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1992-03-10
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9KB
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184 lines
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^3 R E A D E R S ' R E V I E W S .
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^1 Some of the following programs have been reviewed in previous issues
^1of Totally Amos, but we did invite you to send in your views on Amos
^1programs, Rick has taken us up on our offer.
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^6 AMOS Public Domain reviewed by Rick Corbett.
^7 Save The Trees (APD343)
^5 This program starts with a plea from Thirsk School in North
^5Yorkshire to help with their tree distribution project to improve the
^5environment before moving on to the game.
^5 Save The Trees, by Mark Potter, is a "green" game in which you, the
^5driver of a bulldozer, have to protect a number of trees from the
^5unwelcome attention of a group of woodcutters intent on denuding the
^5landscape. All very admirable and ecologically sound up to this
^5point.
^5 However, you don't climb out of your bulldozer and try to convince
^5them of the error of their ways. No Sirree! You mow them down with
^5the blade of your 'dozer. Hmmm! A bit less public-spirited now,
^5isn't it!
^5 The woodcutters are quite nimble little folk so to help you out,
^5your 'dozer is also equipped with missiles - must be a little known
^5factory option from JCB. If you splatter all the poor unfortunates
^5in level I then their mates retaliate by charging again. This time
^5they enlist the help of their own mechanised vehicles - can't say I
^5blame them really - which can blow up your 'dozer if they run into
^5you. Once more they all advance on the trees...... and so it goes
^5on with more and more trees, woodcutters and their vehicles per
^5level.
^5 Each level shows the number of trees remaining and your score based
^5on how many "splats" you've accomplished - it makes Rambo seem like
^5Mary Poppins. Collision detection is good and the graphics are
^5alright, not brilliant, although the woodcutter sprites are quite
^5small. The Jan Hammer backing music is quite jolly (!) and can be
^5switched to and from sound effects (yech!).
^5 I suppose this game will appeal to quite a lot of kids but I can't
^5help thinking that zapping aliens is a little less personal. (No,
^5I'm not a woodcutter!)
^5 Still, it's all in a good cause, 'innit!. If you run out of 'dozers
^5the "green" theme suddenly returns with a message that reads
^5"Disaster - the destruction of the trees leads to the destruction of
^5the atmosphere..... The human race becomes extinct....Life is
^5reduced to single cell organisms.... It takes millions of years to
^5restore the balance." Makes you think, doesn't it! (I feel a song
^5coming on...Yes, it's a Gilbert and Sullivan opera chorus - bit of
^5culture creeping in here.... All together now..."Ohhhh...A
^5woodcutter's lot is not a happy one".)
^6 Shapes (APD237)
^5 I like this game.... not a murder in sight. Shapes was written by
^5Mike Archer as DiscWare - he requests you send him a PD disk if you
^5like it otherwise future programs will be released as Licenseware.
^5 The game features one of the most colourful screens I have seen and
^5challenges you to fit various numbers of odd shaped blocks into an
^5even odder shaped outline - sort of like Tetris without the fally bit
^5- all within a time limit. If successful, a password is provided for
^5the next level. It's a simple concept but very difficult to play.
^5The backing music is excellent but quirky and features mostly nursery
^5hits set to an upbeat tempo. Nice one!
^6 Silver Bars & The Enemy (APD315)
^5 Anyone remember "Hunchback" in the arcades, later implemented on so
^5many machines? Silver Bars & The Enemy, by Andreas Andreou, is the
^5first clone I have seen on the Amiga.
^5 If you've never had the pleasure of playing the original then the
^5instructions are simple - get from the left of the screen to the
^5right where the silver bar is.
^5 This would be easy were it not for the cannonballs that roll towards
^5you, the holes you have to jump and the arrows overhead which just
^5happen to appear when you need to jump. Just to make life even more
^5difficult, there is a time limit on every level which is indicated by
^5the silver bar gradually fading away.
