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CONQ-ALT.INI
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Text File
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1992-01-01
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2KB
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94 lines
!--- this file contains some options that can be used to customise
! CONQUEST version 2.5.
!--- the game will use "EGA 640 x 350" unless a different mode is used.
! the options are:
! EGA 640 x 350
! VGA 640 x 480 to use one of these, replace the
! SVGA 800 x 600 text to after "Video Mode" with
! SVGA 1024 x 768 your prefered mode.
!
!**** make sure your video card can support the selcted mode!
Video Mode
SVGA 800 x 600
!--- changing the "N" to "Y" will FORCE the game to use its own mouse
! cursor rather than the default mouse cursor. This is often needed
! when using SVGA graphics modes.
Use Alternate Cursor
Y
!--- placing "Y" after AutoSave causes conquest to save the game after
! each 'human' move is completed (before the attacks are executed).
! The saved game is called SAVEDGAM.255.
AutoSave
Y
!--- filenames of game data files
Islands Data file
conqisle.dat
Halves Data file
conqhalf.dat
Quarters Data file
conquart.dat
!--- default values for start of game
Number of Columns in Map (max = 24)
18
Number of Rows in Map (max = 20)
13
Number of Human Players
1
Number of Computer Players
3
Automatically Stop Random Cycling
Y
Initial SEA squares
2
Initial ISLAND squares
2
Initial LAND squares
5
Allow cities on islands
N
!-----num cities & num armies(=territories) at start (players: 0,1,2,3,4)
Number of Cities (total <= 35)
8 5 7 7 7
Number of Armies
0 30 35 35 35
!-----TEXT COLOURS------
Intro Text Colours (fore,back)
7 1
Input Text Colours (fore,back)
1 3
Title Text Colours (fore,back)
14 5
!-----GRAPHICS COLOURS------
Land Colour
2
Sea Colour
1
Title Colours (fore,back)
1 3
Error Colours (fore,back)
7 4
Dialogue Colours (fore,back)
1 7
Player Colours (players: 0,1,2,3,4)
5 4 0 14 11
Boundary Colour (tile edge & land/sea)
7
Underline Colour (unmoved forces)
7
!-----names of the months (each 3 letters only)
Months
JAN FEB MAR APR MAY JUN JUL AUG SEP OCT NOV DEC