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Text File  |  2003-09-09  |  14KB  |  566 lines

  1. OBJECT=MUSIC
  2. MUSIC:TYPE=MUSIC
  3. MUSIC:FILENAME=MUZA0.WAV
  4.  
  5. OBJECT=V_BAJKA
  6. V_BAJKA:TYPE=INTEGER
  7. V_BAJKA:ONBRUTALCHANGED^1=B_KLIK_EP_1
  8. V_BAJKA:ONBRUTALCHANGED^2=B_KLIK_EP_2
  9. V_BAJKA:ONBRUTALCHANGED^3=B_KLIK_EP_3
  10. V_BAJKA:ONBRUTALCHANGED^4=B_KLIK_EP_4
  11.  
  12. OBJECT=V_1
  13. V_1:TYPE=INTEGER
  14. V_1:TOINI=TRUE
  15.  
  16. OBJECT=V_2
  17. V_2:TYPE=INTEGER
  18. V_2:TOINI=TRUE
  19.  
  20. OBJECT=V_3
  21. V_3:TYPE=INTEGER
  22. V_3:TOINI=TRUE
  23.  
  24. OBJECT=V_4
  25. V_4:TYPE=INTEGER
  26. V_4:TOINI=TRUE
  27.  
  28. OBJECT=R
  29. R:TYPE=STRING
  30.  
  31. OBJECT=Y
  32. Y:TYPE=INTEGER
  33.  
  34. OBJECT=V_SOUND
  35. V_SOUND:TYPE=INTEGER
  36. V_SOUND:ONCHANGED=SOUNDS_STOP
  37.  
  38. OBJECT=EP_1
  39. EP_1:TYPE=ANIMO
  40. EP_1:VISIBLE=TRUE
  41. EP_1:FILENAME=EP_1.ANN
  42. EP_1:TOCANVAS=TRUE
  43. EP_1:PRIORITY=0
  44. EP_1:FPS=16
  45. EP_1:PRELOAD=TRUE
  46. EP_1:RELEASE=TRUE
  47. EP_1:MONITORCOLLISION=FALSE
  48. EP_1:MONITORCOLLISIONALPHA=FALSE
  49. EP_1:ONFOCUSON={V_SOUND^SET(29);CHECK_B^SETFRAME(0,1);}
  50. EP_1:ONCLICK=B_KLIK_EP_1
  51.  
  52. OBJECT=EP_2
  53. EP_2:TYPE=ANIMO
  54. EP_2:VISIBLE=TRUE
  55. EP_2:FILENAME=EP_2.ANN
  56. EP_2:TOCANVAS=TRUE
  57. EP_2:PRIORITY=0
  58. EP_2:FPS=16
  59. EP_2:PRELOAD=TRUE
  60. EP_2:RELEASE=TRUE
  61. EP_2:MONITORCOLLISION=FALSE
  62. EP_2:MONITORCOLLISIONALPHA=FALSE
  63. EP_2:ONFOCUSON={V_SOUND^SET(30);B_DEMO^RUN();CHECK_B^SETFRAME(0,2);}
  64. EP_2:ONFOCUSOFF={B_DEMO_HIDE^RUN();CHECK_B^SETFRAME(0,1);}
  65. EP_2:ONCLICK={EP_2^SETASBUTTON(FALSE,FALSE);EP_2^SETASBUTTON(TRUE,TRUE);}
  66.  
  67. OBJECT=EP_3
  68. EP_3:TYPE=ANIMO
  69. EP_3:VISIBLE=TRUE
  70. EP_3:FILENAME=EP_3.ANN
  71. EP_3:TOCANVAS=TRUE
  72. EP_3:PRIORITY=0
  73. EP_3:FPS=16
  74. EP_3:PRELOAD=TRUE
  75. EP_3:RELEASE=TRUE
  76. EP_3:MONITORCOLLISION=FALSE
  77. EP_3:MONITORCOLLISIONALPHA=FALSE
  78. EP_3:ONFOCUSOFF={B_DEMO_HIDE^RUN();CHECK_B^SETFRAME(0,1);}
  79. EP_3:ONFOCUSON={V_SOUND^SET(31);B_DEMO^RUN();CHECK_B^SETFRAME(0,3);}
  80. EP_3:ONCLICK={EP_3^SETASBUTTON(FALSE,FALSE);EP_3^SETASBUTTON(TRUE,TRUE);}
  81.  
