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Server_DM_TANKS.cs
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Text File
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1999-02-22
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8KB
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156 lines
// FILENAME: server_DM_TANKS.cs
//
//Creates a Death Match server
exec(serverLocation);
//-------------------------------------------------
// RC file to start a server automatically
//-------------------------------------------------
//-------------------------------------------------
// Edit the parameters of this file to configure
// your server options. Use notepad, not a word
// processor. File must be saved as text only.
//-------------------------------------------------
//-------------------------------------------------
// Type the name for your server inside the quotes
// Must be less then 22 characters
//-------------------------------------------------
$server::Hostname = strcat($Location, ": DM Tanks!");
//-------------------------------------------------
// Password Protection. Leave blank for none.
// Quotes optional.
//-------------------------------------------------
$server::Password = "";
//-------------------------------------------------
// Maximum player limit. 16 is highest.
//-------------------------------------------------
$server::MaxPlayers = 16;
//-------------------------------------------------
// Number of kills before server cycles.
// If zero, kills are never reset.
//-------------------------------------------------
$server::FragLimit = 20;
//-------------------------------------------------
// Time limit in minutes before server cycles.
// Must be a positive integer.
//-------------------------------------------------
$server::TimeLimit = 20;
//-------------------------------------------------
// Mass limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::MassLimit = 0;
//-------------------------------------------------
// Combat Value limit per player
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::CombatValueLimit = 0;
//-------------------------------------------------
// Team play options. TeamPlay false = deathmatch.
// TeamPlay true = teams.
//-------------------------------------------------
$server::TeamPlay = false;
//-------------------------------------------------
// Team Mass limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamMassLimit = 0;
//-------------------------------------------------
// Team Combat Value Limit - valid only when teamPlay is true
// Must be a positive integer or zero for no limit.
//-------------------------------------------------
$server::TeamCombatValueLimit = 0;
//-------------------------------------------------
// Tech Level Limit
// Must be a positive integer less then or
// equal to 128 or zero for no limit.
//-------------------------------------------------
$server::TechLevelLimit = 5;
//-------------------------------------------------
// Drop In Progress
// Does server allow drop in progress??
//-------------------------------------------------
$server::DropInProgress = true;
//-------------------------------------------------
// Mission rotation list. This is the order the
// worlds will cycle in a game with either the frag
// or time limits set.
//-------------------------------------------------
$MissionCycling::Stage0 = "DM_Avalanche";
$MissionCycling::Stage1 = "DM_Terran_Conquest";
$MissionCycling::Stage2 = "DM_Bloody_Brunch";
$MissionCycling::Stage3 = "DM_City_on_the_Edge";
$MissionCycling::Stage4 = "DM_Cold_Titan_Night";
$MissionCycling::Stage5 = "DM_Fear_in_Isolation";
$MissionCycling::Stage6 = "DM_Heavens_Peak";
$MissionCycling::Stage7 = "DM_Impact";
$MissionCycling::Stage8 = "DM_Lunacy";
$MissionCycling::Stage9 = "DM_Mercury_Rising";
$MissionCycling::Stage10 = "DM_Moonstrike";
$MissionCycling::Stage11 = "DM_Requiem_for_Gen_Lanz";
$MissionCycling::Stage12 = "DM_Sacrifice_to_Bast";
$MissionCycling::Stage13 = "DM_State_of_Confusion";
$MissionCycling::Stage14 = "DM_The_Guardian";
$MissionCycling::Stage15 = "DM_Twin_Siege";
//-------------------------------------------------
// Start mission. Defines which mission from the
// rotation list the server starts on.
//-------------------------------------------------
$server::Mission = $MissionCycling::Stage0;
//Vehicles
allowVehicle( all, FALSE );
allowVehicle( 25, TRUE ); //Bolo
allowVehicle( 26, TRUE ); //Recluse
allowVehicle( 41, TRUE ); //Predator
allowVehicle( 31, TRUE ); //Avenger
allowVehicle( 32, TRUE ); //Dreadlock
allowVehicle( 8, TRUE ); //Disrupter
allowVehicle( 7, TRUE ); //Myrmidon
allowVehicle( 6, TRUE ); //Paladin
allowVehicle( 17, TRUE ); //Knight Disrupter
allowVehicle( 16, TRUE ); //Knight Myrmidon
allowVehicle( 15, TRUE ); //Knight Paladin
allowVehicle( 138, TRUE );
allowVehicle( 150, TRUE );
//weapons
allowWeapon( all, TRUE );
//Components
allowComponent( all, TRUE );
//Shields (disabled for tanks)
allowComponent( 300, FALSE ); //Human Standard Shield
allowComponent( 301, FALSE ); //Human Protector Shield
allowComponent( 302, FALSE ); //Human Guardian Shield
allowComponent( 303, FALSE ); //Human FastCharge Shield
allowComponent( 304, FALSE ); //Human Centurian Shield
allowComponent( 305, FALSE ); //Human Repulsor Shield
allowComponent( 306, FALSE ); //Human Titan Shield
allowComponent( 307, FALSE ); //Human Medusa Shield
allowComponent( 326, FALSE ); //Cybrid Alpha Shield
allowComponent( 327, FALSE ); //Cybrid Beta Shield
allowComponent( 328, FALSE ); //Cybrid Gamma Shield
allowComponent( 329, FALSE ); //Cybrid Delta Shield
allowComponent( 330, FALSE ); //Cybrid Epsilon Shield
allowComponent( 331, FALSE ); //Cybrid Zeta Shield
allowComponent( 332, FALSE ); //Cybrid Eta Shield
allowComponent( 333, FALSE ); //Cybrid Theta Shield