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PC Gamer 3.2
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1997-05_Disc_3.2.iso
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MANUAL.TXT
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1997-02-21
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Quick Start Card
Contents:
1) System Requirements
2) Installation
3) Starting MDK
4) Main Menu Screen
5) Controls
6) Troubleshooting
7) Game Play Tips
8) Credits
System Requirements
Pentium 90 or better
16 Megs required
SVGA Video Card
100% Sound Blaster compatible Sound Card
8 Megs of Free Hard Disk Space
Installation
Win95
MDK should automatically install and play when you place the CD in the drive.
If not, please place the MDK CD into your PC's CD-ROM drive, double click
either Window's Explorer or the My Computer icon. Search for your CD-ROM
drive (usually D:) and double click that to reveal the contents of the MDK CD.
Double-click on the WIN95 folder in the root directory of the CD. Double-
click on MDKZIP95.EXE. This will start the installation and setup proceedure.
You will also need to install DirectX 3 if you do not have it on your computer.
Reveal the contents of the MDK CD, and double-click on the DIRECTX folder.
Double-click on DXSETUP.EXE and a window will appear. Click on "ReInstall
DirectX." When the installation is complete, your computer will reboot.
Windows 3.1 & DOS
Exit windows to get to the DOS prompt. Change the directory to your CD-ROM
drive (usually D: ) by typing
D:
Hit return and type
install
Hit the return, this will start the installation and setup proceedure.
Installation of MDK:
Although you can play MDK off the CD, installing data to your machine's hard
drive will greatly improve performance. It will notably decrease the amount
of time that each level in the game takes to load.
The program will attempt to automatically detect your sound card and other
hardware components required to run MDK.
StartingMDK
Win95
Find your START button. Click on the START button, go to Program Files, go
to MDK Demo, and click on MDK Demo 95. (NOTE: you must have DirectX 3 already
installed on your computer.)
Windows3.1 & DOS
Exit Windows and change to the DOS directory that you installed MDK by typing
cd\mdkdemo
if you installed MDK into the default directory of C:\MDKDEMO. Now, type
mdkdemo
and hit return
Main Menu Screen
All menus can be accessed by using the mouse or arrow keys.
New Game
By selecting this you will immediately enter the MDK universe
Options
Help
All the default keyboard controls are listed here. During gameplay, if you
need help at any time pressing the F1 key will bring up this help menu.
Sound Setup
Most likely, MDK can accurately detected your soundcard configuration.
Select the 'Detect All" to find your particular sound card. You can manually
set the sound card's configuration. If the game locks up or crashes when you
test the sound, please refer to the troubleshooting section at the end of this
quick start section for some helpful hints or where to get technical support.
In the DOS version of the game you can change your soundcard settings (IRQ and
DMA channels). You should hear sound when you select the 'Test' option, if
not, your sound card has been improperly set up.
Joystick
MDK can be played using a joystick or joypad that has 4 buttons. You must
select the 'Enable Joystick' option to use a joystick. You can then arrange
the button configuration to your prefernce. To return to the standard setup,
select 'Default Buttons'.
Keyboard
You can change the function of each key and customize the controls to your
preferences by highlighting the action and then pressing the key you would
like to assign to this function. To save your preferences, select 'Quit'
when you are satisfied with your control options. To return to the default
keyboard configuration, select that option.
Performance
Selecting this option, MDK will perform a hardware test of your system and
compare it to some standard systems. Your system may vary from the benchmark
systems due to several factors, including type of RAM used (DRAM or standard),
video card and video RAM available, CD-ROM speed, 32-bit Disk access enabled
or disabled, etc. Do not be concerned if your system performs below the
benchmark level. This program is helpful to reveal hardware that may limit
your experience with MDK.
Skill
There are 3 settings available, 'Easy', 'Normal', and 'Difficult'. Select
whichever skill level is appropriate for your ability.
Display
Seclects the screen brightness. This option can also be changed during the
game by pressing the F11 key at any time.
Controls
Arrow keys - will move Kurt in that direction. Also controls aiming in sniper
mode.
Space Bar - Toggle in/out of Sniper mode
A/Z - Zoom in/Zoom out in Sniper mode. In normal mode, it shifts the camera
to look up or down.
Control key - Fires selected weapon
Alt key - Jump. While in mid-air pressing the alt key a second time will
activate the ribbon chute.
Enter key - will use the selected pickup
0-9 - select specific pickup item
Shift key - selects turbo mode which speeds up Kurt's running and turning
speed
Caps Lock - keeps turbo mode on
X - when used with the left and right arrow keys will make Kurt sidestep
P - Pauses the game
Esc - Quit game
Function Keys
F1 - brings up the help menu which gives all the keyboard controls
F2 - Save game. You will then be prompted to name your saved game or
overwrite an old saved game.
F3 - Load game. You can select a previously saved game to play.
F10 - Quit game.
F11 - Adjust brightness
F12 - Brings up the Options screen.
Esc - quit game
Trouble Shooting
Q: Help! I can't get MDK to run!
A: MDK requires 16 Megs of RAM to run. If you do not have this, MDK will
either not run, or may crash often during gameplay.
Q: I can't select any of the options in the main menu.
A: If you are in DOS mode, make sure that you have loaded your mouse driver
before starting MDK. Although the mouse is not necessary to play MDK, it
is needed to select some options.
