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- /* $Id: pixel.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
-
-
- /*
- * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
- */
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #ifndef XFree86Server
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #else
- #include "GL/xf86glx.h"
- #endif
- #include "context.h"
- #include "macros.h"
- #include "pixel.h"
- #include "types.h"
- #endif
-
-
-
- /**********************************************************************/
- /***** glPixelZoom *****/
- /**********************************************************************/
-
-
-
- void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom");
-
- ctx->Pixel.ZoomX = xfactor;
- ctx->Pixel.ZoomY = yfactor;
- }
-
-
-
- /**********************************************************************/
- /***** glPixelStore *****/
- /**********************************************************************/
-
-
- void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param )
- {
- /* NOTE: this call can't be compiled into the display list */
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore");
-
-
- switch (pname) {
- case GL_PACK_SWAP_BYTES:
- ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_PACK_LSB_FIRST:
- ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_PACK_ROW_LENGTH:
- if (param<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- }
- else {
- ctx->Pack.RowLength = param;
- }
- break;
- case GL_PACK_IMAGE_HEIGHT:
- if (param<0)
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- else
- ctx->Pack.ImageHeight = param;
- break;
- case GL_PACK_SKIP_PIXELS:
- if (param<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- }
- else {
- ctx->Pack.SkipPixels = param;
- }
- break;
- case GL_PACK_SKIP_ROWS:
- if (param<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- }
- else {
- ctx->Pack.SkipRows = param;
- }
- break;
- case GL_PACK_ALIGNMENT:
- if (param==1 || param==2 || param==4 || param==8) {
- ctx->Pack.Alignment = param;
- }
- else {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- }
- break;
- case GL_UNPACK_SWAP_BYTES:
- ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_UNPACK_LSB_FIRST:
- ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_UNPACK_ROW_LENGTH:
- if (param<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- }
- else {
- ctx->Unpack.RowLength = param;
- }
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- if (param<0)
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- else
- ctx->Unpack.ImageHeight = param;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- if (param<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- }
- else {
- ctx->Unpack.SkipPixels = param;
- }
- break;
- case GL_UNPACK_SKIP_ROWS:
- if (param<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" );
- }
- else {
- ctx->Unpack.SkipRows = param;
- }
- break;
- case GL_UNPACK_ALIGNMENT:
- if (param==1 || param==2 || param==4 || param==8) {
- ctx->Unpack.Alignment = param;
- }
- else {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" );
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" );
- }
- }
-
-
-
-
-
- /**********************************************************************/
- /***** glPixelMap *****/
- /**********************************************************************/
-
-
-
- void gl_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values )
- {
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv");
-
-
- if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
-
- if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) {
- /* test that mapsize is a power of two */
- GLuint p;
- GLboolean ok = GL_FALSE;
- for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) {
- if ( (p&mapsize) == p ) {
- ok = GL_TRUE;
- break;
- }
- }
- if (!ok) {
- gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
- return;
- }
- }
-
- switch (map) {
- case GL_PIXEL_MAP_S_TO_S:
- ctx->Pixel.MapStoSsize = mapsize;
- for (i=0;i<mapsize;i++) {
- ctx->Pixel.MapStoS[i] = (GLint) values[i];
- }
- break;
- case GL_PIXEL_MAP_I_TO_I:
- ctx->Pixel.MapItoIsize = mapsize;
- for (i=0;i<mapsize;i++) {
- ctx->Pixel.MapItoI[i] = (GLint) values[i];
- }
- break;
- case GL_PIXEL_MAP_I_TO_R:
- ctx->Pixel.MapItoRsize = mapsize;
- for (i=0;i<mapsize;i++) {
- GLfloat val = CLAMP( values[i], 0.0, 1.0 );
- ctx->Pixel.MapItoR[i] = val;
- ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_I_TO_G:
- ctx->Pixel.MapItoGsize = mapsize;
- for (i=0;i<mapsize;i++) {
- GLfloat val = CLAMP( values[i], 0.0, 1.0 );
- ctx->Pixel.MapItoG[i] = val;
- ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_I_TO_B:
- ctx->Pixel.MapItoBsize = mapsize;
- for (i=0;i<mapsize;i++) {
- GLfloat val = CLAMP( values[i], 0.0, 1.0 );
- ctx->Pixel.MapItoB[i] = val;
- ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_I_TO_A:
