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-
- ΓòÉΓòÉΓòÉ 1. Introduction and Rules ΓòÉΓòÉΓòÉ
-
- Matrix is a strategy tile game. Select one of the following for more
- information:
-
- o How to play Matrix
- o Scoring
- o Tiles
- o Menus
- o Keyboard
- o Mouse
-
- o Registration
- o Order Form (BMT Micro)
- o Order Form (CodeSmith)
- o Technical Support and Updates
-
- Press ctrl-c for Table of Contents.
-
- MATRIX Copyright (c), CodeSmith Software, 1995, 1996.
- All Rights Reserved.
-
-
- ΓòÉΓòÉΓòÉ 1.1. How to Play Matrix ΓòÉΓòÉΓòÉ
-
- Matrix is a two player game consisting of 48 coloured tiles. A tile consists of
- 3 sections, each section being 1 of 4 colours. Each player takes a turn placing
- one of their 3 tiles on the board. Points are awarded for creating rows,
- columns and diagonals of the same colour. After the last tile is played, the
- player with the highest score wins the game.
-
- Valid moves are as follows (game beeps if invalid move is played):
-
- 1. The first tile played can be placed anywhere on the board.
- 2. All remaining tiles played must touch one another. Tiles cannot overlap.
- 3. Tiles that have more than one colour must have all 3 sections of the tile
- adjacent to 3 other sections on the board, and the 3 sections touching must
- all be on the same edge of the new tile (the long edge).
- 4. Tiles that have only one colour (eg. all red) have more flexibility. They
- can be placed so that only a corner is adjacent to another tile or 1, 2 or
- 3 sections are adjacent (whichever gives the player a better score).
- 5. A tile played does not have to score any points.
- For examples of valid moves, scroll down to the end of this page.
-
- The game ends when there are no tiles left to play. See also:
-
- o Scoring
- o Tiles
- o Keyboard
- o Mouse
-
- Here is a sample startup game, showing valid moves. After the first move, there
- only two possible moves (assuming a mixed colour tile is used). Either below
- or above
-
- The third move can also only be played above or below. In this example, it is
- placed above.
-
- At this point, the fourth move can be played in one of four places:
-
- If the fourth move was placed at the bottom, then the next move can be placed
- in any of the following places, as long as it covers 3 of the black circles:
-
-
- ΓòÉΓòÉΓòÉ 1.2. Scoring Help ΓòÉΓòÉΓòÉ
-
- Points are scored by adding adjacent sections of tiles that have the same
- colour, where at least one section is on the last tile you played. There must
- be at least 3 or more of the same coloured sections in a row, column or
- diagonal. Rows and columns are worth one point for each section. Diagonals are
- worth two points for each section.
-
- You may complete lines for all three coloured sections on the current tile
- played. These lines may be any combination of rows, columns and diagonals.
-
- In the following example, the solid blue tile has been placed vertically on the
- extreme right. The blue tile joins two diagonals, the top one scoring 6 points,
- the bottom one scoring 8 points. The tile also joins a horizontal row for 3
- points, and the tile itself counts for 3 points in the vertical direction.
- Total score for the tile is 6+8+3+3=20.
-
- A tile played does not have to score any points. Sometimes it is to your
- advantage to play a tile that scores zero, since it may help in obtaining a
- higher score in your next move.
-
-
- ΓòÉΓòÉΓòÉ 1.3. Tiles Help ΓòÉΓòÉΓòÉ
-
- There are 48 tiles, each having three coloured shapes. There are four colours
- in all, with the default being blue, red, yellow and cyan (light blue).
-
- None of the tiles have the same layout as any other, with the exception of
- those that have only one colour. There are three each of the single colour
- tiles (for a total of twelve).
-
-
- ΓòÉΓòÉΓòÉ 2. Menus ΓòÉΓòÉΓòÉ
-
- Select one of the following main menu options:
-
- o Game
- o Move
- o Players
- o Options
-
-
- ΓòÉΓòÉΓòÉ 2.1. Game Menu ΓòÉΓòÉΓòÉ
-
- Select the Game option to start a new game, save/load a game, or exit.
