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Text File  |  1998-04-22  |  8KB  |  748 lines

  1. ;
  2. ; Events text for The Mongol Horde Scenario
  3. ; Copyright(c) 1996, MicroProse Studios Inc.
  4. ;
  5. ;
  6.  
  7. @BEGINEVENTS
  8. DEBUG
  9.  
  10.  
  11.  
  12. @IF
  13. TURN
  14. Turn=100
  15. @THEN
  16. Text
  17. ^Incursions barbares.
  18. EndText
  19. CreateUnit
  20. owner=barbares
  21. unit=barbares
  22. veteran=yes
  23. homecity=none
  24. locations
  25. 119,67
  26. endlocations
  27. @endif 
  28.  
  29.  
  30. @IF
  31. TURN
  32. Turn=100
  33. @THEN
  34. CreateUnit
  35. owner=barbares
  36. unit=barbares
  37. veteran=yes
  38. homecity=none
  39. locations
  40. 119,67
  41. endlocations
  42. @endif
  43.  
  44. @IF
  45. TURN
  46. Turn=100
  47. @THEN
  48. CreateUnit
  49. owner=barbares
  50. unit=barbares 
  51. veteran=yes
  52. homecity=none
  53. locations
  54. 119,67
  55. endlocations
  56. @endif
  57.  
  58.  
  59. @IF
  60. TURN
  61. Turn=100
  62. @THEN
  63. CreateUnit
  64. owner=barbares
  65. unit=barbares 
  66. veteran=yes
  67. homecity=none
  68. locations
  69. 89,49
  70. endlocations
  71. @endif
  72.  
  73. @IF
  74. TURN
  75. Turn=100
  76. @THEN
  77. CreateUnit
  78. owner=barbares
  79. unit=barbares 
  80. veteran=yes
  81. homecity=none
  82. locations
  83. 89,49
  84. endlocations
  85. @endif
  86.  
  87.  
  88. @IF
  89. TURN
  90. Turn=100
  91. @THEN
  92. CreateUnit
  93. owner=barbares
  94. unit=barbares 
  95. veteran=yes
  96. homecity=none
  97. locations
  98. 89,49
  99. endlocations
  100. @endif 
  101.  
  102.  
  103. @IF
  104. TURN
  105. Turn=125
  106. @THEN
  107. Text
  108. ^Tamerlan un descendant de Gengis Khan et la horde blanche
  109. dΘfΦrlent au moyen orient et en europe orientale.
  110. EndText 
  111. CreateUnit
  112. owner=mongoles
  113. unit=cavalerie mongole
  114. veteran=yes
  115. homecity=none
  116. locations
  117. 99,47
  118. endlocations
  119. @endif
  120.  
  121. @IF
  122. TURN
  123. Turn=125
  124. @THEN
  125. CreateUnit
  126. owner=mongoles
  127. unit=cavalerie mongole
  128. veteran=yes
  129. homecity=none
  130. locations
  131. 99,47
  132. endlocations
  133. @endif
  134.  
  135.  
  136. @IF
  137. TURN
  138. Turn=125
  139. @THEN
  140. CreateUnit
  141. owner=mongoles
  142. unit=cavalerie mongole
  143. veteran=yes
  144. homecity=none
  145. locations
  146. 99,47
  147. endlocations
  148. @endif 
  149.  
  150. @IF
  151. TURN
  152. Turn=125
  153. @THEN
  154. CreateUnit
  155. owner=mongoles
  156. unit=cavalerie mongole
  157. veteran=yes
  158. homecity=none
  159. locations
  160. 99,47
  161. endlocations
  162. @endif 
  163.  
  164. @IF
  165. TURN
  166. Turn=125
  167. @THEN
  168. CreateUnit
  169. owner=mongoles
  170. unit=cavalerie mongole
  171. veteran=yes
  172. homecity=none
  173. locations
  174. 99,47
  175. endlocations
  176. @endif 
  177.  
