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GAME.TXT
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1996-03-18
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;
; CIVILIZATION POPUP BOXES
; Copyright (c) 1995 by MicroProse Software
;
; Altering the contents of this file may cause the
; game to malfunction.
;
@MAINMENU
@width=200
@title=Civilization II
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
View Hall of Fame
View Credits
@MAINMENU2
@width=200
@title=Multiplayer Start
@options
Start on a New Map
Start on Premade World
Load a Saved Game
@STARTORJOIN
@width=300
@title=Multiplayer Hell (You were warned!)
@options
Start a Game
Join a Game
@NETNAME
@width=320
@title=Enter Your Net Name
@options
Net Name:
@WAITFORGAME
@width=220
@title=Multiplayer Game
Waiting To Join Game...
@WAITFORSETUP
@width=220
@title=Multiplayer Game
Waiting For Players To Setup...
@YOUAREAREJECT
@width=320
@title=Multiplayer Game
You have been rejected!
@GAMECLOSED
@width=320
@title=Multiplayer Game
Sorry, this game is closed.
@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large
@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents
@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet
@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm
@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years
@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?
Yes
No
@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?
Yes
No
@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.
@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3
@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.
@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.
@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game. Error: %STRING0.
@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3
@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Chieftain (easiest)
Warlord
Prince
King
Emperor
Deity (toughest)
@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small (40x50 squares, quick game)
Normal (50x80 squares)
Large (75x120 squares, long game)
@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.
Map X Size:
Map Y Size:
@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes
@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules
@GENDER
@width=320
@title=Select Gender
@options
Male
Female
@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom
@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:
@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles
@NAME
@width=440
@title=Please Enter Your Name
@options
Name:
@CUSTOMCITY
@width=320
@title=Select Your City Style
@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players
@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)
@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random
@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.
@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies
@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1. May your reign be long
and prosperous. The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.
@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.
@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Diplomats, Caravans, Ships and Air units.
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.
@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.
@AMPHIB
@title=Civ Rules: Amphibious Landings
Ground units must be put ashore before
they can engage in combat. Exception: Marines.
@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Settlers, Caravans, and
Diplomats, which have a combat strength
of 0, are considered non-combat units. They
may not initiate combat with enemy units.
@FIGHTER
@title=Civ Rules: Airpower
Only Fighters may attack enemy air units.
@FUEL
@title=Civ Rules: Fuel
Your aircraft has run out of fuel.
Fighter and Missile units must return to
a city or Carrier at the end of each
turn. Bomber units must return at the end
of their second turn.
@FATIGUE
@title=Fatigue
These men are tired, Sire. If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.
"Charge!"
"Then let them rest."
@LANDFALL
@title=Disembark
Shall we disembark, Sire,
and leave the ships behind?
Stay With Ships
Make Landfall
@NOLANDFALL
@title=Disembark
Our ship cannot enter a land square, and
all of the ground units on board have already
moved this turn.
@OCCUPY
Only ground units may occupy
an enemy city.
@TRIREME
@title=Civ Rules: Triremes
Your trireme has been lost at sea.
A trireme may be lost if it does not end
its turn close to land.
@FAMINE0
@title=City Advisor
Food storage exhausted in %STRING0.
%STRING1 lost.
@FAMINE1
@title=City Advisor
Food storage exhausted in %STRING0.
Famine feared.
@FAMINE2
@title=City Advisor
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.
@DESTROYED
@title=Defense Minister
%STRING0 civilization destroyed by %STRING1.
@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.
@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on food, Sire!
@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.
@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.
@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).
@MANHATTAN
@title=Military Advisor
Sensors report a NUCLEAR WEAPONS test
near %STRING0!
@MOVECAPITAL
@title=Foreign Advisor
%STRING1 capital moved to %STRING0.
@SUPPORT
@title=Military Advisor
%STRING0 can't support %STRING1.
Unit disbanded.
@DISORDER
@title=Domestic Advisor
@width=280
Civil Disorder in %STRING0. Mayor
flees in panic!
@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!
@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!
@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 government
changed to %STRING1. %STRING2 proclaimed %STRING3.
@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 government
has been overthrown.
@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.
@WELOVEKING
@title=Domestic Advisor
@width=280
'We love the %STRING1' day celebrated in %STRING0!
@WEDONTLOVEKING
@title=Domestic Advisor
'We love the %STRING1' celebration cancelled in %STRING0.
@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.
@POLLUTION
@title=Science Advisor
Pollution near %STRING0.
@CHERNOBYL
@title=Newspaper
Nuclear Catastrophe in %STRING0!
Contamination feared!
@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 gold.
@ONLYSETTLERS
@title=Civ Rules: Settlers
That function can only be performed
by Settlers and Engineers.
@ENGINEERS
@title=Civ Rules: Engineers
That function can only be performed
by Engineers.
@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built at sea.
@ONLY10
@title=Civ Rules: Cities
Settlers and Engineers may not be used
to increase the size of a city beyond %NUMBER0.
@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.
@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.
@BRIDGES
@title=Civ Rules: Bridge Building
Roads cannot be built in squares with
rivers until your civilization has
discovered the secret of Bridge Building.
@RAILROADS
@title=Civ Rules: Railroads
There is already a road in this square.