-
- o New Game
- o Restart current game
- o Save Game
- o Load Game
-
-
- ΓòÉΓòÉΓòÉ 2.1.1. New Game ΓòÉΓòÉΓòÉ
-
- Select the New Game option to begin a new game. If a game is in progress, it is
- wiped out. The tiles are shuffled and each player gets a new starting hand.
-
-
- ΓòÉΓòÉΓòÉ 2.1.2. Restart ΓòÉΓòÉΓòÉ
-
- Select the Restart menu option to restart the current game without shuffling
- the tiles.
-
-
- ΓòÉΓòÉΓòÉ 2.1.3. Save Game ΓòÉΓòÉΓòÉ
-
- Select the Save Game menu option to save the current game in progress. This
- allows you to continue playing (or replay) it at a later time. You will be
- prompted for a file name to save the game in. The default extension of ".GAM"
- is recommended.
-
- The following options are saved:
-
- o All played tiles.
- o The tiles in both players' hands.
- o The order that the tiles are removed from the pile.
- o The current score.
-
- Options under the Options menu are not saved with a game.
-
- See also: Load game, Save options, Save window position.
-
-
- ΓòÉΓòÉΓòÉ 2.1.4. Load Game ΓòÉΓòÉΓòÉ
-
- Select the Load Game menu option to load a previously saved game.
-
- You can also load a game on startup by passing the file name of the game:
-
- MATRIX saved.gam
-
- You can also drag a saved game onto the Matrix object to load it.
-
-
- ΓòÉΓòÉΓòÉ 2.2. Move Menu ΓòÉΓòÉΓòÉ
-
- Select the Move option to modify the current game play.
-
- o Undo last move
- o Redo last undo
- o Hint for your move
-
-
- ΓòÉΓòÉΓòÉ 2.2.1. Undo ΓòÉΓòÉΓòÉ
-
- Select the Undo menu option to take back the last move played. You can undo all
- the way to the start of the game. Use the Redo option to replay an Undo.
-
- Warning: If you execute an undo without a matching redo, your score will not be
- recorded in the Hall of Fame. In other words, if you undo to improve your
- current score - you're cheating!
-
-
- ΓòÉΓòÉΓòÉ 2.2.2. Redo ΓòÉΓòÉΓòÉ
-
- Select the Redo menu option to replay the last undo. It's recommended that you
- redo every undo if you want your score in the Hall of Fame.
-
-
- ΓòÉΓòÉΓòÉ 2.2.3. Hint ΓòÉΓòÉΓòÉ
-
- Select the Hint menu option to get a hint of a move to play. A hint is
- indicated by a shadow piece on the board, and the player's selection arrow
- points to the tile to play (this arrow turns a different colour when it is
- hinting at a tile to play). If you play the hint, you may need to rotate the
- tile to get the best score.
-
- Since hints give the player an advantage, it's best not to use them if you want
- your name at the top in the Hall of Fame.
-
-
- ΓòÉΓòÉΓòÉ 2.3. Player Menu ΓòÉΓòÉΓòÉ
-
- Select the Player option to edit the players or view the high scores.
-
- o Edit players
- o Game - Hall of Fame
- o Game - Hall of Shame
- o Move - Hall of Fame
-
-
- ΓòÉΓòÉΓòÉ 2.3.1. Edit Players ΓòÉΓòÉΓòÉ
-
- Select the Edit menu option to edit the player options. Player options are
- automatically saved when you exit Matrix.
-
- See Players dialog.
-
-
- ΓòÉΓòÉΓòÉ 2.3.2. Hall of Fame and Shame ΓòÉΓòÉΓòÉ
-
- Select the Hall of Fame/Shame menu options to view the highest/lowest scores
- for a game or a move.
-
- Scores are sorted in the Halls first by the Hints column, then by the Score
- column. Since hints give the player an advantage, it's best not to use them if
- you want your name at the top in the Hall of Fame.
-
- Press the Clear button to erase the scores. Press the Restore button to undo
- the Clear action. Press OK to exit - if the Clear button has been pressed then
- the cleared table is updated to file at this point. Restore is not available
- after pressing 'OK' or 'Game/Move' or 'Fame/Shame'.
-
- At the end of a game, if any player's score has been added to either Hall, the
- Hall will automatically display. Only the winner of a game is recorded in the
- Hall of Fame. Only the loser of a game is recorded in the Hall of Shame.
