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readme.txt
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Delta Force Pre-Release Demo Readme
Contents:
=========
System Requirements
Getting Started
Keychart
Weapons
Multiplayer Games
Technical Support
System Requirements:
====================
CPU: 166 MMX
Ram: 32 meg
OS: Windows 95 with DirectX, Windows 98, Windows NT (Service Pack 3)
Getting Started:
================
We have installed icons in your start menu to run the game, read this
readme file, and to uninstall the game. All you need to play Delta
Force is your mouse and keyboard. No joystick is required. To start a
single player mission just select a player slot and type in a player
name. Then choose single player game. The game will load the only
single player mission available on this demo. For multiplayer gaming on
NovaWorld you will need an internet connection. This demo will play
multiplayer only on Novaworld. The full version will provide other
multiplayer options (serial, modem, LAN, and internet). Novaworld is the
free online gaming site provided by NovaLogic. From within the game,
choose your "default browser" or our "mini-browser" to connect to
Novaworld. Your play time on Novaworld will be limited. Have fun and
enjoy the Delta Force demo.
Keychart:
=========
System Controls
V: Cycle Resolution
Movement-
(Full Screen)
Mouse: Look up/down, Turn left/right
Arrows: Move forward/backward, sidestep left/right
keypad up/down: look up/down
Shift: Walk
Delete: stand
End: crouch
Page Down: prone
Space: Jump
Left Mouse Button: Fire
Right Mouse Button: Scope
(Windowed)
Mouse: Not used
Arrows: Move forward/backward, sidestep left/right
keypad up/down: look up/down
keypad left/right: turn left/right
Shift: Walk
Space: Jump
Delete: Crouch
End: Stand
Page Down: Prone
Weapons and Combat-
Ctrl or Mouse1: Fire current Weapon
S or Right Click: Toggle Scope (if supported by current weapon)
1: Knife
2: Colt .45 cal pistol
3: M4 (burst)
4: M203 (Grenade Launcher)
5: M4 (Single Shot)
M: Change Magazine
Views-
F2: First Person
F5: External
F6: Fixed Angle
F7: Fixed Location
P,L,;,<: rotate cameras
[,]: Zoom in/out
Misc-
Tab: Toggle current map on/off
F1: Help Screen
F3: Toggle crosshairs on/off
F4: Show Gun on/off
F9: Forward Observer (Tab cycles views)
F10: Map, Color
F11: Map, Contour
F12: letterbox on/off
+, -: Zoom map in/out
T: Talk to all other players
ESC: to exit mission
Weapons:
========
This is a list of all the weapons that will be available in Full Version of Delta Force.
M4 5.56mm Carbine Assault Rifle
Magazine: 30 round
Effective Range: 500 meters
Accessories: 4x Scope
Lightweight and accurate, the M4 is used for close quarter combat just like its larger
cousin the M16. In addition, an attached M68 reflex sight allows for effective lethal fire
at a range up to 500 meters. The M4 is gas operated, air cooled and highly reliable in
field use. A single shot M203 Grenade Launcher is fitted to the M4 to deliver low velocity
40 mm explosive ammunition. The rifle/grenade launcher marriage replaces the need for
single purpose weapons such as the M79 grenade launcher.
Heckler & Koch 9mm MP5 SD Submachine Gun
Magazine: 30 round
Effective Range: 100 meters
Accessories: integral suppressor
A deadly combination, the H&K MP5 SD is both silent and accurate. Built with the special
H&K roller-locked bolt system, this submachine gun is capable of single-shot, controlled
burst and semi-automatic firing. Coated with magnetically charged black lacquer paint, the
MP5 is extremely resistant to harsh conditions such as salt water corrosion. The free
floating cold hammer-forged barrel and ambidextrous pistol grip make this weapon unique in
its class.
M249 SAW (Squad Automatic Weapon)
Magazine: 200 rounds per box
Effective Range: 500 meters
This hand-held portable machine gun delivers a massive amount of firepower to support
infantry squad operations. Its pre-loaded plastic magazine houses 200 rounds of M855
improved NATO Standard SS 109 type 5.56mm ammunition. The M249 replaces the aging Browning
Automatic Rifle and defines a new class of one-man weapons.
