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GhostBusters II - by Activision
Brought to you by Taxman C/O the Gallifrey
Ghostly Contents
Once Upon a Time, Five Years Ago ............................5
Getting Started .............................................6
In Control ..................................................7
If You're In a Hurry ........................................8
Order in the Court ..........................................8
The Ghostbusters Have Been Called ...........................9
At the Lab ..................................................10
In Search of Slime ..........................................11
Work Hard for the Money .....................................12
Busting Out of Parkview .....................................14
Music Soothes the Savage Slime ..............................16
Libby Does New York .........................................17
Storming the Museum .........................................19
Appendix ....................................................21
Page 3
Once Upon a time, Five Years Ago...
...Manhattan was infested with spooks and ghouls of every description. Slime
oozed and squired from each nook and cranny of the city. The very atmosphere
throbbed with a paranormal activity. Gozer, the destroyer of subcreatures, and
his two terror dogs transformed a skyscraper into the Temple of Zuul. They
wanted to take over the world. So who did New Yorkers call ...? The
Ghostbusters!!! Armed with proton packs, they zapped and toasted every ghost in
town. They even brought a giant marshmallow man to life that ultimately helped
them quell Gozer, and rescue New York and the rest of the world from impending
doom and destruction!
The passing years, however, haven't been kind to our ghostbusting heroes. An
ungrateful New York City turned on them, slapping them with fines, forbidding
them to ever practice their trade again, even denying that ghosts exist! Once
again, the Big Apple has proven it's rotten to the core. And this very
rottenness could prove to be its undoing. Five years later, the Ghostbusters
have discovered a huge tunnel of slime running through the old Van Horne
pneumatic transit line underneath the city. This time, it's mood slime-feeding
off the bad vibes, meanness, rudeness, and general ill-will that permeates
throughout the city. This river of slime is flowing directly to the Manhattan
Museum of Art, resident headquarters of Vigo, the Scourge of Carpathia. Trapped
inside a portrait, this legendary blood-thirsty tyrant from the 16th century is
impatiently waiting for the stroke of midnight on New Year's Eve. Then he will
emerge, drawing together all the evil potency of the slime to unleash a reign
of terror upon an unsuspecting world.
So, who ya gonna call this time ...? That's right, the Ghostbusters!! Join them
in their mission to rid New York City of this evil slime before it's too late.
First, you need to take on some ghoul-dueling jobs to get them back in
business. Toast a few ghosts in various spots around the city and get reward
money for your efforts. If you fail, you'll be pegged a menace to society and
get thrown in Parkview Mental Hospital. If you succeed, you'll meet Vigo in a
slime-slinging battle to the finish!
Page 5
Getting Started
It's a good idea to make backups of your original program disks for your own
use. Once you've made your backup copies, store the originals in a safe place
and play Ghostbusters II with your backup set. If you need help in making disk
backups, refer to the Appendix.
Before you begin, follow steps 1 through 4 below to configure ghostbusters II
Disk #1 (backup copy) for your particular hardware setup.
Note: Because the INSTALL procedure writes a file to the disk, Disk #1 CANNOT
BE WRITE-PROTECTED. You can run INSTALL again at any time if your hardware
setup changes.
1. Boot your system and load DOS.
2. Insert the Ghostbusters II Disk #1 into your floppy drive A.
3. Typing A: and press ENTER.
4. Type INSTALL and press ENTER.
Follow the instructions on the screen to choose your control device, music
peripherals, and whether or not you want to install the game on your hard disk.
If you choose to install the game on a hard disk, the install procedure will
ask for a letter designation of your hard disk (usually C:) and create a
subdirectory on your hard disk called GB2.
LOADING THE GAME
Once the INSTALL procedure is complete, you're ready to go.
If you're starting the game from a floppy disk:
1. Place Disk #1 into drive A, type GB2 and press ENTER.
If you're starting the game from hard disk:
1. Type CD\GB2 and press ENTER to access the subdirectory.
2. Type GB2 and press ENTER.
Page 6
After the title screen appears, you can press any key to play the game. (if you
don't press a key during the title screen display, the program will give a
short demo of ghostbusting activity in the courtroom and those nasty Scoleri
Brothers. When you're through viewing the demo, press any key to end the demo
and play the game.)