  82. OBJECT=EP_4
  83. EP_4:TYPE=ANIMO
  84. EP_4:VISIBLE=TRUE
  85. EP_4:FILENAME=EP_4.ANN
  86. EP_4:TOCANVAS=TRUE
  87. EP_4:PRIORITY=0
  88. EP_4:FPS=16
  89. EP_4:PRELOAD=TRUE
  90. EP_4:RELEASE=TRUE
  91. EP_4:MONITORCOLLISION=FALSE
  92. EP_4:MONITORCOLLISIONALPHA=FALSE
  93. EP_4:ONFOCUSON={V_SOUND^SET(32);B_DEMO^RUN();CHECK_B^SETFRAME(0,4);}
  94. EP_4:ONFOCUSOFF={B_DEMO_HIDE^RUN();CHECK_B^SETFRAME(0,1);}
  95. EP_4:ONCLICK={EP_4^SETASBUTTON(FALSE,FALSE);EP_4^SETASBUTTON(TRUE,TRUE);}
  96.  
  97. OBJECT=EP_1_K
  98. EP_1_K:TYPE=ANIMO
  99. EP_1_K:VISIBLE=TRUE
  100. EP_1_K:FILENAME=EP_1_K.ANN
  101. EP_1_K:TOCANVAS=TRUE
  102. EP_1_K:PRIORITY=0
  103. EP_1_K:FPS=16
  104. EP_1_K:PRELOAD=TRUE
  105. EP_1_K:RELEASE=TRUE
  106. EP_1_K:MONITORCOLLISION=FALSE
  107. EP_1_K:MONITORCOLLISIONALPHA=FALSE
  108. EP_1_K:ONCLICK=B_SET_FRAME(1,0,"K")
  109. EP_1_K:ONFOCUSON={V_SOUND^SET(34);}
  110.  
  111. OBJECT=EP_2_K
  112. EP_2_K:TYPE=ANIMO
  113. EP_2_K:VISIBLE=TRUE
  114. EP_2_K:FILENAME=EP_2_K.ANN
  115. EP_2_K:TOCANVAS=TRUE
  116. EP_2_K:PRIORITY=0
  117. EP_2_K:FPS=16
  118. EP_2_K:PRELOAD=TRUE
  119. EP_2_K:RELEASE=TRUE
  120. EP_2_K:MONITORCOLLISION=FALSE
  121. EP_2_K:MONITORCOLLISIONALPHA=FALSE
  122. EP_2_K:ONCLICK=B_SET_FRAME(2,0,"K")
  123. EP_2_K:ONFOCUSON={V_SOUND^SET(34);}
  124.  
  125. OBJECT=EP_3_K
  126. EP_3_K:TYPE=ANIMO
  127. EP_3_K:VISIBLE=TRUE
  128. EP_3_K:FILENAME=EP_3_K.ANN
  129. EP_3_K:TOCANVAS=TRUE
  130. EP_3_K:PRIORITY=0
  131. EP_3_K:FPS=16
  132. EP_3_K:PRELOAD=TRUE
  133. EP_3_K:RELEASE=TRUE
  134. EP_3_K:MONITORCOLLISION=FALSE
  135. EP_3_K:MONITORCOLLISIONALPHA=FALSE
  136. EP_3_K:ONCLICK=B_SET_FRAME(3,0,"K")
  137. EP_3_K:ONFOCUSON={V_SOUND^SET(34);}
  138.  
  139. OBJECT=EP_4_K
  140. EP_4_K:TYPE=ANIMO
  141. EP_4_K:VISIBLE=TRUE
  142. EP_4_K:FILENAME=EP_4_K.ANN
  143. EP_4_K:TOCANVAS=TRUE
  144. EP_4_K:PRIORITY=0
  145. EP_4_K:FPS=16
  146. EP_4_K:PRELOAD=TRUE
  147. EP_4_K:RELEASE=TRUE
  148. EP_4_K:MONITORCOLLISION=FALSE
  149. EP_4_K:MONITORCOLLISIONALPHA=FALSE
  150. EP_4_K:ONCLICK=B_SET_FRAME(4,0,"K")
  151. EP_4_K:ONFOCUSON={V_SOUND^SET(34);}
  152.  
