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Action Ware 12: Heretic & Hexen
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actionware12.iso
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acware12
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hrtlvls
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boom3-2
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boom3-2.hhe
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Wrap
Text File
|
1995-05-05
|
23KB
|
1,762 lines
Patch File for HHE v1.0
# Note: Use the pound sign ('#') to start comment lines.
Heretic version = 10
Patch format = 1
Thing 12 (Morph Projectile)
Bits 1 = 329232
Bits 2 = 0
Thing 16 (Time Bomb, Active)
Hit points = 75
Death frame = 487
Mass = 150
Bits 1 = 262148
Bits 2 = 262147
Thing 18 (Gasbag)
Hit points = 100
Injury frame = 97
Pain sound = 11
Death frame = 487
Death sound = 12
Bits 1 = 1030
Thing 19 (Gasbag Fragment)
Initial frame = 99
Death frame = 99
Thing 21 (Water Droplet)
Death frame = 120
Bits 2 = 8193
Thing 25 (Sludge Droplet)
Bits 2 = 8193
Thing 27 (Skull Hang 70)
Hit points = 750
Death frame = 487
Death sound = 72
Bits 1 = 772
Thing 28 (Skull Hang 60)
Hit points = 200
Death frame = 487
Death sound = 72
Bits 1 = 772
Thing 29 (Skull Hang 45)
Hit points = 150
Death frame = 487
Death sound = 72
Bits 1 = 772
Thing 30 (Skull Hang 35)
Hit points = 75
Death frame = 487
Death sound = 72
Bits 1 = 772
Thing 31 (Chandelier)
Hit points = 100
Pain sound = 68
Death frame = 196
Death sound = 8
Bits 1 = 772
Thing 32 (Serpent Torch)
Hit points = 50
First moving frame = 154
Pain chance = 50
Pain sound = 68
Far attack frame = 918
Death frame = 255
Death sound = 72
Speed = 6
Missile damage = 5
Action sound = 69
Bits 1 = 6
Thing 33 (Small Pillar)
Initial frame = 321
Bits 1 = 1
Bits 2 = 524288
Thing 34 (Stalagmite, Small)
Hit points = 100
First moving frame = 158
Injury frame = 158
Pain sound = 11
Death frame = 487
Death sound = 8
Mass = 100000
Bits 1 = 6
Thing 35 (Stalagmite, Large)
Hit points = 100
First moving frame = 159
Injury frame = 159
Pain sound = 11
Death frame = 487
Death sound = 8
Mass = 100000
Bits 1 = 6
Thing 36 (Stalactite, Small)
Hit points = 100
First moving frame = 160
Injury frame = 160
Pain sound = 11
Death frame = 487
Death sound = 8
Mass = 100000
Bits 1 = 774
Thing 37 (Stalactite, Large)
Hit points = 100
First moving frame = 161
Injury frame = 161
Pain sound = 11
Death frame = 487
Death sound = 8
Mass = 100000
Bits 1 = 774
Thing 38 (Fire Brazier)
First moving frame = 162
Injury frame = 162
Pain sound = 68
Death frame = 255
Death sound = 72
Mass = 10000
Missile damage = 2
Action sound = 69
Bits 1 = 6
Bits 2 = 295495
Thing 39 (Barrel)
Hit points = 30
Death frame = 487
Death sound = 8
Bits 1 = 6
Bits 2 = 328203
Thing 40 (Brown Pillar)
Initial frame = 321
Width = 1048576
Height = 2228224
Bits 1 = 1
Bits 2 = 524288
Thing 46 (Key Statue, Green)
Bits 1 = 201326594
Thing 49 (Volcano)
