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Text File  |  1998-04-22  |  7KB  |  748 lines

  1. ;
  2. ;Events text for Alexander the Great Scenario 
  3. ; Copyright(c) 1996, MicroProse Studios Inc.
  4. ;
  5. ;
  6.  
  7. @BEGINEVENTS
  8.  
  9.  
  10. @IF
  11. TURN
  12. Turn=125
  13. @THEN
  14. Text
  15. ^Incursions barbares.
  16. EndText
  17. CreateUnit
  18. owner=barbares
  19. unit=barbares
  20. veteran=yes
  21. homecity=none
  22. locations
  23. 79,35
  24. endlocations
  25. @endif 
  26.  
  27.  
  28. @IF
  29. TURN
  30. Turn=125
  31. @THEN
  32. CreateUnit
  33. owner=barbares
  34. unit=barbares
  35. veteran=yes
  36. homecity=none
  37. locations
  38. 79,35
  39. endlocations
  40. @endif
  41.  
  42. @IF
  43. TURN
  44. Turn=125
  45. @THEN
  46. CreateUnit
  47. owner=barbares
  48. unit=barbares 
  49. veteran=yes
  50. homecity=none
  51. locations
  52. 79,35
  53. endlocations
  54. @endif
  55.  
  56.  
  57. @IF
  58. TURN
  59. Turn=125
  60. @THEN
  61. CreateUnit
  62. owner=barbares
  63. unit=barbares 
  64. veteran=yes
  65. homecity=none
  66. locations
  67. 79,35
  68. endlocations
  69. @endif
  70.  
  71. @IF
  72. TURN
  73. Turn=125
  74. @THEN
  75. CreateUnit
  76. owner=barbares
  77. unit=barbares 
  78. veteran=yes
  79. homecity=none
  80. locations
  81. 79,26
  82. endlocations
  83. @endif
  84.  
  85.  
  86. @IF
  87. TURN
  88. Turn=125
  89. @THEN
  90. CreateUnit
  91. owner=barbares
  92. unit=barbares 
  93. veteran=yes
  94. homecity=none
  95. locations
  96. 79,26
  97. endlocations
  98. @endif 
  99.  
  100.  
  101. @IF
  102. TURN
  103. Turn=125
  104. @THEN
  105. CreateUnit
  106. owner=barbares
  107. unit=barbares 
  108. veteran=yes
  109. homecity=none
  110. locations
  111. 85,69
  112. endlocations
  113. @endif
  114.  
  115. @IF
  116. TURN
  117. Turn=125
  118. @THEN
  119. CreateUnit
  120. owner=barbares
  121. unit=barbares 
  122. veteran=yes
  123. homecity=none
  124. locations
  125. 85,69
  126. endlocations
  127. @endif
  128.  
  129.  
  130. @IF
  131. TURN
  132. Turn=125
  133. @THEN
  134. CreateUnit
  135. owner=barbares
  136. unit=barbares 
  137. veteran=yes
  138. homecity=none
  139. locations
  140. 99,47
  141. endlocations
  142. @endif
  143.  
  144. @IF
  145. TURN
  146. Turn=125
  147. @THEN
  148. CreateUnit
  149. owner=barbares
  150. unit=barbares
  151. veteran=yes
  152. homecity=none
  153. locations
  154. 99,47
  155. endlocations
  156. @endif
  157.  
  158. @IF
  159. TURN
  160. Turn=125
  161. @THEN
  162. CreateUnit
  163. owner=barbares
  164. unit=barbares 
  165. veteran=yes
  166. homecity=none
  167. locations
  168. 99,47
  169. endlocations
  170. @endif
  171.  
  172.  
  173. @IF
  174. TURN
  175. Turn=125
  176. @THEN
  177. CreateUnit
  178. owner=barbares
  179. unit=barbares 
  180. veteran=yes
  181. homecity=none
  182. locations
  183. 102,60
  184. endlocations
  185. @endif
  186.  
