"MUSIC_STOP", you can put any crap here, it won't make any difference "MUSIC_STOP" "MUSIC_STOP" "MUSIC_STOP" "MUSIC_STOP" "MUSIC_STOP" "MUSIC_STOP" "MUSIC_STOP" "MUSIC_STOP" "MUSIC_L00_SWAMP3" "MUSIC_L00_SWAMP4" "MUSIC_L07_EVENT" "MUSIC_L07_WASTE" "MUSIC_L07_EPIC" "MUSIC_L07_TRIAL" "MUSIC_L00_SWAMP1" "MUSIC_L00_SWAMP5" "MUSIC_L00_SWAMP1" "MUSIC_STOP" "MUSIC_L12_START" // 19 Start of the level. (Start Point and Teddy save point) "MUSIC_L12_EVENT" // 20 Event Music for Ziggurat switches "MUSIC_L12_ACHIEVE" // 21 Achievement Music for Ziggurat "MUSIC_L12_AWAKEN" // 22 For when the sisters wake up "MUSIC_L12_BACK" // 23 Standard Background version (already included in VSS) "MUSIC_L12_ALT_BACK" // 24 Sisters of Blood Areas "MUSIC_L12_TRIAL" // 25 Music for the trial room with the blades and swinging hammers "MUSIC_L12_BACK" // 26 Looped Battle Music for fighting the Gad Chamber Beast "MUSIC_L12_BACK" // 27 play when the baddies is dead "MUSIC_L12_EPIC" // 28 On entry to ziggurat area first time "MUSIC_L06_BACK" // 29 Blah blah. "MUSIC_L07_BACK" // 30 Blah blah. "MUSIC_L08_BACK" // 31 Blah blah. "MUSIC_L06_QUEST" // 32 Blah blah. "MUSIC_L13_QUEST" // 33 Blah blah. "MUSIC_L13_BACK" // 34 Blah blah. "MUSIC_L07_TRIAL" // 35 Blah blah. "MUSIC_L08_CAR" // 36 Blah blah. "MUSIC_L11_BACK" // 37 Blah blah. "MUSIC_L14_BACK" // 38 Blah blah. "MUSIC_L14_CELL1" // 39 Blah blah. "MUSIC_L14_CELL2" // 40 Blah blah. "MUSIC_L14_CELL3" // 41 Blah blah. "MUSIC_L14_CELL4" // 42 Blah blah. "MUSIC_L14_CELL5" // 43 Blah blah. "MUSIC_L10_AVERY" // 44 Blah blah. "MUSIC_L10_JACK" // 45 Blah blah. "MUSIC_L10_MARCO" // 46 Blah blah. "MUSIC_L10_MILTON" // 47 Blah blah. "MUSIC_L10_BACK" // 48 Blah blah. "MUSIC_L18_BACK" // 49 Blah blah. "MUSIC_L01_BACK" // 50 Blah blah. "MUSIC_L00_BACK" // 51 Blah blah. "MUSIC_L02_BACK" // 52 Blah blah. "MUSIC_L03_BACK" // 53 Blah blah. "MUSIC_L02_MILTON_ALIVE" // 54 Blah blah. "MUSIC_L02_BATTY" // 55 Blah blah. "MUSIC_L02_MARCO" // 56 ya de da de da