Roads cannot be improved to railroads until
your civilization discovers the secret
of Railroads.
@ALREADYROAD
@title=Civ Rules: Roads
This square already has roads and railroads.
No further roads are needed here.
@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Roads cannot be built in river squares
until your civilization discovers the
secret of Bridge Building.
@NOWATER
@title=Civ Rules: Irrigation
This square has no access to water.
An irrigated square must be
adjacent to a river or ocean
square, or to a previously irrigated square.
@FARMLAND
@title=Civ Rules: Farmland
This square already has irrigation. Irrigation
cannot be improved to farmland until your
civilization has discovered the secret of
Refrigeration.
@ALREADYIRRIGATION
@title=Civ Rules: Irrigation
This square already has irrigation. No
further irrigation is possible here.
@ALREADYFARMLAND
@title=Civ Rules: Farmland
This square already has farmland. No
further irrigation is possible here.
@ALREADYMINING
@title=Civ Rules: Mining
This square already has mining. No
further mining is possible here.
@ALREADYFORT
@title=Civ Rules: Forts
This square already has a fortress.
@RADIO
@title=Civ Rules: Airbases
Airbases cannot be built before your
civilization discovers the secret of
Radio.
@ALREADYAIR
@title=Civ Rules: Airbases
This square already has an airbase.
@CONSTRUCTION
@title=Civ Rules: Forts
Forts cannot be built before your
civilization discovers the secret
of Construction.
@NOPOLLUTION
@title=Civ Rules: Pollution
There is no pollution in this square.
@NAMECITY
@title=What Shall We Name This City?
@options
City Name:
@RENAMECITY
@title=What Shall We Rename This City?
@options
New City Name:
@ADJACENTCITY
@title=Civ Rules: Cities
Cities cannot be built in adjacent
squares.
@DISBAND
@title=Warning!
Really disband %STRING0?
No
Yes
@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help
@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal
@HELPON
@title=Help on which topic?
@width=320
@options
@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help
@RESEARCHTHESE
@title=Science Advisor
@width=400
Then we should research
@STEALTHESE
@title=Science Advisor
@width=400
Then we should steal
@RESEARCHNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be researched
at this time.
@STEALNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.
@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.
@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" city of a unit (the
city which provides the unit's support),
you must first move the unit into its new home
city and then give the 'H' or 'Set Home City'
order.
@PICKGOVT
@title=Select Type of Government
@width=240
@ELVISERR
@title=Civ Rules: Specialists
A city with less than five population units
cannot support taxmen or scientists.
@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1
No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.
@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2
@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
Complete it.
Never mind.
@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^CIVIL DISORDER.
@COMPLETE3
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^
Multiplayer Rules: this action is not available
during upkeep. Wait until the main turn begins.
@COMPLETE4
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 gold.
^Treasury: %NUMBER1 gold.
^
Multiplayer Referee: Another player is currently
resolving an action in this vicinity. Try again
momentarily.
@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 gold?
Sell it.
Never mind.
@CANTHOCKTHIS
@title=Civ2 Rules: Palace
@width=320
You cannot sell your Palace, although you may
relocate it by ordering another city to build one.
@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%
@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%
@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To City
@listbox
@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?
Yes
No
@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand new government.
@WARENDS
@width=320
@title=Diplomats Report
The war between the %STRING0 and the %STRING1
has ended.
@SIGNPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign a peace treaty.
@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed a peace
treaty with the %STRING1.
@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.
@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!
@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!
@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!
@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel alliance.
@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel peace treaty.
@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.
@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the evil %STRING1!
Under the terms of our alliance, we insist that you
come to our aid at once!"
"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"
@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold to
make it worth your while?"
"No, not interested."
"Declare war on %STRING1."
@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but do not come crying to us for
help in the future."
@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.
@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 declare war on each other.
@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game. Try disbanding some
units.
@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.
@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.
@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.
@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.
@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!
@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins. This village has long
been abandoned.
@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 gold.
@SNEAK
@width=300
@title=Defense Minister
Sneak attack by %STRING0 forces!
@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 have broken the cease fire!
@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 cancel peace treaty with %STRING1.
@RANSOM
@width=300
@title=Defense Minister
Barbarian leader captured! %NUMBER0 gold ransom paid.
@PROMOTED
@width=300
@title=Defense Minister
For valor in combat, our
%STRING0 unit has been promoted to Veteran
status.
@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 units destroyed.
@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 units were lost.
@CITYCAPTURE
@width=300
@title=Defense Minister
%STRING1 %STRING3 %STRING0. %NUMBER0
gold pieces plundered.
@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 city of %STRING0.
@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have %STRING4 the
%STRING2 city of %STRING0.
@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report they have lost the city
of %STRING0 to the %STRING1.
@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal
@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!
@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.
@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.
@BARBARIANSLAND
@width=320
@title=Defense Minister
Barbarian raiding party lands near %STRING0. Citizens
are alarmed.
@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!
@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sire, if we change our production between items of
different general types (Units, City Improvements,
Wonders of the World), there is a %NUMBER0%% production
penalty.
Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.
@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty. For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another City Improvement).
@ ^
@ However, switching between different types--between City Walls
@ and a Legion (a Unit), for instance, or between City Walls and
@ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on shields already produced. If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.