  153. OBJECT=EP_1_N
  154. EP_1_N:TYPE=ANIMO
  155. EP_1_N:VISIBLE=TRUE
  156. EP_1_N:FILENAME=EP_1_N.ANN
  157. EP_1_N:TOCANVAS=TRUE
  158. EP_1_N:PRIORITY=0
  159. EP_1_N:FPS=16
  160. EP_1_N:PRELOAD=TRUE
  161. EP_1_N:RELEASE=TRUE
  162. EP_1_N:MONITORCOLLISION=FALSE
  163. EP_1_N:MONITORCOLLISIONALPHA=FALSE
  164. EP_1_N:ONCLICK=B_SET_FRAME(1,1,"N")
  165. EP_1_N:ONFOCUSON={V_SOUND^SET(33);}
  166.  
  167. OBJECT=EP_2_N
  168. EP_2_N:TYPE=ANIMO
  169. EP_2_N:VISIBLE=TRUE
  170. EP_2_N:FILENAME=EP_2_N.ANN
  171. EP_2_N:TOCANVAS=TRUE
  172. EP_2_N:PRIORITY=0
  173. EP_2_N:FPS=16
  174. EP_2_N:PRELOAD=TRUE
  175. EP_2_N:RELEASE=TRUE
  176. EP_2_N:MONITORCOLLISION=FALSE
  177. EP_2_N:MONITORCOLLISIONALPHA=FALSE
  178. EP_2_N:ONCLICK=B_SET_FRAME(2,1,"N")
  179. EP_2_N:ONFOCUSON={V_SOUND^SET(33);}
  180.  
  181. OBJECT=EP_3_N
  182. EP_3_N:TYPE=ANIMO
  183. EP_3_N:VISIBLE=TRUE
  184. EP_3_N:FILENAME=EP_3_N.ANN
  185. EP_3_N:TOCANVAS=TRUE
  186. EP_3_N:PRIORITY=0
  187. EP_3_N:FPS=16
  188. EP_3_N:PRELOAD=TRUE
  189. EP_3_N:RELEASE=TRUE
  190. EP_3_N:MONITORCOLLISION=FALSE
  191. EP_3_N:MONITORCOLLISIONALPHA=FALSE
  192. EP_3_N:ONCLICK=B_SET_FRAME(3,1,"N")
  193. EP_3_N:ONFOCUSON={V_SOUND^SET(33);}
  194.  
  195. OBJECT=EP_4_N
  196. EP_4_N:TYPE=ANIMO
  197. EP_4_N:VISIBLE=TRUE
  198. EP_4_N:FILENAME=EP_4_N.ANN
  199. EP_4_N:TOCANVAS=TRUE
  200. EP_4_N:PRIORITY=0
  201. EP_4_N:FPS=16
  202. EP_4_N:PRELOAD=TRUE
  203. EP_4_N:RELEASE=TRUE
  204. EP_4_N:MONITORCOLLISION=FALSE
  205. EP_4_N:MONITORCOLLISIONALPHA=FALSE
  206. EP_4_N:ONFOCUSON={}
  207. EP_4_N:ONCLICK=B_SET_FRAME(4,1,"N")
  208. EP_4_N:ONFOCUSON={V_SOUND^SET(33);}
  209.  
  210. OBJECT=CHECK_B
  211. CHECK_B:TYPE=ANIMO
  212. CHECK_B:VISIBLE=TRUE
  213. CHECK_B:FILENAME=CHECK_B.ANN
  214. CHECK_B:TOCANVAS=TRUE
  215. CHECK_B:PRIORITY=0
  216. CHECK_B:FPS=16
  217. CHECK_B:PRELOAD=TRUE
  218. CHECK_B:RELEASE=TRUE
  219. CHECK_B:MONITORCOLLISION=FALSE
  220. CHECK_B:MONITORCOLLISIONALPHA=FALSE
  221.  