- Computer player top scores are recorded by default, but you can disable this in
- the options section.
-
-
- ΓòÉΓòÉΓòÉ 2.4. Options Menu ΓòÉΓòÉΓòÉ
-
- Select the Options option to edit various game settings.
-
- o Sound
- o Show buttons
- o Mouse snap
- o Auto-center board
- o Hide opponents tiles
- o Highlight current tile
- o Allow computers score in Halls
- o Board options
- o Tile options
- o Auto save all options
- o Save window position
- o Save options
-
-
- ΓòÉΓòÉΓòÉ 2.4.1. Sound ΓòÉΓòÉΓòÉ
-
- Select the Sound menu option to toggle game sounds on or off.
-
-
- ΓòÉΓòÉΓòÉ 2.4.2. Show Buttons ΓòÉΓòÉΓòÉ
-
- Select the Show buttons menu option to toggle the display of the button group
- that appears in the bottom right corner of the board.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 2.4.3. Mouse Snap ΓòÉΓòÉΓòÉ
-
- Select the Mouse snap menu option to toggle the action of the mouse cursor. If
- snap is enabled, then the mouse pointer will move to the next player's hand
- after the other player has moved. When a game is finished, the mouse will snap
- to the New Game button, if the Show buttons option is enabled.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 2.4.4. Auto-center Board ΓòÉΓòÉΓòÉ
-
- Select the Auto-center board menu option to toggle the action of automatically
- moving the tiles to the center of the board when the last played tile is played
- near the board's border.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 2.4.5. Hide Opponents Tiles ΓòÉΓòÉΓòÉ
-
- Select the Hide opponents tiles menu option to toggle the display of the
- opponent's tiles to be played.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 2.4.6. Highlight Current Tile ΓòÉΓòÉΓòÉ
-
- Select this option to have the current tile in play or the last tile played
- highlighted. This allows you to visually see where the last move was played.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 2.4.7. Allow Computers Score in Halls ΓòÉΓòÉΓòÉ
-
- Select this option to allow a computer's high score to be eligible for the Hall
- of Fame/Shame (for both Game and Move). If disabled, only human scores will be
- entered in the Halls.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 2.4.8. Board Options ΓòÉΓòÉΓòÉ
-
- Select the Board menu option to edit the various board options.
-
- See Board dialog.
-
-
- ΓòÉΓòÉΓòÉ 2.4.9. Tile Options ΓòÉΓòÉΓòÉ
-
- Select the Tiles menu option to edit the various tile options.
-
-
- ΓòÉΓòÉΓòÉ 2.4.10. Auto Save All Options ΓòÉΓòÉΓòÉ
-
- If selected, any options changed (including a new window size/position) will
- automatically be saved when the user exits the game. If this is enabled, the
- user does not have to manually select Save options or Save window position.
- Note that the current game in progress is NOT saved - you must use Save game to
- save a game.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 2.4.11. Save Window Position ΓòÉΓòÉΓòÉ
-
- Select the Save window position menu option to save the current location and
- size of the main game window. The information is saved in the file matrix.ini,
- located in the games home directory. When Matrix loads, it checks to see if a
- window size and position has been saved, and, if found, adjusts its size and
- position. If a position is not saved, the operating system will determine the
- location and size of the window.
-
- See also: Save options. Save game.
-
-
- ΓòÉΓòÉΓòÉ 2.4.12. Save Options ΓòÉΓòÉΓòÉ
-
- Select the Save options menu option to save the current settings in the file
- matrix.ini, located in the games home directory.
-
- The following options are saved:
-
- o All options under the Options menu.
- o All board options.
- o All tile options.
-
- See also: Save window position. Save game.
-
-
- ΓòÉΓòÉΓòÉ 3. Dialogs ΓòÉΓòÉΓòÉ
-
- Select one of the following dialogs:
-
- o Player options
- o Board options
- o Tile options
-
-
- ΓòÉΓòÉΓòÉ 3.1. Players Dialog ΓòÉΓòÉΓòÉ
-
- The player dialog is divided into 3 sections. The Player 1/2 section in the top
- half allows changes to each player. The Status Window section controls the
- appearance of the window displayed just below the players' windows. The Preview
- section displays changes as you make them. The preview window is a tiny view of
- the main playing window - it shows only the major features that are affected by
- changing the configuration options.