  187.  
  188. @IF
  189. TURN
  190. Turn=125
  191. @THEN
  192. CreateUnit
  193. owner=barbares
  194. unit=barbares 
  195. veteran=yes
  196. homecity=none
  197. locations
  198. 102,60
  199. endlocations
  200. @endif
  201.  
  202.  
  203. @IF
  204. TURN
  205. Turn=125
  206. @THEN
  207. CreateUnit
  208. owner=barbares
  209. unit=barbares
  210. veteran=yes
  211. homecity=none
  212. locations
  213. 112,82
  214. endlocations
  215. @endif
  216.  
  217.  
  218. @IF
  219. TURN
  220. Turn=125
  221. @THEN
  222. CreateUnit
  223. owner=barbares
  224. unit=barbares
  225. veteran=yes
  226. homecity=none
  227. locations
  228. 112,82
  229. endlocations
  230. @endif
  231.  
  232.  
  233. @IF
  234. TURN
  235. Turn=125
  236. @THEN
  237. CreateUnit
  238. owner=barbares
  239. unit=barbares 
  240. veteran=yes
  241. homecity=none
  242. locations
  243. 117,59
  244. endlocations
  245. @endif
  246.  
  247. @IF
  248. TURN
  249. Turn=125
  250. @THEN
  251. CreateUnit
  252. owner=barbares
  253. unit=barbares 
  254. veteran=yes
  255. homecity=none
  256. locations
  257. 117,59
  258. endlocations
  259. @endif
  260.  
  261. @IF
  262. TURN
  263. Turn=125
  264. @THEN
  265. CreateUnit
  266. owner=barbares
  267. unit=barbares 
  268. veteran=yes
  269. homecity=none
  270. locations
  271. 136,54
  272. endlocations
  273. @endif
  274.  
  275. @IF
  276. TURN
  277. Turn=125
  278. @THEN
  279. CreateUnit
  280. owner=barbares
  281. unit=barbares 
  282. veteran=yes
  283. homecity=none
  284. locations
  285. 136,54
  286. endlocations
  287. @endif
  288.  
  289.  
  290. @IF
  291. TURN
  292. Turn=125
  293. @THEN
  294. CreateUnit
  295. owner=barbares
  296. unit=barbares 
  297. veteran=yes
  298. homecity=none
  299. locations
  300. 136,54
  301. endlocations
  302. @endif
  303.  
  304.  
  305. @IF
  306. TURN
  307. Turn=125
  308. @THEN
  309. CreateUnit
  310. owner=barbares
  311. unit=barbares 
  312. veteran=yes
  313. homecity=none
  314. locations
  315. 95,29
  316. endlocations
  317. @endif
  318.  
  319.  
  320. @IF
  321. TURN
  322. Turn=125
  323. @THEN
  324. CreateUnit
  325. owner=barbares
  326. unit=barbares 
  327. veteran=yes
  328. homecity=none
  329. locations
  330. 95,29
  331. endlocations
  332. @endif
  333.  
  334.  
  335. @IF
  336. TURN
  337. Turn=125
  338. @THEN
  339. CreateUnit
  340. owner=barbares
  341. unit=barbares 
  342. veteran=yes
  343. homecity=none
  344. locations
  345. 95,29
  346. endlocations
  347. @endif
  348.  
  349.  
  350. @IF
  351. TURN
  352. Turn=125
  353. @THEN
  354. CreateUnit
  355. owner=barbares
  356. unit=barbares 
  357. veteran=yes
  358. homecity=none
  359. locations
  360. 101,37
  361. endlocations
  362. @endif
  363.  
  364. @IF
  365. TURN
  366. Turn=125
  367. @THEN
  368. CreateUnit
  369. owner=barbares
  370. unit=barbares 
  371. veteran=yes
  372. homecity=none
  373. locations
  374. 73,69
  375. endlocations
  376. @endif
  377.  
