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data_ini_voice.ini
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2006-01-31
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//////////////////////////////////////////////////////////////////////////////
;FILE: Voice.ini //////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;
; This file is for unit responses. These typically are UI Voice sounds.
; They should be of type 'AudioEvent'
;
;
;-----------------------------------------------------------------+++++++++ +++ + +++ -------------
; dialog/voice events
;------------------------------------------------------------------------------
#define ATTACK_TRAMPLE_PLAY_PERCENT 50
#define ATTACK_TRAMPLE_OTHER_PLAY_PERCENT 50
#define BATTLE_CHATTER_RANGE 700
#define BATTLE_CHATTER_VOLUME 85
#define BATTLE_CHATTER_MIN_VOLUME 0
#define BATTLE_CHATTER_PLAY_PERCENT 25
#define CAMP_DWARF_VOLUME 110
#define CAMP_DWARF_MINVOLUME 100
#define CAMP_ELF_VOLUME 110
#define CAMP_ELF_MINVOLUME 100
#define CAMP_GOBLIN_VOLUME 110
#define CAMP_GOBLIN_MINVOLUME 100
#define CAMP_ORC_VOLUME 110
#define CAMP_ORC_MINVOLUME 100
#define CAMP_SOLDIER_VOLUME 110
#define CAMP_SOLDIER_MINVOLUME 100
#define DOOM_PLAY_PERCENT 20
#define EMOTION_VOLUME 100
#define EMOTION_PLAY_PERCENT 10
#define FEAR_TRAMPLE_PLAY_PERCENT 50
#define FEAR_TRAMPLE_MIN_DELAY 700
#define FEAR_TRAMPLE_MAX_DELAY 1200
#define FEAR_DOOM_PLAY_PERCENT_BFME2 10
#define HELPME_MINVOLUME 115
#define MISSION_DIALOG_VOLUME 125
#define MISSION_DIALOG_MINVOLUME 120
#define SARUMAN_VOLUME 125
#define SARUMAN_MINVOLUME 115
#define TRAINING_ADVANCED_MINVOLUME 90
#define TRAINING_BASIC_MINVOLUME 90
#define UNIT_RESPONSE_VOLUME 115
#define UNIT_RESPONSE_MINVOLUME 105
#define VOICE_MOVE_PLAY_PERCENT 100
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
AudioEvent GondorSoldierScreamFromNazgul
Sounds =
PlayPercent = 56
Limit = 1
Volume = 110
MinRange = 250
MaxRange = 700
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
AudioEvent GondorSoldierScream
Sounds =
PlayPercent = 50
Limit = 1
Volume = 110
MinRange = 250
MaxRange = 700
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
AudioEvent GondorSoldierPointToTheNazgul
Sounds =
;PlayPercent = 70
Limit = 1
Delay = 0 1000
MinRange = 250
MaxRange = 700
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
AudioEvent GondorSoldierFearRunFromHeads
Sounds = ;GUYeoAr_voifeda GUYeoAr_voifedg GUYeoAr_voifedh GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl
;PlayPercent = 70
Limit = 1
Delay = 0 1000
MinRange = 250
MaxRange = 700
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
AudioEvent GondorSoldierTrollFear
Sounds =
;PlayPercent = 70
Limit = 1
Delay = 0 1000
Type = world player voice
MinRange = 250
MaxRange = 700
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
; This is played when soldiers are afraid and getting another fear event
AudioEvent GondorSoldierTrollFearContinuing
Sounds =
PlayPercent = 40
Limit = 1
Delay = 0 1000
Volume = 90
MinRange = 250
MaxRange = 700
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
; Sound an instant before being hit by a troll's attack
AudioEvent GondorInfantryPreTrollSmackScream
Sounds =
Volume = 110
Delay = 0 1000
Limit = 2
VolumeShift = -10
Type = world shrouded everyone
SubmixSlider = voice
End
; When a group of frightened soldiers attack anyway (because they are under attack)
AudioEvent GondorSoldierVoiceDesperateCharge
Sounds =
Volume = 90
Limit = 2
Priority = high
MinRange = 320
Type = world shrouded everyone
SubmixSlider = voice
End
AudioEvent GondorSoldierRecoverFromTerror
Sounds =
Limit = 1
Volume = 90
MinRange = 300
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
AudioEvent MordorFighterEntFear
Sounds =
PlayPercent = 27
Limit = 1
Volume = 90
MinRange = 300
Priority = normal
Type = world shrouded everyone
SubmixSlider = voice
End
;======================================================
;============ CREATE-A-HERO UNIT RESPONSES ============
;======================================================
;--------------------------------- HeroDwarf -------------------------------
AudioEvent HeroDwarfVoiceAttack
Sounds = GHDwarf_voiatta GHDwarf_voiattb GHDwarf_voiattc GHDwarf_voiattd GHDwarf_voiatte GHDwarf_voiattf GHDwarf_voiattg GHDwarf_voiatth GHDwarf_voiatti GHDwarf_voiattj
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroDwarfVoiceCaptureBuilding
Sounds = GHDwarf_voicapa GHDwarf_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroDwarfVoiceDie
Sounds = GHDwarf_voidiea GHDwarf_voidieb GHDwarf_voidiec GHDwarf_voidied GHDwarf_voidiee GHDwarf_voidief GHDwarf_voidieg GHDwarf_voidieh GHDwarf_voidiei GHDwarf_voidiej
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroDwarfVoiceHelpMe
Sounds = GHDwarf_voihela GHDwarf_voihelb GHDwarf_voihelc GHDwarf_voiheld
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroDwarfVoiceMove
Sounds = GHDwarf_voimova GHDwarf_voimovb GHDwarf_voimovc GHDwarf_voimovd GHDwarf_voimove GHDwarf_voimovf GHDwarf_voimovg GHDwarf_voimovh GHDwarf_voimovi
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroDwarfVoiceSalute
Sounds = GHDwarf_voisala GHDwarf_voisalb GHDwarf_voisalc GHDwarf_voisald
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroDwarfSageVoiceSalute
Sounds = GHDwarf_voisalc ;GHDwarf_voisala GHDwarf_voisalb GHDwarf_voisald
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroDwarfVoiceSelect
Sounds = GHDwarf_voisela GHDwarf_voiselb GHDwarf_voiselc GHDwarf_voiseld GHDwarf_voisele GHDwarf_voiself GHDwarf_voiselg GHDwarf_voiselh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroDwarfVoiceSelectBattle
Sounds = GHDwarf_voiseba GHDwarf_voisebb GHDwarf_voisebc GHDwarf_voisebd GHDwarf_voisebe GHDwarf_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroDwarfVoiceSelectMS
Subsounds = HeroDwarfVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroEasterling -------------------------------
AudioEvent HeroEasterlingVoiceAttack
Sounds = EHEaste_voiatta EHEaste_voiattb EHEaste_voiattc EHEaste_voiattd EHEaste_voiatte EHEaste_voiattf EHEaste_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceCaptureBuilding
Sounds = EHEaste_voicapa EHEaste_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceDie
Sounds = EHEaste_voidiea EHEaste_voidieb EHEaste_voidiec EHEaste_voidied EHEaste_voidiee EHEaste_voidief EHEaste_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceFearCower
Sounds = EHEaste_voifeca EHEaste_voifecb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceFearDisperse
Sounds = EHEaste_voifeda
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceFearDoom
Sounds = EHEaste_voifeoa EHEaste_voifeob
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceHelpMe
Sounds = EHEaste_voihela EHEaste_voihelb EHEaste_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceMove
Sounds = EHEaste_voimova EHEaste_voimovb EHEaste_voimovc EHEaste_voimovd EHEaste_voimove EHEaste_voimovf EHEaste_voimovg EHEaste_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceSalute
Sounds = EHEaste_voisalc ;EHEaste_voisala EHEaste_voisalb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceSelect
Sounds = EHEaste_voisela EHEaste_voiselb EHEaste_voiselc EHEaste_voiseld EHEaste_voisele EHEaste_voiself EHEaste_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEasterlingVoiceSelectBattle
Sounds = EHEaste_voiseba EHEaste_voisebb EHEaste_voisebc EHEaste_voisebd EHEaste_voisebe EHEaste_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroEasterlingVoiceSelectMS
Subsounds = HeroEasterlingVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroElfFemale -------------------------------
AudioEvent HeroElfFemaleVoiceAttack
Sounds = GHWeFe_voiatta GHWeFe_voiattb GHWeFe_voiattc GHWeFe_voiattd GHWeFe_voiatte GHWeFe_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceAttackBow
Sounds = GHWeFe_voiat2a GHWeFe_voiat2b GHWeFe_voiat2c
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceAttackCharge
Sounds = GHWeFe_voiatca GHWeFe_voiatcb GHWeFe_voiatcc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceCaptureBuilding
Sounds = GHWeFe_voicapa GHWeFe_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceDie
Sounds = GHWeFe_voidiea GHWeFe_voidieb GHWeFe_voidiec GHWeFe_voidied GHWeFe_voidiee GHWeFe_voidief GHWeFe_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceHelpMe
Sounds = GHWeFe_voihela GHWeFe_voihelb GHWeFe_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceMove
Sounds = GHWeFe_voimova GHWeFe_voimovb GHWeFe_voimovc GHWeFe_voimovd GHWeFe_voimove GHWeFe_voimovf GHWeFe_voimovg GHWeFe_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceMoveMount
Sounds = GHWeFe_voimoma GHWeFe_voimomb GHWeFe_voimomc
Sounds = GHWeFe_voimova GHWeFe_voimovb GHWeFe_voimovc GHWeFe_voimovd GHWeFe_voimove GHWeFe_voimovf GHWeFe_voimovg GHWeFe_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceSalute
Sounds = GHWeFe_voisala ;GHWeFe_voisalb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleArcherVoiceSalute
Sounds = GHWeFe_voisalb ;GHWeFe_voisala
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceSelect
Sounds = GHWeFe_voisela GHWeFe_voiselb GHWeFe_voiselc GHWeFe_voiseld GHWeFe_voisele GHWeFe_voiself GHWeFe_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroElfFemaleVoiceSelectBattle
Sounds = GHWeFe_voiseba GHWeFe_voisebb GHWeFe_voisebc GHWeFe_voisebd GHWeFe_voisebe GHWeFe_voisebf GHWeFe_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroElfFemaleVoiceSelectMS
Subsounds = HeroElfFemaleVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroEvilMan -------------------------------
AudioEvent HeroEvilManVoiceAttack
Sounds = EHMan_voiatta EHMan_voiattb EHMan_voiattc EHMan_voiattd EHMan_voiatte EHMan_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceCaptureBuilding
Sounds = EHMan_voicapa EHMan_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceStealResources
Sounds = EHMan_voicapa EHMan_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceDie
Sounds = EHMan_voidiea EHMan_voidieb EHMan_voidiec EHMan_voidied EHMan_voidiee EHMan_voidief EHMan_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceHelpMe
Sounds = EHMan_voihela EHMan_voihelb EHMan_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceMove
Sounds = EHMan_voimova EHMan_voimovb EHMan_voimovc EHMan_voimovd EHMan_voimove EHMan_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceSalute
Sounds = EHMan_voisala ;EHMan_voisalb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceSelect
Sounds = EHMan_voisela EHMan_voiselb EHMan_voiselc EHMan_voiseld EHMan_voisele EHMan_voiself EHMan_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroEvilManVoiceSelectBattle
Sounds = EHMan_voiseba EHMan_voisebb EHMan_voisebc EHMan_voisebd EHMan_voisebe EHMan_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroEvilManVoiceSelectMS
Subsounds = HeroEvilManVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroHaradrim -------------------------------
AudioEvent HeroHaradrimVoiceAttack
Sounds = EHHarad_voiatta EHHarad_voiattb EHHarad_voiattc EHHarad_voiattd EHHarad_voiatte EHHarad_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroHaradrimVoiceCaptureBuilding
Sounds = EHHarad_voicapa EHHarad_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroHaradrimVoiceDie
Sounds = EHHarad_voidiea EHHarad_voidieb EHHarad_voidiec EHHarad_voidied EHHarad_voidiee EHHarad_voidief EHHarad_voidieg EHHarad_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroHaradrimVoiceHelpMe
Sounds = EHHarad_voihela EHHarad_voihelb EHHarad_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroHaradrimVoiceMove
Sounds = EHHarad_voimova EHHarad_voimovb EHHarad_voimovc EHHarad_voimovd EHHarad_voimove EHHarad_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroHaradrimVoiceSalute
Sounds = EHHarad_voisalb ; EHHarad_voisala EHHarad_voisalc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroHaradrimVoiceSelect
Sounds = EHHarad_voisela EHHarad_voiselb EHHarad_voiselc EHHarad_voiseld EHHarad_voisele
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroHaradrimVoiceSelectBattle
Sounds = EHHarad_voiseba EHHarad_voisebb EHHarad_voisebc EHHarad_voisebd EHHarad_voisebe EHHarad_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroHaradrimVoiceSelectMS
Subsounds = HeroHaradrimVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroMenArcher -------------------------------
AudioEvent HeroMenArcherVoiceAttack
Sounds = GHArcMa_voiatta GHArcMa_voiattb GHArcMa_voiattc GHArcMa_voiattd GHArcMa_voiatte GHArcMa_voiattf GHArcMa_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroMenArcherVoiceCaptureBuilding
Sounds = GHArcMa_voicapa GHArcMa_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroMenArcherVoiceDie
Sounds = GHArcMa_voidiea GHArcMa_voidieb GHArcMa_voidiec GHArcMa_voidied GHArcMa_voidiee GHArcMa_voidief GHArcMa_voidieg GHArcMa_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroMenArcherVoiceHelpMe
Sounds = GHArcMa_voihela GHArcMa_voihelb GHArcMa_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroMenArcherVoiceMove
Sounds = GHArcMa_voimova GHArcMa_voimovb GHArcMa_voimovc GHArcMa_voimovd GHArcMa_voimove GHArcMa_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroMenArcherVoiceSalute
Sounds = GHArcMa_voisalb ; GHArcMa_voisala
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroMenArcherVoiceSelectBattle
Sounds = GHArcMa_voiseba GHArcMa_voisebb GHArcMa_voisebc GHArcMa_voisebd GHArcMa_voisebe GHArcMa_voisebf GHArcMa_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroMenArcherVoiceSelect
Sounds = GHArcMa_voisela GHArcMa_voiselb GHArcMa_voiselc GHArcMa_voiseld GHArcMa_voisele GHArcMa_voiself GHArcMa_voiselg GHArcMa_voiselh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroMenArcherVoiceSelectMS
Subsounds = HeroMenArcherVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroOrc -------------------------------
AudioEvent HeroOrcVoiceAttack
Sounds = EHOrc_voiatta EHOrc_voiattb EHOrc_voiattc EHOrc_voiattd EHOrc_voiatte EHOrc_voiattf EHOrc_voiattg EHOrc_voiatth
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroOrcVoiceCaptureBuilding
Sounds = EHOrc_voicapa EHOrc_voicapb EHOrc_voicapc EHOrc_voicapd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroOrcVoiceDie
Sounds = EHOrc_voidiea EHOrc_voidieb EHOrc_voidiec EHOrc_voidied EHOrc_voidiee EHOrc_voidief
Sounds = EHOrc_voidieg EHOrc_voidieh EHOrc_voidiei EHOrc_voidiej EHOrc_voidiek EHOrc_voidiel
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroOrcVoiceHelpMe
Sounds = EHOrc_voihela EHOrc_voihelb EHOrc_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroOrcVoiceMove
Sounds = EHOrc_voimova EHOrc_voimovb EHOrc_voimovc EHOrc_voimovd EHOrc_voimove EHOrc_voimovf EHOrc_voimovg EHOrc_voimovh EHOrc_voimovi
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroOrcVoiceSalute
Sounds = EHOrc_voisala EHOrc_voisalb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroOrcVoiceSelect
Sounds = EHOrc_voisela EHOrc_voiselb EHOrc_voiselc EHOrc_voiseld EHOrc_voisele EHOrc_voiself
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroOrcVoiceSelectBattle
Sounds = EHOrc_voiseba EHOrc_voisebb EHOrc_voisebc EHOrc_voisebd EHOrc_voisebe EHOrc_voisebf EHOrc_voisebg EHOrc_voisebh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroOrcVoiceSelectMS
Subsounds = HeroOrcVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroUrukHai -------------------------------
AudioEvent HeroUrukHaiVoiceAttack
Sounds = EHUruk_voiatta EHUruk_voiattb EHUruk_voiattc EHUruk_voiattd EHUruk_voiatte EHUruk_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroUrukHaiVoiceCaptureBuilding
Sounds = EHUruk_voicapa EHUruk_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroUrukHaiVoiceDie
Sounds = EHUruk_voidiea EHUruk_voidieb EHUruk_voidiec EHUruk_voidied EHUruk_voidiee EHUruk_voidief EHUruk_voidieg EHUruk_voidieh EHUruk_voidiei
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroUrukHaiVoiceHelpMe
Sounds = EHUruk_voihela EHUruk_voihelb EHUruk_voihelc EHUruk_voiheld
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroUrukHaiVoiceMove
Sounds = EHUruk_voimova EHUruk_voimovb EHUruk_voimovc EHUruk_voimovd EHUruk_voimove EHUruk_voimovf EHUruk_voimovg EHUruk_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroUrukHaiVoiceSalute
Sounds = EHUruk_voisala ;EHUruk_voisalb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroUrukHaiVoiceSelect
Sounds = EHUruk_voisela EHUruk_voiselb EHUruk_voiselc EHUruk_voiseld EHUruk_voisele EHUruk_voiself EHUruk_voisalb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroUrukHaiVoiceSelectBattle
Sounds = EHUruk_voiseba EHUruk_voisebb EHUruk_voisebc EHUruk_voisebd EHUruk_voisebe EHUruk_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroUrukHaiVoiceSelectMS
Subsounds = HeroUrukHaiVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroWestFemale HeroShieldMaiden -------------------------------
AudioEvent HeroWestFemaleVoiceAttack
Sounds = GHWeFe_voiatta GHWeFe_voiattb GHWeFe_voiattc GHWeFe_voiattd GHWeFe_voiatte GHWeFe_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceAttackBow
Sounds = GHWeFe_voiat2a GHWeFe_voiat2b GHWeFe_voiat2c
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceAttackCharge
Sounds = GHWeFe_voiatca GHWeFe_voiatcb GHWeFe_voiatcc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceCaptureBuilding
Sounds = GHWeFe_voicapa GHWeFe_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceDie
Sounds = GHWeFe_voidiea GHWeFe_voidieb GHWeFe_voidiec GHWeFe_voidied GHWeFe_voidiee GHWeFe_voidief GHWeFe_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceHelpMe
Sounds = GHWeFe_voihela GHWeFe_voihelb GHWeFe_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceMove
Sounds = GHWeFe_voimova GHWeFe_voimovb GHWeFe_voimovc GHWeFe_voimovd GHWeFe_voimove GHWeFe_voimovf GHWeFe_voimovg GHWeFe_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceMoveMount
Sounds = GHWeFe_voimoma GHWeFe_voimomb GHWeFe_voimomc
Sounds = GHWeFe_voimova GHWeFe_voimovb GHWeFe_voimovc GHWeFe_voimovd GHWeFe_voimove GHWeFe_voimovf GHWeFe_voimovg GHWeFe_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceSalute
Sounds = GHWeFe_voisala GHWeFe_voisalb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceSelect
Sounds = GHWeFe_voisela GHWeFe_voiselb GHWeFe_voiselc GHWeFe_voiseld GHWeFe_voisele GHWeFe_voiself GHWeFe_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestFemaleVoiceSelectBattle
Sounds = GHWeFe_voiseba GHWeFe_voisebb GHWeFe_voisebc GHWeFe_voisebd GHWeFe_voisebe GHWeFe_voisebf GHWeFe_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroWestFemaleVoiceSelectMS
Subsounds = HeroWestFemaleVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroWestMale -------------------------------
AudioEvent HeroWestMaleVoiceAttack
Sounds = GHMe00a_voiatta GHMe00a_voiattb GHMe00a_voiattc GHMe00a_voiattd GHMe00a_voiatte GHMe00a_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceAttackBuilding
Sounds = GHMe00a_voiatba GHMe00a_voiatbb GHMe00a_voiatbc GHMe00a_voiatbd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceAttackCharge
Sounds = GHMe00a_voiatca GHMe00a_voiatcb GHMe00a_voiatcc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceCaptureBuilding
Sounds = GHMe00a_voicapa GHMe00a_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceDie
Sounds = GHMe00a_voidiea GHMe00a_voidieb GHMe00a_voidiec GHMe00a_voidied GHMe00a_voidiee GHMe00a_voidief GHMe00a_voidieg GHMe00a_voidieh GHMe00a_voidiei
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceDisengage
Sounds = GHMe00a_voidisa GHMe00a_voidisb GHMe00a_voidisc GHMe00a_voidisd GHMe00a_voidise GHMe00a_voidisf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceHelpMe
Sounds = GHMe00a_voihela GHMe00a_voihelb GHMe00a_voihelc GHMe00a_voiheld GHMe00a_voihele
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceMove
Sounds = GHMe00a_voimova GHMe00a_voimovb GHMe00a_voimovc GHMe00a_voimovd GHMe00a_voimove GHMe00a_voimovf GHMe00a_voimovg GHMe00a_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceMoveCamp
Sounds = GHMe00a_voimoca GHMe00a_voimocb GHMe00a_voimocc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceMoveGarrison
Sounds = GHMe00a_voigara GHMe00a_voigarb GHMe00a_voigarc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceMoveMount
Sounds = GHMe00a_voimoma GHMe00a_voimomb GHMe00a_voimomc GHMe00a_voimomd
Sounds = GHMe00a_voimova GHMe00a_voimovb GHMe00a_voimovc GHMe00a_voimovd GHMe00a_voimove GHMe00a_voimovf GHMe00a_voimovg GHMe00a_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceMoveShip
Sounds = GHMe00a_voigara
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceRespawn
Sounds = GHMe00a_voiresa GHMe00a_voiresb GHMe00a_voiresc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceRetreat
Sounds = GHMe00a_voireta GHMe00a_voiretb GHMe00a_voiretc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceSalute
Sounds = GHMe00a_voisalb ;GHMe00a_voisala GHMe00a_voisalc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceSelect
Sounds = GHMe00a_voisela GHMe00a_voiselb GHMe00a_voiselc GHMe00a_voiseld GHMe00a_voisele GHMe00a_voiself GHMe00a_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWestMaleVoiceSelectBattle
Sounds = GHMe00a_voiseba GHMe00a_voisebb GHMe00a_voisebc GHMe00a_voisebd GHMe00a_voisebe GHMe00a_voisebf:100 GHMe00a_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroWestMaleVoiceSelectMS
Subsounds = HeroWestMaleVoiceSelect HeroVoiceSelect2
End
;--------------------------------- HeroWizard -------------------------------
AudioEvent HeroWizardVoiceAttack
Sounds = GHWizar_voiatta GHWizar_voiattb GHWizar_voiattc GHWizar_voiattd GHWizar_voiatte GHWizar_voiattf GHWizar_voiattg GHWizar_voiatth GHWizar_voiatti
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceCaptureBuilding
Sounds = GHWizar_voicapa GHWizar_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceDie
Sounds = GHWizar_voidiea GHWizar_voidieb GHWizar_voidiec GHWizar_voidied GHWizar_voidiee GHWizar_voidief GHWizar_voidieg GHWizar_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceHelpMe
Sounds = GHWizar_voidieh GHWizar_voihela GHWizar_voihelb GHWizar_voihelc GHWizar_voiheld
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceMove
Sounds = GHWizar_voimova GHWizar_voimovb GHWizar_voimovc GHWizar_voimovd GHWizar_voimove GHWizar_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceMessengerSalute
Sounds = GHWizar_voisa1a ;GHWizar_voisa1b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceWandererSalute
Sounds = GHWizar_voisa2a ;GHWizar_voisa2b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceLoreMasterSalute
Sounds = GHWizar_voisa3a GHWizar_voisa3b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceHermitSalute
Sounds = GHWizar_voisa2a ;GHWizar_voisa4a GHWizar_voisa4b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceAvatarSalute
Sounds = GHWizar_voisa5b ;GHWizar_voisa5a
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceSelect
Sounds = GHWizar_voisela GHWizar_voiselb GHWizar_voiselc GHWizar_voiseld GHWizar_voisele GHWizar_voiself
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HeroWizardVoiceSelectBattle
Sounds = GHWizar_voiseba GHWizar_voisebb GHWizar_voisebc GHWizar_voisebd GHWizar_voisebe GHWizar_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound HeroWizardVoiceSelectMS
Subsounds = HeroWizardVoiceSelect HeroVoiceSelect2
End
;-------------------------------------
AudioEvent MenHero001VoiceAttack
Sounds = GHMe001_voiatta GHMe001_voiattb GHMe001_voiattc GHMe001_voiattd GHMe001_voiatte GHMe001_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenHero001VoiceAttackBuilding
Sounds = GHMe001_voiatta GHMe001_voiattb GHMe001_voiattc GHMe001_voiattd GHMe001_voiatte GHMe001_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenHero001VoiceAttackCharge
Sounds = GHMe001_voiatta GHMe001_voiattb GHMe001_voiattc GHMe001_voiattd GHMe001_voiatte GHMe001_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenHero001VoiceGuard
Sounds = GHMe001_voimova GHMe001_voimovb GHMe001_voimovc GHMe001_voimovd GHMe001_voimove GHMe001_voimovf GHMe001_voimovg GHMe001_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenHero001VoiceMove
Sounds = GHMe001_voimova GHMe001_voimovb GHMe001_voimovc GHMe001_voimovd GHMe001_voimove GHMe001_voimovf GHMe001_voimovg GHMe001_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenHero001VoiceSelect
Sounds = GHMe001_voisela GHMe001_voiselb GHMe001_voiselc GHMe001_voiseld GHMe001_voisele GHMe001_voiself GHMe001_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenHero001VoiceSelectBattle
Sounds = GHMe001_voisela GHMe001_voiselb GHMe001_voiselc GHMe001_voiseld GHMe001_voisele GHMe001_voiself GHMe001_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound MenHero001VoiceSelectMS
Subsounds = MenHero001VoiceSelect MenHero001FoleySelect
End
Multisound MenHero001VoiceSelectBattleMS
Subsounds = MenHero001VoiceSelectBattle MenHero001FoleySelect
End
;===============================================================================
;============ UNIT RESPONSES (DOES NOT INCLUDE CREATE-A-HERO) ==================
;===============================================================================
;--------------------------------- Aragorn ---------------------------------------------------------
AudioEvent AragornVoiceAmbush
Sounds = GUArago_voiamba GUArago_voiambb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceAthelas
Sounds = GUArago_voiheaa GUArago_voiheac GUArago_voihead GUArago_voiheab
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceAttackBuilding
Sounds = GUArago_voiatba GUArago_voiatbb GUArago_voiatbc
Sounds = GUArago_voiatta GUArago_voiattb GUArago_voiattc GUArago_voiattj GUArago_voiattk
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateAttackBuilding
Sounds = GUArago_voiatba GUArago_voiatbb GUArago_voiatbc
Sounds = GUArago_voiatta GUArago_voiattb GUArago_voiattc GUArago_voiattj GUArago_voiattk
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceAttackCharge
Sounds = GUArago_voiatca GUArago_voiatcc GUArago_voiatcd GUArago_voiatce GUArago_voiatcf GUArago_voiatcg GUArago_voieleb ;GUArago_voiatcb
Sounds = GUArago_voiatta GUArago_voiattb GUArago_voiattc GUArago_voiattd GUArago_voiatte GUArago_voiattf GUArago_voiattg GUArago_voiatth GUArago_voiatti GUArago_voiattj GUArago_voiattk GUArago_voiattl GUArago_voiattm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateAttackCharge
Sounds = GUArago_voiatca GUArago_voiatcb GUArago_voiatcc GUArago_voiatcd GUArago_voiatce GUArago_voiatcf GUArago_voiatcg GUArago_voieleb
Sounds = GUArago_voiatta GUArago_voiattb GUArago_voiattc GUArago_voiattd GUArago_voiatte GUArago_voiattf GUArago_voiattg GUArago_voiatth GUArago_voiatti GUArago_voiattj GUArago_voiattk GUArago_voiattl GUArago_voiattm
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceAttack
Sounds = GUArago_voiatta GUArago_voiattb GUArago_voiattc GUArago_voiattd GUArago_voiatte GUArago_voiattf GUArago_voiattg GUArago_voiatth GUArago_voiatti GUArago_voiattj GUArago_voiattk GUArago_voiattl GUArago_voiattm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateAttack
Sounds = GUArago_voiatta GUArago_voiattb GUArago_voiattc GUArago_voiattd GUArago_voiatte GUArago_voiattf GUArago_voiattg GUArago_voiatth GUArago_voiatti GUArago_voiattj GUArago_voiattk GUArago_voiattl GUArago_voiattm
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceBladeMaster
Sounds = ;GUArago_voiblaa GUArago_voiblab GUArago_voiblac
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceDie
Sounds = GUArago_voidiea GUArago_voidieb GUArago_voidiec GUArago_voidied GUArago_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent AragornVoiceDisengage
Sounds = GUArago_voidisa GUArago_voidisb GUArago_voidisc GUArago_voidisd GUArago_voidise
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateDisengage
Sounds = GUArago_voidisa GUArago_voidisb GUArago_voidisc GUArago_voidisd GUArago_voidise
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceElendil
Sounds = GUArago_voielea ;GUArago_voieleb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
Priority = high
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateElendil
Sounds = GUArago_voielea ;GUArago_voieleb
Priority = high
Limit = 1
MinRange = 500
Volume = 120
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = 1100
End
AudioEvent AragornVoiceGarrison
Sounds = GUArago_voigara GUArago_voigarb GUArago_voigarc GUArago_voigard GUArago_voigare
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceHelpMe
Sounds = GUArago_voihela GUArago_voihelb GUArago_voihelc GUArago_voiheld GUArago_voihele GUArago_voihelf GUArago_voihelg GUArago_voihelh GUArago_voiheli
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world shrouded player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent AragornVoiceJoinAnybody
Sounds = GUArago_voijana GUArago_voijanb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceMoveCamp
Sounds = GUArago_voimoca GUArago_voimocb GUArago_voimocc GUArago_voimocd GUArago_voimoce
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateMoveCamp
Sounds = GUArago_voimoca GUArago_voimocb GUArago_voimocc GUArago_voimocd GUArago_voimoce
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceMove
Sounds = GUArago_voimova GUArago_voimovb GUArago_voimovc GUArago_voimovd GUArago_voimove GUArago_voimovf GUArago_voimovg GUArago_voimovh GUArago_voimovi GUArago_voimovj GUArago_voimovk GUArago_voimovl GUArago_voimovm GUArago_voimovn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateMove
Sounds = GUArago_voimova GUArago_voimovb GUArago_voimovc GUArago_voimovd GUArago_voimove GUArago_voimovf GUArago_voimovg GUArago_voimovh GUArago_voimovi GUArago_voimovj GUArago_voimovk GUArago_voimovl GUArago_voimovm GUArago_voimovn
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceMoveGroup
Sounds = GUArago_voimova GUArago_voimovb GUArago_voimovc GUArago_voimovd GUArago_voimove GUArago_voimovf GUArago_voimovg GUArago_voimovh GUArago_voimovi GUArago_voimovj GUArago_voimovk GUArago_voimovl GUArago_voimovm GUArago_voimovn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateMoveGroup
Sounds = GUArago_voimova GUArago_voimovb GUArago_voimovc GUArago_voimovd GUArago_voimove GUArago_voimovf GUArago_voimovg GUArago_voimovh GUArago_voimovi GUArago_voimovj GUArago_voimovk GUArago_voimovl GUArago_voimovm GUArago_voimovn
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceSummonOathbreakers
Sounds = GUArago_voioa1a GUArago_voioa1b GUArago_voioa1c ;GUArago_voioa1d
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateSummonOathbreakers
Sounds = GUArago_voioa1a GUArago_voioa1b GUArago_voioa1c ;GUArago_voioa1d
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
Multisound AragornVoiceSummonOathbreakersMS
Subsounds = AragornVoiceSummonOathbreakers AragornVoiceEnterStateSummonOathbreakers
End
AudioEvent AragornVoiceDismissOathbreakers
Sounds = GUArago_voioa2a GUArago_voioa2b ;GUArago_voioa2c
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceRespawn
Sounds = GUArago_voiresa ;GUArago_voiresb GUArago_voiresc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceRetreat
Sounds = GUArago_voireta GUArago_voiretb GUArago_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceEnterStateRetreat
Sounds = GUArago_voireta GUArago_voiretb GUArago_voiretc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent AragornVoiceSalute
Sounds = GUArago_voisalc ;GUArago_voisala GUArago_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceSelectBattle
Sounds = GUArago_voiseba GUArago_voisebb GUArago_voisebc GUArago_voisebd GUArago_voisebe GUArago_voisebf GUArago_voisebg GUArago_voisebh GUArago_voisebi GUArago_voisebj GUArago_voisebk GUArago_voisebl GUArago_voisebm GUArago_voisebn GUArago_voisebo GUArago_voisebp GUArago_voisebq
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent AragornVoiceSelect
Sounds = GUArago_voisela GUArago_voiselb GUArago_voiselc GUArago_voiseld GUArago_voisele GUArago_voiself GUArago_voiselg GUArago_voiselh GUArago_voiseli GUArago_voiselj GUArago_voiselk GUArago_voisell
Sounds = GUArago_voiselm GUArago_voiseln GUArago_voiselo GUArago_voiselp GUArago_voiselq GUArago_voiselr GUArago_voisels GUArago_voiselt
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound AragornVoiceSelectMS
Subsounds = AragornVoiceSelect HeroVoiceSelect2
End
;------------------------------------------------- Arwen ----------------------------------------------
AudioEvent ArwenVoiceAttack
Sounds = GUArwen_voiatta GUArwen_voiattb GUArwen_voiattc GUArwen_voiattd GUArwen_voiatte GUArwen_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceAttackBuilding
Sounds = GUArwen_voiatba GUArwen_voiatbb GUArwen_voiatbc GUArwen_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceAttackCharge
Sounds = GUArwen_voiatca GUArwen_voiatcb GUArwen_voiatcc GUArwen_voiatcd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceCaptureBuilding
Sounds = GUArwen_voicapa GUArwen_voicapb GUArwen_voicapc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceDie
Sounds = GUArwen_voidiea GUArwen_voidieb GUArwen_voidiec GUArwen_voidied GUArwen_voidiee GUArwen_voidief
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceDisengage
Sounds = GUArwen_voidisa GUArwen_voidisb GUArwen_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceFlood
Sounds = MGRiven_Arwe015 ;MISSION
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceHeal
Sounds = GUArwen_voispea
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceHelpMe
Sounds = GUArwen_voihela GUArwen_voihelb GUArwen_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceMove
