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- <?xml version="1.0" encoding="Windows-1252"?>
- <VisualStudioProject
- ProjectType="Visual C++"
- Version="7.10"
- Name="Example4"
- SccProjectName=""
- SccLocalPath="">
- <Platforms>
- <Platform
- Name="Win32"/>
- </Platforms>
- <Configurations>
- <Configuration
- Name="ReleaseMT|Win32"
- OutputDirectory=".\Example4___Win32_ReleaseMT"
- IntermediateDirectory=".\Example4___Win32_ReleaseMT"
- ConfigurationType="1"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2">
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- Name="VCCLCompilerTool"
- Optimization="2"
- InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../Common3DApp/Inc,../ReplicaNetPublic/Includes"
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- StringPooling="TRUE"
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- PrecompiledHeaderFile=".\Example4___Win32_ReleaseMT/Example4.pch"
- AssemblerListingLocation=".\Example4___Win32_ReleaseMT/"
- ObjectFile=".\Example4___Win32_ReleaseMT/"
- ProgramDataBaseFileName=".\Example4___Win32_ReleaseMT/"
- BrowseInformation="1"
- BrowseInformationFile=".\Example4___Win32_ReleaseMT/"
- WarningLevel="3"
- SuppressStartupBanner="TRUE"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="RNReplicaNetRM.lib dinput8.lib d3dx8.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib"
- OutputFile=".\Example4___Win32_ReleaseMT/Example4.exe"
- LinkIncremental="1"
- SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="../ReplicaNetPublic/Libs/LibDotNet2003"
- IgnoreDefaultLibraryNames="libci"
- ProgramDatabaseFile=".\Example4___Win32_ReleaseMT/Example4.pdb"
- SubSystem="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="NDEBUG"
- MkTypLibCompatible="TRUE"
- SuppressStartupBanner="TRUE"
- TargetEnvironment="1"
- TypeLibraryName=".\Example4___Win32_ReleaseMT/Example4.tlb"
- HeaderFileName=""/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
- <Tool
- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="NDEBUG"
- Culture="1033"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- <Configuration
- Name="DebugMT|Win32"
- OutputDirectory=".\Example4___Win32_DebugMT"
- IntermediateDirectory=".\Example4___Win32_DebugMT"
- ConfigurationType="1"
- UseOfMFC="0"
- ATLMinimizesCRunTimeLibraryUsage="FALSE"
- CharacterSet="2">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories="../Common3DApp/Inc,../ReplicaNetPublic/Includes"
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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- PrecompiledHeaderFile=".\Example4___Win32_DebugMT/Example4.pch"
- AssemblerListingLocation=".\Example4___Win32_DebugMT/"
- ObjectFile=".\Example4___Win32_DebugMT/"
- ProgramDataBaseFileName=".\Example4___Win32_DebugMT/"
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- BrowseInformationFile=".\Example4___Win32_DebugMT/"
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- SuppressStartupBanner="TRUE"
- DebugInformationFormat="4"
- CompileAs="0"/>
- <Tool
- Name="VCCustomBuildTool"/>
- <Tool
- Name="VCLinkerTool"
- AdditionalDependencies="RNReplicaNetDM.lib dinput8.lib d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib"
- OutputFile=".\Example4___Win32_DebugMT/Example4.exe"
- LinkIncremental="1"
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- AdditionalLibraryDirectories="../ReplicaNetPublic/Libs/LibDotNet2003"
- IgnoreDefaultLibraryNames="libci"
- GenerateDebugInformation="TRUE"
- ProgramDatabaseFile=".\Example4___Win32_DebugMT/Example4.pdb"
- SubSystem="2"
- TargetMachine="1"/>
- <Tool
- Name="VCMIDLTool"
- PreprocessorDefinitions="_DEBUG"
- MkTypLibCompatible="TRUE"
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- TargetEnvironment="1"
- TypeLibraryName=".\Example4___Win32_DebugMT/Example4.tlb"
- HeaderFileName=""/>
- <Tool
- Name="VCPostBuildEventTool"/>
- <Tool
- Name="VCPreBuildEventTool"/>
- <Tool
- Name="VCPreLinkEventTool"/>
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- Name="VCResourceCompilerTool"
- PreprocessorDefinitions="_DEBUG"
- Culture="1033"/>
- <Tool
- Name="VCWebServiceProxyGeneratorTool"/>
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- Name="VCXMLDataGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
- <Tool
- Name="VCManagedWrapperGeneratorTool"/>
- <Tool
- Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
- </Configuration>
- </Configurations>
- <References>
- </References>
- <Files>
- <Filter
- Name="Resource Files"
- Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
- <File
- RelativePath="record.repnet">
- </File>
- <File
- RelativePath="resource.h">
- </File>
- <File
- RelativePath="winmain.rc">
- </File>
- </Filter>
- <Filter
- Name="Media"
- Filter="">
- <File
- RelativePath="airplane 2.x">
- </File>
- <File
- RelativePath="bihull.bmp">
- </File>
- <File
- RelativePath="cube.x">
- </File>
- <File
- RelativePath="directx.ico">
- </File>
- <File
- RelativePath="Dolphin1.x">
- </File>
- <File
- RelativePath="seafloor.bmp">
- </File>
- <File
- RelativePath="seafloor.x">
- </File>
- <File
- RelativePath="wings.bmp">
- </File>
- </Filter>
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- Name="ROLFiles"
- Filter="rol">
- <File
- RelativePath="_Def_Example1.rol">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="_RO_Camera.rol">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