  378. @IF
  379. TURN
  380. Turn=150
  381. @THEN
  382. Text
  383. ^Incursions barbares.
  384. EndText
  385. CreateUnit
  386. owner=barbares
  387. unit=barbares 
  388. veteran=yes
  389. homecity=none
  390. locations
  391. 79,35
  392. endlocations
  393. @endif
  394.  
  395. @IF
  396. TURN
  397. Turn=150
  398. @THEN
  399. CreateUnit
  400. owner=barbares
  401. unit=barbares 
  402. veteran=yes
  403. homecity=none
  404. locations
  405. 79,35
  406. endlocations
  407. @endif
  408.  
  409. @IF
  410. TURN
  411. Turn=150
  412. @THEN
  413. CreateUnit
  414. owner=barbares
  415. unit=barbares 
  416. veteran=yes
  417. homecity=none
  418. locations
  419. 79,35
  420. endlocations
  421. @endif
  422.  
  423.  
  424. @IF
  425. TURN
  426. Turn=150
  427. @THEN
  428. CreateUnit
  429. owner=barbares
  430. unit=barbares 
  431. veteran=yes
  432. homecity=none
  433. locations
  434. 79,35
  435. endlocations
  436. @endif
  437.  
  438.  
  439. @IF
  440. TURN
  441. Turn=150
  442. @THEN
  443. CreateUnit
  444. owner=barbares
  445. unit=barbares 
  446. veteran=yes
  447. homecity=none
  448. locations
  449. 78,22
  450. endlocations
  451. @endif
  452.  
  453.  
  454. @IF
  455. TURN
  456. Turn=150
  457. @THEN
  458. CreateUnit
  459. owner=barbares
  460. unit=barbares 
  461. veteran=yes
  462. homecity=none
  463. locations
  464. 78,22
  465. endlocations
  466. @endif
  467.  
  468.  
  469. @IF
  470. TURN
  471. Turn=150
  472. @THEN
  473. CreateUnit
  474. owner=barbares
  475. unit=barbares 
  476. veteran=yes
  477. homecity=none
  478. locations
  479. 81,29
  480. endlocations
  481. @endif
  482.  
  483.  
  484. @IF
  485. TURN
  486. Turn=150
  487. @THEN
  488. CreateUnit
  489. owner=barbares
  490. unit=barbares 
  491. veteran=yes
  492. homecity=none
  493. locations
  494. 81,29
  495. endlocations
  496. @endif
  497.  
  498.  
  499. @IF
  500. TURN
  501. Turn=150
  502. @THEN
  503. CreateUnit
  504. owner=barbares
  505. unit=barbares 
  506. veteran=yes
  507. homecity=none
  508. locations
  509. 99,47
  510. endlocations
  511. @endif
  512.  
  513. @IF
  514. TURN
  515. Turn=150
  516. @THEN
  517. CreateUnit
  518. owner=barbares
  519. unit=barbares 
  520. veteran=yes
  521. homecity=none
  522. locations
  523. 99,47
  524. endlocations
  525. @endif
  526.  
  527. @IF
  528. TURN
  529. Turn=150
  530. @THEN
  531. CreateUnit
  532. owner=barbares
  533. unit=barbares 
  534. veteran=yes
  535. homecity=none
  536. locations
  537. 99,47
  538. endlocations
  539. @endif
  540.  
  541.  
  542. @IF
  543. TURN
  544. Turn=150
  545. @THEN
  546. CreateUnit
  547. owner=barbares
  548. unit=barbares 
  549. veteran=yes
  550. homecity=none
  551. locations
  552. 102,64
  553. endlocations
  554. @endif
  555.  
  556.  
  557. @IF
  558. TURN
  559. Turn=150
  560. @THEN
  561. CreateUnit
  562. owner=barbares
  563. unit=barbares 
  564. veteran=yes
  565. homecity=none
  566. locations
  567. 102,64
  568. endlocations
  569. @endif
  570.  
