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- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
- // Copyright (C) 1999-2003 Forgotten
- // Copyright (C) 2004 Forgotten and the VBA development team
-
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2, or(at your option)
- // any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software Foundation,
- // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- #include "input.h"
-
- #include <new>
-
- namespace VBA
- {
-
- Keymap::Keymap()
- {
- m_pstTable = g_hash_table_new(g_direct_hash, g_direct_equal);
- if (m_pstTable == NULL)
- {
- throw std::bad_alloc();
- }
- }
-
- Keymap::~Keymap()
- {
- g_hash_table_destroy(m_pstTable);
- }
-
- void Keymap::vRegister(guint _uiVal, EKey _eKey)
- {
- g_hash_table_insert(m_pstTable,
- GUINT_TO_POINTER(_uiVal),
- GUINT_TO_POINTER(_eKey));
- }
-
- void Keymap::vClear()
- {
- g_hash_table_destroy(m_pstTable);
- m_pstTable = g_hash_table_new(g_direct_hash, g_direct_equal);
- }
-
- } // namespace VBA
-