- ctx->Pixel.MapItoAsize = mapsize;
- for (i=0;i<mapsize;i++) {
- GLfloat val = CLAMP( values[i], 0.0, 1.0 );
- ctx->Pixel.MapItoA[i] = val;
- ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F);
- }
- break;
- case GL_PIXEL_MAP_R_TO_R:
- ctx->Pixel.MapRtoRsize = mapsize;
- for (i=0;i<mapsize;i++) {
- ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 );
- }
- break;
- case GL_PIXEL_MAP_G_TO_G:
- ctx->Pixel.MapGtoGsize = mapsize;
- for (i=0;i<mapsize;i++) {
- ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 );
- }
- break;
- case GL_PIXEL_MAP_B_TO_B:
- ctx->Pixel.MapBtoBsize = mapsize;
- for (i=0;i<mapsize;i++) {
- ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 );
- }
- break;
- case GL_PIXEL_MAP_A_TO_A:
- ctx->Pixel.MapAtoAsize = mapsize;
- for (i=0;i<mapsize;i++) {
- ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 );
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" );
- }
- }
-
-
-
-
-
- void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values )
- {
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
-
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
- values[i] = (GLfloat) ctx->Pixel.MapItoI[i];
- }
- break;
- case GL_PIXEL_MAP_S_TO_S:
- for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
- values[i] = (GLfloat) ctx->Pixel.MapStoS[i];
- }
- break;
- case GL_PIXEL_MAP_I_TO_R:
- MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_I_TO_G:
- MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_I_TO_B:
- MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_I_TO_A:
- MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_R_TO_R:
- MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_G_TO_G:
- MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_B_TO_B:
- MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat));
- break;
- case GL_PIXEL_MAP_A_TO_A:
- MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat));
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
- }
- }
-
-
- void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values )
- {
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
-
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint));
- break;
- case GL_PIXEL_MAP_S_TO_S:
- MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint));
- break;
- case GL_PIXEL_MAP_I_TO_R:
- for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_G:
- for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_B:
- for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_A:
- for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] );
- }
- break;
- case GL_PIXEL_MAP_R_TO_R:
- for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] );
- }
- break;
- case GL_PIXEL_MAP_G_TO_G:
- for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] );
- }
- break;
- case GL_PIXEL_MAP_B_TO_B:
- for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] );
- }
- break;
- case GL_PIXEL_MAP_A_TO_A:
- for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
- values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] );
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
- }
- }
-
-
- void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values )
- {
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv");
-
- switch (map) {
- case GL_PIXEL_MAP_I_TO_I:
- for (i=0;i<ctx->Pixel.MapItoIsize;i++) {
- values[i] = (GLushort) ctx->Pixel.MapItoI[i];
- }
- break;
- case GL_PIXEL_MAP_S_TO_S:
- for (i=0;i<ctx->Pixel.MapStoSsize;i++) {
- values[i] = (GLushort) ctx->Pixel.MapStoS[i];
- }
- break;
- case GL_PIXEL_MAP_I_TO_R:
- for (i=0;i<ctx->Pixel.MapItoRsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_G:
- for (i=0;i<ctx->Pixel.MapItoGsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_B:
- for (i=0;i<ctx->Pixel.MapItoBsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] );
- }
- break;
- case GL_PIXEL_MAP_I_TO_A:
- for (i=0;i<ctx->Pixel.MapItoAsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] );
- }
- break;
- case GL_PIXEL_MAP_R_TO_R:
- for (i=0;i<ctx->Pixel.MapRtoRsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] );
- }
- break;
- case GL_PIXEL_MAP_G_TO_G:
- for (i=0;i<ctx->Pixel.MapGtoGsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] );
- }
- break;
- case GL_PIXEL_MAP_B_TO_B:
- for (i=0;i<ctx->Pixel.MapBtoBsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] );
- }
- break;
- case GL_PIXEL_MAP_A_TO_A:
- for (i=0;i<ctx->Pixel.MapAtoAsize;i++) {
- values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] );
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" );
- }
- }
-
-
-
- /**********************************************************************/
- /***** glPixelTransfer *****/
- /**********************************************************************/
-
-
- /*
- * Implements glPixelTransfer[fi] whether called immediately or from a
- * display list.