Sounds = GUArwen_voimova GUArwen_voimovb GUArwen_voimovc GUArwen_voimovd GUArwen_voimove GUArwen_voimovf GUArwen_voimovg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceMoveCamp
Sounds = GUArwen_voimoca GUArwen_voimocb GUArwen_voimocc GUArwen_voimocd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceMoveGarrison
Sounds = GUArwen_voigara GUArwen_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceMoveMounted
Sounds = GUArwen_voimoma GUArwen_voimomb GUArwen_voimomc
Sounds = GUArwen_voimova GUArwen_voimovb GUArwen_voimovc GUArwen_voimovd GUArwen_voimove GUArwen_voimovf GUArwen_voimovg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceMoveShip
Sounds = GUArwen_voimosa GUArwen_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceRespawn
Sounds = GUArwen_voiresa GUArwen_voiresb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceRetreat
Sounds = GUArwen_voireta GUArwen_voiretb GUArwen_voiretc GUArwen_voiretd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceSalute
Sounds = GUArwen_voisalb ;GUArwen_voisala GUArwen_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceSelect
Sounds = GUArwen_voisela GUArwen_voiselb GUArwen_voiselc GUArwen_voiseld GUArwen_voisele GUArwen_voiself GUArwen_voiselg GUArwen_voiselh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ArwenVoiceSelectBattle
Sounds = GUArwen_voiseba GUArwen_voisebb GUArwen_voisebc GUArwen_voisebd GUArwen_voisebe GUArwen_voisebf GUArwen_voisebg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ArwenDismountMS
Subsounds = UnmountButtonFoley
End
Multisound ArwenMountMS
Subsounds = HorseWhinnyForMountButton
End
Multisound ArwenVoiceSelectMS
Subsounds = ArwenVoiceSelect HeroVoiceSelect2
End
Multisound ArwenVoiceSelectMountedMS
Subsounds = ArwenVoiceSelect BannerRiderVoiceSelect2
End
;---------------------------------------------- Ballista ------------------------------------------------
AudioEvent BallistaVoiceAttackBuilding
Sounds = EUBalli_voiatba EUBalli_voiatbb EUBalli_voiatbc EUBalli_voiatbd
Sounds = EUBalli_voiatta EUBalli_voiattb EUBalli_voiattd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BallistaVoiceEnterStateAttackBuilding
Sounds = EUBalli_voiatba EUBalli_voiatbb EUBalli_voiatbc EUBalli_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BallistaVoiceAttack
Sounds = EUBalli_voiatta EUBalli_voiattb EUBalli_voiattc EUBalli_voiattd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BallistaVoiceEnterStateAttack
Sounds = EUBalli_voiatta EUBalli_voiattb EUBalli_voiattc EUBalli_voiattd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BallistaVoiceDisengage
Sounds = EUBalli_voidisa EUBalli_voidisb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BallistaVoiceEnterStateDisengage
Sounds = EUBalli_voidisa EUBalli_voidisb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BallistaVoiceJoinMine
Sounds = EUBalli_voijmia EUBalli_voijmib EUBalli_voilaua EUBalli_voilaub EUBalli_voilauc EUBalli_voilaud
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BallistaVoiceMove
Sounds = EUBalli_voimova EUBalli_voimovb EUBalli_voimovc EUBalli_voimovd EUBalli_voimove EUBalli_voimovf EUBalli_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound BallistaVoiceMoveMS
Subsounds = BallistaVoiceMove OrcVoiceMove2
End
AudioEvent BallistaVoiceEnterStateMove
Sounds = EUBalli_voimova EUBalli_voimovb EUBalli_voimovc EUBalli_voimovd EUBalli_voimove EUBalli_voimovf EUBalli_voimovg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BallistaVoiceSelect
Sounds = EUBalli_voisela EUBalli_voiselb EUBalli_voiselc EUBalli_voiseld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound BallistaVoiceSelectMS
Subsounds = BallistaVoiceSelect BallistaVoiceSelect2
End
;------------------------------------------- BatteringRam ---------------------------------------------
AudioEvent BatteringRamVoiceAttackBuilding
Sounds = EUBatte_voiatba EUBatte_voiatbb EUBatte_voiatbc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BatteringRamVoiceEnterStateAttackBuilding
Sounds = EUBatte_voiatba EUBatte_voiatbb EUBatte_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BatteringRamVoiceAttackCharge
Sounds = EUBatte_voiatca
Sounds = EUBatte_voiatta EUBatte_voiattb EUBatte_voiattc EUBatte_voiattd EUBatte_voiatte EUBatte_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BatteringRamVoiceEnterStateAttackCharge
Sounds = EUBatte_voiatca
Sounds = EUBatte_voiatta EUBatte_voiattb EUBatte_voiattc EUBatte_voiattd EUBatte_voiatte EUBatte_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BatteringRamVoiceAttack
Sounds = EUBatte_voiatta EUBatte_voiattb EUBatte_voiattc EUBatte_voiattd EUBatte_voiatte EUBatte_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound BatteringRamVoiceAttackMS
Subsounds = BatteringRamVoiceAttack OrcVoiceAttack2
End
AudioEvent BatteringRamVoiceEnterStateAttack
Sounds = EUBatte_voiatta EUBatte_voiattb EUBatte_voiattc EUBatte_voiattd EUBatte_voiatte EUBatte_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BatteringRamVoiceDisengage
Sounds = EUBatte_voidisa EUBatte_voidisb EUBatte_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BatteringRamVoiceEnterStateDisengage
Sounds = EUBatte_voidisa EUBatte_voidisb EUBatte_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BatteringRamVoiceJoinMine
Sounds = EUBatte_voijmia EUBatte_voijmib EUBatte_voijmic EUBatte_voijmid
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BatteringRamVoiceMoveCamp
Sounds = EUBatte_voimoca EUBatte_voimocb EUBatte_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BatteringRamVoiceEnterStateMoveCamp
Sounds = EUBatte_voimoca EUBatte_voimocb EUBatte_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BatteringRamVoiceMove
Sounds = EUBatte_voimova EUBatte_voimovb EUBatte_voimovc EUBatte_voimovd EUBatte_voimove EUBatte_voimovf EUBatte_voimovg EUBatte_voimovh EUBatte_voimovi EUBatte_voimovj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound BatteringRamVoiceMoveMS
Subsounds = BatteringRamVoiceMove OrcVoiceMove2
End
AudioEvent BatteringRamVoiceEnterStateMove
Sounds = EUBatte_voimova EUBatte_voimovb EUBatte_voimovc EUBatte_voimovd EUBatte_voimove EUBatte_voimovf EUBatte_voimovg EUBatte_voimovh EUBatte_voimovi EUBatte_voimovj
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BatteringRamVoiceSelectBattle
Sounds = EUBatte_voiseba EUBatte_voisebb EUBatte_voisebc EUBatte_voisebd EUBatte_voisebe EUBatte_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BatteringRamVoiceSelect
Sounds = EUBatte_voisela EUBatte_voiselb EUBatte_voiselc EUBatte_voiseld EUBatte_voisele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound BatteringRamVoiceSelectMS
Subsounds = BatteringRamVoiceSelect BatteringRamVoiceSelect2
End
;------------------------------------- Berserker -------------------------------
AudioEvent BerserkerVoiceAttackCharge
Sounds = EUBerse_voiatca:100 EUBerse_voiatcb
Sounds = EUBerse_voiatta EUBerse_voiattb EUBerse_voiattc EUBerse_voiattd EUBerse_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BerserkerVoiceEnterStateAttackCharge
Sounds = EUBerse_voiatca EUBerse_voiatcb
Sounds = EUBerse_voiatta EUBerse_voiattb EUBerse_voiattc EUBerse_voiattd EUBerse_voiatte
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BerserkerVoiceAttack
Sounds = EUBerse_voiatta EUBerse_voiattb EUBerse_voiattc EUBerse_voiattd EUBerse_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound BerserkerVoiceAttackMS
Subsounds = BerserkerVoiceAttack OrcVoiceAttack2
End
AudioEvent BerserkerVoiceEnterStateAttack
Sounds = EUBerse_voiatta EUBerse_voiattb EUBerse_voiattc EUBerse_voiattd EUBerse_voiatte
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent BerserkerVoiceDie
Sounds = EUBerse_voidiea EUBerse_voidieb EUBerse_voidiec EUBerse_voidied EUBerse_voidiee EUBerse_voidief
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent BerserkerVoiceMove
Sounds = EUBerse_voimova EUBerse_voimovb EUBerse_voimovc EUBerse_voimovd EUBerse_voimove EUBerse_voiseba EUBerse_voisebb EUBerse_voisebc EUBerse_voisebd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound BerserkerVoiceMoveMS
Subsounds = BerserkerVoiceMove OrcVoiceMove2
End
AudioEvent BerserkerVoiceSelectBattle
Sounds = EUBerse_voisebe EUBerse_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BerserkerVoiceSelect
Sounds = EUBerse_voisela EUBerse_voiselb EUBerse_voiselc EUBerse_voiseld EUBerse_voisele EUBerse_voiself EUBerse_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound BerserkerVoiceSelectMS
Subsounds = BerserkerVoiceSelect SiegeLadderVoiceSelect2
End
;------------------------------------------- BlackRider Black Rider ---------------------------------------------
AudioEvent BlackRiderVoiceMorgulBlade
Sounds = EUBerse_voiatca EUBerse_voiatcb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PitchShift = 20 30
Type = world player voice
SubmixSlider = voice
End
Multisound BlackRiderVoiceDismountMS
Subsounds = UnmountButtonFoley
End
Multisound BlackRiderVoiceMountMS
Subsounds = HorseWhinnyForMountButton
End
;------------------------------------------- Boromir ---------------------------------------------
AudioEvent BoromirVoiceAttackBuilding
Sounds = GUBorom_voiatba GUBorom_voiatbb GUBorom_voiatbc GUBorom_voiattd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceAttackCharge
Sounds = GUBorom_voiatca GUBorom_voiatcb GUBorom_voiatcc GUBorom_voiatcd
Sounds = GUBorom_voiatta GUBorom_voiattb GUBorom_voiattc GUBorom_voiattd GUBorom_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceAttack
Sounds = GUBorom_voiatta GUBorom_voiattb GUBorom_voiattc GUBorom_voiattd GUBorom_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceDie
Sounds = GUBorom_voidiea GUBorom_voidieb GUBorom_voidiec GUBorom_voidied GUBorom_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceDisengage
Sounds = GUBorom_voidisa GUBorom_voidisb GUBorom_voidisc GUBorom_voidisd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceGarrison
Sounds = GUBorom_voigara GUBorom_voigarb GUBorom_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceHelpMe
Sounds = GUBorom_voihela GUBorom_voihelb GUBorom_voihelc GUBorom_voiheld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent BoromirVoiceJoinAnybody
Sounds = GUBorom_voijana GUBorom_voijanb GUBorom_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceMoveCamp
Sounds = GUBorom_voimoca GUBorom_voimocb GUBorom_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceMove
Sounds = GUBorom_voimova GUBorom_voimovb GUBorom_voimovc GUBorom_voimovd GUBorom_voimove GUBorom_voimovf GUBorom_voimovg GUBorom_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceMoveGroup
Sounds = GUBorom_voimova GUBorom_voimovb GUBorom_voimovc GUBorom_voimovd GUBorom_voimove GUBorom_voimovf GUBorom_voimovg GUBorom_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceRespawn
Sounds = GUBorom_voiresa GUBorom_voiresb GUBorom_voiresc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceRetreat
Sounds = GUBorom_voireta
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceSalute
Sounds = GUBorom_voisald ;GUBorom_voisala GUBorom_voisalb GUBorom_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceSelectBattle
Sounds = GUBorom_voiseba GUBorom_voisebb GUBorom_voisebc GUBorom_voisebd GUBorom_voisebe GUBorom_voisebf GUBorom_voisebg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceSelect
Sounds = GUBorom_voisela GUBorom_voiselb GUBorom_voiselc GUBorom_voiseld GUBorom_voisele GUBorom_voiself GUBorom_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound BoromirVoiceSelectMS
Subsounds = BoromirVoiceSelect HeroVoiceSelect2
End
AudioEvent BoromirVoiceSpeech
Sounds = GUBorom_voispea GUBorom_voispeb GUBorom_voispec GUBorom_voisped
Volume = 120
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent BoromirVoiceCaptainOfGondor
Sounds = GUBorom_voispec
Volume = 120
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;--------------------------------------- CampDwarf ---------------------------------------
AudioEvent CampDwarfUpgradeBannerCarrier ;pickups2
Sounds = GCDwUpg_bannera GCDwUpg_bannerb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeFlamingArrows ;pickups2
Sounds = GCDwUpg_flamina GCDwUpg_flaminb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeFlamingShots ;pickups2
Sounds = GCDwUpg_FlaShoa GCDwUpg_FlaShob GCDwUpg_FlaShoc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeForgedBlades ;pickups2
Sounds = GCDwUpg_forgeda GCDwUpg_forgedb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeGeneric ;pickups2
Sounds = GCDwUpg_generia
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeSiegeHammers ;pickups2
Sounds = GCDwUpg_hammera GCDwUpg_hammerb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeMightyCatapult ;pickups2
Sounds = GCDwUpg_mightya GCDwUpg_mightyb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
; Delay = 10500 10500 Handled in Eva.ini now
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeMithrilMail ;pickups2
Sounds = GCDwUpg_mithria GCDwUpg_mithrib
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWORMustDisputeTerritory ;pickups2
Sounds = GCDwWar_Musdisa GCDwWar_Musdisb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWORHeroHasRetreated ;pickups2
Sounds = GCDwWar_Rettera
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieEnemy
Sounds = GCDwEne_diea GCDwEne_dieb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredBarrowWight
Sounds = GCDwBar_discova GCDwBar_discovb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfRingDropped
Sounds = GCDwRin_dropa GCDwRin_dropb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfRingRetrieved
Sounds = GCDwRin_OwnUsa GCDwRin_OwnUsb GCDwRin_OwnUsc
Sounds = GCDwRin_OwnUsd GCDwRin_OwnUse ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfRingPickedUp-Enemy
Sounds = GCDwRin_PickEna GCDwRin_PickEnb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfRingPickedUp-Us
Sounds = GCDwRin_PickUsa GCDwRin_PickUsb GCDwRin_PickUsc ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarArmyMerge
Sounds = ;GCDwWar_Mergea GCDwWar_Mergeb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfWarArmyMergeMS
Subsounds = LivingWorldGondorArmyIconMove ;LivingWorldRohanArmyIconMove CampDwarfWarArmyMerge
End
AudioEvent CampDwarfWarArmySplit
Sounds = ;GCDwWar_Splita GCDwWar_Splitb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfWarArmySplitMS
Subsounds = CampDwarfWarArmySplit LivingWorldRohanArmyIconMove
End
AudioEvent CampDwarfWarConstructionCompleted
Sounds = GCDwWar_Complea GCDwWar_Compleb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarLostArnor
Sounds = GCDwWar_LosArna GCDwWar_LosArnb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarLostEriador
Sounds = GCDwWar_LosEria ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarLostGondor
Sounds = GCDwWar_LosGona ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarLostMordor
Sounds = GCDwWar_LosMora ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarLostRegion
Sounds = GCDwWar_LosRega ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarLostRhovanion
Sounds = GCDwWar_LosRhoa ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarLostRhun
Sounds = GCDwWar_LosRhua ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarMustBattle
Sounds = GCDwWar_MusBata GCDwWar_MusBatb GCDwWar_MusBatc ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarMustChoose
Sounds = GCDwWar_MusChoa ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarMustRetreat
Sounds = GCDwWar_MusReta GCDwWar_MusRetb ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarMustReturnDain
Sounds = GCDwWar_RetDaia ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarMustReturnGimli
Sounds = GCDwWar_RetGima ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarMustReturnGloin
Sounds = GCDwWar_RetGloa ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarSaluteDain
Sounds = GCDwWar_SalDaia ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarSaluteGimli
Sounds = GCDwWar_SalGima ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarSaluteGloin
Sounds = GCDwWar_SalGloa ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarSaluteReinforcements
Sounds = GCDwWar_SalReia ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarUnifyArnor
Sounds = GCDwWar_UniArna ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarUnifyEriador
Sounds = GCDwWar_UniEria ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarUnifyGondor
Sounds = GCDwWar_UniGona ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarUnifyMordor
Sounds = GCDwWar_UniMora ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarUnifyRegion
Sounds = GCDwWar_UniRega ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarUnifyRhovanion
Sounds = GCDwWar_UniRhoa ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWarUnifyRhun
Sounds = GCDwWar_UniRhua ;pickups1
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound WarDwarfUnifyArnorMS
Subsounds = CampDwarfWarUnifyArnor LivingWorldRegionCheerGood
End
Multisound WarDwarfUnifyEriadorMS
Subsounds = CampDwarfWarUnifyEriador LivingWorldRegionCheerGood
End
Multisound WarDwarfUnifyGondorMS
Subsounds = CampDwarfWarUnifyGondor LivingWorldRegionCheerGood
End
Multisound WarDwarfUnifyMordorMS
Subsounds = CampDwarfWarUnifyMordor LivingWorldRegionCheerGood
End
Multisound WarDwarfUnifyRegionMS
Subsounds = CampDwarfWarUnifyRegion LivingWorldRegionCheerGood
End
Multisound WarDwarfUnifyRhovanionMS
Subsounds = CampDwarfWarUnifyRhovanion LivingWorldRegionCheerGood
End
Multisound WarDwarfUnifyRhunMS
Subsounds = CampDwarfWarUnifyRhun LivingWorldRegionCheerGood
End
AudioEvent CampDwarfBeaconDetected
Sounds = GCDwBea_detecta GCDwBea_detectb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfBuildingCaptured
Sounds = GCDwCap_gaina GCDwCap_gainb GCDwCap_gainc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfBuildingBeingCaptured
Sounds = GCDwCap_losinga GCDwCap_losingb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfBuildingLost
Sounds = GCDwCap_losta GCDwCap_lostb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfCommandPointLimit
Sounds = GCDwCom_limita GCDwCom_limitb GCDwCom_limitc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieAlly ;2nd set
Sounds = GCDwAll_losea GCDwAll_loseb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieArwen
Sounds = GCDwArw_diea GCDwArw_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieBuilder ;2nd set
Sounds = GCDwBui_diea GCDwBui_dieb GCDwBui_diec
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieDain ;2nd set
Sounds = GCDwDai_diea GCDwDai_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieFortress ;2nd set
Sounds = GCDwFor_losea GCDwFor_loseb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieFortressAlly ;2nd set
Sounds = GCDwAll_foLosea GCDwAll_foLoseb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieGaladriel
Sounds = GCDwGal_diea GCDwGal_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieGimli ;2nd set
Sounds = GCDwGim_diea GCDwGim_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieGloin ;2nd set
Sounds = GCDwGli_diea GCDwGli_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieGlorfindel
Sounds = GCDwGlo_diea GCDwGlo_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieHaldir
Sounds = GCDwHal_diea GCDwHal_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiePorter
Sounds = GCDwBui_diea GCDwBui_dieb GCDwBui_diec
Volume = #ADD( CAMP_DWARF_VOLUME 0 ) ;first recording session
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDieThranduil
Sounds = GCDwThr_diea GCDwThr_dieb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredBalrog
Sounds = GCDwBal_discova GCDwBal_discovb GCDwBal_discovc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredCaveTrolls
Sounds = GCDwCav_discova GCDwCav_discovb GCDwCav_discovc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredCitadel
Sounds = GCDwCit_discova GCDwCit_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredDrake
Sounds = GCDwDra_discova GCDwDra_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredDragon
Sounds = GCDwDrg_discova GCDwDrg_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredEnemyBase ;2nd set
Sounds = GCDwEne_camDisa GCDwEne_camDisb GCDwEne_camDisc GCDwEne_camDisd
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredEnemyUnits ;2nd set
Sounds = GCDwEne_discova GCDwEne_discovb GCDwEne_discovc GCDwEne_discovd GCDwEne_discove GCDwEne_discovf
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredFortress
Sounds = GCDwFor_discova GCDwFor_discovb GCDwFor_discovc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredGaladriel
Sounds = GCDwGal_discova GCDwGal_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredGoblins
Sounds = GCDwGob_discova GCDwGob_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredGollum
Sounds = GCDwGol_discova GCDwGol_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredOathbreaker
Sounds = GCDwOat_discova GCDwOat_discovb GCDwOat_discovc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredRing
Sounds = GCDwRin_discova GCDwRin_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredRingOwner
Sounds = GCDwRiO_discova GCDwRiO_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredSauron
Sounds = GCDwSau_discova GCDwSau_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredSpiderlings
Sounds = GCDwSpi_discova GCDwSpi_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredTechDock ;2nd set
Sounds = GCDwDoc_discova
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredTechInn ;2nd set
Sounds = GCDwInn_discova
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredTechOutpost ;2nd set
Sounds = GCDwOut_discova
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredTechSignalFire ;2nd set
Sounds = GCDwSFi_discova
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredWargs
Sounds = GCDwWar_discova GCDwWar_discovb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfDiscoveredWatcher
Sounds = GCDwWat_discova GCDwWat_discovb GCDwWat_discovc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfFortressWin ;2nd set
Sounds = GCDwFor_wina GCDwFor_winb GCDwFor_winc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfLoseTerritory
Sounds = GCDwTer_losta GCDwTer_lostb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfLosingBattle
Sounds = GCDwBat_losina GCDwBat_losinb GCDwBat_losinc GCDwBat_losind GCDwBat_losine
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfResourceLimit
Sounds = GCDwRes_limita GCDwRes_limitb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfRingLost
Sounds = GCDwRin_Losta GCDwRin_Lostb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfRingOwn-Ally
Sounds = GCDwRin_OwnAla GCDwRin_OwnAlb GCDwRin_OwnAlc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfRingOwn-Enemy
Sounds = GCDwRin_OwnEna GCDwRin_OwnEnb GCDwRin_OwnEnc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;combined with CampDwarfRingRetrieved
;
;AudioEvent CampDwarfRingOwn-Us
; Sounds = GCDwRin_OwnUsa GCDwRin_OwnUsb GCDwRin_OwnUsc
; Volume = #ADD( CAMP_DWARF_VOLUME 0 )
; MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampDwarfUnderAttackAgain ;2nd set
Sounds = GCDwAga_underAa GCDwAga_underAb GCDwAga_underAc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackAmbush
Sounds = GCDwAmb_underAa GCDwAmb_underAb GCDwAmb_underAc GCDwAmb_underAd
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackArtillery ;2nd set
Sounds = GCDwArt_underAa GCDwArt_underAb GCDwArt_underAc GCDwArt_underAd
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackBuilder ;2nd set
Sounds = GCDwBui_underAa GCDwBui_underAb GCDwBui_underAc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackCamp ;2nd set
Sounds = GCDwCam_underAa GCDwCam_underAb GCDwCam_underAc GCDwCam_underAd GCDwCam_underAe GCDwCam_underAf
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackEconPlot
Sounds =
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackFire ;2nd set
Sounds = GCDwFir_underAa GCDwFir_underAb GCDwFir_underAc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackResource
Sounds = GCDwRes_underAa GCDwRes_underAb GCDwRes_underAc GCDwRes_underAd
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUnderAttackUnits ;2nd set
Sounds = GCDwUni_underAa GCDwUni_underAb GCDwUni_underAc GCDwUni_underAd GCDwUni_underAe
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeArcheryRange
Sounds = GCDwUpg_archera
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeForgeWorks
Sounds = GCDwUpg_forgewa
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeFortress
Sounds = GCDwUpg_fortrea
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeHallOfWarriors
Sounds = GCDwUpg_hallofa
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfUpgradeMineShaft
Sounds = GCDwUpg_minesha
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWallBroken ;2nd set
Sounds = GCDwWal_brokena GCDwWal_brokenb GCDwWal_brokenc GCDwWal_brokend
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWallClimbed ;2nd set
Sounds = GCDwWal_climba GCDwWal_climbb GCDwWal_climbc
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWinningBattle
Sounds = GCDwBat_winnina GCDwBat_winninb GCDwBat_winninc GCDwBat_winnind
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampDwarfWinTerritory
Sounds = GCDwTer_wina GCDwTer_winb
Volume = #ADD( CAMP_DWARF_VOLUME 0 )
MinVolume = #ADD( CAMP_DWARF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;--------------------------------------- CampElf -----------------------------------------
AudioEvent CampElfUpgradeElvenArmor ;pickups2
Sounds = GCElUpg_armora GCElUpg_armorb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeBannerCarrier ;pickups2
Sounds = GCElUpg_bannera GCElUpg_bannerb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeEaglesNest ;pickups2
Sounds = GCElUpg_eaglesa GCElUpg_eaglesb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
; Delay = 10000 10000 Handled in Eva.ini now
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeForgedBlades ;pickups2
Sounds = GCElUpg_forgeda GCElUpg_forgedb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeGeneric ;pickups2
Sounds = GCElUpg_generia
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeSilverThorneArrows ;pickups2
Sounds = GCElUpg_silvera GCElUpg_silverb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWORMustDisputeTerritory ;pickups2
Sounds = GCElWar_Musdisa GCElWar_Musdisb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWORHeroHasRetreated ;pickups2
Sounds = GCElWar_Rettera
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieEnemy
Sounds = GCElEne_diea GCElEne_dieb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieTreebeard
Sounds = GCElTre_diea GCElTre_dieb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredBarrowWight
Sounds = GCElBar_discova GCElBar_discovb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfRingDropped
Sounds = GCElRin_dropa GCElRin_dropb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfRingRetrieved
Sounds = GCElRin_OwnUsa GCElRin_OwnUsb GCElRin_OwnUsc
Sounds = GCElRin_OwnUsd GCElRin_OwnUse ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfRingPickedUp-Enemy
Sounds = GCElRin_PickEna GCElRin_PickEnb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfRingPickedUp-Us
Sounds = GCElRin_PickUsa GCElRin_PickUsb GCElRin_PickUsc ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarArmyMerge
Sounds = ;GCElWar_Mergea GCElWar_Mergeb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElfWarArmyMergeMS
Subsounds = LivingWorldRohanArmyIconMove ;CampElfWarArmyMerge
End
AudioEvent CampElfWarArmySplit
Sounds = ;GCElWar_Splita GCElWar_Splitb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElfWarArmySplitMS
Subsounds = CampElfWarArmySplit LivingWorldRohanArmyIconMove
End
AudioEvent CampElfWarConstructionCompleted
Sounds = GCElWar_Complea GCElWar_Compleb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarLostArnor
Sounds = GCElWar_LosArna ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarLostEriador
Sounds = GCElWar_LosEria ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarLostGondor
Sounds = GCElWar_LosGona ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarLostMordor
Sounds = GCElWar_LosMora ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarLostRegion
Sounds = GCElWar_LosRega ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarLostRhovanion
Sounds = GCElWar_LosRhoa ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarLostRhun
Sounds = GCElWar_LosRhua ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarMustBattle
Sounds = GCElWar_MusBata GCElWar_MusBatb GCElWar_MusBatc ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarMustChoose
Sounds = GCElWar_MusChoa ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarMustRetreat
Sounds = GCElWar_MusReta GCElWar_MusRetb ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarHeroReturnElrond
Sounds = GCElWar_RetElra ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarHeroReturnHaldir
Sounds = GCElWar_RetHala ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarHeroReturnThranduil
Sounds = GCElWar_RetThraa ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarSaluteHeroElrond
Sounds = GCElWar_SalElra ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarSaluteHeroHaldir
Sounds = GCElWar_SalHala ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarSaluteReinforcements
Sounds = GCElWar_SalReia ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarSaluteHeroThranduil
Sounds = GCElWar_SalThra ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarUnifyArnor
Sounds = GCElWar_UniArna ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarUnifyEriador
Sounds = GCElWar_UniEria ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarUnifyGondor
Sounds = GCElWar_UniGona ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarUnifyMordor
Sounds = GCElWar_UniMora ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarUnifyRegion
Sounds = GCElWar_UniRega ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarUnifyRhovanion
Sounds = GCElWar_UniRhoa ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWarUnifyRhun
Sounds = GCElWar_UniRhua ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound WarElfUnifyArnorMS
Subsounds = CampElfWarUnifyArnor LivingWorldRegionCheerGood
End
Multisound WarElfUnifyEriadorMS
Subsounds = CampElfWarUnifyEriador LivingWorldRegionCheerGood
End
Multisound WarElfUnifyGondorMS
Subsounds = CampElfWarUnifyGondor LivingWorldRegionCheerGood
End
Multisound WarElfUnifyMordorMS
Subsounds = CampElfWarUnifyMordor LivingWorldRegionCheerGood
End
Multisound WarElfUnifyRegionMS
Subsounds = CampElfWarUnifyRegion LivingWorldRegionCheerGood
End
Multisound WarElfUnifyRhovanionMS
Subsounds = CampElfWarUnifyRhovanion LivingWorldRegionCheerGood
End
Multisound WarElfUnifyRhunMS
Subsounds = CampElfWarUnifyRhun LivingWorldRegionCheerGood
End
AudioEvent CampElfBeaconDetected
Sounds = GCElBea_detecta GCElBea_detectb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfBuildingCaptured
Sounds = GCElCap_gaina GCElCap_gainb GCElCap_gainc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfBuildingBeingCaptured
Sounds = GCElCap_losinga GCElCap_losingb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfBuildingLost
Sounds = GCElCap_losta GCElCap_lostb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfCommandPointLimit
Sounds = GCElCom_limita GCElCom_limitb GCElCom_limitc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieAlly
Sounds = GCElAll_losea GCElAll_loseb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieArwen ;2nd set
Sounds = GCElArw_diea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieBuilder ;2nd set
Sounds = GCElBui_diea GCElBui_dieb GCElBui_diec GCElBui_died
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieDain
Sounds = GCElDai_diea GCElDai_dieb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieElrond
Sounds = GCElElr_diea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieFortress
Sounds = GCElFor_losea GCElFor_loseb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieFortressAlly
Sounds = GCElAll_foLosea GCElAll_foLoseb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieGaladriel ;2nd set
Sounds = GCElGal_diea GCElGal_dieb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieGloin
Sounds = GCElGli_diea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieGlorfindel ;2nd set
Sounds = GCElGlo_diea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieHaldir ;2nd set
Sounds = GCElHal_diea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieLegolas
Sounds = GCElLeg_diea
Volume = #ADD( CAMP_ELF_VOLUME 0 ) ;first recording session
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDieThranduil ;2nd set
Sounds = GCElThr_diea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredBalrog
Sounds = GCElBal_discova GCElBal_discovb GCElBal_discovc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredCaveTrolls
Sounds = GCElCav_discova GCElCav_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredCitadel
Sounds = GCElCit_discova GCElCit_discovb
Sounds = GCElCit_discovc ;pickups1
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredDrake
Sounds = GCElDra_discova GCElDra_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredDragon
Sounds = GCElDrg_discova GCElDrg_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredEnemyBase ;2nd set
Sounds = GCElEne_camDisa GCElEne_camDisb GCElEne_camDisc GCElEne_camDisd
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredEnemyUnits ;2nd set
Sounds = GCElUni_discova GCElUni_discovb GCElUni_discovc GCElUni_discovd
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredFortress ;2nd set