  222. OBJECT=HAND
  223. HAND:TYPE=ANIMO
  224. HAND:VISIBLE=FALSE
  225. HAND:FILENAME=HAND.ANN
  226. HAND:TOCANVAS=TRUE
  227. HAND:PRIORITY=0
  228. HAND:FPS=16
  229. HAND:PRELOAD=TRUE
  230. HAND:RELEASE=TRUE
  231. HAND:MONITORCOLLISION=FALSE
  232. HAND:MONITORCOLLISIONALPHA=FALSE
  233.  
  234. OBJECT=MENU_CLIC
  235. MENU_CLIC:TYPE=IMAGE
  236. MENU_CLIC:VISIBLE=TRUE
  237. MENU_CLIC:FILENAME=$COMMON\MENU_CLIC.IMG
  238. MENU_CLIC:TOCANVAS=TRUE
  239. MENU_CLIC:PRIORITY=0
  240. MENU_CLIC:PRELOAD=TRUE
  241. MENU_CLIC:RELEASE=TRUE
  242. MENU_CLIC:MONITORCOLLISION=FALSE
  243. MENU_CLIC:MONITORCOLLISIONALPHA=FALSE
  244.  
  245. OBJECT=MENU_ON
  246. MENU_ON:TYPE=IMAGE
  247. MENU_ON:VISIBLE=TRUE
  248. MENU_ON:FILENAME=$COMMON\MENU_ON.IMG
  249. MENU_ON:TOCANVAS=TRUE
  250. MENU_ON:PRIORITY=0
  251. MENU_ON:PRELOAD=TRUE
  252. MENU_ON:RELEASE=TRUE
  253. MENU_ON:MONITORCOLLISION=FALSE
  254. MENU_ON:MONITORCOLLISIONALPHA=FALSE
  255.  
  256. OBJECT=MENU_STD
  257. MENU_STD:TYPE=IMAGE
  258. MENU_STD:VISIBLE=TRUE
  259. MENU_STD:FILENAME=$COMMON\MENU_STD.IMG
  260. MENU_STD:TOCANVAS=TRUE
  261. MENU_STD:PRIORITY=0
  262. MENU_STD:PRELOAD=TRUE
  263. MENU_STD:RELEASE=TRUE
  264. MENU_STD:MONITORCOLLISION=FALSE
  265. MENU_STD:MONITORCOLLISIONALPHA=FALSE
  266.  
  267. OBJECT=START_CLICK
  268. START_CLICK:TYPE=IMAGE
  269. START_CLICK:VISIBLE=TRUE
  270. START_CLICK:FILENAME=$COMMON\START_CLICK.IMG
  271. START_CLICK:TOCANVAS=TRUE
  272. START_CLICK:PRIORITY=0
  273. START_CLICK:PRELOAD=TRUE
  274. START_CLICK:RELEASE=TRUE
  275. START_CLICK:MONITORCOLLISION=FALSE
  276. START_CLICK:MONITORCOLLISIONALPHA=FALSE
  277.  
  278. OBJECT=START_ON
  279. START_ON:TYPE=IMAGE
  280. START_ON:VISIBLE=TRUE
  281. START_ON:FILENAME=$COMMON\START_ON.IMG
  282. START_ON:TOCANVAS=TRUE
  283. START_ON:PRIORITY=0
  284. START_ON:PRELOAD=TRUE
  285. START_ON:RELEASE=TRUE
  286. START_ON:MONITORCOLLISION=FALSE
  287. START_ON:MONITORCOLLISIONALPHA=FALSE
  288.  
  289. OBJECT=IMGHELPSTD
  290. IMGHELPSTD:TYPE=IMAGE
  291. IMGHELPSTD:VISIBLE=TRUE
  292. IMGHELPSTD:FILENAME=$COMMON\HELP_WYB_STD.IMG
  293. IMGHELPSTD:TOCANVAS=TRUE
  294. IMGHELPSTD:PRIORITY=90
  295. IMGHELPSTD:PRELOAD=TRUE
  296. IMGHELPSTD:RELEASE=TRUE
  297. IMGHELPSTD:MONITORCOLLISION=FALSE
  298. IMGHELPSTD:MONITORCOLLISIONALPHA=FALSE
  299.  
