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- # MODEL '01_crane.3do' created from '\\Tanis\droids\models_tech\1_18\salvage\01_crane.1-0.l3d in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 2
-
- 0: dflt.MAT
- 1: 01_cranes.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.424409
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME bmerge1
-
- RADIUS 0.424409
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 1
-
-
- VERTICES 14
-
- # num: x: y: z: i:
- 0: -0.148200 0.197600 -0.098800 0.000000
- 1: -0.148200 0.000000 -0.098800 0.000000
- 2: -0.148200 0.197600 0.000000 0.000000
- 3: -0.148200 0.000000 0.000000 0.000000
- 4: 0.148200 0.197600 -0.098800 0.000000
- 5: 0.148200 0.000000 -0.098800 0.000000
- 6: 0.148200 0.197600 0.000000 0.000000
- 7: -0.148200 0.000000 -0.296400 0.000000
- 8: -0.148200 -0.197600 -0.296400 0.000000
- 9: -0.148200 -0.197600 0.000000 0.000000
- 10: 0.148200 0.000000 -0.296400 0.000000
- 11: 0.148200 -0.197600 -0.296400 0.000000
- 12: 0.148200 0.000000 0.000000 0.000000
- 13: 0.148200 -0.197600 0.000000 0.000000
-
-
- TEXTURE VERTICES 27
-
- 0: 128.000000 -95.667198
- 1: 64.332802 -96.000000
- 2: 64.000000 -128.000000
- 3: 128.000000 -128.000000
- 4: 127.000320 -60.999680
- 5: 66.333443 -60.999680
- 6: 67.000320 -94.666237
- 7: 125.666557 -94.666237
- 8: 127.667198 -97.666557
- 9: 63.333118 -96.999680
- 10: 63.667198 -126.000641
- 11: 128.000000 -127.333122
- 12: 66.666237 -32.666882
- 13: 65.666557 -94.000641
- 14: 127.000320 -94.333443
- 15: 128.000000 -31.667200
- 16: 0.332800 -0.332800
- 17: 0.332800 -27.667200
- 18: 64.332802 -28.000000
- 19: 64.332802 0.000000
- 20: 64.666878 -31.333120
- 21: -0.666880 -29.666559
- 22: -0.332800 -127.667198
- 23: -0.332800 -30.333441
- 24: 64.666878 -30.000641
- 25: 64.000000 -126.666237
- 26: 0.332800 -126.666237
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.816497 0.408248 -0.408248
- 1: -0.447214 0.000000 -0.894427
- 2: -0.447214 0.894427 0.000000
- 3: -0.832050 0.554700 0.000000
- 4: 0.333333 0.666667 -0.666667
- 5: 0.894427 0.000000 -0.447214
- 6: 0.894427 0.447214 0.000000
- 7: -0.816497 0.408248 -0.408248
- 8: -0.333333 -0.666667 -0.666667
- 9: -0.894427 -0.447214 0.000000
- 10: 0.333333 0.666667 -0.666667
- 11: 0.816497 -0.408248 -0.408248
- 12: 0.948683 0.316228 0.000000
- 13: 0.447214 -0.894427 0.000000
-
-
- FACES 18
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 1 0x0000 4 2 1 0.0000 3 0, 0 1, 1 3, 2
- 1: 1 0x0000 4 2 1 0.0000 3 10, 4 7, 5 3, 6
- 2: 1 0x0000 4 2 1 0.0000 3 5, 0 4, 1 6, 2
- 3: 1 0x0000 4 2 1 0.0000 3 4, 8 0, 9 2, 10
- 4: 1 0x0000 4 2 1 0.0000 3 4, 12 5, 13 1, 14
- 5: 1 0x0000 4 2 1 0.0000 3 10, 16 11, 17 8, 18
- 6: 1 0x0000 4 2 1 0.0000 3 7, 20 8, 21 9, 22
- 7: 1 0x0000 4 2 1 0.0000 3 8, 23 11, 24 13, 25
- 8: 1 0x0000 4 2 1 0.0000 3 11, 20 10, 21 12, 22
- 9: 1 0x0000 4 2 1 0.0000 3 0, 0 3, 2 2, 3
- 10: 1 0x0000 4 2 1 0.0000 3 10, 4 3, 6 12, 7
- 11: 1 0x0000 4 2 1 0.0000 3 5, 0 6, 2 12, 3
- 12: 1 0x0000 4 2 1 0.0000 3 4, 8 2, 10 6, 11
- 13: 1 0x0000 4 2 1 0.0000 3 4, 12 1, 14 0, 15
- 14: 1 0x0000 4 2 1 0.0000 3 10, 16 8, 18 7, 19
- 15: 1 0x0000 4 2 1 0.0000 3 7, 20 9, 22 3, 2
- 16: 1 0x0000 4 2 1 0.0000 3 8, 23 13, 25 9, 26
- 17: 1 0x0000 4 2 1 0.0000 3 11, 20 12, 22 13, 2
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -1.000000 0.000000 0.000000
- 1: 0.000000 1.000000 0.000000
- 2: 1.000000 0.000000 0.000000
- 3: 0.000000 1.000000 0.000000
- 4: 0.000000 0.000000 -1.000000
- 5: 0.000000 0.000000 -1.000000
- 6: -1.000000 0.000000 0.000000
- 7: 0.000000 -1.000000 0.000000
- 8: 1.000000 0.000000 0.000000
- 9: -1.000000 0.000000 0.000000
- 10: 0.000000 1.000000 0.000000
- 11: 1.000000 0.000000 0.000000
- 12: 0.000000 1.000000 0.000000
- 13: 0.000000 0.000000 -1.000000
- 14: 0.000000 0.000000 -1.000000
- 15: -1.000000 0.000000 0.000000
- 16: 0.000000 -1.000000 0.000000
- 17: 1.000000 0.000000 0.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 bmerge1
-