Sounds = GCElFor_discova GCElFor_discovb GCElFor_discovc GCElFor_discovd
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredGaladriel
Sounds = GCElGal_discova GCElGal_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredGoblins
Sounds = GCElGob_discova GCElGob_discovb GCElGob_discovc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredGollum ;2nd set
Sounds = GCElGol_discova GCElGol_discovb GCElGol_discovc GCElGol_discovd
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredOathbreaker
Sounds = GCElOat_discova GCElOat_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredRing
Sounds = GCElRin_discova GCElRin_discovb GCElRin_discovc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredRingOwner
Sounds = GCElRiO_discova GCElRiO_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredSauron
Sounds = GCElSau_discova GCElSau_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredSpiderlings
Sounds = GCElSpi_discova GCElSpi_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredTechDock
Sounds = GCElDoc_discova GCElDoc_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredTechInn
Sounds = GCElInn_discova
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredTechOutpost ;2nd set
Sounds = GCElOut_discova
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredTechSignalFire ;2nd set
Sounds = GCElSFi_discova
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredWargs
Sounds = GCElWar_discova GCElWar_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfDiscoveredWatcher
Sounds = GCElWat_discova GCElWat_discovb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfLoseTerritory
Sounds = GCElTer_losta GCElTer_lostb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfLosingBattle
Sounds = GCElBat_losina GCElBat_losinb GCElBat_losinc GCElBat_losind GCElBat_losine GCElBat_losinf
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfResourceLimit
Sounds = GCElRes_limita GCElRes_limitb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfRingLost
Sounds = GCElRin_Losta GCElRin_Lostb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfRingOwn-Ally
Sounds = GCElRin_OwnAla GCElRin_OwnAlb GCElRin_OwnAlc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfRingOwn-Enemy
Sounds = GCElRin_OwnEna GCElRin_OwnEnb GCElRin_OwnEnc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;combined with CampElfRingRetrieved
;
;AudioEvent CampElfRingOwn-Us
; Sounds = GCElRin_OwnUsa GCElRin_OwnUsb GCElRin_OwnUsc
; Volume = #ADD( CAMP_ELF_VOLUME 0 )
; MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampElfUnderAttackAgain ;2nd set
Sounds = GCElAga_underAa GCElAga_underAb GCElAga_underAc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackAmbush ;2nd set
Sounds = GCElAmb_underAa GCElAmb_underAb GCElAmb_underAc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackArtillery ;2nd set
Sounds = GCElArt_underAa GCElArt_underAb GCElArt_underAc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackBuilder ;2nd set
Sounds = GCElBui_underAa GCElBui_underAb GCElBui_underAc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackCamp ;2nd set
Sounds = GCElCam_underAa GCElCam_underAb GCElCam_underAc GCElCam_underAd GCElCam_underAe GCElCam_underAf
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackEconPlot
Sounds =
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackFire
Sounds = GCElFir_underAa GCElFir_underAb GCElFir_underAc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackResource
Sounds = GCElRes_underAa GCElRes_underAb GCElRes_underAc GCElRes_underAd GCElRes_underAe
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUnderAttackUnits ;2nd set
Sounds = GCElUni_underAa GCElUni_underAb GCElUni_underAc GCElUni_underAd GCElUni_underAe GCElUni_underAf
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeBarracks
Sounds = GCElUpg_barraca
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeForge
Sounds = GCElUpg_Forgea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeFortress
Sounds = GCElUpg_fortrea
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeGreenPasture
Sounds = GCElUpg_greenpa
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfUpgradeMallornTree
Sounds = GCElUpg_mallora
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWallBroken ;2nd set
Sounds = GCElWal_brokena GCElWal_brokenb GCElWal_brokenc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWallClimbed ;2nd set
Sounds = GCElWal_climba GCElWal_climbb GCElWal_climbc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWinningBattle
Sounds = GCElBat_winnina GCElBat_winninb GCElBat_winninc GCElBat_winnind
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWinFortress ;2nd set
Sounds = GCElFor_wina GCElFor_winb GCElFor_winc
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampElfWinTerritory
Sounds = GCElTer_wina GCElTer_winb
Volume = #ADD( CAMP_ELF_VOLUME 0 )
MinVolume = #ADD( CAMP_ELF_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;--------------------------------------- CampGoblin CampWild --------------------------------------------
AudioEvent CampGoblinUpgradeScavengedArmor ;pickups2
Sounds = GCGoUpg_armora GCGoUpg_armorb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeBannerCarrier ;pickups2
Sounds = GCGoUpg_bannera GCGoUpg_bannerb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeDragonsNest ;pickups2
Sounds = GCGoUpg_dragona GCGoUpg_dragonb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
; Delay = 11500 11500 Handled in Eva.ini now
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeFlameArrows ;pickups2
Sounds = GCGoUpg_flamina GCGoUpg_flaminb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeForgedBlades ;pickups2
Sounds = GCGoUpg_forgeda GCGoUpg_forgedb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeGenericComplete ;pickups2
Sounds = GCGoUpg_generia
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeTreasureTrove
Sounds = GCGoUpg_treasua ;pickups2
Sounds = ECGoUpg_treasua ;first recording session
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeVenomSacs ;pickups2
Sounds = GCGoUpg_venomsa GCGoUpg_venomsb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWORMustDisputeTerritory ;pickups2
Sounds = GCGoWar_Musdisa GCGoWar_Musdisb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWORHeroHasRetreated ;pickups2
Sounds = GCGoWar_Rettera
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieEnemy
Sounds = ECGoEne_diea ECGoEne_dieb ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinRingDropped
Sounds = ECGoRin_dropa ECGoRin_dropb ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinRingRetrieved
Sounds = ECGoRin_OwnUsa ECGoRin_OwnUsb ECGoRin_OwnUsc
Sounds = ECGoRin_OwnUsd ECGoRin_OwnUse ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinRingPickedUp-Enemy
Sounds = ECGoRin_PickEna ECGoRin_PickEnb ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinRingPickedUp-Us
Sounds = ECGoRin_PickUsa ECGoRin_PickUsb ECGoRin_PickUsc ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackResourceLumbermill
Sounds = ECGoRes_underAd ECGoRes_underAe ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarArmyMerge
Sounds = ;ECGoWar_Mergea ECGoWar_Mergeb ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound GoblinWarArmyMergeMS
Subsounds = LivingWorldMordorArmyIconMove ;LivingWorldRohanArmyIconMove CampGoblinWarArmyMerge
End
AudioEvent CampGoblinWarArmySplit
Sounds = ;ECGoWar_Splita ECGoWar_Splitb ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound GoblinWarArmySplitMS
Subsounds = CampGoblinWarArmySplit LivingWorldRohanArmyIconMove
End
AudioEvent CampGoblinWarConstructionCompleted
Sounds = ECGoWar_Complea ECGoWar_Compleb ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarLostArnor
Sounds = ECGoWar_LosArna ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarLostEriador
Sounds = ECGoWar_LosEria ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarLostGondor
Sounds = ECGoWar_LosGona ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarLostMordor
Sounds = ECGoWar_LosMora ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarLostRegion
Sounds = ECGoWar_LosRega ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarLostRhovanion
Sounds = ECGoWar_LosRhoa ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarLostRhun
Sounds = ECGoWar_LosRhua ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarMustBattle
Sounds = ECGoWar_MusBata ECGoWar_MusBatb ECGoWar_MusBatc ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarMustChoose
Sounds = ECGoWar_MusChoa ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarMustRetreat
Sounds = ECGoWar_MusReta ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarMustReturnDrogoth
Sounds = ECGoWar_RetDroa ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarMustReturnGoblinKing
Sounds = ECGoWar_RetKina ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarMustReturnShelob
Sounds = ECGoWar_RetShea ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarSaluteReinforcements
Sounds = ECGoWar_SalReia ECGoWar_SalReib ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarUnifyArnor
Sounds = ECGoWar_UniArna ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarUnifyEriador
Sounds = ECGoWar_UniEria ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarUnifyGondor
Sounds = ECGoWar_UniGona ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarUnifyMordor
Sounds = ECGoWar_UniMora ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarUnifyRegion
Sounds = ECGoWar_UniRega ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarUnifyRhovanion
Sounds = ECGoWar_UniRhoa ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWarUnifyRhun
Sounds = ECGoWar_UniRhua ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound WarWildUnifyArnorMS
Subsounds = CampGoblinWarUnifyArnor LivingWorldRegionCheerEvil
End
Multisound WarWildUnifyEriadorMS
Subsounds = CampGoblinWarUnifyEriador LivingWorldRegionCheerEvil
End
Multisound WarWildUnifyGondorMS
Subsounds = CampGoblinWarUnifyGondor LivingWorldRegionCheerEvil
End
Multisound WarWildUnifyMordorMS
Subsounds = CampGoblinWarUnifyMordor LivingWorldRegionCheerEvil
End
Multisound WarWildUnifyRegionMS
Subsounds = CampGoblinWarUnifyRegion LivingWorldRegionCheerEvil
End
Multisound WarWildUnifyRhovanionMS
Subsounds = CampGoblinWarUnifyRhovanion LivingWorldRegionCheerEvil
End
Multisound WarWildUnifyRhunMS
Subsounds = CampGoblinWarUnifyRhun LivingWorldRegionCheerEvil
End
AudioEvent CampWildAllyDefeated
Sounds = ECAlly_losea ECAlly_loseb ECAlly_losec ECAlly_losed ECAlly_losee ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinBuildingCaptured
Sounds = ECGoCap_gaina ECGoCap_gainb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinBuildingBeingCaptured
Sounds = ECGoCap_losinga ECGoCap_losingb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinBuildingLost
Sounds = ECGoCap_losta ECGoCap_lostb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampWildCommandPointLimit
Sounds = ECComma_limita ECComma_limitb ECComma_limitc ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateGoblinArcher
Sounds = ECGoSal_GobArcb ;ECGoSal_GobArca
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateOrcBuilder
Sounds = ECGoSal_GobBuia ECGoSal_GobBuib
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateCaveTroll
Sounds = ECGoSal_GobCavb ;ECGoSal_GobCava
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateCorsairs
Sounds = ECGoSal_GobCorb ;ECGoSal_GobCora
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateFireDrake
Sounds = ECGoSal_GobDrab ;ECGoSal_GobDraa
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateDragonLord
Sounds = ECGoSal_GobDrob ;ECGoSal_GobDroa
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateGiant
Sounds = ECGoSal_GobGiaa ;ECGoSal_GobGiab
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateGoblinKing
Sounds = ECGoSal_GobKinb ;ECGoSal_GobKina
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateHalf-Trolls
Sounds = ECGoSal_GobMara ;ECGoSal_GobMarb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateMouthofSauron
Sounds = ECGoSal_GobMoub ;ECGoSal_GobMoua
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateSpiderRiders
Sounds = ECGoSal_GobRida ;ECGoSal_GobRidb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateShelob
Sounds = ECGoSal_GobSheb ;ECGoSal_GobShea
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateSpiderlings
Sounds = ECGoSal_GobSpia ;ECGoSal_GobSpib
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateGoblinWarrior
Sounds = ECGoSal_GobWara ;ECGoSal_GobWarb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinCreateBarrowWight
Sounds = ECGoSal_GobWigb ;ECGoSal_GobWiga
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieBuilder
Sounds = ECGoBui_diea ECGoBui_dieb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieDragonLord
Sounds = ECGoDro_diea ECGoDro_dieb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieFortress
Sounds = ECGoFor_losea ECGoFor_loseb ECGoFor_losec
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieFortressAlly
Sounds = ECGoAll_losea ECGoAll_loseb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieGoblinKing
Sounds = ECGoKin_diea ECGoKin_dieb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieMouthOfSauron
Sounds = ECGoMou_diea ECGoMou_dieb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieNazgul
Sounds = ECGoNaz_diea ECGoNaz_dieb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDieShelob
;Sounds =
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredBalrog
Sounds = ECGoBal_discova ECGoBal_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredBarrowWights
Sounds = ECGoWig_discova ECGoWig_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredCaveTrolls
Sounds = ECDisco_trollsa ECDisco_trollsb ECDisco_trollsc ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredCitadel
Sounds = ECGoCit_discova ECGoCit_discovb
Sounds = ECGoCit_discovc ;pickups1
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredDrake
Sounds = ECGoDra_discova ECGoDra_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredDragon
Sounds = ECGoDrg_discova ECGoDrg_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredEnemyBase
Sounds = ECGoEne_camDisa ECGoEne_camDisb ECGoEne_camDisc ECGoEne_camDisd
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredEnemyUnits
Sounds = ECEnemy_discova ECEnemy_discovb ECEnemy_discovc ECEnemy_discovd ECEnemy_discove ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredFortress
Sounds = ECGoFor_discova ECGoFor_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredGaladriel
Sounds = ECGoGal_discova ECGoGal_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredGoblins
Sounds = ECGoGob_discova
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredGollum
Sounds = ECGoGol_discova ECGoGol_discovb ECGoGol_discovc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredOathbreaker
Sounds = ECGoOat_discova ECGoOat_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredRing
Sounds = ECGoRin_discova ECGoRin_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredRingOwner
Sounds = ECGoRiO_discova ECGoRiO_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredSauron
Sounds = ECGoSau_discova ECGoSau_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredSpiderlings
Sounds = ECGoSpi_discova ECGoSpi_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredTechDock
Sounds = ECGoDoc_discova
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredTechInn
Sounds = ECGoInn_discova
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredTechOutpost
Sounds = ECGoOut_discova
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredTechSignalFire
Sounds = ECGoSFi_discova
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredWargs
Sounds = ECDisco_wargsa ECDisco_wargsb ECDisco_wargsc ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinDiscoveredWatcher
Sounds = ECGoWat_discova ECGoWat_discovb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinHelpMeDragonLord
Sounds = ECGoDro_helpmea
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinHelpMeGoblinKing
Sounds = ECGoKin_helpmea
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinHelpMeSauron
Sounds = ECGoSau_helpmea
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinLoseTerritory
Sounds = ECGoTer_losta ECGoTer_lostb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinLosingBattle
Sounds = ECGoBat_losina ECGoBat_losinb ECGoBat_losinc ECGoBat_losind
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinResourcesLow
Sounds = ECGoRes_limita ECGoRes_limitb ECGoRes_limitc ECGoRes_limitd
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinRingLost
Sounds = ECGoRin_losta ECGoRin_lostb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinRingOwn-Ally
Sounds = ECGoRin_OwnAla ECGoRin_OwnAlb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinRingOwn-Enemy
Sounds = ECGoRin_OwnEna ECGoRin_OwnEnb ECGoRin_OwnEnc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;combined with CampGoblinRingRetrieved
;
;AudioEvent CampGoblinRingOwn-Us
; Sounds = ECGoRin_OwnUsa ECGoRin_OwnUsb ECGoRin_OwnUsc
; Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
; MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampGoblinUnderAttackAgain
Sounds = ECGoAga_underAa ECGoAga_underAb ECGoAga_underAc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackAmbush
Sounds = ECGoAmb_underAa ECGoAmb_underAb ECGoAmb_underAc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackArtillery
Sounds = ECGoArt_underAa ECGoArt_underAb ECGoArt_underAc ECGoArt_underAd
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackBuilder
Sounds = ECGoBui_underAa ECGoBui_underAb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackCamp
Sounds = ECCamp_undera ECCamp_underb ECCamp_underc ECCamp_underd ECCamp_undere ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackEconPlot
Sounds =
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackFire
Sounds = ECGoFir_underAa ECGoFir_underAc ;ECGoFir_underAb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackResource
Sounds = ECGoRes_underAa ECGoRes_underAb ECGoRes_underAc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUnderAttackUnits
Sounds = ECUnits_undera ECUnits_underb ECUnits_underc ECUnits_underd ECUnits_undere ECUnits_underf ECUnits_underg ECUnits_underh ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeCave
Sounds = ECGoUpg_cavea
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeFissure
Sounds = ECGoUpg_fissura
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeFortress
Sounds = ECGoUpg_fortrea
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinUpgradeSpiderPit
Sounds = ECGoUpg_spidera
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;AudioEvent CampGoblinUpgradeTreasureTrove
; Sounds = ECGoUpg_treasua
; Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
; MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampGoblinWallBroken
Sounds = ECWall_brokena ECWall_brokenb ECWall_brokenc ECWall_brokend ECWall_brokene ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWinFortress
Sounds = ECCamp_wina ECCamp_winb ECCamp_winc ECCamp_wind ECCamp_wine ;from BFME1 CampOrc
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWinningBattle
Sounds = ECGoBat_winnina ECGoBat_winninb ECGoBat_winninc ECGoBat_winnind
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampGoblinWinTerritory
Sounds = ECGoTer_wina ECGoTer_winb
Volume = #ADD( CAMP_GOBLIN_VOLUME 0 )
MinVolume = #ADD( CAMP_GOBLIN_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;--------------------------------------- CampOrc -----------------------------------------------
AudioEvent CampOrcCreateAttackTroll ;pickups2
Sounds = ECSalut_AttTroa ECSalut_AttTrob
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
; Delay = 4000 4000 Handled in Eva.ini now
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateNazgulFlying ;pickups2
Sounds = ECSalut_Fellbea ECSalut_Fellbeb
Volume = #ADD( CAMP_ORC_VOLUME +10 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME +10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteWargSentryWarg ;pickups2
Sounds = ECSalut_Wargsea ECSalut_Wargseb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeBannerCarrier ;pickups2
Sounds = ECUpg_bannera ECUpg_bannerb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeGenericComplete ;pickups2
Sounds = ECUpg_generia
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeGorgonothSpire ;pickups2
Sounds = ECUpg_gorgona ECUpg_gorgonb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
; Delay = 7000 7000 Handled in Eva.ini now
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeTorches ;pickups2
Sounds = ECUpg_torchea
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeWizardTower ;pickups2
Sounds = ECUpg_WizTowa ECUpg_WizTowb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
; Delay = 6700 6700 Handled in Eva.ini now
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWORMustDisputeTerritory ;pickups2
Sounds = ECWar_Musdisa ECWar_Musdisb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWORHeroHasRetreated ;pickups2
Sounds = ECWar_RetTera
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieEnemy
Sounds = ECEne_diea ECEne_dieb ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredBarrowWight
Sounds = ECBar_discova ECBar_discovb ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredRingOwner
Sounds = ECRiO_discova ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcRingDropped
Sounds = ECRin_dropa ECRin_dropb ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcRingPickedUp-Enemy
Sounds = ECRin_PickEna ECRin_PickEnb ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcRingPickedUp-Us
Sounds = ECRin_PickUsa ECRin_PickUsb ECRin_PickUsc ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcRingRetrieved
Sounds = ECRin_OwnUsa ECRin_OwnUsb ECRin_OwnUsc
Sounds = ECRin_OwnUsd ECRin_OwnUse ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackResourceFurnace
Sounds = ECRes_underAd ECRes_underAe ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackResourceLumbermill
Sounds = ECRes_underAf ECRes_underAg ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarArmyMerge
Sounds = ;ECWar_Mergea ECWar_Mergeb ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
; Don't use this one for Isengard. Instead use IsengardWarArmyMergeMS. -- etc
;
Multisound OrcWarArmyMergeMS
Subsounds = LivingWorldMordorArmyIconMove ;LivingWorldRohanArmyIconMove CampOrcWarArmyMerge
End
Multisound IsengardWarArmyMergeMS
Subsounds = LivingWorldIsengardArmyIconMove ;LivingWorldRohanArmyIconMove CampOrcWarArmyMerge
End
AudioEvent CampOrcWarArmySplit
Sounds = ;ECWar_Splita ECWar_Splitb ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound OrcWarArmySplitMS
Subsounds = CampOrcWarArmySplit LivingWorldRohanArmyIconMove
End
AudioEvent CampOrcWarConstructionCompleted
Sounds = ECWar_Complea ECWar_Compleb ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarLostArnor
Sounds = ECWar_LosArna ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarLostEriador
Sounds = ECWar_LosEria ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarLostGondor
Sounds = ECWar_LosGona ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarLostMordor
Sounds = ECWar_LosMora ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarLostRegion
Sounds = ECWar_LosRega ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarLostRhovanion
Sounds = ECWar_LosRhoa ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarLostRhun
Sounds = ECWar_LosRhua ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustBattle
Sounds = ECWar_MusBata ECWar_MusBatb ECWar_MusBatc ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustChoose
Sounds = ECWar_MusChoa ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustRetreat
Sounds = ECWar_MusReta ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustReturnLurtz
Sounds = ECWar_RetLura ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustReturnMouthOfSauron
Sounds = ECWar_RetMoua ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustReturnNazgul
Sounds = ECWar_RetNaza ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustReturnSaruman
Sounds = ECWar_RetSara ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustReturnSharku
Sounds = ECWar_RetShaa ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarMustReturnWitchKing
Sounds = ECWar_RetWita ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarSaluteReinforcements
Sounds = ECWar_SalReia ECWar_SalReib ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarUnifyArnor
Sounds = ECWar_UniArna ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarUnifyEriador
Sounds = ECWar_UniEria ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarUnifyGondor
Sounds = ECWar_UniGona ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarUnifyMordor
Sounds = ECWar_UniMora ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarUnifyRegion
Sounds = ECWar_UniRega ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarUnifyRhovanion
Sounds = ECWar_UniRhoa ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWarUnifyRhun
Sounds = ECWar_UniRhua ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound WarMordorUnifyArnorMS
Subsounds = CampOrcWarUnifyArnor LivingWorldRegionCheerEvil
End
Multisound WarMordorUnifyEriadorMS
Subsounds = CampOrcWarUnifyEriador LivingWorldRegionCheerEvil
End
Multisound WarMordorUnifyGondorMS
Subsounds = CampOrcWarUnifyGondor LivingWorldRegionCheerEvil
End
Multisound WarMordorUnifyMordorMS
Subsounds = CampOrcWarUnifyMordor LivingWorldRegionCheerEvil
End
Multisound WarMordorUnifyRegionMS
Subsounds = CampOrcWarUnifyRegion LivingWorldRegionCheerEvil
End
Multisound WarMordorUnifyRhovanionMS
Subsounds = CampOrcWarUnifyRhovanion LivingWorldRegionCheerEvil
End
Multisound WarMordorUnifyRhunMS
Subsounds = CampOrcWarUnifyRhun LivingWorldRegionCheerEvil
End
Multisound WarIsengardUnifyArnorMS
Subsounds = CampOrcWarUnifyArnor LivingWorldRegionCheerEvil
End
Multisound WarIsengardUnifyEriadorMS
Subsounds = CampOrcWarUnifyEriador LivingWorldRegionCheerEvil
End
Multisound WarIsengardUnifyGondorMS
Subsounds = CampOrcWarUnifyGondor LivingWorldRegionCheerEvil
End
Multisound WarIsengardUnifyMordorMS
Subsounds = CampOrcWarUnifyMordor LivingWorldRegionCheerEvil
End
Multisound WarIsengardUnifyRegionMS
Subsounds = CampOrcWarUnifyRegion LivingWorldRegionCheerEvil
End
Multisound WarIsengardUnifyRhovanionMS
Subsounds = CampOrcWarUnifyRhovanion LivingWorldRegionCheerEvil
End
Multisound WarIsengardUnifyRhunMS
Subsounds = CampOrcWarUnifyRhun LivingWorldRegionCheerEvil
End
AudioEvent CampOrcAllyLostCamp
Sounds = ECAlCam_losea ECAlCam_loseb ECAlCam_losec ECAlCam_losed
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcAllyDefeated
Sounds = ECAlly_losea ECAlly_loseb ECAlly_losec ECAlly_losed ECAlly_losee
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcAmbushed
Sounds = ECUnits_ambusha ECUnits_ambushb ECUnits_ambushc ECUnits_ambushd ECUnits_ambushe ECUnits_ambushf
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcBattleLosing
Sounds = ECBat_losina ECBat_losinb ECBat_losinc ECBat_losind ECBat_losine
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcBattleWinning
Sounds = ECBat_winnina ECBat_winninb ECBat_winninc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcBeaconDetected
Sounds = ECBeaco_detecta ECBeaco_detectb ECBeaco_detectc ECBeaco_detectd
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcBuildingCaptured
Sounds = ECCap_gaina ECCap_gainb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcBuildingBeingCaptured
Sounds = ECCap_losinga ECCap_losingb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcBuildingLost
Sounds = ECCap_losta ECCap_lostb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCampUnderAttack
Sounds = ECCamp_undera ECCamp_underb ECCamp_underc ECCamp_underd ECCamp_undere
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCaveTrollCreepDiscovered
Sounds = ECDisco_trollsa ECDisco_trollsb ECDisco_trollsc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCombineOrcs
Sounds = ECOrcs_joiorca ECOrcs_joiorcb ECOrcs_joiorcc ECOrcs_joiorcd ECOrcs_joiorce ECOrcs_joiorcf
;Sounds = ECOrcs_joiorcg ECOrcs_joiorch ECOrcs_joiorci ECOrcs_joiorcj ECOrcs_joiorck ECOrcs_joiorcl ECOrcs_joiorcm ECOrcs_joiorcn ECOrcs_joiorco ECOrcs_joiorcp ECOrcs_joiorcq
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCombineOrcsBattleChatter
Sounds = ECOrcs_joiorca ECOrcs_joiorcb ECOrcs_joiorcc ECOrcs_joiorcd ECOrcs_joiorce ECOrcs_joiorcf ECOrcs_joiorcg ECOrcs_joiorch ECOrcs_joiorci
Sounds = ECOrcs_joiorcj ECOrcs_joiorck ECOrcs_joiorcl ECOrcs_joiorcm ECOrcs_joiorcn ECOrcs_joiorco ECOrcs_joiorcp ECOrcs_joiorcq
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
Multisound CampOrcCombineOrcsMS
Subsounds = CampOrcCombineOrcs CampOrcCombineOrcsBattleChatter
End
AudioEvent CampOrcCommandPointLimit
Sounds = ECComma_limita ECComma_limitb ECComma_limitc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteGeneric
Sounds = ECBuild_generia ECBuild_generib ECBuild_generic ECBuild_generid ECBuild_generie ECBuild_generif
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteGreatSiegeWorks
Sounds = ECBuild_greatsa ;ECBuild_greatsb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteHaradrimPalace
Sounds = ECBuild_haradra ;ECBuild_haradrb
Volume = #ADD( CAMP_ORC_VOLUME 7 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 7 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteKeep
Sounds = ECBuild_keepa ;ECBuild_keepb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteMumakilPen
Sounds = ECBuild_mumakib ;ECBuild_mumakia
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteOrcPit
Sounds = ECBuild_orcpita ;ECBuild_orcpitb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteSiegeWorks
Sounds = ECBuild_siegewa ;ECBuild_siegewb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteTrollCages
Sounds = ECBuild_trollcb ;ECBuild_trollca
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteUrukPit
Sounds = ECBuild_urukpib ;ECBuild_urukpia
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCompleteWargPit
Sounds = ECBuild_wargpia ;ECBuild_wargpib
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateBallista
Sounds = ECSalut_Ballisa ;ECSalut_Ballisb ECSalut_Ballisc ECSalut_Ballisd
; Delay = 2000 2000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateIsengardBatteringRam
Sounds = ECSalut_Batterb ;ECSalut_Battera ECSalut_Batterc
; Delay = 2000 2000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateBerserker
Sounds = ECSalut_Berserb ;ECSalut_Bersera ECSalut_Berserc
; Delay = 2000 2000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateCatapult
Sounds = ECSalut_Catapa ;ECSalut_Catapb ECSalut_Catapc
; Delay = 16000 16000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateCorsairs
Sounds = ECSalut_Corsaia ECSalut_Corsaib:200
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateCorsairsInn
Sounds = ECSalut_Corsaic ECSalut_Corsaid
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateDrummerTroll
Sounds = ECSalut_DruTroc ;ECSalut_DruTroa ECSalut_DruTrob
; Delay = 4000 4000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateEasterling
Sounds = ECSalut_Easterb ;ECSalut_Eastera
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateExplosiveMine
Sounds = ECSalut_Mined ;ECSalut_Minea ECSalut_Mineb ECSalut_Minec ECSalut_Minee
; Delay = 2000 2000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateGrond
Sounds = ECSalut_Gronda ;ECSalut_Grondb ECSalut_Grondc
Delay = 16500 16500
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateHaradrim
Sounds = ECSalut_Haradrb ;ECSalut_Haradra ECSalut_Haradrc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateLurtz
Sounds = EULurtz_voisala ECSalut_Lurtza ECSalut_Lurtzb ECSalut_Lurtzc ;EULurtz_voisalb EULurtz_voisalc EULurtz_voisald
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateMordorBatteringRam
Sounds = ECSalut_Battera ;ECSalut_Batterc
; Delay = 3000 3000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateMountainTroll
Sounds = ECSalut_MouTrob ;ECSalut_MouTroa ECSalut_MouTroc
; Delay = 3000 3000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateMouthofSauron
Sounds = ECSalut_Mouthob ECSalut_Mouthoa:200
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateMumakil
Sounds = ECSalut_Mumaka ;ECSalut_Mumakb ECSalut_Mumakc
; Delay = 5000 5000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
Multisound CampOrcCreateMumakilMS
Subsounds = CampOrcCreateMumakil OliphantCreatedGlobal
End
AudioEvent CampOrcCreateNazgul
Sounds = ECSalut_Nazgulc ;ECSalut_Nazgula ECSalut_Nazgulb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateOrcArchers
Sounds = ECSalut_OrcArcc ;ECSalut_OrcArca ECSalut_OrcArcb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateOrcHorde
Sounds = ECSalut_OrcHora ;ECSalut_OrcHorb ECSalut_OrcHorc ECSalut_OrcHord ECSalut_OrcHore ECSalut_OrcHorf
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateOrcLaborer
Sounds = ECSalut_OrcLaba ECSalut_OrcLabb ECSalut_OrcLabc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateRedEyeBanner
;Sounds = EUMoBan_voisele ;EUMoBan_voisele ECSalut_MorBana ECSalut_MorBanb ECSalut_MorBanc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateSaruman ;incorporates wave audio files from SarumanVoiceSalute
Sounds = ECSalut_Saruma ECSalut_Sarumb ECSalut_Sarumc ;EUSarum_voisala EUSarum_voisalb EUSarum_voisalc EUSarum_voisald
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateSauron
Sounds = ECSalut_Saurona ECSalut_Sauronb ECSalut_Sauronc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateSauronGlobal ; For everyone else...