  300. OBJECT=IMGHELPGLOW
  301. IMGHELPGLOW:TYPE=IMAGE
  302. IMGHELPGLOW:VISIBLE=TRUE
  303. IMGHELPGLOW:FILENAME=$COMMON\HELP_WYB_GLOW.IMG
  304. IMGHELPGLOW:TOCANVAS=TRUE
  305. IMGHELPGLOW:PRIORITY=90
  306. IMGHELPGLOW:PRELOAD=TRUE
  307. IMGHELPGLOW:RELEASE=TRUE
  308. IMGHELPGLOW:MONITORCOLLISION=FALSE
  309. IMGHELPGLOW:MONITORCOLLISIONALPHA=FALSE
  310.  
  311. OBJECT=START_STD
  312. START_STD:TYPE=IMAGE
  313. START_STD:VISIBLE=TRUE
  314. START_STD:FILENAME=$COMMON\START_STD.IMG
  315. START_STD:TOCANVAS=TRUE
  316. START_STD:PRIORITY=0
  317. START_STD:PRELOAD=TRUE
  318. START_STD:RELEASE=TRUE
  319. START_STD:MONITORCOLLISION=FALSE
  320. START_STD:MONITORCOLLISIONALPHA=FALSE
  321.  
  322. OBJECT=I_DEMO_TEATR
  323. I_DEMO_TEATR:TYPE=IMAGE
  324. I_DEMO_TEATR:VISIBLE=FALSE
  325. I_DEMO_TEATR:FILENAME=$COMMON\I_DEMO_TEATR.IMG
  326. I_DEMO_TEATR:TOCANVAS=TRUE
  327. I_DEMO_TEATR:PRIORITY=100
  328. I_DEMO_TEATR:PRELOAD=TRUE
  329. I_DEMO_TEATR:RELEASE=TRUE
  330. I_DEMO_TEATR:MONITORCOLLISION=FALSE
  331. I_DEMO_TEATR:MONITORCOLLISIONALPHA=FALSE
  332.  
  333. OBJECT=BUT_MENU
  334. BUT_MENU:TYPE=BUTTON
  335. BUT_MENU:VISIBLE=TRUE
  336. BUT_MENU:ENABLE=TRUE
  337. BUT_MENU:DRAGGABLE=FALSE
  338. BUT_MENU:GFXSTANDARD=MENU_STD
  339. BUT_MENU:GFXONCLICK=MENU_CLIC
  340. BUT_MENU:GFXONMOVE=MENU_ON
  341. BUT_MENU:ONCLICKED={PRZYGODA^GOTO("MENUINSIDE");}
  342. BUT_MENU:ONFOCUSON={V_SOUND^SET(23);}
  343.  
  344. OBJECT=BUT_START
  345. BUT_START:TYPE=BUTTON
  346. BUT_START:VISIBLE=TRUE
  347. BUT_START:ENABLE=TRUE
  348. BUT_START:DRAGGABLE=FALSE
  349. BUT_START:GFXSTANDARD=START_STD
  350. BUT_START:GFXONCLICK=START_CLICK
  351. BUT_START:GFXONMOVE=START_ON
  352. BUT_START:ONRELEASED=B_START
  353. BUT_START:ONFOCUSON={V_SOUND^SET(22);}
  354.  
  355. OBJECT=BTNHELP
  356. BTNHELP:TYPE=BUTTON
  357. BTNHELP:VISIBLE=TRUE
  358. BTNHELP:ENABLE=TRUE
  359. BTNHELP:DRAGGABLE=FALSE
  360. BTNHELP:GFXSTANDARD=IMGHELPSTD
  361. BTNHELP:GFXONMOVE=IMGHELPGLOW
  362. BTNHELP:ONFOCUSON={V_SOUNDS^SET("IKO38");}
  363. BTNHELP:ONCLICKED=B_HELP
  364.  
  365. OBJECT=BUT_HELP
  366. BUT_HELP:TYPE=BUTTON
  367. BUT_HELP:VISIBLE=TRUE
  368. BUT_HELP:RECT=0,0,800,600
  369. BUT_HELP:ENABLE=FALSE
  370. BUT_HELP:DRAGGABLE=FALSE
  371. BUT_HELP:ONCLICKED=B_STOP_HELP
  372.  
  373. OBJECT=HELP
  374. HELP:TYPE=SEQUENCE
  375. HELP:FILENAME=HELP.SEQ
  376. HELP:ONFINISHED^GADA_3=B_STOP_HELP
  377.  
