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- # MODEL '01_salvdoor.3do' created from 'F:\models_tech\1_18\salvage\01_salvdoor.4-0.l3d in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 2
-
- 0: 01_saldoor.MAT
- 1: 01_saldoor.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.696767
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME cube2
-
- RADIUS 0.696767
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 0
-
-
- VERTICES 12
-
- # num: x: y: z: i:
- 0: -0.020800 -0.395200 0.494192 0.000000
- 1: -0.020800 -0.395200 0.000191 0.000000
- 2: -0.020800 0.000000 0.000191 0.000000
- 3: -0.020800 0.000000 0.494192 0.000000
- 4: -0.020800 0.395200 0.494192 0.000000
- 5: -0.020800 0.395200 0.000191 0.000000
- 6: 0.028600 0.395200 0.000191 0.000000
- 7: 0.028600 0.395200 0.494192 0.000000
- 8: 0.028600 0.000000 0.000191 0.000000
- 9: 0.028600 0.000000 0.494192 0.000000
- 10: 0.028600 -0.395200 0.494192 0.000000
- 11: 0.028600 -0.395200 0.000191 0.000000
-
-
- TEXTURE VERTICES 21
-
- 0: 128.000000 -128.000000
- 1: 128.000000 0.000000
- 2: -0.666880 0.332800
- 3: -0.666880 -127.667198
- 4: 8.332800 -128.000000
- 5: 8.999680 -0.332800
- 6: 0.000000 0.000000
- 7: 0.000000 -128.000000
- 8: 128.000000 -127.333122
- 9: 128.000000 -0.332800
- 10: 62.666241 -127.333122
- 11: 64.000000 -119.333122
- 12: 126.666237 -116.000000
- 13: -0.666880 -56.999680
- 14: 6.333440 -56.000000
- 15: 5.333760 -127.667198
- 16: 0.332800 -128.000000
- 17: 0.000000 -121.666557
- 18: 64.000000 -119.000320
- 19: 7.333120 -0.666880
- 20: 6.333440 -56.000000
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.577350 -0.577350 0.577350
- 1: -0.577350 -0.577350 -0.577350
- 2: -0.707107 0.000000 -0.707107
- 3: -0.707107 0.000000 0.707107
- 4: -0.577350 0.577350 0.577350
- 5: -0.577350 0.577350 -0.577350
- 6: 0.577350 0.577350 -0.577350
- 7: 0.577350 0.577350 0.577350
- 8: 0.707107 0.000000 -0.707107
- 9: 0.707107 0.000000 0.707107
- 10: 0.577350 -0.577350 0.577350
- 11: 0.577350 -0.577350 -0.577350
-
-
- FACES 10
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 0 0x0000 4 2 0 0.0000 4 3, 0 2, 1 1, 2 0, 3
- 1: 0 0x0000 4 2 0 0.0000 4 7, 4 6, 5 5, 6 4, 7
- 2: 0 0x0000 4 2 0 0.0000 4 9, 8 8, 9 6, 6 7, 7
- 3: 0 0x0000 4 2 0 0.0000 4 0, 4 1, 5 11, 6 10, 7
- 4: 0 0x0000 4 2 0 0.0000 4 9, 10 3, 11 0, 12 10, 0
- 5: 0 0x0000 4 2 0 0.0000 4 2, 13 8, 14 11, 15 1, 16
- 6: 0 0x0000 4 2 0 0.0000 4 5, 6 2, 9 3, 8 4, 7
- 7: 0 0x0000 4 2 0 0.0000 4 11, 2 8, 1 9, 0 10, 3
- 8: 0 0x0000 4 2 0 0.0000 4 4, 17 3, 18 9, 10 7, 7
- 9: 0 0x0000 4 2 0 0.0000 4 6, 19 8, 20 2, 13 5, 6
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -1.000000 0.000000 0.000000
- 1: 0.000000 1.000000 0.000000
- 2: 1.000000 0.000000 0.000000
- 3: 0.000000 -1.000000 0.000000
- 4: 0.000000 0.000000 1.000000
- 5: 0.000000 0.000000 -1.000000
- 6: -1.000000 0.000000 0.000000
- 7: 1.000000 0.000000 0.000000
- 8: 0.000000 0.000000 1.000000
- 9: 0.000000 0.000000 -1.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 cube2
-