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Commodore 64 Scene Diskmags Assortment
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Escape_1_Nov._Edition_1989-11-18_-.d64
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2023-02-26
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== GHOST BUSTERS ==
======================================
load"ghostbusters",8,1 and hit return
the title screen will appear, followed
by the ghostbutster sing-along. hitting
the space bar make the computer yell
"ghostbusters"
press f1 for intro screen and press f3
to go into vehicle selection.
Building a Franchise
follow instructions on the screen to
buy and outfit your vehicle; to pick up
and release supplies with the fork lift
press the joystick button.
Keep an eye on your credit
limit, you can only buy
what money allows.
Pk energy detector-warns of an approach
ing ghost, called a "slimer" by turning
a building pink when you pass it.
Image intensifier--makes slimers easier
to see when you are trying to catch
them.
Marshmallow sensor--warns you of the
impending approach of the dreaded
marshmallow man by turning a building
whit when you're near it.
ghost vacuum--sucks up itinerant ghouls
(called "roamers") as you travel the
streets of the city.
Ghost traps--are what you use to catch
and store slimers. each trap holds one
slimer. without them, you cannot earn
money.
Ghost bait--attracts roamers, which
periodically gather to form the
marshmallow man. without bait, you
cannot stop him, you get five dollops
of bait when purchased.
Portable laser confinement system-
stores ten slimers in your vehicle.
saves travel time back to GHQ for more
traps.
Your account numbers
if you successfully complete a game,an
account number will record your account
balance you can use your account number
to always enter your name and account
number in exactly the same way.
Map screen
a map of the city appears, with Zuul's
horrible temple in the center and GHQ
at the bottom. Red flashing buildings
indicate the presence of a slimer.
guide your vehicle to red flashing
buildings leaving as short a trail as
possible to reach the buildings. as you
do this, freeze any roamers that are
moving to Zuul by touching them.
To position yourself at buildings below
the street, pull the joystick back and
push the button.
The streets
Steer the vehicle at passing roamers,if
you have frozen any,and push the button
to vacuum them up. This keeps them from
getting to the temple of Zuul.The citys
PK energy reading jumps 100 for each
roamer that gets to Zuul.
Busting ghosts
when you arrive at the site of the
disturbances, take the following steps
with the joystick:
Direct the first ghostbuster toward the
center of the building and push the
button to deposit the trap. Then move
him to the far left of the screen, turn
him towards the trap, and push the
button again.
The second ghostbuster appears, direct
him to the far right of the screen,turn
him towards the trap. Push the button,
both ghostbusters will power on their
negative ionizer backpacks.
Move your ghostbusters inward to trap
the slimer between the streams. But do not cross the streams.
When you have the slimer over the trap,
push the button. The trap will pull him
in, be precise, if you miss, you know
what will happen...
Every trapped slimer increases your
credit rating.The amount earned depends
on how quickly you respond. Your
accumulated credit is shown on the
screen at all times.
Important safety tips
Hit the space bar during the game for a
status report.
Every escaped slimer adds 300 to the
citys Pk energy level.
Beware of that monolith of marshmallow
monstrosity. When a marshmallow alert
flashes at the bottom of the screen,the
roamers will quickly run to form him.
You must immediately hit the "B" key on
the keyboard to drop a dollop of bait
before he stamps out any buildings.
End of game: The temple of Zuul
The game ends one of three ways:
1.The gatekeeper and the keymaster join
forces at the temple of Zuul and you
have not earned more money than you
originally started with.
2.Once the gatekeeper and the keymaster
have joined forces at Zuul, and you do
have sufficient credit, but you are not
able to sneak two of your three
ghostbusters into the entrance of Zuul.
3.You successfully reach the top of the
temple of Zuul by sneaking two
ghostbusters into its entrance.