Sounds = ECSalut_Saurona ECSalut_Sauronb ECSalut_Sauronc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world voice enemies allies
SubmixSlider = voice
End
AudioEvent CampOrcCreateSharku
Sounds = ECSalut_Sharkua ;ECSalut_Sharkub
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateSiegeLadder
Sounds = ECSalut_SiegeLa ;ECSalut_SiegeLb ECSalut_SiegeLc
; Delay = 2000 2000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateSiegeTower
Sounds = ECSalut_SieTowa ;ECSalut_SieTowb ECSalut_SieTowc
; Delay = 16000 16000 Handled in Eva.ini now
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateSoldiersOfRhun
Sounds = ECSalut_Soldiea ;ECSalut_Soldieb ECSalut_Soldiec
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateUrukCrossbow
Sounds = ECSalut_Crossba ;ECSalut_Crossbb ECSalut_Crossbc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateUrukHai
Sounds = ECSalut_UrukHaa ;ECSalut_UrukHab ECSalut_UrukHac
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateUrukPikeman
Sounds = ECSalut_UruPikc ;ECSalut_UruPika ECSalut_UruPikb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateWargRider
Sounds = ECSalut_Wargd ;ECSalut_Warga ECSalut_Wargb ECSalut_Wargc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateWhiteHandBanner
;Sounds = EUIseBa_voiselc ;ECSalut_IseBana ECSalut_IseBanb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateWildMen
Sounds = ECSalut_Wildmea ;ECSalut_Wildmeb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateWildMenInn
Sounds = ECSalut_Wildmec
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound CampOrcCreateWildMenMS
Control = PLAY_ONE
Subsounds = CampOrcCreateWildMen CampOrcCreateWildMenInn
End
AudioEvent CampOrcCreateWitchKing
Sounds = ECSalut_WitchKb ;ECSalut_WitchKa ECSalut_WitchKc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateWitchKingAgain
Sounds = ECRespa_WitchKa ECRespa_WitchKb ECRespa_WitchKc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcCreateWormtongue
Sounds = ECSalut_Wormtob ;ECSalut_Wormtoa
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieBuilder
Sounds = ECBuild_diea ECBuild_dieb ECBuild_diec
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieFortress
Sounds = ECFor_losea ECFor_loseb ECFor_losec
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieFortressAlly
Sounds = ECAll_foLosea ECAll_foLoseb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieGothmog
Sounds =
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieGrond
Sounds =
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieLurtz
Sounds = ECLurtz_diec ;ECLurtz_diea ECLurtz_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieMouthOfSauron
Sounds = ECMouth_diea ECMouth_dieb ECMouth_diec
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieOverseer
Sounds =
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;AudioEvent CampOrcDiePorter
; ;Sounds = ECPorter_diea ECPorter_dieb ECPorter_diec ECPorter_died ECPorter_diee
; Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
; MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampOrcDieSaruman
Sounds = ECSarum_diea ECSarum_dieb ECSarum_diec
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieSauron
Sounds = ECSauro_diea ECSauro_dieb ECSauro_diec
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieSharku
Sounds = ECSharku_diea ECSharku_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieWitchKing
Sounds = ECWitch_diea ECWitch_dieb ECWitch_diec
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDieWormtongue
Sounds = ECWormt_diea ECWormt_dieb ECWormt_diec
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredBalrog
Sounds = ECBal_discova ECBal_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredCitadel
Sounds = ECCit_discova ECCit_discovb
Sounds = ECCit_discovc ;pickups1
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredDrake
Sounds = ECDra_discova ECDra_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredDragon
Sounds = ECDrg_discova ECDrg_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredFortress
Sounds = ECFor_discova ECFor_discovb ECFor_discovc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredGaladriel
Sounds = ECGal_discova ECGal_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredGollum
Sounds = ECGol_discova ECGol_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredOathbreaker
Sounds = ECOat_discova ECOat_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredRing
Sounds = ECRin_discova ECRin_discovb ECRin_discovc ECRin_discovd ECRin_discove
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredSauron
Sounds = ECSau_discova ECSau_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredSpiderlings
Sounds = ECSpi_discova ECSpi_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredTechDock
Sounds = ECDoc_discova
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredTechInn
Sounds = ECInn_discova ECInn_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredTechOutpost
Sounds = ECOut_discova
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredTechSignalFire
Sounds = ECSFi_discova ECSFi_discovb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcDiscoveredWatcher
Sounds = ECWat_discova ECWat_discovb ECWat_discovc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcEnemyCampDiscovered
Sounds = ECEneCam_discova ECEneCam_discovb ECEneCam_discovc ECEneCam_discovd ECEneCam_discove
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcEnemyDiscovered
Sounds = ECEnemy_discova ECEnemy_discovb ECEnemy_discovc ECEnemy_discovd ECEnemy_discove
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGenericBannerReady
Sounds = EUPorGe_voisala ;from BFME1
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGoblinCreepDiscovered
Sounds = ECDisco_goblina ECDisco_goblinb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGroupDieSoldiersOfRhun
Sounds = ECSoldi_diea ECSoldi_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGroupDieCrossbows
Sounds = ECCross_diea ECCross_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGroupDieHaradrim
Sounds = ECHarad_diea ECHarad_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGroupDieOrcArcher
Sounds = ECOrcAr_diea ECOrcAr_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGroupDieOrcHorde
Sounds = ECOrcHo_diea ECOrcHo_dieb ECOrcHo_diec
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
PlayPercent = 25
SubmixSlider = voice
End
AudioEvent CampOrcGroupDiePikeman
Sounds = ECUrukP_diea ECUrukP_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGroupDieUrukWarrior
Sounds = ECUrukH_diea ECUrukH_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcGroupDieWargRiders
Sounds = ECWarg_diea ECWarg_dieb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcHelpMeSauron
Sounds = ECHelpm_Saurona ECHelpm_Sauronb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcLoseCamp
Sounds = ECCamp_losea ECCamp_loseb ECCamp_losec ECCamp_losed ECCamp_losee ECCamp_losef
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcLoseEconPlot
Sounds = ;ECCamp_losea ECCamp_loseb ECCamp_losec ECCamp_losed ECCamp_losee ECCamp_losef
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcLostCitadel
Sounds = ECLose_citadea ECLose_citadeb ECLose_citadec
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcLurtzRespawn
Sounds = ECLurtz_respawa ECLurtz_respawb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcNewCamp
Sounds = ECNewCa_discova ECNewCa_discovb ECNewCa_discovc ECNewCa_discovd ECNewCa_discove
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcObjectiveComplete1
Sounds = ECObjec_complea
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcObjectiveComplete2
Sounds = ECObjec_compleb
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world player voice
SubmixSlider = voice
End
;AudioEvent CampOrcOrcsTrapped
; Sounds = ECUnits_trapa ECUnits_trapb ECUnits_trapc ECUnits_trapd ECUnits_trape
; Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
; MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampOrcReleaseWarg
Sounds = ECWarg_releasa ECWarg_releasb ECWarg_releasc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcResourcesLow
Sounds = ECRes_limita ECRes_limitb ECRes_limitc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcRingLost-Us
Sounds = ECRin_Losta ECRin_Lostb ECRin_Lostc ECRin_Lostd
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcRingOwn-Ally
Sounds = ECRin_OwnAla ECRin_OwnAlb ECRin_OwnAlc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcRingOwn-Enemy
Sounds = ECRin_OwnEna ECRin_OwnEnb ECRin_OwnEnc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;combined with CampOrcRingRetrieved
;
;AudioEvent CampOrcRingOwn-Us
; Sounds = ECRin_OwnUsa ECRin_OwnUsb ECRin_OwnUsc
; Volume = #ADD( CAMP_ORC_VOLUME 0 )
; MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampOrcTerritoryLose
Sounds = ECTer_losta ECTer_lostb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcTerritoryWin
Sounds = ECTer_wina ECTer_winb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttack
Sounds = ECUnits_undera ECUnits_underb ECUnits_underc ECUnits_underd ECUnits_undere ECUnits_underf ECUnits_underg ECUnits_underh
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
;Limit = 1
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackAgain
Sounds = ECAga_underAa ECAga_underAb ECAga_underAc ECAga_underAd
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackArtillery
Sounds = ECArt_underAa ECArt_underAb ECArt_underAc ECArt_underAd
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackBuilder
Sounds = ECBui_underAa ECBui_underAb ECBui_underAc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackEconPlot
Sounds = ECUnits_underf ECUnits_underh ECUnits_underg
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackFire
Sounds = ECFir_underAa ECFir_underAb ECFir_underAc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackResource
Sounds = ECRes_underAa ECRes_underAb ECRes_underAc
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackResourceGeneric
Sounds = ECRes_underAb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUnderAttackPorter
Sounds = ECPorter_undera ECPorter_underb ECPorter_underc ECPorter_underd ECPorter_undere
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedArmory
Sounds = ECUpBui_armorya
;Delay = 1500 1500
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedGenericBuilding
Sounds = ECUpBui_generia
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedGreatSiegeWorks
Sounds = ECUpBui_greatsa
;Delay = 6000 6000
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedHaradrimPalace
Sounds = ECUpBui_haradra
;Delay = 5000 5000
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedOrcPit
Sounds = ECUpBui_orcpita
;Delay = 4000 4000
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedSiegeWorks
Sounds = ECUpBui_siegea
;Delay = 7000 7000
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedTrollCage
Sounds = ECUpBui_trollca
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradedUrukPit
Sounds = ECUpBui_urukpia
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeFortress
Sounds = ECUpg_fortrea
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeFurnace
Sounds = ECUpg_furnaca
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeMumakilPen
Sounds = ECUpg_Mumakia
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeTavern
Sounds = ECUpg_Taverna
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcUpgradeWargPit
Sounds = ECUpg_Wargpia
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWallBroken
Sounds = ECWall_brokena ECWall_brokenb ECWall_brokenc ECWall_brokend ECWall_brokene
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWallClimbed
Sounds = ECWal_climba ECWal_climbb
Volume = #ADD( CAMP_ORC_VOLUME 0 )
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWargRiderCreepDiscovered
Sounds = ECDisco_wargsa ECDisco_wargsb ECDisco_wargsc
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampOrcWinCamp
Sounds = ECCamp_wina ECCamp_winb ECCamp_winc ECCamp_wind ECCamp_wine
Volume = #ADD( CAMP_ORC_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_ORC_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;----------------------------------------- CampSoldier CampMenOfTheWest -----------------------------------------
AudioEvent CampSoldierUpgradeBannerCarrier ;pickups2
Sounds = GCUpg_bannera GCUpg_bannerb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeGenericComplete ;pickups2
Sounds = GCUpg_generia
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeIvoryTower ;pickups2
Sounds = GCUpg_ivorya GCUpg_ivoryb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
;Delay = 4600 4600 Handled in Eva.ini now
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWORMustDisputeTerritory ;pickups2
Sounds = GCWar_Musdisa GCWar_Musdisb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWORHeroHasRetreated ;pickups2
Sounds = GCWar_Rettera
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCantBuild ;pickups2
Sounds = GCBuild_Noa GCBuild_Nob GCBuild_Noc GCBuild_Nod
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieEnemy
Sounds = GCEne_diea GCEne_dieb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredBarrowWight
Sounds = GCBar_discova GCBar_discovb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredRingOwner
Sounds = GCRiO_discova GCRiO_discovb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierRingDropped
Sounds = GCRin_dropa GCRin_dropb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierRingRetrieved
Sounds = GCRin_OwnUsa GCRin_OwnUsb GCRin_OwnUsc GCRin_OwnUsd
Sounds = GCRin_OwnUse GCRin_OwnUsf ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierRingPickedUp-Enemy
Sounds = GCRin_PickEna GCRin_PickEnb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierRingPickedUp-Us
Sounds = GCRin_PickUsa GCRin_PickUsb GCRin_PickUsc ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackResource
Sounds = GCRes_underAa GCRes_underAb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeFortress
Sounds = GCUpg_fortrea ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarArmyMerge
Sounds = ;GCWar_Mergea GCWar_Mergeb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound MenWarArmyMergeMS
Subsounds = LivingWorldRohanArmyIconMove ;CampSoldierWarArmyMerge
End
AudioEvent CampSoldierWarArmySplit
Sounds = ;GCWar_Splita GCWar_Splitb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound MenWarArmySplitMS
Subsounds = CampSoldierWarArmySplit LivingWorldRohanArmyIconMove
End
AudioEvent CampSoldierWarConstructionCompleted
Sounds = GCWar_Complea GCWar_Compleb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarLostArnor
Sounds = GCWar_LosArna ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarLostEriador
Sounds = GCWar_LosEria ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarLostGondor
Sounds = GCWar_LosGona ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarLostMordor
Sounds = GCWar_LosMora ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarLostRegion
Sounds = GCWar_LosRega ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarLostRhovanion
Sounds = GCWar_LosRhoa ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarLostRhun
Sounds = GCWar_LosRhua ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarMustBattle
Sounds = GCWar_MusBata GCWar_MusBatb GCWar_MusBatc ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarMustChoose
Sounds = GCWar_MusChoa ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarMustRetreat
Sounds = GCWar_MusReta GCWar_MusRetb ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarMustReturnAragorn
Sounds = GCWar_RetAraa ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarMustReturnBoromir
Sounds = GCWar_RetBora ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarMustReturnTheoden
Sounds = GCWar_RetThea ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarSaluteAragorn
Sounds = GCWar_SalAraa ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarSaluteBoromir
Sounds = GCWar_SalBora ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarSaluteReinforcements
Sounds = GCWar_SalReia ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarSaluteTheoden
Sounds = GCWar_SalThea ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarUnifyArnor
Sounds = GCWar_UniArna ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarUnifyEriador
Sounds = GCWar_UniEria ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarUnifyGondor
Sounds = GCWar_UniGona ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarUnifyMordor
Sounds = GCWar_UniMora ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarUnifyRegion
Sounds = GCWar_UniRega ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarUnifyRhovanion
Sounds = GCWar_UniRhoa ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWarUnifyRhun
Sounds = GCWar_UniRhua ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound WarMenUnifyArnorMS
Subsounds = CampSoldierWarUnifyArnor LivingWorldRegionCheerGood
End
Multisound WarMenUnifyEriadorMS
Subsounds = CampSoldierWarUnifyEriador LivingWorldRegionCheerGood
End
Multisound WarMenUnifyGondorMS
Subsounds = CampSoldierWarUnifyGondor LivingWorldRegionCheerGood
End
Multisound WarMenUnifyMordorMS
Subsounds = CampSoldierWarUnifyMordor LivingWorldRegionCheerGood
End
Multisound WarMenUnifyRegionMS
Subsounds = CampSoldierWarUnifyRegion LivingWorldRegionCheerGood
End
Multisound WarMenUnifyRhovanionMS
Subsounds = CampSoldierWarUnifyRhovanion LivingWorldRegionCheerGood
End
Multisound WarMenUnifyRhunMS
Subsounds = CampSoldierWarUnifyRhun LivingWorldRegionCheerGood
End
AudioEvent CampSoldierAllyDefeated
Sounds = GCAlly_losea GCAlly_loseb GCAlly_losec GCAlly_losed
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierAllyLostCamp
Sounds = GCAlCam_losea GCAlCam_loseb GCAlCam_losec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierAmbushed
Sounds = GCUnits_ambusha GCUnits_ambushb GCUnits_ambushc GCUnits_ambushd GCUnits_ambushe GCUnits_ambushf GCUnits_ambushg GCUnits_ambushh
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierBeaconDetected
Sounds = GCBeaco_detecta GCBeaco_detectb GCBeaco_detectc GCBeaco_detectd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent CampSoldierBuildingCaptured
Sounds = GCCap_gaina GCCap_gainb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierBuildingBeingCaptured
Sounds = GCCap_losinga GCCap_losingb GCCap_losingc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierBuildingLost
Sounds = GCCap_losta GCCap_lostb GCCap_lostc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCaveTrollCreepDiscovered
Sounds = GCDisco_trollsa GCDisco_trollsb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCommandPointLimit
Sounds = GCComma_limita GCComma_limitb GCComma_limitc GCComma_limitd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCompleteEntMoot
Sounds = GCBuild_entmooa GCBuild_entmoob ;GCBuild_entmooc GCBuild_entmood
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;AudioEvent CampSoldierCompleteFarm
; Sounds = GCBuild_farma GCBuild_farmb
; Volume = 90
; MinVolume = 80
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampSoldierCompleteGeneric
Sounds = GCBuild_generia GCBuild_generic GCBuild_generid GCBuild_generie
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCompleteGondorArcheryRange
Sounds = GCBuild_gonarcb ;GCBuild_gonarca GCBuild_gonarcc GCBuild_gonarcd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCompleteGondorBarracks
Sounds = GCBuild_gonbara ;GCBuild_gonbarb GCBuild_gonbarc GCBuild_gonbard
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCompleteGondorStables
Sounds = GCBuild_gonstad ;GCBuild_gonstaa GCBuild_gonstab GCBuild_gonstac
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCompleteRohanArcheryRange
Sounds = GCBuild_roharca ;GCBuild_roharcb GCBuild_roharcc GCBuild_roharcd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCompleteRohanStables
Sounds = GCBuild_rohstaa ;GCBuild_rohstab GCBuild_rohstac GCBuild_rohstad
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierCompleteWorkshop
Sounds = GCBuild_workshb ;GCBuild_worksha GCBuild_workshc GCBuild_workshd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieAragorn
Sounds = GCArago_diea GCArago_dieb GCArago_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieBoromir
Sounds = GCBorom_diea GCBorom_dieb GCBorom_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieBuilder
Sounds = GCBui_diea GCBui_dieb GCBui_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieCamp
Sounds = GCCamp_losea GCCamp_loseb GCCamp_losec GCCamp_losed GCCamp_losee GCCamp_losef
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieElrond
Sounds = ;GCElron_diea GCElron_dieb GCElron_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieEomer
Sounds = GCEomer_diea GCEomer_dieb GCEomer_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieEowyn
Sounds = GCEowyn_diea GCEowyn_dieb GCEowyn_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieFaramir
Sounds = GCFaram_diea GCFaram_dieb GCFaram_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieFortress
Sounds = GCFor_losea GCFor_loseb GCFor_losec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieFrodo
Sounds = ;GCFrodo_diea GCFrodo_dieb GCFrodo_diec GCFrodo_died
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGaladriel
Sounds = GCGal_diea GCGal_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGandalf
Sounds = GCGanda_diea GCGanda_dieb GCGanda_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGimli
Sounds = GCGimli_diea GCGimli_dieb GCGimli_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;AudioEvent CampSoldierDieGroupElvenWarrior
; Sounds = GCElfWa_diea GCElfWa_dieb GCElfWa_diec GCElfWa_died
; Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
; MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampSoldierDieFortressAlly
Sounds = GCAll_foLosea GCAll_foLoseb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupGeneric
Sounds = GCGener_diea GCGener_dieb GCGener_diec GCGener_died
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupGondorArchers
Sounds = GCGoArc_diea GCGoArc_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupGondorSoldiers
Sounds = GCGoSol_diea GCGoSol_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupKnight
Sounds = GCKnigh_diea GCKnigh_dieb GCKnigh_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupRanger
Sounds = GCRange_diea GCRange_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupRohirrim
Sounds = GCRohir_diea GCRohir_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupTrebuchet
Sounds = GCTrebu_diea GCTrebu_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieGroupYeomanArchers
Sounds = GCYeoma_diea GCYeoma_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieIsildur
Sounds = ;GCIsild_diea GCIsild_dieb ;GCIsild_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieLegolas
Sounds = GCLegol_diea GCLegol_dieb GCLegol_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieMerry
Sounds = ;GCMerry_diea GCMerry_dieb GCMerry_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiePippin
Sounds = ;GCPippi_diea GCPippi_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;AudioEvent CampSoldierDiePorter
; Sounds = GCPorter_diea GCPorter_dieb GCPorter_diec GCPorter_died GCPorter_diee GCPorter_dief GCPorter_dieg
; Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
; MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampSoldierDieSam
Sounds = ;GCSamwi_diea GCSamwi_dieb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieTheoden
Sounds = GCTheod_diea GCTheod_dieb GCTheod_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDieTreebeard
Sounds = GCTreeb_diea GCTreeb_dieb GCTreeb_diec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredBalrog
Sounds = GCBal_discova GCBal_discovb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredCitadel
Sounds = GCCit_discova GCCit_discovb
Sounds = GCCit_discovc ;pickups1
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredDrake
Sounds = GCDra_discova GCDra_discovb GCDra_discovc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredDragon
Sounds = GCDrg_discova GCDrg_discovb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredFortress
Sounds = GCFor_discova GCFor_discovb GCFor_discovc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredGaladriel
Sounds = GCGal_discova GCGal_discovb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredGollum
Sounds = GCGol_discova GCGol_discovb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredOathbreaker
Sounds = GCOat_discova GCOat_discovb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredRing
Sounds = GCRin_discova GCRin_discovb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredSauron
Sounds = GCSau_discova GCSau_discovb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredSpiderlings
Sounds = GCSpi_discova GCSpi_discovb GCSpi_discovc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredTechDock
Sounds = GCDoc_discova
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredTechInn
Sounds = GCInn_discova
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredTechOutpost
Sounds = GCOut_discova
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredTechSignalFire
Sounds = GCSFi_discova
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierDiscoveredWatcher
Sounds = GCWat_discova GCWat_discovb GCWat_discovc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierEnemyCampDiscovered
Sounds = GCEneCa_discova GCEneCa_discovb GCEneCa_discovc GCEneCa_discovd GCEneCa_discove GCEneCa_discovf
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierEnemyDiscovered
Sounds = GCEnemy_discova GCEnemy_discovb GCEnemy_discovc GCEnemy_discovd GCEnemy_discove GCEnemy_discovf
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierGoblinCreepDiscovered
Sounds = GCDisco_goblina GCDisco_goblinb GCDisco_goblinc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierHumansTrapped
Sounds = ;GCUnits_trapa GCUnits_trapb GCUnits_trapc GCUnits_trapd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierLoseEconPlot
Sounds = ;GCCamp_losea GCCamp_loseb GCCamp_losec GCCamp_losed GCCamp_losee GCCamp_losef
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierLoseTerritory
Sounds = GCTer_losta GCTer_lostb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierLosingBattle
Sounds = GCBattle_losinga GCBattle_losingb GCBattle_losingc GCBattle_losingd GCBattle_losinge
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierLostCitadel
Sounds = GCLose_citadea GCLose_citadeb GCLose_citadec
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierNewCampDiscovered
Sounds = GCNewCa_discova GCNewCa_discovb GCNewCa_discovc GCNewCa_discovd GCNewCa_discove GCNewCa_discovf GCNewCa_discovg
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierObjectiveComplete1
Sounds = GCObjec_complea GCObjec_compleb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierObjectiveComplete2
Sounds = GCObjec_compleb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierResourcesLow
Sounds = GCRes_limita GCRes_limitb GCRes_limitc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierRingLost
Sounds = GCRin_Losta GCRin_Lostb GCRin_Lostc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierRingOwn-Ally
Sounds = GCRin_OwnAla GCRin_OwnAlb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierRingOwn-Enemy
Sounds = GCRin_OwnEna GCRin_OwnEnb GCRin_OwnEnc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;combine with CampSoldierRingRetrieved
;
;AudioEvent CampSoldierRingOwn-Us
; Sounds = GCRin_OwnUsa GCRin_OwnUsb GCRin_OwnUsc GCRin_OwnUsd
; Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
; MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampSoldierSignalFireGeneric
Sounds = GCSigna_generia
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierSignalFireManTheWalls
Sounds = GCSigna_wallsa GCSigna_wallsb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierSignalFireRangerAmbush
Sounds = GCSigna_rangera GCSigna_rangerb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierSignalFireVeterans
Sounds = GCSigna_veteraa GCSigna_veterab
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttack
Sounds = GCUnits_undera GCUnits_underb GCUnits_underc GCUnits_underd GCUnits_undere GCUnits_underf
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
;Limit = 1
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackAgain
Sounds = GCAga_underAa GCAga_underAb GCAga_underAc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackArtillery
Sounds = GCArt_underAa GCArt_underAb GCArt_underAc GCArt_underAd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackBase
Sounds = GCCamp_undera GCCamp_underb GCCamp_underc ;GCCamp_undere GCCamp_underd
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackBuilder
Sounds = GCBui_underAa GCBui_underAb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackEconPlot
Sounds = GCCamp_underb GCUnits_underd GCUnits_undere GCOutpo_undera GCOutpo_underb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackFire
Sounds = GCFir_underAa GCFir_underAb GCFir_underAc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUnderAttackOutpost
Sounds = GCOutpo_undera GCOutpo_underb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;AudioEvent CampSoldierUnderAttackPorter
; Sounds = GCPorter_undera GCPorter_underb GCPorter_underc GCPorter_underd GCPorter_undere GCPorter_underf GCPorter_underg
; Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
; MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent CampSoldierUpgradedArcheryRange
Sounds = GCUpBui_archera
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradedArmory
Sounds = GCUpBui_armorya
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradedBarracks
Sounds = GCUpBui_barraca
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradedBuildingGeneric
Sounds = GCUpBui_generia GCUpBui_generib GCUpBui_generic
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradedBlacksmith
Sounds = GCUpBui_smithya
; Delay = 1500 1500 Wait until really ready
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradedStables
Sounds = GCUpBui_stablea
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradedWorkshop
Sounds = GCUpBui_worksha
; Delay = 3500 3500 Handled in Eva.ini now
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeGarrison
Sounds = GCUpgra_garrisa GCUpgra_garrisb GCUpgra_garrisc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeReinforcedGates
Sounds = GCUpgra_gatesa GCUpgra_gatesb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeGeneric
Sounds = GCUpgra_generia GCUpgra_generib GCUpgra_generic
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeGrandHarvest
Sounds = GCUpgra_harvesa GCUpgra_harvesb GCUpgra_harvesc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeIronOre
Sounds = GCUpgra_ironora GCUpgra_ironorb GCUpgra_ironorc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeNumenorStonework
Sounds = GCUpgra_stonewa GCUpgra_stonewb GCUpgra_stonewc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierUpgradeSiegeMaterials
Sounds = GCUpgra_materia GCUpgra_materib GCUpgra_materic GCUpgra_materid
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWallBroken
Sounds = GCWall_brokena GCWall_brokenb GCWall_brokenc GCWall_brokend GCWall_brokene
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWallClimbed
Sounds = GCWal_climba GCWal_climbb GCWal_climbc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWargRiderCreepDiscovered
Sounds = GCDisco_wargsa GCDisco_wargsb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWelcomeToMiddleEarthOnline
Sounds = GCWelco_online
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWinCamp
Sounds = GCCamp_wina GCCamp_winb GCCamp_wind GCCamp_wine GCCamp_winf ;GCCamp_wing GCCamp_winh GCCamp_wini GCCamp_winc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWinEconPlot
Sounds = ;GCCamp_wina GCCamp_winb GCCamp_wind GCCamp_wine GCCamp_winf ;GCCamp_wing GCCamp_winh GCCamp_wini GCCamp_winc
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWinningBattle
Sounds = GCBattle_winnina GCBattle_winninb GCBattle_winninc GCBattle_winnind
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 ) ;from BFME1
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent CampSoldierWinTerritory
Sounds = GCTer_wina GCTer_winb
Volume = #ADD( CAMP_SOLDIER_VOLUME 0 )
MinVolume = #ADD( CAMP_SOLDIER_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;------------------------------------- Catapult -------------------------------
AudioEvent CatapultVoiceAttackBuilding
Sounds = EUCatap_voiatba EUCatap_voiatbb
Sounds = EUCatap_voiatta EUCatap_voiattb EUCatap_voiattc EUCatap_voiattd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent CatapultVoiceEnterStateAttackBuilding
Sounds = EUCatap_voiatba EUCatap_voiatbb
Sounds = EUCatap_voiatta EUCatap_voiattb EUCatap_voiattc EUCatap_voiattd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CatapultVoiceAttack
Sounds = EUCatap_voiatta EUCatap_voiattb EUCatap_voiattc EUCatap_voiattd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound CatapultVoiceAttackMS
Subsounds = CatapultVoiceAttack OrcVoiceAttack2
End
AudioEvent CatapultVoiceEnterStateAttack
Sounds = EUCatap_voiatta EUCatap_voiattb EUCatap_voiattc EUCatap_voiattd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CatapultVoiceMove
Sounds = EUCatap_voimova EUCatap_voimovb EUCatap_voimovc EUCatap_voimovd EUCatap_voimove EUCatap_voimovf EUCatap_voimovg EUCatap_voimovh EUCatap_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound CatapultVoiceMoveMS
Subsounds = CatapultVoiceMove OrcVoiceMove2
End
AudioEvent CatapultVoiceEnterStateMove
Sounds = EUCatap_voimova EUCatap_voimovb EUCatap_voimovc EUCatap_voimovd EUCatap_voimove EUCatap_voimovf EUCatap_voimovg EUCatap_voimovh EUCatap_voimovi
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CatapultVoiceModeRock
Sounds = EUCatap_voimroa EUCatap_voimrob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent CatapultVoiceModeSack
Sounds = EUCatap_voimsaa EUCatap_voimsab EUCatap_voimsac EUCatap_voimsad
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent CatapultVoiceSelectBattle
Sounds = EUCatap_voiseba EUCatap_voisebb EUCatap_voisebc EUCatap_voisebd EUCatap_voisebe EUCatap_voisebf EUCatap_voisebg EUCatap_voisebi ;EUCatap_voisebh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent CatapultVoiceSelect
Sounds = EUCatap_voisela EUCatap_voiselb EUCatap_voiselc EUCatap_voiseld EUCatap_voisele EUCatap_voiself
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound CatapultVoiceSelectMS
Subsounds = CatapultVoiceSelect CatapultVoiceSelect2
End
;--------------------------------- Corsair -------------------------------
AudioEvent CorsairVoiceAttack
Sounds = EUCorsa_voiatta EUCorsa_voiattb EUCorsa_voiattc EUCorsa_voiattd EUCorsa_voiatte EUCorsa_voiattf EUCorsa_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateAttack
Sounds = EUCorsa_voiatta EUCorsa_voiattb EUCorsa_voiattc EUCorsa_voiattd EUCorsa_voiatte EUCorsa_voiattf EUCorsa_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceAttackBuilding
Sounds = EUCorsa_voiatba EUCorsa_voiatbb EUCorsa_voiatbc EUCorsa_voiatbd EUCorsa_voiatbe
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateAttackBuilding
Sounds = EUCorsa_voiatba EUCorsa_voiatbb EUCorsa_voiatbc EUCorsa_voiatbd EUCorsa_voiatbe
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceAttackCharge
Sounds = EUCorsa_voiatca EUCorsa_voiatcb EUCorsa_voiatcc EUCorsa_voiatcd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateAttackCharge
Sounds = EUCorsa_voiatca EUCorsa_voiatcb EUCorsa_voiatcc EUCorsa_voiatcd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceAttackFirebomb
Sounds = EUCorsa_voiat2a EUCorsa_voiat2b EUCorsa_voiat2c
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateAttackFirebomb
Sounds = EUCorsa_voiat2a EUCorsa_voiat2b EUCorsa_voiat2c
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceCaptureBuilding
Sounds = EUCorsa_voicapa EUCorsa_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceDie
Sounds = EUCorsa_voidiea EUCorsa_voidieb EUCorsa_voidiec EUCorsa_voidied EUCorsa_voidiee EUCorsa_voidief
Sounds = EUCorsa_voidieg EUCorsa_voidieh EUCorsa_voidiei EUCorsa_voidiej EUCorsa_voidiek
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceDisengage
Sounds = EUCorsa_voidisa EUCorsa_voidisb EUCorsa_voidisc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateDisengage
Sounds = EUCorsa_voidisa EUCorsa_voidisb EUCorsa_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceFearCower
Sounds = EUCorsa_voifeca EUCorsa_voifecb EUCorsa_voifecc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceFearDisperse
Sounds = EUCorsa_voifeda EUCorsa_voifedb EUCorsa_voifedc EUCorsa_voifedd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceFearDoom
Sounds = EUCorsa_voifeoa EUCorsa_voifeob
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceFearTrample
Sounds = EUCorsa_voifeta EUCorsa_voifetb EUCorsa_voifetc EUCorsa_voifetd
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent CorsairVoiceMove
Sounds = EUCorsa_voimova EUCorsa_voimovb EUCorsa_voimovc EUCorsa_voimovd EUCorsa_voimove EUCorsa_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateMove
Sounds = EUCorsa_voimova EUCorsa_voimovb EUCorsa_voimovc EUCorsa_voimovd EUCorsa_voimove EUCorsa_voimovf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceMoveCamp
Sounds = EUCorsa_voimoca EUCorsa_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateMoveCamp
Sounds = EUCorsa_voimoca EUCorsa_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceMoveGarrison
Sounds = EUCorsa_voigara EUCorsa_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceMoveShip
Sounds = EUCorsa_voimosa EUCorsa_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceMoveWalls
Sounds = EUCorsa_voimowa EUCorsa_voimowb EUCorsa_voimowc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateMoveWalls
Sounds = EUCorsa_voimowa EUCorsa_voimowb EUCorsa_voimowc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceRetreat
Sounds = EUCorsa_voireta EUCorsa_voiretb EUCorsa_voiretc EUCorsa_voiretd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceEnterStateRetreat
Sounds = EUCorsa_voireta EUCorsa_voiretb EUCorsa_voiretc EUCorsa_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent CorsairVoiceSelect
Sounds = EUCorsa_voisela EUCorsa_voiselb EUCorsa_voiselc EUCorsa_voiseld EUCorsa_voisele EUCorsa_voiself
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceSelectBattle
Sounds = EUCorsa_voiseba EUCorsa_voisebb EUCorsa_voisebc EUCorsa_voisebd EUCorsa_voisebe EUCorsa_voisebf EUCorsa_voisebg EUCorsa_voisebh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound CorsairVoiceSelectMS
Subsounds = CorsairVoiceSelect YeomanArcherVoiceSelect2
End
AudioEvent CorsairVoiceWeaponSwitchFirebombs ;pickups2
Sounds = EUCorsa_voiwe1a EUCorsa_voiwe1b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent CorsairVoiceWeaponSwitchSwords ;pickups2
Sounds = EUCorsa_voiwe2a EUCorsa_voiwe2b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
;--------------------------------- Dain -------------------------------
AudioEvent DainVoiceAttack
Sounds = GUDwDai_voiatta GUDwDai_voiattb GUDwDai_voiattc GUDwDai_voiattd GUDwDai_voiatte GUDwDai_voiattf GUDwDai_voiattg GUDwDai_voiatth
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceAttackBuilding
Sounds = GUDwDai_voiatba GUDwDai_voiatbb GUDwDai_voiatbc GUDwDai_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceAttackCharge
Sounds = GUDwDai_voiatca GUDwDai_voiatcb GUDwDai_voiatcc GUDwDai_voiatcd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceCaptureBuilding
Sounds = GUDwDai_voicapa GUDwDai_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceDie
Sounds = GUDwDai_voidiea GUDwDai_voidieb GUDwDai_voidiec GUDwDai_voidied GUDwDai_voidiee GUDwDai_voidief
Sounds = GUDwDai_voidieg GUDwDai_voidieh GUDwDai_voidiei GUDwDai_voidiej GUDwDai_voidiek GUDwDai_voidiel
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DainVoiceDisengage
Sounds = GUDwDai_voidisa GUDwDai_voidisb GUDwDai_voidisc GUDwDai_voidisd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceHelpMe
Sounds = GUDwDai_voihela GUDwDai_voihelb GUDwDai_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent DainVoiceMove
Sounds = GUDwDai_voimova GUDwDai_voimovb GUDwDai_voimovc GUDwDai_voimovd GUDwDai_voimove GUDwDai_voimovg GUDwDai_voimovh ;GUDwDai_voimovf GUDwDai_voimovg GUDwDai_voisebj
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceMoveCamp
Sounds = GUDwDai_voimoca GUDwDai_voimocb GUDwDai_voimocc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceMoveGarrison
Sounds = GUDwDai_voigara GUDwDai_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceMoveShip
Sounds = GUDwDai_voimosa GUDwDai_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceRespawn
Sounds = GUDwDai_voiresa GUDwDai_voiresb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceRetreat
Sounds = GUDwDai_voireta GUDwDai_voiretb GUDwDai_voiretc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceSalute
Sounds = GUDwDai_voisala ;GUDwDai_voisalb GUDwDai_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceSelect
Sounds = GUDwDai_voisela GUDwDai_voiselc GUDwDai_voiseld GUDwDai_voisele GUDwDai_voiself GUDwDai_voiselg GUDwDai_voiselh GUDwDai_voisalc ;GUDwDai_voiselb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DainVoiceSelectBattle
Sounds = GUDwDai_voiseba GUDwDai_voisebb GUDwDai_voisebc GUDwDai_voisebd GUDwDai_voisebe GUDwDai_voisebf GUDwDai_voisebg
Sounds = GUDwDai_voisebh GUDwDai_voisebi GUDwDai_voisebj GUDwDai_voisebk GUDwDai_voisebl GUDwDai_voisebm GUDwDai_voisebn
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DainVoiceSelectMS
Subsounds = DainVoiceSelect HeroVoiceSelect2
End
;--------------------------------- Dunedain DunedainRangers -------------------------------
AudioEvent DunedainVoiceAttack
Sounds = GUDuned_voiatta GUDuned_voiattb GUDuned_voiattd GUDuned_voiatte GUDuned_voiattf ;GUDuned_voiattc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceEnterStateAttack
Sounds = GUDuned_voiatta GUDuned_voiattb GUDuned_voiattc GUDuned_voiattd GUDuned_voiatte GUDuned_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
;; Never used?
