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_defKeyboard.cs
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Text File
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1999-02-19
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8KB
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138 lines
#modified 11/9/98
###############################################################################
#
# Generic keyboard Herc control script file
#
###############################################################################
newActionMap( Herc );
#------------------------------------------------------------------------------
# Movement Controls
#------------------------------------------------------------------------------
bindaction( keyboard, make, numpad4, TO, IDACTION_YAW, "+1.0" );
bindaction( keyboard, break, numpad4, TO, IDACTION_YAW, 0 );
bindaction( keyboard, make, numpad6, TO, IDACTION_YAW, "-1.0" );
bindaction( keyboard, break, numpad6, TO, IDACTION_YAW, 0 );
bindaction( keyboard, make, numpad8, TO, IDACTION_SPEED, "+1.0" );
bindaction( keyboard, break, numpad8, TO, IDACTION_SPEED, 0 );
bindaction( keyboard, make, numpad2, TO, IDACTION_SPEED, "-1.0" );
bindaction( keyboard, break, numpad2, TO, IDACTION_SPEED, 0 );
bindaction( keyboard, make, numpad0, TO, IDACTION_REVERSE_THROTTLE );
bindaction( keyboard, make, numpad5, TO, IDACTION_STOP );
bindaction( keyboard, make, left, TO, IDACTION_YAW, "+1.0" );
bindaction( keyboard, break, left, TO, IDACTION_YAW, 0 );
bindaction( keyboard, make, right, TO, IDACTION_YAW, "-1.0" );
bindaction( keyboard, break, right, TO, IDACTION_YAW, 0 );
bindaction( keyboard, make, up, TO, IDACTION_SPEED, "+1.0" );
bindaction( keyboard, break, up, TO, IDACTION_SPEED, 0 );
bindaction( keyboard, make, down, TO, IDACTION_SPEED, "-1.0" );
bindaction( keyboard, break, down, TO, IDACTION_SPEED, 0 );
bindaction( keyboard, make, backspace, TO, IDACTION_STOP );
bindaction( keyboard, make, "[", TO, IDACTION_CENTER_TURRET );
bindaction( keyboard, make, "]", TO, IDACTION_CENTER_BODY );
bindaction( keyboard, make, c, TO, IDACTION_CROUCH );
bindaction( keyboard, make, numpadEnter, TO, IDACTION_REACTOR );
#------------------------------------------------------------------------------
# Weapon Controls
#------------------------------------------------------------------------------
bindaction( keyboard, make, control, 1, TO, IDACTION_WEAPON_SELECT, 0 );
bindaction( keyboard, make, control, 2, TO, IDACTION_WEAPON_SELECT, 1 );
bindaction( keyboard, make, control, 3, TO, IDACTION_WEAPON_SELECT, 2 );
bindaction( keyboard, make, control, 4, TO, IDACTION_WEAPON_SELECT, 3 );
bindaction( keyboard, make, control, 5, TO, IDACTION_WEAPON_SELECT, 4 );
bindaction( keyboard, make, control, 6, TO, IDACTION_WEAPON_SELECT, 5 );
bindaction( keyboard, make, shift, 1, TO, IDACTION_WEAPON_GROUP_TOGGLE, 0 );
bindaction( keyboard, make, shift, 2, TO, IDACTION_WEAPON_GROUP_TOGGLE, 1 );
bindaction( keyboard, make, shift, 3, TO, IDACTION_WEAPON_GROUP_TOGGLE, 2 );
bindaction( keyboard, make, shift, 4, TO, IDACTION_WEAPON_GROUP_TOGGLE, 3 );
bindaction( keyboard, make, shift, 5, TO, IDACTION_WEAPON_GROUP_TOGGLE, 4 );
bindaction( keyboard, make, shift, 6, TO, IDACTION_WEAPON_GROUP_TOGGLE, 5 );
bindaction( keyboard, make, tab, TO, IDACTION_WEAPON_MODE_SELECT );
bindaction( keyboard, make, l, TO, IDACTION_WEAPON_MODE_SELECT );
bindaction( keyboard, make, "numpad+", TO, IDACTION_WEAPON_MODE_SELECT );
bindaction( keyboard, make, "=", TO, IDACTION_WEAPON_GROUP_ADJ, 1 );
bindaction( keyboard, make, "-", TO, IDACTION_WEAPON_GROUP_ADJ, "-1.0" );
bindaction( keyboard, make, 1, TO, IDACTION_WEAPON_GROUP_SELECT, 0 );
bindaction( keyboard, make, 2, TO, IDACTION_WEAPON_GROUP_SELECT, 1 );
bindaction( keyboard, make, 3, TO, IDACTION_WEAPON_GROUP_SELECT, 2 );
bindaction( keyboard, make, space, TO, IDACTION_FIRE, 1 );
