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Tricks of the Windows Gam…ming Gurus (2nd Edition)
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d3ddemo.h
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1997-07-14
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/*==========================================================================
*
* Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
*
* File: d3ddemo.h
*
***************************************************************************/
#ifndef __D3DDEMO_H__
#define __D3DDEMO_H__
#include <ddraw.h>
#include <d3d.h>
#include "d3dapp.h"
#include "d3dmath.h"
#include "d3dsphr.h"
#include "d3dmacs.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* SetMouseCallback
* Called in an example to set a callback function for all WM messages
* dealing with the mouse. The handler should return whether or not
* it handled the message.
*/
BOOL SetMouseCallback(BOOL(*)(UINT, WPARAM, LPARAM));
/*
* SetKeyDownCallback
* Called in an example to set a callback function for keyboard
* messages. The handler should return whether or not it handled the
* message.
*/
BOOL SetKeyboardCallback(BOOL(*)(UINT, WPARAM, LPARAM));
/*
* These functions are found in the source for each example.
*/
/*
* RenderScene
* Clears the viewport and viewport Z-buffer and render the scene.
* The extent of rendering is returned in the rectangle.
*/
BOOL RenderScene(LPDIRECT3DDEVICE2 lpDev, LPDIRECT3DVIEWPORT2 lpView,
LPD3DRECT lpExtent);
/*
* InitScene
* Builds the model which will be rendered.
*/
BOOL InitScene(void);
/*
* InitView
* Builds execute buffer and all components needed to be added to viewport.
*/
BOOL InitView(LPDIRECTDRAW lpDD,
LPDIRECT3D2 lpD3D,
LPDIRECT3DDEVICE2 lpDev,
LPDIRECT3DVIEWPORT2 lpView,
int NumTextures,
LPD3DTEXTUREHANDLE TextureHandle);
/*
* Release all objects and free all memory allocated in InitScene
*/
void ReleaseScene(void);
/*
* Release all objects and free all memory allocated in InitView
*/
void ReleaseView(LPDIRECT3DVIEWPORT2 lpView);
typedef struct Defaultstag {
D3DAppRenderState rs;
BOOL bTexturesDisabled;
BOOL bResizingDisabled;
BOOL bClearsOn;
char Name[30];
} Defaults;
/*
* Allows each example to begin with different defaults
*/
void OverrideDefaults(Defaults* defaults);
#ifdef __cplusplus
};
#endif
#endif // __D3DDEMO_H__