AudioEvent DunedainVoiceAttackSword
Sounds = GUDuned_voiat2a GUDuned_voiat2b
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceEnterStateAttackSword
Sounds = GUDuned_voiat2a GUDuned_voiat2b
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DunedainVoiceCaptureBuilding
Sounds = GUDuned_voicapa GUDuned_voicapb GUDuned_voicapc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceDie
Sounds = GUDuned_voidiea GUDuned_voidieb GUDuned_voidiec GUDuned_voidied GUDuned_voidiee GUDuned_voidief
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceFearCower
Sounds = GUDuned_voifeca GUDuned_voifecb GUDuned_voifecc GUDuned_voifecd GUDuned_voifece
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceFearDisperse
Sounds = GUDuned_voifeda GUDuned_voifedb GUDuned_voifedc GUDuned_voifedd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceFearDoom
Sounds = GUDuned_voifeoa GUDuned_voifeob GUDuned_voifeoc GUDuned_voifeod
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceFearTrample
Sounds = GUDuned_voifeta GUDuned_voifetb
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent DunedainVoiceMove
Sounds = GUDuned_voimova GUDuned_voimovb GUDuned_voimovc GUDuned_voimovd GUDuned_voimove GUDuned_voimovf GUDuned_voimovg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceEnterStateMove
Sounds = GUDuned_voimova GUDuned_voimovb GUDuned_voimovc GUDuned_voimovd GUDuned_voimove GUDuned_voimovf GUDuned_voimovg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DunedainVoiceMoveForest
Sounds = GUDuned_voimofa GUDuned_voimofb GUDuned_voimofc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceEnterStateMoveForest
Sounds = GUDuned_voimofa GUDuned_voimofb GUDuned_voimofc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DunedainVoiceMoveGarrison
Sounds = GUDuned_voigara
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceMoveShip
Sounds = GUDuned_voimosa GUDuned_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceRetreat
Sounds = GUDuned_voireta GUDuned_voiretb GUDuned_voiretc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceEnterStateRetreat
Sounds = GUDuned_voireta GUDuned_voiretb GUDuned_voiretc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DunedainVoiceSalute
Sounds = GUDuned_voisala GUDuned_voisalb GUDuned_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceSalute-Inn
Sounds = GUDuned_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceSelect
Sounds = GUDuned_voisela GUDuned_voiselb GUDuned_voiselc GUDuned_voiseld GUDuned_voisele GUDuned_voiself GUDuned_voiselg GUDuned_voiselh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceSelectBattle
Sounds = GUDuned_voiseba GUDuned_voisebb GUDuned_voisebc GUDuned_voisebd GUDuned_voisebe GUDuned_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceWeaponBow
Sounds = GUDuned_voiweac
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DunedainVoiceWeaponSword
Sounds = GUDuned_voiweaa GUDuned_voiweab
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DunedainVoiceSelectMS
Subsounds = DunedainVoiceSelect YeomanArcherVoiceSelect2
End
;--------------------------------- DwarfAxeThrower DwarvenAxeThrower DwarfAxThrower DwarvenAxThrower -------------------------------
AudioEvent DwarfAxeThrowerVoiceAttack
Sounds = GUDwAxe_voiatta GUDwAxe_voiattb GUDwAxe_voiattc GUDwAxe_voiattd GUDwAxe_voiatte
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateAttack
Sounds = GUDwAxe_voiatta GUDwAxe_voiattb GUDwAxe_voiattc GUDwAxe_voiattd GUDwAxe_voiatte
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceAttackBuilding
Sounds = GUDwAxe_voiatba GUDwAxe_voiatbb GUDwAxe_voiatbc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateAttackBuilding
Sounds = GUDwAxe_voiatba GUDwAxe_voiatbb GUDwAxe_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceAttackCharge
Sounds = GUDwAxe_voiatca GUDwAxe_voiatcb GUDwAxe_voiatcc GUDwAxe_voiatcd GUDwAxe_voiatce
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateAttackCharge
Sounds = GUDwAxe_voiatca GUDwAxe_voiatcb GUDwAxe_voiatcc GUDwAxe_voiatcd GUDwAxe_voiatce
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceCaptureBuilding
Sounds = GUDwAxe_voicapa GUDwAxe_voicapb GUDwAxe_voicapc GUDwAxe_voicapd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceDie
Sounds = GUDwAxe_voidiea GUDwAxe_voidieb GUDwAxe_voidiec GUDwAxe_voidied GUDwAxe_voidiee GUDwAxe_voidief GUDwAxe_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceDisengage
Sounds = GUDwAxe_voidisa GUDwAxe_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateDisengage
Sounds = GUDwAxe_voidisa GUDwAxe_voidisb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceFearCower
Sounds = GUDwAxe_voifeca GUDwAxe_voifecb GUDwAxe_voifecc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceFearDisperse
Sounds = GUDwAxe_voifeda GUDwAxe_voifedb GUDwAxe_voifedc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceFearDoom
Sounds = GUDwAxe_voifeoa GUDwAxe_voifeob GUDwAxe_voifeoc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceFearTrample
Sounds = GUDwAxe_voifeta GUDwAxe_voifetb
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceMoveCamp
Sounds = GUDwAxe_voimoca GUDwAxe_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateMoveCamp
Sounds = GUDwAxe_voimoca GUDwAxe_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceMoveGarrison
Sounds = GUDwAxe_voigara GUDwAxe_voigarb GUDwAxe_voigarc GUDwAxe_voigard
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceMoveHighGround
Sounds = GUDwAxe_voimoha GUDwAxe_voimohb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateMoveHighGround
Sounds = GUDwAxe_voimoha GUDwAxe_voimohb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceMoveShip
Sounds = GUDwAxe_voimosa GUDwAxe_voimosb GUDwAxe_voimosc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceMove
Sounds = GUDwAxe_voimova GUDwAxe_voimovb GUDwAxe_voimovc GUDwAxe_voimovd GUDwAxe_voimove GUDwAxe_voimovf GUDwAxe_voimovg GUDwAxe_voimovh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateMove
Sounds = GUDwAxe_voimova GUDwAxe_voimovb GUDwAxe_voimovc GUDwAxe_voimovd GUDwAxe_voimove GUDwAxe_voimovf GUDwAxe_voimovg GUDwAxe_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceRetreat
Sounds = GUDwAxe_voireta GUDwAxe_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceEnterStateRetreat
Sounds = GUDwAxe_voireta GUDwAxe_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfAxeThrowerVoiceSalute
Sounds = GUDwAxe_voisalb ;GUDwAxe_voisala GUDwAxe_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceSelect
Sounds = GUDwAxe_voisela GUDwAxe_voiselb GUDwAxe_voiselc GUDwAxe_voiseld GUDwAxe_voiself GUDwAxe_voiselg ;GUDwAxe_voisele
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfAxeThrowerVoiceSelectBattle
Sounds = GUDwAxe_voiseba GUDwAxe_voisebb GUDwAxe_voisebc GUDwAxe_voisebd GUDwAxe_voisebe GUDwAxe_voisebf GUDwAxe_voisebg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfAxeThrowerVoiceSelectMS
Subsounds = DwarfAxeThrowerVoiceSelect DwarfAxeThrowerFoleySelect DwarfRhinocerousVoxSelect
End
;--------------------------------- DwarfBattleWagon DwarfWagon DwarvenBattleWagon DwarvenWagon -------------------------------
AudioEvent DwarfBattleWagonVoiceAttack
Sounds = GUDwBat_voiatta GUDwBat_voiattb GUDwBat_voiattc GUDwBat_voiattd GUDwBat_voiatte GUDwBat_voiattf GUDwBat_voiattg GUDwBat_voiatth GUDwBat_voiatti GUDwBat_voiattj
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceAttackBuilding
Sounds = GUDwBat_voiatba GUDwBat_voiatbb GUDwBat_voiatbc GUDwBat_voiatbd GUDwBat_voiatbe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceAttackCharge
Sounds = GUDwBat_voiatca GUDwBat_voiatcb GUDwBat_voiatcc GUDwBat_voiatcd GUDwBat_voiatce
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceAttackOilBarrels
Sounds = GUDwBat_voiat3a GUDwBat_voiat3b
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceAttackTrampleOwner
Sounds = GUDwBat_voiat2a GUDwBat_voiat2b GUDwBat_voiat2c GUDwBat_voiat2d GUDwBat_voiat2e GUDwBat_voiat2f GUDwBat_voiat2g GUDwBat_voiat2h
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
Limit = 1
PlayPercent = ATTACK_TRAMPLE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceAttackTrampleOther
Sounds = GUDwBat_voiat2a GUDwBat_voiat2b GUDwBat_voiat2c GUDwBat_voiat2d GUDwBat_voiat2e GUDwBat_voiat2f GUDwBat_voiat2g GUDwBat_voiat2h
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
MaxRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = ATTACK_TRAMPLE_OTHER_PLAY_PERCENT
Type = world allies enemies voice shrouded
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceDie
Sounds = GUDwBat_voidiea GUDwBat_voidieb GUDwBat_voidiec GUDwBat_voidied GUDwBat_voidiee GUDwBat_voidief GUDwBat_voidieg GUDwBat_voidieh GUDwBat_voidiei
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceDisengage
Sounds = GUDwBat_voidisa GUDwBat_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceFearCower
Sounds = GUDwBat_voifeca GUDwBat_voifecb GUDwBat_voifecc GUDwBat_voifecd GUDwBat_voifece GUDwBat_voifecf GUDwBat_voifecg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceFearDisperse
Sounds = GUDwBat_voifeda GUDwBat_voifedb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceFearDoom
Sounds = GUDwBat_voifeoa GUDwBat_voifeob GUDwBat_voifeoc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceMove
Sounds = GUDwBat_voimova GUDwBat_voimovb GUDwBat_voimovc GUDwBat_voimovd GUDwBat_voimove GUDwBat_voimovf GUDwBat_voimovg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceMoveCamp
Sounds = GUDwBat_voimoca GUDwBat_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceMoveShip
Sounds = GUDwBat_voimosa GUDwBat_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceRetreat
Sounds = GUDwBat_voireta GUDwBat_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceSalute
Sounds = GUDwBat_voisald ;GUDwBat_voisala GUDwBat_voisalb GUDwBat_voisalc
Priority = high
Delay = 6000 6000
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceSelect
Sounds = GUDwBat_voisela GUDwBat_voiselb GUDwBat_voiselc GUDwBat_voiseld GUDwBat_voisele GUDwBat_voiself GUDwBat_voiselg GUDwBat_voiselh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceSelectBattle
Sounds = GUDwBat_voiseba GUDwBat_voisebb GUDwBat_voisebc GUDwBat_voisebd GUDwBat_voisebe GUDwBat_voisebf GUDwBat_voisebg GUDwBat_voisebh GUDwBat_voisebi
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceUpgradeAxeThrower
Sounds = GUDwBat_voiuaxa GUDwBat_voiuaxb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceUpgradeBannerCarrier
Sounds = GUDwBat_voiubna GUDwBat_voiubnb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfBattleWagonUpgradeBannerCarrierMS
Subsounds = DwarfBattleWagonVoiceUpgradeBannerCarrier UpgradeBannerCarrier
End
AudioEvent DwarfBattleWagonVoiceUpgradelBarrels
Sounds = GUDwBat_voiubaa GUDwBat_voiubab
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceUpgradeGeneric
Sounds = GUDwBat_voiugea GUDwBat_voiugeb GUDwBat_voiugec GUDwBat_voiuged GUDwBat_voiugee
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceUpgradeHearth
Sounds = GUDwBat_voiuhea GUDwBat_voiuheb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfBattleWagonUpgradeHearthMS
Subsounds = DwarfBattleWagonVoiceUpgradeHearth UpgradeFireStones
End
AudioEvent DwarfBattleWagonVoiceUpgradeMenOfDale
Sounds = GUDwBat_voiumea GUDwBat_voiumeb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBattleWagonVoiceUpgradePhalanx
Sounds = GUDwBat_voiupha GUDwBat_voiuphb GUDwBat_voiuphc GUDwBat_voiuphd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 10 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfBattleWagonVoiceAttackTrampleMS
Subsounds = DwarfBattleWagonVoiceAttackTrampleOwner DwarfBattleWagonVoiceAttackTrampleOther
End
Multisound DwarfBattleWagonVoiceSelectMS
Subsounds = DwarfBattleWagonVoiceSelect DwarfBattleWagonFoleySelect DwarfRhinocerousVoxSelect
End
;--------------------------------- DwarfBuilder DwarfPorter DwarvenBuilder DwarvenPorter -------------------------------
AudioEvent DwarfBuilderVoiceBuild
Sounds = GUDwBui_voibuia GUDwBui_voibuib GUDwBui_voibuic GUDwBui_voibuid GUDwBui_voibuie GUDwBui_voibuif GUDwBui_voibuig GUDwBui_voibuih
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceCantBuild
Sounds = GUDwBui_voinoba GUDwBui_voinobb GUDwBui_voinobc GUDwBui_voinobd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceCompleteArcheryRange
Sounds = GUDwBui_voicara GUDwBui_voicarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceCompleteForgeWorks
Sounds = GUDwBui_voicfwa GUDwBui_voicfwb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceCompleteFortress
Sounds = GUDwBui_voicfoa GUDwBui_voicfob
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceCompleteGeneric
Sounds = GUDwBui_voicgea GUDwBui_voicgeb GUDwBui_voicgec GUDwBui_voicged
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceCompleteHallOfWarriors
Sounds = GUDwBui_voichaa GUDwBui_voichab
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceDie
Sounds = GUDwBui_voidiea GUDwBui_voidieb GUDwBui_voidiec GUDwBui_voidied GUDwBui_voidiee GUDwBui_voidief
Sounds = GUDwBui_voidieg GUDwBui_voidieh GUDwBui_voidiei GUDwBui_voidiej GUDwBui_voidiek
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceFearCower
Sounds = GUDwBui_voifeca GUDwBui_voifecb GUDwBui_voifecc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceFearDisperse
Sounds = GUDwBui_voifeda GUDwBui_voifedb GUDwBui_voifedc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceFearDoom
Sounds = GUDwBui_voifeoa GUDwBui_voifeob GUDwBui_voifeoc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceFearTrample
Sounds = GUDwBui_voifeta GUDwBui_voifetb
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceMove
Sounds = GUDwBui_voimova GUDwBui_voimovb GUDwBui_voimovc GUDwBui_voimovd GUDwBui_voimove GUDwBui_voimovf GUDwBui_voimovg GUDwBui_voimovh GUDwBui_voimovi GUDwBui_voimovj GUDwBui_voimovk GUDwBui_voimovl GUDwBui_voimovm GUDwBui_voimovn
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceSalute
Sounds = GUDwBui_voisala GUDwBui_voisalb GUDwBui_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceSelect
Sounds = GUDwBui_voisela GUDwBui_voiselb GUDwBui_voiselc GUDwBui_voiseld GUDwBui_voisele
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfBuilderVoiceSelectIdle
Sounds = GUDwBui_voiseia GUDwBui_voiseib GUDwBui_voiseic GUDwBui_voiseid
Sounds = GUDwBui_voisela GUDwBui_voiselb GUDwBui_voiselc GUDwBui_voiseld GUDwBui_voisele
Sounds = GUDwBui_voisela GUDwBui_voiselb GUDwBui_voiselc GUDwBui_voiseld GUDwBui_voisele
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfBuilderVoiceSelectMS
Subsounds = DwarfBuilderVoiceSelect DwarfBuilderFoleySelect
End
;--------------------------------- DwarfCatapult DwarfIronHillsCatapult DwarvenCatapult DwarvenIronHillsCatapult -------------------------------
AudioEvent DwarfCatapultVoiceAttack
Sounds = GUDwCat_voiatta GUDwCat_voiattb GUDwCat_voiattc GUDwCat_voiattd GUDwCat_voiatte GUDwCat_voiattf GUDwCat_voiattg GUDwCat_voiatth GUDwCat_voiatti GUDwCat_voiattj
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceAttackBarrel
Sounds = GUDwCat_voiat2a GUDwCat_voiat2b GUDwCat_voiat2c GUDwCat_voiat2d
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceAttackBuilding
Sounds = GUDwCat_voiatba GUDwCat_voiatbb GUDwCat_voiatbc GUDwCat_voiatbd GUDwCat_voiatbe GUDwCat_voiatbf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceAttackCharge
Sounds = GUDwCat_voiatca
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceDie
;Sounds = ;nothing specifically recorded for this
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceDisengage
Sounds = GUDwCat_voidisa GUDwCat_voidisb GUDwCat_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceFearCower
Sounds = GUDwCat_voifeca GUDwCat_voifecb GUDwCat_voifecc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceFearDisperse
Sounds = GUDwCat_voifeda GUDwCat_voifedb GUDwCat_voifedc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceFearDoom
Sounds = GUDwCat_voifeoa GUDwCat_voifeob GUDwCat_voifeoc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceMove
Sounds = GUDwCat_voimova GUDwCat_voimovb GUDwCat_voimovc GUDwCat_voimovd GUDwCat_voimove GUDwCat_voimovf GUDwCat_voimovg GUDwCat_voimovh GUDwCat_voimovi GUDwCat_voimovj
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceMoveCamp
Sounds = GUDwCat_voimoca GUDwCat_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceMoveHighGround
Sounds = GUDwCat_voimoha GUDwCat_voimohb GUDwCat_voimohc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceMoveRotate
Sounds = GUDwCat_voimora GUDwCat_voimorb GUDwCat_voimorc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceRetreat
Sounds = GUDwCat_voireta GUDwCat_voiretb GUDwCat_voiretc GUDwCat_voiretd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceSalute
Sounds = GUDwCat_voisalb ;GUDwCat_voisala GUDwCat_voisalc
Priority = high
Delay = 6500 6500
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceSelect
Sounds = GUDwCat_voisela GUDwCat_voiselb GUDwCat_voiselc GUDwCat_voiseld GUDwCat_voisele GUDwCat_voiself
Sounds = GUDwCat_voiselg GUDwCat_voiselh GUDwCat_voiseli GUDwCat_voiselj GUDwCat_voiselk GUDwCat_voisell
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfCatapultVoiceSelectBattle
Sounds = GUDwCat_voiseba GUDwCat_voisebb GUDwCat_voisebc GUDwCat_voisebd GUDwCat_voisebe GUDwCat_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfCatapultVoiceSelectMS
Subsounds = DwarfCatapultVoiceSelect DwarfCatapultFoleySelect
End
;--------------------------------- DwarfDemolisher DwarfBatteringRam DwarvenDemolisher DwarvenBatteringRam -------------------------------
AudioEvent DwarfDemolisherVoiceAttack
Sounds = GUDwDem_voiatta GUDwDem_voiattb GUDwDem_voiattc GUDwDem_voiattd GUDwDem_voiatte GUDwDem_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceAttackBuilding
Sounds = GUDwDem_voiatba GUDwDem_voiatbb GUDwDem_voiatbc GUDwDem_voiatbd GUDwDem_voiatbe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceDeploy
Sounds = GUDwDem_voide1a
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceUndeploy
Sounds = GUDwDem_voide2a
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceDie
Sounds = GUDwDem_voidiea GUDwDem_voidieb GUDwDem_voidiec GUDwDem_voidied GUDwDem_voidiee GUDwDem_voidief GUDwDem_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceDisengage
Sounds = GUDwDem_voidisa GUDwDem_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceFearCower
Sounds = GUDwDem_voifeca GUDwDem_voifecb GUDwDem_voifecc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceFearDisperse
Sounds = GUDwDem_voifeda GUDwDem_voifedb GUDwDem_voifedc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceFearDoom
Sounds = GUDwDem_voifeoa GUDwDem_voifeob GUDwDem_voifeoc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceMove
Sounds = GUDwDem_voimova GUDwDem_voimovb GUDwDem_voimovc GUDwDem_voimovd GUDwDem_voimove GUDwDem_voimovf GUDwDem_voimovg GUDwDem_voimovh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceMoveCamp
Sounds = GUDwDem_voimoca GUDwDem_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceMoveShip
Sounds = GUDwDem_voimosa GUDwDem_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceRetreat
Sounds = GUDwDem_voireta GUDwDem_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceSalute
Sounds = GUDwDem_voisala ;GUDwDem_voisalb GUDwDem_voisalc
Priority = high
Delay = 7000 7000
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceSelect
Sounds = GUDwDem_voisela GUDwDem_voiselb GUDwDem_voiselc GUDwDem_voiseld GUDwDem_voisele GUDwDem_voiself
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfDemolisherVoiceSelectBattle
Sounds = GUDwDem_voiseba GUDwDem_voisebb GUDwDem_voisebc GUDwDem_voisebd GUDwDem_voisebe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfDemolisherVoiceSelectMS
Subsounds = DwarfDemolisherVoiceSelect DwarfDemolisherFoleySelect DwarfRhinocerousVoxSelect
End
Multisound DwarfDemolisherDeployMS
Subsounds = DwarfDemolisherVoiceDeploy DwarfDemolisherDeploy DwarfRhinocerousVoxDeploy
End
Multisound DwarfDemolisherUndeployMS
Subsounds = DwarfDemolisherVoiceUndeploy DwarfDemolisherUndeploy DwarfRhinocerousVoxDeploy
End
;--------------------------------- DwarfGuardian DwarvenGuardian -------------------------------
AudioEvent DwarfGuardianVoiceAttack
Sounds = GUDwGua_voiatta GUDwGua_voiattb GUDwGua_voiattc GUDwGua_voiattd GUDwGua_voiatte GUDwGua_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateAttack
Sounds = GUDwGua_voiatta GUDwGua_voiattb GUDwGua_voiattc GUDwGua_voiattd GUDwGua_voiatte GUDwGua_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceAttackBuilding
Sounds = GUDwGua_voiatba GUDwGua_voiatbb GUDwGua_voiatbc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateAttackBuilding
Sounds = GUDwGua_voiatba GUDwGua_voiatbb GUDwGua_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceAttackCharge
Sounds = GUDwGua_voiatca GUDwGua_voiatcb GUDwGua_voiatcc GUDwGua_voiatcd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateAttackCharge
Sounds = GUDwGua_voiatca GUDwGua_voiatcb GUDwGua_voiatcc GUDwGua_voiatcd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceAttackHammer
Sounds = GUDwGua_voiat2a GUDwGua_voiat2b GUDwGua_voiat2c
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateAttackHammer
Sounds = GUDwGua_voiat2a GUDwGua_voiat2b GUDwGua_voiat2c
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceBullRush
Sounds = GUDwGua_voispea GUDwGua_voispeb GUDwGua_voispec
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateBullRush
Sounds = GUDwGua_voispea GUDwGua_voispeb GUDwGua_voispec
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
; NOTE:
; Have to put these here so that we can use the BATTLE_CHATTER_ defines, even though they belong in SoundEffects.ini
AudioEvent DwarfMoveYellSinglesForBullRush1_NonOwner
Sounds = GUDwarf_movYela GUDwarf_movYelb GUDwarf_movYelc GUDwarf_movYeld GUDwarf_movYele GUDwarf_movYelf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies shrouded
SubmixSlider = SoundFX
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfMoveYellSinglesForBullRush2_NonOwner
Sounds = GUDwarf_movYelg GUDwarf_movYelh GUDwarf_movYeli GUDwarf_movYelj GUDwarf_movYelk
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies shrouded
SubmixSlider = SoundFX
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGroupSmall_SelectForBullRush_NonOwner
Sounds = GUDwarf_seleG1a GUDwarf_seleG1b GUDwarf_seleG1c GUDwarf_seleG1d GUDwarf_seleG1e GUDwarf_seleG1f GUDwarf_seleG1g GUDwarf_seleG1h
Limit = 1
Volume = #ADD( BATTLE_CHATTER_VOLUME -5 )
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies shrouded
SubmixSlider = SoundFX
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
Multisound DwarfGuardianBullRushMS
; Owner hears:
Subsounds = DwarfGuardianVoiceBullRush DwarfMoveYellSinglesForBullRush1 DwarfMoveYellSinglesForBullRush2 DwarfGroupSmall_SelectForBullRush
; Others hear:
Subsounds = DwarfGuardianVoiceEnterStateBullRush DwarfMoveYellSinglesForBullRush1_NonOwner DwarfMoveYellSinglesForBullRush2_NonOwner DwarfGroupSmall_SelectForBullRush_NonOwner
End
AudioEvent DwarfGuardianVoiceCaptureBuilding
Sounds = GUDwGua_voicapa GUDwGua_voicapb GUDwGua_voicapd ;GUDwGua_voicapc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceDie
Sounds = GUDwGua_voidiea GUDwGua_voidieb GUDwGua_voidiec GUDwGua_voidied GUDwGua_voidiee GUDwGua_voidief GUDwGua_voidieg GUDwGua_voidieh
Sounds = GUDwGua_voidiei GUDwGua_voidiej GUDwGua_voidiek GUDwGua_voidiel GUDwGua_voidiem GUDwGua_voidien GUDwGua_voidieo GUDwGua_voidiep
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceDisengage
Sounds = GUDwGua_voidisa GUDwGua_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateDisengage
Sounds = GUDwGua_voidisa GUDwGua_voidisb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceFearCower
Sounds = GUDwGua_voifeca GUDwGua_voifecb GUDwGua_voifecc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceFearDisperse
Sounds = GUDwGua_voifeda GUDwGua_voifedb GUDwGua_voifedc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceFearDoom
Sounds = GUDwGua_voifeoa GUDwGua_voifeob GUDwGua_voifeoc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceFearTrample
Sounds = GUDwGua_voifeta GUDwGua_voifetb
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceMove
Sounds = GUDwGua_voimova GUDwGua_voimovb GUDwGua_voimovc GUDwGua_voimovd GUDwGua_voimove GUDwGua_voimovf GUDwGua_voimovg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateMove
Sounds = GUDwGua_voimova GUDwGua_voimovb GUDwGua_voimovc GUDwGua_voimovd GUDwGua_voimove GUDwGua_voimovf GUDwGua_voimovg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceMoveGarrison
Sounds = GUDwGua_voigara GUDwGua_voigarb GUDwGua_voigarc GUDwGua_voigard GUDwGua_voigare
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceMoveCamp
Sounds = GUDwGua_voimoca GUDwGua_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateMoveCamp
Sounds = GUDwGua_voimoca GUDwGua_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceMoveShip
Sounds = GUDwGua_voimosa GUDwGua_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceRetreat
Sounds = GUDwGua_voireta GUDwGua_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceEnterStateRetreat
Sounds = GUDwGua_voireta GUDwGua_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfGuardianVoiceSalute
Sounds = GUDwGua_voisala ;GUDwGua_voisalb GUDwGua_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceSelect
Sounds = GUDwGua_voisela GUDwGua_voiselb GUDwGua_voiselc GUDwGua_voiseld GUDwGua_voisele GUDwGua_voiself
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfGuardianVoiceSelectBattle
Sounds = GUDwGua_voiseba GUDwGua_voisebb GUDwGua_voisebc GUDwGua_voisebd GUDwGua_voisebe GUDwGua_voisebf GUDwGua_voisebg ; GUDwGua_voisebh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfGuardianVoiceSelectMS
Subsounds = DwarfGuardianVoiceSelect DwarfGuardianFoleySelect
End
;--------------------------------- DwarfPhalanx DwarvenPhalanx -------------------------------
AudioEvent DwarfPhalanxVoiceAttackBuilding
Sounds = GUDwPha_voiatba GUDwPha_voiatbb GUDwPha_voiatbc GUDwPha_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceEnterStateAttackBuilding
Sounds = GUDwPha_voiatba GUDwPha_voiatbb GUDwPha_voiatbc GUDwPha_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfPhalanxVoiceAttackCharge
Sounds = GUDwPha_voiatca GUDwPha_voiatcb GUDwPha_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceEnterStateAttackCharge
Sounds = GUDwPha_voiatca GUDwPha_voiatcb GUDwPha_voiatcc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfPhalanxVoiceAttack
Sounds = GUDwPha_voiatta GUDwPha_voiattb GUDwPha_voiattc GUDwPha_voiattd GUDwPha_voiatte GUDwPha_voiattf GUDwPha_voiattg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceEnterStateAttack
Sounds = GUDwPha_voiatta GUDwPha_voiattb GUDwPha_voiattc GUDwPha_voiattd GUDwPha_voiatte GUDwPha_voiattf GUDwPha_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfPhalanxVoiceCaptureBuilding
Sounds = GUDwPha_voicapa GUDwPha_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceDie
Sounds = GUDwPha_voidiea GUDwPha_voidieb GUDwPha_voidiec GUDwPha_voidied GUDwPha_voidiee GUDwPha_voidief GUDwPha_voidieg GUDwPha_voidieh GUDwPha_voidiei GUDwPha_voidiej
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceDisengage
Sounds = GUDwPha_voidisa GUDwPha_voidisb GUDwPha_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceEnterStateDisengage
Sounds = GUDwPha_voidisa GUDwPha_voidisb GUDwPha_voidisc
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfPhalanxVoiceFearCower
Sounds = GUDwPha_voifeca GUDwPha_voifecb GUDwPha_voifecc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceFearDisperse
Sounds = GUDwPha_voifeda GUDwPha_voifedb GUDwPha_voifedc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceFearDoom
Sounds = GUDwPha_voifeoa GUDwPha_voifeob GUDwPha_voifeoc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceFearTrample
Sounds = GUDwPha_voifeta GUDwPha_voifetb ;GUDwPha_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceMoveGarrison
Sounds = GUDwPha_voigara GUDwPha_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceMoveCamp
Sounds = GUDwPha_voimoca GUDwPha_voimocb GUDwPha_voimocc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceEnterStateMoveCamp
Sounds = GUDwPha_voimoca GUDwPha_voimocb GUDwPha_voimocc
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfPhalanxVoiceMoveShip
Sounds = GUDwPha_voimosa GUDwPha_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceMove
Sounds = GUDwPha_voimova GUDwPha_voimovb GUDwPha_voimovc GUDwPha_voimovd GUDwPha_voimove GUDwPha_voimovf GUDwPha_voimovg GUDwPha_voimovh GUDwPha_voimovi GUDwPha_voimovj
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceEnterStateMove
Sounds = GUDwPha_voimova GUDwPha_voimovb GUDwPha_voimovc GUDwPha_voimovd GUDwPha_voimove GUDwPha_voimovf GUDwPha_voimovg GUDwPha_voimovh GUDwPha_voimovi GUDwPha_voimovj
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfPhalanxVoicePorcupineBegin
Sounds = GUDwPha_voipo1a GUDwPha_voipo1b GUDwPha_voipo1c
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoicePorcupineEnd
Sounds = GUDwPha_voipo2a GUDwPha_voipo2b
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceRetreat
Sounds = GUDwPha_voireta GUDwPha_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceEnterStateRetreat
Sounds = GUDwPha_voireta GUDwPha_voiretb
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent DwarfPhalanxVoiceSalute
Sounds = GUDwPha_voisala ; GUDwPha_voisalb GUDwPha_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceSelectBattle
Sounds = GUDwPha_voiseba GUDwPha_voisebb GUDwPha_voisebc GUDwPha_voisebd GUDwPha_voisebe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent DwarfPhalanxVoiceSelect
Sounds = GUDwPha_voisela GUDwPha_voiselb GUDwPha_voiselc GUDwPha_voiseld GUDwPha_voisele GUDwPha_voiself GUDwPha_voisalb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound DwarfPhalanxVoiceSelectMS
Subsounds = DwarfPhalanxVoiceSelect DwarfGuardianFoleySelect
End
;--------------------------------- Easterling -------------------------------
AudioEvent EasterlingVoiceAttack
Sounds = EUEaste_voiatta EUEaste_voiattb EUEaste_voiattc EUEaste_voiattd EUEaste_voiatte EUEaste_voiattf EUEaste_voiattg EUEaste_voiatth
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceEnterStateAttack
Sounds = EUEaste_voiatta EUEaste_voiattb EUEaste_voiattc EUEaste_voiattd EUEaste_voiatte EUEaste_voiattf EUEaste_voiattg EUEaste_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent EasterlingVoiceAttackBuilding
Sounds = EUEaste_voiatba EUEaste_voiatbb EUEaste_voiatbc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceEnterStateAttackBuilding
Sounds = EUEaste_voiatba EUEaste_voiatbb EUEaste_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent EasterlingVoiceAttackCharge
Sounds = EUEaste_voiatca EUEaste_voiatcb EUEaste_voiatcc EUEaste_voiatcd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceEnterStateAttackCharge
Sounds = EUEaste_voiatca EUEaste_voiatcb EUEaste_voiatcc EUEaste_voiatcd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent EasterlingVoiceCaptureBuilding
Sounds = EUEaste_voicapa EUEaste_voicapb EUEaste_voicapc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceDie
Sounds = EUEaste_voidiea EUEaste_voidieb EUEaste_voidiec EUEaste_voidied EUEaste_voidiee EUEaste_voidief EUEaste_voidieg EUEaste_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceDisengage
Sounds = EUEaste_voidisa EUEaste_voidisb EUEaste_voidisc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceEnterStateDisengage
Sounds = EUEaste_voidisa EUEaste_voidisb EUEaste_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent EasterlingVoiceFearCower
Sounds = EUEaste_voifeca EUEaste_voifecb EUEaste_voifecc EUEaste_voifecd EUEaste_voifece EUEaste_voifecf EUEaste_voifecg EUEaste_voifech
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceFearDisperse
Sounds = EUEaste_voifeda EUEaste_voifedb EUEaste_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceFearDoom
Sounds = EUEaste_voifeoa EUEaste_voifeob EUEaste_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceFearTrample
Sounds = EUEaste_voifeta EUEaste_voifetb ; EUEaste_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent EasterlingVoiceMove
Sounds = EUEaste_voimova EUEaste_voimovb EUEaste_voimovc EUEaste_voimovd EUEaste_voimove EUEaste_voimovf EUEaste_voimovg EUEaste_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceEnterStateMove
Sounds = EUEaste_voimova EUEaste_voimovb EUEaste_voimovc EUEaste_voimovd EUEaste_voimove EUEaste_voimovf EUEaste_voimovg EUEaste_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent EasterlingVoiceMoveCamp
Sounds = EUEaste_voimoca EUEaste_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceEnterStateMoveCamp
Sounds = EUEaste_voimoca EUEaste_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent EasterlingVoiceMoveGarrison
Sounds = EUEaste_voigara EUEaste_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceMoveShip
Sounds = EUEaste_voimosa EUEaste_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoicePorcupineBegin
Sounds = EUEaste_voipo1a EUEaste_voipo1b EUEaste_voipo1c EUEaste_voifetc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoicePorcupineEnd
Sounds = EUEaste_voipo2a EUEaste_voipo2b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceRetreat
Sounds = EUEaste_voireta EUEaste_voiretb EUEaste_voiretc EUEaste_voiretd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceEnterStateRetreat
Sounds = EUEaste_voireta EUEaste_voiretb EUEaste_voiretc EUEaste_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent EasterlingVoiceSelect
Sounds = EUEaste_voisela EUEaste_voiselb EUEaste_voiselc EUEaste_voiseld EUEaste_voisele EUEaste_voiself EUEaste_voiselg EUEaste_voiselh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent EasterlingVoiceSelectBattle
Sounds = EUEaste_voiseba EUEaste_voisebb EUEaste_voisebc EUEaste_voisebd EUEaste_voisebe EUEaste_voisebf EUEaste_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound EasterlingVoiceSelectMS
Subsounds = EasterlingVoiceSelect ElvenWarriorVoiceSelect2
End
;---------------------- ElfBuilder ElvenBuilder ElfPorter ElvenPorter ----------------------------
AudioEvent ElfBuilderVoiceBuild
Sounds = GUElBui_voibuia GUElBui_voibuib GUElBui_voibuic GUElBui_voibuid GUElBui_voibuie GUElBui_voibuif
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceCantBuild
Sounds = GUElBui_voinoba GUElBui_voinobb GUElBui_voinobc GUElBui_voinobd GUElBui_voinobe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceCompleteBarracks
Sounds = GUElBui_voicbaa GUElBui_voicbab
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceCompleteEntMoot
Sounds = GUElBui_voicena ;GUElBui_voicenb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceCompleteFortress
Sounds = GUElBui_voicfoa GUElBui_voicfob
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceCompleteGeneric
Sounds = GUElBui_voicgea GUElBui_voicgeb GUElBui_voicgec GUElBui_voicged
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceCompletePasture
Sounds = GUElBui_voicpaa GUElBui_voicpab
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceDie
Sounds = GUElBui_voidiea GUElBui_voidieb GUElBui_voidiec GUElBui_voidied GUElBui_voidiee GUElBui_voidief GUElBui_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceMove
Sounds = GUElBui_voimova GUElBui_voimovb GUElBui_voimovc GUElBui_voimovd GUElBui_voimove GUElBui_voimovf GUElBui_voimovg GUElBui_voimovh
Sounds = GUElBui_voimovi GUElBui_voimovj GUElBui_voimovk GUElBui_voimovl GUElBui_voimovm GUElBui_voimovn GUElBui_voimovo
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceGarrison
Sounds = GUElBui_voimova GUElBui_voimovb GUElBui_voimovc GUElBui_voimovd GUElBui_voimove GUElBui_voimovf GUElBui_voimovg GUElBui_voimovh
Sounds = GUElBui_voimovi GUElBui_voimovj GUElBui_voimovk GUElBui_voimovl GUElBui_voimovm GUElBui_voimovn GUElBui_voimovo
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceSalute
Sounds = GUElBui_voisala GUElBui_voisalb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceSelect
