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- /* $Id: pixel.h,v 1.2 1999/10/30 08:20:57 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- #ifndef PIXEL_H
- #define PIXEL_H
-
-
- #include "types.h"
-
-
- /*
- * API functions
- */
-
-
- extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values );
-
- extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values );
-
- extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values );
-
-
- extern void gl_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values );
-
- extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param );
-
- extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param );
-
- extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor );
-
-
- /*
- * Pixel processing functions
- */
-
- extern void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] );
-
-
- extern void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n,
- GLubyte rgba[][4] );
-
-
- extern void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n,
- GLfloat rgba[][4] );
-
-
- extern void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] );
-
-
- extern void gl_map_rgba_float( const GLcontext *ctx, GLuint n,
- GLfloat rgba[][4] );
-
-
- extern void gl_map_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] );
-
-
- extern void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n,
- GLuint indexes[] );
-
-
- extern void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] );
-
-
- extern void gl_map_ci_to_rgba( const GLcontext *ctx,
- GLuint n, const GLuint index[],
- GLubyte rgba[][4] );
-
-
- extern void gl_map_ci_to_rgba_float( const GLcontext *ctx,
- GLuint n, const GLuint index[],
- GLfloat rgba[][4] );
-
-
- extern void gl_map_ci8_to_rgba( const GLcontext *ctx,
- GLuint n, const GLubyte index[],
- GLubyte rgba[][4] );
-
-
- extern void gl_map_ci_to_color( const GLcontext *ctx,
- GLuint n, const GLuint index[],
- GLfloat r[], GLfloat g[],
- GLfloat b[], GLfloat a[] );
-
-
- extern void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
- GLstencil indexes[] );
-
-
- extern void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil index[] );
-
-
- #endif
-