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- // -*- C++ -*-
- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- #include <vfw.h>
-
- class AVIWrite {
- public:
- AVIWrite();
- virtual ~AVIWrite();
-
- bool Open(const char *filename);
- virtual bool AddFrame(const int number, const char * bmp);
- void SetFPS(int fps);
- void SetVideoFormat(BITMAPINFOHEADER *);
- bool IsSoundAdded();
- void SetSoundFormat(WAVEFORMATEX *);
- bool AddSound(const char *sound, int len);
-
- private:
- int m_fps;
- WAVEFORMATEX m_soundFormat;
- BITMAPINFOHEADER m_bitmap;
- AVISTREAMINFO m_header;
- AVISTREAMINFO m_soundHeader;
- PAVIFILE m_file;
- PAVISTREAM m_stream;
- PAVISTREAM m_streamCompressed;
- PAVISTREAM m_streamSound;
- AVICOMPRESSOPTIONS m_options;
- AVICOMPRESSOPTIONS *m_arrayOptions[1];
- int m_samplesSound;
- bool m_failed;
- };
-