//*************************** // GENERAL STUFF //*************************** 12 // Max distance from camera that peds are processed within 9 // Min distance from camera that peds can suddenly pop up at 25 // Maximum slope that peds will walk on (in degreesm) 0.5 // Nearest distance to obstacles that ped should ideally reach 4 // Distance from which turning to avoid obstacles is a possibility 2.0 // Buoyancy factor 300,200,150 // Points score per ped (each level) 15,10,5 // Time score per ped (each level) 40 // HP damage required per severing 10 // % chance of severing occurring 8 // Maximum survivable initial impact force 250 // HP Damage per unit force //*************************** // GIBLETS //*************************** // IMPACT GIBLETS: 0 // Min index usable for scrapes (not impacts) sphereclumped // Initial position type 0.1 // Sphere radius impact // Sphere centre 0,0 // Min,max speed towards car 1.0 // Impactee velocity factor 3.0 // Random velocity (max) 4.0 // Random up velocity (max) 0 // Random normal velocity (max) 70.0 // Random spin rate (max) 0.5,1.5 // Min time, Max time 5 // Number of giblet sizes // Giblet size #0 0 // flags 0.10 // Min force for creation 0.10 // Force per instance 1 // Max instances 1 // Model count 1.0 // Scaling factor 4 // Indexed colour 181,181,0 // rgb colour CHUNK01.DAT // Model name // Giblet size #1 0 // flags 0.05 // Min force for creation 0.05 // Force per instance 2 // Max instances 1 // Model count 2 // Scaling factor 4 // Indexed colour 181,181,0 // rgb colour CHUNK02.DAT // Model name // Giblet size #2 0 // flags 0.02 // Min force for creation 0.020 // Force per instance 3 // Max instances 1 // Model count 2 // Scaling factor 4 // Indexed colour 181,181,0 // rgb colour CHUNK03.DAT // Model name // Giblet size #3 0 // flags 0.003 // Min force for creation 0.006 // Force per instance 6 // Max instances 1 // Model count 2 // Scaling factor 4 // Indexed colour 181,181,0 // rgb colour CHUNK04.DAT // Model name // Giblet size #4 0 // flags 0.0002 // Min force for creation 0.002 // Force per instance 20 // Max instances 1 // Model count 1.4 // Scaling factor 4 // Indexed colour 181,181,0 // rgb colour chunk05 // Model name // SMALL BLOOD CLOUD SPEC 1 // Number of groups 1,3 // min count, max count 0,0.15 // min start delay, max start delay 096689444881m,0,0 // offset 0,0.6 // min x factor, max x factor 0,0.6 // min y factor, max y factor 0,0.6 // min z factor, max z factor 8,10 // min frame rate, max frame rate 2,3 // min scaling factor, max scaling factor randomrotate // rotate mode 5 // number of frames 50 // opacity bigbl01 // frame pix name 75 bigbl02 100 bigbl03 75 bigbl04 25 bigbl05 // MED BLOOD CLOUD SPEC 1 // Number of groups 3,6 // min count, max count 0,0.15 // min start delay, max start delay 0,0,0 // offset 0,0.6 // min x factor, max x factor 0,0.6 // min y factor, max y factor 0,0.6 // min z factor, max z factor 8,10 // min frame rate, max frame rate 2.5,4 // min scaling factor, max scaling factor randomrotate // rotate mode 5 // number of frames 50 // opacity bigbl01 // frame pix name 75 bigbl02 100 bigbl03 75 bigbl04 25 bigbl05 // LARGE BLOOD CLOUD SPEC 1 // Number of groups 6,10 // min count, max count 0,0.15 // min start delay, max start delay 0,0,0 // offset 0,0.6 // min x factor, max x factor 0,0.6 // min y factor, max y factor 0,0.6 // min z factor, max z factor 8,10 // min frame rate, max frame rate 3,5 // min scaling factor, max scaling factor randomrotate // rotate mode 5 // number of frames 50 // opacity bigbl01 // frame pix name 75 bigbl02 100 bigbl03 75 bigbl04 25 bigbl05 // GIB SLICK! GIBSLICK 300,0.00001,0.00007 0.001,0.05,0.15 0.2,1 1,1 GIBSMEAR.MAT // SPURTING STUMP GIBLETS: 5 // Number of spurty lumps at a time 100 // Spurting period (euurrgghhh!!) 100 // Total number of parts spurted out by dismembered part sphereclumped // Initial position type 0.015 // Sphere radius impact // Sphere centre 0,0 // Min,max speed towards car 1.0 // Impactee velocity factor 1.0 // Random velocity (max) 0.0 // Random up velocity (max) 3.0 // Random normal velocity (max) 70.0 // Random spin rate (max) 0.25,1.0 // Min time, Max time 1.4 // Scaling factor 4 // Indexed colour 181,181,0 // rgb colour chunk05 // Model name //*************************** // MOVEMENT STUFF //*************************** 1 // Number of movements // Movement #1 2 // Min time between random turns 30 // Max time between random turns 180 // Max angle of random turn 0.7 // Min walk speed multiplier 1.7 // Max walk speed multiplier //*************************** // PED GROUPS //*************************** 9 // Number of groups // Group #0 3 // Number of peds types in this group doctor3 // Name of ped doctor4 // Name of ped smart4 // Name of ped // Group #1 4 // Number of peds types in this group army1 // Name of ped cop2 // Name of ped doctor3 // Name of ped doctor4 // Name of ped // Group #2 6 // Number of peds types in this group doctor3 // Name of ped doctor4 // Name of ped army1 // Name of ped cop2 // Name of ped clean01 // Name of ped clean02 // Name of ped // Group #3 2 // Number of peds types in this group clean01 // Name of ped clean02 // Name of ped // Group #4 7 // Number of peds types in this group femplai5 // Name of ped femfat1 // Name of ped fem07 // Name of ped smart6 // Name of ped fatbloke2 // Name of ped tourist1 // Name of ped oscar // Name of ped // Group #5 6 // Number of peds types in this group tramp01 // Name of ped femplai5 // Name of ped fem07 // Name of ped fatbloke2 // Name of ped tourist1 // Name of ped oscar // Name of ped // Group #6 6 // Number of peds types in this group tramp01 // Name of ped tramp02 // Name of ped mecanic1 // Name of ped mecanic2 // Name of ped gang03 // Name of ped twolf // Name of ped // Group #7 4 // Number of peds types in this group femfat1 // Name of ped fem07 // Name of ped smart6 // Name of ped fem07 // Name of ped // Group #8 6 // Number of peds types in this group tramp01 // Name of ped tramp02 // Name of ped mecanic1 // Name of ped mecanic2 // Name of ped gang03 // Name of ped gang03 // Name of ped