  178. @IF
  179. TURN
  180. Turn=125
  181. @THEN
  182. CreateUnit
  183. owner=mongoles
  184. unit=cavalerie mongole
  185. veteran=yes
  186. homecity=none
  187. locations
  188. 99,47
  189. endlocations
  190. @endif 
  191.  
  192.  
  193. @IF
  194. TURN
  195. Turn=125
  196. @THEN
  197. CreateUnit
  198. owner=mongoles
  199. unit=Tour de siege
  200. veteran=yes
  201. homecity=none
  202. locations
  203. 99,47
  204. endlocations
  205. @endif 
  206.  
  207.  
  208. @IF
  209. TURN
  210. Turn=125
  211. @THEN
  212. CreateUnit
  213. owner=mongoles
  214. unit=tour de siege
  215. veteran=yes
  216. homecity=none
  217. locations
  218. 99,47
  219. endlocations
  220. @endif 
  221.  
  222. @IF
  223. TURN
  224. Turn=125
  225. @THEN
  226. CreateUnit
  227. owner=mongoles
  228. unit=cavalerie mongole
  229. veteran=yes
  230. homecity=none
  231. locations
  232. 99,35
  233. endlocations
  234. @endif 
  235.  
  236.  
  237. @IF
  238. TURN
  239. Turn=125
  240. @THEN
  241. CreateUnit
  242. owner=mongoles
  243. unit=cavalerie mongole
  244. veteran=yes
  245. homecity=none
  246. locations
  247. 99,35
  248. endlocations
  249. @endif 
  250.  
  251. @IF
  252. TURN
  253. Turn=125
  254. @THEN
  255. CreateUnit
  256. owner=mongoles
  257. unit=cavalerie mongole
  258. veteran=yes
  259. homecity=none
  260. locations
  261. 99,35
  262. endlocations
  263. @endif 
  264.  
  265.  
  266.  
  267. @IF
  268. TURN
  269. Turn=125
  270. @THEN
  271. CreateUnit
  272. owner=mongoles
  273. unit=tour de siege
  274. veteran=yes
  275. homecity=none
  276. locations
  277. 99,35
  278. endlocations
  279. @endif 
  280.  
  281.  
  282.  
  283. @IF
  284. TURN
  285. Turn=150
  286. @THEN
  287. Text
  288. ^Incursions barbares.
  289. EndText 
  290. CreateUnit
  291. owner=barbares
  292. unit=barbares 
  293. veteran=yes
  294. homecity=none
  295. locations
  296. 119,67
  297. endlocations
  298. @endif
  299.  
  300.  
  301. @IF
  302. TURN
  303. Turn=150
  304. @THEN
  305. CreateUnit
  306. owner=barbares
  307. unit=barbares 
  308. veteran=yes
  309. homecity=none
  310. locations
  311. 119,67
  312. endlocations
  313. @endif
  314.  
  315.  
  316. @IF
  317. TURN
  318. Turn=150
  319. @THEN
  320. CreateUnit
  321. owner=barbares
  322. unit=barbares 
  323. veteran=yes
  324. homecity=none
  325. locations
  326. 71,19
  327. endlocations
  328. @endif
  329.  
  330.  
  331. @IF
  332. TURN
  333. Turn=150
  334. @THEN
  335. CreateUnit
  336. owner=barbares
  337. unit=barbares 
  338. veteran=yes
  339. homecity=none
  340. locations
  341. 71,19
  342. endlocations
  343. @endif
  344.  
  345.  
  346. @IF
  347. TURN
  348. Turn=150
  349. @THEN
  350. CreateUnit
  351. owner=barbares
  352. unit=barbares 
  353. veteran=yes
  354. homecity=none
  355. locations
  356. 89,49
  357. endlocations
  358. @endif
  359.  
  360.  
  361. @IF
  362. TURN
  363. Turn=150
  364. @THEN
  365. CreateUnit
  366. owner=barbares
  367. unit=barbares 
  368. veteran=yes
  369. homecity=none
  370. locations
  371. 89,49
  372. endlocations
  373. @endif
  374.  