bindaction( keyboard, break, space, TO, IDACTION_FIRE, 0 );
#------------------------------------------------------------------------------
# Targeting & Navigation Controls
#------------------------------------------------------------------------------
bindaction( keyboard, make, t, TO, IDACTION_TARGET_CLOSEST_ENEMY );
bindaction( keyboard, make, y, TO, IDACTION_TARGET_ADJ_ENEMY, "+1.0" );
bindaction( keyboard, make, shift, y, TO, IDACTION_TARGET_ADJ_ENEMY, "-1.0" );
bindaction( keyboard, make, f, TO, IDACTION_TARGET_CLOSEST_FRIENDLY );
bindaction( keyboard, make, g, TO, IDACTION_TARGET_ADJ_FRIENDLY, "+1.0" );
bindaction( keyboard, make, shift, g, TO, IDACTION_TARGET_ADJ_FRIENDLY, "-1.0" );
bindaction( keyboard, make, i, TO, IDACTION_SCAN_TARGET );
bindaction( keyboard, make, s, TO, IDACTION_SPOT, 1 );
bindaction( keyboard, break, s, TO, IDACTION_SPOT, "-1" );
bindaction( keyboard, make, n, TO, IDACTION_NAVPOINT_NEXT );
bindaction( keyboard, make, shift, n, TO, IDACTION_NAVPOINT_PREV );
bindaction( keyboard, make, comma, TO, IDACTION_NAVPOINT_SET, "-1" );
bindaction( keyboard, make, m, TO, IDACTION_DROP_MARKER );
#------------------------------------------------------------------------------
# Shield Controls
#------------------------------------------------------------------------------
bindaction( keyboard, make, home, TO, IDACTION_SHIELD );
bindaction( keyboard, make, insert, TO, IDACTION_SHIELD_TRACK );
bindaction( keyboard, make, prior, TO, IDACTION_SHIELD_FOCUS_ADJ, "0.2" );
bindaction( keyboard, make, next, TO, IDACTION_SHIELD_FOCUS_ADJ, "-0.2" );
bindaction( keyboard, make, delete, TO, IDACTION_SHIELD_ROTATION_ADJ, "0.125" );
bindaction( keyboard, make, end, TO, IDACTION_SHIELD_ROTATION_ADJ, "-0.125" );
#------------------------------------------------------------------------------
# Squadmate Controls
#------------------------------------------------------------------------------
bindaction( keyboard, make, F1, TO, IDACTION_ORDER_SQUADMATE_1, 0 );
bindaction( keyboard, make, F2, TO, IDACTION_ORDER_SQUADMATE_2, 0 );
bindaction( keyboard, make, F3, TO, IDACTION_ORDER_SQUADMATE_3, 0 );
bindaction( keyboard, make, F4, TO, IDACTION_ORDER_ALL_SQUADMATES, 0 );
bindaction( keyboard, make, shift, F1, TO, IDACTION_GENERAL_COMMAND, 0 );
#------------------------------------------------------------------------------
# Miscellaneous Controls
#------------------------------------------------------------------------------
bindaction( keyboard, make, shift, r, TO, IDACTION_SENSOR_RANGE_TOGGLE );
bindaction( keyboard, make, r, TO, IDACTION_SENSOR_MODE_TOGGLE );
bindaction( keyboard, make, z, TO, IDACTION_ZOOM_ADJ, 1 );
bindaction( keyboard, break, z, TO, IDACTION_ZOOM_ADJ, "-1.0" );
bindaction( keyboard, make, "numpad/", TO, IDACTION_ZOOM_ADJ, 1 );
bindaction( keyboard, break, "numpad/", TO, IDACTION_ZOOM_ADJ, "-1.0" );
bindaction( keyboard, make, Enter, TO, IDACTION_MAP_VIEW, 0 );
bindaction( keyboard, make, ";", TO, IDACTION_TOGGLE_NAME_TAG, 0 );
bindaction( keyboard, make, "'", TO, IDACTION_SET_NAME_TAG, 1 );
bindaction( keyboard, break, "'", TO, IDACTION_SET_NAME_TAG, 0 );
#------------------------------------------------------------------------------
# Special Component Controls
#------------------------------------------------------------------------------
bindaction( keyboard, make, control, x, TO, IDACTION_CAMOUFLAGE );
bindaction( keyboard, make, control, b, TO, IDACTION_TURBO );
bindaction( keyboard, make, control, s, TO, IDACTION_USE_SHIELD_CAPACITOR );
bindaction( keyboard, make, control, r, TO, IDACTION_USE_REACTOR_CAPACITOR );
bindaction( keyboard, make, control, j, TO, IDACTION_ECM_TOGGLE );
bindaction( keyboard, make, control, t, TO, IDACTION_THERMAL_DIFFUSER_TOGGLE );
bindaction( keyboard, make, 7, TO, IDACTION_USE_SPECIAL , 0 );
bindaction( keyboard, make, 8, TO, IDACTION_USE_SPECIAL , 1 );
bindaction( keyboard, mak