  571. @IF
  572. TURN
  573. Turn=150
  574. @THEN
  575. CreateUnit
  576. owner=barbares
  577. unit=barbares 
  578. veteran=yes
  579. homecity=none
  580. locations
  581. 119,67
  582. endlocations
  583. @endif
  584.  
  585. @IF
  586. TURN
  587. Turn=150
  588. @THEN
  589. CreateUnit
  590. owner=barbares
  591. unit=barbares 
  592. veteran=yes
  593. homecity=none
  594. locations
  595. 119,67
  596. endlocations
  597. @endif
  598.  
  599. @IF
  600. TURN
  601. Turn=150
  602. @THEN
  603. CreateUnit
  604. owner=barbares
  605. unit=barbares 
  606. veteran=yes
  607. homecity=none
  608. locations
  609. 119,67
  610. endlocations
  611. @endif
  612.  
  613. @IF
  614. TURN
  615. Turn=150
  616. @THEN
  617. CreateUnit
  618. owner=barbares
  619. unit=barbares 
  620. veteran=yes
  621. homecity=none
  622. locations
  623. 130,50
  624. endlocations
  625. @endif
  626.  
  627. @IF
  628. TURN
  629. Turn=150
  630. @THEN
  631. CreateUnit
  632. owner=barbares
  633. unit=barbares 
  634. veteran=yes
  635. homecity=none
  636. locations
  637. 130,50
  638. endlocations
  639. @endif
  640.  
  641. @IF
  642. TURN
  643. Turn=150
  644. @THEN
  645. CreateUnit
  646. owner=barbares
  647. unit=barbares 
  648. veteran=yes
  649. homecity=none
  650. locations
  651. 95,29
  652. endlocations
  653. @endif
  654.  
  655.  
  656. @IF
  657. TURN
  658. Turn=150
  659. @THEN
  660. CreateUnit
  661. owner=barbares
  662. unit=barbares 
  663. veteran=yes
  664. homecity=none
  665. locations
  666. 95,29
  667. endlocations
  668. @endif
  669.  
  670.  
  671. @IF
  672. TURN
  673. Turn=150
  674. @THEN
  675. CreateUnit
  676. owner=barbares
  677. unit=barbares 
  678. veteran=yes
  679. homecity=none
  680. locations
  681. 95,29
  682. endlocations
  683. @endif
  684.  
  685.  
  686.  
  687. @IF
  688. TURN
  689. Turn=150
  690. @THEN
  691. CreateUnit
  692. owner=barbares
  693. unit=barbares 
  694. veteran=yes
  695. homecity=none
  696. locations
  697. 114,50
  698. endlocations
  699. @endif
  700.  
  701.  
  702. @IF
  703. TURN
  704. Turn=150
  705. @THEN
  706. CreateUnit
  707. owner=barbares
  708. unit=barbares 
  709. veteran=yes
  710. homecity=none
  711. locations
  712. 86,94
  713. endlocations
  714. @endif 
  715.  
  716.  
  717. @IF
  718. TURN
  719. Turn=150
  720. @THEN
  721. CreateUnit
  722. owner=barbares
  723. unit=barbares 
  724. veteran=yes
  725. homecity=none
  726. locations
  727. 70,18
  728. endlocations
  729. @endif
  730.  
  731.  
  732. @IF
  733.  
  734.  
  735. @IF
  736. TURN
  737. turn=175
  738. @THEN
  739. Text
  740. ^FΘlicitation, vous Θtes parvenu a la fin du scΘnario
  741. ^de haute antiquitΘ.Vous pouvez poursuivre cette folle 
  742. aventure humaine dans le scΘnario suivant: MOYEN AGE I 
  743. EndText
  744. @endif
  745.  
  746.  
  747. @ENDEVENTS
  748.