In Control
You can use either a joystick, keyboard, or Microsoft-compatible mouse to play
the game.
The diagrams below show the directional movements for each method. Though the
directs in this guide refer to the joystick, check the diagram below for
the mouse and keyboard alternatives. The FIRE button refers to either the
joystick button #1 or the left mouse button; press the SPACE BAR for the
keyboard equivalent. When necessary, more specific directions are included in
the description of a particular scene.
Joystick
Pressing up on the joystick ................. Move Up or Forward
Pressing Back or Down ....................... Move back or Down
Pressing left ............................... Move left
Pressing right .............................. Move right
Mouse
Moving up ................................... Move Up or Forward
Moving down ................................. Move Back or Down
Moving left ................................. Move left
Moving right ................................ Move right
Numeric Keypad
Number 8 .................................... Move Up or Forward
Number 2 .................................... Move Back or Down
Number 4 .................................... Move left
Number 6 .................................... Move right
Key Commands
CTRL/ESC .................................... Quit
P ........................................... Pause
S ........................................... Toggle Sound Off/On
M ........................................... Toggle Music Off/On
J ........................................... Center Joystick
Space Bar ................................... Fire button
Page 7
If You're In a Hurry
You can dive right in and play the game now without reading the rest of the
manual. After you've played for a while, you'll probably want to read up on the
various scenes for playing hints.
Throughout the game, screens will appear that give information or display the
status of a particular character or item. When you're finished looking at the
screen, press the FIRE button or any key to continue.
Order in the Court
Talk about lack of gratitude! The Ghostbusters have been hauled into court and
fined $10,000, just for ding their bit to save the world. They were digging
around underneath the city in search of the source of a recent outbreak of
dangerous paranormal activity. But the judge don't believe in no ghosts, and
he's going to throw the book at them.
The judge might have to eat his sentence, though. All his hostility has
activated the bad vibes in the court's slime sample, causing it to explode and
release the ghosts of the infamous Scoleri Brothers. This ghoulsome twosome
wants to fry the judge for sending them to the electric chair a long time ago.
The judge is more than willing to drop the fine - if you can zap the Scoleris!
Page 8
Don't hold back in your efforts to get the Brothers. If you happen to destroy
the courtroom while you're at it, so be it. You especially don't want to miss
that rude District Attorney next to the witness stand!
TO ZAP THE SCOLERIS AS THEY TERRORIZE THE COURTROOM, line the ghosts up one at a
time within your proton beam's aiming sight and press the fire button to let'er
rip! Use your joystick to move the aiming sight around the room.
THE THERMOMETER IN THE TOP LEFTHAND CORNER FILLS UP AS IT MEASURES THE HEAT
GIVEN OFF BY YOUR PROTON PACK. Your pack overheats when you use it too much,
and you have to stop zapping long enough to let it cool off. When the
temperature drops enough, your pack will reactivate.
EACH TIME YOU SCORE A HIT ON A SCOLERI, the ghost sizzles. His energy bar will
decrease (to the right) as the proton beam strikes him. Once his energy has
drained completely, he'll get sucked into the trap in the middle of the
courtroom.
KEEP ZAPPING THE BROTHERS UNTIL THEY DISSOLVE INTO THE GHOST TRAP. The first
Brother you trapped will come back to haunt you if you don't trap the other in
time.
To add to the fun, you have some dodging to do yourself. The Scoleris are
tossing fire balls - three zaps and you're toast. A pesky ghost keeps popping
up from behind the benches and hurling slime balls at you. If you're slimed six
times, you're gone.
YOU WIN THE SCENE if you capture both Brothers and avoid all the traffic. The
$10,000 fine is dropped and you start the game without being in debt.
YOU LOSE if you don't get both Brothers. Or if you're slimed or zapped. In this
case, you start the game $10,000 in the hole.
