Delta Force Pre-Release Demo Readme Contents: ========= System Requirements Getting Started Keychart Weapons Multiplayer Games Technical Support System Requirements: ==================== CPU: 166 MMX Ram: 32 meg OS: Windows 95 with DirectX, Windows 98, Windows NT (Service Pack 3) Getting Started: ================ We have installed icons in your start menu to run the game, read this readme file, and to uninstall the game. All you need to play Delta Force is your mouse and keyboard. No joystick is required. To start a single player mission just select a player slot and type in a player name. Then choose single player game. The game will load the only single player mission available on this demo. For multiplayer gaming on NovaWorld you will need an internet connection. This demo will play multiplayer only on Novaworld. The full version will provide other multiplayer options (serial, modem, LAN, and internet). Novaworld is the free online gaming site provided by NovaLogic. From within the game, choose your "default browser" or our "mini-browser" to connect to Novaworld. Your play time on Novaworld will be limited. Have fun and enjoy the Delta Force demo. Keychart: ========= System Controls V: Cycle Resolution Movement- (Full Screen) Mouse: Look up/down, Turn left/right Arrows: Move forward/backward, sidestep left/right keypad up/down: look up/down Shift: Walk Delete: stand End: crouch Page Down: prone Space: Jump Left Mouse Button: Fire Right Mouse Button: Scope (Windowed) Mouse: Not used Arrows: Move forward/backward, sidestep left/right keypad up/down: look up/down keypad left/right: turn left/right Shift: Walk Space: Jump Delete: Crouch End: Stand Page Down: Prone Weapons and Combat- Ctrl or Mouse1: Fire current Weapon S or Right Click: Toggle Scope (if supported by current weapon) 1: Knife 2: Colt .45 cal pistol 3: M4 (burst) 4: M203 (Grenade Launcher) 5: M4 (Single Shot) M: Change Magazine Views- F2: First Person F5: External F6: Fixed Angle F7: Fixed Location P,L,;,<: rotate cameras [,]: Zoom in/out Misc- Tab: Toggle current map on/off F1: Help Screen F3: Toggle crosshairs on/off F4: Show Gun on/off F9: Forward Observer (Tab cycles views) F10: Map, Color F11: Map, Contour F12: letterbox on/off +, -: Zoom map in/out T: Talk to all other players ESC: to exit mission Weapons: ======== This is a list of all the weapons that will be available in Full Version of Delta Force. M4 5.56mm Carbine Assault Rifle Magazine: 30 round Effective Range: 500 meters Accessories: 4x Scope Lightweight and accurate, the M4 is used for close quarter combat just like its larger cousin the M16. In addition, an attached M68 reflex sight allows for effective lethal fire at a range up to 500 meters. The M4 is gas operated, air cooled and highly reliable in field use. A single shot M203 Grenade Launcher is fitted to the M4 to deliver low velocity 40 mm explosive ammunition. The rifle/grenade launcher marriage replaces the need for single purpose weapons such as the M79 grenade launcher. Heckler & Koch 9mm MP5 SD Submachine Gun Magazine: 30 round Effective Range: 100 meters Accessories: integral suppressor A deadly combination, the H&K MP5 SD is both silent and accurate. Built with the special H&K roller-locked bolt system, this submachine gun is capable of single-shot, controlled burst and semi-automatic firing. Coated with magnetically charged black lacquer paint, the MP5 is extremely resistant to harsh conditions such as salt water corrosion. The free floating cold hammer-forged barrel and ambidextrous pistol grip make this weapon unique in its class. M249 SAW (Squad Automatic Weapon) Magazine: 200 rounds per box Effective Range: 500 meters This hand-held portable machine gun delivers a massive amount of firepower to support infantry squad operations. Its pre-loaded plastic magazine houses 200 rounds of M855 improved NATO Standard SS 109 type 5.56mm ammunition. The M249 replaces the aging Browning Automatic Rifle and defines a new class of one-man weapons. M40A1 Sniper Rifle Magazine: 5 round Effective Range: 800 meters Accessories: 8x Scope Based on the Remington model 700, this 7.62mm rifle is optimized for pinpoint accuracy. Hand-made by specialists at Quantico, the M40A1 is renown for its competition-grade stainless steel barrel, reinforced fiberglass stock and Unertl sniper scope. The M40A1 is the preferred sniping rifle among U.S. Marines. Barrett Light .50 caliber Sniper Rifle Magazine: 8 round Effective Range: 1500 meters Accessories: 8x Scope The Barrett 0.50 `Light Fifty' model 82A1 is a long-range hard target interdiction weapon. The gun operates on short recoil principles, where the barrel is fitted with a high-efficiency muzzle brake to reduce recoil. An adjustable self leveling bipod aids the sniper in aiming this high powered rifle. Secondary Weapons 2 Satchel charges With radio detonator Packed with high explosive charges, the army issue satchel is a quick and compact way of taking out enemy installations. After placing the package, Delta Operatives will move to a safe range and detonate it with a radio signal. 