Q: My joystick won't work. What's the problem?
A: Check to make sure your joystick is set up correctly. Then check in the
MDK 'Joystick' options to make sure the joystick is enabled. In DOS mode
you may need to load your joystick's drivers that came with it. Please check their documentation for further help.
Q: The game is running too slowly on my machine, what can I do?
A: MDK will run faster in Win95 or DOS due to your hardware configuration.
Some video cards, for example, work best in DOS or only Win95. Try playing
the game in the other mode to see if there is an increase in performance.
You will not need to reinstall the game, but simply run the other MDK
executable (MDK95 or MDK.exe) to see which gives you the best performance
on your machine.
Q: The sound doesn't work!
A: That's not a question.
Q: The sound doesn't work on my machine. Can you help?
A: Sure! First off, we'll assume that you've checked to make sure that the
speakers are turned on and plugged in correctly to your PC and you're
running a 100% SoundBlasterĂ– compatible card. As a note, not all sound
cards are truly 100% compatible, in which case you may not be able to get
sound from MDK.
Now, if you're running in Win95, check to make sure that your soundcard is
operating correctly. Remember that in Win95 you can have a correctly
operating soundcard but have the sound muted. Double click on the speaker
icon on the task bar to see if the sound is set to 'mute all'. If you are
trying to run the game in DOS, make sure that your sound card and mouse
drivers are being loaded for your DOS session. Consult your sound card
instruction manual on loading the DOS drivers.
Game Play Tips & Techniques
Q: Why doesn't the Bones Airstrike work in some areas?
A: When you have picked up the Bones airstrike power-up, you must go into
sniper mode to use it. Make sure the airstrike power up is the ammunition
selected. The center of your targeting system will turn white when it is
focused in on an area that Bones can bomb. Bones can't "Deliver Kindness"
in enclosed environments or under overhangs since he's got to fly in to
bomb the area. When you have selected the target, press the normal fire
button. This tells Bones that you have set your target and it is OK for
him to start his bombing run.
Q: I don't know what all the weapons do! Help!
A: Whenever you pick up an item, the name of the weapon appears. This should
give you some clue as to the item's abilities. You are receiving the new
weapons as soon as the good doctor invents them, so there's not a lot of
advanced documentation on these items. If you don't know what a weapon
does, then find a quiet area and fire one off to test it.
Q: I'm having trouble aiming quickly enough in sniper mode. Any suggestions?
A: Keep the zoom level very low when finding targets. Put the crosshairs on
the target and then zoom in. This method is much more effective than
zooming in and then trying to acquire the target.
Q: I keep seeing these random messages on the screen, like "Au Revoir, Paris". What do they mean?
A: If you look at the meter in the lower right corner of the screen, there is
a green band surrounding it. At its fullest, it indicates the number of
people alive near the city-mine crawler. As the bar decreases in size,
that indicates that more and more innocent people are dying. When the bar
is depleted, a major city has been destroyed by an alien city because you
took so long. Way to go..
Q: Where can I get further technical assistance or ask game play questions?
A: You can reach us the following ways:
MAIL
Playmates Interactive Entertainment
611 Anton Blvd., Suite 500
Costa Mesa, CA 9262
PHONE
US (714)-428-2112
EMAIL
pie@playmatestoys.com
Or go to these websites for further information, cheat codes, game play tips, software updates & patches at:
http://www.playmatestoys.com/piehome.htm
http://www.shiny.com
Credits
PLAYMATES INTERACTIVE ENTERTAINMENT
Associate Producer:
Andrew Brown
QA Lead:
Dave Ontiveros
Testing Staff:
Dave Arranaga
Andy Hsu
Lee Jones
Gary Mahan
James Martinez
Jose Zatarain
Brian Zenns
Sales and Marketing:
David Localio
Marketing Manager:
Mark Polcyn
Business Affairs:
Gary Rosenfeld
Sound Design:
Tommy Tallarico Studios
SHINY ENTERTAINMENT
Original Concept:
Nick Bruty
Designed in equal part by:
Nick Bruty, Bob Stevenson, Tim Williams
Additional Design:
Andy Astor, Martin Brownlow, Shawn Nelson
Programming & Tools:
Andy Astor, Martin Brownlow
Artwork in equal part by:
Nick Bruty, Bob Stevenson
Additional Artwork:
Shawn Nelson
Animation:
Shawn Nelson
Additional Animation:
Bob Stevenson, Nick Bruty
Additional credit for work to difficult to categorize:
Tim Williams
Game produced by:
All of the above
Manual:
Tim Williams, Scott Herrington
SPECIAL THANKS
All Shiny employees
Thomas Chan
Richard Sallis
Mark Lee
Ed Chanda
Sue Lucchino
Dave Hoffman
Chris Archer
Carlos Rodriguez
Leland Mah
Scott Herrington
Ann Gabrielson
Rogers & Cowan
The Chambers Group
Moore & Price Design
Nancy Fernandez
Allyn Welty
Elliot Bruty
Natashia Austin
Dr. Robert Wayner
Stacy Hering Astor
Katie Nelson
Anjelika Pemoeller
Roo Wiemaraner
Bella Beagle
Samuel Pepys
Koda
MDK and all related characters/artwork (c) 1996 Shiny Entertainment, Inc.
ALL RIGHTS RESERVED. For information: http://www.shiny.com