The Ghostbusters Have Been Called
Ok, Now what? How are you gonna destroy this Vigo guy and rescue the world from
his fiendish clutches and silly accent?
Page 9
Slime in the Mood for Love
After a lot of experimentation, the Ghostbusters discovered the secret to slime
- it responds to human emotions. In fact, slime even responds to the emotions
generated by music. Once exposed to the right songs, slime becomes a powerful
positive force. If you can harness the power of this music-treated slime, you
can challenge Vigo and prevent him from accomplishing his dastardly deeds.
A Liberating Force
In order to defeat Vigo, the most evil force in the world, the ghostbusters
need to find an equally positive presence. A presence that embodies all that is
good, all that is noble, all that is true. and even tougher, a presence that
brings these qualities out in the people of New York! It's right under their
noses - the Statue of Liberty! Is a heavy coat of good slime charged by some
great music enough to mobilize her into action against this menace to humanity?
It better be ... it's your only chance!
At the Lab
From this point on, the Lab at Ghostbusters headquarters is the nerve center of
activity. You'll leave from here when you need to get slime for testing, go out
on ghostbusting jobs, or head to Parkview Mental Hospital to bust out your
buddies. The Lab is where you test different tunes for their effect on the
slime, and prepare the Statue of Liberty for her walk downtown.
Page 10
The pointer is "hot;" jumping to different items in the lab when you move the
joystick. Once you're on a particular object, press the FIRE button to select
it.
Status Board: This displays the playing status of your ghostbusting crew. If a
Ghostbuster is "in," he's available to go bustin'. If he's "out," he's been
sent to Parkview Mental Hospital for ghost busting failures, and you may have
to go there to break him out. When you want to make a rescue at Parkview,
select the Status Board after one of the guys has been hauled in.
Computer: The computer screen keeps you informed of what's going on each area
of the room. When the pointer is on the computer itself, the screen displays
your financial situation.
Exit Door: Select the doorway to go to the old Van Horne Station underground and
get a slime sample.
Compact Disk Player: Once you get a slime sample from Van Horne, you'll need to
test different pieces of music to see which selections have the most positive
effect on the slime.
Telephone: When the telephone's light is flashing, that means you've got an
offer for a ghostbusting job. Select the telephone and Janine Melnitz, the
Ghostbusters' trusted assistant, answers the phone and tells you where the job
is.
Slime Blower: When you first enter the lab, you won't see a slime blower there.
Egon has to build one. To give Egon the time and money to build the slime
blower, you have to keep the Ghostbusters in business long enough to make at
least $55,000. When the slime blower appears, select it to bring the Statue of
Liberty to life and save the city.
In Search of Slime
Once you select the Exit Door in the Lab, you're taken directly to Van Horne
Station, an abandoned underground pneumatic train tunnel from the 1870's.
You'll have to go back to Van Horne for more slime every time you test a
different music selection in the Lab.
As you dangle from the rope, use your slime scooper to dip up enough slime to
fill the test tube on the right side of the screen.
Page 11
If you stay on the rope too long, you'll be too tired to hold onto the rope and
will fall into the slime. When you come up for air, you'll find yourself in
Parkview.
You've also got to keep away from the grasping hand reaching up from the slimy
depths. If you get pulled of the rope, you'll end up in Parkview. You'll run
into a few other ghosts if you hang around long enough. Four slimes from them
and you take a walk to Parkview admissions.
TO CLIMB UP OR DOWN THE ROPE, use the joystick or keyboards controls to go up
or down.
TO SCOOP UP THE SLIME, go down the rope as fast as you can and pull back the
joystick handle while pressing the fire button, or simultaneously press the
down arrow key and the SPACE BAR.
TO AVOID THE GHOSTS OR SHAKE OFF THE HAND, move your joystick from side to
side, or alternate the left and right arrow keys.
After you've collected your sample, scoot back up the rope to the top of the
screen and go back to the lab.