@BARRACKS
@width=320
@title=Defense Minister
The development of %STRING0 has rendered all existing
Barracks obsolete. Antiquated Barracks sold for %NUMBER0 gold.
@EMISSARY
@width=320
@title=%STRING0 Emissary
An emissary from %STRING1 %STRING2 of the %STRING3
wishes to speak with you. Will you receive %STRING4?
"Yes. I will grant an audience."
"No. Send %STRING4 away."
@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 emissary has nonetheless demanded an audience!
@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the most exalted %STRING1: %STRING2
of the %STRING3_._._."
@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring tidings from %STRING1, ruler and %STRING2
of the %STRING3_._._."
@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I bear a message from our most wise %STRING2: %STRING1
of the %STRING3_._._."
@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."
@GREETINGS10
@width=320
@title=%STRING0 Emissary
"O most untrustworthy leader of the infidels,
hear now the most exalted %STRING1: %STRING2
of the %STRING3_._._."
@GREETINGS11
@width=320
@title=%STRING0 Emissary
"O treacherous one, hear now the words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."
@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Treacherous %STRING6! Prepare yourself for a message from
our most wise %STRING2: %STRING1
of the %STRING3_._._."
@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, most untrustworthy %STRING6.
I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."
@NUCLEARWEAPONS
^
"Our words are backed with NUCLEAR WEAPONS!"
@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"Your nuclear tests are alarming! We urge you,
as one civilized nation to another, to destroy
these terrible weapons before they destroy us all!"
@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We see you have joined the nuclear club. We
shall respect your deterrent, but should you
attempt to blackmail us our retaliation shall
be swift and crushing."
@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in the primitive
science of your pathetic civilization."
@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Our glorious science has advanced far beyond
anything you might comprehend. We see little
point in wasting time with the likes of you."
@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."
@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"We have no interest in exchanging knowledge
at this time."
@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your primitive civilization has nothing to offer us
at this time. However, we present you with the gift
of %STRING1 to help you modernize your society.
@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the pathetic state to which your
society has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize your civilization."
@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your useless technology does not interest us.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0 gold."
Never mind.
Pay %NUMBER0 gold.
@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 gold."
Never mind.
Pay %NUMBER0 gold.
@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."
@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your primitive civilization
has not even discovered %STRING1. We desire
the secret of %STRING3. Do you
care to exchange knowledge with us?"
"No. We do not need %STRING1."
"Okay, let's exchange knowledge."
@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by your %STRING2
concept, %STRING3. Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"
"No. We do not need %STRING1."
"Okay, let's exchange knowledge."
@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We scoff at such petty knowledge.
Come back when you have something
worthwhile to offer."
@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with our evil
neighbors: the %STRING1. We
%STRING2 you cancel this alliance
at once!"
"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"
@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have made peace with our evil
neighbors: the %STRING1. We
%STRING2 you cancel this treaty
at once!"
"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"
@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our
mutual enemy, the %STRING1. We %STRING2
you declare war on them at once and
assist us!"
"Never! The %STRING1 have done us no wrong."
"Yes! Let us teach the worthless %STRING1 a lesson!"
@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest cities; %STRING2 units in
our territory have been similarly relocated.
@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.
@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to crush your puny civilization
in exchange for %NUMBER0 gold in tribute."
"We laugh at your empty threats."
Pay %NUMBER0 gold in tribute.
@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your pathetic civilization is hardly
worth conquering. We might
forego this pleasure for the time being
in exchange for %NUMBER0 gold in tribute."
"We laugh at your petty boasts."
Pay %NUMBER0 gold in tribute.
@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul lands which
are rightfully ours. However, we will refrain from driving
you from this continent in exchange for %NUMBER0 gold in
reparations."
"That is blackmail, and we will have none of it."
Pay %NUMBER0 gold reparations.
@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your civilization
as a minor province of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0 gold."
"Never! We do not bow before tyranny and greed."
Pay %NUMBER0 gold.
@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the world's resources.
We insist that you share %NUMBER0 gold with us at once."
"Hah! We shall not waste good money on you!"
Pay %NUMBER0 gold.
@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance. Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 gold."
"We are not %STRING1's personal financiers!"
Pay %NUMBER0 gold.
@TAKECIV0
@width=320
@title=%STRING0 Emissary
"Your civilization makes us laugh.
We will agree not to crush your
worthless civilization in exchange
for the secret of %STRING1."
"We ignore your hollow threats."
Give secret of %STRING1.
@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We laugh at your excuse for a
civilization. We will refrain
from crushing it underfoot if
you will give us the secret of
%STRING1."
"We are not intimidated by threats."
Give secret of %STRING1.
@TAKECIV2
@width=320
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1. Give
us the secret at once, or face the consequences!"
"Consequences, schmonsequences!"
Give secret of %STRING1.
@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your civilization's greatness is an example for
all, but our people grow jealous of your privileged
lifestyle. Only the secret of %STRING1 will appease
them!"
"No. Your people are not ready for such knowledge."
Give secret of %STRING1.
@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
this tedious alliance. Perhaps %STRING4 will see
fit to continue it in exchance for the secret
of %STRING1."
"Our secrets are our own, and ours they shall stay."
Give secret of %STRING1.