- */
- void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer");
-
-
- switch (pname) {
- case GL_MAP_COLOR:
- ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_MAP_STENCIL:
- ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE;
- break;
- case GL_INDEX_SHIFT:
- ctx->Pixel.IndexShift = (GLint) param;
- break;
- case GL_INDEX_OFFSET:
- ctx->Pixel.IndexOffset = (GLint) param;
- break;
- case GL_RED_SCALE:
- ctx->Pixel.RedScale = param;
- break;
- case GL_RED_BIAS:
- ctx->Pixel.RedBias = param;
- break;
- case GL_GREEN_SCALE:
- ctx->Pixel.GreenScale = param;
- break;
- case GL_GREEN_BIAS:
- ctx->Pixel.GreenBias = param;
- break;
- case GL_BLUE_SCALE:
- ctx->Pixel.BlueScale = param;
- break;
- case GL_BLUE_BIAS:
- ctx->Pixel.BlueBias = param;
- break;
- case GL_ALPHA_SCALE:
- ctx->Pixel.AlphaScale = param;
- break;
- case GL_ALPHA_BIAS:
- ctx->Pixel.AlphaBias = param;
- break;
- case GL_DEPTH_SCALE:
- ctx->Pixel.DepthScale = param;
- break;
- case GL_DEPTH_BIAS:
- ctx->Pixel.DepthBias = param;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
- return;
- }
-
- if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F ||
- ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F ||
- ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F ||
- ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) {
- ctx->Pixel.ScaleOrBiasRGBA = GL_TRUE;
- }
- else {
- ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
- }
- }
-
-
-
-
- /*
- * Pixel processing functions
- */
-
-
- /*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
- void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] )
- {
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
- GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
- GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
- GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
- red[i] = CLAMP( r, 0.0F, 1.0F );
- green[i] = CLAMP( g, 0.0F, 1.0F );
- blue[i] = CLAMP( b, 0.0F, 1.0F );
- alpha[i] = CLAMP( a, 0.0F, 1.0F );
- }
- }
-
-
- /*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
- void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
- {
- GLfloat rbias = ctx->Pixel.RedBias * 255.0F;
- GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
- GLfloat bbias = ctx->Pixel.BlueBias * 255.0F;
- GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
- GLuint i;
- for (i=0;i<n;i++) {
- GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias);
- GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
- GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias);
- GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
- rgba[i][RCOMP] = CLAMP( r, 0, 255 );
- rgba[i][GCOMP] = CLAMP( g, 0, 255 );
- rgba[i][BCOMP] = CLAMP( b, 0, 255 );
- rgba[i][ACOMP] = CLAMP( a, 0, 255 );
- }
- }
-
-
- /*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
- void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
- {
- if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
- const GLfloat scale = ctx->Pixel.RedScale;
- const GLfloat bias = ctx->Pixel.RedBias;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = rgba[i][RCOMP] * scale + bias;
- }
- }
- if (ctx->Pixel.GreenScale != 1.0 || ctx->Pixel.GreenBias != 0.0) {
- const GLfloat scale = ctx->Pixel.GreenScale;
- const GLfloat bias = ctx->Pixel.GreenBias;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][GCOMP] = rgba[i][GCOMP] * scale + bias;
- }
- }
- if (ctx->Pixel.BlueScale != 1.0 || ctx->Pixel.BlueBias != 0.0) {
- const GLfloat scale = ctx->Pixel.BlueScale;
- const GLfloat bias = ctx->Pixel.BlueBias;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][BCOMP] = rgba[i][BCOMP] * scale + bias;
- }
- }
- if (ctx->Pixel.AlphaScale != 1.0 || ctx->Pixel.AlphaBias != 0.0) {
- const GLfloat scale = ctx->Pixel.AlphaScale;
- const GLfloat bias = ctx->Pixel.AlphaBias;
- GLuint i;
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = rgba[i][ACOMP] * scale + bias;
- }
- }
- }
-
-
- /*
- * Apply pixel mapping to an array of RGBA pixels.
- */
- void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
- {
- GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
- GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
- GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
- GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
- GLuint i;
- for (i=0;i<n;i++) {
- GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
- GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
- GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
- GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
- rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
- rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
- rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
- rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
- }
- }
-
-
- /*
- * Apply pixel mapping to an array of floating point RGBA pixels.
