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- /* $Id: dlist.c,v 1.15 1999/11/09 17:00:25 keithw Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
- /* $XFree86: xc/lib/GL/mesa/src/dlist.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #ifndef XFree86Server
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #else
- #include "GL/xf86glx.h"
- #endif
- #include "accum.h"
- #include "api.h"
- #include "alpha.h"
- #include "attrib.h"
- #include "bitmap.h"
- #include "bbox.h"
- #include "blend.h"
- #include "clip.h"
- #include "colortab.h"
- #include "context.h"
- #include "copypix.h"
- #include "depth.h"
- #include "drawpix.h"
- #include "enable.h"
- #include "enums.h"
- #include "eval.h"
- #include "extensions.h"
- #include "feedback.h"
- #include "fog.h"
- #include "get.h"
- #include "glmisc.h"
- #include "hash.h"
- #include "image.h"
- #include "light.h"
- #include "lines.h"
- #include "dlist.h"
- #include "logic.h"
- #include "macros.h"
- #include "masking.h"
- #include "matrix.h"
- #include "pipeline.h"
- #include "pixel.h"
- #include "points.h"
- #include "polygon.h"
- #include "rastpos.h"
- #include "readpix.h"
- #include "rect.h"
- #include "scissor.h"
- #include "stencil.h"
- #include "texobj.h"
- #include "teximage.h"
- #include "texstate.h"
- #include "types.h"
- #include "varray.h"
- #include "vb.h"
- #include "vbfill.h"
- #include "vbxform.h"
- #include "winpos.h"
- #include "xform.h"
- #endif
-
-
-
- /*
- Functions which aren't compiled but executed immediately:
- glIsList
- glGenLists
- glDeleteLists
- glEndList
- glFeedbackBuffer
- glSelectBuffer
- glRenderMode
- glReadPixels
- glPixelStore
- glFlush
- glFinish
- glIsEnabled
- glGet*
-
- Functions which cause errors if called while compiling a display list:
- glNewList
- */
-
-
-
- /*
- * Display list instructions are stored as sequences of "nodes". Nodes
- * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
- * are linked together with a pointer.
- */
-
-
- /* How many nodes to allocate at a time:
- * - reduced now that we hold vertices etc. elsewhere.
- */
- #define BLOCK_SIZE 64
-
-
- /*
- * Display list opcodes.
- *
- * The fact that these identifiers are assigned consecutive
- * integer values starting at 0 is very important, see InstSize array usage)
- *
- * KW: Commented out opcodes now handled by vertex-cassettes.
- */
- typedef enum {
- OPCODE_ACCUM,
- OPCODE_ALPHA_FUNC,
- OPCODE_BIND_TEXTURE,
- OPCODE_BITMAP,
- OPCODE_BLEND_COLOR,
- OPCODE_BLEND_EQUATION,
- OPCODE_BLEND_FUNC,
- OPCODE_BLEND_FUNC_SEPARATE,
- OPCODE_CALL_LIST,
- OPCODE_CALL_LIST_OFFSET,
- OPCODE_CLEAR,
- OPCODE_CLEAR_ACCUM,
- OPCODE_CLEAR_COLOR,
- OPCODE_CLEAR_DEPTH,
- OPCODE_CLEAR_INDEX,
- OPCODE_CLEAR_STENCIL,
- OPCODE_CLIP_PLANE,
- OPCODE_COLOR_MASK,
- OPCODE_COLOR_MATERIAL,
- OPCODE_COLOR_TABLE,
- OPCODE_COLOR_SUB_TABLE,
- OPCODE_COPY_PIXELS,
- OPCODE_COPY_TEX_IMAGE1D,
- OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_IMAGE3D,
- OPCODE_COPY_TEX_SUB_IMAGE1D,
- OPCODE_COPY_TEX_SUB_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE3D,
- OPCODE_CULL_FACE,
- OPCODE_DEPTH_FUNC,
- OPCODE_DEPTH_MASK,
- OPCODE_DEPTH_RANGE,
- OPCODE_DISABLE,
- OPCODE_DRAW_BUFFER,
- OPCODE_DRAW_PIXELS,
- OPCODE_ENABLE,
- OPCODE_EVALCOORD1,
- OPCODE_EVALCOORD2,
- OPCODE_EVALMESH1,
- OPCODE_EVALMESH2,
- OPCODE_EVALPOINT1,
- OPCODE_EVALPOINT2,
- OPCODE_FOG,
- OPCODE_FRONT_FACE,
- OPCODE_FRUSTUM,
- OPCODE_HINT,
- OPCODE_INDEX_MASK,
- OPCODE_INIT_NAMES,
- OPCODE_LIGHT,
- OPCODE_LIGHT_MODEL,
- OPCODE_LINE_STIPPLE,
- OPCODE_LINE_WIDTH,
- OPCODE_LIST_BASE,
- OPCODE_LOAD_IDENTITY,
- OPCODE_LOAD_MATRIX,
- OPCODE_LOAD_NAME,
- OPCODE_LOGIC_OP,
- OPCODE_MAP1,
- OPCODE_MAP2,
- OPCODE_MAPGRID1,
- OPCODE_MAPGRID2,
- OPCODE_MATRIX_MODE,
- OPCODE_MULT_MATRIX,
- OPCODE_ORTHO,
- OPCODE_PASSTHROUGH,
- OPCODE_PIXEL_MAP,
- OPCODE_PIXEL_TRANSFER,
- OPCODE_PIXEL_ZOOM,
- OPCODE_POINT_SIZE,
- OPCODE_POINT_PARAMETERS,
- OPCODE_POLYGON_MODE,
- OPCODE_POLYGON_STIPPLE,
- OPCODE_POLYGON_OFFSET,
- OPCODE_POP_ATTRIB,
- OPCODE_POP_MATRIX,
- OPCODE_POP_NAME,
- OPCODE_PRIORITIZE_TEXTURE,
- OPCODE_PUSH_ATTRIB,
- OPCODE_PUSH_MATRIX,
- OPCODE_PUSH_NAME,
- OPCODE_RASTER_POS,
- OPCODE_RECTF,
- OPCODE_READ_BUFFER,
- OPCODE_SCALE,
- OPCODE_SCISSOR,
- OPCODE_SELECT_TEXTURE_SGIS,
- OPCODE_SELECT_TEXTURE_COORD_SET,
- OPCODE_SHADE_MODEL,
- OPCODE_STENCIL_FUNC,
- OPCODE_STENCIL_MASK,
- OPCODE_STENCIL_OP,
- OPCODE_TEXENV,
- OPCODE_TEXGEN,
- OPCODE_TEXPARAMETER,
- OPCODE_TEX_IMAGE1D,
- OPCODE_TEX_IMAGE2D,
- OPCODE_TEX_IMAGE3D,
- OPCODE_TEX_SUB_IMAGE1D,
- OPCODE_TEX_SUB_IMAGE2D,
- OPCODE_TEX_SUB_IMAGE3D,
- OPCODE_TRANSLATE,
- OPCODE_VIEWPORT,
- OPCODE_WINDOW_POS,
- /* GL_ARB_multitexture */
- OPCODE_ACTIVE_TEXTURE,
- OPCODE_CLIENT_ACTIVE_TEXTURE,
- /* The following three are meta instructions */
- OPCODE_ERROR, /* raise compiled-in error */
- OPCODE_VERTEX_CASSETTE, /* render prebuilt vertex buffer */
- OPCODE_CONTINUE,
- OPCODE_END_OF_LIST
- } OpCode;
-
-
- /*
- * Each instruction in the display list is stored as a sequence of
- * contiguous nodes in memory.
- * Each node is the union of a variety of datatypes.
- */
- union node {
- OpCode opcode;
- GLboolean b;
- GLbitfield bf;
- GLubyte ub;
- GLshort s;
- GLushort us;
- GLint i;
- GLuint ui;
- GLenum e;
- GLfloat f;
- GLvoid *data;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
- };
-
-
-
- /* Number of nodes of storage needed for each instruction: */
- static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
-
- void mesa_print_display_list( GLuint list );
-
-
- /**********************************************************************/
- /***** Private *****/
- /**********************************************************************/
-
-
- /*
- * Allocate space for a display list instruction.
- * Input: opcode - type of instruction
- * argcount - number of arguments following the instruction
- * Return: pointer to first node in the instruction
- */
- static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount )
- {
- Node *n, *newblock;
- GLuint count = InstSize[opcode];
-
- assert( (GLint) count == argcount+1 );
-
- if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) {
- /* This block is full. Allocate a new block and chain to it */
- n = ctx->CurrentBlock + ctx->CurrentPos;
- n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
- if (!newblock) {
- gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
- return NULL;
- }
- n[1].next = (Node *) newblock;
- ctx->CurrentBlock = newblock;
- ctx->CurrentPos = 0;
- }
-
- n = ctx->CurrentBlock + ctx->CurrentPos;
- ctx->CurrentPos += count;
-
- n[0].opcode = opcode;
-
- return n;
- }
-
-
-
- /*
- * Make an empty display list. This is used by glGenLists() to
- * reserver display list IDs.
- */
- static Node *make_empty_list( void )
- {
- Node *n = (Node *) MALLOC( sizeof(Node) );
- n[0].opcode = OPCODE_END_OF_LIST;
- return n;
- }
-
-
-
- /*
- * Destroy all nodes in a display list.
