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events.fre
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1998-04-22
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775 lines
;
; Events text for The Mongol Horde Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
;
;
@BEGINEVENTS
@IF
TURN
turn=1
@THEN
Text
^Ceci est votre quatriΦme rendez vous avec l'Histoire.Le bas moyen
age vous attend,Bonne chance
^En occident les croisades commencent.
^En extreme orient la chine se scinde en 2 royaummes antagonistes.
EndText
@endif
@IF
TURN
Turn=25
@THEN
Text
^La deuxiΦmme croisade commence.
EndText
CreateUnit
owner=occidentaux
unit=templiers
veteran=True
homecity=none
locations
88,56
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=occidentaux
unit=milice
veteran=True
homecity=none
locations
90,52
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=occidentaux
unit=Tour de siege
veteran=True
homecity=none
locations
90,54
endlocations
@endif
@IF
TURN
Turn=25
@THEN
CreateUnit
owner=occidentaux
unit=soldats
veteran=True
homecity=none
locations
89,55
endlocations
@endif
@IF
TURN
Turn=50
@THEN
Text
^Nouvelles croisades au moyen orient.
EndText
CreateUnit
owner=occidentaux
unit=templiers
veteran=yes
homecity=none
locations
88,56
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=occidentaux
unit=templiers
veteran=yes
homecity=none
locations
88,56
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=occidentaux
unit=Tour de siege
veteran=yes
homecity=none
locations
90,54
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=occidentaux
unit=soldats
veteran=yes
homecity=none
locations
89,55
endlocations
@endif
@IF
TURN
Turn=50
@THEN
Text
^Gengis Khan prend la tΩte des hordes mongoles
^et part a la conquΩte du monde.
EndText
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
120,50
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
120,50
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
120,50
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
120,50
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
120,50
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
120,50
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
99,45
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
99,45
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
99,45
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
99,45
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
98,36
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
98,36
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
98,36
endlocations
@endif
@IF
TURN
Turn=50
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
121,83
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
121,83
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
70,20
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
70,20
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=50
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
83,87
endlocations
@endif
@IF
TURN
Turn=75
@THEN
Text
^Dernier sursaut des croisΘes en terre sainte.
EndText
CreateUnit
owner=occidentaux
unit=templiers
veteran=yes
homecity=none
locations
88,56
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=occidentaux
unit=milice
veteran=yes
homecity=none
locations
88,56
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=occidentaux
unit=chevaliers
veteran=yes
homecity=none
locations
90,54
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=occidentaux
unit=milice
veteran=yes
homecity=none
locations
89,55
endlocations
@endif
@IF
TURN
Turn=75
@THEN
Text
^La horde d'or mongole dΘvaste le monde.
EndText
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=Tour de siege
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=Tour de siege
veteran=yes
homecity=none
locations
121,49
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
134,60
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
134,60
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
134,60
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
134,60
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=Tour de siege
veteran=yes
homecity=none
locations
134,60
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=mongoles
unit=cavalerie mongole
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
turn=87
@THEN
Text
^Nous vous rapellons que vous
devez sauvegarder ce tour
^ci et charger le nouveau fichier
^AN1275 en le renomant EVENTS.
(dΘtruire l'ancien EVENTS)
^ATTENTON: Exceptionnellement ce tour ci
^vous devez aussi renomer le fichier REGLE
^en le nommant RULES
^(dΘtruire l'ancien RULES)
EndText
@endif
@ENDEVENTS