@Ç║ `àê $üè "GUARD: Back for more?~Alright... Let's finish it!/FTu en redemandes ?~D'accord... finissons-en !/GHast du noch nicht genug?~Na gut, dann machen wir weiter!"
è ON
┴
A ON
@Ç¢ GUARD1
A ON
}
E
{
^î¥ = $üâ
M TAUNT2 CONTINUE
@Ç║ `àå $üë "Who are you? What have you done to me?~I want answers!/FQui es-tu ? Qu'est-ce que tu~m'as fait ? J'exige une réponse !/GWer bist du? Was hast du mit mir gemacht?~Antworte mir!"
@Ç║ `àç $üè "GUARD: Freeze, prisoner!/FPas un geste, prisonnier !/GStehengeblieben!"
è ON
┴
A ON
}
@Ç¢ GUARD1
Z CURFIG OFF
ª MAXOUT MAXIMUM
A ON
}
{ GUARD1_AI
P ~ÇÇ
^îç = 0
:LOOP
I .ÇéÇâ != $üö THEN
{
â
J #Çä
}
I ^î¥ = $üé THEN
{
â
J #Çä
}
~ÇÇ = @Ç¥ MONSTER_MOVE 10
I ~ÇÇ > 0 THEN
{
N ~ÇÇ
{
U 1
I @Çô "atk_m1" != $üâ THEN
M ATK_M1 CONTINUE
X ÇÇ
U 2
I @Çô "atk_m2" != $üâ THEN
M ATK_M2 CONTINUE
X ÇÇ
U 3
I @Çô "atk_m3" != $üâ THEN
M ATK_M3 CONTINUE
X ÇÇ
U 4
U 6
┴
X ÇÇ
U 5
I @Çô "atk_m5" != $üâ THEN
M ATK_M5 CONTINUE
X ÇÇ
U 7
I @Çô "atk_m7" != $üâ THEN
M ATK_M7 CONTINUE
X ÇÇ
U 8
I @Çô "atk_m8" != $üâ THEN
M ATK_M8 CONTINUE
X ÇÇ
U 9
I @Çô "atk_m9" != $üâ THEN
M ATK_M9 CONTINUE
X ÇÇ
U 10
I @Çô "atk_m10" != $üâ THEN
M ATK_M10 CONTINUE
X ÇÇ
}
}
E
{
@Çì LUTHOR_ATTACK
}
â
J #Çä
}
{ GUARD1_STIMULUS _DAMAGE
P ~Çü
:GOT_HIT
I @Çó ^îé == $üâ THEN
{
^îü
}
é
:SUPER_RECOIL
^îç ++
I ^îç = 1 THEN
{
@Çì GROWL 5
^îà = @Ç║ `àï $üë "What have you done to me?~Tell me, damn you!/FQu'est-ce que tu m'as fait ?~Dis-le moi, espèce de salaud !/GWas hast du mit mir gemacht?~Sag's schon, verdammt!"
^îå = @Çÿ `àï
}
I ^îç = 3 THEN
{
@Çì GROWL 5
^îà = @Ç║ `àå $üë "Who are you?! What have you done to me?!~I want answers!/FQui es-tu ? Qu'est-ce que~tu m'as fait ? J'exige une réponse !/GWer bist du? Was hast du mit mir gemacht?~Antworte mir!"
^îå = @Çÿ `àå
}
I ^îç = 4 THEN
^îç = 0
é
:PLAYER_SUPER_RECOILED
^îê ++
A OFF
@Ç¥ READY_MONSTER_TAUNT
I ^îê = 1 THEN
{
^îé = @Ç║ `àë $üè "GUARD: Let's get you back~to your cage, animal./FRetourne dans ta cage, animal !/GZurück in deinen Käfig, du Biest!"
^îü = @Çÿ `àë
M C_TAUNT1 CONTINUE
}
I ^îê = 2 THEN
{
^îé = @Ç║ `àè $üè "GUARD: Insolent dog! I order you!~Return to your cell!/FSale bête insolente ! Je t'ordonne~de retourner dans ta cage !/GDu räudiger Hund!~ Zurück in deine Zelle!"
^îü = @Çÿ `àè
M C_TAUNT2 CONTINUE
}
I ^îê = 4 THEN
^îê = 0
@Ç¥ PAUSE_FOR_SUBTITLE
M ATK_STAND CONTINUE
A ON
é
:KILLED_PLAYER
I ^î£ = $üé THEN
é
A OFF
┴
M ATK_STAND CONTINUE
W 1 SECONDS
M TAUNT1 CONTINUE
@Ç║ `àî $üè "GUARD: Only now do you recognize~your true masters./FMaintenant, tu vas savoir~qui sont tes vrais maîtres./GJetzt erkennst du endlich~deine wahren Meister!"
â
è OFF
M STAND CONTINUE
}
{ GUARD1_DEATH
P ~ÇÇ
@Çì DOTHELEXTHING
O $Çú
^î£ = $üé
║ ON
u CURFIG OFF
@Ç¢ GUARD1
o
I @Ç▒ CURFIG HOLE_CTR < 200 THEN
{
~ÇÇ = @Ç│ CURFIG HOLE_CTR
I ~ÇÇ < 60 AND ~ÇÇ > -60 THEN
£ CELL2WAY GRADUAL
}
M DIE
o
}
{ DOTHELEXTHING
@Ç¢ PLAYER
A OFF
Z CURFIG OFF
I @Çí CURFIG HACK_182 = $üé THEN
M ATK_M2 CONTINUE
W 20
I @Çò > 30 THEN
┴
è OFF
M STAND CONTINUE
W 1 SECONDS
M TAUNT1 CONTINUE
@Çì GROWL 5
@Ç║ `àì $üë "You have stolen my body~and my mind./FTu m'as volé mon corps et mon esprit !/GDu hast meinen Körper~und meinen Geist gestohlen."
M TAUNT2 CONTINUE
@Çì GROWL 5
@Ç║ `àÄ $üë "I will know why~or I will have your blood!/FJe saurai pourquoi ou j'aurai ta peau !/GSag' mir warum,~oder ich erledige dich!"