Pain chance = 50
Pain sound = 68
Death frame = 487
Mass = 1000000000
Bits 1 = 6
Thing 50 (Volcano Ball)
Speed = 655360
Bits 2 = 65537
Thing 51 (Volcano Chunk)
Death frame = 487
Speed = 655360
Thing 52 (Tel. Spark Red 1)
Bits 1 = 262672
Bits 2 = 2
Thing 53 (Tel. Spark Blue 1)
Bits 1 = 528
Thing 54 (Tel. Spark Red 2)
Bits 1 = 328209
Bits 2 = 2
Thing 55 (Tel. Spark Blue 2)
Bits 1 = 66065
Thing 56 (Teleport Flash)
Alert sound = 138
Thing 61 (Gauntlet)
Bits 2 = 524288
Thing 62 (Gauntlet Puff PL1)
Bits 2 = 524288
Thing 64 (Dragon Claw)
Bits 2 = 524288
Thing 65 (Drag. Claw Puff)
Bits 2 = 0
Thing 66 (Drag. Claw Sparkle)
Initial frame = 487
Thing 67 (Drag. Claw Spike)
Bits 2 = 256
Thing 70 (Mace)
Bits 2 = 524288
Thing 71 (Mace Small Ball 1)
Death frame = 487
Speed = 2621440
Bits 2 = 12
Thing 72 (Mace Medium Ball)
Death frame = 487
Speed = 1310720
Bits 2 = 13
Thing 73 (Mace Small Ball 2)
Death frame = 487
Speed = 917504
Bits 2 = 13
Thing 74 (Mace Big Ball)
Initial frame = 194
Alert sound = 12
Death frame = 196
Death sound = 119
Speed = 1048576
Height = 524288
Missile damage = 2
Bits 2 = 4
Thing 75 (Hellstaff)
Bits 2 = 524288
Thing 76 (Staff Shot PL1)
Initial frame = 99
Death frame = 487
Bits 2 = 2
Thing 77 (Staff Shot PL2)
Initial frame = 99
Bits 2 = 0
Thing 78 (Staff Drip Green)
Initial frame = 202
Death frame = 487
Speed = 655360
Width = 524288
Height = 393216
Missile damage = 1
Bits 1 = 66576
Bits 2 = 65537
Thing 79 (Staff Drip Yellow)
Initial frame = 202
Death frame = 487
Speed = 655360
Width = 524288
Height = 393216
Missile damage = 1
Bits 1 = 66576
Bits 2 = 65537
Thing 80 (Staff Drip Red)
Initial frame = 202
Death frame = 487
Speed = 655360
Width = 524288
Height = 393216
Missile damage = 1
Bits 1 = 66576
Bits 2 = 65537
Thing 81 (Staff Drip Blue)
Initial frame = 202
Death frame = 487
Speed = 655360
Width = 524288
Height = 393216
Missile damage = 1
Bits 1 = 66576
Bits 2 = 65537
Thing 82 (Wand Shot PL1)
Death frame = 487
Bits 2 = 0
Thing 83 (Wand Shot PL2)
Death frame = 487
Bits 2 = 0
Thing 86 (Pheonix Rod)
Bits 2 = 524288
Thing 87 (Pheonix Shot)
Bits 2 = 8
Thing 88 (Phoenix Puff)
Initial frame = 255
Death frame = 255
Bits 2 = 0
Thing 89 (Phoenix Smoke)
Initial frame = 255
Bits 2 = 8192
Thing 90 (Phoenix Flame)
Initial frame = 99
Death frame = 487
Bits 2 = 65536
Thing 91 (Ethereal Crossbow)
Bits 2 = 524288
Thing 92 (Arrow Shot 1)
Death frame = 487
Bits 2 = 0
Thing 93 (Arrow Shot 2)
Initial frame = 99
Death frame = 196
Bits 2 = 0
Thing 94 (Arrow Fragment)
Initial frame = 99
Death frame = 487
Death sound = 8
Bits 2 = 10
Thing 95 (Arrow Hit)
Initial frame = 487
Thing 97 (Blood Drip 2)
Death frame = 487
Bits 2 = 8192
Thing 98 (Player)
Bits 2 = 267810
Thing 99 (Bloody Skull)
Death frame = 487
Bits 2 = 8197
Thing 100 (Chicken, Player)
Hit points = 500
First moving frame = 625
Attack sound = 85
Pain sound = 88
Death sound = 86
Speed = 20
Height = 3670016
Missile damage = 10
Action sound = 68
Bits 1 = 34081798