  375. @IF
  376. TURN
  377. Turn=150
  378. @THEN
  379. CreateUnit
  380. owner=barbares
  381. unit=barbares 
  382. veteran=yes
  383. homecity=none
  384. locations
  385. 95,29
  386. endlocations
  387. @endif
  388.  
  389. @IF
  390. TURN
  391. Turn=150
  392. @THEN
  393. CreateUnit
  394. owner=barbares
  395. unit=barbares 
  396. veteran=yes
  397. homecity=none
  398. locations
  399. 95,29
  400. endlocations
  401. @endif
  402.  
  403. @IF
  404. TURN
  405. Turn=150
  406. @THEN
  407. CreateUnit
  408. owner=barbares
  409. unit=barbares 
  410. veteran=yes
  411. homecity=none
  412. locations
  413. 130,50
  414. endlocations
  415. @endif
  416.  
  417. @IF
  418. TURN
  419. Turn=150
  420. @THEN
  421. CreateUnit
  422. owner=barbares
  423. unit=barbares 
  424. veteran=yes
  425. homecity=none
  426. locations
  427. 130,50
  428. endlocations
  429. @endif
  430.  
  431.  
  432. @IF
  433. TURN
  434. Turn=175
  435. @THEN
  436. Text
  437. ^Les turques s'emparent de Byzance et lancent
  438. ^des offensives dans les rΘgions alentours.
  439. EndText
  440. CreateUnit
  441. owner=barbares
  442. unit=barbares 
  443. veteran=yes
  444. homecity=none
  445. locations
  446. 89,49
  447. endlocations
  448. @endif
  449.  
  450.  
  451. @IF
  452. TURN
  453. Turn=175
  454. @THEN
  455. CreateUnit
  456. owner=barbares
  457. unit=barbares 
  458. veteran=yes
  459. homecity=none
  460. locations
  461. 89,49
  462. endlocations
  463. @endif
  464.  
  465.  
  466. @IF
  467. TURN
  468. Turn=175
  469. @THEN
  470. CreateUnit
  471. owner=barbares
  472. unit=barbares 
  473. veteran=yes
  474. homecity=none
  475. locations
  476. 89,49
  477. endlocations
  478. @endif
  479.  
  480.  
  481. @IF
  482. TURN
  483. Turn=175
  484. @THEN
  485. CreateUnit
  486. owner=barbares
  487. unit=barbares 
  488. veteran=yes
  489. homecity=none
  490. locations
  491. 89,59
  492. endlocations
  493. @endif
  494.  
  495.  
  496. @IF
  497. TURN
  498. Turn=175
  499. @THEN
  500. CreateUnit
  501. owner=barbares
  502. unit=barbares 
  503. veteran=yes
  504. homecity=none
  505. locations
  506. 89,59
  507. endlocations
  508. @endif
  509.  
  510.  
  511. @IF
  512. TURN
  513. Turn=175
  514. @THEN
  515. CreateUnit
  516. owner=barbares
  517. unit=barbares 
  518. veteran=yes
  519. homecity=none
  520. locations
  521. 85,49
  522. endlocations
  523. @endif
  524.  
  525. @IF
  526. TURN
  527. Turn=175
  528. @THEN
  529. CreateUnit
  530. owner=barbares
  531. unit=barbares 
  532. veteran=yes
  533. homecity=none
  534. locations
  535. 85,49
  536. endlocations
  537. @endif
  538.  
  539. @IF
  540. TURN
  541. Turn=175
  542. @THEN
  543. CreateUnit
  544. owner=barbares
  545. unit=barbares 
  546. veteran=yes
  547. homecity=none
  548. locations
  549. 85,49
  550. endlocations
  551. @endif
  552.  
  553.  
  554. @IF
  555. TURN
  556. Turn=175
  557. @THEN
  558. CreateUnit
  559. owner=barbares
  560. unit=barbares 
  561. veteran=yes
  562. homecity=none
  563. locations
  564. 85,49
  565. endlocations
  566. @endif
  567.  