@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply. You must also give us
the secret of %STRING1!"
"Hey! I thought we had a deal!"
Give secret of %STRING1.
@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will have no more of this tiresome alliance! Begone
from our territory at once!"
@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance! Begone
from our territory at once!"
@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no troops in your territory."
@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Our patience is exhausted. We can no longer
tolerate your vile provocations. Prepare for WAR!"
@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our armies to teach you a
lesson in manners. Prepare for WAR!"
@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time. Now
you shall taste our steel. Prepare for WAR!"
@REJECT0
@width=320
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"
@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid the world
of your worthless civilization.
Prepare for WAR!"
@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for that accursed Great Wall,
we would soon teach you a lesson in manners."
@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have the accursed United Nations wrapped
around your little finger, for we would otherwise gladly
teach you a lesson in manners."
@SENATEPEACE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!
@SENATECEASE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!
@WALLOVERPEACE
@width=320
@title=Defense Minister
Sire! We cannot maintain our war effort
against this impenetrable Great Wall!
Peace treaty signed!
@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sire! We cannot maintain an offensive
against this impenetrable Great Wall!
Cease fire signed!
@UNOVERPEACE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a U.N.-brokered peace treaty.
Peace treaty signed!
@UNOVERCEASE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a U.N.-brokered cease fire.
Cease fire signed!
@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two peoples. Will you join a military alliance
with us, that we may present a united front against our
mutual enemies?"
"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit ourselves at this time."
@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well. Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."
"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"
@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing your civilization in
ruins, we have no choice but to offer you a cease fire."
"Very well, we accept."
"Cowards! We shall fight to the bitter end!"
@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 people grow weary of this endless war.
We suggest a cease fire."
"We accept--let us end this terrible war."
"Cowards! We shall fight to the bitter end!"
@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a permanent peace treaty confirming the
friendship between our two peoples and fixing our mutual
borders for all time. Will you sign it?"
"Yes, we welcome peace with the %STRING1."
"No, your terms are not acceptable."
@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it. We warn you, however, that our
forces remain vigilant and we will brook no
aggression."
@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Cease fire signed!
@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Permanent peace
treaty signed!
@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 civilizations. So let it be
written; so let it be done."
@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the people of the %STRING1
and %STRING2 civilizations. We shall
withdraw our forces from your territory
at once."
@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 civilizations."
@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our cease fire agreement with the %STRING1
has expired.
@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory. Our troops have now been withdrawn and
shall trouble you no more."
@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."
"We have no interest in %STRING1."
"Very well, we shall grant a cease fire."
@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for a cease fire we offer
you %NUMBER0 gold in tribute to your
manifest magnificence."
Reject offer
Sign cease fire
@GROVEL
@width=320
@title=%STRING0 Emissary
"Have mercy on our humble and peaceloving
civilization. We will give
you all of our gold (%NUMBER0) and
knowledge if you let us live in peace."
Reject offer
Sign cease fire
@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then so be it! Our armies are mobilized for WAR!
You will pay for your foolish pride!"
@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold
to make it worth your while...?"
Reject offer
Sign peace treaty
@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."
@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."
@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."
@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."
@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."
@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two peoples."
@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."
@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are always pleased to speak with our friends
the %STRING2."
@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall gladly speak with our neighbors the %STRING2."
@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2. Please be brief,
however, for time is short."
@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but do not waste
our valuable time."
@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 is legendary. Do not
presume to think you can deal likewise with us. Keep
to your word and we shall be as brothers; betray us and
you shall taste our steel."
@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you. Should you think to do the same to us, know that we
shall resist bitterly!"
@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."
@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."
@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."
@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough of our valuable time with your
endless chatter. Now begone!"
@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the hated %STRING1 is not going well for us,
and we may not be able to hold out for much longer! Please
send military help at once!"
@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will begin our final offensive."
@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."
@DIPLOMACYMENU
"Consider this discussion complete."
"Suggest a permanent strategic alliance."
"Suggest a permanent peace treaty."
"Request a gift from you, our gracious allies."
"Demand tribute for our patience."
"Insist that you withdraw your troops."
"Cancel this worthless alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."
@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:
@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose permanent peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace treaty.
@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:
Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share world maps.
@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:
Never mind.
Offer knowledge.
Offer money.
Offer military unit.
@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools? We know full well
what happens to your so-called 'friends'."
@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents. Therefore we must
respectfully decline."
@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become slaves of the decadent
%STRING1 empire."
@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 civilization."
@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your weak civilization has nothing to offer us."
@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 civilization can protect its own
borders. With our mighty armies and few enemies, we have
little need for an alliance."
@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."
@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you could throw in %NUMBER0 gold, we would
have a deal . . ."
Reject offer.
Throw in %NUMBER0 gold.
@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"A fine idea! Now, will you throw in %NUMBER0 gold to
sweeten the pot?"
Reject offer.
Throw in %NUMBER0 gold.
@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."
Reject offer.
Give secret of %STRING3.
@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea. By the way, we have always admired
the %STRING1 art of %STRING3. Will you teach it
to us?"
Reject offer.
Give secret of %STRING3.
@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well. But you must prove your worthiness
by declaring war on our hated enemies the %STRING4."
"You go too far, friend."