- * Input: list - display list number
- */
- void gl_destroy_list( GLcontext *ctx, GLuint list )
- {
- Node *n, *block;
- GLboolean done;
-
- if (list==0)
- return;
-
- block = (Node *) HashLookup(ctx->Shared->DisplayList, list);
- n = block;
-
- done = block ? GL_FALSE : GL_TRUE;
- while (!done) {
- switch (n[0].opcode) {
- /* special cases first */
- case OPCODE_VERTEX_CASSETTE:
- if ( ! -- ((struct immediate *) n[1].data)->ref_count )
- gl_immediate_free( (struct immediate *) n[1].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_MAP1:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[6].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_MAP2:
- gl_free_control_points( ctx, n[1].e, (GLfloat *) n[10].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_DRAW_PIXELS:
- gl_free_image( (struct gl_image *) n[1].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_BITMAP:
- gl_free_image( (struct gl_image *) n[7].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_TABLE:
- gl_free_image( (struct gl_image *) n[3].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_SUB_TABLE:
- gl_free_image( (struct gl_image *) n[3].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_POLYGON_STIPPLE:
- FREE( n[1].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE1D:
- FREE( n[8]. data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE2D:
- FREE( n[9].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE3D:
- FREE( n[10].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- FREE( n[7].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- FREE( n[9].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- FREE( n[11].data );
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- FREE( block );
- block = n;
- break;
- case OPCODE_END_OF_LIST:
- FREE( block );
- done = GL_TRUE;
- break;
- default:
- /* Most frequent case */
- n += InstSize[n[0].opcode];
- break;
- }
- }
-
- HashRemove(ctx->Shared->DisplayList, list);
- }
-
-
-
- /*
- * Translate the nth element of list from type to GLuint.
- */
- static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list )
- {
- GLbyte *bptr;
- GLubyte *ubptr;
- GLshort *sptr;
- GLushort *usptr;
- GLint *iptr;
- GLuint *uiptr;
- GLfloat *fptr;
-
- switch (type) {
- case GL_BYTE:
- bptr = (GLbyte *) list;
- return (GLuint) *(bptr+n);
- case GL_UNSIGNED_BYTE:
- ubptr = (GLubyte *) list;
- return (GLuint) *(ubptr+n);
- case GL_SHORT:
- sptr = (GLshort *) list;
- return (GLuint) *(sptr+n);
- case GL_UNSIGNED_SHORT:
- usptr = (GLushort *) list;
- return (GLuint) *(usptr+n);
- case GL_INT:
- iptr = (GLint *) list;
- return (GLuint) *(iptr+n);
- case GL_UNSIGNED_INT:
- uiptr = (GLuint *) list;
- return (GLuint) *(uiptr+n);
- case GL_FLOAT:
- fptr = (GLfloat *) list;
- return (GLuint) *(fptr+n);
- case GL_2_BYTES:
- ubptr = ((GLubyte *) list) + 2*n;
- return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1);
- case GL_3_BYTES:
- ubptr = ((GLubyte *) list) + 3*n;
- return (GLuint) *ubptr * 65536
- + (GLuint) *(ubptr+1) * 256
- + (GLuint) *(ubptr+2);
- case GL_4_BYTES:
- ubptr = ((GLubyte *) list) + 4*n;
- return (GLuint) *ubptr * 16777216
- + (GLuint) *(ubptr+1) * 65536
- + (GLuint) *(ubptr+2) * 256
- + (GLuint) *(ubptr+3);
- default:
- return 0;
- }
- }
-
-
-
-
- /**********************************************************************/
- /***** Public *****/
- /**********************************************************************/
-
- void gl_init_lists( void )
- {
- static int init_flag = 0;
-
- if (init_flag==0) {
- InstSize[OPCODE_ACCUM] = 3;
- InstSize[OPCODE_ALPHA_FUNC] = 3;
- InstSize[OPCODE_BIND_TEXTURE] = 3;
- InstSize[OPCODE_BITMAP] = 8;
- InstSize[OPCODE_BLEND_COLOR] = 5;
- InstSize[OPCODE_BLEND_EQUATION] = 2;
- InstSize[OPCODE_BLEND_FUNC] = 3;
- InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5;
- InstSize[OPCODE_CALL_LIST] = 2;
- InstSize[OPCODE_CALL_LIST_OFFSET] = 2;
- InstSize[OPCODE_CLEAR] = 2;
- InstSize[OPCODE_CLEAR_ACCUM] = 5;
- InstSize[OPCODE_CLEAR_COLOR] = 5;
- InstSize[OPCODE_CLEAR_DEPTH] = 2;
- InstSize[OPCODE_CLEAR_INDEX] = 2;
- InstSize[OPCODE_CLEAR_STENCIL] = 2;
- InstSize[OPCODE_CLIP_PLANE] = 6;
- InstSize[OPCODE_COLOR_MASK] = 5;
- InstSize[OPCODE_COLOR_MATERIAL] = 3;
- InstSize[OPCODE_COLOR_TABLE] = 4;
- InstSize[OPCODE_COLOR_SUB_TABLE] = 4;
- InstSize[OPCODE_COPY_PIXELS] = 6;
- InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
- InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9;
- InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10;
- InstSize[OPCODE_CULL_FACE] = 2;
- InstSize[OPCODE_DEPTH_FUNC] = 2;
- InstSize[OPCODE_DEPTH_MASK] = 2;
- InstSize[OPCODE_DEPTH_RANGE] = 3;
- InstSize[OPCODE_DISABLE] = 2;
- InstSize[OPCODE_DRAW_BUFFER] = 2;
- InstSize[OPCODE_DRAW_PIXELS] = 2;
- InstSize[OPCODE_ENABLE] = 2;
- InstSize[OPCODE_EVALCOORD1] = 2;
- InstSize[OPCODE_EVALCOORD2] = 3;
- InstSize[OPCODE_EVALMESH1] = 4;
- InstSize[OPCODE_EVALMESH2] = 6;
- InstSize[OPCODE_EVALPOINT1] = 2;
- InstSize[OPCODE_EVALPOINT2] = 3;
- InstSize[OPCODE_FOG] = 6;
- InstSize[OPCODE_FRONT_FACE] = 2;
- InstSize[OPCODE_FRUSTUM] = 7;
- InstSize[OPCODE_HINT] = 3;
- InstSize[OPCODE_INDEX_MASK] = 2;
- InstSize[OPCODE_INIT_NAMES] = 1;
- InstSize[OPCODE_LIGHT] = 7;
- InstSize[OPCODE_LIGHT_MODEL] = 6;
- InstSize[OPCODE_LINE_STIPPLE] = 3;
- InstSize[OPCODE_LINE_WIDTH] = 2;
- InstSize[OPCODE_LIST_BASE] = 2;
- InstSize[OPCODE_LOAD_IDENTITY] = 1;
- InstSize[OPCODE_LOAD_MATRIX] = 17;
- InstSize[OPCODE_LOAD_NAME] = 2;
- InstSize[OPCODE_LOGIC_OP] = 2;
- InstSize[OPCODE_MAP1] = 7;
- InstSize[OPCODE_MAP2] = 11;
- InstSize[OPCODE_MAPGRID1] = 4;
- InstSize[OPCODE_MAPGRID2] = 7;
- InstSize[OPCODE_MATRIX_MODE] = 2;
- InstSize[OPCODE_MULT_MATRIX] = 17;
- InstSize[OPCODE_ORTHO] = 7;
- InstSize[OPCODE_PASSTHROUGH] = 2;
- InstSize[OPCODE_PIXEL_MAP] = 4;
- InstSize[OPCODE_PIXEL_TRANSFER] = 3;
- InstSize[OPCODE_PIXEL_ZOOM] = 3;
- InstSize[OPCODE_POINT_SIZE] = 2;
- InstSize[OPCODE_POINT_PARAMETERS] = 5;
- InstSize[OPCODE_POLYGON_MODE] = 3;
- InstSize[OPCODE_POLYGON_STIPPLE] = 2;
- InstSize[OPCODE_POLYGON_OFFSET] = 3;
- InstSize[OPCODE_POP_ATTRIB] = 1;
- InstSize[OPCODE_POP_MATRIX] = 1;
- InstSize[OPCODE_POP_NAME] = 1;
- InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3;
- InstSize[OPCODE_PUSH_ATTRIB] = 2;
- InstSize[OPCODE_PUSH_MATRIX] = 1;
- InstSize[OPCODE_PUSH_NAME] = 2;
- InstSize[OPCODE_RASTER_POS] = 5;
- InstSize[OPCODE_RECTF] = 5;
- InstSize[OPCODE_READ_BUFFER] = 2;
- InstSize[OPCODE_SCALE] = 4;
- InstSize[OPCODE_SCISSOR] = 5;
- InstSize[OPCODE_STENCIL_FUNC] = 4;
- InstSize[OPCODE_STENCIL_MASK] = 2;
- InstSize[OPCODE_STENCIL_OP] = 4;
- InstSize[OPCODE_SHADE_MODEL] = 2;
- InstSize[OPCODE_TEXENV] = 7;
- InstSize[OPCODE_TEXGEN] = 7;
- InstSize[OPCODE_TEXPARAMETER] = 7;
- InstSize[OPCODE_TEX_IMAGE1D] = 9;
- InstSize[OPCODE_TEX_IMAGE2D] = 10;
- InstSize[OPCODE_TEX_IMAGE3D] = 11;
- InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8;
- InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10;
- InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12;
- InstSize[OPCODE_TRANSLATE] = 4;
- InstSize[OPCODE_VIEWPORT] = 5;
- InstSize[OPCODE_WINDOW_POS] = 5;
- InstSize[OPCODE_CONTINUE] = 2;
- InstSize[OPCODE_ERROR] = 3;
- InstSize[OPCODE_VERTEX_CASSETTE] = 9;
- InstSize[OPCODE_END_OF_LIST] = 1;
- /* GL_ARB_multitexture */
- InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
- InstSize[OPCODE_CLIENT_ACTIVE_TEXTURE] = 2;
- }
- init_flag = 1;
- }
-
-
- /*
- * Display List compilation functions
- */
-
-
-
- static void save_Accum( GLcontext *ctx, GLenum op, GLfloat value )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ACCUM, 2 );
- if (n) {
- n[1].e = op;
- n[2].f = value;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Accum)( ctx, op, value );
- }
- }
-
-
- static void save_AlphaFunc( GLcontext *ctx, GLenum func, GLclampf ref )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 );
- if (n) {
- n[1].e = func;
- n[2].f = (GLfloat) ref;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.AlphaFunc)( ctx, func, ref );
- }
- }
-
- static void save_BindTexture( GLcontext *ctx, GLenum target, GLuint texture )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 );
- if (n) {
- n[1].e = target;
- n[2].ui = texture;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.BindTexture)( ctx, target, texture );
- }
- }
-
-
- static void save_Bitmap( GLcontext *ctx,
- GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap,
- const struct gl_pixelstore_attrib *packing )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BITMAP, 7 );
- if (n) {
- struct gl_image *image = gl_unpack_bitmap( ctx, width, height,
- bitmap, packing );
- if (image) {
- image->RefCount = 1;
- }
- n[1].i = (GLint) width;
- n[2].i = (GLint) height;
- n[3].f = xorig;
- n[4].f = yorig;
- n[5].f = xmove;
- n[6].f = ymove;
- n[7].data = (void *) image;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Bitmap)( ctx, width, height,
- xorig, yorig, xmove, ymove, bitmap, packing );
- }
- }
-
-
- static void save_BlendEquation( GLcontext *ctx, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendEquation)( ctx, mode );
- }
- }
-
-
- static void save_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 );
- if (n) {
- n[1].e = sfactor;
- n[2].e = dfactor;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFunc)( ctx, sfactor, dfactor );
- }
- }
-
-
- static void save_BlendFuncSeparate( GLcontext *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
- if (n) {
- n[1].e = sfactorRGB;
- n[2].e = dfactorRGB;
- n[3].e = sfactorA;
- n[4].e = dfactorA;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA);
- }
- }
-
-
- static void save_BlendColor( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.BlendColor)( ctx, red, green, blue, alpha );