Work Hard for the Money
When you select the telephone in the Lab, Janine will tell you about a
ghostbusting job. Ghosts are terrorizing three places around the city: Central
Park, full of trespassing spooks; the Docks, where the Titanic just came in, and
Northrones Department Store, haunted by some former customers who shopped 'til
they dropped! You take on one job at a time.
If you have a full crew when you go out on a ghostbusting job, Egon will stay
behind to test the slime sample you collected from Van Horne.
YOUR GHOST-TOASTING PROCEDURE IS THE SAME FOR EACH JOB:
GET THE GHOST WITHIN YOUR PROTON PACK'S AIMING SIGHT and press FIRE button to
release the beams blast. Use your joystick to move the aiming sight around the
screen in pursuit of the ghost.
Page 12
THE GHOST SIZZLES EACH TIME YOU SCORE A HIT. The energy bar at the top right
corner of the screen measures the number of hits. When it's moved all the way
to the right, your ghost is fried to a crisp. Keep zapping until the ghost
dissolves into the trap.
KEEP YOUR EYE ON THE THERMOMETER IN THE TOP LEFT CORNER. If your proton pack
starts to overheat and stops firing, let the temperature drop and it'll fire up
again.
WHILE THE GHOSTS ARE DODGING YOUR PROTON BLAST, YOU'VE GOT TO DODGE THEIR FIRE
BALLS. Each time you get zapped, a fire ball appears in the upper left corner.
Three strikes and you're out! Another ghost gives them a hand, slinging slime
balls at you - if you're hit six times, you're on your way to Parkview.
The reckless and abandoned torching of property and innocent bystanders is a
fast way to lose money. Unlike the courtroom, you have to pay for anything you
incinerate in the line of duty. The more you destroy, the more your reward
dwindles and the further you are from building the slime blower.
YOU NEED $55,000 TO STAY IN BUSINESS LONG ENOUGH TO BUILD THE SLIME BLOWER. If
you've attempted all the jobs and still haven't raised enough money, the
Ghostbusters go bust - you're out of business - and so is New York!
Page 13
Busting Out of Parkview
Declaring that the Ghostbusters are nuts, city officials squirrel them away to
Parkview Mental Hospital every time they fail in a ghostbusting effort. But it
takes more than a locked ward guarded by some loony orderlies with nets to
contain the Ghostbusters. As long as there's a Ghostbuster left on the outside,
you can help the others escape.
Once you select the Status Board in the Lab, you're on top of the hospital
holding a rope, ready to scale down the building. Behind on the silhouetted
windows your partner awaits, ready for you to smash the glass and set him
free. Behind other silhouetted windows orderlies await, ready to capture you.
there are a few other surprises in store as well.
You must be fast and efficient. If you run out of time in completing this
rescue mission, you could wind up on the inside yourself.
Climbing the Walls
TO CLIMB UP OR DOWN THE ROPE, move your joystick up or down or press the up or
down arrow keys.
TO SMASH THROUGH THE WINDOW TO THE LEFT OR RIGHT, move the joystick or press
one of the arrow keys in the direction you want to go. Then hold down the FIRE
button or the space bar to kick of the building and swing out towards the
window. The longer you press the button or SPACE BUTTON, the further out you
bounce. If you miss the window, repeat the process until you land in the middle
of the glass.
WHEN YOU'RE READY TO LEAVE A ROOM, you have to leap for the rope as it swings
outside the window. If you miss the rope, you fall into the hands of the
orderlies.
TO LEAP FOR THE ROPE, move in front of the window. After you've timed the rope
swing and you're ready to jump, press the FIRE button or the SPACE BAR. If you
wait to long before leaving the room, a net drops on you from the ceiling.
IF YOU BREAK INTO A ROOM WHERE ORDERLIES ARE LURKING, you must elude their grasp
to escape.
TO DODGE THE ORDERLIES, wait until one of them move toward you, and quickly
move your joystick or press the arrow key in the orderly's direction. You have
to time it just right! If the first orderly misses you, evade the second one in
the same way.