"So be it! We will gladly crush the %STRING4 for you!"
@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excellent! Now, you must prove your worthiness
by declaring war on our hated enemies the %STRING4."
"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"
@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"
@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."
@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"
@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools? We'd no sooner
turn our back on you than we'd find your
knife there! Now begone!"
@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
Machiavellian plans."
@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your puny civilization is unworthy to
make peace with us."
@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."
@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the secret of %STRING1."
@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in tribute to your peaceful nature."
@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in recognition of the ancient friendship
between our peoples."
@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling make us ill. Consider
this alliance dissolved!"
@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin. Do not press your luck, friend."
@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your feeble threats."
@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our alliance dissolved. But we
shall long remember this hateful day!"
@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our peace treaty null and void. But
we shall long remember this treachery!"
@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"You must attack the evil . . ."
Never mind.
@NOCONTACT
@width=320
@title=%STRING0 Emissary
"We have no contact with the %STRING1."
@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already at war with the worthless %STRING1."
@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will ruthlessly smite the evil
%STRING1 in exchange for
%NUMBER0 gold to cover our expenses."
"Never mind."
"Yes, we will gladly pay."
@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will mercilessly destroy the evil
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."
"Never mind."
"Yes, we will gladly teach you."
@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"What!? We shall never attack our eternal
allies the %STRING1! That is, unless you
happen to have %NUMBER0 gold..."
"Never mind."
"How fortunate that we have %NUMBER0 gold right here!"
@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons. Your past
record indicates that to deplete these forces would
be most unwise."
@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."
@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 declare war on the %STRING2.
@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal! The %STRING2
have cancelled their alliance with us.
@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal! The %STRING2
have declared war on us!
@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 maps."
@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall share our knowledge
of geography with you."
@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 'science.'"
@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"
"No, sorry."
Give secret of %STRING1.
@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"
"No, sorry."
Give secret of %STRING1.
"No, but are you interested in %STRING2?"
@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
for your inferior military equipment."
@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.
@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift
@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!
@WASTING
@width=320
@title=%STRING0 Emissary
"Then cease wasting our time!"
@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 civilization gratefully
accepts your gift."
@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What sort of gift did you have in mind?"
"Never mind."
@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."
@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to waste with you at present,
as we must attend to several pressing affairs of state."
@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the vicinity of %STRING1 immediately,
we shall send our mighty armies to drive you out."
@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We see that your troops have turned their greedy
eyes towards our glorious city of %STRING1. We
demand that you withdraw them immediately!"
@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."
@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
cities."
@TERMS
@width=320
@title=Foreign Minister
Remember, Sire, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 cities.
@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"
@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"
@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"
Withdraw troops to nearest city.
"No! We renounce this worthless treaty!"
@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"
"Our apologies. We shall withdraw."
"No! We renounce this worthless treaty!"
@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for WAR!"
@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest cities.
@WITHDRAWN1
@width=320
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest cities.
@HELPME
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold to cover your
expenses."
"No, sorry, tough luck."
Yes, declare war on %STRING1.
@HELPME2
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."
"No, sorry, tough luck."
Yes, declare war on %STRING1.
@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold to cover your
expenses."
"No, sorry, tough luck."
Yes, declare war on %STRING1.
@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."
"No, sorry, tough luck."
Yes, declare war on %STRING1.
@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our crusade to
rid the world of the evil %STRING1.
We will %STRING2 alliance
for the duration of the hostilities."
"No, not interested."
Yes, declare war on %STRING1.
@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your great civilization. Join
us in crushing the %STRING1 and we shall rule
the world together!"
"No, not interested."
Yes, declare war on %STRING1.
@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrate the wonders
of %STRING2. Absolutely
no scribes will be allowed."
@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and cities. Nor can we have combat with allied
units. Alliances can only be cancelled during diplomatic
negotiations.
@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!
Cancel action.
Break treaty.
@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!
Cancel action.
Continue anyway.
@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!
Cancel action.
Violate cease fire.
@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?
Cancel action.
Declare war.
@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Senate! Action cancelled.
@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.
Continue
Change Tax Rate
@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2
@SPYOPTIONS
Establish Embassy
Investigate City
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device
Incite a Revolt
@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Bribe Unit.
Sabotage Unit.
@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!
@BOND007
@width=320
@title=Intelligence Advisor
Our spy has escaped, and achieved veteran status!
She has been returned to %STRING1 to recuperate.
@BOND
@width=320
@title=Intelligence Advisor
Our spy has escaped unharmed!
She has been returned to %STRING1 to recuperate.
@BONDGLORY
@width=320
@title=Intelligence Advisor
Our spy was captured after completing her mission!
@NAILED
@width=320
@title=Intelligence Advisor
Our spy was captured before completing her mission!
@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.
@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have investigated %STRING1.
@STEALSPECIFIC
@width=320
@title=Spy Orders
Shall our spy attempt to steal a specific
civilization advance?
No, any will do.
Yes.
@STEALHARD
@width=320
@title=Spy Orders
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall our spy attempt to steal technology anyway (she
cannot attempt to steal a specific technology).
Never mind.
Yes, make the attempt.
@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 steal %STRING1.
@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.
@SABOTAGESPECIFIC
@width=320
@title=Spy Orders
Shall we give our spy a primary target,
or tell her to use her judgement.