- }
- }
-
-
- static void save_CallList( GLcontext *ctx, GLuint list )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 );
- if (n) {
- n[1].ui = list;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallList)( ctx, list );
- }
- }
-
-
- static void save_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
- {
- GLint i;
- FLUSH_VB(ctx, "dlist");
-
- for (i=0;i<n;i++) {
- GLuint list = translate_id( i, type, lists );
- Node *n = alloc_instruction( ctx, OPCODE_CALL_LIST_OFFSET, 1 );
- if (n) {
- n[1].ui = list;
- }
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CallLists)( ctx, n, type, lists );
- }
- }
-
-
- static void save_Clear( GLcontext *ctx, GLbitfield mask )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR, 1 );
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Clear)( ctx, mask );
- }
- }
-
-
- static void save_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearAccum)( ctx, red, green, blue, alpha );
- }
- }
-
-
- static void save_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 );
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearColor)( ctx, red, green, blue, alpha );
- }
- }
-
-
- static void save_ClearDepth( GLcontext *ctx, GLclampd depth )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 );
- if (n) {
- n[1].f = (GLfloat) depth;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearDepth)( ctx, depth );
- }
- }
-
-
- static void save_ClearIndex( GLcontext *ctx, GLfloat c )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 );
- if (n) {
- n[1].f = c;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearIndex)( ctx, c );
- }
- }
-
-
- static void save_ClearStencil( GLcontext *ctx, GLint s )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 );
- if (n) {
- n[1].i = s;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClearStencil)( ctx, s );
- }
- }
-
-
- static void save_ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *equ )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 );
- if (n) {
- n[1].e = plane;
- n[2].f = equ[0];
- n[3].f = equ[1];
- n[4].f = equ[2];
- n[5].f = equ[3];
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClipPlane)( ctx, plane, equ );
- }
- }
-
-
-
- static void save_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 );
- if (n) {
- n[1].b = red;
- n[2].b = green;
- n[3].b = blue;
- n[4].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMask)( ctx, red, green, blue, alpha );
- }
- }
-
-
- static void save_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 );
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorMaterial)( ctx, face, mode );
- }
- }
-
-
- static void save_ColorTable( GLcontext *ctx, GLenum target, GLenum internalFormat,
- struct gl_image *table )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 3 );
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].data = (GLvoid *) table;
- if (table) {
- /* must retain this image */
- table->RefCount = 1;
- }
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorTable)( ctx, target, internalFormat, table );
- }
- }
-
-
- static void save_ColorSubTable( GLcontext *ctx, GLenum target,
- GLsizei start, struct gl_image *data )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 3 );
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].data = (GLvoid *) data;
- if (data) {
- /* must retain this image */
- data->RefCount = 1;
- }
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ColorSubTable)( ctx, target, start, data );
- }
- }
-
-
-
- static void save_CopyPixels( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- n[5].e = type;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyPixels)( ctx, x, y, width, height, type );
- }
- }
-
-
-
- static void save_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLint border )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = border;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage1D)( ctx, target, level, internalformat,
- x, y, width, border );
- }
- }
-
-
- static void save_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = height;
- n[8].i = border;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexImage2D)( ctx, target, level, internalformat,
- x, y, width, height, border );
- }
- }
-
-
-
- static void save_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage1D)( ctx, target, level, xoffset, x, y, width );
- }
- }
-
-
- static void save_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = x;
- n[6].i = y;
- n[7].i = width;
- n[8].i = height;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage2D)( ctx, target, level, xoffset, yoffset,
- x, y, width, height );
- }
- }
-
-
- static void save_CopyTexSubImage3D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLint height )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = x;
- n[7].i = y;
- n[8].i = width;
- n[9].i = height;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CopyTexSubImage3D)(ctx, target, level, xoffset, yoffset,
- zoffset, x, y, width, height );
- }
- }
-
-
- static void save_CullFace( GLcontext *ctx, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.CullFace)( ctx, mode );
- }
- }
-
-
- static void save_DepthFunc( GLcontext *ctx, GLenum func )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 );
- if (n) {
- n[1].e = func;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthFunc)( ctx, func );
- }
- }
-
-
- static void save_DepthMask( GLcontext *ctx, GLboolean mask )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 );
- if (n) {
- n[1].b = mask;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthMask)( ctx, mask );
- }
- }
-
-
- static void save_DepthRange( GLcontext *ctx, GLclampd nearval, GLclampd farval )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 );
- if (n) {
- n[1].f = (GLfloat) nearval;
- n[2].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.DepthRange)( ctx, nearval, farval );
- }
- }
-
-
- static void save_Disable( GLcontext *ctx, GLenum cap )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DISABLE, 1 );
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Disable)( ctx, cap );
- }
- }
-
-
- static void save_DrawBuffer( GLcontext *ctx, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawBuffer)( ctx, mode );
- }
- }
-
-
- static void save_DrawPixels( GLcontext *ctx, struct gl_image *image )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 1 );
- if (n) {
- n[1].data = (GLvoid *) image;
- }
- if (image) {
- image->RefCount = 1;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.DrawPixels)( ctx, image );
- }
- }
-
-
-
- static void save_Enable( GLcontext *ctx, GLenum cap )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ENABLE, 1 );
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Enable)( ctx, cap );
- }
- }
-
-
-
- static void save_EvalMesh1( GLcontext *ctx,
- GLenum mode, GLint i1, GLint i2 )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 );
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh1)( ctx, mode, i1, i2 );
- }
- }
-
-
- static void save_EvalMesh2( GLcontext *ctx,
- GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 );
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- n[4].i = j1;
- n[5].i = j2;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.EvalMesh2)( ctx, mode, i1, i2, j1, j2 );
- }
- }
-
-
-
-
- static void save_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_FOG, 5 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Fogfv)( ctx, pname, params );
- }
- }
-
-
- static void save_FrontFace( GLcontext *ctx, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.FrontFace)( ctx, mode );
- }
- }
-
-
- static void save_Frustum( GLcontext *ctx, GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 );
- if (n) {
- n[1].f = left;
- n[2].f = right;
- n[3].f = bottom;
- n[4].f = top;
- n[5].f = nearval;
- n[6].f = farval;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Frustum)( ctx, left, right, bottom, top, nearval, farval );
- }
- }
-
-
- static GLboolean save_Hint( GLcontext *ctx, GLenum target, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_HINT, 2 );
- if (n) {
- n[1].e = target;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- return (*ctx->Exec.Hint)( ctx, target, mode );
- }
- return GL_TRUE; /* not queried */
- }
-
-
-
- static void save_IndexMask( GLcontext *ctx, GLuint mask )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 );
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.IndexMask)( ctx, mask );
- }
- }
-
-
- static void save_InitNames( GLcontext *ctx )
- {
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 );
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.InitNames)( ctx );
- }
- }
-
-
- static void save_Lightfv( GLcontext *ctx, GLenum light, GLenum pname,
- const GLfloat *params, GLint numparams )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LIGHT, 6 );
- if (OPCODE_LIGHT) {
- GLint i;
- n[1].e = light;
- n[2].e = pname;
- for (i=0;i<numparams;i++) {
- n[3+i].f = params[i];
- }
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Lightfv)( ctx, light, pname, params, numparams );
- }
- }
-
-
- static void save_LightModelfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.LightModelfv)( ctx, pname, params );
- }
- }
-
-
- static void save_LineStipple( GLcontext *ctx, GLint factor, GLushort pattern )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 );
- if (n) {
- n[1].i = factor;
- n[2].us = pattern;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineStipple)( ctx, factor, pattern );
- }
- }
-
-
- static void save_LineWidth( GLcontext *ctx, GLfloat width )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 );
- if (n) {