  378. OBJECT=G_SOUNDS
  379. G_SOUNDS:TYPE=GROUP
  380.  
  381. OBJECT=IKO34
  382. IKO34:TYPE=SOUND
  383. IKO34:FILENAME=IKO34.WAV
  384. IKO34:PRELOAD=FALSE
  385. IKO34:FLUSHAFTERPLAYED=FALSE
  386.  
  387. OBJECT=IKO23
  388. IKO23:TYPE=SOUND
  389. IKO23:FILENAME=IKO23.WAV
  390. IKO23:PRELOAD=FALSE
  391. IKO23:FLUSHAFTERPLAYED=FALSE
  392.  
  393. OBJECT=IKO29
  394. IKO29:TYPE=SOUND
  395. IKO29:FILENAME=IKO29.WAV
  396. IKO29:PRELOAD=FALSE
  397. IKO29:FLUSHAFTERPLAYED=FALSE
  398.  
  399. OBJECT=IKO30
  400. IKO30:TYPE=SOUND
  401. IKO30:FILENAME=IKO30.WAV
  402. IKO30:PRELOAD=FALSE
  403. IKO30:FLUSHAFTERPLAYED=FALSE
  404.  
  405. OBJECT=IKO31
  406. IKO31:TYPE=SOUND
  407. IKO31:FILENAME=IKO31.WAV
  408. IKO31:PRELOAD=FALSE
  409. IKO31:FLUSHAFTERPLAYED=FALSE
  410.  
  411. OBJECT=IKO32
  412. IKO32:TYPE=SOUND
  413. IKO32:FILENAME=IKO32.WAV
  414. IKO32:PRELOAD=FALSE
  415. IKO32:FLUSHAFTERPLAYED=FALSE
  416.  
  417. OBJECT=IKO33
  418. IKO33:TYPE=SOUND
  419. IKO33:FILENAME=IKO33.WAV
  420. IKO33:PRELOAD=FALSE
  421. IKO33:FLUSHAFTERPLAYED=FALSE
  422.  
  423. OBJECT=IKO22
  424. IKO22:TYPE=SOUND
  425. IKO22:FILENAME=IKO22.WAV
  426. IKO22:PRELOAD=FALSE
  427. IKO22:FLUSHAFTERPLAYED=FALSE
  428.  
  429. OBJECT=MOUSE
  430. MOUSE:TYPE=MOUSE
  431.  
  432. OBJECT=CNVLOADER
  433. CNVLOADER:TYPE=CNVLOADER
  434.  
  435. OBJECT=CANVASOBSERVER
  436. CANVASOBSERVER:TYPE=CANVAS_OBSERVER
  437.  
  438. OBJECT=KEYBOARD
  439. KEYBOARD:TYPE=KEYBOARD
  440.  
  441. OBJECT=B_REACTIVATE_LEVEL
  442. B_REACTIVATE_LEVEL:TYPE=BEHAVIOUR
  443. B_REACTIVATE_LEVEL:CODE={*["EP_"+V_TEATR_EP]^PLAY("ONCLICK");*["B_KLIK_EP_"+V_TEATR_EP]^RUN();}
  444.  
  445.  
  446. OBJECT=B_KLIK_EP_1
  447. B_KLIK_EP_1:TYPE=BEHAVIOUR
  448. B_KLIK_EP_1:CODE={__SETBUTT^RUN();EP_1^PLAY("ONCLICK");V_TEATR_EP^SET(1);CHECK_B^SETFRAME(0,V_TEATR_EP);EP_1_N^SETASBUTTON(TRUE,TRUE);EP_1_N^SETONFF();@IF("V_1","_","1","BFITMP0","BFITMP1");}
  449.  
  450.  
  451. OBJECT=B_KLIK_EP_2
  452. B_KLIK_EP_2:TYPE=BEHAVIOUR
  453. B_KLIK_EP_2:CODE={__SETBUTT^RUN();EP_2^PLAY("ONCLICK");V_TEATR_EP^SET(2);CHECK_B^SETFRAME(0,V_TEATR_EP);EP_2_N^SETASBUTTON(TRUE,TRUE);EP_2_N^SETONFF();@IF("V_2","_","1","BFITMP2","BFITMP3");}
  454.  
