()()()¢ A FEW HINTS FOR GIVING A DEMO¢ (and enjoying doing it!)¢ by JEAN BROKAW and reprinted by¢ THE OL' HACKERS NY from the 2/93¢ P.A.C.E. N/L-(With Editors comments)¢¢ (Editors note: Doing a DEMO is a¢ great way to learn more about any¢ program, 'cause the chances are good¢ that someone in the group knows¢ something about the program that you¢ did not know!)¢¢ Choose a program that you are¢ familiar with, and one you enjoy¢ using. After you explain how it¢ works, then tell the group how YOU¢ use it, and also any little tricks¢ you have learned. (Ed. This opens the¢ door to others to add their little¢ tricks.)¢¢ Make certain you are prepared.¢ Go over your demo a time or two at¢ home, before the meeting. Make notes.¢ Get your disks together and try them¢ out to make certain everything works¢ as it should. If special equipment is¢ needed (light pen, printer, etc.),¢ make certain that it will be¢ available at the meeting, by bringing¢ it yourself if possible! Get your¢ ideas in proper order and put them on¢ paper so that you dont forget any¢ important points.¢¢ Plan to have your demo run about¢ 15 to 20 minutes. Then there will be¢ time for questions from the club¢ members. If you find that you cannot¢ get all the info across in 20¢ minutes, you could supplement your¢ demo with an article in the next¢ newsletter, or prepare photstats with¢ the extra info, to be handed out to¢ the members. (Editor: OHAUG members¢ do this often.)¢¢ If while you are giving the¢ demo, things don't work out as you¢ had hoped, don't worry. (Ed. It¢ happens more times than we like. "BUT¢ IT WORKED AT HOME, RIGHT?) ) It¢ probably has happened to every person¢ who has ever done demo's. It can¢ always be rescheduled at a later¢ date.¢¢ (Ed. Don't leave it up to the "other¢ person". Get in and do your stuff,¢ you are as good as any other person¢ who can do a demo, and it gets easier¢ as you do more of them. PREPERATION¢ is the key to a SUCCESSFULL DEMO!)¢ <><><>¢¢