Bits 2 = 267808
Thing 101 (Chicken, Monster)
Hit points = 500
Alert sound = 68
Attack sound = 68
Pain sound = 74
Death sound = 72
Action sound = 68
Thing 102 (Chicken Feather)
Initial frame = 202
Alert sound = 138
Death frame = 422
Death sound = 126
Speed = 655360
Width = 524288
Height = 393216
Missile damage = 1
Bits 2 = 65539
Thing 103 (Mummy)
Far attack frame = 918
Thing 105 (Mummy Ghost)
Far attack frame = 918
Thing 107 (Rising Spirit)
Initial frame = 194
Alert sound = 11
Death frame = 196
Death sound = 8
Speed = 655360
Width = 524288
Height = 524288
Missile damage = 2
Bits 1 = 66576
Bits 2 = 65537
Thing 108 (Flaming Skull)
Initial frame = 99
Death frame = 487
Speed = 917504
Bits 2 = 0
Thing 109 (Weredragon)
Hit points = 500
Speed = 26
Bits 2 = 4640
Thing 110 (Weredragon Shot 1)
Death frame = 255
Speed = 1048576
Bits 2 = 2
Thing 111 (Weredragon Shot 2)
Initial frame = 255
Death frame = 255
Speed = 917504
Bits 2 = 0
Thing 112 (Weredragon Shot 3)
Initial frame = 255
Death frame = 255
Speed = 786432
Bits 2 = 0
Thing 113 (Weredragon Shot 4)
Initial frame = 255
Death frame = 255
Speed = 1179648
Bits 2 = 0
Thing 114 (Ophidian)
Hit points = 750
Speed = 12
Bits 2 = 4640
Thing 115 (Ophidian Ice Ball)
Initial frame = 814
Alert sound = 68
Death frame = 817
Death sound = 72
Speed = 1179648
Mass = 3000
Missile damage = 5
Bits 2 = 2
Thing 116 (Ophidian Fire Ball)
Initial frame = 99
Alert sound = 10
Death frame = 487
Death sound = 11
Bits 2 = 0
Thing 117 (Lich, Iron)
Hit points = 1100
Speed = 12
Missile damage = 4
Bits 2 = 4608
Thing 118 (Lich Ice Crystal)
Speed = 589824
Bits 1 = 66576
Bits 2 = 8
Thing 119 (Lich Ice Shard)
Alert sound = 68
Death frame = 255
Death sound = 55
Speed = 1048576
Bits 2 = 0
Thing 120 (Lich Fire)
Death frame = 487
Bits 2 = 2
Thing 121 (Lich Tornado)
Bits 2 = 0
Thing 122 (Clink)
Speed = 24
Missile damage = 1
Bits 2 = 4640
Thing 123 (Wizard)
Speed = 18
Bits 1 = 4473348
Thing 124 (Wizard Shot 1)
Death frame = 487
Death sound = 8
Bits 1 = 329232
Bits 2 = 0
Thing 125 (Gargoyle)
Far attack frame = 924
Bits 2 = 4672
Thing 126 (Garg. Leader)
Speed = 14
Mass = 45
Bits 1 = 4473348
Bits 2 = 4672
Thing 127 (Garg. Glob 1)
Initial frame = 487
Thing 128 (Garg. Glob 2)
Initial frame = 487
Thing 129 (Garg. Fireball)
Alert sound = 10
Death frame = 951
Death sound = 11
Bits 2 = 10
Thing 130 (Knight)
Hit points = 750
Speed = 6
Mass = 300
Bits 1 = 205520902
Bits 2 = 4640
Thing 131 (Knight Ghost)
Hit points = 750
Speed = 8
Mass = 300
Bits 1 = 71565316
Thing 132 (Knight Green Axe)
Alert sound = 68
Speed = 262144
Bits 1 = 201393680
Bits 2 = 10
Thing 133 (Knight Red Axe)
Alert sound = 42
Death frame = 487
Speed = 786432
Bits 1 = 134284816
Bits 2 = 8
Thing 134 (D'Sparil Beast)
Bits 1 = 4456452
Thing 135 (D'Sp. Beast Fire)
Initial frame = 99
Death frame = 196
Bits 2 = 65536
Thing 136 (D'Sparil)
Bits 2 = 37408
Thing 137 (D'Sparil Attack)
Death sound = 8
Bits 2 = 0
Thing 138 (D'Sp. Attack Part.)
