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PC Gamer 2.5
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1996-06_Disc_2.5.iso
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PATCH.TXT
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1996-03-27
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-- Civ2 Patch version 1.06 --
* OOPS! Patch 1.04 broke the AI. This fixes it. Sorry!
-- Civ2 Patch version 1.05 --
* The "Winning" animation is no longer displayed when another civilization
wins the space race (!)
* Double clicking on unexplored territory no longer brings up the
Civilopedia.
* User created units will no longer play the wrong sound in addition
to the CUSTOMx.WAV sound.
* When giving a unit to another civilization causes a technology leap,
the technology given is no longer stuck on "Alphabet".
* Cruiser now (properly) becomes obsolete w/ Rocketry.
-- Civ2 Patch version 1.04 --
* Corrected GPF which occurred for users who didn't have sound cards
connected to their machines.
* Problem where users received a black box or black screen when
going to the Civilopedia (or when a new advance discovered) has
been corrected.
* Month-by-month turns now work correctly for scenarios set in B.C.
(This is important for the Alexander the Great scenario).
* Wonders of the World movies are now shown only when -you- build
wonders (not when opponents build them). The Wonder Movie cheat
has been improved, however, so you can view any wonder movie
you want: hold down shift key while selecting "Wonders of the World"
from the Civilopedia menu.
* "Accelerated Startup" algorithm has enhanced to correct some
problems (2 cities in same square on some preset maps!) and
improve some features.
* Effects of Food Supplies trade routes are now displayed properly on
the city information screen (formerly they worked properly but were
not being displayed).
* Some problems with user-defined techs (where it was not recognizing
that user-defined techs had been discovered) have been corrected.
* Language preference is now saved in the CIV.INI file; after you run once
with this patch, you will no longer be asked every game which language
you want.
* "Endless drumbeat" problem has been corrected.
* The Colossus now affects sea squares as well as land squares.
* The "Auto" feature can no longer be used to circumvent the 50% penalty
for production changes (sorry).
* You will no longer be prompted to consult your high council if you have
the feature switched off on the graphic options menu.
* Advisors will no longer suggest you build a palace when you already
have one.
* Tutorial will automatically be switched off when beginning a scenario.
* RULES.TXT now mentions that custom wav files have to be 8-bit, mono,
and sampled at 22050hz.
* Some problems with "negative scores" have been corrected.
* Miscellaneous minor fixes.