ONE YOU FIND ONE OF YOUR PARTNERS, you'll share a quick high-five and will both
get outside the building automatically. the rescued Ghostbuster will scurry down
the rope and wait for you in the Ectomobile. Either climb down the rope to
safety or break into other windows if you're trying to help any of the other
Ghostbusters escape.
IF YOU TAKE TOO LONG AT ANY SET OF WINDOWS, an orderly will break open the mesh
in the middle window to grab you. If you don't want to break into any of those
windows, move down the rope and try another floor.
Continue this same course of action until you've sprung all the imprisoned
Ghostbusters. If you're running out of time, you don't have to rescue everyone
in the same trip.
IF ALL FOUR OF YOU ARE IMPRISONED AT THE SAME TIME, the world is left to its
terrible fate.
There's something special about the room where your partner is being held that
you can see from the outside.
Page 15
Music Soothes the Savage Slime
Anytime after you return to the Lab from Van Horne Station with a fresh slime
sample, you can select the Compact Disc Player. You need to find the best three
songs to positively power the slime you'll be lathering on Libby for her big
walk through Manhattan. You'll need a different slime sample for each song you
try.
TO SELECT A SONG, move the pointer to one of the tracks, and press the FIRE
button. Then move the pointer to the CD's play button and press the FIRE button
again. Songs you've already selected are highlighted so you won't accidentally
choose them again.
YOU'RE LOOKING FOR THREE SONGS that have a calming, positive effect on the
slime. The slime in the beaker will react to the song you choose by bubbling,
shaking or exploding. The quieter the reaction, the better the slime sample.
You may get lucky and find one of the good songs the first time. Chances are
you'll need to try a few different pieces of music before you find the best
ones.
IF THE BEAKER EXPLODES, that song generated some bad vibes and you'll have to
get another slime sample for Van Horne and start over.
EACH TIME YOU FIND ONE OF THE POSITIVE SONGS, you'll see the good slime in a
test tube on the counter. You could stop after finding only one or two of the
good songs, but you'll have more positive power to make Libby shake, rattle and
roll if you have all three to load into the slime blower.
Page 16
Libby Does New York
All right. You've got the slimeblower, and it's loaded up with positively
charged slime. You're ready to hotfoot it to the Museum and show Vigo what
happens when he tangles with the Ghostbusters! In the Lab, select the
slimeblower to take the statue of Liberty for a walk through the streets of
Manhattan.
Joystick, mouse, keyboard
Up ........................ East
Down ...................... West
Left ...................... North
Right ..................... South
The first view has Libby posed at an intersection with the screen showing what
street you're on, as well as the cross street. Consult the map (following) to
find the location of the Museum. After you note the starting intersection, look
back at the map to see how may blocks you have to walk and where you need to
turn. (Libby doesn't always start her walk at the same intersection.)
Notice that Libby is facing you. The compass position is relative and reflects
the direction she's facing. The compass points also reflect the direction
you'll head if you aim your control device in that direction. For example, in
the picture above, Libby is facing West down Park. TO CONTINUE WEST, PULL THE
JOYSTICK TOWARD YOU. TO TURN AROUND AND HEAD EAST, PUSH THE JOYSTICK AWAY FROM
YOU. TO GO NORTH DOWN 48TH, MOVE THE JOYSTICK TO THE LEFT.
Page 17
Anytime you want to return to this view to change directions or simply to
check your location, move Libby to the closest intersection and place both feet
in the middle of the intersection.
After you pick a direction, you're in the Statue's crown, looking down on the
streets. As you can see from the clock to your right, it's 11:00 on New Year's
Eve - one hour until midnight - the hour Vigo plans to take over the world.
Your slimes ability to move Libby is measured by the number of red power
points on the energy gauge to your left. If it's all red, you're in good shape.
If it's mostly blue, you don't have enough positively powered slime samples and
you could have trouble making it to the Museum in time. As you walk along, your
gauge will show how much energy you have remaining.
TO SEE HOW YOU'RE CONTROLLING THE STATUE, look at the video game control deck
in the Ghostbusters hands. The movement of his thumb reflects your directional
movements.