^5 Luckily, by pressing "P", you can pause for breath. I'm assured by
^5the author that there are 40 levels to complete. Somehow I doubt
^5I'll ever reach the end - I can only reach level 6 at the moment -
^5but it will not be for lack of trying. This game has that wonderful
^5"Oops - that was silly, I'll just have another quick go" factor.
^5It's certainly not the most graphically impressive game I've seen
^5recently but it sure is addictive.
^5 Also on the disc are screenshots of two other games the author has
^5written. These can be viewed by pressing either number 1 or 2 on the
^5second page of the title section of the game.
^6 Understanding AMOS and Bobalizer V1.4 (APD151)
^5 The title of Understanding AMOS is a bit misleading. Instead of a
^5comprehensive guide, it's a single tutorial about the use of "screen"
^5commands. It's well thought out, occasionally humorous and much
^5better than the manual for explaining how to get started with what is
^5perhaps the most important set of commands in AMOS. There are plenty
^5of examples and demonstrations with options to re-read sections if
^5required. It would be nice if Steve Bennett, the author, built upon
^5this and wrote a series, perhaps sponsored by Europress, the
^5publishers of AMOS.
^5 Bobalizer is an AMOS music bank player written by Mark Venn. It
^5lets you load your AMOS music banks into it and play them. You can
^5also fiddle with the volume and tempo of the music or turn the audio
^5filter on and off. Four "bobs" - blitter objects - bounce in time
^5with each channel of the music. All very simple really! The author
^5admits there are a couple of bugs in his program and describes them
^5in the instructions that are included.
^6 Boucher's Games (APD301)
^5 This one's a bit of a misnomer really. There ARE two games on the
^5disc, Defender and Snake! but also 3 utilities, AFP, AMOS Text v1.2
^5and Ghettoblaster.
^5 Defender is a marvellous adaptation of "Missile Command" where the
^5crosshairs of your mouse-controlled laser cannon must be lined up on
^5the bomb-dropping alien spacecraft which zig-zag above a city
^5enclosed by a dome. An occasional smart bomb appears which, if shot
^5at quickly enough, can be used to destroy the remaining attackers
^5before their bombs penetrate the dome and cause a nuclear holocaust.
^5Using the lazer too much makes it overheat so you can't just fire
^5haphazardly hoping to get lucky. It's fast and furious action all
^5the way with great sound effects as well.
^5 Snake! is a joystick-controlled "Caterpillar" clone which shows
^5time bombs instead of the original mushrooms. The snake's tail grows
^5longer each time it "eats" a bomb. If you don't reach the bombs in
^5time, they explode leaving a lethal craters. Running into your own
^5tail or touching the sides of the action area are also lethal.
^5 My only gripe was that it did not appear to be possible to quit back
^5to the Workbench. There's not much more I can say about it except
^5that it's good, it's fast and it's furious. P.S. I discovered that
^5I could cheat by holding any of the keyboard keys down - this slowed
^5the game down to a more playable speed - but I'm not going to tell
^5you this.
^5 Two of the utilities are for ASCII files. The first, AFP (ASCII
^5File Printer) formats and prints them using Pica or Elite and an
^5Epson compatible printer. The second, AMOS Text, lets you read them.
^5Neither are graphically stunning - they don't need to be - but they
^5are simple and effective.
^5 The last program, Ghettoblaster, is an AMOS music player designed to
^5look like a ......guess! A screenshot appears of a ghettoblaster
^5complete with aerial, speakers, tuner and cassette deck with digital
^5tape counter. When a "tape" is loaded from disc, the cassette
^5buttons are automatically operated and the cassette spools start
^5revolving, the tape counter starts and playback begins while
^5multi-coloured rainbow bars for each channel flash in time to the
^5beat.
^5 It looks good and sounds amazing even through a monitor, even more
^5so when it's hooked up to a hi-fi system. Only three "tapes" are
^5supplied but instructions are included for adding more.
^5 Boucher's Games is an excellent collection of programs, all with
^5.doc files, and I look forward to seeing more from this author.
^2 CAUTION - This disc is so full that if you save your high score to
^2disc in Defender it is written over the Disc-Validator in L:
^2directory. This is yet another Public Service Announcement.
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