-
- Press Ok when the changes are completed. Changes are saved automatically when
- you exit the game. Press Cancel to abort any changes you have made and return
- to the game. Press Defaults to set all fields to the default values.
-
- For more information on specific field settings:
-
- o Player's name
- o Main colour
- o Edge colour
- o Computer opponent
- o Level of computer opponent
- o Animation of tile
- o Delay of tile move
- o Display status window
- o Text colour
-
-
- ΓòÉΓòÉΓòÉ 3.1.1. Player's Name ΓòÉΓòÉΓòÉ
-
- Enter the name to use for this player. This name will be used in the Hall of
- Fame/Shame and in the player's window.
-
-
- ΓòÉΓòÉΓòÉ 3.1.2. Main, Edge and Text Colour ΓòÉΓòÉΓòÉ
-
- You can adjust the colours used by choosing a colour for the main section of
- the player's window and the edge section of the window.
-
- The text colour is used for text displayed in the players and status windows.
-
- The defaults are Blue and Dark Blue for player 1, Magenta and Dark Magenta for
- player 2, and Dark Cyan and Dark Gray for the status window. White is the
- default for the text colour.
-
-
- ΓòÉΓòÉΓòÉ 3.1.3. Computer Opponent ΓòÉΓòÉΓòÉ
-
- If selected, this player is controlled by the computer. Select this option if
- there are no other humans in the room who want to play. To control the playing
- level ability, select one of the level buttons on the right side.
-
- The default is enabled for Player 2.
-
-
- ΓòÉΓòÉΓòÉ 3.1.4. Level of Computer Opponent ΓòÉΓòÉΓòÉ
-
- Select one of the levels to play against - either a smarter or dumber opponent.
- The lowest level (beginner) is Moron, the highest level is Ace.
-
- The default is Moron.
-
-
- ΓòÉΓòÉΓòÉ 3.1.5. Animation of Tile ΓòÉΓòÉΓòÉ
-
- If selected, the tile from the computer's hand will float from the player's
- window to its final destination. The length of time for an animated moved is
- controlled by the delay setting.
-
- The default is enabled. To speed up the play, disable this option.
-
-
- ΓòÉΓòÉΓòÉ 3.1.6. Delay of Tile Move ΓòÉΓòÉΓòÉ
-
- Adjust this setting from 0 to 2 seconds, in 1/20th second increments. This
- delay will do one of two things. If animation is enabled, then this delay is
- the time between tile updates on the screen as the tile floats to its
- destination. If animation is disabled, this is the time between your last move
- and the time when the computer player will place its tile.
-
- The default is 1/20th of a second, which assumes animation is enabled. To speed
- up the play, set the delay to 0 seconds.
-
-
- ΓòÉΓòÉΓòÉ 3.1.7. Display Status Window ΓòÉΓòÉΓòÉ
-
- Select this option to display the status window during the game. The status
- window is displayed between the players' windows and the buttons on the right
- side of the screen.
-
- The status window shows the number of tiles left to play and the highest score
- for a single move in the current game.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 3.2. Board Dialog ΓòÉΓòÉΓòÉ
-
- The board dialog is divided into 3 sections. The Background section allows
- changes to the board's background colours or bitmap. The current size of the
- board and bitmap (if any) is displayed in pixels. The Board section allows
- changes to the size of the board. The Preview section displays changes as you
- make them. The preview window is a tiny view of the main playing window - it
- shows only the major features that are affected by changing the configuration
- options.
-
- Press Ok when the changes are completed. To permanently save the changes,
- select Save options. Press Cancel to abort any changes you have made and return
- to the game. Press Defaults to set all fields to the default values.
-
- For more information on specific field settings:
-
- o Background colour button
- o Bitmap button
- o Main colour
- o Edge colour
- o Filler colour
- o Bitmap file name
- o Stretch/Tile bitmap
- o Fill entire window
- o Board size
- o Display grid
-
-
- ΓòÉΓòÉΓòÉ 3.2.1. Background Colour or Bitmap Button ΓòÉΓòÉΓòÉ
-
- Select the Colour radio button to use a solid background colour for the playing
- board. Select Bitmap to use a bitmap for the board background. For better
- performance, select Bitmap (with Tiled option).
