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Shareware 1 2 the Maxx
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GSCAPE2.ZIP
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GSCAPE.ARC
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SAMPLE.IN1
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Text File
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1992-10-07
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4KB
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202 lines
>REMAR
SAMPLE ADVENTURE -- MESSAGE SECTION
NOTE: IT'S NOT NECESSARY TO SEPARATE SECTIONS. THIS IS USUALLY DONE
ONLY IN MULTIPLE-MODULE GAMES.
SEE ALSO SAMPLE.IN2 AND SAMPLE.IN3
<
>MESSG
1
When you re-enter room 1, you find a large platform humming in the center
of the room. You step onto it carefully and find yourself instantly
transported to an atmosphere cruiser bound for Toadsuck Arkansas,
where you will live out the rest of your days in contentment and
happiness. Congratulations! YOU HAVE WON!!!!
<
>MESSG
2
You have found a key in the telescope control console!
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>MESSG
3
OK!
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>MESSG
4
Well, you always have enjoyed looking at stars... wait... that's not
stars. What the... why, that's the neighbor's window! You know, the cute
blonde... and she's...
WHY YOU PERVERT!!!! (Don't you wish this one had graphics?)
<
>MESSG
5
You are able to open the fusebox. Good move!
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>MESSG
6
The fusebox is already open! Getting senile, are we?
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>MESSG
7
Sure enough, one of the fuses is blown!
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>MESSG
8
I already told you a fuse is blown. You want a kiss or something?
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>MESSG
9
You find a fuse!
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>MESSG
10
You already found the fuse, oh wise one! (oh, but I fear for tomorrow!)
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>MESSG
11
The lights come on and the place hums with power!
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>MESSG
12
The key opens the safe!
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>MESSG
13
You can't open a safe like this without a key!
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>MESSG
14
You MUST be joking.
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>MESSG
15
It is very dark in here, and dangerous to move around.
You'd better go back to room 1... in fact, I'll send you there just
to frustrate you.
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>MESSG
16
The computer hums to life! What awesome power!
Suddenly you hear a strange noise back in the central area...
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>MESSG
17
I don't understand. That sounds pretty illogical.
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>MESSG
18
You have taken too long! You feel space folding around you, and you
find yourself falling into a dimensional warp where you will spend
eternity watching re-runs of Leave it to Beaver.
AAAAAAARRRRRRRRRRRRGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!
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>MESSG
19
SO YOU NEED HELP, DO YOU???
Well, glad to oblige. Directions to travel are entered by N S E W U D.
If you get stuck, you might always try SEARCHing or EXAMining things.
GETting objects is how you acquire them. INVentory will tell you what
you have acquired thus far. LOOKing at a room will describe it. Sometimes
<
>MESSG
20
There's nothing interesting at all about this desk. So forget it. Unlike
other adventure games that would have you spend the next 3 hours trying
to figure out how to get in this desk, we're telling you in advance that
doing so is an absolute waste of time. Now aren't we nice???
<
>MESSG
21
You see an open fusebox!
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>MESSG
22
You aren't carrying a fuse!
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>MESSG
23
The fusebox is closed.
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>MESSG
24
You see an open fusebox with perfectly good fuses.
<
>MESSG
25
You see a very heavy safe, squarely sitting in the floor.
A keyhole is in the front of it.
<
>MESSG
26
It's dark in there! What did you expect, a white rabbit???
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>MESSG
27
Something rattles inside.
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>MESSG
28
You must be joking. That sucker is WAY too heavy!!!
<
>MESSG
29
The BLONDE??? You ARE a pervert!
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>MESSG
30
You reach out for the blonde, examining her curvatious...
AAAAAAAARRRGGGHHHHHHH!!!!
In your efforts to reach for her you forgot you were standing in an
observatory, and have fallen to a terrible and grisly death!!!
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>MESSG
31
You manage to open the boxes. There's something inside!
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>MESSG
32
it will reveal things you didn't see in the first place.
Hope this helps, 'cause that's all you're getting.
HA HA HA HA HA HA HA HA -- evil laugh
<
>MESSG
33
It looks like any standard computer you might find. This part is
really easy... honest.
<
>ENDIN