Initial frame = 487
Bits 2 = 8192
Thing 139 (D'Sp. Summon Ring)
Death frame = 487
Bits 2 = 0
Thing 141 (Maulotaur)
Speed = 20
Bits 2 = 37408
Thing 142 (Maulotaur Fireball)
Initial frame = 99
Death frame = 487
Bits 2 = 65536
Thing 143 (Maul. Explosion)
Bits 2 = 65536
Thing 144 (Maul. Ground Attk)
Bits 2 = 65536
Thing 145 (Green Key)
Bits 1 = 234881025
Thing 148 (Wand Crystal)
Initial frame = 2
Hit points = 1000
Bits 2 = 524288
Thing 149 (Wand Crystal Geode)
Initial frame = 2
Hit points = 100
Bits 2 = 524288
Thing 150 (Mace Balls, Small)
Initial frame = 2
Hit points = 100
Bits 2 = 524288
Thing 151 (Mace Balls, Large)
Initial frame = 114
Hit points = 1000
Bits 1 = 24
Thing 152 (Ethereal Arrows)
Initial frame = 1192
Hit points = 25
Death frame = 487
Death sound = 11
Bits 1 = 4
Thing 153 (Eth. Arrow Quiver)
Initial frame = 2
Hit points = 1000
Bits 2 = 524288
Thing 154 (Lesser Runes)
Initial frame = 1192
Hit points = 25
Death frame = 487
Death sound = 11
Bits 1 = 4
Thing 155 (Greater Runes)
Initial frame = 2
Hit points = 1000
Bits 2 = 524288
Thing 156 (Flame Orb)
Hit points = 25
Death frame = 487
Death sound = 11
Bits 1 = 4
Thing 157 (Inferno Orb)
Initial frame = 2
Hit points = 1000
Bits 2 = 524288
Thing 158 (Claw Orb)
Initial frame = 1192
Hit points = 25
Death frame = 487
Bits 1 = 4
Thing 159 (Energy Orb)
Initial frame = 2
Hit points = 1000
Bits 2 = 524288
Sound 110
Name = lobsht
Value = 20
Sound 111
Name = lobhit
Value = 20
Sound 112
Name = lobpow
Value = 20
Frame 68
Sprite number = 23
Sprite subnumber = 6
Frame 69
Sprite number = 23
Sprite subnumber = 7
Frame 70
Sprite number = 23
Sprite subnumber = 8
Frame 71
Sprite number = 23
Sprite subnumber = 9
Frame 72
Sprite number = 23
Sprite subnumber = 10
Frame 73
Sprite number = 23
Sprite subnumber = 32774
Duration = 0
Frame 74
Sprite number = 23
Sprite subnumber = 32775
Duration = 0
Frame 75
Sprite number = 23
Duration = 0
Frame 76
Sprite number = 23
Duration = 0
Next frame = 133
Frame 86
Next frame = 487
Frame 87
Sprite number = 79
Frame 88
Sprite number = 79
Frame 89
Sprite number = 79
Frame 90
Sprite number = 79
Frame 91
Sprite number = 79
Sprite subnumber = 32773
Frame 92
Sprite number = 79
Sprite subnumber = 32774
Next frame = 196
Frame 97
Sprite subnumber = 32768
Duration = 5
Frame 98
Sprite subnumber = 32769
Duration = 5
Frame 99
Sprite number = 97
Sprite subnumber = 32768
Frame 100
Sprite number = 97
Sprite subnumber = 32769
Frame 101
Sprite number = 97
Sprite subnumber = 32770
Next frame = 690
Frame 102
Sprite number = 97
Sprite subnumber = 32769
Duration = 5
Next frame = 100
Frame 114
Duration = 27
Frame 157
Sprite number = 81
Duration = 7
Next frame = 321
Frame 200
Duration = 1
Frame 201
Duration = 1
Next frame = 487
Frame 202
Sprite number = 48
Frame 203
Sprite number = 48
Frame 211
Sprite number = 23
Sprite subnumber = 6
Frame 213
Sprite number = 23
Sprite subnumber = 32774
Next frame = 213
Frame 214
Sprite number = 23
Sprite subnumber = 32775
Frame 215
Sprite number = 23
Sprite subnumber = 32776
Frame 216
Sprite number = 23
Sprite subnumber = 32777
Frame 217
Sprite number = 23
