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The Best of Select: Games 4
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1995-02-03
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{ ACIDD
< MATERIAL = ACID >
< IS_BOUNCY = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< IS_REFLECTIVE = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 80 >
< EXTENT = 150 150 150 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 500 >
}
{ AIRMECHO
< MATERIAL = MECHO >
< IS_BOUNCY = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 180 >
< MY_SPEED = 384 >
< MAX HPS = 125 >
}
{ BCHBOT1
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ BCHBOT2
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ BCHBOT3
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ CAYNAN
< MATERIAL = CAYNAN >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 43 >
< EXTENT = 25 25 50 >
< MY_SPEED = 320 >
< ENERGY_ARMOR = 0 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 200 >
}
{ CONBOT
< MATERIAL = CONBOT >
< IS_BOUNCY = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< IS_REFLECTIVE = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 60 >
< EXTENT = 45 40 45 >
< MY_SPEED = 350 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 80 >
}
{ DANE
< MATERIAL = DANE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 20 >
< EXTENT = 50 50 100 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 1 >
}
{ DANE2
< MATERIAL = DANE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 20 >
< EXTENT = 50 50 100 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 1 >
}
{ DROGG
< MATERIAL = DROGG >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 70 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 200 >
}
{ DROGG1
< MATERIAL = DROGG >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 70 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 200 >
}
{ DROGG2
< MATERIAL = DROGG >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 70 >
< MY_SPEED = 310 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 200 >
}
{ DROGG3
< MATERIAL = DROGG >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 70 >
< MY_SPEED = 360 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 200 >
}
{ DROGG4
< MATERIAL = DROGG >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 70 >
< MY_SPEED = 360 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 200 >
}
{ DROGGMIR
< MATERIAL = DROGG >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 1 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 70 >
< MY_SPEED = 360 >
< IMPACT_ARMOR = 8 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 250 >
}
{ ESCHEAD
< MATERIAL = LEX >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 384 >
< ON_ZIPPY = 0 0 0 0 0 0 100 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 30 >
}
{ ELITE
< MATERIAL = ELITE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 65 >
< EXTENT = 30 30 70 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 5 >
}
{ FIDO
< MATERIAL = FIDO >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 2 >
< PERSONAL_RADIUS = 70 >
< EXTENT = 30 30 50 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 300 >
}
{ FIRSTBOT
< MATERIAL = NURSEBOT >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< MY_HAND = UP_ARM >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 55 >
< MY_SPEED = 384 >
< MAX HPS = 50 >
}
{ GRDCELL
< MATERIAL = GUARD >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 330 >
< IMPACT_ARMOR = 4 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 170 >
}
{ GRDCON
< MATERIAL = GUARD >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 350 >
< IMPACT_ARMOR = 5 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 160 >
}
{ GRDHANG
< MATERIAL = GUARD >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 350 >
< IMPACT_ARMOR = 5 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 180 >
}
{ GRDHALL
< MATERIAL = GUARD >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 300 >
< IMPACT_ARMOR = 5 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 220 >
}
{ GUARD1
< MATERIAL = GUARD >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 330 >
< IMPACT_ARMOR = 5 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 170 >
}
{ GRDOP
< MATERIAL = GUARD >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 1 >
}
{ HALMECHO
< MATERIAL = MECHO >
< IS_BOUNCY = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 180 >
< MY_SPEED = 350 >
< MAX HPS = 125 >
}
{ HARD
< MATERIAL = HARD >
< IS_BOUNCY = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< IS_REFLECTIVE = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 60 >
< MY_SPEED = 384 >
< ON_ZIPPY = 0 0 0 0 0 0 100 >
< IMPACT_ARMOR = 05 >
< ENERGY_ARMOR = 00 >
< MAX HPS = 150 >
}
{ LDGBOT1
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ LDGBOT2
