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Text File
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1993-11-29
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11KB
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235 lines
AMOS American Football Predictor v1.1
by
Michael David Cox
(c)opyright 1992 PrOjEcT:NOISE
-------------------------------------------------------------------------------
DISCLAIMER:
You use this program (AAFP) at your own risk. No promises are made or
implied as to AAFP's accuracy. Neither the author nor PrOjEcT:NOISE guarantee
AAFP's performance and will not and can not be held responsible for any
damages including, but not limited to, financial, physical, or emotional.
COPYRIGHT NOTICE:
AAFP is (c)opyrighted but distributed as shareware. If you use AAFP to
record stats and/or predict winners of either the NFL or WLAF for 4 games or
more from the time you first acquire AAFP, you are obligated to send the
required registration fee of $15 to the address listed at the end of this
document. Registration will put you on our mailing list for our upcoming
products and will allow you to receive a free upgrade. After your free
upgrade, the fee will be $5 which will mainly be used toward shipping.
ABOUT THE AUTHOR:
Michael David Cox (his middle name is used because the author of SkyLine
BBS is also named Michael Cox and MDC was getting tired of receving hate mail)
is a 25 year old engineer with a major US corporation. This is his first
attempt at distributing his software as shareware. His well known PD AMOS
release was the AMOS MED Module player which incorporated assembly to access
the external medplayer.library by Teijo Kinnunen. He is also the assistant
editor of the AmoNER Project, a PD disk magazine that is dedicated to AMOS
programs only. The disk is bootable and uses RAMOS so even non-AMOS owners
(poor blokes) can enjoy the disk.
He prefers gorgeous females with natural red hair (shaken and/or stirred),
listens to King Diamond while coding, and hopes the Dolphins win the Super
Bowl!
ABOUT PrOjEcT:NOISE -
PrOjEcT:NOISE aka POET:NOISE is dedicated to bringing you quality software
written in AMOS. Other projects on the board include a QWK compatible offline
reader for you modem junkies and a strategy game. Unfortunately, this
strategy game is still in the design phase and may change theme at any time,
but we shall keep those on our mailing list informed. It is also not known
whether the game will be sold as shareware or a full blown commercial package.
OTHER CREDITS:
All graphics were drawn using Deluxe Paint III. Thanks to Steve Winkler (of
Montgomery, AL) for the metallic palette and JanusMan (of isca.uiowa.edu) for
helping MDC with the making of the 'AMOS American Football'.
-------------------------------------------------------------------------------
System Requirements:
512k RAM. AAFP does prefer to have its data files in the S: directory so
it may be handy to have at least two floppy drives.
Running AAFP:
AAFP can be run from either the Workbench or the CLI:
From the workbench, simply double click on the AAFPWB icon.
From the CLI, either have AAFP in a directory that is in your path
or cd to the directory it is in and just enter AAFP. AAFP will
detach itself from the CLI.
NOTE: LMB means Left Mouse Button
How AAFP Works:
When you first run AAFP, it takes a few moments to decrunch, so do
not think it is not working.
When AAFP starts, the menu screen fades in with the American colors
to make you feel like playing American Footbal. (GRUNT!)
Next, AAFP will search for its data files (AAFP.*stats)
in the S: directory/volume. If the files do not exist, it will ask you to
either enter the directory where the AAFP files are or press enter and it
will create them in the S: directory/volume. It does this for both the NFL
and WLAF statistics files.
If the files are found or after they are created, the Main Meu will
appear.
MAIN MENU
Edit Stats - Clicking on this button with the LMB or
pressing the letter E will bring up the EDIT STATS menu.
Predict - Clicking on this button with the LMB or
pressing the letter P will take you to the PREDICTIONS Menu.
Quit - This will, obviously, quit AAFP. AAFP will not ask if you are
sure since it requires you to click on this button with the
LMB or press the letter Q. All changes are saved immediactely
so no need to worry about losing all those statistics you
entered.
EDIT STATS Menu
NFL - Clicking on this button with the LMB or pressing
the letter N will let you enter the weeks statistics for all 28
teams in the NFL.
WLAF - Clicking on this button with the LMB or
pressing the letter W will let you enter the weeks statistics
for all the teams in the WLAF.
MAIN MENU - Clicking on this button with the LMB or pressing the
letter M will return you to the MAIN MENU.
PREDICTIONS Menu
NFL - Clicking on this button with the LMB or pressing the letter N
will let you predict winners for the upcoming NFL games.