- n[1].f = width;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.LineWidth)( ctx, width );
- }
- }
-
-
- static void save_ListBase( GLcontext *ctx, GLuint base )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 );
- if (n) {
- n[1].ui = base;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ListBase)( ctx, base );
- }
- }
-
-
- static void save_LoadIdentity( GLcontext *ctx )
- {
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 );
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadIdentity)( ctx );
- }
- }
-
-
- static void save_LoadMatrixf( GLcontext *ctx, const GLfloat *m )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 );
- if (n) {
- GLuint i;
- for (i=0;i<16;i++) {
- n[1+i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadMatrixf)( ctx, m );
- }
- }
-
-
- static void save_LoadName( GLcontext *ctx, GLuint name )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 );
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.LoadName)( ctx, name );
- }
- }
-
-
- static void save_LogicOp( GLcontext *ctx, GLenum opcode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 );
- if (n) {
- n[1].e = opcode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.LogicOp)( ctx, opcode );
- }
- }
-
-
- static void save_Map1f( GLcontext *ctx,
- GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points, GLboolean retain )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAP1, 6 );
- if (n) {
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = stride;
- n[5].i = order;
- n[6].data = (void *) points;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map1f)( ctx, target, u1, u2, stride, order, points, GL_TRUE );
- }
- (void) retain;
- }
-
-
- static void save_Map2f( GLcontext *ctx, GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points, GLboolean retain )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAP2, 10 );
- if (n) {
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].f = v1;
- n[5].f = v2;
- n[6].i = ustride;
- n[7].i = vstride;
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) points;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Map2f)( ctx, target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points, GL_TRUE );
- }
- (void) retain;
- }
-
-
- static void save_MapGrid1f( GLcontext *ctx, GLint un, GLfloat u1, GLfloat u2 )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 );
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid1f)( ctx, un, u1, u2 );
- }
- }
-
-
- static void save_MapGrid2f( GLcontext *ctx,
- GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 );
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = vn;
- n[5].f = v1;
- n[6].f = v2;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.MapGrid2f)( ctx, un, u1, u2, vn, v1, v2 );
- }
- }
-
-
- static void save_MatrixMode( GLcontext *ctx, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.MatrixMode)( ctx, mode );
- }
- }
-
-
- static void save_MultMatrixf( GLcontext *ctx, const GLfloat *m )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 );
- if (n) {
- GLuint i;
- for (i=0;i<16;i++) {
- n[1+i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.MultMatrixf)( ctx, m );
- }
- }
-
-
- static void save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
- {
- /* It's an error to call this function while building a display list */
- gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
- (void) list;
- (void) mode;
- }
-
-
-
- static void save_Ortho( GLcontext *ctx, GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ORTHO, 6 );
- if (n) {
- n[1].f = left;
- n[2].f = right;
- n[3].f = bottom;
- n[4].f = top;
- n[5].f = nearval;
- n[6].f = farval;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Ortho)( ctx, left, right, bottom, top, nearval, farval );
- }
- }
-
-
- static void save_PixelMapfv( GLcontext *ctx,
- GLenum map, GLint mapsize, const GLfloat *values )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 );
- if (n) {
- n[1].e = map;
- n[2].i = mapsize;
- n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) );
- MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelMapfv)( ctx, map, mapsize, values );
- }
- }
-
-
- static void save_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PIXEL_TRANSFER, 2 );
- if (n) {
- n[1].e = pname;
- n[2].f = param;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelTransferf)( ctx, pname, param );
- }
- }
-
-
- static void save_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 );
- if (n) {
- n[1].f = xfactor;
- n[2].f = yfactor;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PixelZoom)( ctx, xfactor, yfactor );
- }
- }
-
-
- static void save_PointParameterfvEXT( GLcontext *ctx, GLenum pname,
- const GLfloat *params)
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POINT_PARAMETERS, 4 );
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointParameterfvEXT)( ctx, pname, params );
- }
- }
-
-
- static void save_PointSize( GLcontext *ctx, GLfloat size )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POINT_SIZE, 1 );
- if (n) {
- n[1].f = size;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PointSize)( ctx, size );
- }
- }
-
-
- static void save_PolygonMode( GLcontext *ctx, GLenum face, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 );
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonMode)( ctx, face, mode );
- }
- }
-
-
- /*
- * Polygon stipple must have been upacked already!
- */
- static void save_PolygonStipple( GLcontext *ctx, const GLuint *pattern )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 );
- if (n) {
- void *data;
- n[1].data = MALLOC( 32 * 4 );
- data = n[1].data; /* This needed for Acorn compiler */
- MEMCPY( data, pattern, 32 * 4 );
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonStipple)( ctx, pattern );
- }
- }
-
-
- static void save_PolygonOffset( GLcontext *ctx, GLfloat factor, GLfloat units )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 );
- if (n) {
- n[1].f = factor;
- n[2].f = units;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PolygonOffset)( ctx, factor, units );
- }
- }
-
-
- static void save_PopAttrib( GLcontext *ctx )
- {
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 );
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopAttrib)( ctx );
- }
- }
-
-
- static void save_PopMatrix( GLcontext *ctx )
- {
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 );
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopMatrix)( ctx );
- }
- }
-
-
- static void save_PopName( GLcontext *ctx )
- {
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 );
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PopName)( ctx );
- }
- }
-
-
- static void save_PrioritizeTextures( GLcontext *ctx,
- GLsizei num, const GLuint *textures,
- const GLclampf *priorities )
- {
- GLint i;
- FLUSH_VB(ctx, "dlist");
-
- for (i=0;i<num;i++) {
- Node *n;
- n = alloc_instruction( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 );
- if (n) {
- n[1].ui = textures[i];
- n[2].f = priorities[i];
- }
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PrioritizeTextures)( ctx, num, textures, priorities );
- }
- }
-
-
- static void save_PushAttrib( GLcontext *ctx, GLbitfield mask )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 );
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushAttrib)( ctx, mask );
- }
- }
-
-
- static void save_PushMatrix( GLcontext *ctx )
- {
- FLUSH_VB(ctx, "dlist");
- (void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 );
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushMatrix)( ctx );
- }
- }
-
-
- static void save_PushName( GLcontext *ctx, GLuint name )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 );
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PushName)( ctx, name );
- }
- }
-
-
- static void save_RasterPos4f( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.RasterPos4f)( ctx, x, y, z, w );
- }
- }
-
-
- static void save_PassThrough( GLcontext *ctx, GLfloat token )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 );
- if (n) {
- n[1].f = token;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.PassThrough)( ctx, token );
- }
- }
-
-
- static void save_ReadBuffer( GLcontext *ctx, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ReadBuffer)( ctx, mode );
- }
- }
-
-
- static void save_Rectf( GLcontext *ctx,
- GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_RECTF, 4 );
- if (n) {
- n[1].f = x1;
- n[2].f = y1;
- n[3].f = x2;
- n[4].f = y2;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Rectf)( ctx, x1, y1, x2, y2 );
- }
- }
-
-
- static void save_Rotatef( GLcontext *ctx, GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z )
- {
- GLfloat m[16];
- gl_rotation_matrix( angle, x, y, z, m );
- save_MultMatrixf( ctx, m ); /* save and maybe execute */
- }
-
-
- static void save_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_SCALE, 3 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scalef)( ctx, x, y, z );
- }
- }
-
-
- static void save_Scissor( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = width;
- n[4].i = height;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Scissor)( ctx, x, y, width, height );
- }
- }
-
-
- static void save_ShadeModel( GLcontext *ctx, GLenum mode )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 );
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ShadeModel)( ctx, mode );
- }
- }
-
-
- static void save_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 );
- if (n) {
- n[1].e = func;
- n[2].i = ref;
- n[3].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilFunc)( ctx, func, ref, mask );
- }
- }
-
-
- static void save_StencilMask( GLcontext *ctx, GLuint mask )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 );
