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an340.fre
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Text File
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1998-04-22
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7KB
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748 lines
;
;Events text for Alexander the Great Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
;
;
@BEGINEVENTS
@IF
TURN
Turn=125
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,26
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,26
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
85,69
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
85,69
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
102,60
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
102,60
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
117,59
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
117,59
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
136,54
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
136,54
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
136,54
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
101,37
endlocations
@endif
@IF
TURN
Turn=125
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
73,69
endlocations
@endif
@IF
TURN
Turn=150
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
78,22
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
78,22
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
81,29
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
81,29
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
102,64
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
102,64
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
119,67
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
119,67
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
119,67
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
130,50
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
130,50
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
114,50
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
86,94
endlocations
@endif
@IF
TURN
Turn=150
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
70,18
endlocations
@endif
@IF
@IF
TURN
turn=175
@THEN
Text
^FΘlicitation, vous Θtes parvenu a la fin du scΘnario
^de haute antiquitΘ.Vous pouvez poursuivre cette folle
aventure humaine dans le scΘnario suivant: MOYEN AGE I
EndText
@endif
@ENDEVENTS