Use her judgement.
Give primary target.
@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting sabotage in an enemy capital, or against
city walls is very risky!
Cancel action.
Proceed.
@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our spy reports that the enemy SDI complex
is surrounded by guard towers, razor wire,
and canine patrols! No sabotage is possible.
@SABOTAGE
@width=320
@title=Select Primary Target
@listbox
@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!
@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!
@PRETEXTALLIED
@width=320
@title=International Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!
No thanks.
Cancel alliance.
@PRETEXT
@width=320
@title=International Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!
No thanks.
Declare war on %STRING0.
@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause an international incident if
we are detected! Continue anyway?
Cancel action.
Continue.
@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?
Cancel action.
Continue.
@INCIDENTALLIED
@width=320
@title=Newspaper
International Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!
@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Although you are our friends and allies,
industrial espionage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."
@INCIDENTWAR
@width=320
@title=Newspaper
International Incident!
%STRING1 declare war on %STRING0
over espionage furor!
@INCIDENTTERROR
@width=320
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.
@SENATESCANDAL
@width=320
@title=Newspaper
Scandal in the Senate! %STRING0
government falls!
@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 gold.
@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).
@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.
@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use nuclear weapons!
@SDI
@width=320
@title=Defense Minister
S.D.I. Defense in %STRING0 thwarts nuclear attack!
@PLANTEDNUKE
@width=320
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!
@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0! %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!
@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned! %STRING1
agents suspected.
@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.
@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.
Forget it.
Pay %NUMBER0 gold.
@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!
@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a city's improvements
in a single turn.
@PARTISANS
@width=320
@title=Defense Minister
Desperate %STRING0 partisans take to the hills near
%STRING1!
@REPORTSCIENCE
@width=540
@title=Science Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:
@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2
@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox
@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.
@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox
@REPORTCITY
@width=540
@title=City Status Report
@listbox
@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox
@REPORTFOREIGN
@width=580
@title=Foreign Minister
@button=Check Intelligence
@button=Send Emissary
Sire, our power is %STRING0 and our reputation is %STRING1.
@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with other civilizations.
@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List
@INTELLCITY
@width=320
@listbox=12
@title=City List: %STRING0
@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox
@WONDERS
WONDERS OF THE ANCIENT WORLD
WONDERS OF THE RENAISSANCE
WONDERS OF THE INDUSTRIAL AGE
WONDERS OF THE MODERN WORLD
@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.
@ENDWONDER
@width=320
@title=Science Advisor
%STRING0 cancels the effect of %STRING1.
@FEARWARMING
@width=320
@title=(Newspaper)
Scientists alarmed by rising temperatures.
Global warming feared!
@GLOBALWARMING
@width=320
@title=(Newspaper)
Global temperature rises! Icecaps melt.
Severe drought.
@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.
@FERTILE
@width=420
@title=Domestic Advisor
The population of the fertile %STRING1 empire
now exceeds %STRING2 citizens.
@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options
@CARAVAN
@width=420
@title=Trade Route
%STRING0 caravan from %STRING1 arrives in %STRING2.
Trade route established. Revenue: %NUMBER0 gold.
@FOODCARAVAN
@width=420
@title=Trade Route
Food caravan from %STRING1 arrives in %STRING2.
Citizens plan feast in celebration.
@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade unit.
@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 caravan from %STRING2 arrives
in %STRING3. %STRING1-%STRING4 trade route established.
@CARAVANBUILT
@width=420
@title=Caravan
@button=Supply And Demand
%STRING0 builds %STRING1. What trade goods shall
it carry?
@CARACONFIRM
@width=320
@title=Caravan
@button=Confirm and Zoom
Confirm %STRING0 caravan?
Confirmed.
Reconsider.
@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.
@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!
@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!
@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great project, %STRING2.
@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.
@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other city!
@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other cities!
@CAPTUREWONDER
@width=320
@title=Defense Minister
Our troops have captured %STRING2%STRING1!
@LOSTWONDER
@width=320
@title=Defense Minister
We have lost control of %STRING2%STRING1!
@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 activate their alliance with the
%STRING2. %STRING2 declare war on %STRING3!
@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!
@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!
@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.
@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox
@PARADROP
@width=320
@title=Paradrop!
%STRING0 %STRING1 make paradrop near %STRING2!
@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.
@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a city or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly city or airbase.
@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.
@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.
@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.
@INCORRUPTIBLE
@width=320
@title=Civ Rules: Democracy and Bribes
The armed forces of a Democracy are
immune to bribery.
@NOREVOLT
@width=320
@title=Civ Rules: Democracy
The cities of a Democracy cannot be
subverted or incited to revolt.
@UNFORCE
@width=320
@title=Foreign Minister
United Nations forces %STRING1 to make peace
with %STRING2!
@WALLFORCE
@width=320
@title=Foreign Minister
Great Wall forces %STRING1 to make peace
with %STRING2!
@MISSILEATTACK
@width=320
@title=Defense Minister
Missile attack near %STRING0!
@PEARLHARBOR
@width=320
@title=Defense Minister
%STRING0 %STRING1 catches %STRING2 ships in port!
@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government. To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste. Would you like to hold a
revolution now?