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilMask)( ctx, mask );
- }
- }
-
-
- static void save_StencilOp( GLcontext *ctx,
- GLenum fail, GLenum zfail, GLenum zpass )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 );
- if (n) {
- n[1].e = fail;
- n[2].e = zfail;
- n[3].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.StencilOp)( ctx, fail, zfail, zpass );
- }
- }
-
-
-
-
- static void save_TexEnvfv( GLcontext *ctx,
- GLenum target, GLenum pname, const GLfloat *params )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEXENV, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexEnvfv)( ctx, target, pname, params );
- }
- }
-
-
- static void save_TexGenfv( GLcontext *ctx,
- GLenum coord, GLenum pname, const GLfloat *params )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 );
- if (n) {
- n[1].e = coord;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexGenfv)( ctx, coord, pname, params );
- }
- }
-
-
- static void save_TexParameterfv( GLcontext *ctx, GLenum target,
- GLenum pname, const GLfloat *params )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 );
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexParameterfv)( ctx, target, pname, params );
- }
- }
-
-
- static void save_TexImage1D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- FLUSH_VB(ctx, "dlist");
- if (target == GL_PROXY_TEXTURE_1D) {
- (*ctx->Exec.TexImage1D)( ctx, target, level, components, width,
- border, format, type, pixels );
- }
- else {
- Node *n;
- GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].e = format;
- n[7].e = type;
- n[8].data = image;
- }
- else {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage1D)( ctx, target, level, components, width,
- border, format, type, pixels );
- }
- }
- }
-
-
- static void save_TexImage2D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- FLUSH_VB(ctx, "dlist");
- if (target == GL_PROXY_TEXTURE_2D) {
- (*ctx->Exec.TexImage2D)( ctx, target, level, components, width,
- height, border, format, type, pixels );
- }
- else {
- Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
- pixels, &ctx->Unpack);
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].e = format;
- n[8].e = type;
- n[9].data = image;
- }
- else {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage2D)( ctx, target, level, components, width,
- height, border, format, type, pixels );
- }
- }
- }
-
-
- static void save_TexImage3D( GLcontext *ctx, GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- FLUSH_VB(ctx, "dlist");
- if (target == GL_PROXY_TEXTURE_3D) {
- (*ctx->Exec.TexImage3D)( ctx, target, level, components, width,
- height, depth, border, format, type, pixels );
- }
- else {
- GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
- pixels, &ctx->Unpack);
- Node *n;
- n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = image;
- }
- else {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexImage3D)( ctx, target, level, components, width,
- height, depth, border, format, type, pixels );
- }
- }
- }
-
-
- static void save_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- Node *n;
- GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].e = type;
- n[7].data = image;
- }
- else {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage1D)( ctx, target, level, xoffset, width,
- format, type, pixels );
- }
- }
-
-
- static void save_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
- pixels, &ctx->Unpack);
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].e = type;
- n[9].data = image;
- }
- else {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage2D)( ctx, target, level, xoffset, yoffset,
- width, height, format, type, pixels );
- }
- }
-
-
- static void save_TexSubImage3D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels )
- {
- Node *n;
- GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
- pixels, &ctx->Unpack);
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].e = type;
- n[11].data = image;
- }
- else {
- FREE(image);
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.TexSubImage3D)(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, pixels );
- }
- }
-
-
- static void save_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_TRANSLATE, 3 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Translatef)( ctx, x, y, z );
- }
- }
-
-
-
- static void save_Viewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_VIEWPORT, 4 );
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.Viewport)( ctx, x, y, width, height );
- }
- }
-
-
- static void save_WindowPos4fMESA( GLcontext *ctx,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_WINDOW_POS, 4 );
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.WindowPos4fMESA)( ctx, x, y, z, w );
- }
- }
-
-
-
-
-
-
- /* GL_ARB_multitexture */
- static void save_ActiveTexture( GLcontext *ctx, GLenum target )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ActiveTexture)( ctx, target );
- }
- }
-
-
- /* GL_ARB_multitexture */
- static void save_ClientActiveTexture( GLcontext *ctx, GLenum target )
- {
- Node *n;
- FLUSH_VB(ctx, "dlist");
- n = alloc_instruction( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 );
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- (*ctx->Exec.ClientActiveTexture)( ctx, target );
- }
- }
-
-
-
- void gl_compile_cassette( GLcontext *ctx )
- {
- Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 8 );
- struct immediate *im = ctx->input;
-
- if (!n)
- return;
-
-
- /* Do some easy optimizations of the cassette.
- */
- #if 0
- if (0 && im->v.Obj.size < 4 && im->Count > 15) {
- im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat));
- (gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj );
- }
- #endif
-
- n[1].data = (void *)im;
- n[2].ui = im->Start;
- n[3].ui = im->Count;
- n[4].ui = im->BeginState;
- n[5].ui = im->OrFlag;
- n[6].ui = im->AndFlag;
- n[7].ui = im->LastData;
- n[8].ui = im->LastPrimitive;
-
- if (im->Count > VB_MAX - 4) {
-
- struct immediate *new_im = gl_immediate_alloc(ctx);
- if (!new_im) return;
- SET_IMMEDIATE( ctx, new_im );
- gl_reset_input( ctx );
-
- } else {
- im->Count++;;
- im->Start = im->Count; /* don't clear anything in reset_input */
- im->ref_count++;
-
- im->Primitive[im->Start] = ctx->Current.Primitive;
- im->LastPrimitive = im->Start;
- im->BeginState = VERT_BEGIN_0;
- im->OrFlag = 0;
- im->AndFlag = ~0;
-
- if (0)
- fprintf(stderr, "in compile_cassette, BeginState is %x\n",
- im->BeginState);
- }
- }
-
- /* KW: Compile commands
- *
- * Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
- void gl_save_error( GLcontext *ctx, GLenum error, const char *s )
- {
- Node *n;
- n = alloc_instruction( ctx, OPCODE_ERROR, 2 );
- if (n) {
- n[1].e = error;
- n[2].data = (void *) s;
- }
- /* execute already done */
- }
-
- /**********************************************************************/
- /* Display list execution */
- /**********************************************************************/
-
-
- /*
- * Execute a display list. Note that the ListBase offset must have already
- * been added before calling this function. I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * Input: list - display list number
- */
- static void execute_list( GLcontext *ctx, GLuint list )
- {
- static struct gl_pixelstore_attrib defaultPacking = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
- };
- Node *n;
- GLboolean done;
- OpCode opcode;
-
- if (!gl_IsList(ctx,list))
- return;
-
- /* mesa_print_display_list( list ); */
-
- ctx->CallDepth++;
-
- n = (Node *) HashLookup(ctx->Shared->DisplayList, list);
-
- done = GL_FALSE;
- while (!done) {
- opcode = n[0].opcode;
-
- switch (opcode) {
- case OPCODE_ERROR:
- gl_error( ctx, n[1].e, (const char *) n[2].data );
- break;
- case OPCODE_VERTEX_CASSETTE: {
- struct immediate *IM;
-
- if (ctx->NewState)
- gl_update_state(ctx);
- if (ctx->CompileCVAFlag) {
- ctx->CompileCVAFlag = 0;
- ctx->CVA.elt.pipeline_valid = 0;
- }
- if (!ctx->CVA.elt.pipeline_valid)
- gl_build_immediate_pipeline( ctx );
-
-
- IM = (struct immediate *) n[1].data;
- IM->Start = n[2].ui;
- IM->Count = n[3].ui;
- IM->BeginState = n[4].ui;
- IM->OrFlag = n[5].ui;
- IM->AndFlag = n[6].ui;
- IM->LastData = n[7].ui;
- IM->LastPrimitive = n[8].ui;
-
- if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
- (MESA_VERBOSE & VERBOSE_IMMEDIATE))
- gl_print_cassette( (struct immediate *) n[1].data );
-
- if (0)
- fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x\n",
- IM->id,
- IM->Start, IM->Count, IM->BeginState);
-
- gl_fixup_cassette( ctx, (struct immediate *) n[1].data );
- gl_execute_cassette( ctx, (struct immediate *) n[1].data );
- break;
- }
- case OPCODE_ACCUM:
- gl_Accum( ctx, n[1].e, n[2].f );
- break;
- case OPCODE_ALPHA_FUNC:
- gl_AlphaFunc( ctx, n[1].e, n[2].f );
- break;
- case OPCODE_BIND_TEXTURE:
- gl_BindTexture( ctx, n[1].e, n[2].ui );
- break;
- case OPCODE_BITMAP:
- {
- const struct gl_image *image = (struct gl_image *) n[7].data;
- const GLubyte *bitmap = image ? image->Data : NULL;
- gl_Bitmap( ctx, (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f,
- bitmap, &defaultPacking );
- }
- break;
- case OPCODE_BLEND_COLOR:
- gl_BlendColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_BLEND_EQUATION:
- gl_BlendEquation( ctx, n[1].e );
- break;
- case OPCODE_BLEND_FUNC:
- gl_BlendFunc( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_BLEND_FUNC_SEPARATE:
- gl_BlendFuncSeparate( ctx, n[1].e, n[2].e, n[3].e, n[4].e );
- break;
- case OPCODE_CALL_LIST:
- /* Generated by glCallList(), don't add ListBase */
- if (ctx->CallDepth<MAX_LIST_NESTING) {
- execute_list( ctx, n[1].ui );
- }
- break;
- case OPCODE_CALL_LIST_OFFSET:
- /* Generated by glCallLists() so we must add ListBase */
