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MS Developer Studio Project | 2005-10-30 | 9.2 KB | 348 lines |
- # Microsoft Developer Studio Project File - Name="Example9" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
-
- # TARGTYPE "Win32 (x86) Application" 0x0101
-
- CFG=Example9 - Win32 DebugMT
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "Example9.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "Example9.mak" CFG="Example9 - Win32 DebugMT"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "Example9 - Win32 DebugMT" (based on "Win32 (x86) Application")
- !MESSAGE "Example9 - Win32 ReleaseMT" (based on "Win32 (x86) Application")
- !MESSAGE
-
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
-
- !IF "$(CFG)" == "Example9 - Win32 DebugMT"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Example9___Win32_DebugMT"
- # PROP BASE Intermediate_Dir "Example9___Win32_DebugMT"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Example9___Win32_DebugMT"
- # PROP Intermediate_Dir "Example9___Win32_DebugMT"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\common\include" /I "..\replicanetwork\replicanet\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../Common3DApp/Inc" /I "../ReplicaNetPublic/Includes" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fr /YX /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 d3dx8dt.lib replicanetdm.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"..\replicanetwork\replicanet\lib"
- # SUBTRACT BASE LINK32 /nodefaultlib
- # ADD LINK32 RNReplicaNetDM.lib d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"../ReplicaNetPublic/Libs/LibVC6"
- # SUBTRACT LINK32 /nodefaultlib
-
- !ELSEIF "$(CFG)" == "Example9 - Win32 ReleaseMT"
-
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Example9___Win32_ReleaseMT"
- # PROP BASE Intermediate_Dir "Example9___Win32_ReleaseMT"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Example9___Win32_ReleaseMT"
- # PROP Intermediate_Dir "Example9___Win32_ReleaseMT"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /I ".\common\include" /I "..\replicanetwork\replicanet\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
- # ADD CPP /nologo /MT /W3 /GX /O2 /I "../Common3DApp/Inc" /I "../ReplicaNetPublic/Includes" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fr /YX /FD /c
- # SUBTRACT CPP /Z<none>
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 d3dx8.lib replicanetrm.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /machine:I386 /libpath:"..\replicanetwork\replicanet\lib"
- # ADD LINK32 RNReplicaNetRM.lib d3dx8.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /machine:I386 /libpath:"../ReplicaNetPublic/Libs/LibVC6"
-
- !ENDIF
-
- # Begin Target
-
- # Name "Example9 - Win32 DebugMT"
- # Name "Example9 - Win32 ReleaseMT"
- # Begin Group "Resource Files"
-
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- # Begin Source File
-
- SOURCE=.\resource.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\winmain.rc
- # End Source File
- # End Group
- # Begin Group "Media"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=".\airplane 2.x"
- # End Source File
- # Begin Source File
-
- SOURCE=.\bihull.bmp
- # End Source File
- # Begin Source File
-
- SOURCE=.\directx.ico
- # End Source File
- # Begin Source File
-
- SOURCE=.\Dolphin1.x
- # End Source File
- # Begin Source File
-
- SOURCE=.\seafloor.bmp
- # End Source File
- # Begin Source File
-
- SOURCE=.\seafloor.x
- # End Source File
- # Begin Source File
-
- SOURCE=.\wings.bmp
- # End Source File
- # End Group
- # Begin Group "ROLFiles"
-
- # PROP Default_Filter "rol"
- # Begin Source File
-
- SOURCE=.\_Def_Example9.rol
-
- !IF "$(CFG)" == "Example9 - Win32 DebugMT"
-
- # Begin Custom Build
- InputPath=.\_Def_Example9.rol
- InputName=_Def_Example9
-
- BuildCmds= \
- ..\ReplicaNetPublic\rnrolcompiler\bin\rnrolcompiler.exe -v1 $(InputName).rol $(InputName).cpp $(InputName).h
-
- "$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
- "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
-
- !ELSEIF "$(CFG)" == "Example9 - Win32 ReleaseMT"
-
- # Begin Custom Build
- InputPath=.\_Def_Example9.rol
- InputName=_Def_Example9
-
- BuildCmds= \
- ..\ReplicaNetPublic\rnrolcompiler\bin\rnrolcompiler.exe -v1 $(InputName).rol $(InputName).cpp $(InputName).h
-
- "$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
- "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
-
- !ENDIF
-
- # End Source File
- # Begin Source File
-
- SOURCE=.\_RO_Dolphin.rol
-
- !IF "$(CFG)" == "Example9 - Win32 DebugMT"
-
- # Begin Custom Build
- InputPath=.\_RO_Dolphin.rol
- InputName=_RO_Dolphin
-
- BuildCmds= \
- ..\ReplicaNetPublic\rnrolcompiler\bin\rnrolcompiler.exe -v1 $(InputName).rol $(InputName).cpp $(InputName).h
-
- "$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
- "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
-
- !ELSEIF "$(CFG)" == "Example9 - Win32 ReleaseMT"
-
- # Begin Custom Build
- InputPath=.\_RO_Dolphin.rol
- InputName=_RO_Dolphin
-
- BuildCmds= \
- ..\ReplicaNetPublic\rnrolcompiler\bin\rnrolcompiler.exe -v1 $(InputName).rol $(InputName).cpp $(InputName).h
-
- "$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
- "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
-
- !ENDIF
-
- # End Source File
- # Begin Source File
-
- SOURCE=.\_RO_Plane.rol
-
- !IF "$(CFG)" == "Example9 - Win32 DebugMT"
-
- # Begin Custom Build
- InputPath=.\_RO_Plane.rol
- InputName=_RO_Plane
-
- BuildCmds= \
- ..\ReplicaNetPublic\rnrolcompiler\bin\rnrolcompiler.exe -v1 $(InputName).rol $(InputName).cpp $(InputName).h
-
- "$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
- "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
-
- !ELSEIF "$(CFG)" == "Example9 - Win32 ReleaseMT"
-
- # Begin Custom Build
- InputPath=.\_RO_Plane.rol
- InputName=_RO_Plane
-
- BuildCmds= \
- ..\ReplicaNetPublic\rnrolcompiler\bin\rnrolcompiler.exe -v1 $(InputName).rol $(InputName).cpp $(InputName).h
-
- "$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
- "$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
- # End Custom Build
-
- !ENDIF
-
- # End Source File
- # End Group
- # Begin Group "GameObjects"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=.\Dolphin.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Dolphin.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Plane.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Plane.h
- # End Source File
- # End Group
- # Begin Group "CompiledGameObjects"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=.\_Def_Example9.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\_Def_Example9.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\_RO_Dolphin.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\_RO_Dolphin.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\_RO_Plane.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\_RO_Plane.h
- # End Source File
- # End Group
- # Begin Group "GameClass"
-
- # PROP Default_Filter ""
- # Begin Source File
-
- SOURCE=.\GameClass.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\GameClass.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\GameObject.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\GameObject.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Network.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\Network.h
- # End Source File
- # Begin Source File
-
- SOURCE=.\Shadow.h
- # End Source File
- # End Group
- # Begin Source File
-
- SOURCE=.\MainGame.cpp
- # End Source File
- # Begin Source File
-
- SOURCE=.\ReadMe.txt
- # End Source File
- # End Target
- # End Project
-