Not just yet.
Begin revolution.
@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?
No, %STRING1 is working out fine.
Begin revolution.
@BATTERY
@width=320
@title=Defense Minister
%STRING1 in %STRING2 doubles defense strength!
@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!
@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1s scramble to protect %STRING2!
@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 make amphibious assault!
@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.
@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.
@UPGRADED
@width=320
@title=Domestic Advisor
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.
@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.
@ASTRONAUTS
@width=320
@title=Science Advisor
Astronauts bring back photos of Earth from space!
@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?
Yes
No
@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 city. Continue anyway?
Delay Settler production.
Build Settlers anyway (disbands city).
@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.
@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.
@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled! %STRING0 ambassador
issues statement of protest.
@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled. %STRING0 ambassador
issues apology.
@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1. Our ambassador
has issued the usual statement of protest. The %STRING1
has been returned to %STRING3.
@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build space ship!
@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)
@LAUNCH
@width=320
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)
No Launch.
Launch CONFIRMED!
@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.
@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel (%NUMBER1 so far)
@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel (%NUMBER2 so far)
@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.
@SPACESHIPS
@width=320
@title=View Which Spaceship
@options
@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 spaceship arrives on Alpha Centauri!
@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 spaceship returns to earth.
@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 spaceship destroyed.
@HISTORY
@width=480
@title=Civilization II
^^%STRING1 completes his epic history:
^^'The %STRING2 Civilizations in the World'
@HISTORIANS
11
Herodotus
Thucydides
Pliny
St. Augustine
Gibbon
Toynbee
Lord Macaulay
Livy
Tacitus
Bede
Machiavelli
@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST
@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless
@ALLOWUN
@width=320
@title=Defense Minister
The Senate chooses to allow the action
under the guise of a U.N. "peacekeeping" mission.
@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Senate to allow this action.
@ALLOWHAWKS
@width=320
@title=Defense Minister
Hawk Party derails attempted Senate interference.
Action confirmed!
@CONTINUEUN
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.
@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued action against the %STRING1.
@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the Barbarian %STRING0 has sent us
a message: "We shall mercilessly sack the city
of %STRING1 unless you pay us %NUMBER0 gold at once!"
"Do your worst!"
Pay %NUMBER0 gold.
@NOAIRPORT
@width=320
@title=Civ Rules: Airlifts
Units may only be airlifted between
cities with airports.
@NOAIRPORT2
@width=320
@title=Civ Rules: Airlifts
None of your other cities have airports!
Units may only be airlifted between
cities with airports.
@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Airlift
@AIRLIFT
@width=320
@title=Defense Minister
Airlift from %STRING0 to %STRING1 successful!
@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 have shot down our airlift!
@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Airlifts
The city of %STRING0 has already conducted
an airlift operation this turn. Only one
unit may be lifted into or out of a city in
a single turn.
@WESHOT
@width=320
@title=Defense Minister
Our fighters have shot down an attempted
airlift into %STRING0!
@WESAW
@width=320
@title=Defense Minister
We have detected an enemy airlift
into %STRING0!
@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy fighters are based near our cities. They
could intercept our air transport mission!
Cancel airlift.
Proceed.
@LIFTSHIP
@width=320
@title=Civ Rules: Airlifts
Ships cannot be airlifted, silly.
@LIFTPLANE
@width=320
@title=Civ Rules: Airlifts
Air units cannot be airlifted by transport craft. They
must relocate under their own power.
@PILLAGEWHAT
@width=320
@title=Defense Minister
What should we destroy?
@PILLAGEMENU
Farmland
Irrigation
Mining
Airbase
Fortress
Railroad
Road
@ALLIEDREPAIR
@width=320
@title=Defense Minister
The %STRING1 have helped to repair our %STRING2.
@CANESCAPE
@width=320
@title=Defense Minister
Sire, our capital is being overrun! Shall we pay
%NUMBER0 gold to evacuate the government to %STRING1 while
there is still time?
Alas, we cannot afford it.
Yes, pay %NUMBER0 gold.
@ESCAPE
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!
@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 gold.
@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.
@CURSES
@width=320
@title=Spies Report
Espionage attempt foiled by enemy %STRING1!
@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 espionage attempt!
@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!
Cancel action.
Continue anyway (lose changes).
@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?
The world is ROUND.
The world is FLAT.
@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.
@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.
@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.
@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares. The game will ignore all such squares (the
tribes in question will start in random locations).
@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.
@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.
@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0
@ADDCITY
@width=600
@title=Select Tribe To Start Here
@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:
@NOADJACENTCITIES
@width=320
@title=Warning!
Cities cannot be placed adjacent to one
another.
@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes. Tribes with no designated
starting locations will be placed randomly.
@GOLDENAGE
@width=320
@title=Golden Age of Philosophy
The Golden Age of Philosophy begins in the
%STRING0 city of %STRING1! Great %STRING0
thinkers articulate scientific, moral, and
metaphysical systems which endure for centuries
to come.
@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!
@NEWXFORM
@width=320
@title=New Order: Transform
The new Engineers unit type can use the
Transform ("o") order to drastically
change the terrain type in a square.
Engineers also work twice as quickly as
Settlers in all ordinary tasks (roadbuilding,
irrigation, etc).