- */
- void gl_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
- {
- const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
- const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
- const GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
- const GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapRtoR;
- const GLfloat *gMap = ctx->Pixel.MapGtoG;
- const GLfloat *bMap = ctx->Pixel.MapBtoB;
- const GLfloat *aMap = ctx->Pixel.MapAtoA;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[(GLint) (rgba[i][RCOMP] * rscale + 0.5F)];
- rgba[i][GCOMP] = gMap[(GLint) (rgba[i][GCOMP] * gscale + 0.5F)];
- rgba[i][BCOMP] = bMap[(GLint) (rgba[i][BCOMP] * bscale + 0.5F)];
- rgba[i][ACOMP] = aMap[(GLint) (rgba[i][ACOMP] * ascale + 0.5F)];
- }
- }
-
-
- /*
- * Apply pixel mapping to an array of RGBA pixels.
- */
- void gl_map_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] )
- {
- GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
- GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
- GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
- GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale + 0.5F) ];
- green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
- blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale + 0.5F) ];
- alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
- }
- }
-
-
-
- /*
- * Apply color index shift and offset to an array of pixels.
- */
- void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
- {
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- GLuint i;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- indexes[i] = (indexes[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- indexes[i] = indexes[i] + offset;
- }
- }
- }
-
-
- /*
- * Apply color index mapping to color indexes.
- */
- void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
- {
- GLuint mask = ctx->Pixel.MapItoIsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- index[i] = ctx->Pixel.MapItoI[ index[i] & mask ];
- }
- }
-
-
- /*
- * Map color indexes to rgba values.
- */
- void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
- GLubyte rgba[][4] )
- {
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLubyte *rMap = ctx->Pixel.MapItoR8;
- const GLubyte *gMap = ctx->Pixel.MapItoG8;
- const GLubyte *bMap = ctx->Pixel.MapItoB8;
- const GLubyte *aMap = ctx->Pixel.MapItoA8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
- }
-
-
- /*
- * Map color indexes to float rgba values.
- */
- void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
- GLfloat rgba[][4] )
- {
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLfloat *rMap = ctx->Pixel.MapItoR;
- const GLfloat *gMap = ctx->Pixel.MapItoG;
- const GLfloat *bMap = ctx->Pixel.MapItoB;
- const GLfloat *aMap = ctx->Pixel.MapItoA;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
- }
-
-
- /*
- * Map 8-bit color indexes to rgb values.
- */
- void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
- GLubyte rgba[][4] )
- {
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- const GLubyte *rMap = ctx->Pixel.MapItoR8;
- const GLubyte *gMap = ctx->Pixel.MapItoG8;
- const GLubyte *bMap = ctx->Pixel.MapItoB8;
- const GLubyte *aMap = ctx->Pixel.MapItoA8;
- GLuint i;
- for (i=0;i<n;i++) {
- rgba[i][RCOMP] = rMap[index[i] & rmask];
- rgba[i][GCOMP] = gMap[index[i] & gmask];
- rgba[i][BCOMP] = bMap[index[i] & bmask];
- rgba[i][ACOMP] = aMap[index[i] & amask];
- }
- }
-
-
- void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
- GLfloat r[], GLfloat g[],
- GLfloat b[], GLfloat a[] )
- {
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
- g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
- b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
- a[i] = ctx->Pixel.MapItoA[index[i] & amask];
- }
- }
-
-
-
- void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
- GLstencil stencil[] )
- {
- GLuint i;
- GLint shift = ctx->Pixel.IndexShift;
- GLint offset = ctx->Pixel.IndexOffset;
- if (shift > 0) {
- for (i=0;i<n;i++) {
- stencil[i] = (stencil[i] << shift) + offset;
- }
- }
- else if (shift < 0) {
- shift = -shift;
- for (i=0;i<n;i++) {
- stencil[i] = (stencil[i] >> shift) + offset;
- }
- }
- else {
- for (i=0;i<n;i++) {
- stencil[i] = stencil[i] + offset;
- }
- }
-
- }
-
-
-
- void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
- {
- GLuint mask = ctx->Pixel.MapStoSsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
- }
- }
-
-