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Text File  |  1999-02-22  |  20KB  |  275 lines

  1. // FILENAME: Server_football.cs
  2. //
  3. //Starsiege Football server. No drop in progress
  4.  
  5.  
  6. exec(serverLocation);
  7. //-------------------------------------------------
  8. //  RC file to start a server automatically
  9. //-------------------------------------------------
  10.  
  11. //-------------------------------------------------
  12. // Edit the parameters of this file to configure
  13. // your server options. Use notepad, not a word
  14. // processor. File must be saved as text only.
  15. //-------------------------------------------------
  16.  
  17. //-------------------------------------------------
  18. // Type the name for your server inside the quotes
  19. // Must be less then 22 characters
  20. //-------------------------------------------------
  21. $server::Hostname =                                strcat($Location, ": SS Football");
  22.  
  23. //-------------------------------------------------
  24. // Password Protection. Leave blank for none.
  25. // Quotes optional.
  26. //-------------------------------------------------
  27. $server::Password =                                 "";
  28.  
  29. //-------------------------------------------------
  30. // Maximum player limit. 16 is highest recommended.
  31. //-------------------------------------------------
  32. $server::MaxPlayers =                              16;
  33.  
  34. //-------------------------------------------------
  35. // Number of kills before server cycles.
  36. // If zero, kills are never reset.
  37. //-------------------------------------------------
  38. $server::FragLimit =                               0;
  39.  
  40. //-------------------------------------------------
  41. // Time limit in minutes before server cycles.
  42. // Must be a positive integer.
  43. //-------------------------------------------------
  44. $server::TimeLimit =                               30;
  45.  
  46. //-------------------------------------------------
  47. // Mass limit per player
  48. // Must be a positive integer or zero for no limit.
  49. //-------------------------------------------------
  50. $server::MassLimit =                                0;
  51.  
  52. //-------------------------------------------------
  53. // Combat Value limit per player
  54. // Must be a positive integer or zero for no limit.
  55. //-------------------------------------------------
  56. $server::CombatValueLimit =                         0;
  57.  
  58. //-------------------------------------------------
  59. // Team play options. TeamPlay false =  deathmatch.
  60. // TeamPlay true = teams
  61. //-------------------------------------------------
  62. $server::TeamPlay =                                true;
  63.  
  64. //-------------------------------------------------
  65. // Team Mass limit - valid only when teamPlay is true
  66. // Must be a positive integer or zero for no limit.
  67. //-------------------------------------------------
  68. $server::TeamMassLimit =                            0;
  69.  
  70. //-------------------------------------------------
  71. // Team Combat Value Limit - valid only when teamPlay is true
  72. // Must be a positive integer or zero for no limit.
  73. //-------------------------------------------------
  74. $server::TeamCombatValueLimit =                     0;
  75.  
  76. //-------------------------------------------------
  77. // Tech Level Limit
  78. // Must be a positive integer less then or
  79. // equal to 128 or zero for no limit.
  80. //-------------------------------------------------
  81. $server::TechLevelLimit =                          0;
  82.  
  83. //-------------------------------------------------
  84. // Drop In Progress
  85. // Does server allow drop in progress??
  86. //-------------------------------------------------
  87. $server::DropInProgress =                            TRUE  ;
  88.  
  89. $server::AllowMixedTech =                            TRUE  ;
  90. $server::FactoryVehOnly =                           FALSE  ;
  91. $server::AllowTeamRed =                              TRUE  ;
  92. $server::AllowTeamYellow =                          FALSE  ;
  93. $server::AllowTeamBlue =                             TRUE  ;
  94. $server::AllowTeamPurple =                          FALSE  ;
  95.  
  96. //-------------------------------------------------
  97. // Mission rotation list. This is the order the
  98. // worlds will cycle in a game with either the frag
  99. // or time limits set.
  100. //-------------------------------------------------
  101. $MissionCycling::Stage0 =                          "Starsiege_football";
  102.  
  103. //-------------------------------------------------
  104. // Start mission. Defines which mission from the
  105. // rotation list the server starts on.
  106. //-------------------------------------------------
  107. $server::Mission =                                  $MissionCycling::Stage0;
  108.  
  109. //Vehicles
  110. allowVehicle(                                      all,      TRUE  );
  111.  
  112. //weapons
  113. allowWeapon(                                       all,     FALSE  );
  114. allowWeapon(                                           101,  TRUE  );      //Laser
  115. allowWeapon(                                           102,  TRUE  );      //Heavy Laser
  116. allowWeapon(                                           103,  TRUE  );      //Comp Laser
  117. allowWeapon(                                           104,  TRUE  );      //Twin Laser
  118. allowWeapon(                                           105,  TRUE  );      //Emp
  119. allowWeapon(                                           106,  TRUE  );      //ELF
  120. allowWeapon(                                           107,  TRUE  );      //Blaster
  121. allowWeapon(                                           108, FALSE  );      //Heavy Blaster
  122. allowWeapon(                                           109, FALSE  );      //PBW
  123. allowWeapon(                                           110, FALSE  );      //Plasma
  124. allowWeapon(                                           111,  TRUE  );      //Blink Gun
  125. allowWeapon(                                           112, FALSE  );      //Qgun
  126. allowWeapon(                                           113, FALSE  );      //MFAC
  127. allowWeapon(                                           114,  TRUE  );      //Nano Infuser
  128. allowWeapon(                                           115,  TRUE  );      //Nanite Cannon
  129. allowWeapon(                                           116,  TRUE  );      //Autocannon
  130. allowWeapon(                                           117,  TRUE  );      //Hvy Autocannon
  131. allowWeapon(                                           118,  TRUE  );      //EMC Autocannon
  132. allowWeapon(                                           119,  TRUE  );      //Blast Cannon
  133. allowWeapon(                                           120, FALSE  );      //Hvy Blast Can
  134. allowWeapon(                                           121, FALSE  );      //Rail Gun
  135. allowWeapon(                                           124, FALSE  );      //Pit Viper 8
  136. allowWeapon(                                           125, FALSE  );      //Pit Viper 12
  137. allowWeapon(                                           126, FALSE  );      //Sparrow 6
  138. allowWeapon(                                           127, FALSE  );      //Sparrow 10
  139. allowWeapon(                                           128, FALSE  );      //SWARM 6
  140. allowWeapon(                                           129, FALSE  );      //Minion
  141. allowWeapon(                                           130, FALSE  );      //Shrike 8
  142. allowWeapon(                                           147, FALSE  );      //Aphid
  143. allowWeapon(                                           131,  TRUE  );      //Arachnitron 4
  144. allowWeapon(                                           132, FALSE  );      //Arachnitron 8
  145. allowWeapon(                                           133, FALSE  );      //Arachnitron 12
  146. allowWeapon(                                           134,  TRUE  );      //Proximity 6
  147. allowWeapon(                                           135,  TRUE  );      //Proximity 10
  148. allowWeapon(                                           136,  TRUE  );      //Proximity 15
  149. allowWeapon(                                           142, FALSE  );      //Radiation Gun
  150. allowWeapon(                                             3,  TRUE  );      //Disrupter
  151. allowWeapon(                                           150, FALSE  );      //SMART Gun
  152.  
  153. //Components
  154. //Reactors
  155. allowComponent(                                        200,  TRUE  );      //Human Micro Reactor
  156. allowComponent(