- if (ctx->CallDepth<MAX_LIST_NESTING) {
- execute_list( ctx, ctx->List.ListBase + n[1].ui );
- }
- break;
- case OPCODE_CLEAR:
- gl_Clear( ctx, n[1].bf );
- break;
- case OPCODE_CLEAR_COLOR:
- gl_ClearColor( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_CLEAR_ACCUM:
- gl_ClearAccum( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_CLEAR_DEPTH:
- gl_ClearDepth( ctx, (GLclampd) n[1].f );
- break;
- case OPCODE_CLEAR_INDEX:
- gl_ClearIndex( ctx, n[1].ui );
- break;
- case OPCODE_CLEAR_STENCIL:
- gl_ClearStencil( ctx, n[1].i );
- break;
- case OPCODE_CLIP_PLANE:
- {
- GLfloat equ[4];
- equ[0] = n[2].f;
- equ[1] = n[3].f;
- equ[2] = n[4].f;
- equ[3] = n[5].f;
- gl_ClipPlane( ctx, n[1].e, equ );
- }
- break;
- case OPCODE_COLOR_MASK:
- gl_ColorMask( ctx, n[1].b, n[2].b, n[3].b, n[4].b );
- break;
- case OPCODE_COLOR_MATERIAL:
- gl_ColorMaterial( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_COLOR_TABLE:
- gl_ColorTable( ctx, n[1].e, n[2].e, (struct gl_image *) n[3].data);
- break;
- case OPCODE_COLOR_SUB_TABLE:
- gl_ColorSubTable( ctx, n[1].e, n[2].i,
- (struct gl_image *) n[3].data);
- break;
- case OPCODE_COPY_PIXELS:
- gl_CopyPixels( ctx, n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
- break;
- case OPCODE_COPY_TEX_IMAGE1D:
- gl_CopyTexImage1D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i );
- break;
- case OPCODE_COPY_TEX_IMAGE2D:
- gl_CopyTexImage2D( ctx, n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE1D:
- gl_CopyTexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i );
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE2D:
- gl_CopyTexSubImage2D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i );
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE3D:
- gl_CopyTexSubImage3D( ctx, n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i, n[9].i);
- break;
- case OPCODE_CULL_FACE:
- gl_CullFace( ctx, n[1].e );
- break;
- case OPCODE_DEPTH_FUNC:
- gl_DepthFunc( ctx, n[1].e );
- break;
- case OPCODE_DEPTH_MASK:
- gl_DepthMask( ctx, n[1].b );
- break;
- case OPCODE_DEPTH_RANGE:
- gl_DepthRange( ctx, (GLclampd) n[1].f, (GLclampd) n[2].f );
- break;
- case OPCODE_DISABLE:
- gl_Disable( ctx, n[1].e );
- break;
- case OPCODE_DRAW_BUFFER:
- gl_DrawBuffer( ctx, n[1].e );
- break;
- case OPCODE_DRAW_PIXELS:
- gl_DrawPixels( ctx, (struct gl_image *) n[1].data );
- break;
- case OPCODE_ENABLE:
- gl_Enable( ctx, n[1].e );
- break;
- case OPCODE_EVALMESH1:
- gl_EvalMesh1( ctx, n[1].e, n[2].i, n[3].i );
- break;
- case OPCODE_EVALMESH2:
- gl_EvalMesh2( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
- break;
- case OPCODE_FOG:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- gl_Fogfv( ctx, n[1].e, p );
- }
- break;
- case OPCODE_FRONT_FACE:
- gl_FrontFace( ctx, n[1].e );
- break;
- case OPCODE_FRUSTUM:
- gl_Frustum( ctx, n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
- break;
- case OPCODE_HINT:
- gl_Hint( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_INDEX_MASK:
- gl_IndexMask( ctx, n[1].ui );
- break;
- case OPCODE_INIT_NAMES:
- gl_InitNames( ctx );
- break;
- case OPCODE_LIGHT:
- {
- GLfloat p[4];
- p[0] = n[3].f;
- p[1] = n[4].f;
- p[2] = n[5].f;
- p[3] = n[6].f;
- gl_Lightfv( ctx, n[1].e, n[2].e, p, 4 );
- }
- break;
- case OPCODE_LIGHT_MODEL:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- gl_LightModelfv( ctx, n[1].e, p );
- }
- break;
- case OPCODE_LINE_STIPPLE:
- gl_LineStipple( ctx, n[1].i, n[2].us );
- break;
- case OPCODE_LINE_WIDTH:
- gl_LineWidth( ctx, n[1].f );
- break;
- case OPCODE_LIST_BASE:
- gl_ListBase( ctx, n[1].ui );
- break;
- case OPCODE_LOAD_IDENTITY:
- gl_LoadIdentity( ctx );
- break;
- case OPCODE_LOAD_MATRIX:
- if (sizeof(Node)==sizeof(GLfloat)) {
- gl_LoadMatrixf( ctx, &n[1].f );
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i=0;i<16;i++) {
- m[i] = n[1+i].f;
- }
- gl_LoadMatrixf( ctx, m );
- }
- break;
- case OPCODE_LOAD_NAME:
- gl_LoadName( ctx, n[1].ui );
- break;
- case OPCODE_LOGIC_OP:
- gl_LogicOp( ctx, n[1].e );
- break;
- case OPCODE_MAP1:
- gl_Map1f( ctx, n[1].e, n[2].f, n[3].f,
- n[4].i, n[5].i, (GLfloat *) n[6].data, GL_TRUE );
- break;
- case OPCODE_MAP2:
- gl_Map2f( ctx, n[1].e,
- n[2].f, n[3].f, /* u1, u2 */
- n[6].i, n[8].i, /* ustride, uorder */
- n[4].f, n[5].f, /* v1, v2 */
- n[7].i, n[9].i, /* vstride, vorder */
- (GLfloat *) n[10].data,
- GL_TRUE);
- break;
- case OPCODE_MAPGRID1:
- gl_MapGrid1f( ctx, n[1].i, n[2].f, n[3].f );
- break;
- case OPCODE_MAPGRID2:
- gl_MapGrid2f( ctx, n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
- break;
- case OPCODE_MATRIX_MODE:
- gl_MatrixMode( ctx, n[1].e );
- break;
- case OPCODE_MULT_MATRIX:
- if (sizeof(Node)==sizeof(GLfloat)) {
- gl_MultMatrixf( ctx, &n[1].f );
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i=0;i<16;i++) {
- m[i] = n[1+i].f;
- }
- gl_MultMatrixf( ctx, m );
- }
- break;
- case OPCODE_ORTHO:
- gl_Ortho( ctx, n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
- break;
- case OPCODE_PASSTHROUGH:
- gl_PassThrough( ctx, n[1].f );
- break;
- case OPCODE_PIXEL_MAP:
- gl_PixelMapfv( ctx, n[1].e, n[2].i, (GLfloat *) n[3].data );
- break;
- case OPCODE_PIXEL_TRANSFER:
- gl_PixelTransferf( ctx, n[1].e, n[2].f );
- break;
- case OPCODE_PIXEL_ZOOM:
- gl_PixelZoom( ctx, n[1].f, n[2].f );
- break;
- case OPCODE_POINT_SIZE:
- gl_PointSize( ctx, n[1].f );
- break;
- case OPCODE_POINT_PARAMETERS:
- {
- GLfloat params[3];
- params[0] = n[2].f;
- params[1] = n[3].f;
- params[2] = n[4].f;
- gl_PointParameterfvEXT( ctx, n[1].e, params );
- }
- break;
- case OPCODE_POLYGON_MODE:
- gl_PolygonMode( ctx, n[1].e, n[2].e );
- break;
- case OPCODE_POLYGON_STIPPLE:
- gl_PolygonStipple( ctx, (GLuint *) n[1].data );
- break;
- case OPCODE_POLYGON_OFFSET:
- gl_PolygonOffset( ctx, n[1].f, n[2].f );
- break;
- case OPCODE_POP_ATTRIB:
- gl_PopAttrib( ctx );
- break;
- case OPCODE_POP_MATRIX:
- gl_PopMatrix( ctx );
- break;
- case OPCODE_POP_NAME:
- gl_PopName( ctx );
- break;
- case OPCODE_PRIORITIZE_TEXTURE:
- gl_PrioritizeTextures( ctx, 1, &n[1].ui, &n[2].f );
- break;
- case OPCODE_PUSH_ATTRIB:
- gl_PushAttrib( ctx, n[1].bf );
- break;
- case OPCODE_PUSH_MATRIX:
- gl_PushMatrix( ctx );
- break;
- case OPCODE_PUSH_NAME:
- gl_PushName( ctx, n[1].ui );
- break;
- case OPCODE_RASTER_POS:
- gl_RasterPos4f( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_READ_BUFFER:
- gl_ReadBuffer( ctx, n[1].e );
- break;
- case OPCODE_RECTF:
- gl_Rectf( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_SCALE:
- gl_Scalef( ctx, n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_SCISSOR:
- gl_Scissor( ctx, n[1].i, n[2].i, n[3].i, n[4].i );
- break;
- case OPCODE_SHADE_MODEL:
- gl_ShadeModel( ctx, n[1].e );
- break;
- case OPCODE_STENCIL_FUNC:
- gl_StencilFunc( ctx, n[1].e, n[2].i, n[3].ui );
- break;
- case OPCODE_STENCIL_MASK:
- gl_StencilMask( ctx, n[1].ui );
- break;
- case OPCODE_STENCIL_OP:
- gl_StencilOp( ctx, n[1].e, n[2].e, n[3].e );
- break;
- case OPCODE_TEXENV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- gl_TexEnvfv( ctx, n[1].e, n[2].e, params );
- }
- break;
- case OPCODE_TEXGEN:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- gl_TexGenfv( ctx, n[1].e, n[2].e, params );
- }
- break;
- case OPCODE_TEXPARAMETER:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- gl_TexParameterfv( ctx, n[1].e, n[2].e, params );
- }
- break;
- case OPCODE_TEX_IMAGE1D:
- {
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexImage1D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- n[8].data );
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE2D:
- {
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexImage2D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- n[9].data );
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE3D:
- {
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexImage3D( ctx,
- n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- n[10].data );
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- {
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexSubImage1D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].e,
- n[6].e, n[7].data );
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- {
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- (*ctx->Exec.TexSubImage2D)( ctx, n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e, n[9].data );
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- {
- struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = defaultPacking;
- gl_TexSubImage3D( ctx, n[1].e, n[2].i, n[3].i, n[4].i, n[5].i,
- n[6].i, n[7].i, n[8].i, n[9].e, n[10].e,
- n[11].data );
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TRANSLATE:
- gl_Translatef( ctx, n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_VIEWPORT:
- gl_Viewport( ctx,
- n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i );
- break;
- case OPCODE_WINDOW_POS:
- gl_WindowPos4fMESA( ctx, n[1].f, n[2].f, n[3].f, n[4].f );
- break;
- case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- gl_ActiveTexture( ctx, n[1].e );
- break;
- case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- gl_ClientActiveTexture( ctx, n[1].e );
- break;
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- done = GL_TRUE;
- break;
- default:
- {
- char msg[1000];
- sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode);
- gl_problem( ctx, msg );
- }
- done = GL_TRUE;
- }
-
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
-
- }
- ctx->CallDepth--;
- }
-
-
-
-
-
- /**********************************************************************/
- /* GL functions */
- /**********************************************************************/
-
-
-
-
- /*
- * Test if a display list number is valid.
