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Server_Football.cs
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Text File
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1999-02-22
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20KB
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275 lines
// FILENAME: Server_football.cs
//
//Starsiege Football server. No drop in progress
exec(serverLocation);
//-------------------------------------------------
// RC file to start a server automatically
//-------------------------------------------------
//-------------------------------------------------
// Edit the parameters of this file to configure
// your server options. Use notepad, not a word
// processor. File must be saved as text only.
//-------------------------------------------------
//-------------------------------------------------
// Type the name for your server inside the quotes
// Must be less then 22 characters
//-------------------------------------------------
$server::Hostname = strcat($Location, ": SS Football");
//-------------------------------------------------
// Password Protection. Leave blank for none.
// Quotes optional.
//-------------------------------------------------
$server::Password = "";
//-------------------------------------------------
// Maximum player limit. 16 is highest recommended.
//-------------------------------------------------
$server::MaxPlayers = 16;
//-------------------------------------------------
// Number of kills before server cycles.
// If zero, kills are never reset.
//-------------------------------------------------
$server::FragLimit = 0;
//-------------------------------------------------
// Time limit in minutes before server cycles.
// Must be a positive integer.
//-------------------------------------------------
$server::TimeLimit = 30;
//-------------------------------------------------
// Mass limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::MassLimit = 0;
//-------------------------------------------------
// Combat Value limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::CombatValueLimit = 0;
//-------------------------------------------------
// Team play options. TeamPlay false = deathmatch.
// TeamPlay true = teams
//-------------------------------------------------
$server::TeamPlay = true;
//-------------------------------------------------
// Team Mass limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamMassLimit = 0;
//-------------------------------------------------
// Team Combat Value Limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamCombatValueLimit = 0;
//-------------------------------------------------
// Tech Level Limit
// Must be a positive integer less then or
// equal to 128 or zero for no limit.
//-------------------------------------------------
$server::TechLevelLimit = 0;
//-------------------------------------------------
// Drop In Progress
// Does server allow drop in progress??
//-------------------------------------------------
$server::DropInProgress = TRUE ;
$server::AllowMixedTech = TRUE ;
$server::FactoryVehOnly = FALSE ;
$server::AllowTeamRed = TRUE ;
$server::AllowTeamYellow = FALSE ;
$server::AllowTeamBlue = TRUE ;
$server::AllowTeamPurple = FALSE ;
//-------------------------------------------------
// Mission rotation list. This is the order the
// worlds will cycle in a game with either the frag
// or time limits set.
//-------------------------------------------------
$MissionCycling::Stage0 = "Starsiege_football";
//-------------------------------------------------
// Start mission. Defines which mission from the
// rotation list the server starts on.
//-------------------------------------------------
$server::Mission = $MissionCycling::Stage0;
//Vehicles
allowVehicle( all, TRUE );
//weapons
allowWeapon( all, FALSE );
allowWeapon( 101, TRUE ); //Laser
allowWeapon( 102, TRUE ); //Heavy Laser
allowWeapon( 103, TRUE ); //Comp Laser
allowWeapon( 104, TRUE ); //Twin Laser
allowWeapon( 105, TRUE ); //Emp
allowWeapon( 106, TRUE ); //ELF
allowWeapon( 107, TRUE ); //Blaster
allowWeapon( 108, FALSE ); //Heavy Blaster
allowWeapon( 109, FALSE ); //PBW
allowWeapon( 110, FALSE ); //Plasma
allowWeapon( 111, TRUE ); //Blink Gun
allowWeapon( 112, FALSE ); //Qgun
allowWeapon( 113, FALSE ); //MFAC
allowWeapon( 114, TRUE ); //Nano Infuser
allowWeapon( 115, TRUE ); //Nanite Cannon
allowWeapon( 116, TRUE ); //Autocannon
allowWeapon( 117, TRUE ); //Hvy Autocannon
allowWeapon( 118, TRUE ); //EMC Autocannon
allowWeapon( 119, TRUE ); //Blast Cannon
allowWeapon( 120, FALSE ); //Hvy Blast Can
allowWeapon( 121, FALSE ); //Rail Gun
allowWeapon( 124, FALSE ); //Pit Viper 8
allowWeapon( 125, FALSE ); //Pit Viper 12
allowWeapon( 126, FALSE ); //Sparrow 6
allowWeapon( 127, FALSE ); //Sparrow 10
allowWeapon( 128, FALSE ); //SWARM 6
allowWeapon( 129, FALSE ); //Minion
allowWeapon( 130, FALSE ); //Shrike 8
allowWeapon( 147, FALSE ); //Aphid
allowWeapon( 131, TRUE ); //Arachnitron 4
allowWeapon( 132, FALSE ); //Arachnitron 8
allowWeapon( 133, FALSE ); //Arachnitron 12
allowWeapon( 134, TRUE ); //Proximity 6
allowWeapon( 135, TRUE ); //Proximity 10
allowWeapon( 136, TRUE ); //Proximity 15
allowWeapon( 142, FALSE ); //Radiation Gun
allowWeapon( 3, TRUE ); //Disrupter
allowWeapon( 150, FALSE ); //SMART Gun
//Components
//Reactors
allowComponent( 200, TRUE ); //Human Micro Reactor
allowComponent(