home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer 3.8 / 1997-11_Disc_3.8.bin / PATCHES / ZNPATCH.EXE / ZNPatch / Addon / subpatch.zfs / eg2e.scr < prev    next >
Text File  |  1997-06-04  |  4KB  |  107 lines

  1. # THIS SCRIPT WAS GENERATED ON 03-20-1996 AT 18:57:08
  2. world E                     # Endgame
  3. room G                      # Exterior Reward
  4. nodeview 2E                 # Nodeview 2E (1424)
  5. # SCRIPT VERSION: 24.2
  6.  
  7. # PUZZLES
  8. puzzle:21438 {                            # INITIAL EG2E
  9.               criteria { 
  10.               }
  11.               results {
  12.                             action:set_screen(eg2eb11c.tga)
  13.               }
  14.               flags {
  15.                             ONCE_PER_INST
  16.                             DO_ME_NOW
  17.               }
  18. }
  19. puzzle:21440 {                            # EG2E Venus Painting pzl
  20.               criteria { 
  21.                             [21439] = 1                 # EG2E Venus Painting
  22.               }
  23.               results {
  24.                             action:assign(21439, 0)     # EG2E Venus Painting
  25.                             action:assign(21440, 0)     # EG2E Venus Painting pzl
  26.                             action:disable_control(21449)              # EG 2E-2
  27.                             action:disable_control(21439)              # EG2E Venus Painting
  28.                             action:stop(21252)
  29.                             background:music:21492(0 eg2eq1tc.raw 0)
  30.                             background:animplay:21441(eg2ea11c.avi 0 0 511 319 0 60 1 0 0 0 15)
  31.               }
  32.               flags {
  33.                             ONCE_PER_INST
  34.               }
  35. }
  36. puzzle:21450 {                            # EG 2E-2_nav
  37.               criteria { 
  38.                             [21449] = 1                 # EG 2E-2
  39.               }
  40.               results {
  41.                             action:assign(21449, 0)     # EG 2E-2
  42.                             action:dissolve
  43.                             event:change_location(E,G,20,423)
  44.               }
  45.               flags {
  46.                             ONCE_PER_INST
  47.               }
  48. }
  49. puzzle:21493 {                            # EG2E Venus Painting (2) pzl
  50.               criteria { 
  51.                             [21441] = 2                 # eg2e into Venus anim
  52.               }
  53.               results {
  54.                             action:assign(8, 0)
  55.                             background:animplay:21525(eg2ea31c.avi 0 0 511 319 0 1345 1 0 0 0 15)
  56.               }
  57.               flags {
  58.                             ONCE_PER_INST
  59.               }
  60. }
  61. puzzle:21526 {                            # EG2E Venus Painting (3) pzl
  62.               criteria { 
  63.                             [21525] = 2                 # End Credits anim
  64.               }
  65.               criteria { 
  66.                             [21525] = 1                 # End Credits anim
  67.                             [8] = 32
  68.               }
  69.               results {
  70.                             action:stop(21525)
  71.                             action:set_screen(u000b41c.tga)
  72.                             action:crossfade(0 21534 0 100 0 0 700)
  73.                             background:timer:21528(1)
  74.               }
  75.               flags {
  76.                             ONCE_PER_INST
  77.               }
  78. }
  79. puzzle:21527 {                            # EG2E Venus Painting (4) pzl
  80.               criteria { 
  81.                             [21528] = 2                 # EG2E Venus Painting (3) pzl_Timer
  82.                             [21526] = 1                 # EG2E Venus Painting (3) pzl
  83.               }
  84.               results {
  85.                             action:assign(21536, 2)     # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
  86.                             action:stop(21534)
  87.                             action:quit()
  88.               }
  89.               flags {
  90.                             ONCE_PER_INST
  91.               }
  92. }
  93.  
  94. # CONTROLS
  95. control:21439 push_toggle {               # EG2E Venus Painting
  96.               flat_hotspot(171,82,211,162)
  97.               cursor(active)
  98. }
  99. control:21449 push_toggle {               # EG 2E-2
  100.               flat_hotspot(2,254,509,65)
  101.               cursor(backward)
  102. }
  103.  
  104. # AUTO-BACKWARDS PUZZLES AND CONTROLS
  105. control:25500 flat {
  106. }
  107.