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1992-05-17
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PIGGY - a gambling game for DLG Doors
Written by Basil Barnes, Sysop Devil BBS
1200 - 14.4KB 760 megs 3600 PD files
Edmonton's Amiga-only BBS
403-484-9200
=============================================================
(Now that the advertising is out of the way, let's get on with the legalese)
This game remains the copyright of Basil R. Barnes only and is not placed in
Public Domain. It may not be used in any bulletin board system other than
DLG systems without the express written consent of the author.
Although this game has been extensively tested, and all care has been taken to
prevent damage to operating systems or programs, the author will not be
responsible for any problems, damages, losses or claims caused by or through
the operation of this game, whether directly or indirectly. No modification
to any operating software has been effected, although directories will be made
in the "Piggy:" logical directory.
===============================================
How to set up:
You should have the following files:
Piggy Main executable
Piggy.cfg The config file for setting some parameters
Showboss The executable for displaying who is Boss hog
endquotes a text file of quotes the computer uses (amendable)
playquotes " " " " " "
wipequotes " " " " " "
hisoftbasic.library
Sysop.doc (what the heck are you reading, then?)
1. edit Piggy.cfg to show the name of your bbs, and whatever else
you want to change (only 4 items). Leave the delay for now but experiment
later if you wish.
2. put hisoftbasic.library in libs:
3. make a directory called Piggybank in doors: (i.e. doors:piggybank)
4. copy all files to that directory (except the hisoftbasic.library).
4. assign piggy: to doors:piggybank.
5. put showboss in your intro screens (I put mine in login.dlgbatch).
my line: piggy:showboss %uname
6. modify your doors menu to include Piggy. The flags are as follows:
1. Letter ?
2. Executable Piggy:Piggy %uname
3. Description Piggy
4. Type Executable
5. ...
6. Help file /? (corresponds with letter in #1)
7. Lower level ?
8. Upper level ?
9. Hidden NO
10. Load type OVERLAY
11. Ask if user sure NO
12. Pend messages NO
13. Cli mode YES
14. Pause on comp NO
15. Log value NONE
16. ...
17. Priority 1
7. Fill in whatever you wish for the "?" above.
8. all necessary files will be created by the program, including the
bosshog and user files if they don't exist. The program will even
make up the Piggy.cfg file for you with defaults if you leave it out.
9. The game will run in cli, but will ONLY work on a DLG system at the
present time.
10. The first time a player tries the game he will automatically receive
the rules. After the first time he can ask for them at his option.
What is this game?
The game is a dice game, in which the player first of all rolls the dice
against the computer. The object of the game is to be the highest score
between the player and the computer ABOVE THE MAXIMUM SCORE SET BY SYSOP.
So if you set the high score to be 150 (recommended) then the first player
to reach 150 or more wins. If the player going first scores more than 150
then the second player has an option to roll and pass that score.
Once a player has the dice he can roll for as long as he wishes, with the
proviso that if, at any time in his sequence of rolls he rolls a `1' then he
loses his score for that roll and the dice revert to the other player. If
he rolls two `1s' (snake eyes) then that player loses ALL of his score, not
just the score for that particular roll.
If the player beats the computer, then he has the option of rolling to
beat the high score of the "Bosshog" - a player with the previous highest
bonus roll score. Again, rolling a `1' invalidates the bonus roll. Being
Bosshog can lead to all sorts of goodies, depending on the bbs ... perhaps
double time daily, a different upload ratio, co-sysop status, incredible
fame and fortune ... you name it, but you will have to code it into the rexx
program, and I'll try to code a generic prize into the executable program.
A player can only try out for Bosshog once a day. If he doesn't make it
then he can play Piggy, but may not try out for Bosshog until another day.
Just in case the Bosshog gets an impossibly high bonus score, there is a
mechanism built into the game to decrease the Bosshog's bonus score by a set
number of points each day. Thus the longer that player is Bosshog, the
easier it will be for others to beat him and take over the Bosshog role.
There's a certain amount of strategy and a considerable amount of luck in the
game.
It's very popular here in Amiga Devil BBS. If you have any problems in setting
it up, give me a call. Even if you don't have problems, give me a call
anyway. If you have suggestions or bug notes or improvements, then definitely
call me: Basil Barnes, Edmonton, Alberta, Canada - 403-484-9200 (bbs) or
403-484-4972 (voice).
FIDO: 1:342/53.0
Basil, May 16, 1992