Sprite subnumber = 32778
Frame 218
Sprite number = 2
Sprite subnumber = 32768
Duration = 1
Frame 219
Sprite number = 2
Sprite subnumber = 32769
Frame 220
Sprite number = 2
Sprite subnumber = 32770
Frame 221
Sprite number = 2
Sprite subnumber = 32774
Frame 222
Sprite number = 2
Sprite subnumber = 32768
Duration = 1
Frame 239
Duration = 0
Frame 240
Sprite subnumber = 4
Duration = 1
Frame 241
Duration = 0
Frame 242
Duration = 0
Frame 243
Duration = 0
Frame 244
Duration = 0
Frame 245
Duration = 1
Frame 246
Duration = 0
Frame 247
Duration = 0
Frame 248
Duration = 1
Frame 249
Duration = 0
Frame 250
Duration = 0
Frame 260
Next frame = 487
Frame 261
Sprite number = 65
Duration = 3
Next frame = 262
Frame 262
Sprite number = 65
Sprite subnumber = 1
Duration = 3
Next frame = 263
Frame 263
Sprite number = 65
Sprite subnumber = 2
Duration = 3
Next frame = 264
Frame 264
Sprite number = 65
Sprite subnumber = 3
Duration = 3
Next frame = 265
Frame 265
Sprite number = 65
Sprite subnumber = 4
Duration = 3
Next frame = 262
Frame 269
Duration = 0
Frame 270
Duration = 1
Frame 271
Duration = 0
Frame 272
Duration = 0
Frame 273
Duration = 0
Frame 274
Duration = 0
Frame 275
Duration = 0
Frame 276
Duration = 0
Frame 277
Duration = 1
Frame 278
Duration = 0
Frame 279
Duration = 0
Frame 280
Duration = 0
Frame 281
Duration = 0
Frame 282
Duration = 1
Frame 283
Duration = 0
Frame 284
Duration = 1
Frame 285
Duration = 0
Frame 286
Duration = 0
Frame 287
Duration = 0
Frame 288
Duration = 0
Frame 292
Next frame = 487
Frame 296
Next frame = 255
Frame 300
Duration = 0
Frame 301
Duration = 0
Frame 302
Duration = 0
Frame 303
Duration = 1
Frame 304
Duration = 0
Frame 305
Duration = 0
Frame 306
Duration = 1
Frame 309
Duration = 1
Frame 310
Duration = 0
Frame 311
Duration = 0
Frame 317
Next frame = 255
Frame 321
Sprite number = 57
Sprite subnumber = 0
Duration = 8
Frame 322
Sprite number = 60
Sprite subnumber = 0
Duration = 6
Frame 323
Sprite number = 64
Sprite subnumber = 0
Duration = 2
Frame 324
Sprite number = 67
Sprite subnumber = 0
Frame 325
Sprite number = 76
Sprite subnumber = 0
Duration = 3
Next frame = 157
Frame 337
Duration = 50
Next frame = 338
Frame 341
Next frame = 255
Frame 346
Duration = 3
Frame 347
Duration = 3
Frame 350
Sprite subnumber = 5
Frame 360
Duration = 5
Frame 361
Duration = 2
Frame 362
Duration = 2
Frame 378
Duration = 2
Frame 379
Duration = 2
Frame 380
Duration = 0
Frame 381
Sprite subnumber = 1
Duration = 2
Frame 382
Duration = 1
Frame 383
Duration = 1
Frame 384
Duration = 1
Frame 385
Duration = 1
Frame 386
Duration = 1
Frame 387
Duration = 1
Frame 388
Duration = 1
Frame 389
Duration = 1
Frame 390
Duration = 1
Frame 391
Duration = 1
Frame 392
Duration = 1
Frame 421
Next frame = 487
Frame 422
Sprite number = 66
Sprite subnumber = 32768
Frame 423
Sprite number = 66
Sprite subnumber = 32769
Frame 424
Sprite number = 66
Sprite subnumber = 32768
Frame 425
Sprite number = 66
Sprite subnumber = 32769
Frame 426
Sprite number = 66
Sprite subnumber = 32771
Duration = 50
Next frame = 487
Frame 431
Next frame = 487
Frame 436
Next frame = 487
Frame 451
Duration = 0