2 M18 Claymores with motion sensors and "clacker" (remote firing device) The M18 Claymore was developed during the Korean War to counteract massive infantry charges by the Chinese. The anti-personnel mine is made up of a curved plate that contains 700 ball bearings packed in front of a sheet of C4 plastic explosive. Directional fragmentation mines are fixed into trees or planted on the ground with the convex side facing the enemy (clearly marked, "FRONT TOWARD ENEMY"). When activated remotely by an M57 remote firing device, or "clacker", it explodes the ball bearings up to 50 meters in a 60 degree arc. 2 LAWs Effective Range: 400 meters The M-72 Light Antitank Weapon fires a single 66mm explosive round capable of penetrating at least 350mm of armor. When the round impacts on its target, the front cone collapses and pushes the energy into a small area. A copper slug ricochets around the interior of the target, while gas propellant ignites fuel and ammunition. The high strength aluminum/fiberglass composite tube is considered disposable after the rocket has been launched. Special Operations .45 Pistol Magazine: 7 round Effective Range: 50 meters For many decades, the Colt M1911A1 .45 had been the standard handgun issued to Marines and Special Operations. With more stopping power than a 9mm, the M1911A1 is the handgun by which all others U.S. pistols are judged. Respected for its field reliability, the single action .45's outstanding characteristics include competition grade ambidextrous safety, precision barrel, precise trigger, rubber coated grips, high profile combat sights, rounded hammer spur, and an extra-wide grip safety for increased controllability. Each M1911A1 is hand-built by specialists at the Rifle Team Equipment shop in Quantico, Virginia. High Standard .22 Pistol Magazine: 9 round Effective Range: 50 meters Accessories: integral suppressor The High Standard 22 caliber Target Pistol defines superior accuracy in handguns. The pistol has a durable parkerized finish and has black epoxy-finished wood ambidextrous grips. An integral suppressor makes the .22 a virtually silent weapon. Multiplayer Games: ================== We have made the Deathmatch the only available multiplayer game in this Demo. Here is a list of other multiplayer game types that will be available in the full version. Cooperative: In this game, you replay Single Player missions where your computer-controlled squadmates are replaced with human players. Deathmatch: All players are competing against each other to gain the high score by eliminating the most opponents. King of the Hill: In this scenario, players win by occupying a certain area for a specific duration of time (set by the game host). When you are on the spot, your time will be cumulative, meaning you can leave and when you come back your timer will start up where it left off. The hot zone shows up as a red circle on your GPS map. Capture the Flag: The player wins by seeking out and capturing flags, indicated on the GPS map as a "+" symbol (red or blue depending on which team owns it). There are several variations of this game, some include having only one flag which one team must defend, in others you may have to return to your own base with the opponent's flag before they get yours back to their base (indicated by a red or blue circle on the GPS map). Technical Support: ================== If you are having a problem you need assistance with, check our websites (http://www.novalogic.com or http://novaworld.net) for up-to-date information on the product. If you do not find the answer to your problem, you can contact us by the following means: email: support@novalogic.com When contacting us by email, note as completely as possible the nature of the problem and particulars about you system (CPU, speed, video and sound card types).