  455.  
  456. OBJECT=B_KLIK_EP_3
  457. B_KLIK_EP_3:TYPE=BEHAVIOUR
  458. B_KLIK_EP_3:CODE={__SETBUTT^RUN();EP_3^PLAY("ONCLICK");V_TEATR_EP^SET(3);CHECK_B^SETFRAME(0,V_TEATR_EP);EP_3_N^SETASBUTTON(TRUE,TRUE);EP_3_N^SETONFF();@IF("V_3","_","1","BFITMP4","BFITMP5");}
  459.  
  460.  
  461. OBJECT=B_KLIK_EP_4
  462. B_KLIK_EP_4:TYPE=BEHAVIOUR
  463. B_KLIK_EP_4:CODE={__SETBUTT^RUN();EP_4^PLAY("ONCLICK");V_TEATR_EP^SET(4);CHECK_B^SETFRAME(0,V_TEATR_EP);EP_4_N^SETASBUTTON(TRUE,TRUE);EP_4_N^SETONFF();@IF("V_4","_","1","BFITMP6","BFITMP7");}
  464.  
  465.  
  466. OBJECT=B_START
  467. B_START:TYPE=BEHAVIOUR
  468. B_START:CODE={*["V_"+V_TEATR_EP]^SET(1);PRZYGODA^GOTO("TEATR");}
  469.  
  470.  
  471. OBJECT=__INIT__
  472. __INIT__:TYPE=BEHAVIOUR
  473. __INIT__:CODE={__SETBUTT^RUN();B_REACTIVATE_LEVEL^RUN();G_SOUNDS^ADD("IKO22","IKO23","IKO29","IKO30","IKO31","IKO32","IKO33","IKO34");BUT_HELP^SETPRIORITY(5005);}
  474.  
  475.  
  476. OBJECT=__SETBUTT
  477. __SETBUTT:TYPE=BEHAVIOUR
  478. __SETBUTT:CODE={EP_1^SETASBUTTON(TRUE,TRUE);EP_1^SETONFF();EP_2^SETASBUTTON(TRUE,TRUE);EP_2^SETONFF();EP_3^SETASBUTTON(TRUE,TRUE);EP_3^SETONFF();EP_4^SETASBUTTON(TRUE,TRUE);EP_4^SETONFF();EP_2_N^SETASBUTTON(FALSE,FALSE);EP_3_N^SETASBUTTON(FALSE,FALSE);EP_4_N^SETASBUTTON(FALSE,FALSE);EP_1_N^SETASBUTTON(FALSE,FALSE);EP_2_K^SETASBUTTON(FALSE,FALSE);EP_3_K^SETASBUTTON(FALSE,FALSE);EP_4_K^SETASBUTTON(FALSE,FALSE);EP_1_K^SETASBUTTON(FALSE,FALSE);EP_1_N^HIDE();EP_3_N^HIDE();EP_4_N^HIDE();EP_2_N^HIDE();EP_2_K^HIDE();EP_1_K^HIDE();EP_3_K^HIDE();EP_4_K^HIDE();}
  479.  
  480.  
  481. OBJECT=B_SET_FRAME
  482. B_SET_FRAME:TYPE=BEHAVIOUR
  483. B_SET_FRAME:CODE={V_TEATR_RESET^SET($2);V_TEATR_EP^SET($1);R^SET($3);Y^SET(V_$1);@IF("R","_",""K"","BFITMP9","BFITMP10");}
  484.  
  485.  
  486. OBJECT=SOUNDS_STOP
  487. SOUNDS_STOP:TYPE=BEHAVIOUR
  488. SOUNDS_STOP:CODE={G_SOUNDS^STOP();*["IKO"+V_SOUND]^PLAY();}
  489.  
  490.  
  491. OBJECT=B_HELP
  492. B_HELP:TYPE=BEHAVIOUR
  493. B_HELP:CODE={TEATR_WYB_DEMO^SETMINHSPRIORITY(5000);HELP^PLAY("GADA");BUT_HELP^ENABLE();}
  494.  
  495.  
