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- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- // GSACodeSelect.cpp : implementation file
- //
-
- #include "stdafx.h"
- #include "vba.h"
- #include "GSACodeSelect.h"
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // GSACodeSelect dialog
-
-
- GSACodeSelect::GSACodeSelect(FILE *file, CWnd* pParent /*=NULL*/)
- : CDialog(GSACodeSelect::IDD, pParent)
- {
- //{{AFX_DATA_INIT(GSACodeSelect)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- m_file = file;
- }
-
-
- void GSACodeSelect::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(GSACodeSelect)
- DDX_Control(pDX, IDC_GAME_LIST, m_games);
- //}}AFX_DATA_MAP
- }
-
-
- BEGIN_MESSAGE_MAP(GSACodeSelect, CDialog)
- //{{AFX_MSG_MAP(GSACodeSelect)
- ON_BN_CLICKED(ID_OK, OnOk)
- ON_LBN_SELCHANGE(IDC_GAME_LIST, OnSelchangeGameList)
- ON_BN_CLICKED(ID_CANCEL, OnCancel)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // GSACodeSelect message handlers
-
- void GSACodeSelect::OnCancel()
- {
- EndDialog(-1);
- }
-
- void GSACodeSelect::OnOk()
- {
- EndDialog(m_games.GetCurSel());
- }
-
- void GSACodeSelect::OnSelchangeGameList()
- {
- int item = m_games.GetCurSel();
- CWnd *ok = GetDlgItem(ID_OK);
-
- ok->EnableWindow(item != -1);
- }
-
- BOOL GSACodeSelect::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- char buffer[1024];
-
- FILE *f = m_file;
- int games = 0;
- int len = 0;
- fseek(f, -4, SEEK_CUR);
- fread(&games, 1, 4, f);
- while(games > 0) {
- fread(&len, 1, 4, f);
- fread(buffer, 1, len, f);
- buffer[len] = 0;
- m_games.AddString(buffer);
- int codes = 0;
- fread(&codes, 1, 4, f);
-
- while(codes > 0) {
- fread(&len, 1, 4, f);
- fseek(f, len, SEEK_CUR);
- fread(&len, 1, 4, f);
- fseek(f, len, SEEK_CUR);
- fseek(f, 4, SEEK_CUR);
- fread(&len, 1, 4, f);
- fseek(f, len*12, SEEK_CUR);
- codes--;
- }
- games--;
- }
- GetDlgItem(ID_OK)->EnableWindow(FALSE);
- CenterWindow();
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
-