M40A1 Sniper Rifle
Magazine: 5 round
Effective Range: 800 meters
Accessories: 8x Scope
Based on the Remington model 700, this 7.62mm rifle is optimized for pinpoint accuracy.
Hand-made by specialists at Quantico, the M40A1 is renown for its competition-grade
stainless steel barrel, reinforced fiberglass stock and Unertl sniper scope. The M40A1
is the preferred sniping rifle among U.S. Marines.
Barrett Light .50 caliber Sniper Rifle
Magazine: 8 round
Effective Range: 1500 meters
Accessories: 8x Scope
The Barrett 0.50 `Light Fifty' model 82A1 is a long-range hard target interdiction
weapon. The gun operates on short recoil principles, where the barrel is fitted with a
high-efficiency muzzle brake to reduce recoil. An adjustable self leveling bipod aids the
sniper in aiming this high powered rifle.
Secondary Weapons
2 Satchel charges
With radio detonator
Packed with high explosive charges, the army issue satchel is a quick and compact way of
taking out enemy installations. After placing the package, Delta Operatives will move to
a safe range and detonate it with a radio signal.
2 M18 Claymores
with motion sensors and "clacker" (remote firing device)
The M18 Claymore was developed during the Korean War to counteract massive infantry charges
by the Chinese. The anti-personnel mine is made up of a curved plate that contains 700
ball bearings packed in front of a sheet of C4 plastic explosive. Directional
fragmentation mines are fixed into trees or planted on the ground with the convex side
facing the enemy (clearly marked, "FRONT TOWARD ENEMY"). When activated remotely by an
M57 remote firing device, or "clacker", it explodes the ball bearings up to 50 meters in
a 60 degree arc.
2 LAWs
Effective Range: 400 meters
The M-72 Light Antitank Weapon fires a single 66mm explosive round capable of penetrating
at least 350mm of armor. When the round impacts on its target, the front cone collapses
and pushes the energy into a small area. A copper slug ricochets around the interior of
the target, while gas propellant ignites fuel and ammunition. The high strength
aluminum/fiberglass composite tube is considered disposable after the rocket has been
launched.
Special Operations .45 Pistol
Magazine: 7 round
Effective Range: 50 meters
For many decades, the Colt M1911A1 .45 had been the standard handgun issued to Marines
and Special Operations. With more stopping power than a 9mm, the M1911A1 is the handgun
by which all others U.S. pistols are judged. Respected for its field reliability, the
single action .45's outstanding characteristics include competition grade ambidextrous
safety, precision barrel, precise trigger, rubber coated grips, high profile combat sights,
rounded hammer spur, and an extra-wide grip safety for increased controllability.
Each M1911A1 is hand-built by specialists at the Rifle Team Equipment shop in Quantico,
Virginia.
High Standard .22 Pistol
Magazine: 9 round
Effective Range: 50 meters
Accessories: integral suppressor
The High Standard 22 caliber Target Pistol defines superior accuracy in handguns. The
pistol has a durable parkerized finish and has black epoxy-finished wood ambidextrous
grips. An integral suppressor makes the .22 a virtually silent weapon.
Multiplayer Games:
==================
We have made the Deathmatch the only available multiplayer game in this Demo. Here is a
list of other multiplayer game types that will be available in the full version.
Cooperative: In this game, you replay Single Player missions where your computer-controlled
squadmates are replaced with human players. Deathmatch: All players are competing against
each other to gain the high score by eliminating the most opponents.
King of the Hill: In this scenario, players win by occupying a certain area for a specific
duration of time (set by the game host). When you are on the spot, your time will be
cumulative, meaning you can leave and when you come back your timer will start up where it
left off. The hot zone shows up as a red circle on your GPS map.
Capture the Flag: The player wins by seeking out and capturing flags, indicated on the GPS
map as a "+" symbol (red or blue depending on which team owns it). There are several
variations of this game, some include having only one flag which one team must defend,
in others you may have to return to your own base with the opponent's flag before they get
yours back to their base (indicated by a red or blue circle on the GPS map).
Technical Support:
==================
If you are having a problem you need assistance with, check our websites
(http://www.novalogic.com or http://novaworld.net) for up-to-date
information on the product. If you do not find the answer to your
problem, you can contact us by the following means:
email: support@novalogic.com
When contacting us by email, note as completely as possible the nature
of the problem and particulars about you system (CPU, speed, video and
sound card types).