Sounds = GUElBui_voisela GUElBui_voiselb GUElBui_voiselc GUElBui_voiseld GUElBui_voisele
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfBuilderVoiceSelectIdle
Sounds = GUElBui_voiseia GUElBui_voiseib GUElBui_voiseic GUElBui_voiseid
Sounds = GUElBui_voisela GUElBui_voiselb GUElBui_voiselc GUElBui_voiseld GUElBui_voisele
Sounds = GUElBui_voisela GUElBui_voiselb GUElBui_voiselc GUElBui_voiseld GUElBui_voisele
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElfBuilderVoiceSelectMS
Subsounds = ElfBuilderVoiceSelect ElfBuilderFoleySelect
End
;----------------------- ElfLancer ElvenLancer ElfRivendellLancer ElvenRivendellLancer -----------------------------
AudioEvent ElfLancerVoiceAttack
Sounds = GUElLan_voiatta GUElLan_voiattb GUElLan_voiattc GUElLan_voiattd GUElLan_voiatte GUElLan_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceEnterStateAttack
Sounds = GUElLan_voiatta GUElLan_voiattb GUElLan_voiattc GUElLan_voiattd GUElLan_voiatte GUElLan_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfLancerVoiceAttackBuilding
Sounds = GUElLan_voiatba GUElLan_voiatbb GUElLan_voiatbc GUElLan_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceEnterStateAttackBuilding
Sounds = GUElLan_voiatba GUElLan_voiatbb GUElLan_voiatbc GUElLan_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfLancerVoiceAttackCharge
Sounds = GUElLan_voiatca GUElLan_voiatcb GUElLan_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceEnterStateAttackCharge
Sounds = GUElLan_voiatca GUElLan_voiatcb GUElLan_voiatcc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfLancerVoiceAttackTrampleOwner
Sounds = GUElLan_voiat2a GUElLan_voiat2b GUElLan_voiat2c GUElLan_voiat2d
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
Limit = 1
PlayPercent = ATTACK_TRAMPLE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceAttackTrampleOther
Sounds = GUElLan_voiat2a GUElLan_voiat2b GUElLan_voiat2c GUElLan_voiat2d
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
MaxRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = ATTACK_TRAMPLE_OTHER_PLAY_PERCENT
Type = world allies enemies voice shrouded
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceCaptureBuilding
Sounds = GUElLan_voicapa GUElLan_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceDie
Sounds = GUElLan_voidiea GUElLan_voidieb GUElLan_voidiec GUElLan_voidied GUElLan_voidiee GUElLan_voidief GUElLan_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceDisengage
Sounds = GUElLan_voidisa GUElLan_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceEnterStateDisengage
Sounds = GUElLan_voidisa GUElLan_voidisb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfLancerVoiceFearCower
Sounds = GUElLan_voifeca GUElLan_voifecb GUElLan_voifecc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceFearDisperse
Sounds = GUElLan_voifeda GUElLan_voifedb GUElLan_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceFearDoom
Sounds = GUElLan_voifeoa GUElLan_voifeob GUElLan_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceMove
Sounds = GUElLan_voimova GUElLan_voimovb GUElLan_voimovc GUElLan_voimovd GUElLan_voimove GUElLan_voimovf GUElLan_voimovg GUElLan_voimovh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceEnterStateMove
Sounds = GUElLan_voimova GUElLan_voimovb GUElLan_voimovc GUElLan_voimovd GUElLan_voimove GUElLan_voimovf GUElLan_voimovg GUElLan_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfLancerVoiceMoveCamp
Sounds = GUElLan_voimoca GUElLan_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceEnterStateMoveCamp
Sounds = GUElLan_voimoca GUElLan_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfLancerVoiceMoveShip
Sounds = GUElLan_voimosa GUElLan_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceMoveRetreat
Sounds = GUElLan_voireta GUElLan_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceEnterStateMoveRetreat
Sounds = GUElLan_voireta GUElLan_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfLancerVoiceSalute
Sounds = GUElLan_voisala ;GUElLan_voisalb GUElLan_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceSelect
Sounds = GUElLan_voisela GUElLan_voiselb GUElLan_voiselc GUElLan_voiseld GUElLan_voisele GUElLan_voiself
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfLancerVoiceSelectBattle
Sounds = GUElLan_voiseba GUElLan_voisebb GUElLan_voisebc GUElLan_voisebd GUElLan_voisebe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElfLancerVoiceAttackTrampleMS
Subsounds = ElfLancerVoiceAttackTrampleOwner ElfLancerVoiceAttackTrampleOther
End
Multisound ElfLancerVoiceSelectMS
Subsounds = ElfLancerVoiceSelect RohirrimAttention
End
;-------------------------------- ElfMirkwoodArcher ElvenMirkwoodArcher ------------------------------------------
AudioEvent ElfMirkwoodArcherVoiceAttack
Sounds = GUElMir_voiatta GUElMir_voiattb GUElMir_voiattc GUElMir_voiattd GUElMir_voiatte GUElMir_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateAttack
Sounds = GUElMir_voiatta GUElMir_voiattb GUElMir_voiattc GUElMir_voiattd GUElMir_voiatte GUElMir_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceAttackBuilding
Sounds = GUElMir_voiatba GUElMir_voiatbb GUElMir_voiatbc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateAttackBuilding
Sounds = GUElMir_voiatba GUElMir_voiatbb GUElMir_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceAttackCharge
Sounds = GUElMir_voiatca GUElMir_voiatcb GUElMir_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateAttackCharge
Sounds = GUElMir_voiatca GUElMir_voiatcb GUElMir_voiatcc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceCaptureBuilding
Sounds = GUElMir_voicapa GUElMir_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateCaptureBuilding
Sounds = GUElMir_voicapa GUElMir_voicapb
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Limit = 1
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
Type = world allies enemies voice shrouded
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceDie
Sounds = GUElMir_voidiea GUElMir_voidieb GUElMir_voidiec GUElMir_voidied GUElMir_voidiee GUElMir_voidief GUElMir_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceDisengage
Sounds = GUElMir_voidisa GUElMir_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateDisengage
Sounds = GUElMir_voidisa GUElMir_voidisb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceFearCower
Sounds = GUElMir_voifeca GUElMir_voifecb GUElMir_voifecc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceFearDisperse
Sounds = GUElMir_voifeda GUElMir_voifedb GUElMir_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceFearDoom
Sounds = GUElMir_voifeoa GUElMir_voifeob GUElMir_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceFearTrample
Sounds = GUElMir_voifeta GUElMir_voifetb GUElMir_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceMove
Sounds = GUElMir_voimova GUElMir_voimovb GUElMir_voimovc GUElMir_voimovd GUElMir_voimove GUElMir_voimovf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateMove
Sounds = GUElMir_voimova GUElMir_voimovb GUElMir_voimovc GUElMir_voimovd GUElMir_voimove GUElMir_voimovf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceMoveCamp
Sounds = GUElMir_voimoca GUElMir_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateMoveCamp
Sounds = GUElMir_voimoca GUElMir_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceMoveForest
Sounds = GUElMir_voimofa GUElMir_voimofb GUElMir_voimofc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateMoveForest
Sounds = GUElMir_voimofa GUElMir_voimofb GUElMir_voimofc
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Limit = 1
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
Type = world allies enemies voice shrouded
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceMoveGarrison
Sounds = GUElMir_voigara GUElMir_voigarb GUElMir_voigarc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceMoveHighGround
Sounds = GUElMir_voimoha GUElMir_voimohb GUElMir_voimohc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateMoveHighGround
Sounds = GUElMir_voimoha GUElMir_voimohb GUElMir_voimohc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceMoveRetreat
Sounds = GUElMir_voireta GUElMir_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceEnterStateRetreat
Sounds = GUElMir_voireta GUElMir_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfMirkwoodArcherVoiceMoveShip
Sounds = GUElMir_voimosa GUElMir_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceSalute
Sounds = GUElMir_voisala ;GUElMir_voisalb GUElMir_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceSelect
Sounds = GUElMir_voisela GUElMir_voiselb GUElMir_voiselc GUElMir_voiseld GUElMir_voisele GUElMir_voiself GUElMir_voiselg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfMirkwoodArcherVoiceSelectBattle
Sounds = GUElMir_voiseba GUElMir_voisebb GUElMir_voisebc GUElMir_voisebd GUElMir_voisebe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElfMirkwoodArcherVoiceSelectMS
Subsounds = ElfMirkwoodArcherVoiceSelect YeomanArcherVoiceSelect2
End
;------------------ ElfSentry ElvenSentry ElfMithlondSentry ElvenMithlondSentry ---------------------
AudioEvent ElfSentryVoiceAttack
Sounds = GUElSen_voiatta GUElSen_voiattb GUElSen_voiattc GUElSen_voiattd GUElSen_voiatte GUElSen_voiattf GUElSen_voiattg GUElSen_voiatth
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateAttack
Sounds = GUElSen_voiatta GUElSen_voiattb GUElSen_voiattc GUElSen_voiattd GUElSen_voiatte GUElSen_voiattf GUElSen_voiattg GUElSen_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfSentryVoiceAttackBuilding
Sounds = GUElSen_voiatba GUElSen_voiatbb GUElSen_voiatbc GUElSen_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateAttackBuilding
Sounds = GUElSen_voiatba GUElSen_voiatbb GUElSen_voiatbc GUElSen_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfSentryVoiceAttackCharge
Sounds = GUElSen_voiatca GUElSen_voiatcb GUElSen_voiatcc GUElSen_voiatcd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateAttackCharge
Sounds = GUElSen_voiatca GUElSen_voiatcb GUElSen_voiatcc GUElSen_voiatcd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfSentryVoiceCaptureBuilding
Sounds = GUElSen_voicapa GUElSen_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceDie
Sounds = GUElSen_voidiea GUElSen_voidieb GUElSen_voidiec GUElSen_voidied GUElSen_voidiee GUElSen_voidief GUElSen_voidieg GUElSen_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceDisengage
Sounds = GUElSen_voidisa GUElSen_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateDisengage
Sounds = GUElSen_voidisa GUElSen_voidisb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfSentryVoiceFearCower
Sounds = GUElSen_voifeca GUElSen_voifecb GUElSen_voifecc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceFearDisperse
Sounds = GUElSen_voifeda GUElSen_voifedb GUElSen_voifedc GUElSen_voifedd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceFearDoom
Sounds = GUElSen_voifeoa GUElSen_voifeob GUElSen_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceFearTrample
Sounds = GUElSen_voifeta GUElSen_voifetb ; GUElSen_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceMove
Sounds = GUElSen_voimova GUElSen_voimovb GUElSen_voimovc GUElSen_voimovd GUElSen_voimove GUElSen_voimovf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateMove
Sounds = GUElSen_voimova GUElSen_voimovb GUElSen_voimovc GUElSen_voimovd GUElSen_voimove GUElSen_voimovf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfSentryVoiceMoveCamp
Sounds = GUElSen_voimoca GUElSen_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateMoveCamp
Sounds = GUElSen_voimoca GUElSen_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfSentryVoiceMoveForest
Sounds = GUElSen_voimofa GUElSen_voimofb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateMoveForest
Sounds = GUElSen_voimofa GUElSen_voimofb
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Limit = 1
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
Type = world allies enemies voice shrouded
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceMoveGarrison
Sounds = GUElSen_voigara GUElSen_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceMoveShip
Sounds = GUElSen_voimosa GUElSen_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoicePorcupineBegin
Sounds = GUElSen_voipo1a GUElSen_voipo1b GUElSen_voipo1c GUElSen_voifetc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoicePorcupineEnd
Sounds = GUElSen_voipo2a GUElSen_voipo2b
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceRetreat
Sounds = GUElSen_voireta GUElSen_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceEnterStateRetreat
Sounds = GUElSen_voireta GUElSen_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfSentryVoiceSalute
Sounds = GUElSen_voisala ;GUElSen_voisalb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceSelect
Sounds = GUElSen_voisela GUElSen_voiselb GUElSen_voiselc GUElSen_voiseld GUElSen_voisele GUElSen_voiself
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfSentryVoiceSelectBattle
Sounds = GUElSen_voiseba GUElSen_voisebb GUElSen_voisebc GUElSen_voisebd GUElSen_voisebe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElfSentryVoiceSelectMS
Subsounds = ElfSentryVoiceSelect GondorTowerGuardVoiceSelect2
End
;------------------------------------- Elven Elf Warrior ElvenWarrior ElfWarrior -------------------------------
AudioEvent ElfWarriorVoiceAttack
Sounds = GUElWar_voiatta GUElWar_voiattb GUElWar_voiattc GUElWar_voiattd GUElWar_voiatte GUElWar_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceAttack
Sounds = GUElWar_voiatta GUElWar_voiattb GUElWar_voiattc GUElWar_voiattd GUElWar_voiatte GUElWar_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateAttack
Sounds = GUElWar_voiatta GUElWar_voiattb GUElWar_voiattc GUElWar_voiattd GUElWar_voiatte GUElWar_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfWarriorVoiceAttackBow
Sounds = GUElWar_voiat2a GUElWar_voiat2b GUElWar_voiat2c GUElWar_voiat2d GUElWar_voiat2e
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateAttackBow
Sounds = GUElWar_voiat2a GUElWar_voiat2b GUElWar_voiat2c GUElWar_voiat2d GUElWar_voiat2e
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElvenWarriorVoiceAttackBow
Sounds = GUElWar_voiat2a GUElWar_voiat2b GUElWar_voiat2c GUElWar_voiat2d GUElWar_voiat2e
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceEnterStateAttackBow
Sounds = GUElWar_voiat2a GUElWar_voiat2b GUElWar_voiat2c GUElWar_voiat2d GUElWar_voiat2e
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfWarriorVoiceAttackBuilding
Sounds = GUElWar_voiatba GUElWar_voiatbb GUElWar_voiatbc GUElWar_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceAttackCharge
Sounds = GUElWar_voiatca GUElWar_voiatcb GUElWar_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceAttackCharge
Sounds = GUElWar_voiatca GUElWar_voiatcb GUElWar_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateAttackCharge
Sounds = GUElWar_voiatca GUElWar_voiatcb GUElWar_voiatcc
Sounds = GUElWar_voiatta GUElWar_voiattb GUElWar_voiattc GUElWar_voiattd GUElWar_voiatte GUElWar_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfWarriorVoiceCaptureBuilding
Sounds = GUElWar_voicapa GUElWar_voicapb GUElWar_voicapc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateCaptureBuilding
Sounds = GUElWar_voicapa GUElWar_voicapb GUElWar_voicapc
Volume = #ADD( BATTLE_CHATTER_VOLUME 0 )
MinVolume = #ADD( BATTLE_CHATTER_MIN_VOLUME 0 )
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElvenWarriorVoiceAttackStructure
Sounds = GUElWar_voicapa GUElWar_voicapb GUElWar_voicapc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceDie
Sounds = GUElWar_voidiea GUElWar_voidieb GUElWar_voidiec GUElWar_voidied GUElWar_voidiee GUElWar_voidief GUElWar_voidieg GUElWar_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceDie
; Sounds = GUElWar_voidiea GUElWar_voidieb GUElWar_voidiec GUElWar_voidied GUElWar_voidiee GUElWar_voidief GUElWar_voidieg GUElWar_voidieh
Sounds = GUElven_voidiea GUElven_voidieb GUElven_voidiec GUElven_voidied GUElven_voidiee ;from BFME1
Sounds = GUElven_voidief GUElven_voidieg GUElven_voidieh GUElven_voidiei GUElven_voidiej ;from BFME1
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceDisengage
Sounds = GUElWar_voidisa GUElWar_voidisb GUElWar_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceDisengage
Sounds = GUElWar_voidisa GUElWar_voidisb GUElWar_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateDisengage
Sounds = GUElWar_voidisa GUElWar_voidisb GUElWar_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfWarriorVoiceFearCower
Sounds = GUElWar_voifeca GUElWar_voifecb GUElWar_voifecc GUElWar_voifecd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceFearDisperse
Sounds = GUElWar_voifeda GUElWar_voifedb GUElWar_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceFearDoom
Sounds = GUElWar_voifeoa GUElWar_voifeob GUElWar_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceFearTrample
Sounds = GUElWar_voifeta GUElWar_voifetb GUElWar_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceModeSword
Sounds = GUElWar_voiweab GUElWar_voiwead
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceModeBow
Sounds = GUElWar_voiweaa GUElWar_voiweac
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceMove
Sounds = GUElWar_voimova GUElWar_voimovb GUElWar_voimovc GUElWar_voimovd GUElWar_voimove GUElWar_voimovf GUElWar_voimovg GUElWar_voimovh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceMove
Sounds = GUElWar_voimova GUElWar_voimovb GUElWar_voimovc GUElWar_voimovd GUElWar_voimove GUElWar_voimovf GUElWar_voimovg GUElWar_voimovh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateMove
Sounds = GUElWar_voimova GUElWar_voimovb GUElWar_voimovc GUElWar_voimovd GUElWar_voimove GUElWar_voimovf GUElWar_voimovg GUElWar_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfWarriorVoiceMoveCamp
Sounds = GUElWar_voimoca GUElWar_voimocb GUElWar_voimocc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceMoveCamp
Sounds = GUElWar_voimoca GUElWar_voimocb GUElWar_voimocc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateMoveCamp
Sounds = GUElWar_voimoca GUElWar_voimocb GUElWar_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfWarriorVoiceMoveForest
Sounds = GUElWar_voimofa GUElWar_voimofb GUElWar_voimofc GUElWar_voimofd GUElWar_voimofe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateMoveForest
Sounds = GUElWar_voimofa GUElWar_voimofb GUElWar_voimofc GUElWar_voimofd GUElWar_voimofe
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElvenWarriorVoiceMoveForest
Sounds = GUElWar_voimofa GUElWar_voimofb GUElWar_voimofc GUElWar_voimofd GUElWar_voimofe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceMoveGarrison
Sounds = GUElWar_voigara GUElWar_voigarb GUElWar_voigarc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceGarrison ;old one from BFME1
Sounds = GUElven_voigara GUElven_voigarb GUElven_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceMoveShip
Sounds = GUElWar_voimosa GUElWar_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceRetreat
Sounds = GUElWar_voireta GUElWar_voiretb GUElWar_voiretc GUElWar_voiretd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceRetreat
Sounds = GUElWar_voireta GUElWar_voiretb GUElWar_voiretc GUElWar_voiretd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceEnterStateRetreat
Sounds = GUElWar_voireta GUElWar_voiretb GUElWar_voiretc GUElWar_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ElfWarriorVoiceSalute
Sounds = GUElWar_voisala ;GUElWar_voisalb GUElWar_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceSalute
Sounds = GUElWar_voisala GUElWar_voisalb GUElWar_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceSaluteBow
Sounds = GUElWar_voisald GUElWar_voisale
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceSelect
Sounds = GUElWar_voiselb GUElWar_voiselc GUElWar_voiseld GUElWar_voisele GUElWar_voiself GUElWar_voiselg GUElWar_voiselh ;GUElWar_voisela
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElfWarriorVoiceSelectBattle
Sounds = GUElWar_voiseba GUElWar_voisebb GUElWar_voisebc GUElWar_voisebd GUElWar_voisebe GUElWar_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElvenWarriorVoiceSelectBattle
Sounds = GUElWar_voiseba GUElWar_voisebb GUElWar_voisebc GUElWar_voisebd GUElWar_voisebe GUElWar_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElfWarriorVoiceSelectMS
Subsounds = ElfWarriorVoiceSelect ElvenWarriorVoiceSelect2
End
Multisound ElvenWarriorVoiceSelectMS
Subsounds = ElfWarriorVoiceSelect ElvenWarriorVoiceSelect2
End
;------------------------------------------------- Elrond ----------------------------------------------
AudioEvent ElrondVoiceAttack
Sounds = GUElron_voiatta GUElron_voiattb GUElron_voiattc GUElron_voiattd GUElron_voiatte GUElron_voiattf GUElron_voiattg GUElron_voiatth
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceAttackBuilding
Sounds = GUElron_voiatba GUElron_voiatbb GUElron_voiatbc GUElron_voiatbd GUElron_voiatbe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceAttackCharge
Sounds = GUElron_voiatca GUElron_voiatcb GUElron_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceCaptureBuilding
Sounds = GUElron_voicapa GUElron_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceDie
Sounds = GUElron_voidiea GUElron_voidieb GUElron_voidiec GUElron_voidied GUElron_voidiee GUElron_voidief
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceDisengage
Sounds = GUElron_voidisa GUElron_voidisb GUElron_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceHelpMe
Sounds = GUElron_voihela GUElron_voihelb GUElron_voihelc GUElron_voiheld
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceMove
Sounds = GUElron_voimova GUElron_voimovb GUElron_voimovc GUElron_voimovd GUElron_voimove GUElron_voimovf GUElron_voimovg GUElron_voimovh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceMoveCamp
Sounds = GUElron_voimoca GUElron_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceMoveGarrison
Sounds = GUElron_voigara GUElron_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceMoveShip
Sounds = GUElron_voimosa GUElron_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceRespawn
Sounds = GUElron_voiresa GUElron_voiresb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceRetreat
Sounds = GUElron_voireta GUElron_voiretb GUElron_voiretc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceSalute
Sounds = GUElron_voisalb ;GUElron_voisala GUElron_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceSelect
Sounds = GUElron_voisela GUElron_voiselb GUElron_voiselc GUElron_voiseld GUElron_voisele GUElron_voiself GUElron_voiselg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ElrondVoiceSelectBattle
Sounds = GUElron_voiseba GUElron_voisebb GUElron_voisebc GUElron_voisebd GUElron_voisebe GUElron_voisebf GUElron_voisebg GUElron_voisebh GUElron_voisebi GUElron_voisebj
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ElrondVoiceSelectMS
Subsounds = ElrondVoiceSelect HeroVoiceSelect2
End
;-------------------------------------------------- Eomer -----------------------------------------------------
AudioEvent EomerVoiceAttackBuilding
Sounds = GUEomer_voiatba GUEomer_voiatbb GUEomer_voiatbc
Sounds = GUEomer_voiatta GUEomer_voiattd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceAttackChargeUnmounted
Sounds = GUEomer_voiatcb GUEomer_voiatcc GUEomer_voiatcd GUEomer_voiatce
Sounds = GUEomer_voiatta GUEomer_voiattb GUEomer_voiattc GUEomer_voiattd GUEomer_voiatte GUEomer_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceAttackChargeMounted
Sounds = GUEomer_voiatca GUEomer_voiatcb GUEomer_voiatcc GUEomer_voiatcd GUEomer_voiatce GUEomer_voiatcf
Sounds = GUEomer_voiatta GUEomer_voiattb GUEomer_voiattc GUEomer_voiattd GUEomer_voiatte GUEomer_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceAttack
Sounds = GUEomer_voiatta GUEomer_voiattb GUEomer_voiattc GUEomer_voiattd GUEomer_voiatte GUEomer_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceAttackSpear
Sounds = GUEomer_voiatcc GUEomer_voisebf
Control =
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceDie
Sounds = GUEomer_voidiea GUEomer_voidieb GUEomer_voidiec GUEomer_voidied GUEomer_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent EomerVoiceDisengage
Sounds = GUEomer_voidisa GUEomer_voidisb GUEomer_voidisc GUEomer_voidisd GUEomer_voidise
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceGarrison
Sounds = GUEomer_voigara GUEomer_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceHelpMe
Sounds = GUEomer_voihela GUEomer_voihelb GUEomer_voihelc GUEomer_voiheld GUEomer_voihele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent EomerVoiceJoinAnybody
Sounds = GUEomer_voijana GUEomer_voijanb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceJoinHobbit
Sounds = GUEomer_voijhoa GUEomer_voijhob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceDismount
Sounds = GUEomer_voimfoa GUEomer_voimfob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound EomerVoiceDismountMS
Subsounds = EomerVoiceDismount UnmountButtonFoley
End
AudioEvent EomerVoiceMount
Sounds = GUEomer_voimmoa GUEomer_voimmob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound EomerVoiceMountMS
Subsounds = EomerVoiceMount HorseWhinnyForMountButton
End
AudioEvent EomerVoiceMoveCamp
Sounds = GUEomer_voimoca GUEomer_voimocb GUEomer_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceMoveMounted
Sounds = GUEomer_voimoma GUEomer_voimomb GUEomer_voimomc GUEomer_voimomd GUEomer_voimome GUEomer_voimomf GUEomer_voimomg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceMove
Sounds = GUEomer_voimova GUEomer_voimovb GUEomer_voimovc GUEomer_voimovd GUEomer_voimove
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceMoveGroup
Sounds = GUEomer_voimova GUEomer_voimovb GUEomer_voimovc GUEomer_voimovd GUEomer_voimove
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceModeThrow
Sounds = ;GUEomer_voimtha GUEomer_voimthb (these suck- mp)
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceRespawn
Sounds = GUEomer_voiresb ;GUEomer_voiresa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceRetreat
Sounds = GUEomer_voireta
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceSalute
Sounds = GUEomer_voisalc ;GUEomer_voisala GUEomer_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceSelectBattle
Sounds = GUEomer_voiseba GUEomer_voisebb GUEomer_voisebc GUEomer_voisebd GUEomer_voisebe GUEomer_voisebf GUEomer_voisebg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EomerVoiceSelect
Sounds = GUEomer_voisela GUEomer_voiselb GUEomer_voiselc GUEomer_voiseld GUEomer_voisele GUEomer_voiself GUEomer_voiselg GUEomer_voiselh GUEomer_voiseli GUEomer_voiselj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound EomerVoiceSelectMS
Subsounds = EomerVoiceSelect HeroVoiceSelect2
End
Multisound EomerVoiceSelectMountedMS
Subsounds = EomerVoiceSelect BannerRiderVoiceSelect2
End
;------------------------------------------- Eowyn ---------------------------------------------
AudioEvent EowynVoiceAttackBuilding
Sounds = GUEowyn_voiatba GUEowyn_voiatbb GUEowyn_voiatbc
Sounds = GUEowyn_voiatta GUEowyn_voiattd GUEowyn_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceAttackCharge
Sounds = GUEowyn_voiatca GUEowyn_voiatcb GUEowyn_voiatcc GUEowyn_voiatcd GUEowyn_voiatce
Sounds = GUEowyn_voiatta GUEowyn_voiattb GUEowyn_voiattc GUEowyn_voiattd GUEowyn_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceAttackSmite
Sounds = GUEowyn_voiatsa GUEowyn_voiatsb GUEowyn_voiatsc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceAttackSpear
Sounds = GUEowyn_voiatcb GUEowyn_voiatce
Sounds = GUEowyn_voiattd GUEowyn_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceAttack
Sounds = GUEowyn_voiatta GUEowyn_voiattb GUEowyn_voiattc GUEowyn_voiattd GUEowyn_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceDie
Sounds = GUEowyn_voidiea GUEowyn_voidieb GUEowyn_voidiec GUEowyn_voidied GUEowyn_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent EowynVoiceDisguiseOff
Sounds = GUEowyn_voidifa GUEowyn_voidifb GUEowyn_voidifc GUEowyn_voidifd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceDisguiseOn
Sounds = GUEowyn_voidina GUEowyn_voidinb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceGarrison
Sounds = GUEowyn_voigara GUEowyn_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceJoinAnybody
Sounds = GUEowyn_voijana GUEowyn_voijanb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceJoinHobbit
Sounds = GUEowyn_voijhoa GUEowyn_voijhob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceModeFoot
Sounds = GUEowyn_voimfoa GUEowyn_voimfob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound EowynVoiceModeFootMS
Subsounds = EowynVoiceModeFoot UnmountButtonFoley
End
AudioEvent EowynVoiceModeMount
Sounds = GUEowyn_voimmoa GUEowyn_voimmob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound EowynVoiceModeMountMS
Subsounds = EowynVoiceModeMount HorseWhinnyForMountButton
End
AudioEvent EowynVoiceMoveCamp
Sounds = GUEowyn_voimoca GUEowyn_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceMoveMounted
Sounds = GUEowyn_voimoma GUEowyn_voimomb GUEowyn_voimomc GUEowyn_voimova:250 GUEowyn_voimovb:250 GUEowyn_voimovc:250 GUEowyn_voimovd:250
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceMove
Sounds = GUEowyn_voimova GUEowyn_voimovb GUEowyn_voimovc GUEowyn_voimovd GUEowyn_voimove GUEowyn_voimovf GUEowyn_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceMoveGroup
Sounds = GUEowyn_voimova GUEowyn_voimovb GUEowyn_voimovc GUEowyn_voimovd GUEowyn_voimove GUEowyn_voimovf GUEowyn_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceModeSmite
Sounds = GUEowyn_voimsma GUEowyn_voimsmb GUEowyn_voimsmc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceRespawn
Sounds = GUEowyn_voiresa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceSalute
Sounds = GUEowyn_voisele ;GUEowyn_voisala GUEowyn_voisalb GUEowyn_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceSelectBattle
Sounds = GUEowyn_voiseba GUEowyn_voisebb GUEowyn_voisebc GUEowyn_voisebd GUEowyn_voisebe GUEowyn_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent EowynVoiceSelect
Sounds = GUEowyn_voisela GUEowyn_voiselb GUEowyn_voiselc GUEowyn_voiseld GUEowyn_voiself GUEowyn_voiselg GUEowyn_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound EowynVoiceSelectMS
Subsounds = EowynVoiceSelect HeroVoiceSelect2
End
Multisound EowynVoiceSelectMountedMS
Subsounds = EowynVoiceSelect BannerRiderVoiceSelect2
End
;------------------------------------------- ExplosiveMine ---------------------------------------------
AudioEvent ExplosiveMineVoiceDeploy
Sounds = EUExplo_voiattb EUExplo_voiatte EUExplo_voiattf EUExplo_voisebb EUExplo_voiself
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceAttack
Sounds = EUExplo_voiatta EUExplo_voiattb EUExplo_voiattc EUExplo_voiattd EUExplo_voiatte EUExplo_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound ExplosiveMineVoiceAttackMS
Subsounds = ExplosiveMineVoiceAttack OrcVoiceAttack2
End
AudioEvent ExplosiveMineVoiceEnterStateAttack
Sounds = EUExplo_voiatta EUExplo_voiattb EUExplo_voiattc EUExplo_voiattd EUExplo_voiatte EUExplo_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ExplosiveMineVoiceDisengage
Sounds = EUExplo_voidisa EUExplo_voidisb EUExplo_voidisc EUExplo_voidisd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceEnterStateDisengage
Sounds = EUExplo_voidisa EUExplo_voidisb EUExplo_voidisc EUExplo_voidisd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ExplosiveMineVoiceJoinBallista
Sounds = EUExplo_voijbaa EUExplo_voijbab
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceJoinLadder
Sounds = EUExplo_voijlaa EUExplo_voijlab
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceJoinMine
Sounds = EUExplo_voijmia EUExplo_voijmib EUExplo_voijmic
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceJoinBatteringRam
Sounds = EUExplo_voijraa EUExplo_voijrab
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceMoveCamp
Sounds = EUExplo_voimoca EUExplo_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceEnterStateMoveCamp
Sounds = EUExplo_voimoca EUExplo_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ExplosiveMineVoiceMove
Sounds = EUExplo_voimova EUExplo_voimovb EUExplo_voimovc EUExplo_voimovd EUExplo_voimove EUExplo_voimovf EUExplo_voimovg EUExplo_voimovh EUExplo_voimovi EUExplo_voimovj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound ExplosiveMineVoiceMoveMS
Subsounds = ExplosiveMineVoiceMove OrcVoiceMove2
End
AudioEvent ExplosiveMineVoiceEnterStateMove
Sounds = EUExplo_voimova EUExplo_voimovb EUExplo_voimovc EUExplo_voimovd EUExplo_voimove EUExplo_voimovf EUExplo_voimovg EUExplo_voimovh EUExplo_voimovi EUExplo_voimovj
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent ExplosiveMineVoiceSelectBattle
Sounds = EUExplo_voiseba EUExplo_voisebb EUExplo_voisebc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent ExplosiveMineVoiceSelect
Sounds = EUExplo_voisela EUExplo_voiselb EUExplo_voiselc EUExplo_voiseld EUExplo_voisele EUExplo_voiself:100 EUExplo_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound ExplosiveMineVoiceSelectMS
Subsounds = ExplosiveMineVoiceSelect ExplosiveMineVoiceSelect2
End
;------------------------------------------- FaramirRanger ---------------------------------------------
AudioEvent FaramirRangerVoiceAttackBuilding
Sounds = GUFarRa_voiatba GUFarRa_voiatbb GUFarRa_voiatta GUFarRa_voiattb GUFarRa_voiattd GUFarRa_voiatte ;GUFarRa_voiatbc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceAttackCharge
Sounds = GUFarRa_voiatca GUFarRa_voiatcb GUFarRa_voiatcc
Sounds = GUFarRa_voiatta GUFarRa_voiattb GUFarRa_voiattc GUFarRa_voiattd GUFarRa_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceAttack
Sounds = GUFarRa_voiatta GUFarRa_voiattb GUFarRa_voiattc GUFarRa_voiattd GUFarRa_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceDie
Sounds = GUFarRa_voidiea GUFarRa_voidieb GUFarRa_voidiec
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceDisengage
Sounds = GUFarRa_voidisa ;GUFarRa_voidisb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceGarrison
Sounds = GUFarRa_voigara GUFarRa_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceModeKnight
Sounds = GUFarRa_voimkna GUFarRa_voimknb GUFarRa_voimknc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound FaramirRangerVoiceModeKnightMS
Subsounds = FaramirRangerVoiceModeKnight HorseWhinnyForMountButton
End
AudioEvent FaramirRangerVoiceMoveCamp
Sounds = GUFarRa_voimoca GUFarRa_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceMoveTrees
Sounds = GUFarRa_voimota GUFarRa_voimotb GUFarRa_voimotc GUFarRa_voimotd GUFarRa_voimote
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceMove
Sounds = GUFarRa_voimova GUFarRa_voimovb GUFarRa_voimovc GUFarRa_voimovd GUFarRa_voimove GUFarRa_voimovf GUFarRa_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceMoveGroup
Sounds = GUFarRa_voimova GUFarRa_voimovb GUFarRa_voimovc GUFarRa_voimovd GUFarRa_voimove GUFarRa_voimovf GUFarRa_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceRetreat
Sounds = GUFarRa_voireta
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceSalute
Sounds = GUFarRa_voisalc ;GUFarRa_voisala GUFarRa_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceSelectBattle
Sounds = GUFarRa_voiseba GUFarRa_voisebb GUFarRa_voisebc GUFarRa_voisebd GUFarRa_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirRangerVoiceSelect
Sounds = GUFarRa_voisela GUFarRa_voiselb GUFarRa_voiselc GUFarRa_voiseld GUFarRa_voisele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound FaramirRangerVoiceSelectMS
Subsounds = FaramirRangerVoiceSelect HeroVoiceSelect2
End
AudioEvent FaramirRangerVoiceWoundingArrow
Sounds = GUFarKn_voiatca GUFarRa_voiatca ;"For Gondor!"
Sounds = GUFarKn_voisela GUFarKn_voiselc ;"I will doo what I can." "In Gondor's honor."