Frame 452
Duration = 1
Frame 453
Duration = 0
Frame 454
Duration = 0
Frame 456
Sprite subnumber = 2
Duration = 1
Frame 457
Duration = 0
Frame 458
Duration = 0
Frame 476
Duration = 0
Frame 477
Sprite subnumber = 2
Duration = 2
Frame 478
Duration = 3
Frame 479
Duration = 3
Frame 480
Duration = 3
Frame 481
Duration = 2
Frame 482
Sprite subnumber = 3
Duration = 1
Frame 483
Duration = 3
Frame 484
Duration = 3
Frame 485
Duration = 2
Frame 500
Next frame = 0
Frame 501
Next frame = 0
Frame 520
Duration = 0
Frame 521
Duration = 0
Frame 522
Duration = 0
Frame 523
Duration = 0
Frame 524
Duration = 0
Frame 525
Duration = 0
Frame 526
Duration = 0
Frame 527
Duration = 0
Frame 528
Duration = 0
Frame 529
Duration = 0
Frame 530
Duration = 0
Frame 531
Duration = 0
Frame 532
Duration = 0
Frame 533
Duration = 0
Frame 534
Duration = 0
Frame 535
Duration = 0
Frame 536
Duration = 0
Frame 538
Duration = 0
Frame 539
Duration = 2
Frame 540
Duration = 2
Frame 541
Duration = 2
Frame 542
Duration = 2
Frame 543
Duration = 2
Frame 544
Duration = 2
Frame 545
Duration = 2
Frame 546
Duration = 2
Frame 547
Duration = 1
Frame 548
Duration = 2
Frame 549
Duration = 0
Frame 550
Duration = 2
Frame 551
Duration = 0
Frame 552
Duration = 2
Frame 553
Duration = 2
Frame 554
Duration = 2
Frame 568
Next frame = 487
Frame 571
Duration = 200
Next frame = 487
Frame 572
Duration = 250
Next frame = 487
Frame 590
Duration = 500
Next frame = 487
Frame 599
Duration = 250
Next frame = 487
Frame 625
Sprite number = 106
Duration = 2
Next frame = 626
Frame 626
Sprite number = 106
Sprite subnumber = 1
Frame 627
Sprite number = 106
Sprite subnumber = 2
Frame 628
Sprite number = 106
Sprite subnumber = 1
Frame 629
Sprite number = 106
Sprite subnumber = 0
Duration = 1
Next frame = 625
Frame 630
Sprite number = 106
Duration = 4
Frame 631
Sprite number = 106
Sprite subnumber = 16
Duration = 2
Frame 632
Sprite number = 106
Sprite subnumber = 17
Frame 648
Duration = 6
Next frame = 487
Frame 664
Duration = 4
Frame 665
Duration = 4
Frame 666
Duration = 3
Frame 682
Duration = 50
Next frame = 487
Frame 683
Sprite number = 2
Sprite subnumber = 0
Frame 684
Sprite number = 2
Sprite subnumber = 1
Frame 685
Sprite number = 2
Sprite subnumber = 2
Frame 686
Sprite number = 2
Sprite subnumber = 1
Frame 687
Sprite number = 2
Sprite subnumber = 0
Frame 688
Sprite number = 2
Sprite subnumber = 1
Frame 689
Sprite number = 2
Sprite subnumber = 2
Frame 690
Sprite number = 97
Frame 691
Sprite number = 97
Next frame = 99
Frame 692
Sprite number = 97
Frame 693
Sprite number = 97
Frame 718
Duration = 15
Next frame = 487
Frame 726
Duration = 100
Next frame = 487
Frame 737
Next frame = 255
Frame 745
Next frame = 255
Frame 753
Next frame = 255
Frame 758
Next frame = 255
Frame 765
Duration = 3
Frame 766
Duration = 3
Frame 767
Duration = 1
Frame 768
Duration = 1
Frame 769
Duration = 1
Frame 770
Duration = 3
Frame 771
Duration = 3
Frame 772
Duration = 3
Frame 773
Duration = 2
Frame 785
Duration = 5
Next frame = 487
Frame 813
Duration = 25
Next frame = 487
Frame 842
Duration = 5
Frame 843
Duration = 5
Frame 844
Duration = 5
