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Text File  |  1998-07-26  |  8KB  |  318 lines

  1. //***************************
  2. //      GENERAL STUFF
  3. //***************************
  4.  
  5. 12                    // Max distance from camera that peds are processed within
  6. 9                    // Min distance from camera that peds can suddenly pop up at
  7.  
  8. 25                    // Maximum slope that peds will walk on (in degreesm)
  9.  
  10. 0.5                    // Nearest distance to obstacles that ped should ideally reach
  11. 4                    // Distance from which turning to avoid obstacles is a possibility
  12.  
  13. 2.0                    // Buoyancy factor
  14.  
  15. 300,200,150            // Points score per ped (each level)
  16. 15,10,5                // Time score per ped (each level)
  17.  
  18. 40                    // HP damage required per severing
  19. 10                    // % chance of severing occurring
  20. 8                    // Maximum survivable initial impact force
  21. 250                    // HP Damage per unit force
  22.  
  23. //***************************
  24. //      GIBLETS
  25. //***************************
  26.  
  27. // IMPACT GIBLETS:
  28.  
  29. 0                    // Min index usable for scrapes (not impacts)
  30.  
  31. sphereclumped        // Initial position type
  32. 0.1                    // Sphere radius
  33. impact                // Sphere centre
  34.  
  35. 0,0                    // Min,max speed towards car
  36. 1.0                    // Impactee velocity factor
  37. 3.0                    // Random velocity (max)
  38. 4.0                    // Random up velocity (max)
  39. 0                    // Random normal velocity (max)
  40. 70.0                // Random spin rate (max)
  41.  
  42. 0.5,1.5                // Min time, Max time
  43.  
  44. 5                    // Number of giblet sizes
  45.  
  46. // Giblet size #0
  47.  
  48.     0                    // flags
  49.     0.10                // Min force for creation
  50.     0.10                // Force per instance
  51.     1                    // Max instances
  52.     1                    // Model count
  53.         1.0                    // Scaling factor
  54.         4                    // Indexed colour
  55.         181,181,0                // rgb colour
  56.         CHUNK01.DAT            // Model name
  57.  
  58. // Giblet size #1
  59.  
  60.     0                    // flags
  61.     0.05                // Min force for creation
  62.     0.05                // Force per instance
  63.     2                    // Max instances
  64.     1                    // Model count
  65.         2                    // Scaling factor
  66.         4                    // Indexed colour
  67.         181,181,0                // rgb colour
  68.         CHUNK02.DAT            // Model name
  69.  
  70. // Giblet size #2
  71.  
  72.     0                    // flags
  73.     0.02                // Min force for creation
  74.     0.020                // Force per instance
  75.     3                    // Max instances
  76.     1                    // Model count
  77.         2                    // Scaling factor
  78.         4                    // Indexed colour
  79.         181,181,0                // rgb colour
  80.         CHUNK03.DAT            // Model name
  81.  
  82. // Giblet size #3
  83.  
  84.     0                    // flags
  85.     0.003                // Min force for creation
  86.     0.006                // Force per instance
  87.     6                    // Max instances
  88.     1                    // Model count
  89.         2                    // Scaling factor
  90.         4                    // Indexed colour
  91.         181,181,0                // rgb colour
  92.         CHUNK04.DAT            // Model name
  93.  
  94. // Giblet size #4
  95.  
  96.     0                    // flags
  97.     0.0002                // Min force for creation
  98.     0.002                // Force per instance
  99.     20                    // Max instances
  100.     1                    // Model count
  101.         1.4                    // Scaling factor
  102.         4                    // Indexed colour
  103.         181,181,0                // rgb colour
  104.         chunk05                // Model name
  105.  
  106.  
  107. // SMALL BLOOD CLOUD SPEC
  108.  
  109. 1                                            // Number of groups
  110.  
  111.     1,3                                        // min count, max count
  112.     0,0.15                                    // min start delay, max start delay
  113.     096689444881m,0,0                                    // offset
  114.     0,0.6                                        // min x factor, max x factor
  115.     0,0.6                                        // min y factor, max y factor
  116.     0,0.6                                        // min z factor, max z factor
  117.     8,10                                        // min frame rate, max frame rate
  118.     2,3                                    // min scaling factor, max scaling factor
  119.     randomrotate                            // rotate mode
  120.     5                                        // number of frames
  121.         50                                    // opacity
  122.         bigbl01                                // frame pix name
  123.         75
  124.         bigbl02
  125.         100
  126.         bigbl03
  127.         75
  128.         bigbl04
  129.         25
  130.         bigbl05
  131.  
  132. // MED BLOOD CLOUD SPEC
  133.  
  134. 1                                            // Number of groups
  135.  
  136.     3,6                                        // min count, max count
  137.     0,0.15                                    // min start delay, max start delay
  138.     0,0,0                                    // offset
  139.     0,0.6                                        // min x factor, max x factor
  140.     0,0.6                                        // min y factor, max y factor
  141.     0,0.6                                        // min z factor, max z factor
  142.     8,10                                        // min frame rate, max frame rate
  143.     2.5,4                                    // min scaling factor, max scaling factor
  144.     randomrotate                            // rotate mode
  145.     5                                        // number of frames
  146.         50                                    // opacity
  147.         bigbl01                                // frame pix name
  148.         75
  149.         bigbl02
  150.         100
  151.         bigbl03
  152.         75
  153.         bigbl04
  154.         25
  155.         bigbl05
  156.  