  568.  
  569. @IF
  570. TURN
  571. Turn=175
  572. @THEN
  573. CreateUnit
  574. owner=barbares
  575. unit=barbares 
  576. veteran=yes
  577. homecity=none
  578. locations
  579. 85,49
  580. endlocations
  581. @endif
  582.  
  583. @IF
  584. TURN
  585. Turn=175
  586. @THEN
  587. Text
  588. ^Dernier sursaut mongole.
  589. EndText
  590. CreateUnit
  591. owner=mongoles
  592. unit=cavalerie mongole
  593. veteran=yes
  594. homecity=none
  595. locations
  596. 121,49
  597. endlocations
  598. @endif
  599.  
  600. @IF
  601. TURN
  602. Turn=175
  603. @THEN
  604. CreateUnit
  605. owner=mongoles
  606. unit=cavalerie mongole
  607. veteran=yes
  608. homecity=none
  609. locations
  610. 121,49
  611. endlocations
  612. @endif
  613.  
  614. @IF
  615. TURN
  616. Turn=175
  617. @THEN
  618. CreateUnit
  619. owner=mongoles
  620. unit=cavalerie mongole
  621. veteran=yes
  622. homecity=none
  623. locations
  624. 121,49
  625. endlocations
  626. @endif
  627.  
  628.  
  629. @IF
  630. TURN
  631. Turn=175
  632. @THEN
  633. CreateUnit
  634. owner=mongoles
  635. unit=cavalerie mongole
  636. veteran=yes
  637. homecity=none
  638. locations
  639. 121,49
  640. endlocations
  641. @endif
  642.  
  643.  
  644. @IF
  645. TURN
  646. Turn=175
  647. @THEN
  648. CreateUnit
  649. owner=mongoles
  650. unit=cavalerie mongole
  651. veteran=yes
  652. homecity=none
  653. locations
  654. 121,49
  655. endlocations
  656. @endif
  657.  
  658. @IF
  659. TURN
  660. Turn=175
  661. @THEN
  662. CreateUnit
  663. owner=mongoles
  664. unit=cavalerie mongole
  665. veteran=yes
  666. homecity=none
  667. locations
  668. 121,49
  669. endlocations
  670. @endif
  671.  
  672. @IF
  673. TURN
  674. Turn=175
  675. @THEN
  676. CreateUnit
  677. owner=mongoles
  678. unit=Tour de siege
  679. veteran=yes
  680. homecity=none
  681. locations
  682. 121,49
  683. endlocations
  684. @endif
  685.  
  686. @IF
  687. TURN
  688. Turn=175
  689. @THEN
  690. CreateUnit
  691. owner=mongoles
  692. unit=Tour de siege
  693. veteran=yes
  694. homecity=none
  695. locations
  696. 121,49
  697. endlocations
  698. @endif
  699.  
  700.  
  701.  
  702. @IF
  703. TURN
  704. Turn=175
  705. @THEN
  706. CreateUnit
  707. owner=mongoles
  708. unit=cavalerie mongole
  709. veteran=yes
  710. homecity=none
  711. locations
  712. 99,35
  713. endlocations
  714. @endif
  715.  
  716.  
  717. @IF
  718. TURN
  719. Turn=175
  720. @THEN
  721. CreateUnit
  722. owner=mongoles
  723. unit=cavalerie mongole
  724. veteran=yes
  725. homecity=none
  726. locations
  727. 99,35
  728. endlocations
  729. @endif
  730.  
  731.  
  732.  
  733.  
  734. @IF
  735. TURN
  736. turn=200
  737. @THEN
  738. Text
  739. ^FΘlicitation, vous Θtes parvenu a la fin du scΘnario
  740. ^BAS MOYEN AGE. Vous pouvez compter vos points puis passer
  741. au scΘnario suivant:RENAISSANCE
  742. EndText
  743. @endif
  744.  
  745.  
  746. @ENDEVENTS
  747.  
  748.