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- // -*- C++ -*-
- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- #ifndef __VBA_INPUT_H__
- #define __VBA_INPUT_H__
-
- #include <glib.h>
-
- namespace VBA
- {
-
- enum EKey
- {
- KeyNone,
- // GBA keys
- KeyA,
- KeyB,
- KeySelect,
- KeyStart,
- KeyRight,
- KeyLeft,
- KeyUp,
- KeyDown,
- KeyR,
- KeyL,
- // VBA extension
- KeySpeed,
- KeyCapture
- };
-
- enum EKeyFlag
- {
- // GBA keys
- KeyFlagA = 1 << 0,
- KeyFlagB = 1 << 1,
- KeyFlagSelect = 1 << 2,
- KeyFlagStart = 1 << 3,
- KeyFlagRight = 1 << 4,
- KeyFlagLeft = 1 << 5,
- KeyFlagUp = 1 << 6,
- KeyFlagDown = 1 << 7,
- KeyFlagR = 1 << 8,
- KeyFlagL = 1 << 9,
- // VBA extension
- KeyFlagSpeed = 1 << 10,
- KeyFlagCapture = 1 << 11,
- };
-
- class Keymap
- {
- public:
- Keymap();
- ~Keymap();
-
- void vRegister(guint _uiVal, EKey _eKey);
- void vClear();
- inline EKey eGetKey(guint _uiVal);
-
- private:
- GHashTable * m_pstTable;
-
- // noncopyable
- Keymap(const Keymap &);
- Keymap & operator=(const Keymap &);
- };
-
- inline EKey Keymap::eGetKey(guint _uiVal)
- {
- return (EKey)GPOINTER_TO_UINT(g_hash_table_lookup(m_pstTable,
- GUINT_TO_POINTER(_uiVal)));
- }
-
- } // namespace VBA
-
-
- #endif // __VBA_INPUT_H__
-