;Sounds = GUFarKn_voiatcc GUFarKn_voiatcd ;sound bad
;Sounds = GUFarRa_voiwoua GUFarRa_voiwoub GUFarRa_voiwouc GUFarRa_voiwoud ;(the lines don't apply to when he's attacking a building)
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- FaramirKnight ---------------------------------------------
AudioEvent FaramirKnightVoiceAttackBuilding
Sounds = GUFarKn_voiatba GUFarKn_voiatbb ;GUFarKn_voiatbc
Sounds = GUFarKn_voiattb GUFarKn_voiattc GUFarKn_voiatte GUFarKn_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceAttackCharge
Sounds = GUFarKn_voiatca GUFarKn_voiatcb GUFarKn_voiatcc GUFarKn_voiatcd
Sounds = GUFarKn_voiatta GUFarKn_voiattb GUFarKn_voiattc GUFarKn_voiattd GUFarKn_voiatte GUFarKn_voiattf GUFarKn_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceAttack
Sounds = GUFarKn_voiatta GUFarKn_voiattb GUFarKn_voiattc GUFarKn_voiattd GUFarKn_voiatte GUFarKn_voiattf GUFarKn_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceCaptain
Sounds = GUFarKn_voicapa GUFarKn_voicapb GUFarKn_voicapc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceDisengage
Sounds = GUFarKn_voidisa GUFarKn_voidisb GUFarKn_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceHelpMe
Sounds = GUFarKn_voihela GUFarKn_voihelb GUFarKn_voihelc GUFarKn_voiheld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceMoveCamp
Sounds = GUFarKn_voimoca GUFarKn_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceMove
Sounds = GUFarKn_voimova GUFarKn_voimovb GUFarKn_voimovc GUFarKn_voimovd GUFarKn_voimove GUFarKn_voimovf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceMoveGroup
Sounds = GUFarKn_voimova GUFarKn_voimovb GUFarKn_voimovc GUFarKn_voimovd GUFarKn_voimove GUFarKn_voimovf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceModeRanger
Sounds = GUFarKn_voimraa GUFarKn_voimrab GUFarKn_voimrac
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound FaramirKnightVoiceModeRangerMS
Subsounds = FaramirKnightVoiceModeRanger UnmountButtonFoley
End
AudioEvent FaramirKnightVoiceRespawn
Sounds = GUFarKn_voiresa GUFarKn_voiresc ;GUFarKn_voiresb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceRetreat
Sounds = GUFarKn_voireta GUFarKn_voiretb GUFarKn_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceSelectBattle
Sounds = GUFarKn_voiseba GUFarKn_voisebb GUFarKn_voisebc GUFarKn_voisebd GUFarKn_voisebe GUFarKn_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FaramirKnightVoiceSelect
Sounds = GUFarKn_voisela GUFarKn_voiselb GUFarKn_voiselc GUFarKn_voiseld GUFarKn_voisele GUFarKn_voiself
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound FaramirKnightVoiceSelectMS
Subsounds = FaramirKnightVoiceSelect BannerRiderVoiceSelect2
End
AudioEvent FaramirKnightVoiceSpeech
Sounds = GUFarKn_voispea GUFarKn_voispeb GUFarKn_voispec
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Delay = 500 500
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------------- Frodo ----------------------------------------------
AudioEvent FrodoVoiceAmbushed
Sounds = GUFrodo_voiamba GUFrodo_voiambb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceAttackBuilding
Sounds = GUFrodo_voiatba
Sounds = GUFrodo_voiattc GUFrodo_voiatte GUFrodo_voiattf GUFrodo_voiatti GUFrodo_voiattj GUFrodo_voiattk GUFrodo_voiattl GUFrodo_voiattm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceAttackCharge
Sounds = ;GUFrodo_voiatca GUFrodo_voiatcb GUFrodo_voiatcc GUFrodo_voiatcd
Sounds = GUFrodo_voiatta GUFrodo_voiattb GUFrodo_voiattc GUFrodo_voiattd GUFrodo_voiatte GUFrodo_voiattf GUFrodo_voiattg GUFrodo_voiatth GUFrodo_voiatti GUFrodo_voiattj GUFrodo_voiattk GUFrodo_voiattl GUFrodo_voiattm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceAttack
Sounds = GUFrodo_voiatta GUFrodo_voiattb GUFrodo_voiattc GUFrodo_voiattd GUFrodo_voiatte GUFrodo_voiattf GUFrodo_voiattg GUFrodo_voiatth GUFrodo_voiatti GUFrodo_voiattj GUFrodo_voiattk GUFrodo_voiattl GUFrodo_voiattm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceDie
Sounds = GUFrodo_voidiea GUFrodo_voidieb GUFrodo_voidiec GUFrodo_voidied GUFrodo_voidiee GUFrodo_voidief GUFrodo_voidieg GUFrodo_voidieh GUFrodo_voidiei
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceDisengage
Sounds = GUFrodo_voidisa GUFrodo_voidisb GUFrodo_voidisc GUFrodo_voidisd GUFrodo_voidise
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceEyeOnMe
Sounds = ;GUFrodo_voihele
Priority = high
Volume = 120
MinVolume = UNIT_RESPONSE_VOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceGarrison
Sounds = GUFrodo_voimova GUFrodo_voimovb GUFrodo_voimovc GUFrodo_voimovd GUFrodo_voimove GUFrodo_voimovf GUFrodo_voimovg GUFrodo_voimovh
Sounds = GUFrodo_voiattm GUFrodo_voidisb GUFrodo_voisela
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceHelpMe
Sounds = GUFrodo_voihela GUFrodo_voihelb GUFrodo_voihelc GUFrodo_voiheld GUFrodo_voihelf GUFrodo_voihelg GUFrodo_voihelh GUFrodo_voiheli GUFrodo_voihelj ;GUFrodo_voihele
Volume = UNIT_RESPONSE_VOLUME
;MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent FrodoVoiceMove
Sounds = GUFrodo_voimova GUFrodo_voimovb GUFrodo_voimovc GUFrodo_voimovd GUFrodo_voimove GUFrodo_voimovf GUFrodo_voimovg GUFrodo_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceUsePhial
Sounds = GUFrodo_voiphia GUFrodo_voiphib GUFrodo_voiphic
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceRespawn
Sounds = GUFrodo_voiselc GUFrodo_voiselj
Sounds = GUFrodo_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceRetreat
Sounds = GUFrodo_voireta GUFrodo_voiretb GUFrodo_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceRingOn
Sounds = GUFrodo_voirina GUFrodo_voirinb GUFrodo_voirinc GUFrodo_voirind
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceSalute
Sounds = GUFrodo_voisalc ;GUFrodo_voisala GUFrodo_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceSelectBattle
Sounds = GUFrodo_voiseba GUFrodo_voisebb GUFrodo_voisebc GUFrodo_voisebd GUFrodo_voisebf GUFrodo_voisebg GUFrodo_voisebh GUFrodo_voisebi GUFrodo_voisebj GUFrodo_voisebk ;GUFrodo_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent FrodoVoiceSelect
Sounds = GUFrodo_voiselb GUFrodo_voiselc GUFrodo_voisele GUFrodo_voiself GUFrodo_voiselh GUFrodo_voiselj ;GUFrodo_voisela GUFrodo_voiseld GUFrodo_voiselg GUFrodo_voiseli
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound FrodoVoiceSelectMS
Subsounds = FrodoVoiceSelect HeroVoiceSelect2
End
AudioEvent FrodoVoiceStingGlow
Sounds = GUFrodo_voistia GUFrodo_voistib GUFrodo_voistic GUFrodo_voistid
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- Galadriel ---------------------------------------------
AudioEvent GaladrielVoiceAttack
Sounds = GUGalad_voiatta GUGalad_voiattb GUGalad_voiattc GUGalad_voiattd GUGalad_voiatte GUGalad_voiattf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceAttackBuilding
Sounds = GUGalad_voiatba GUGalad_voiatbb GUGalad_voiatbc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceCaptureBuilding
Sounds = GUGalad_voicapa GUGalad_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceDie
Sounds = GUGalad_voidiea GUGalad_voidieb GUGalad_voidiec GUGalad_voidied GUGalad_voidiee GUGalad_voidief GUGalad_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceHelpMe
Sounds = GUGalad_voihela GUGalad_voihelb GUGalad_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceMove
Sounds = GUGalad_voimova GUGalad_voimovb GUGalad_voimovc GUGalad_voimovd GUGalad_voimove GUGalad_voimovf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceSalute
Sounds = GUGalad_voisala ;GUGalad_voisalb GUGalad_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice enemies allies
SubmixSlider = voice
End
AudioEvent GaladrielVoiceSelect
Sounds = GUGalad_voisela GUGalad_voiselb GUGalad_voiselc GUGalad_voiseld GUGalad_voisele GUGalad_voiself
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceSelectBattle
Sounds = GUGalad_voiseba GUGalad_voisebb GUGalad_voisebc GUGalad_voisebd GUGalad_voisebe
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GaladrielVoiceTerribleFury
Sounds = GUGalad_voispea GUGalad_voispeb GUGalad_voispec
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 200
MaxRange = 900
Priority = critical
Type = world everyone voice
SubmixSlider = voice
End
;------------------------------------------------ Gandalf ------------------------------------
AudioEvent GandalfVoiceAttackCharge
Sounds = GUGanda_voiatca GUGanda_voiatcb GUGanda_voiatcc GUGanda_voiatcd GUGanda_voiatce
Sounds = GUGanda_voiatta GUGanda_voiattb GUGanda_voiattc GUGanda_voiattd GUGanda_voiatte GUGanda_voiattf GUGanda_voiattg GUGanda_voiatth GUGanda_voiatti GUGanda_voiattj GUGanda_voiattk GUGanda_voiattl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceAttack
Sounds = GUGanda_voiatta GUGanda_voiattb GUGanda_voiattc GUGanda_voiattd GUGanda_voiatte GUGanda_voiattf GUGanda_voiattg GUGanda_voiatth GUGanda_voiatti GUGanda_voiattj GUGanda_voiattk GUGanda_voiattl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceAttackMoriaBalrog
Sounds = GUGanda_voiatce GUGanda_voiatcd GUGanda_voiattc GUGanda_voiatti GUGanda_voiattj GUGanda_voiattk
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceAttackWizardBlast
Sounds = GUGanda_voiatcd
Sounds = GUGanda_voiattc GUGanda_voiattd GUGanda_voiattg GUGanda_voiatti GUGanda_voiattj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceAttackLightningSword
Sounds = GUGanda_voiatcd
Sounds = GUGanda_voiattc GUGanda_voiattd GUGanda_voiattg GUGanda_voiatti GUGanda_voiattj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceAttackIstariLight
Sounds = GUGanda_voiatcd
Sounds = GUGanda_voiattc GUGanda_voiattd GUGanda_voiattg GUGanda_voiatti GUGanda_voiattj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceDie
Sounds = GUGanda_voidied GUGanda_voidiee GUGanda_voidief ;GUGanda_voidiea GUGanda_voidieb GUGanda_voidiec
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceDisengage
Sounds = GUGanda_voidisa GUGanda_voidisb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceGarrison
Sounds = GUGanda_voigara GUGanda_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceHelpMe
Sounds = GUGanda_voihela GUGanda_voihelb GUGanda_voihelc GUGanda_voiheld GUGanda_voihele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent GandalfVoiceJoinAnybody
Sounds = GUGanda_voijana GUGanda_voijanb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceJoinAragorn
Sounds = GUGanda_voijara
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceJoinGimli
Sounds = GUGanda_voijgia
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceJoinHobbit
Sounds = GUGanda_voijhoa GUGanda_voijhob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceJoinLegolas
Sounds = GUGanda_voijlea
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceMoveCamp
Sounds = GUGanda_voimoca GUGanda_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceMoveMounted
Sounds = GUGanda_voimoma GUGanda_voimomc GUGanda_voimove:100 GUGanda_voimovg:100 GUGanda_voimovh:100 ;GUGanda_voimomb <= can't understand what he's saying
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceMove
Sounds = GUGanda_voimova GUGanda_voimovb GUGanda_voimovc GUGanda_voimovd GUGanda_voimove GUGanda_voimovf GUGanda_voimovg GUGanda_voimovh GUGanda_voimovi GUGanda_voimovj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceMoveGroup
Sounds = GUGanda_voimova GUGanda_voimovb GUGanda_voimovc GUGanda_voimovd GUGanda_voimove GUGanda_voimovf GUGanda_voimovg GUGanda_voimovh GUGanda_voimovi GUGanda_voimovj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceRespawn
Sounds = GUGanda_voiresa GUGanda_voiresb GUGanda_voiresc GUGanda_voiresd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceRetreat
Sounds = GUGanda_voireta GUGanda_voiretb GUGanda_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceSalute
Sounds = GUGanda_voisalb ;GUGanda_voisalc GUGanda_voisala
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceSelectBattle
Sounds = GUGanda_voiseba GUGanda_voisebb GUGanda_voisebc GUGanda_voisebd GUGanda_voisebe GUGanda_voisebf GUGanda_voisebg GUGanda_voisebh GUGanda_voisebi GUGanda_voisebj GUGanda_voisebk GUGanda_voisebl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GandalfVoiceSelect
Sounds = GUGanda_voisela GUGanda_voiselb GUGanda_voiselc GUGanda_voiseld GUGanda_voisele GUGanda_voiself GUGanda_voiselg GUGanda_voiselh GUGanda_voiseli
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GandalfVoiceSelectMS
Subsounds = GandalfVoiceSelect HeroVoiceSelect2
End
Multisound GandalfVoiceSelectMountedMS
Subsounds = GandalfVoiceSelect BannerRiderVoiceSelect2
End
AudioEvent GandalfVoiceDismount
Sounds = GUGanda_voiselh
PitchShift = 1 3
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GandalfVoiceDismountMS
Subsounds = GandalfVoiceDismount UnmountButtonFoley
End
;------------------- old below --------------------
AudioEvent GandalfSpellVoice
Sounds = GUGanda_spell1a
Priority = high
Volume = UNIT_RESPONSE_VOLUME
PitchShift = -10 10
MinRange = 400
MaxRange = 1000
Type = world everyone
SubmixSlider = voice
End
;-------------------------------------------------- Gimli -------------------------------------------------
AudioEvent GimliVoiceAmbushed
Sounds = GUGimli_voiamba GUGimli_voiambb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceAttackCharge
Sounds = GUGimli_voiatca GUGimli_voiatcb GUGimli_voiatcc GUGimli_voiatcd
Sounds = GUGimli_voiatta GUGimli_voiattb GUGimli_voiattc GUGimli_voiattd GUGimli_voiatte GUGimli_voiattf GUGimli_voiattg GUGimli_voiatth GUGimli_voiatti GUGimli_voiattj GUGimli_voiattk GUGimli_voiattl GUGimli_voiattm GUGimli_voiattn GUGimli_voiatto GUGimli_voiattp GUGimli_voiattq GUGimli_voiattr
Sounds = GUGimli_voiatts GUGimli_voiattt GUGimli_voiattu GUGimli_voiattv GUGimli_voiattw GUGimli_voiattx
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceAttack
Sounds = GUGimli_voiatta GUGimli_voiattb GUGimli_voiattc GUGimli_voiattd GUGimli_voiatte GUGimli_voiattf GUGimli_voiattg GUGimli_voiatth GUGimli_voiatti GUGimli_voiattj GUGimli_voiattk GUGimli_voiattl GUGimli_voiattm GUGimli_voiattn GUGimli_voiatto GUGimli_voiattp GUGimli_voiattq GUGimli_voiattr
Sounds = GUGimli_voiatts GUGimli_voiattt GUGimli_voiattu GUGimli_voiattv GUGimli_voiattw GUGimli_voiattx
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceAttackLeap
Sounds = GUGimli_voiatta GUGimli_voiatth GUGimli_voiatti
Sounds = GUGimli_voisebd GUGimli_voisebl GUGimli_voisebn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceDie
Sounds = GUGimli_voidiea GUGimli_voidieb GUGimli_voidiec GUGimli_voidied GUGimli_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GimliVoiceDisengage
Sounds = GUGimli_voidisa GUGimli_voidisb GUGimli_voidisc GUGimli_voidisd GUGimli_voidise GUGimli_voidisf GUGimli_voidisg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceGarrison
Sounds = GUGimli_voigara GUGimli_voigarb GUGimli_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceHelpMe
Sounds = GUGimli_voihela GUGimli_voihelb GUGimli_voihelc GUGimli_voiheld GUGimli_voihele GUGimli_voihelf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent GimliVoiceJoinAnybody
Sounds = GUGimli_voijana
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceMove
Sounds = GUGimli_voimova GUGimli_voimovb GUGimli_voimovc GUGimli_voimovd GUGimli_voimove GUGimli_voimovf GUGimli_voimovg GUGimli_voimovh GUGimli_voimovi GUGimli_voimovj GUGimli_voimovk GUGimli_voimovl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceMoveGroup
Sounds = GUGimli_voimova GUGimli_voimovb GUGimli_voimovc GUGimli_voimovd GUGimli_voimove GUGimli_voimovf GUGimli_voimovg GUGimli_voimovh GUGimli_voimovi GUGimli_voimovj GUGimli_voimovk GUGimli_voimovl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceModeAxeThrow
Sounds = GUGimli_voimtha GUGimli_voimthb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceRespawn
Sounds = GUGimli_voidisg
Sounds = GUGimli_voisele
Sounds = GUGimli_voiatcd
Sounds = GUGimli_voiatti
Sounds = GUGimli_voisebd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceRetreat
Sounds = GUGimli_voireta GUGimli_voiretb GUGimli_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceSalute
Sounds = GUGimli_voisalb ;GUGimli_voisala
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceSelectBattle
Sounds = GUGimli_voiseba GUGimli_voisebb GUGimli_voisebc GUGimli_voisebd GUGimli_voisebe GUGimli_voisebf GUGimli_voisebg GUGimli_voisebh GUGimli_voisebi GUGimli_voisebj GUGimli_voisebk GUGimli_voisebl GUGimli_voisebm GUGimli_voisebn GUGimli_voisebo GUGimli_voisebp GUGimli_voisebq GUGimli_voisebr
Sounds = GUGimli_voisebs GUGimli_voisebt GUGimli_voisebu GUGimli_voisebv GUGimli_voisebw
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GimliVoiceSelect
Sounds = GUGimli_voisela GUGimli_voiselb GUGimli_voiselc GUGimli_voiseld GUGimli_voisele GUGimli_voiself GUGimli_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GimliVoiceSelectMS
Subsounds = GimliVoiceSelect GimliVoiceSelect2
End
;--------------------------------- Gloin -------------------------------
AudioEvent GloinVoiceAttack
Sounds = GUGloin_voiatta GUGloin_voiattb GUGloin_voiattc GUGloin_voiattd GUGloin_voiatte GUGloin_voiattf GUGloin_voiattg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceAttackBuilding
Sounds = GUGloin_voiatba GUGloin_voiatbb GUGloin_voiatbc GUGloin_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceAttackCharge
Sounds = GUGloin_voiatca GUGloin_voiatcb GUGloin_voiatcc GUGloin_voiatcd GUGloin_voiatce
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceCaptureBuilding
Sounds = GUGloin_voicapa GUGloin_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceDie
Sounds = GUGloin_voidiea GUGloin_voidieb GUGloin_voidiec GUGloin_voidied GUGloin_voidiee GUGloin_voidief GUGloin_voidieg
Sounds = GUGloin_voidieh GUGloin_voidiei GUGloin_voidiej GUGloin_voidiek GUGloin_voidiel GUGloin_voidiem GUGloin_voidien
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GloinVoiceDisengage
Sounds = GUGloin_voidisa GUGloin_voidisb GUGloin_voidisc GUGloin_voidisd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceMoveGarrison
Sounds = GUGloin_voigara GUGloin_voigarb GUGloin_voigarc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceHelpMe
Sounds = GUGloin_voihela GUGloin_voihelb GUGloin_voihelc GUGloin_voiheld
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceMove
Sounds = GUGloin_voimova GUGloin_voimovb GUGloin_voimovc GUGloin_voimovd GUGloin_voimove GUGloin_voimovf GUGloin_voimovg GUGloin_voimovh GUGloin_voimovi GUGloin_voimovj
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceMoveCamp
Sounds = GUGloin_voimoca GUGloin_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceMoveShip
Sounds = GUGloin_voimosa GUGloin_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceRespawn
Sounds = GUGloin_voiresa GUGloin_voiresb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceRetreat
Sounds = GUGloin_voireta GUGloin_voiretb GUGloin_voiretc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceSalute
Sounds = GUGloin_voisala ;GUGloin_voisalb GUGloin_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceSelect
Sounds = GUGloin_voisela GUGloin_voiselb GUGloin_voiselc GUGloin_voiseld GUGloin_voisele GUGloin_voiself GUGloin_voiselg GUGloin_voiselh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceSelectBattle
Sounds = GUGloin_voiseba GUGloin_voisebb GUGloin_voisebc GUGloin_voisebd GUGloin_voisebe GUGloin_voisebf GUGloin_voisebg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GloinVoiceGenericSpecialAbility
Sounds = GUGloin_voiatcb GUGloin_voiatcd GUGloin_voiatce
Sounds = GUGloin_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound GloinVoiceSelectMS
Subsounds = GloinVoiceSelect HeroVoiceSelect2
End
;------------------------------------- Glorfindel -------------------------------
AudioEvent GlorfindelVoiceAttack
Sounds = GUGlorf_voiatta GUGlorf_voiattb GUGlorf_voiattc GUGlorf_voiattd GUGlorf_voiatte GUGlorf_voiattf GUGlorf_voiattg GUGlorf_voiatth
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceAttackBuilding
Sounds = GUGlorf_voiatba GUGlorf_voiatbb GUGlorf_voiatbc GUGlorf_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceAttackCharge
Sounds = GUGlorf_voiatca GUGlorf_voiatcb GUGlorf_voiatcc GUGlorf_voiatcd GUGlorf_voiatce
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceCaptureBuilding
Sounds = GUGlorf_voicapa GUGlorf_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceDie
Sounds = GUGlorf_voidiea GUGlorf_voidieb GUGlorf_voidiec GUGlorf_voidied GUGlorf_voidiee GUGlorf_voidief
Sounds = GUGlorf_voidieg GUGlorf_voidieh GUGlorf_voidiei GUGlorf_voidiej GUGlorf_voidiek
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceDisengage
Sounds = GUGlorf_voidisa GUGlorf_voidisb GUGlorf_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceHelpMe
Sounds = GUGlorf_voihela GUGlorf_voihelb GUGlorf_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceMove
Sounds = GUGlorf_voimova GUGlorf_voimovb GUGlorf_voimovc GUGlorf_voimovd GUGlorf_voimove GUGlorf_voimovf GUGlorf_voimovg
Sounds = GUGlorf_voimovh GUGlorf_voimovi GUGlorf_voimovj GUGlorf_voimovk GUGlorf_voimovl GUGlorf_voimovm
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceMoveCamp
Sounds = GUGlorf_voimoca GUGlorf_voimocb GUGlorf_voimocc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceMoveGarrison
Sounds = GUGlorf_voigara GUGlorf_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceMoveMount
Sounds = GUGlorf_voimoma GUGlorf_voimomb GUGlorf_voimomc GUGlorf_voimomd
Sounds = GUGlorf_voimova GUGlorf_voimovb GUGlorf_voimovc GUGlorf_voimovd GUGlorf_voimove GUGlorf_voimovf GUGlorf_voimovg
Sounds = GUGlorf_voimovh GUGlorf_voimovi GUGlorf_voimovj GUGlorf_voimovk GUGlorf_voimovl GUGlorf_voimovm
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceMoveShip
Sounds = GUGlorf_voimosa GUGlorf_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceRespawn
Sounds = GUGlorf_voiresa GUGlorf_voiresb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceRetreat
Sounds = GUGlorf_voireta GUGlorf_voiretb GUGlorf_voiretc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceSalute
Sounds = GUGlorf_voisalb ;GUGlorf_voisala
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceSelect
Sounds = GUGlorf_voisela GUGlorf_voiselb GUGlorf_voiselc GUGlorf_voiseld GUGlorf_voiself GUGlorf_voiselg GUGlorf_voiselh ;GUGlorf_voisele
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceSelectBattle
Sounds = GUGlorf_voiseba GUGlorf_voisebb GUGlorf_voisebc GUGlorf_voisebd GUGlorf_voisebe GUGlorf_voisebf GUGlorf_voisebg GUGlorf_voisebh GUGlorf_voisebi
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent GlorfindelVoiceWindRider
Sounds = GUGlorf_voispea
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound GlorfindelVoiceDismountMS
Subsounds = UnmountButtonFoley
End
Multisound GlorfindelVoiceMountMS
Subsounds = HorseWhinnyForMountButton
End
Multisound GlorfindelVoiceSelectMS
Subsounds = GlorfindelVoiceSelect HeroVoiceSelect2
End
Multisound GlorfindelVoiceSelectMountedMS
Subsounds = GlorfindelVoiceSelect BannerRiderVoiceSelect2
End
Multisound GlorfindelBladeOfPurityMS
Subsounds = GlorfindelBladeOfPurity
End
Multisound GlorfindelWindRiderMS
Subsounds = GlorfindelVoiceWindRider GlorfindelWindRider
End
;-------------------------------- GoblinArcher ------------------------------------------
AudioEvent GoblinArcherVoiceAttack
Sounds = EUGobAr_voiatta EUGobAr_voiattb EUGobAr_voiattc EUGobAr_voiattd EUGobAr_voiatte EUGobAr_voiattf EUGobAr_voiattg EUGobAr_voiatth EUGobAr_voiatti
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateAttack
Sounds = EUGobAr_voiatta EUGobAr_voiattb EUGobAr_voiattc EUGobAr_voiattd EUGobAr_voiatte EUGobAr_voiattf EUGobAr_voiattg EUGobAr_voiatth EUGobAr_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceAttackBuilding
Sounds = EUGobAr_voiatba EUGobAr_voiatbb EUGobAr_voiatbc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateAttackBuilding
Sounds = EUGobAr_voiatba EUGobAr_voiatbb EUGobAr_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceAttackCharge
Sounds = EUGobAr_voiatca EUGobAr_voiatcb EUGobAr_voiatcc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateAttackCharge
Sounds = EUGobAr_voiatca EUGobAr_voiatcb EUGobAr_voiatcc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceCaptureBuilding
Sounds = EUGobAr_voicapa EUGobAr_voicapb EUGobAr_voicapc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceDie
Sounds = EUGobAr_voidiea EUGobAr_voidieb EUGobAr_voidiec EUGobAr_voidied EUGobAr_voidiee EUGobAr_voidief EUGobAr_voidieg EUGobAr_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME -20 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceDisengage
Sounds = EUGobAr_voidisa EUGobAr_voidisb EUGobAr_voidisc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateDisengage
Sounds = EUGobAr_voidisa EUGobAr_voidisb EUGobAr_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceFearCower
Sounds = EUGobAr_voifeca EUGobAr_voifecb EUGobAr_voifecc EUGobAr_voifecd EUGobAr_voifece
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceFearDisperse
Sounds = EUGobAr_voifeda EUGobAr_voifedb EUGobAr_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceFearDoom
Sounds = EUGobAr_voifeoa EUGobAr_voifeob EUGobAr_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceFearTrample
Sounds = EUGobAr_voifeta EUGobAr_voifetb
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceGuard
Sounds = EUGobAr_voimova EUGobAr_voimovb EUGobAr_voimovc EUGobAr_voimovd EUGobAr_voimove EUGobAr_voimovf EUGobAr_voimovg EUGobAr_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceMove
Sounds = EUGobAr_voimova EUGobAr_voimovb EUGobAr_voimovc EUGobAr_voimovd EUGobAr_voimove EUGobAr_voimovf EUGobAr_voimovg EUGobAr_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateMove
Sounds = EUGobAr_voimova EUGobAr_voimovb EUGobAr_voimovc EUGobAr_voimovd EUGobAr_voimove EUGobAr_voimovf EUGobAr_voimovg EUGobAr_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceMoveCamp
Sounds = EUGobAr_voimoca EUGobAr_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateMoveCamp
Sounds = EUGobAr_voimoca EUGobAr_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceMoveGarrison
Sounds = EUGobAr_voigara EUGobAr_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceMoveHighGround
Sounds = EUGobAr_voimoha EUGobAr_voimohb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateMoveHighGround
Sounds = EUGobAr_voimoha EUGobAr_voimohb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceMoveShip
Sounds = EUGobAr_voimosa EUGobAr_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceMoveWalls
Sounds = EUGobAr_voimowa EUGobAr_voimowb EUGobAr_voimowc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateMoveWalls
Sounds = EUGobAr_voimowa EUGobAr_voimowb EUGobAr_voimowc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceRetreat
Sounds = EUGobAr_voireta EUGobAr_voiretb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceEnterStateRetreat
Sounds = EUGobAr_voireta EUGobAr_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinArcherVoiceSelect
Sounds = EUGobAr_voisela EUGobAr_voiselb EUGobAr_voiselc EUGobAr_voiseld EUGobAr_voisele EUGobAr_voiself
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinArcherVoiceSelectBattle
Sounds = EUGobAr_voiseba EUGobAr_voisebb EUGobAr_voisebc EUGobAr_voisebd EUGobAr_voisebe EUGobAr_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound GoblinArcherVoiceSelectMS
Subsounds = GoblinArcherVoiceSelect WildGoblinArcherFoleySelect
End
;--------------------------------- GoblinBuilder -------------------------------
AudioEvent GoblinBuilderVoiceBuild
Sounds = ECGoBui_Builda ECGoBui_Buildb ECGoBui_Buildc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceNoBuild
Sounds = ECGoBui_NoBuilda ECGoBui_NoBuildb ECGoBui_NoBuildc ECGoBui_NoBuildd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCapture
Sounds = EUOrcLa_voicona EUOrcLa_voiconb EUOrcLa_voiconc EUOrcLa_voicond EUOrcLa_voicone ;from OrcLaborer BFME1
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCompleteCave
Sounds = ECGoBui_voiccaa ECGoBui_voiccab
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCompleteFissure
Sounds = ECGoBui_voicfia ECGoBui_voicfib
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCompleteFortress
Sounds = ECGoBui_voicfoa ECGoBui_voicfob
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCompleteGeneric
Sounds = ECGoBui_voicgea ECGoBui_voicgeb ECGoBui_voicgec ECGoBui_voicged
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCompleteSpidersNest
Sounds = ECGoBui_voicspa ECGoBui_voicspb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCompleteTavern
Sounds = ECGoBui_voictaa ;ECGoBui_voictab
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceCompleteWargSentry
Sounds = ECGoBui_voicwaa ECGoBui_voicwab
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceFearCower
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceFearDisperse
Sounds = EUOrcLa_voifeda EUOrcLa_voifedb EUOrcLa_voifedc EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf
Sounds = EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceFearDoom
Sounds = EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceFearTrample
Sounds = EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceMove
Sounds = ECGoBui_voimova ECGoBui_voimovb ECGoBui_voimovc ECGoBui_voimovd
Sounds = EUOrcLa_voimova EUOrcLa_voimovb EUOrcLa_voimovc EUOrcLa_voimovd EUOrcLa_voimove EUOrcLa_voimovf EUOrcLa_voimovg EUOrcLa_voimovh EUOrcLa_voimovi EUOrcLa_voimovj EUOrcLa_voimovk
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceMoveCamp
Sounds = EUOrcLa_voimoca EUOrcLa_voimocb EUOrcLa_voimocc ;from OrcLaborer BFME1
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceMoveGarrison
Sounds = EUOrcLa_voigara EUOrcLa_voigarb ;from OrcLaborer BFME1
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceMoveShip ;from OrcLaborer BFME1
Sounds = EUOrcLa_voigara
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceRetreat
Sounds = EUOrcLa_voireta EUOrcLa_voiretb ;from OrcLaborer BFME1
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceSelect
Sounds = EUOrcLa_voisela EUOrcLa_voiselb EUOrcLa_voiselc EUOrcLa_voiseld EUOrcLa_voisele EUOrcLa_voiself EUOrcLa_voiselg EUOrcLa_voiselh ;from BFME1 OrcLaborer
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceSelectBattle
Sounds = EUOrcLa_voisebd:1500 ;from OrcLaborer BFME1
Sounds = EUOrcLa_voirepe:1500 ;from OrcLaborer BFME1
Sounds = EUOrcLa_voisela EUOrcLa_voiselb EUOrcLa_voiselc EUOrcLa_voiseld EUOrcLa_voisele EUOrcLa_voiself EUOrcLa_voiselg EUOrcLa_voiselh ;from BFME1 OrcLaborer
;Sounds = EUPorGe_voisela EUPorGe_voiselb EUPorGe_voiselc EUPorGe_voiseld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinBuilderVoiceSelectIdle
Sounds = EUOrcLa_voifera EUOrcLa_voiferb EUOrcLa_voiferc
Sounds = ECGoBui_voicseia ECGoBui_voicseib ECGoBui_voicseic ECGoBui_voicseid
Sounds = EUOrcLa_voisela EUOrcLa_voiselb EUOrcLa_voiselc EUOrcLa_voiseld EUOrcLa_voisele EUOrcLa_voiself EUOrcLa_voiselg EUOrcLa_voiselh ;from BFME1 OrcLaborer
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound GoblinBuilderVoiceSelectMS
Subsounds = GoblinBuilderVoiceSelect WildBuilderFoleySelect
End
;--------------------------------- GoblinKing -------------------------------
AudioEvent GoblinKingVoiceAttack
Sounds = EUGoKing_voiatta EUGoKing_voiattb EUGoKing_voiattc EUGoKing_voiattd EUGoKing_voiatte EUGoKing_voiattf EUGoKing_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceAttackBuilding
Sounds = EUGoKing_voiatba EUGoKing_voiatbb EUGoKing_voiatbc EUGoKing_voiatbd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceAttackCharge
Sounds = EUGoKing_voiatca EUGoKing_voiatcb EUGoKing_voiatcc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceAttackStinger
Sounds = EUGoKing_voiat2a EUGoKing_voiat2b EUGoKing_voiat2c
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceCaptureBuilding
Sounds = EUGoKing_voicapa EUGoKing_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceDie
Sounds = EUGoKing_voidiea EUGoKing_voidieb EUGoKing_voidiec EUGoKing_voidied EUGoKing_voidiee EUGoKing_voidief
Sounds = EUGoKing_voidieg EUGoKing_voidieh EUGoKing_voidiei EUGoKing_voidiej EUGoKing_voidiek
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceDisengage
Sounds = EUGoKing_voidisa EUGoKing_voidisb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceDismount
;Sounds =
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceHelpMe
Sounds = EUGoKing_voihela EUGoKing_voihelb EUGoKing_voihelc EUGoKing_voiheld EUGoKing_voihele
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceMount
;Sounds =
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceMove
Sounds = EUGoKing_voimova EUGoKing_voimovb EUGoKing_voimovc EUGoKing_voimovd EUGoKing_voimove EUGoKing_voimovf EUGoKing_voimovg EUGoKing_voimovh EUGoKing_voimovi
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceMoveCamp
Sounds = EUGoKing_voimoca EUGoKing_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceMoveGarrison
Sounds = EUGoKing_voigara EUGoKing_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceMoveMounted
Sounds = EUGoKing_voimoma EUGoKing_voimomb EUGoKing_voimomc EUGoKing_voimomd
Sounds = EUGoKing_voimova EUGoKing_voimovb EUGoKing_voimovc EUGoKing_voimovd EUGoKing_voimove EUGoKing_voimovf EUGoKing_voimovg EUGoKing_voimovh EUGoKing_voimovi
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceMoveShip
Sounds = EUGoKing_voimosa EUGoKing_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceRespawn
Sounds = EUGoKing_voiresa EUGoKing_voiresb EUGoKing_voiresc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceRetreat
Sounds = EUGoKing_voireta EUGoKing_voiretb EUGoKing_voiretc EUGoKing_voiretd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceRiseFromTheDeep
Sounds = EUGoKing_voispea EUGoKing_voispeb EUGoKing_voispec EUGoKing_voisped
Volume = 100
;Delay = 900 1100
Limit = 2
Type = world everyone voice
SubmixSlider = voice
End
Multisound GoblinKingCallFromTheDeepMS
Subsounds = GoblinKingCallFromTheDeep GoblinKingSpawnFireDrakes GoblinKingVoiceRiseFromTheDeep
End
AudioEvent GoblinKingVoiceSelect
Sounds = EUGoKing_voiselb EUGoKing_voiselc EUGoKing_voisele EUGoKing_voiself EUGoKing_voiselg EUGoKing_voiselh ;EUGoKing_voiseld EUGoKing_voisela
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceSelectBattle
Sounds = EUGoKing_voiseba EUGoKing_voisebb EUGoKing_voisebc EUGoKing_voisebd EUGoKing_voisebe EUGoKing_voisebf EUGoKing_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceSelectMounted
Sounds = EUGoKing_voiselb EUGoKing_voiselc EUGoKing_voiseld EUGoKing_voisele EUGoKing_voiself EUGoKing_voiselg EUGoKing_voiselh ;EUGoKing_voisela
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinKingVoiceSkullTotem ;nothing specifically recorded for this
Sounds = EUGoKing_voisebc EUGoKing_voisebd EUGoKing_voisebe
Sounds = EUGoKing_voisele EUGoKing_voiself
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound GoblinKingVoiceDismountMS
Subsounds = GoblinKingVoiceDismount ScorpionDismountMS UnmountButtonFoley
End
Multisound GoblinKingVoiceMountMS
Subsounds = GoblinKingVoiceMount ScorpionMountMS UnmountButtonFoley
End
Multisound GoblinKingVoiceMoveMountedMS
Subsounds = GoblinKingVoiceMoveMounted ScorpionMoveStartFoley
End
Multisound GoblinKingVoiceSelectMountedMS
Subsounds = GoblinKingVoiceSelectMounted ScorpionSelectFoley
End
Multisound GoblinKingVoiceSelectMS
Subsounds = GoblinKingVoiceSelect
End