- */
- GLboolean gl_IsList( GLcontext *ctx, GLuint list )
- {
- if (list > 0 && HashLookup(ctx->Shared->DisplayList, list)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
- }
-
-
-
- /*
- * Delete a sequence of consecutive display lists.
- */
- void gl_DeleteLists( GLcontext *ctx, GLuint list, GLsizei range )
- {
- GLuint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteLists");
- if (range<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDeleteLists" );
- return;
- }
- for (i=list;i<list+range;i++) {
- gl_destroy_list( ctx, i );
- }
- }
-
-
-
- /*
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
- GLuint gl_GenLists( GLcontext *ctx, GLsizei range )
- {
- GLuint base;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGenLists", 0);
- if (range<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glGenLists" );
- return 0;
- }
- if (range==0) {
- return 0;
- }
-
- base = HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
- if (base) {
- /* reserve the list IDs by with empty/dummy lists */
- GLint i;
- for (i=0; i<range; i++) {
- HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
- }
- }
- return base;
- }
-
-
-
- /*
- * Begin a new display list.
- */
- void gl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
- {
- struct immediate *IM;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList");
-
- if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glNewList %u %s\n", list, gl_lookup_enum_by_nr(mode));
-
- if (list==0) {
- gl_error( ctx, GL_INVALID_VALUE, "glNewList" );
- return;
- }
-
- if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) {
- gl_error( ctx, GL_INVALID_ENUM, "glNewList" );
- return;
- }
-
- if (ctx->CurrentListPtr) {
- /* already compiling a display list */
- gl_error( ctx, GL_INVALID_OPERATION, "glNewList" );
- return;
- }
-
- /* Allocate new display list */
- ctx->CurrentListNum = list;
- ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
- ctx->CurrentListPtr = ctx->CurrentBlock;
- ctx->CurrentPos = 0;
-
- IM = gl_immediate_alloc( ctx );
- SET_IMMEDIATE( ctx, IM );
- gl_reset_input( ctx );
-
- ctx->CompileFlag = GL_TRUE;
- ctx->CompileCVAFlag = GL_FALSE;
- ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
- ctx->API = ctx->Save; /* Switch the API function pointers */
- }
-
-
-
- /*
- * End definition of current display list.
- */
- void gl_EndList( GLcontext *ctx )
- {
- if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glEndList\n");
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glEndList" );
-
- /* Check that a list is under construction */
- if (!ctx->CurrentListPtr) {
- gl_error( ctx, GL_INVALID_OPERATION, "glEndList" );
- return;
- }
-
- (void) alloc_instruction( ctx, OPCODE_END_OF_LIST, 0 );
-
-
-
- /* Destroy old list, if any */
- gl_destroy_list(ctx, ctx->CurrentListNum);
- /* Install the list */
- HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
-
-
- if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
- mesa_print_display_list(ctx->CurrentListNum);
-
- ctx->CurrentListNum = 0;
- ctx->CurrentListPtr = NULL;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
- /* ctx->CompileCVAFlag = ...; */
-
- /* KW: Put back the old input pointer.
- */
- if (--ctx->input->ref_count == 0)
- gl_immediate_free( ctx->input );
-
- SET_IMMEDIATE( ctx, ctx->VB->IM );
- gl_reset_input( ctx );
-
- /* Haven't tracked down why this is needed.
- */
- ctx->NewState = ~0;
-
- ctx->API = ctx->Exec; /* Switch the API function pointers */
- }
-
-
-
- void gl_CallList( GLcontext *ctx, GLuint list )
- {
- /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
- /* execute the display list, and restore the CompileFlag. */
- GLboolean save_compile_flag;
-
- if (MESA_VERBOSE&VERBOSE_API) {
- fprintf(stderr, "glCallList %u\n", list);
- mesa_print_display_list( list );
- }
-
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
-
- FLUSH_VB( ctx, "call list" );
- execute_list( ctx, list );
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag)
- ctx->API = ctx->Save;
- }
-
-
-
- /*
- * Execute glCallLists: call multiple display lists.
- */
- void gl_CallLists( GLcontext *ctx,
- GLsizei n, GLenum type, const GLvoid *lists )
- {
- GLuint list;
- GLint i;
- GLboolean save_compile_flag;
-
- /* Save the CompileFlag status, turn it off, execute display list,
- * and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
-
- FLUSH_VB( ctx, "call lists" );
-
- for (i=0;i<n;i++) {
- list = translate_id( i, type, lists );
- execute_list( ctx, ctx->List.ListBase + list );
- }
-
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag)
- ctx->API = ctx->Save;
-
-
- /* RESET_IMMEDIATE( ctx ); */
- }
-
-
-
- /*
- * Set the offset added to list numbers in glCallLists.
- */
- void gl_ListBase( GLcontext *ctx, GLuint base )
- {
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glListBase");
- ctx->List.ListBase = base;
- }
-
-
-
-
-
-
- /*
- * Assign all the pointers in 'table' to point to Mesa's display list
- * building functions.
- */
- void gl_init_dlist_pointers( struct gl_api_table *table )
- {
- table->Accum = save_Accum;
- table->AlphaFunc = save_AlphaFunc;
- table->AreTexturesResident = gl_AreTexturesResident;
- table->BindTexture = save_BindTexture;
- table->Bitmap = save_Bitmap;
- table->BlendColor = save_BlendColor;
- table->BlendEquation = save_BlendEquation;
- table->BlendFunc = save_BlendFunc;
- table->BlendFuncSeparate = save_BlendFuncSeparate;
- table->CallList = save_CallList;
- table->CallLists = save_CallLists;
- table->Clear = save_Clear;
- table->ClearAccum = save_ClearAccum;
- table->ClearColor = save_ClearColor;
- table->ClearDepth = save_ClearDepth;
- table->ClearIndex = save_ClearIndex;
- table->ClearStencil = save_ClearStencil;
- table->ClipPlane = save_ClipPlane;
- table->ColorMask = save_ColorMask;
- table->ColorMaterial = save_ColorMaterial;
- table->ColorTable = save_ColorTable;
- table->ColorSubTable = save_ColorSubTable;
- table->CopyPixels = save_CopyPixels;
- table->CopyTexImage1D = save_CopyTexImage1D;
- table->CopyTexImage2D = save_CopyTexImage2D;
- table->CopyTexSubImage1D = save_CopyTexSubImage1D;
- table->CopyTexSubImage2D = save_CopyTexSubImage2D;
- table->CopyTexSubImage3D = save_CopyTexSubImage3D;
- table->CullFace = save_CullFace;
- table->DeleteLists = gl_DeleteLists; /* NOT SAVED */
- table->DeleteTextures = gl_DeleteTextures; /* NOT SAVED */
- table->DepthFunc = save_DepthFunc;
- table->DepthMask = save_DepthMask;
- table->DepthRange = save_DepthRange;
- table->Disable = save_Disable;
- table->DisableClientState = gl_DisableClientState; /* NOT SAVED */
- table->DrawBuffer = save_DrawBuffer;
- table->DrawPixels = save_DrawPixels;
- table->Enable = save_Enable;
- table->Error = gl_save_error;
- table->EnableClientState = gl_EnableClientState; /* NOT SAVED */
- table->EndList = gl_EndList; /* NOT SAVED */
- table->EvalMesh1 = save_EvalMesh1;
- table->EvalMesh2 = save_EvalMesh2;
- table->FeedbackBuffer = gl_FeedbackBuffer; /* NOT SAVED */
- table->Finish = gl_Finish; /* NOT SAVED */
- table->Flush = gl_Flush; /* NOT SAVED */
- table->Fogfv = save_Fogfv;
- table->FrontFace = save_FrontFace;
- table->Frustum = save_Frustum;
- table->GenLists = gl_GenLists; /* NOT SAVED */
- table->GenTextures = gl_GenTextures; /* NOT SAVED */
-
- /* NONE OF THESE COMMANDS ARE COMPILED INTO DISPLAY LISTS */
- table->GetBooleanv = gl_GetBooleanv;
- table->GetClipPlane = gl_GetClipPlane;
- table->GetColorTable = gl_GetColorTable;
- table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
- table->GetDoublev = gl_GetDoublev;
- table->GetError = gl_GetError;
- table->GetFloatv = gl_GetFloatv;
- table->GetIntegerv = gl_GetIntegerv;
- table->GetString = gl_GetString;
- table->GetLightfv = gl_GetLightfv;
- table->GetLightiv = gl_GetLightiv;
- table->GetMapdv = gl_GetMapdv;
- table->GetMapfv = gl_GetMapfv;
- table->GetMapiv = gl_GetMapiv;
- table->GetMaterialfv = gl_GetMaterialfv;
- table->GetMaterialiv = gl_GetMaterialiv;
- table->GetPixelMapfv = gl_GetPixelMapfv;