-
- If bitmap is selected, you must type in a valid file name for a bitmap file to
- use. See Bitmap file.
-
- The default is Colour.
-
-
- ΓòÉΓòÉΓòÉ 3.2.2. Main, Edge and Filler Colour ΓòÉΓòÉΓòÉ
-
- If the Colour radio button is selected, you can adjust the colours used by
- choosing a colour for the main section of the board and the edge section of the
- board.
-
- The filler colour is used in areas where the board or bitmap do not cover.
-
- The defaults are:
-
- Main - dark grey
- Edge - pale grey
- Filler - pale grey
-
-
- ΓòÉΓòÉΓòÉ 3.2.3. Bitmap File ΓòÉΓòÉΓòÉ
-
- If the Bitmap radio button is selected, you must enter a filename of any OS/2
- bitmap that is to be used as the background of the playing surface. To verify
- the bitmap format is supported, press the tab key after typing in the file name
- - the Bitmap size field should display a height and width value. If this field
- is blank, then the bitmap is not supported.
-
- You can use the Find button to search for bitmap files. You can try using
- bitmaps supplied with OS/2 in the \OS2\BITMAP directory (try BLUES.BMP or
- WMARBLE.BMP).
-
-
- ΓòÉΓòÉΓòÉ 3.2.4. Stretch or Tile Bitmap ΓòÉΓòÉΓòÉ
-
- Select Stretch to stretch the bitmap to fill the entire board area. This option
- may affect performance on slower systems.
-
- Select Tile to use the bitmap in its current size - multiple copies of it will
- be loaded to fill the board.
-
- The default is Tile.
-
-
- ΓòÉΓòÉΓòÉ 3.2.5. Fill Entire Window ΓòÉΓòÉΓòÉ
-
- If this option is enabled, the bitmap will fill the entire game window - the
- filler colour is not used.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 3.2.6. Size of Board ΓòÉΓòÉΓòÉ
-
- Three board sizes allow you to select the number of squares on the board.
- Smaller board sizes result in larger playing tiles. Note that when you change a
- board size, the current game in progress is lost.
-
- Small gives a 17x17 playing grid. (640x480 default)
-
- Medium gives a 23x23 playing grid. (800x600 default)
-
- Large gives a 29x29 playing grid. (1024x768 default)
-
-
- ΓòÉΓòÉΓòÉ 3.2.7. Display Grid ΓòÉΓòÉΓòÉ
-
- If selected, the playing grid is displayed on top of the board.
-
- The default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 3.3. Tile Options Dialog ΓòÉΓòÉΓòÉ
-
- The tile options dialog is divided into 3 sections. The Select Tile section in
- the top left allows you to select 1 of 4 tiles to edit. The
- Shape/Pattern/Colour section allows you to make changes to the current tile
- selected. The Preview section displays changes as you make them.
-
- Press Ok when the changes are completed. To permanently save changes when you
- exit the game, select Save options. Press Cancel to abort any changes you have
- made and return to the game. Press Defaults to set all fields to the default
- values.
-
- For more information on specific field settings:
-
- o Tiles 1-4 or Background
- o Shape/Pattern/Colour
- o Stretch shape to tile edge
-
-
- ΓòÉΓòÉΓòÉ 3.3.1. Tiles 1-4 or Background ΓòÉΓòÉΓòÉ
-
- Select one of the tiles to work on. Select background to work on the colour and
- pattern used for parts of the tile that are not covered by the shape. Selecting
- background only makes sense if the Stretch shape to tile edge is not checked.
-
-
- ΓòÉΓòÉΓòÉ 3.3.2. Shape/Pattern/Colour ΓòÉΓòÉΓòÉ
-
- Select one of these options to change the appearance of the tile. The edge
- colour is only enabled for the 3D shape.
-
-
- ΓòÉΓòÉΓòÉ 3.3.3. Stretch Shape to Tile Edge ΓòÉΓòÉΓòÉ
-
- Select this option to stretch the tile shape (3D, square, etc) to the edge of
- the tile.
-
- Default is enabled.
