()()()› A FEW HINTS FOR GIVING A DEMO› (and enjoying doing it!)› by JEAN BROKAW and reprinted by› THE OL' HACKERS NY from the 2/93› P.A.C.E. N/L-(With Editors comments)›› (Editors note: Doing a DEMO is a› great way to learn more about any› program, 'cause the chances are good› that someone in the group knows› something about the program that you› did not know!)›› Choose a program that you are› familiar with, and one you enjoy› using. After you explain how it› works, then tell the group how YOU› use it, and also any little tricks› you have learned. (Ed. This opens the› door to others to add their little› tricks.)›› Make certain you are prepared.› Go over your demo a time or two at› home, before the meeting. Make notes.› Get your disks together and try them› out to make certain everything works› as it should. If special equipment is› needed (light pen, printer, etc.),› make certain that it will be› available at the meeting, by bringing› it yourself if possible! Get your› ideas in proper order and put them on› paper so that you dont forget any› important points.›› Plan to have your demo run about› 15 to 20 minutes. Then there will be› time for questions from the club› members. If you find that you cannot› get all the info across in 20› minutes, you could supplement your› demo with an article in the next› newsletter, or prepare photstats with› the extra info, to be handed out to› the members. (Editor: OHAUG members› do this often.)›› If while you are giving the› demo, things don't work out as you› had hoped, don't worry. (Ed. It› happens more times than we like. "BUT› IT WORKED AT HOME, RIGHT?) ) It› probably has happened to every person› who has ever done demo's. It can› always be rescheduled at a later› date.›› (Ed. Don't leave it up to the "other› person". Get in and do your stuff,› you are as good as any other person› who can do a demo, and it gets easier› as you do more of them. PREPERATION› is the key to a SUCCESSFULL DEMO!)› <><><>››