- table->GetPixelMapuiv = gl_GetPixelMapuiv;
- table->GetPixelMapusv = gl_GetPixelMapusv;
- table->GetPointerv = gl_GetPointerv;
- table->GetPolygonStipple = gl_GetPolygonStipple;
- table->GetTexEnvfv = gl_GetTexEnvfv;
- table->GetTexEnviv = gl_GetTexEnviv;
- table->GetTexGendv = gl_GetTexGendv;
- table->GetTexGenfv = gl_GetTexGenfv;
- table->GetTexGeniv = gl_GetTexGeniv;
- table->GetTexImage = gl_GetTexImage;
- table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
- table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
- table->GetTexParameterfv = gl_GetTexParameterfv;
- table->GetTexParameteriv = gl_GetTexParameteriv;
-
- table->Hint = save_Hint;
- table->IndexMask = save_IndexMask;
- table->InitNames = save_InitNames;
- table->IsEnabled = gl_IsEnabled; /* NOT SAVED */
- table->IsTexture = gl_IsTexture; /* NOT SAVED */
- table->IsList = gl_IsList; /* NOT SAVED */
- table->LightModelfv = save_LightModelfv;
- table->Lightfv = save_Lightfv;
- table->LineStipple = save_LineStipple;
- table->LineWidth = save_LineWidth;
- table->ListBase = save_ListBase;
- table->LoadIdentity = save_LoadIdentity;
- table->LoadMatrixf = save_LoadMatrixf;
- table->LoadName = save_LoadName;
- table->LogicOp = save_LogicOp;
- table->Map1f = save_Map1f;
- table->Map2f = save_Map2f;
- table->MapGrid1f = save_MapGrid1f;
- table->MapGrid2f = save_MapGrid2f;
- table->MatrixMode = save_MatrixMode;
- table->MultMatrixf = save_MultMatrixf;
- table->NewList = save_NewList;
- table->Ortho = save_Ortho;
- table->PointParameterfvEXT = save_PointParameterfvEXT;
- table->PassThrough = save_PassThrough;
- table->PixelMapfv = save_PixelMapfv;
- table->PixelStorei = gl_PixelStorei; /* NOT SAVED */
- table->PixelTransferf = save_PixelTransferf;
- table->PixelZoom = save_PixelZoom;
- table->PointSize = save_PointSize;
- table->PolygonMode = save_PolygonMode;
- table->PolygonOffset = save_PolygonOffset;
- table->PolygonStipple = save_PolygonStipple;
- table->PopAttrib = save_PopAttrib;
- table->PopClientAttrib = gl_PopClientAttrib; /* NOT SAVED */
- table->PopMatrix = save_PopMatrix;
- table->PopName = save_PopName;
- table->PrioritizeTextures = save_PrioritizeTextures;
- table->PushAttrib = save_PushAttrib;
- table->PushClientAttrib = gl_PushClientAttrib; /* NOT SAVED */
- table->PushMatrix = save_PushMatrix;
- table->PushName = save_PushName;
- table->RasterPos4f = save_RasterPos4f;
- table->ReadBuffer = save_ReadBuffer;
- table->ReadPixels = gl_ReadPixels; /* NOT SAVED */
- table->Rectf = save_Rectf;
- table->RenderMode = gl_RenderMode; /* NOT SAVED */
- table->Rotatef = save_Rotatef;
- table->Scalef = save_Scalef;
- table->Scissor = save_Scissor;
- table->SelectBuffer = gl_SelectBuffer; /* NOT SAVED */
- table->ShadeModel = save_ShadeModel;
- table->StencilFunc = save_StencilFunc;
- table->StencilMask = save_StencilMask;
- table->StencilOp = save_StencilOp;
- table->TexEnvfv = save_TexEnvfv;
- table->TexGenfv = save_TexGenfv;
- table->TexImage1D = save_TexImage1D;
- table->TexImage2D = save_TexImage2D;
- table->TexImage3D = save_TexImage3D;
- table->TexSubImage1D = save_TexSubImage1D;
- table->TexSubImage2D = save_TexSubImage2D;
- table->TexSubImage3D = save_TexSubImage3D;
- table->TexParameterfv = save_TexParameterfv;
- table->Translatef = save_Translatef;
- table->Viewport = save_Viewport;
-
- /* GL_MESA_window_pos extension */
- table->WindowPos4fMESA = save_WindowPos4fMESA;
-
- /* GL_MESA_resize_buffers extension */
- table->ResizeBuffersMESA = gl_ResizeBuffersMESA;
-
- /* GL_ARB_multitexture */
- table->ActiveTexture = save_ActiveTexture;
- table->ClientActiveTexture = save_ClientActiveTexture;
- }
-
-
-
- /***
- *** Debugging code
- ***/
- static const char *enum_string( GLenum k )
- {
- return gl_lookup_enum_by_nr( k );
- }
-
-
- /*
- * Print the commands in a display list. For debugging only.
- * TODO: many commands aren't handled yet.
- */
- static void print_list( GLcontext *ctx, FILE *f, GLuint list )
- {
- Node *n;
- GLboolean done;
- OpCode opcode;
-
- if (!glIsList(list)) {
- fprintf(f,"%u is not a display list ID\n",list);
- return;
- }
-
- n = (Node *) HashLookup(ctx->Shared->DisplayList, list);
-
- fprintf( f, "START-LIST %u, address %p\n", list, (void*)n );
-
- done = n ? GL_FALSE : GL_TRUE;
- while (!done) {
- opcode = n[0].opcode;
-
- switch (opcode) {
- case OPCODE_ACCUM:
- fprintf(f,"accum %s %g\n", enum_string(n[1].e), n[2].f );
- break;
- case OPCODE_BITMAP:
- fprintf(f,"Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data );
- break;
- case OPCODE_CALL_LIST:
- fprintf(f,"CallList %d\n", (int) n[1].ui );
- break;
- case OPCODE_CALL_LIST_OFFSET:
- fprintf(f,"CallList %d + offset %u = %u\n", (int) n[1].ui,
- ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
- break;
- case OPCODE_DISABLE:
- fprintf(f,"Disable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_ENABLE:
- fprintf(f,"Enable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_FRUSTUM:
- fprintf(f,"Frustum %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
- break;
- case OPCODE_LINE_STIPPLE:
- fprintf(f,"LineStipple %d %x\n", n[1].i, (int) n[2].us );
- break;
- case OPCODE_LOAD_IDENTITY:
- fprintf(f,"LoadIdentity\n");
- break;
- case OPCODE_LOAD_MATRIX:
- fprintf(f,"LoadMatrix\n");
- fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f);
- fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
- fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
- fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_MULT_MATRIX:
- fprintf(f,"MultMatrix (or Rotate)\n");
- fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f);
- fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f);
- fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f);
- fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_ORTHO:
- fprintf(f,"Ortho %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
- break;
- case OPCODE_POP_ATTRIB:
- fprintf(f,"PopAttrib\n");
- break;
- case OPCODE_POP_MATRIX:
- fprintf(f,"PopMatrix\n");
- break;
- case OPCODE_POP_NAME:
- fprintf(f,"PopName\n");
- break;
- case OPCODE_PUSH_ATTRIB:
- fprintf(f,"PushAttrib %x\n", n[1].bf );
- break;
- case OPCODE_PUSH_MATRIX:
- fprintf(f,"PushMatrix\n");
- break;
- case OPCODE_PUSH_NAME:
- fprintf(f,"PushName %d\n", (int) n[1].ui );
- break;
- case OPCODE_RASTER_POS:
- fprintf(f,"RasterPos %g %g %g %g\n", n[1].f, n[2].f,n[3].f,n[4].f);
- break;
- case OPCODE_RECTF:
- fprintf( f, "Rectf %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_SCALE:
- fprintf(f,"Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_TRANSLATE:
- fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
- break;
- case OPCODE_BIND_TEXTURE:
- fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui),
- n[2].ui);
- break;
- case OPCODE_SHADE_MODEL:
- fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui));
- break;
-
- /*
- * meta opcodes/commands
- */
- case OPCODE_ERROR:
- fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data );
- break;
- case OPCODE_VERTEX_CASSETTE:
- fprintf(f,"VERTEX-CASSETTE, id %u, rows %u..%u\n",
- ((struct immediate *) n[1].data)->id,
- n[2].ui,
- n[3].ui);
- break;
- case OPCODE_CONTINUE:
- fprintf(f,"DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- fprintf(f,"END-LIST %u\n", list);
- done = GL_TRUE;
- break;
- default:
- if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- fprintf(f,"ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
- opcode, (void*) n);
- return;
- }
- else {
- fprintf(f,"command %d, %u operands\n",opcode,InstSize[opcode]);
- }
- }
-
- /* increment n to point to next compiled command */
- if (opcode!=OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-
-
-
-
-
-
-
-
- /*
- * Clients may call this function to help debug display list problems.
- * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
- * changed, or break in the future without notice.
- */
- void mesa_print_display_list( GLuint list )
- {
- GET_CONTEXT;
- print_list( CC, stderr, list );
- }
-