-
-
- ΓòÉΓòÉΓòÉ 4. Registration ΓòÉΓòÉΓòÉ
-
- Matrix is shareware. You may use it for a 45 day trial period, after which you
- must purchase it. Buying the product will provide you with a registration
- number that will:
-
- o Remove all dialogs referring to registration. The registration number will
- be valid for all future minor releases (usually bug fixes).
- o Allow you to upgrade to future major releases at a reduced cost.
- o Provide you with technical support via email or regular mail.
-
- The cost of Matrix is 15 Canadian dollars or 12 US dollars. Orders can be
- placed with BMT Micro or with CodeSmith. BMT Micro accepts US dollar purchases
- by Visa, Mastercard, Discover, American Express, Diner's Club, money order,
- cashiers checks, personal checks, and DM or British currency via registered
- mail. CodeSmith accepts money order, check or cash, in US or Canadian funds.
- Make checks payable to BMT Micro if ordering from BMT Micro, or payable to
- CodeSmith Software if ordering from CodeSmith. For bulk or site licenses (over
- 9 copies), or Team OS/2 discounts, please contact CodeSmith directly for
- orders. If you order from BMT Micro, that name will appear on any credit card
- billing slips.
-
- Click here for BMT Micro Order Form
-
- Click here for CodeSmith Order Form
-
- Refer to the order forms for address and phone info. Please include an email
- address, if possible, with your order. This will allow you to receive your
- registration number as quickly as possible.
-
- For CodeSmith's email and mailing address, click here.
-
-
- ΓòÉΓòÉΓòÉ 4.1. Matrix Order Form for BMT Micro (1.2) ΓòÉΓòÉΓòÉ
-
- Name: ____________________________________________________________
-
- Company: ____________________________________________________________
-
- Address: ____________________________________________________________
-
- ____________________________________________________________
-
- City: _______________________ State/Province: __________________
-
- Country: ____________________________ Postal Code: __________________
-
- Phone: ____________________________________________________________
-
- Fax: ____________________________________________________________
-
- Email: ____________________________________________________________
-
- Product Price Quantity Total
- -------- ------- ---------- -------
-
- _Matrix for OS/2________________ _$12.00__ x ________ = $____.___
-
- North Carolina residents, please add 6% sales tax: +$____.___
-
- Shipping (check one):
- ___ Email (subject to credit card verification) Free
- ___ Fax (USA / Canada) Free
- ___ Fax (Non-North America) $___2.00_
- ___ 1st Class mail............................. Free
- ___ Airborne (Next day most places, USA Only).. +$___7.00_
- ___ Federal Express (USA Only)................. +$__13.00_
- ___ Federal Express (Canada/Mexico)............ +$__30.00_
- ___ Federal Express (Europe/Japan)............. +$__30.00_
- ___ USPS Express (Outside USA)................. +$__20.00_
-
- Total: $____.___
- For credit card payment only:
-
- Circle one: VISA / Mastercard / Discover / AMEX / Diner's Club
-
- Credit card number: _____________________________________________
-
- Expiration date: ___/___
-
- Authorization signature: _____________________________________________
-
- ------------------------------------------------------------------------
- Mail Orders (make checks payable to BMT Micro):
- BMT Micro
- PO Box 15016
- Wilmington, NC 28408
- U.S.A.
-
- Voice Orders: 8:00am - 7:00pm EST (-5 GMT)
- (800) 414-4268 (Orders only)
- (910) 791-7052 (Orders / Order Inquires)
-
- Fax Orders:
- (910) 350-2937 24 hours, 7 days a week
-
- Online Orders via BBS: (910) 350-8061 10 lines, all 14.4K
- (910) 799-0923 28.8k v.FC
- via Compuserve: 74031,307
- via Internet: orders@bmt.wilmington.net
- via AOL: bmtmicro
-
-
- ΓòÉΓòÉΓòÉ 4.2. Matrix Order Form for CodeSmith Software (1.2) ΓòÉΓòÉΓòÉ
-
- Name _________________________________________________________________
-
- Address _________________________________________________________________
-
- _________________________________________________________________
-
- _________________________________________________________________
-
- Phone _______________________________ Fax _____________________________
-
- Email (please print clearly) ____________________________________________
-
- Ship registration code to (check one) ____Email ____Regular mail
-
- Need Matrix on 3.5" diskette? ____No, already have a copy ____Yes
-
- Where did you find Matrix _______________________________________________
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- __________ Matrix registration fee $15 Cdn or $12 US x _________ copies
-
- __________ 7% PST ($1.05 per copy, British Columbia residents only)
-
- __________ Total enclosed
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Mail registration fee (check or money order drawn on Canadian or US bank,
- payable to CodeSmith Software) and this form to:
-
- Registration, CodeSmith Software, Box 39167, 3695 W. 10th Ave.,
- Vancouver, BC, CANADA, V6R 1G0
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Comments or Suggestions:
-
-
- ΓòÉΓòÉΓòÉ 4.3. How to Register ΓòÉΓòÉΓòÉ
-
- To register this product, you must first obtain a registration number. For info
- on this, click here for obtaining a number.