Frame 848
Next frame = 196
Frame 855
Duration = 2
Frame 856
Duration = 1
Frame 857
Duration = 3
Frame 866
Duration = 150
Next frame = 487
Frame 877
Duration = 50
Frame 878
Duration = 1
Frame 879
Duration = 1
Frame 880
Duration = 1
Frame 881
Duration = 1
Frame 882
Duration = 1
Frame 883
Duration = 1
Frame 884
Duration = 1
Frame 885
Duration = 3
Next frame = 878
Frame 895
Duration = 100
Next frame = 487
Frame 902
Duration = 15
Next frame = 87
Frame 918
Sprite number = 89
Frame 919
Sprite number = 89
Frame 920
Sprite number = 89
Frame 921
Sprite number = 89
Sprite subnumber = 3
Frame 922
Sprite number = 89
Sprite subnumber = 3
Duration = 0
Frame 923
Sprite number = 89
Sprite subnumber = 3
Duration = 0
Next frame = 660
Frame 924
Duration = 2
Frame 925
Duration = 2
Frame 926
Duration = 2
Frame 939
Duration = 350
Next frame = 487
Frame 942
Duration = 50
Next frame = 487
Frame 943
Duration = 75
Frame 944
Duration = 50
Frame 945
Duration = 5
Next frame = 487
Frame 947
Duration = 25
Frame 948
Duration = 25
Next frame = 487
Frame 949
Sprite number = 66
Frame 950
Sprite number = 66
Next frame = 949
Frame 951
Sprite number = 66
Sprite subnumber = 32773
Duration = 5
Next frame = 952
Frame 952
Sprite number = 66
Sprite subnumber = 32774
Frame 953
Sprite number = 66
Sprite subnumber = 32775
Frame 954
Sprite number = 66
Sprite subnumber = 32776
Frame 955
Sprite number = 66
Sprite subnumber = 32777
Next frame = 487
Frame 962
Duration = 4
Frame 963
Duration = 1
Frame 964
Duration = 1
Frame 965
Duration = 4
Frame 976
Duration = 10
Next frame = 487
Frame 977
Duration = 1
Frame 978
Duration = 1
Frame 979
Duration = 1
Frame 982
Next frame = 487
Frame 983
Duration = 1
Frame 984
Duration = 1
Frame 987
Next frame = 487
Frame 1018
Duration = 100
Next frame = 487
Frame 1065
Duration = 200
Next frame = 487
Frame 1074
Next frame = 196
Frame 1125
Duration = 200
Next frame = 487
Frame 1135
Duration = 3
Frame 1136
Duration = 3
Frame 1137
Duration = 3
Frame 1138
Duration = 3
Frame 1139
Duration = 3
Next frame = 487
Frame 1192
Sprite number = 66
Duration = 2
Frame 1193
Sprite number = 66
Frame 1194
Sprite number = 66
Sprite subnumber = 0
Duration = 2
Ammo 0 (Cells)
Per ammo = 100
Ammo 1 (Arrows)
Max ammo = 100
Per ammo = 100
Ammo 2 (Crystals)
Per ammo = 200
Ammo 3 (Runes)
Max ammo = 999
Per ammo = 999
Ammo 4 (Flame Orbs)
Max ammo = 50
Per ammo = 20
Ammo 5 (Mace Balls)
Max ammo = 999
Per ammo = 999
Weapon 1 (Elvenwand)
Ammo type = 7
Weapon 2 (Crossbow)
Ammo type = 7
Weapon 3 (Dragon Claw)
Ammo type = 7
Weapon 4 (Hellstaff)
Ammo type = 7
Weapon 5 (Pheonix Rod)
Ammo type = 7
Weapon 6 (Firemace)
Ammo type = 7
Text 2748 12
D...
Text 2764 12
N...
Text 2780 12
R...
Text 7096 18
CITY OF THE DARNED
Text 7176 24
LOOK MOM, NO CHEST!
Text 7204 19
SLAYER OF GARGOYLES
Text 7244 27
PSYCHOS-R-US
Text 7272 27
YEAH RIGHT, THIS IS INSANE!
Text 9296 14
I'M WORTHLESS!
Text 9392 23
YES! YES! YES! YES!
Text 9416 15
BOOOOOOOOOOOOM!
Text 9720 10
FLAME MACE
Text 9732 17
BONFIRE PROJECTOR
Text 9752 11
HEAVY METAL
Text 9764 8
LAVA ROD
Text 9776 11
HEH HEH HEH
Text 9788 31
NUKEM' TURBO GAUNTLETS