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/ Kompuutteri Kaikille K-CD 1999 #14 / K_PELIT_14_99.ISO / ShadowMan / musicp.txt < prev    next >
Text File  |  1999-07-07  |  2KB  |  58 lines

  1. "MUSIC_STOP", you can put any crap here, it won't make any difference
  2. "MUSIC_STOP"
  3. "MUSIC_STOP"
  4. "MUSIC_STOP"
  5. "MUSIC_STOP"
  6. "MUSIC_STOP"
  7. "MUSIC_STOP"
  8. "MUSIC_STOP"
  9. "MUSIC_STOP"
  10. "MUSIC_L00_SWAMP3"
  11. "MUSIC_L00_SWAMP4"
  12. "MUSIC_L07_EVENT"
  13. "MUSIC_L07_WASTE"
  14. "MUSIC_L07_EPIC"
  15. "MUSIC_L07_TRIAL"
  16. "MUSIC_L00_SWAMP1"
  17. "MUSIC_L00_SWAMP5"
  18. "MUSIC_L00_SWAMP1"
  19. "MUSIC_STOP"
  20. "MUSIC_L12_START"    //    19    Start of the level. (Start Point and Teddy save point)
  21. "MUSIC_L12_EVENT"    //    20    Event Music for Ziggurat switches
  22. "MUSIC_L12_ACHIEVE"     //    21    Achievement Music for Ziggurat
  23. "MUSIC_L12_AWAKEN"    //    22    For when the sisters wake up
  24. "MUSIC_L12_BACK"    //    23    Standard Background version (already included in VSS)
  25. "MUSIC_L12_ALT_BACK"    //    24    Sisters of Blood Areas
  26. "MUSIC_L12_TRIAL"    //    25    Music for the trial room with the blades and swinging hammers
  27. "MUSIC_L12_BACK"    //    26    Looped Battle Music for fighting the Gad Chamber Beast
  28. "MUSIC_L12_BACK"    //    27    play when the baddies is dead
  29. "MUSIC_L12_EPIC"     //    28    On entry to ziggurat area first time
  30. "MUSIC_L06_BACK"     //    29    Blah blah.
  31. "MUSIC_L07_BACK"     //    30    Blah blah.
  32. "MUSIC_L08_BACK"     //    31    Blah blah.
  33. "MUSIC_L06_QUEST"     //    32    Blah blah.
  34. "MUSIC_L13_QUEST"     //    33    Blah blah.
  35. "MUSIC_L13_BACK"     //    34    Blah blah.
  36. "MUSIC_L07_TRIAL"     //    35    Blah blah.
  37. "MUSIC_L08_CAR"     //    36    Blah blah.
  38. "MUSIC_L11_BACK"     //    37    Blah blah.
  39. "MUSIC_L14_BACK"     //    38    Blah blah. 
  40. "MUSIC_L14_CELL1"     //    39    Blah blah.
  41. "MUSIC_L14_CELL2"     //    40    Blah blah.
  42. "MUSIC_L14_CELL3"     //    41    Blah blah.
  43. "MUSIC_L14_CELL4"     //    42    Blah blah.
  44. "MUSIC_L14_CELL5"     //    43    Blah blah.
  45. "MUSIC_L10_AVERY"     //    44    Blah blah.
  46. "MUSIC_L10_JACK"     //    45    Blah blah.
  47. "MUSIC_L10_MARCO"     //    46    Blah blah.
  48. "MUSIC_L10_MILTON"     //    47    Blah blah.
  49. "MUSIC_L10_BACK"     //    48    Blah blah.
  50. "MUSIC_L18_BACK"     //    49    Blah blah.
  51. "MUSIC_L01_BACK"     //    50    Blah blah.
  52. "MUSIC_L00_BACK"     //    51    Blah blah.
  53. "MUSIC_L02_BACK"     //    52    Blah blah.
  54. "MUSIC_L03_BACK"     //    53    Blah blah.
  55. "MUSIC_L02_MILTON_ALIVE"     //    54    Blah blah.
  56. "MUSIC_L02_BATTY"     //    55    Blah blah.
  57. "MUSIC_L02_MARCO"    //    56    ya de da de da
  58.