-
- Once you have the registration number, load Matrix (if not already loaded) and
- select the 'Help' main menu option, then the 'Registration' menu option. A
- dialog window will appear. Enter your name in the first field, then enter the
- registration number EXACTLY as shown in the registration letter you received.
- Press 'OK' - the game is now registered.
-
-
- ΓòÉΓòÉΓòÉ 5. Technical Support ΓòÉΓòÉΓòÉ
-
- Technical support is provided for all registered users via email or regular
- mail. Please include your registration number in all correspondence.
-
- Mail address is:
-
- CodeSmith Software
- Box 39167, 3695 West 10th Ave.
- Vancouver, BC, CANADA, V6R 1G0
-
- Email address is:
-
- Via Internet, AOL, BIX
- mshill@axionet.com
- Via Compuserve
- TO:internet:mshill@axionet.com
- Via MCI
- EMS:INTERNET MBX:mshill@axionet.com
- Via GEnie
- mshill.axionet.com@inet#
- Via Delphi
- TO:internet"mshill@axionet.com"
-
- Latest versions of CodeSmith's products can be found on the internet at:
-
- BMT Micro (web)
- http://www.wilmington.net/bmtmicro
- BMT Micro (ftp)
- ftp:wilmington.net /bmtmicro
- Hobbes (ftp)
- hobbes.nmsu.edu
- Walnut Creek (ftp)
- ftp-os2.cdrom.com
-
- If you do not have internet access, try this Canadian BBS:
-
- Brad and Mike's OS/2 BBS: 604-540-9071
-
-
- ΓòÉΓòÉΓòÉ 6. Keys Help ΓòÉΓòÉΓòÉ
-
- Keys for Playing Game
-
- o Player's window keys:
-
- Cursor up/down
- Highlight tile to select.
- Enter/Space/Backtab
- Place selected tile on the board.
- Tab
- Selects player to start a game (if game hasn't started).
-
- o Board window keys:
-
- Pad 5
- Rotate tile 90 degrees.
- Cursor/Home/End/PgUp/PgDn Direction Keys
- Move tile 1 square in that direction.
- Shift or Ctrl or Alt + a Direction Key
- Move tile 3 or 6 or 9 squares in that direction.
- Enter/Space
- Place tile on the board at current location and end turn.
- Tab
- Move current tile back to players hand.
-
- Shortcut Keys
-
- Ctrl+H
- Hint for next move.
- Ctrl+G
- Toggle grid on board.
- Ctrl+M
- Toggle mouse snap.
- Ctrl+N
- New game.
- Ctrl+R
- Redo last undo.
- Ctrl+S
- Toggle sound.
- Ctrl+U
- Undo last move.
- F3/Alt+F4
- Exit game.
-
- See also Mouse help.
-
-
- ΓòÉΓòÉΓòÉ 7. Mouse Help ΓòÉΓòÉΓòÉ
-
- o Player's window:
-
- Button 1 click on tile
- Place selected tile on the board.
- Move mouse to other player's window
- Selects player to start a game (if game hasn't started).
-
- o Board window:
-
- Move mouse pointer
- Current selected tile is dragged with the mouse pointer.
- Button 2/3 click
- Rotate tile 90 degrees.
- Button 1 click over square
- Place tile on the board at current position and end turn.
- Button 1 click on player's other two tiles
- Move current tile back to player's hand and play new tile.
-
- See also Keys help.