  157. // LARGE BLOOD CLOUD SPEC
  158.  
  159. 1                                            // Number of groups
  160.  
  161.     6,10                                    // min count, max count
  162.     0,0.15                                    // min start delay, max start delay
  163.     0,0,0                                    // offset
  164.     0,0.6                                        // min x factor, max x factor
  165.     0,0.6                                        // min y factor, max y factor
  166.     0,0.6                                        // min z factor, max z factor
  167.     8,10                                        // min frame rate, max frame rate
  168.     3,5                                    // min scaling factor, max scaling factor
  169.     randomrotate                            // rotate mode
  170.     5                                        // number of frames
  171.         50                                    // opacity
  172.         bigbl01                                // frame pix name
  173.         75
  174.         bigbl02
  175.         100
  176.         bigbl03
  177.         75
  178.         bigbl04
  179.         25
  180.         bigbl05
  181.  
  182.  
  183. // GIB SLICK!
  184.  
  185. GIBSLICK
  186. 300,0.00001,0.00007
  187. 0.001,0.05,0.15
  188. 0.2,1
  189. 1,1
  190. GIBSMEAR.MAT
  191.  
  192. // SPURTING STUMP GIBLETS:
  193.  
  194. 5                    // Number of spurty lumps at a time
  195. 100                    // Spurting period (euurrgghhh!!)
  196. 100                    // Total number of parts spurted out by dismembered part
  197.  
  198. sphereclumped        // Initial position type
  199. 0.015                // Sphere radius
  200. impact                // Sphere centre
  201.  
  202. 0,0                    // Min,max speed towards car
  203. 1.0                    // Impactee velocity factor
  204. 1.0                    // Random velocity (max)
  205. 0.0                    // Random up velocity (max)
  206. 3.0                    // Random normal velocity (max)
  207. 70.0                // Random spin rate (max)
  208.  
  209. 0.25,1.0            // Min time, Max time
  210.  
  211. 1.4                    // Scaling factor
  212. 4                    // Indexed colour
  213. 181,181,0                // rgb colour
  214. chunk05                // Model name
  215.  
  216.  
  217. //***************************
  218. //      MOVEMENT STUFF
  219. //***************************
  220.  
  221. 1                    // Number of movements
  222.  
  223. // Movement #1
  224.  
  225. 2                    // Min time between random turns
  226. 30                    // Max time between random turns
  227. 180                    // Max angle of random turn
  228. 0.7                    // Min walk speed multiplier
  229. 1.7                    // Max walk speed multiplier
  230.  
  231.  
  232. //***************************
  233. //      PED GROUPS
  234. //***************************
  235.  
  236. 9                    // Number of groups
  237.  
  238. // Group #0
  239.  
  240. 3                    // Number of peds types in this group
  241.     doctor3                // Name of ped
  242.     doctor4                // Name of ped
  243.     smart4                // Name of ped
  244.  
  245. // Group #1
  246.  
  247. 4                    // Number of peds types in this group
  248.     army1                // Name of ped
  249.     cop2                // Name of ped
  250.     doctor3                // Name of ped
  251.     doctor4                // Name of ped
  252.  
  253. // Group #2
  254.  
  255. 6                    // Number of peds types in this group
  256.     doctor3                // Name of ped
  257.     doctor4                // Name of ped
  258.     army1                // Name of ped
  259.     cop2                // Name of ped
  260.     clean01                // Name of ped
  261.     clean02                // Name of ped
  262.  
  263. // Group #3
  264.  
  265. 2                    // Number of peds types in this group
  266.     clean01                // Name of ped
  267.     clean02                // Name of ped
  268.  
  269. // Group #4
  270.  
  271. 7                    // Number of peds types in this group
  272.     femplai5                // Name of ped
  273.     femfat1                // Name of ped
  274.     fem07                // Name of ped
  275.     smart6                // Name of ped
  276.     fatbloke2            // Name of ped
  277.     tourist1                // Name of ped
  278.     oscar                // Name of ped
  279.  
  280. // Group #5
  281.  
  282. 6                    // Number of peds types in this group
  283.     tramp01                // Name of ped
  284.     femplai5                // Name of ped
  285.     fem07                // Name of ped
  286.     fatbloke2            // Name of ped
  287.     tourist1                // Name of ped
  288.     oscar                // Name of ped
  289.  
  290. // Group #6
  291.  
  292. 6                    // Number of peds types in this group
  293.     tramp01                // Name of ped
  294.     tramp02                // Name of ped
  295.     mecanic1                // Name of ped
  296.     mecanic2                // Name of ped
  297.     gang03                    // Name of ped
  298.     twolf                    // Name of ped
  299.  
  300. // Group #7
  301.  
  302. 4                    // Number of peds types in this group
  303.     femfat1                // Name of ped
  304.     fem07                // Name of ped
  305.     smart6                // Name of ped
  306.     fem07                // Name of ped
  307.     
  308. // Group #8
  309.  
  310. 6                    // Number of peds types in this group
  311.     tramp01                // Name of ped
  312.     tramp02                // Name of ped
  313.     mecanic1                // Name of ped
  314.     mecanic2                // Name of ped
  315.     gang03                    // Name of ped
  316.     gang03                    // Name of ped
  317.  
  318.