  496. OBJECT=B_STOP_HELP
  497. B_STOP_HELP:TYPE=BEHAVIOUR
  498. B_STOP_HELP:CODE={TEATR_WYB_DEMO^SETMINHSPRIORITY(0);HELP^STOP(FALSE);BUT_HELP^DISABLE();}
  499.  
  500.  
  501. OBJECT=B_DEMO_HIDE
  502. B_DEMO_HIDE:TYPE=BEHAVIOUR
  503. B_DEMO_HIDE:CODE={I_DEMO_TEATR^HIDE();}
  504.  
  505.  
  506. OBJECT=B_DEMO
  507. B_DEMO:TYPE=BEHAVIOUR
  508. B_DEMO:CODE={I_DEMO_TEATR^SHOW();}
  509.  
  510.  
  511. OBJECT=BFITMP0
  512. BFITMP0:TYPE=BEHAVIOUR
  513. BFITMP0:CODE={EP_1_K^SETONFF();EP_1_K^SETASBUTTON(TRUE,TRUE);EP_1_K^PLAY("ONCLICK");B_SET_FRAME^RUN(1,0,"K");}
  514.  
  515.  
  516. OBJECT=BFITMP1
  517. BFITMP1:TYPE=BEHAVIOUR
  518. BFITMP1:CODE={EP_1_N^PLAY("ONCLICK");B_SET_FRAME^RUN(1,1,"N");}
  519.  
  520.  
  521. OBJECT=BFITMP2
  522. BFITMP2:TYPE=BEHAVIOUR
  523. BFITMP2:CODE={EP_2_K^SETONFF();EP_2_K^SETASBUTTON(TRUE,TRUE);EP_2_K^PLAY("ONCLICK");B_SET_FRAME^RUN(2,0,"K");}
  524.  
  525.  
  526. OBJECT=BFITMP3
  527. BFITMP3:TYPE=BEHAVIOUR
  528. BFITMP3:CODE={EP_2_N^PLAY("ONCLICK");B_SET_FRAME^RUN(2,1,"N");}
  529.  
  530.  
  531. OBJECT=BFITMP4
  532. BFITMP4:TYPE=BEHAVIOUR
  533. BFITMP4:CODE={EP_3_K^SETONFF();EP_3_K^SETASBUTTON(TRUE,TRUE);EP_3_K^PLAY("ONCLICK");B_SET_FRAME^RUN(3,0,"K");}
  534.  
  535.  
  536. OBJECT=BFITMP5
  537. BFITMP5:TYPE=BEHAVIOUR
  538. BFITMP5:CODE={EP_3_N^PLAY("ONCLICK");B_SET_FRAME^RUN(3,1,"N");}
  539.  
  540.  
  541. OBJECT=BFITMP6
  542. BFITMP6:TYPE=BEHAVIOUR
  543. BFITMP6:CODE={EP_4_K^SETONFF();EP_4_K^SETASBUTTON(TRUE,TRUE);EP_4_K^PLAY("ONCLICK");B_SET_FRAME^RUN(4,0,"K");}
  544.  
  545.  
  546. OBJECT=BFITMP7
  547. BFITMP7:TYPE=BEHAVIOUR
  548. BFITMP7:CODE={EP_4_N^PLAY("ONCLICK");B_SET_FRAME^RUN(4,1,"N");}
  549.  
  550.  
  551. OBJECT=BFITMP8
  552. BFITMP8:TYPE=BEHAVIOUR
  553. BFITMP8:CODE={*["EP_"+V_TEATR_EP+"_K"]^SETASBUTTON(TRUE,TRUE);}
  554.  
  555.  
  556. OBJECT=BFITMP9
  557. BFITMP9:TYPE=BEHAVIOUR
  558. BFITMP9:CODE={*["EP_"+V_TEATR_EP+"_K"]^PLAY("ONCLICK");*["EP_"+V_TEATR_EP+"_N"]^SETASBUTTON(TRUE,TRUE);}
  559.  
  560.  
  561. OBJECT=BFITMP10
  562. BFITMP10:TYPE=BEHAVIOUR
  563. BFITMP10:CODE={*["EP_"+V_TEATR_EP+"_N"]^PLAY("ONCLICK");@IF("Y","_","1","BFITMP8","");};
  564.  
  565.  
  566.