@NEWFORTRESS
@width=320
@title=New Order: Fortress
Our Settlers can now use the Fortress ("f")
order to build fortresses. Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.
@NEWAIRLIFT
@width=320
@title=New Orders: Airlift and Airbase
Our ground units may now use the Airlift ("l")
order to move between any of our cities with
Airports. Our Settlers/Engineers may use the
Airbase ("e") order to build airbases in non-city
squares.
@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.
@NEWFARMLAND
@width=320
@title=New Order: Farmland
Our Settlers/Engineers may now use the Farmland ("i")
order to improve farmland in squares which already
contain irrigation. Farmland squares increase food
production by 50%%, but only for cities containing
the Supermarket improvement.
@NEWPARADROP
@width=320
@title=New Order: Paradrop
The new Paratrooper unit can use the Paradrop ("p")
order to airdrop within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).
@ADDTOTHRONE
Which section shall we improve?
@UPKEEP
@width=320
@title=Multiplayer Rules
That action is not permitted during upkeep; wait until
the main turn begins.
@MOVEPENDING
@width=320
@title=Multiplayer Referee
You cannot begin another action until your previous
one is resolved. Wait until your last action (unit
move, city change, etc.) resolves; then try again.
@LOCKFAILED
@width=320
@title=Multiplayer Referee
Someone else is already resolving an action that may
affect this area; you must wait until that action is
complete. Try again momentarily.
@LOCKFAILEDGLOBAL
@width=320
@title=Multiplayer Referee
A major game action (e.g. capturing a city) is
being resolved at this time; you must wait until
that action is complete. Try again momentarily.
@MULTIFEATURE
@width=320
@title=Multiplayer Referee
Feature not yet supported in Multiplayer mode.
@WAITPICKTECH
@width=220
@title=Multiplayer Wait
Waiting for player to pick advance...
@WAITING0
@width=220
@title=Multiplayer Wait
Waiting for others to update cities...
@WAITING1
@width=220
@title=Multiplayer Wait
Waiting for others to select government...
@WAITING2
@width=220
@title=Multiplayer Wait
Waiting for others to update technology...
@HANGUP
@width=220
@title=Multiplayer Exit
Hanging up from game...
@WAITLOCK
@width=220
@title=Multiplayer Wait
Waiting for permission to move...
@WAITGLOBAL
@width=220
@title=Multiplayer Wait
Waiting for move to resolve...
@WAITACTION
@width=220
@title=Multiplayer Wait
Resolving unit orders...
@WAITPLUNDER
@width=220
@title=Multiplayer Wait
Waiting for player to select plunder...
@MULTIDONE
@width=320
@title=Multiplayer Referee
You have already acknowledged the end of your turn.
You must wait until your next turn before taking this
action.
@NETWAITING
@width=320
@title=Multiplayer Referee
The system is waiting for network traffic to clear.
Try again shortly.
@LOSTSERVER
@width=320
@title=Multiplayer
This machine has lost its connection to the server!
@LOSTIT
@width=320
@title=Multiplayer Referee
We have lost a network connection. Attempting to
reestablish it . . .
@RECONNECTING
@width=320
@title=Multiplayer Referee
Reconnecting to other machine . . .
@SECONDMESSAGE
@width=320
@title=Multiplayer Referee
Reconnect complete. Resending data . . .
@SECONDFAILED
@width=320
@title=Multiplayer Referee
Second send failed. Hanging up.
@NOSPACESHIPS
@width=320
@title=Space ships
The space race has not yet begun!
@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option". To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.
@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.
@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?
No
Yes
@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?
No
Yes
@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, this will be recorded in your game score.
Do you really want to enable cheat mode?
No
Yes
@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!
@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!
@SLAM
Your civilization has conquered the entire planet!
@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).
No, I'm done.
Yes, keep playing.
@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).
@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?
@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor
@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM. If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD. You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.
@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?
@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?
@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)
@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected. The game may not be able to find suitable
starting locations for all players.
@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.
@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent
@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent
@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity
@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:
@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None
@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective (%NUMBER0)
@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:
@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:
@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)
@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)
@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:
@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:
@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:
@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:
@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)
@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Toggle Scenario Flag (%STRING0)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules
@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)
@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:
@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).
Paradigm:
@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:
@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:
@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:
@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All
@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0
@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2
@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:
@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:
@COPYCITY
@title=Select city to copy
@width=360
@listbox
@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.
@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.
This game is now complete.
Ce jeu est maintenant complΘtΘ.
Diese Spiel ist nun vollstΣndig.
@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.
@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1
@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup. If Video for Windows
was successfully setup during the Civilization II
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.
@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II CD is in the CDROM drive.
@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
@@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!
@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.
@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"
@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.
Consult High Council.
No thanks, too busy.
@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .
@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!
@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of
@CENTAURI_BEATEN4
CIVILIZATION.
@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.
@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .
@ARCHAEOLOGISTS3
%STRING1 will return!
@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.
@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II requires 8 megabytes of RAM in order to run.
However, it requires 16 megabytes of RAM to show
the 3D diplomatic heralds correctly. Therefore, if you have at
least 16 megabytes of RAM, you may safely turn this feature on.
(This message will appear only once).
Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.
@;this line must remain at end of file