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- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="_RO_Enemy.rol">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="_RO_Plane.rol">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="_RO_Projectile.rol">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCustomBuildTool"
- CommandLine="..\ReplicaNetPublic\RNROLCompiler\bin\rnrolcompiler.exe "$(InputName)".rol "$(InputName)".cpp "$(InputName)".h
- "
- Outputs="$(InputName).cpp;$(InputName).h"/>
- </FileConfiguration>
- </File>
- </Filter>
- <Filter
- Name="GameObjects"
- Filter="">
- <File
- RelativePath="Camera.h">
- </File>
- <File
- RelativePath="Enemy.cpp">
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- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
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- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
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- RelativePath="Plane.cpp">
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- Name="ReleaseMT|Win32">
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- <FileConfiguration
- Name="DebugMT|Win32">
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- Name="VCCLCompilerTool"
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- </File>
- <File
- RelativePath="Projectile.h">
- </File>
- </Filter>
- <Filter
- Name="CompiledGameObjects"
- Filter="">
- <File
- RelativePath="_Def_Example1.cpp">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
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- <FileConfiguration
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- <Tool
- Name="VCCLCompilerTool"
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- </File>
- <File
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- </File>
- <File
- RelativePath="_RO_Camera.cpp">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
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- </FileConfiguration>
- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories=""
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- BrowseInformation="1"/>
- </FileConfiguration>
- </File>
- <File
- RelativePath="_RO_Camera.h">
- </File>
- <File
- RelativePath="_RO_Enemy.cpp">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
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- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories=""
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- BrowseInformation="1"/>
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- </File>
- <File
- RelativePath="_RO_Enemy.h">
- </File>
- <File
- RelativePath="_RO_Plane.cpp">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="2"
- AdditionalIncludeDirectories=""
- PreprocessorDefinitions=""
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- </FileConfiguration>
- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
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- </FileConfiguration>
- </File>
- <File
- RelativePath="_RO_Plane.h">
- </File>
- <File
- RelativePath="_RO_Projectile.cpp">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
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- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
- Optimization="0"
- AdditionalIncludeDirectories=""
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- </FileConfiguration>
- </File>
- <File
- RelativePath="_RO_Projectile.h">
- </File>
- </Filter>
- <Filter
- Name="GameClass"
- Filter="">
- <File
- RelativePath="DIInterface.cpp">
- <FileConfiguration
- Name="ReleaseMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
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- <FileConfiguration
- Name="DebugMT|Win32">
- <Tool
- Name="VCCLCompilerTool"
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- </File>
- <File
- RelativePath="DIInterface.h">
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- <File
- RelativePath="External.h">
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- <FileConfiguration
- Name="DebugMT|Win32">
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- <File
- RelativePath="GameDatabase.cpp">
- <FileConfiguration
- Name="ReleaseMT|Win32">
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- Name="VCCLCompilerTool"
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- <FileConfiguration
- Name="DebugMT|Win32">
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- Name="VCCLCompilerTool"
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- RelativePath="GameObject.cpp">
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- <FileConfiguration
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- <Tool
- Name="VCCLCompilerTool"
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- </File>
- <File
- RelativePath="GameObject.h">
- </File>
- <File
- RelativePath="MyReplicaNet.cpp">
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- RelativePath="Network.cpp">
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- RelativePath="MainGame.cpp">
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- Name="ReleaseMT|Win32">
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- </File>
- <File
- RelativePath="ReadMe.txt">
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- </Files>
- <Globals>
- </Globals>
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-