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Wrap
Text File
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1998-04-22
|
8KB
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769 lines
;
;Events text for Alexander the Great Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
;
;
@BEGINEVENTS
@IF
TURN
turn=61
@THEN
Text
^N'oubliez jamais que les investissements d'aujourdhui
font les profits de demain.
EndText
@endif
@IF
TURN
Turn=75
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
69,45
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
91,69
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
91,69
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
101,63
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
101,63
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
112,82
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
130,50
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
130,50
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
120,82
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
120,82
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
95,29
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
98,34
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
107,45
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
107,45
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
86,88
endlocations
@endif
@IF
TURN
Turn=75
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
86,88
endlocations
@endif
@IF
TURN
Turn=100
@THEN
Text
^Incursions barbares.
EndText
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,35
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
68,62
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
68,62
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
70,20
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
79,67
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
91,69
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
91,69
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
99,47
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
103,63
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
103,63
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
113,61
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
120,68
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
120,68
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
120,68
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
126,54
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
126,54
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,28
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,28
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,20
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
105,37
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
81,93
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
84,20
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
105,37
endlocations
@endif
@IF
TURN
Turn=100
@THEN
CreateUnit
owner=barbares
unit=barbares
veteran=yes
homecity=none
locations
81,93
endlocations
@endif
@IF
TURN
turn=110
@THEN
Text
^Vous devez sauvegarder ce tour
^ci et charger le nouveau fichier
^AN340 en le renomant EVENTS.
(dΘtruire l'ancien EVENTS)
EndText
@endif
@ENDEVENTS