TO HAVE LIBBY TAKE A STEP, move the joystick handle or mouse to the left or
right (or press the left or right arrow keys) to select that foot, then move the
joystick handle or mouse forward (or press the up arrow key) to step forward.
TO PUT HER FOOT DOWN, move the joystick handle or mouse in the opposite
direction of the foot. If your stepping with the left foot, move the joystick
handle or the mouse to the right when you want to set it down. When you're
stepping with the right foot, move the joystick handle or mouse left to set it
down.
Be careful not to step on any cars. Smashing them drains Libby's precious
energy and slows her down.
Page 18
Once you make it to the Museum (you'll recognize it by its jello-like coating
of slime), Libby will make a smashing entrance and you and your partners will
rappel down the ropes for the battle with Vigo. If you don't make it to the
Museum before midnight, Vigo's transformation will be complete, and New York
and the world will be his own!
41st 42nd 43rd 44th 45th 46th 47th 48th
Wood X X X X X X X X
Mill X X X X X X X X
High X X X X X X X X
Polk X X X X H X X X X
Park X X X X X X X X
Moss X X X X X X X X
Oak X X X X X X X X
Bell X X X X X X X X
H=is where you need to go.
Storming the Museum
You made it! The hour of confrontation is at hand. All those ghostbusting jobs
were just target practice, getting you ready for the Big One. For your best
shot at conquering Vigo, you're going to need everyone out of Parkview. You'll
need all the manpower, zapping power, and slime-blowing power you can get.
Page 19
TO ZAP VIGO, use the same procedure you used in the other ghostbusting jobs.
Chase him with your proton aiming sight and pump the trigger.
If you get to the Museum before midnight, Vigo will be strutting around
outside the painting. Torch him with your proton beam as much as you can to
weaken him for confrontations to come. When the clock strikes midnight, Vigo is
sucked back into the picture.
CONTINUE FIRING AT VIGO WHILE HE'S IN THE PAINTING. At the same time, he'll be
heaving fire balls at you which you must dodge. To add to the fun, Janosz, the
dippy art curator, is running around underfoot. Sure, he's a jerk, but resist
the temptation to torch him. He's under Virgo's power, and he'll reflect your
proton laser beams back at you.
At last, Janosz will take all the excitement he can and will faint, falling to
the side of harm's way.
VIRGO'S HEAD WILL REAR OUT OF THE PAINTING, zooming around the Museum, riddling
you with fire balls like a machine gun gone haywire. Your proton pack will turn
into a slime blower, and you'll fire positively charged slime at him, to head
him off, neutraslime him, and blow him away. Keep your eye on the
thermometer in the top left corner. When your slime blower is to hot, it'll
stop firing for a few seconds. You'll have to step lively to avoid Virgo's
bolt's until your slime blower is ready again.
YOU CAN ONLY SUSTAIN ON HIT FROM VIRGO'S FIRE BALL. If you get hit, you'll get
replaced by one of your partners. Once all of you get sizzles, Vigo will have
his way, and the season of evil will begin.
VICTORY IS YOURS WHEN YOU OVERPOWER AND DESTROY VIGO. The world will be safe
once again. And who's New York gonna thank? You and the Ghostbusters!!
Page 20
Appendix
Making Backup Copies of Your Ghostbusters II disks
Ghostbusters II comes with either (4) 5 1/4" disks or (2) 3 1/2" disks. You'll
need the same number of blank disks as original disks.
SINGLE FLOPPY SYSTEM
1. Boot your system and load DOS.
2. At the A> prompt, type DISKCOPY A: A: and press ENTER.
3. Follow the screen prompts, where the source disk is your original
Ghostbusters II disk and the target disk is a blank disk.
Repeat this procedure for each original Ghostbusters II disk.
Double Floppy System.
1. Boot you system and load DOS.
2. At the A> prompt, type DISKCOPY A: B: and press ENTER.
3. Follow the screen prompts, where the source disk is your original
Ghostbusters II disk and the target is a blank disk.
Repeat this procedure for each original Ghostbusters II disk.
Page 21