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ LDGBOT3
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ LANBOT1
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ LANBOT2
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ LANBOT3
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ LANBOT4
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ LEX
< MATERIAL = LEX >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 50 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 384 >
< ON_ZIPPY = 0 0 0 0 0 0 100 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 100 >
}
{ LEXMIR
< MATERIAL = LEX >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 1 >
< ELASTICITY = 50 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 384 >
< ON_ZIPPY = 0 0 0 0 0 0 100 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 100 >
}
{ MARINE
< MATERIAL = MARINE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 58 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 10 >
< ENERGY_ARMOR = 15 >
< MAX HPS = 180 >
}
{ MARINE2
< MATERIAL = MARINE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 58 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 10 >
< ENERGY_ARMOR = 15 >
< MAX HPS = 180 >
}
{ MARINE3A
< MATERIAL = MARINE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 58 >
< MY_SPEED = 200 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 100 >
}
{ MARINE3B
< MATERIAL = MARINE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 58 >
< MY_SPEED = 310 >
< IMPACT_ARMOR = 10 >
< ENERGY_ARMOR = 15 >
< MAX HPS = 200 >
}
{ MARINE4
< MATERIAL = MARINE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 58 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 10 >
< ENERGY_ARMOR = 15 >
< MAX HPS = 180 >
}
{ MARINE5
< MATERIAL = MARINE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 58 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 10 >
< ENERGY_ARMOR = 15 >
< MAX HPS = 180 >
}
{ TUMOLT
< MATERIAL = MARINE >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 30 30 58 >
< MY_SPEED = 320 >
< IMPACT_ARMOR = 10 >
< ENERGY_ARMOR = 15 >
< MAX HPS = 200 >
}
{ MASTABA
< MATERIAL = LEX >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 18 18 58 >
< MY_SPEED = 384 >
< ON_ZIPPY = 0 0 0 0 0 0 100 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 100 >
}
{ MECHO
< MATERIAL = MECHO >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 180 >
< MY_SPEED = 300 >
< EXTENT = 70 70 120 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 125 >
}
{ NURSEBOT
< MATERIAL = NURSEBOT >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< MY_HAND = UP_ARM >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 55 >
< MY_SPEED = 384 >
< EXTENT = 10 10 10 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 50 >
}
{ REACTBOT
< MATERIAL = MECHO >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 150 >
< MY_SPEED = 280 >
< EXTENT = 60 50 90 >
< IMPACT_ARMOR = 100 >
< ENERGY_ARMOR = 100 >
< MAX HPS = 1000 >
}
{ SHRIMP
< MATERIAL = NURSE >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 35 >
< EXTENT = 30 30 20 >
< MY_SPEED = 256 >
< IMPACT_ARMOR = 5 >
< ENERGY_ARMOR = 15 >
< MAX HPS = 100 >
}
{ SHRIMP1
< MATERIAL = NURSE >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< MY_SPEED = 256 >
< MAX HPS = 100 >
}
{ SHRIMP2
< MATERIAL = NURSE >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< MY_SPEED = 256 >
< MAX HPS = 100 >
}
{ SHRIMP3
< MATERIAL = NURSE >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< MY_SPEED = 256 >
< MAX HPS = 100 >
}
{ TOWERBOT
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ TOWBOT1
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ TOWBOT2
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ TOWBOT3
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ TOWBOT4
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ TOWBOT5
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ TOWBOT6
< MATERIAL = TBOT >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 15 >
< EXTENT = 30 30 20 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 0 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 28 >
}
{ ROLAND
< MATERIAL = GUARD >
< IS_BOUNCY = 0 >
< IS_REFLECTIVE = 0 >
< ELASTICITY = 150 >
< HAS_GRAVITY = 1 >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 40 >
< EXTENT = 20 20 58 >
< MY_SPEED = 384 >
< IMPACT_ARMOR = 5 >
< ENERGY_ARMOR = 0 >
< MAX HPS = 60 >
}
{ USE_BOT
< MATERIAL = NURSEBOT >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< HAS_GRAVITY = 0 >
< MY_HAND = UP_ARM >
< AUTO_TURN_SPEED = 1 >
< PERSONAL_RADIUS = 55 >
< MY_SPEED = 384 >
< MAX HPS = 50 >
}
{ NURSEBOT_LOAD
v CURFIG SLEAKSD ON INCREMENT 15
v CURFIG SLEAKBA ON INCREMENT 15
v CURFIG SLEAKEY ON INCREMENT 15
v CURFIG SLEAKNE ON INCREMENT 15
}
{ WAIT _30THS
W ~ÇÇ
}
//$ 26 - version number