WLAF - Clicking on this button with the LMB or pressing the letter
W will let you predict winners for the upcoming WLAF games.
MAIN MENU - Clicking on this button with the LMB or pressing the
letter M will return you to the MAIN MENU.
-------------------------------------------------------------------------------
How To Enter Statistics
Whether you are entering statistics for the NFL or WLAF, the procedure
is the same.
Before you begin, find a newspaper that has all the statistics and
find the following for each team:
Passing Yards, Rushing Yards, First Downs, Return Yards, Defensive
Yards Allowed, Points Scored, and Points given up.
Currently, AAFP will cycle through each team and ask for the
following statistics (Opp. means opponent's):
Offensive Yards Gained = Passing Yards + Rushing Yards
First Downs
Return Yards
Defensive Yards Allowed = Opp. Passing + Opp. Rushing + Opp. Return Yrds.
Points Scored aka PF aka Points For
Points Given Up aka PA aka Points Against
So, for Defensive Yards Allowed, make sure you have what their opponent did
on offense PLUS Return Yards.
As you enter the New Data, notice how it will add this data to the
Current Total and print it under the New Total column.
After all data is entered, you will be asked if the data is
correct. If correct, either press ENTER or enter the letter Y. You will
then proceed to the next team after the data is saved. If something is wrong,
enter the letter N. You will then cycle through the Statistics entering again.
Continue this procedure for each team. If a team comes up that you
do not have statistics for, pressing enter for each entry will give a value
of 0 and not affect the recorded data. You will still be asked if the
entered data is correct. Press return to continue to the next team.
After all 28 teams have been entered, you will be returned to the
EDIT STATS menu.
-------------------------------------------------------------------------------
How To Predict Winners
For either the NFL or WLAF, predicting winners is still the same.
First, you will be prompted whether or not you wish to manually
enter the data via the Keyboard or read in the data from the stats File. K
will select keyboard entry and F will select file entry.
Next, you are asked how many games you wish to predict and for what
week. It is advised that you start using AAFP on the second week so that
you will have some stats for the program to analyze, otherwise it will
always pick the HOME TEAM.
Now, if you are using the file entry, you are first asked for the
HOME TEAM. Enter the team's LAST NAME (Dolphins, Fire, Cowboys, etc.).
Just pressing ENTER will return you to the PREDICT WINNERS Menu. If it finds
the name, it will print the team's current TOTAL stats. If the name is not
found, you will be prompted for it again. This will continue until you
either enter a valid name or just press ENTER to exit.
After the HOME TEAM's statistics are displayed, you will be asked for
the VISITING TEAM's name. Follow the same procedure as above.
Once both teams are displayed, you will be asked who you favor.
Enter an H for the HOME TEAM, a V for the VISITOR TEAM or a ? to say "Who
gives a flying buffalo." You will then be asked if all is correct.
Enter a Y, or just press ENTER, if all is correct or enter an N to
redo the whole procedure, starting with entering the HOME TEAM's name.
If you are entering all the data from the keyboard, have the
statistics listed above close by as you will be asked to enter all the
information manually. The process is the same except that AAFP will
not check to see if you entered a legal team name, so you could possibly use
it to predict the Canadian Football League games. You will not be able to
save the stats, though.
After all the games have been entered, a list of whom AAFP predicts
as the winner will be displayed. You will then be asked if you wish to
save this information. Currently, there is no function in AAFP to check
who was predicted against who actually won and record the percentage. The
file is there for this future upgrade. It is a flat ASCII file in the
following format:
Week Number, Home Team, Visiting Team, Predicted Winner
Since it is in plain ASCII, you can display it on the screen or
load it into your favorite text editor and print/edit it.
-------------------------------------------------------------------------------
Questions, Comments, Complaints (GASP!), or Bugs (GASP! GASP!):
To contact the author, it is advisable to either use US Mail or EMail. His
mail adresses are:
US Mail:
Michael Cox
14379 Summer Tree Road
Suite A
Centreville, VA 22020
USA
Email: aj639@Cleveland.Freenet.edu
If you do encounter a bug, please include as much detail as possible on
what you were doing at the time, what else you had running in the
background, and what computer setup you are running AAFP on.
Thanks and I hope you enjoy the program!
----------------------------------------------------------------------------
History -
v1.0 Initial Release
v1.1 I found a bug that caused the wrong record to be read which would
give the wrong stats for a team or cause an EOF error when doing
predictions.
.
.
.
...end