;-------------------------------- GoblinWarrior GoblinFighter ------------------------------------------
AudioEvent GoblinWarriorVoiceAttack
Sounds = EUGobWa_voiatta EUGobWa_voiattb EUGobWa_voiattc EUGobWa_voiattd EUGobWa_voiatte EUGobWa_voiattf EUGobWa_voiattg EUGobWa_voiatth
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateAttack
Sounds = EUGobWa_voiatta EUGobWa_voiattb EUGobWa_voiattc EUGobWa_voiattd EUGobWa_voiatte EUGobWa_voiattf EUGobWa_voiattg EUGobWa_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinWarriorVoiceAttackBuilding
Sounds = EUGobWa_voiatba EUGobWa_voiatbb EUGobWa_voiatbc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateAttackBuilding
Sounds = EUGobWa_voiatba EUGobWa_voiatbb EUGobWa_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinWarriorVoiceAttackCharge
Sounds = EUGobWa_voiatca EUGobWa_voiatcb EUGobWa_voiatcc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateAttackCharge
Sounds = EUGobWa_voiatca EUGobWa_voiatcb EUGobWa_voiatcc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinWarriorVoiceCaptureBuilding
Sounds = EUGobWa_voicapa EUGobWa_voicapb EUGobWa_voicapc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceCheerLoop
;Sounds =
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
Type = world shrouded everyone voice
Control = loop
Delay = 3000 10000
Limit = 1
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceDisengage
Sounds = EUGobWa_voidisa EUGobWa_voidisb EUGobWa_voidisc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateDisengage
Sounds = EUGobWa_voidisa EUGobWa_voidisb EUGobWa_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinWarriorVoiceFearCower
Sounds = EUGobWa_voifeca EUGobWa_voifecb EUGobWa_voifecc EUGobWa_voifecd EUGobWa_voifece EUGobWa_voifecf EUGobWa_voifecg EUGobWa_voifech
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceFearDisperse
Sounds = EUGobWa_voifeda EUGobWa_voifedb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceFearDoom
Sounds = EUGobWa_voifeoa EUGobWa_voifeob
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceFearLoop
;Sounds =
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
Type = world shrouded everyone voice
Control = loop
Delay = 3000 10000
Limit = 1
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceFearTrample
Sounds = EUGobWa_voifeta EUGobWa_voifetb
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceGuard
Sounds = EUGobWa_voimova EUGobWa_voimovb EUGobWa_voimovc EUGobWa_voimovd EUGobWa_voimove EUGobWa_voimovf EUGobWa_voimovg EUGobWa_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceMove
Sounds = EUGobWa_voimova EUGobWa_voimovb EUGobWa_voimovc EUGobWa_voimovd EUGobWa_voimove EUGobWa_voimovf EUGobWa_voimovg EUGobWa_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateMove
Sounds = EUGobWa_voimova EUGobWa_voimovb EUGobWa_voimovc EUGobWa_voimovd EUGobWa_voimove EUGobWa_voimovf EUGobWa_voimovg EUGobWa_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinWarriorVoiceMoveCamp
Sounds = EUGobWa_voimoca EUGobWa_voimocb EUGobWa_voimocc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateMoveCamp
Sounds = EUGobWa_voimoca EUGobWa_voimocb EUGobWa_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinWarriorVoiceMoveGarrison
Sounds = EUGobWa_voigara EUGobWa_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceMoveShip
Sounds = EUGobWa_voimosa EUGobWa_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceMoveWalls
Sounds = EUGobWa_voimowa EUGobWa_voimowb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateMoveWalls
Sounds = EUGobWa_voimowa EUGobWa_voimowb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinFighterVoicePointLoop
;Sounds =
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
Type = world shrouded everyone voice
Control = loop
Delay = 3000 10000
Limit = 1
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceRetreat
Sounds = EUGobWa_voireta EUGobWa_voiretb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceEnterStateRetreat
Sounds = EUGobWa_voireta EUGobWa_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GoblinWarriorVoiceSelect
Sounds = EUGobWa_voisela EUGobWa_voiselb EUGobWa_voiselc EUGobWa_voiseld EUGobWa_voisele EUGobWa_voiself
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceSelectBattle
Sounds = EUGobWa_voiseba EUGobWa_voisebb EUGobWa_voisebc EUGobWa_voisebd EUGobWa_voisebe EUGobWa_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent GoblinWarriorVoiceTauntLoop
;Sounds =
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
Type = world shrouded everyone voice
Control = loop
Delay = 3000 10000
Limit = 1
SubmixSlider = voice
End
Multisound GoblinWarriorVoiceSelectMS
Subsounds = GoblinWarriorVoiceSelect WildGoblinWarriorFoleySelect
End
;------------------------------------------- Gollum ---------------------------------------------
AudioEvent GollumVoiceAttackCharge
Sounds = EUGollu_voiatca EUSmeag_voiatca EUSmeag_voiatcb EUSmeag_voiatcc
Sounds = EUGollu_voiatta EUGollu_voiattb EUGollu_voiattc EUGollu_voiattd EUGollu_voiatte EUGollu_voiattf EUSmeag_voiatta EUSmeag_voiattb EUSmeag_voiattc EUSmeag_voiattd EUSmeag_voiatte EUSmeag_voiattf EUSmeag_voiattg EUSmeag_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GollumVoiceEnterStateAttackCharge
Sounds = EUGollu_voiatca EUSmeag_voiatca EUSmeag_voiatcb EUSmeag_voiatcc
Sounds = EUGollu_voiatta EUGollu_voiattb EUGollu_voiattc EUGollu_voiattd EUGollu_voiatte EUGollu_voiattf EUSmeag_voiatta EUSmeag_voiattb EUSmeag_voiattc EUSmeag_voiattd EUSmeag_voiatte EUSmeag_voiattf EUSmeag_voiattg EUSmeag_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GollumVoiceAttack
Sounds = EUGollu_voiatta EUGollu_voiattb EUGollu_voiattc EUGollu_voiattd EUGollu_voiatte EUGollu_voiattf EUSmeag_voiatta EUSmeag_voiattb EUSmeag_voiattc EUSmeag_voiattd EUSmeag_voiatte EUSmeag_voiattf EUSmeag_voiattg EUSmeag_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GollumVoiceAttackBuilding
Sounds = EUGollu_voiatta EUGollu_voiattb EUSmeag_voiatta EUSmeag_voiattb EUSmeag_voiattc EUSmeag_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GollumVoiceEnterStateAttack
Sounds = EUGollu_voiatta EUGollu_voiattb EUGollu_voiattc EUGollu_voiattd EUGollu_voiatte EUGollu_voiattf EUSmeag_voiatta EUSmeag_voiattb EUSmeag_voiattc EUSmeag_voiattd EUSmeag_voiatte EUSmeag_voiattf EUSmeag_voiattg EUSmeag_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GollumVoiceDie
Sounds = EUGollu_voidiea EUGollu_voidieb EUGollu_voidiec
Volume = 100
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone
SubmixSlider = SoundFX
End
AudioEvent GollumVoiceHelpMe
Sounds = EUGollu_voifeca EUGollu_voifecc EUGollu_voifecd EUGollu_voifecf EUSmeag_voifeca EUSmeag_voifecb EUSmeag_voifecc EUSmeag_voifecd EUSmeag_voifece EUSmeag_voifecf EUSmeag_voifecg ;EUGollu_voifecb EUGollu_voifece
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world shrouded player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent GollumVoiceMove
Sounds = EUGollu_voimova EUGollu_voimovb EUGollu_voimovc EUGollu_voimovd EUGollu_voimove EUGollu_voimovf EUGollu_voimovG EUGollu_voimovH EUSmeag_voimova EUSmeag_voimovb EUSmeag_voimovc EUSmeag_voimovd EUSmeag_voimove EUSmeag_voimovf EUSmeag_voimovg EUSmeag_voimovh EUSmeag_voimovi EUSmeag_voimovj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent GollumVoiceEnterStateMove
Sounds = EUGollu_voimova EUGollu_voimovb EUGollu_voimovc EUGollu_voimovd EUGollu_voimove EUGollu_voimovf EUSmeag_voimova EUSmeag_voimovb EUSmeag_voimovc EUSmeag_voimovd EUSmeag_voimove EUSmeag_voimovf EUSmeag_voimovg EUSmeag_voimovh EUSmeag_voimovi EUSmeag_voimovj
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GollumVoiceSelect
Sounds = EUGollu_voisela EUGollu_voiselb EUGollu_voiselc EUGollu_voiseld EUGollu_voisele EUGollu_voiself EUGollu_voiselg EUGollu_voiseli EUGollu_voiselj EUGollu_voiselk EUGollu_voiselm EUGollu_voiseln EUGollu_voiselo EUGollu_voiselp EUSmeag_voisela ;EUGollu_voiselh EUGollu_voisell
Sounds = EUSmeag_voiselb EUSmeag_voiselc EUSmeag_voiseld EUSmeag_voisele EUSmeag_voiself EUSmeag_voiselg EUSmeag_voiseli EUSmeag_voiselj EUSmeag_voiselk EUSmeag_voiselm EUSmeag_voiselh EUSmeag_voisell
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GollumVoiceSelectMS
Subsounds = GollumVoiceSelect GollumVoiceSelect2
End
AudioEvent GollumVoiceSalute
Sounds = EUGollu_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GollumVoiceRespawn
Sounds = EUGollu_voisell
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;---------------------------------------------- GondorArcher --------------------------------------------
AudioEvent GondorArcheryRangeVoiceFire
Sounds = GUArchg_voiatca GUArchg_voiattb GUArchg_voiattd
Volume = 60
PlayPercent = 6
Priority = lowest
Type = world shrouded everyone voice
SubmixSlider = SoundFX
End
AudioEvent GondorArcheryRangeVoiceAim
Sounds = GUArchg_voisela GUArchg_voiattg GUArchg_voiselb GUArchg_voiselc GUArchg_voitraa GUArchg_voitrab GUArchg_voitrac GUArchg_voitrad GUArchg_voitrae
Volume = 60
PlayPercent = 6
Priority = lowest
Type = world shrouded everyone voice
SubmixSlider = SoundFX
End
AudioEvent GondorArcherVoiceDie
Sounds = GUArchg_voidiea GUArchg_voidieb GUArchg_voidiec GUArchg_voidied GUArchg_voidiee GUArchg_voidief GUArchg_voidieg
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceAttack
Sounds = GUArchg_voiatta GUArchg_voiattb GUArchg_voiattc GUArchg_voiattd GUArchg_voiatte GUArchg_voiattf GUArchg_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceAttackWebbedSoldier
Sounds = GUArchg_voimova GUArchg_voimovb GUArchg_voimovc GUArchg_voimovd GUArchg_voimove GUArchg_voimovf GUArchg_voimovg GUArchg_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceEnterStateAttack
Sounds = GUArchg_voiatta GUArchg_voiattb GUArchg_voiattc GUArchg_voiattd GUArchg_voiatte GUArchg_voiattf GUArchg_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorArcherVoiceAmbushed
Sounds = GUArchg_voiamba GUArchg_voiambb GUArchg_voiambc GUArchg_voiambd GUArchg_voiambe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceAttackBuilding
Sounds = GUArchg_voiatba GUArchg_voiatbb GUArchg_voiatbc
Sounds = GUArchg_voiatta GUArchg_voiattb GUArchg_voiattc GUArchg_voiattd GUArchg_voiatte GUArchg_voiattf GUArchg_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceEnterStateAttackBuilding
Sounds = GUArchg_voiatba GUArchg_voiatbb GUArchg_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorArcherVoiceAttackCharge
Sounds = GUArchg_voiatca GUArchg_voiatcb GUArchg_voiatcc
Sounds = GUArchg_voiatta GUArchg_voiattb GUArchg_voiattc GUArchg_voiattd GUArchg_voiatte GUArchg_voiattf GUArchg_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceEnterStateAttackCharge
Sounds = GUArchg_voiatca GUArchg_voiatcb GUArchg_voiatcc
Sounds = GUArchg_voiatta GUArchg_voiattb GUArchg_voiattc GUArchg_voiattd GUArchg_voiatte GUArchg_voiattf GUArchg_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorArcherVoiceDisengage
Sounds = GUArchg_voidisa GUArchg_voidisb GUArchg_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceEnterStateDisengage
Sounds = GUArchg_voidisa GUArchg_voidisb GUArchg_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorArcherVoiceFearCower
Sounds = GUArchg_voifeca GUArchg_voifecb GUArchg_voifecc GUArchg_voifecd GUArchg_voifece GUArchg_voifecf GUArchg_voifecg
Volume = UNIT_RESPONSE_VOLUME
Limit = 1
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceFearDisperse
Sounds = GUArchg_voifeda GUArchg_voifedb GUArchg_voifedc GUArchg_voifedd GUArchg_voifede GUArchg_voifedf GUArchg_voifedg GUArchg_voifedh GUArchg_voifedi
Volume = UNIT_RESPONSE_VOLUME
Limit = 1
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceFearHit
Sounds = GUArchg_voifeha GUArchg_voifehb GUArchg_voifehc GUArchg_voifehd GUArchg_voifehe GUArchg_voifehf
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceFearPoint
Sounds = GUArchg_voifepa GUArchg_voifepb GUArchg_voifepc
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceFearRegroup
Sounds = GUArchg_voifera GUArchg_voiferb GUArchg_voiferc GUArchg_voiferd GUArchg_voifere GUArchg_voiferf
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceGarrison
Sounds = GUArchg_voigara GUArchg_voigarb GUArchg_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceJoinAnybody
Sounds = GUArchg_voijana GUArchg_voijanb GUArchg_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceLineFormation
Sounds = GUArchg_voilina GUArchg_voilinb GUArchg_voilinc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceWedgeFormation
Sounds = GUArchg_voiweda GUArchg_voiwedb GUArchg_voiwedc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceMoveCamp
Sounds = GUArchg_voimoca GUArchg_voimocb GUArchg_voimocc GUArchg_voimocd GUArchg_voimoce
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceEnterStateMoveCamp
Sounds = GUArchg_voimoca GUArchg_voimocb GUArchg_voimocc GUArchg_voimocd GUArchg_voimoce
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorArcherVoiceMove
Sounds = GUArchg_voimova GUArchg_voimovb GUArchg_voimovc GUArchg_voimovd GUArchg_voimove GUArchg_voimovf GUArchg_voimovg GUArchg_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceEnterStateMove
Sounds = GUArchg_voimova GUArchg_voimovb GUArchg_voimovc GUArchg_voimovd GUArchg_voimove GUArchg_voimovf GUArchg_voimovg GUArchg_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorArcherVoiceSelect
Sounds = GUArchg_voisela GUArchg_voiselb GUArchg_voiselc GUArchg_voiseld GUArchg_voisele GUArchg_voiself GUArchg_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GondorArcherVoiceSelectMS
Subsounds = GondorArcherVoiceSelect GondorTowerGuardVoiceSelect2
End
AudioEvent GondorArcherVoiceSelectBattle
Sounds = GUArchg_voiseba GUArchg_voisebb GUArchg_voisebc GUArchg_voisebd GUArchg_voisebe GUArchg_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceRetreat
Sounds = GUArchg_voireta GUArchg_voiretb GUArchg_voiretc GUArchg_voiretd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceEnterStateRetreat
Sounds = GUArchg_voireta GUArchg_voiretb GUArchg_voiretc GUArchg_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorArcherVoiceSalute
Sounds = GUArchg_voisala ;GUArchg_voisalb GUArchg_voisalc GUArchg_voisald
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceArcheryRange
Sounds = GUArchg_voitraa GUArchg_voitrab GUArchg_voitrac GUArchg_voitrad GUArchg_voitrae
Volume = UNIT_RESPONSE_MINVOLUME
Type = world everyone voice
SubmixSlider = voice
End
;---------------- old below -----------------------
AudioEvent GondorArcherVoiceCombine
; Sounds = GUArchg_voicoma GUArchg_voicomb GUArchg_voicomc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceCreated
; Sounds = GUArchg_voicrea GUArchg_voicreb GUArchg_voicrec GUArchg_voicred
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceBuy
; Sounds = ;GUArchg_voibuya GUArchg_voibuyb GUArchg_voibuyc GUArchg_voibuyd GUArchg_voibuye
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceFear
; Sounds = GUArchg_voifeaa GUArchg_voifeab GUArchg_voifeac GUArchg_voifead GUArchg_voifeae
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherVoiceInspired
; Sounds = GUArchg_voiinsa GUArchg_voiinsb GUArchg_voiinsc GUArchg_voiinsd
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorArcherDie
; Sounds = GUArchg_voidiea GUArchg_voidieb GUArchg_voidiec GUArchg_voidied GUArchg_voidiee GUArchg_voidief GUArchg_voidieg
Volume = UNIT_RESPONSE_VOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- GondorBannerCarrier ---------------------------------------------
AudioEvent GondorBannerVoiceDie
Sounds = GUGonBa_voidiea GUGonBa_voidieb GUGonBa_voidiec GUGonBa_voidied GUGonBa_voidiee
Volume = 100
VolumeShift = -20
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorBannerVoiceJoin
Sounds = GUGonBa_voijana GUGonBa_voijanb GUGonBa_voijanc GUGonBa_voijand
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorBannerVoiceMove
Sounds = GUGonBa_voimova GUGonBa_voimovb GUGonBa_voimovc GUGonBa_voimovd GUGonBa_voimove
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorBannerVoiceEnterStateMove
Sounds = GUGonBa_voimova GUGonBa_voimovb GUGonBa_voimovc GUGonBa_voimovd GUGonBa_voimove
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorBannerVoiceSalute
;Sounds = GUGonBa_voisalb ;GUGonBa_voisala GUGonBa_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorBannerVoiceSelect
Sounds = GUGonBa_voisela GUGonBa_voiselc GUGonBa_voiseld GUGonBa_voisele GUGonBa_voiself ;GUGonBa_voiselb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GondorBannerVoiceSelectMS
Subsounds = GondorBannerVoiceSelect GondorBannerVoiceSelect2
End
;---------------------------------------------- GondorKnight GondorCavalry GondorHorse ---------------------------------
AudioEvent GondorKnightVoiceAmbushed
Sounds = GUKnigh_voiamba GUKnigh_voiambb GUKnigh_voiambc GUKnigh_voiambd GUKnigh_voiambe GUKnigh_voiambf GUKnigh_voiambg GUKnigh_voiambh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceAttackBuilding
Sounds = GUKnigh_voiatba GUKnigh_voiatbb GUKnigh_voiatbc
Sounds = GUKnigh_voiatta GUKnigh_voiattb GUKnigh_voiattc GUKnigh_voiattd GUKnigh_voiattf GUKnigh_voiattg ;GUKnigh_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceEnterStateAttackBuilding
Sounds = GUKnigh_voiatba GUKnigh_voiatbb GUKnigh_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorKnightVoiceAttackCharge
Sounds = GUKnigh_voiatca GUKnigh_voiatcb GUKnigh_voiatcc GUKnigh_voiatcd GUKnigh_voiatce
Sounds = GUKnigh_voiatta GUKnigh_voiattb GUKnigh_voiattc GUKnigh_voiattd GUKnigh_voiatte GUKnigh_voiattf GUKnigh_voiattg ;GUKnigh_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceEnterStateAttackCharge
Sounds = GUKnigh_voiatca GUKnigh_voiatcb GUKnigh_voiatcc GUKnigh_voiatcd GUKnigh_voiatce
Sounds = GUKnigh_voiatta GUKnigh_voiattb GUKnigh_voiattc GUKnigh_voiattd GUKnigh_voiatte GUKnigh_voiattf GUKnigh_voiattg ;GUKnigh_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorKnightVoiceAttack
Sounds = GUKnigh_voiatta GUKnigh_voiattb GUKnigh_voiattc GUKnigh_voiattd GUKnigh_voiatte GUKnigh_voiattf GUKnigh_voiattg ;GUKnigh_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceEnterStateAttack
Sounds = GUKnigh_voiatta GUKnigh_voiattb GUKnigh_voiattc GUKnigh_voiattd GUKnigh_voiatte GUKnigh_voiattf GUKnigh_voiattg ;GUKnigh_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorKnightVoiceDisengage
Sounds = GUKnigh_voidisa GUKnigh_voidisb GUKnigh_voidisc GUKnigh_voidisd GUKnigh_voidise
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceEnterStateDisengage
Sounds = GUKnigh_voidisa GUKnigh_voidisb GUKnigh_voidisc GUKnigh_voidisd GUKnigh_voidise
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorKnightVoiceFearCower
Sounds = GUKnigh_voifeca GUKnigh_voifecb GUKnigh_voifecc GUKnigh_voifecd GUKnigh_voifece GUKnigh_voifecf GUKnigh_voifecg GUKnigh_voifech GUKnigh_voifeci GUKnigh_voifecj GUKnigh_voifeck GUKnigh_voifecl
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceFearDisperse
Sounds = GUKnigh_voifeda GUKnigh_voifedb GUKnigh_voifedc GUKnigh_voifedd GUKnigh_voifede GUKnigh_voifedf GUKnigh_voifedg GUKnigh_voifedh GUKnigh_voifedi
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceFearPoint
Sounds = GUKnigh_voifepa
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceFearRegroup
Sounds = GUKnigh_voifera GUKnigh_voiferb GUKnigh_voiferc GUKnigh_voiferd GUKnigh_voifere GUKnigh_voiferf GUKnigh_voiferg
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceJoinAnybody
Sounds = GUKnigh_voijana GUKnigh_voijanb GUKnigh_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceLineFormation
Sounds = GUKnigh_voilina GUKnigh_voilinb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceMoveCamp
Sounds = GUKnigh_voimoca GUKnigh_voimocb GUKnigh_voimocc GUKnigh_voimocd GUKnigh_voimoce ;GUKnigh_voimocf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceEnterStateMoveCamp
Sounds = GUKnigh_voimoca GUKnigh_voimocb GUKnigh_voimocc GUKnigh_voimocd GUKnigh_voimoce ;GUKnigh_voimocf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorKnightVoiceMove
Sounds = GUKnigh_voimova GUKnigh_voimovb GUKnigh_voimovc GUKnigh_voimovd GUKnigh_voimovf GUKnigh_voimovg GUKnigh_voimovh GUKnigh_voimovi GUKnigh_voimovj GUKnigh_voimovk ;GUKnigh_voimove
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceEnterStateMove
Sounds = GUKnigh_voimova GUKnigh_voimovb GUKnigh_voimovc GUKnigh_voimovd GUKnigh_voimovf GUKnigh_voimovg GUKnigh_voimovh GUKnigh_voimovi GUKnigh_voimovj GUKnigh_voimovk ;GUKnigh_voimove
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorKnightVoiceRetreat
Sounds = GUKnigh_voireta GUKnigh_voiretb GUKnigh_voiretc GUKnigh_voiretd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceEnterStateRetreat
Sounds = GUKnigh_voireta GUKnigh_voiretb GUKnigh_voiretc GUKnigh_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorKnightVoiceSalute
Sounds = GUKnigh_voisalc ;GUKnigh_voisala GUKnigh_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceSelectBattle
Sounds = GUKnigh_voiseba GUKnigh_voisebb GUKnigh_voisebc GUKnigh_voisebd GUKnigh_voisebe GUKnigh_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorKnightVoiceSelect
Sounds = GUKnigh_voisela GUKnigh_voiselb GUKnigh_voiselc GUKnigh_voiseld GUKnigh_voisele GUKnigh_voiself GUKnigh_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GondorKnightVoiceSelectMS
Subsounds = GondorKnightVoiceSelect RohirrimAttention
End
AudioEvent GondorKnightVoiceWedgeFormation
Sounds = GUKnigh_voiweda GUKnigh_voiwedb GUKnigh_voiwedc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------------ GondorSoldier -----------------------------------
AudioEvent GondorSoldierVoiceAmbushed
Sounds = GUSoldg_voiamba GUSoldg_voiambb GUSoldg_voiambc GUSoldg_voiambd GUSoldg_voiambe GUSoldg_voiambf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceAttackBuilding
Sounds = GUSoldg_voiatba GUSoldg_voiatbb GUSoldg_voiatbc
Sounds = GUSoldg_voiatta GUSoldg_voiattb GUSoldg_voiattc GUSoldg_voiattd GUSoldg_voiatte GUSoldg_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceEnterStateAttackBuilding
Sounds = GUSoldg_voiatba GUSoldg_voiatbb GUSoldg_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorSoldierVoiceAttackCharge
Sounds = GUSoldg_voiatca GUSoldg_voiatcb GUSoldg_voiatcc GUSoldg_voiatcd GUSoldg_voiatce GUSoldg_voiatcf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceEnterStateAttackCharge
Sounds = GUSoldg_voiatca GUSoldg_voiatcb GUSoldg_voiatcc GUSoldg_voiatcd GUSoldg_voiatce GUSoldg_voiatcf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorSoldierVoiceAttack
Sounds = GUSoldg_voiatta GUSoldg_voiattb GUSoldg_voiattc GUSoldg_voiattd GUSoldg_voiatte GUSoldg_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceAttackWebbedSoldier
Sounds = GUSoldg_voimova GUSoldg_voimovb GUSoldg_voimovc GUSoldg_voimovd GUSoldg_voimove GUSoldg_voimovf GUSoldg_voimovg GUSoldg_voimovh GUSoldg_voimovi GUSoldg_voimovj GUSoldg_voimovk GUSoldg_voimovl GUSoldg_voimovm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceEnterStateAttack
Sounds = GUSoldg_voiatta GUSoldg_voiattb GUSoldg_voiattc GUSoldg_voiattd GUSoldg_voiatte GUSoldg_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorSoldierVoiceBlockFormationOn
Sounds = GUSoldg_voibloa GUSoldg_voiblob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceDie
Sounds = GUSoldg_voidiea GUSoldg_voidieb GUSoldg_voidiec GUSoldg_voidied GUSoldg_voidiee GUSoldg_voidief GUSoldg_voidieg GUSoldg_voidieh GUSoldg_voidiei GUSoldg_voidiej
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceDisengage
Sounds = GUSoldg_voidisa GUSoldg_voidisb GUSoldg_voidisc GUSoldg_voidisd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceEnterStateDisengage
Sounds = GUSoldg_voidisa GUSoldg_voidisb GUSoldg_voidisc GUSoldg_voidisd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorSoldierVoiceFearCower
Sounds = GUSoldg_voifeca GUSoldg_voifecb GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifece GUSoldg_voifecf GUSoldg_voifecg
Volume = UNIT_RESPONSE_VOLUME
Limit = 1
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceFearDisperse
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifedd GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Volume = UNIT_RESPONSE_VOLUME
Limit = 1
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceFearPoint
Sounds = GUSoldg_voifepa GUSoldg_voifepb
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceFearRegroup
Sounds = GUSoldg_voifera GUSoldg_voiferb GUSoldg_voiferc GUSoldg_voiferd GUSoldg_voifere GUSoldg_voiferg GUSoldg_voiferh GUSoldg_voiferi
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceGarrison
Sounds = GUSoldg_voigara GUSoldg_voigarb GUSoldg_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceJoinAnybody
Sounds = GUSoldg_voijana GUSoldg_voijanb GUSoldg_voijanc GUSoldg_voijand GUSoldg_voijane
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceLineFormation
Sounds = GUSoldg_voilina GUSoldg_voilinb GUSoldg_voilinc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceMoveCamp
Sounds = GUSoldg_voimoca GUSoldg_voimocb GUSoldg_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceEnterStateMoveCamp
Sounds = GUSoldg_voimoca GUSoldg_voimocb GUSoldg_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorSoldierVoiceMove
Sounds = GUSoldg_voimova GUSoldg_voimovb GUSoldg_voimovc GUSoldg_voimovd GUSoldg_voimove GUSoldg_voimovf GUSoldg_voimovg GUSoldg_voimovh GUSoldg_voimovi GUSoldg_voimovj GUSoldg_voimovk GUSoldg_voimovl GUSoldg_voimovm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceEnterStateMove
Sounds = GUSoldg_voimova GUSoldg_voimovb GUSoldg_voimovc GUSoldg_voimovd GUSoldg_voimove GUSoldg_voimovf GUSoldg_voimovg GUSoldg_voimovh GUSoldg_voimovi GUSoldg_voimovj GUSoldg_voimovk GUSoldg_voimovl GUSoldg_voimovm
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorSoldierVoiceRetreat
Sounds = GUSoldg_voireta GUSoldg_voiretb GUSoldg_voiretc GUSoldg_voiretd GUSoldg_voirete
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceEnterStateRetreat
Sounds = GUSoldg_voireta GUSoldg_voiretb GUSoldg_voiretc GUSoldg_voiretd GUSoldg_voirete
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent GondorSoldierVoiceSalute
Sounds = GUSoldg_voisalb ;GUSoldg_voisala GUSoldg_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceSelectBattle
Sounds = GUSoldg_voiseba GUSoldg_voisebb GUSoldg_voisebc GUSoldg_voisebd GUSoldg_voisebe GUSoldg_voisebf GUSoldg_voisebg GUSoldg_voisebh GUSoldg_voisebi GUSoldg_voisebj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent GondorSoldierVoiceSelect
Sounds = GUSoldg_voisela GUSoldg_voiselb GUSoldg_voiselc GUSoldg_voiseld GUSoldg_voisele GUSoldg_voiself GUSoldg_voiselg GUSoldg_voiselh GUSoldg_voiseli
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound GondorSoldierVoiceSelectMS
Subsounds = GondorSoldierVoiceSelect GondorSwordmanVoiceSelect2
End
;------------------------------------------- Haldir ---------------------------------------------
AudioEvent HaldirVoiceAttack
Sounds = GUHaldi_voiatta GUHaldi_voiattb GUHaldi_voiattc GUHaldi_voiattd GUHaldi_voiatte GUHaldi_voiattf GUHaldi_voiattg GUHaldi_voiatth
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceAttackBuilding
Sounds = GUHaldi_voiatba GUHaldi_voiatbb GUHaldi_voiatbc GUHaldi_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceAttackCharge
Sounds = GUHaldi_voiatca GUHaldi_voiatcb GUHaldi_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceCaptureBuilding
Sounds = GUHaldi_voicapa GUHaldi_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceDie
Sounds = GUHaldi_voidiea GUHaldi_voidieb GUHaldi_voidiec GUHaldi_voidied GUHaldi_voidiee GUHaldi_voidief GUHaldi_voidieg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceDisengage
Sounds = GUHaldi_voidisa GUHaldi_voidisb GUHaldi_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceGoldenArrow ;nothing recorded specifically for this
Sounds = GUHaldi_voiattb GUHaldi_voiattc GUHaldi_voiatte GUHaldi_voiatth
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceHelpMe
Sounds = GUHaldi_voihela GUHaldi_voihelb GUHaldi_voihelc GUHaldi_voiheld GUHaldi_voihele
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceMove
Sounds = GUHaldi_voimova GUHaldi_voimovb GUHaldi_voimovc GUHaldi_voimovd GUHaldi_voimove GUHaldi_voimovf GUHaldi_voimovg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceModeBow
;Sounds =
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceModeSword
;Sounds =
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceMoveCamp
Sounds = GUHaldi_voimoca GUHaldi_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceMoveGarrison
Sounds = GUHaldi_voigara GUHaldi_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceMoveShip
Sounds = GUHaldi_voimosa GUHaldi_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceRespawn
Sounds = GUHaldi_voiresa GUHaldi_voiresb GUHaldi_voiresc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceRetreat
Sounds = GUHaldi_voireta GUHaldi_voiretb GUHaldi_voiretc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceSalute
Sounds = GUHaldi_voisala ;GUHaldi_voisalb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceSelect
Sounds = GUHaldi_voisela GUHaldi_voiselb GUHaldi_voiseld GUHaldi_voisele GUHaldi_voiself GUHaldi_voiselg GUHaldi_voiselh ;GUHaldi_voiselc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaldirVoiceSelectBattle
Sounds = GUHaldi_voiseba GUHaldi_voisebb GUHaldi_voisebc GUHaldi_voisebd GUHaldi_voisebe GUHaldi_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound HaldirVoiceSelectMS
Subsounds = HaldirVoiceSelect HeroVoiceSelect2
End
;----------------------------------------------- HaradrimArcher -------------------------------------------
AudioEvent HaradrimArcherVoiceAttack
Sounds = EUHarad_voiatta EUHarad_voiattb EUHarad_voiattc EUHarad_voiattd EUHarad_voiatte EUHarad_voiattf
Volume = UNIT_RESPONSE_VOLUME
Priority = high
MinRange = 320
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimArcherVoiceEnterStateAttack
Sounds = EUHarad_voiatta EUHarad_voiattb EUHarad_voiattc EUHarad_voiattd EUHarad_voiatte EUHarad_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimArcherVoiceEnterStateMove
Sounds = EUHarad_voimova EUHarad_voimovb EUHarad_voimovc EUHarad_voimovd EUHarad_voimove
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimArcherVoiceMove
Sounds = EUHarad_voimova EUHarad_voimovb EUHarad_voimovc EUHarad_voimovd EUHarad_voimove
Volume = UNIT_RESPONSE_VOLUME
Priority = high
MinRange = 320
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimArcherVoiceSelect
Sounds = EUHarad_voisela EUHarad_voiselb EUHarad_voiselc EUHarad_voiseld EUHarad_voisele EUHarad_voiself
Volume = UNIT_RESPONSE_VOLUME
Priority = high
MinRange = 320
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;----------------------------------------------- Haradrim -------------------------------------------
AudioEvent HaradrimVoiceAttack
Sounds = EUHarad_voiatta EUHarad_voiattb EUHarad_voiattc EUHarad_voiattd EUHarad_voiatte EUHarad_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceEnterStateAttack
Sounds = EUHarad_voiatta EUHarad_voiattb EUHarad_voiattc EUHarad_voiattd EUHarad_voiatte EUHarad_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimVoiceAttackBuilding
Sounds = EUHarad_voiatba EUHarad_voiatbb EUHarad_voiatbc EUHarad_voiatbd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceEnterStateAttackBuilding
Sounds = EUHarad_voiatba EUHarad_voiatbb EUHarad_voiatbc EUHarad_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimVoiceAttackCharge
Sounds = EUHarad_voiatca EUHarad_voiatcb EUHarad_voiatcc
Sounds = EUHarad_voiatta EUHarad_voiattb EUHarad_voiattc EUHarad_voiattd EUHarad_voiatte EUHarad_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceEnterStateAttackCharge
Sounds = EUHarad_voiatca EUHarad_voiatcb EUHarad_voiatcc
Sounds = EUHarad_voiatta EUHarad_voiattb EUHarad_voiattc EUHarad_voiattd EUHarad_voiatte EUHarad_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimVoiceCaptureBuilding
Sounds = EUHarad_voicapa EUHarad_voicapb EUHarad_voicapc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceDie
Sounds = EUHarad_voidiea EUHarad_voidieb EUHarad_voidiec EUHarad_voidied EUHarad_voidiee EUHarad_voidief EUHarad_voidieg EUHarad_voidieh
Volume = 100
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceFearCower
Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceFearDisperse
Sounds = EUHarad_voifeda EUHarad_voifedb EUHarad_voifedc EUHarad_voifedd EUHarad_voifede
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceFearRegroup
Sounds = EUHarad_voifera EUHarad_voiferb EUHarad_voiferc EUHarad_voiferd EUHarad_voifere:250
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceGarrisonMumakil
Sounds = EUHarad_voigama EUHarad_voigamb EUHarad_voigamc ;EUHarad_voigamd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceGarrison
Sounds = EUHarad_voigara EUHarad_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceGarrisonSlaughterHouse
Sounds = EUHarad_voigarb ;EUHarad_voigara
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceMoveCamp
Sounds = EUHarad_voimoca EUHarad_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceEnterStateMoveCamp
Sounds = EUHarad_voimoca EUHarad_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimVoiceMove
Sounds = EUHarad_voimova EUHarad_voimovb EUHarad_voimovc EUHarad_voimovd EUHarad_voimove
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceEnterStateMove
Sounds = EUHarad_voimova EUHarad_voimovb EUHarad_voimovc EUHarad_voimovd EUHarad_voimove
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimVoiceRetreat
Sounds = EUHarad_voireta EUHarad_voiretb EUHarad_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceEnterStateRetreat
Sounds = EUHarad_voireta EUHarad_voiretb EUHarad_voiretc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent HaradrimVoiceSelectBattle
Sounds = EUHarad_voiseba EUHarad_voisebb EUHarad_voisebc EUHarad_voisebd EUHarad_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceSelect
Sounds = EUHarad_voisela EUHarad_voiselb EUHarad_voiselc EUHarad_voiseld EUHarad_voisele EUHarad_voiself EUHarad_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound HaradrimVoiceSelectMS
Subsounds = HaradrimVoiceSelect YeomanArcherVoiceSelect2
End
AudioEvent HaradrimVoiceLineFormation ;nothing specific recorded for this action
Sounds = EUHarad_voifecd EUHarad_voifece EUHarad_voimove:250
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent HaradrimVoiceWedgeFormation ;nothing specific recorded for this action
Sounds = EUHarad_voifere EUHarad_voiferb:250
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;--------------------------------- HobbitShirriff -------------------------------
AudioEvent HobbitShirriffVoiceAttack
Sounds = GUHobbi_voiatta GUHobbi_voiattb GUHobbi_voiattc GUHobbi_voiattd GUHobbi_voiatte GUHobbi_voiattf GUHobbi_voiattg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceCaptureBuilding
Sounds = GUHobbi_voicapa GUHobbi_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceDie
Sounds = GUHobbi_voidiea GUHobbi_voidieb GUHobbi_voidiec GUHobbi_voidied GUHobbi_voidiee GUHobbi_voidief GUHobbi_voidieg GUHobbi_voidieh GUHobbi_voidiei
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceFearCower
Sounds = GUHobbi_voifeca GUHobbi_voifecb GUHobbi_voifecc GUHobbi_voifecd GUHobbi_voifece
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
PitchShift = -2 2
Limit = 1
PlayPercent = #ADD( EMOTION_PLAY_PERCENT 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceFearDisperse
Sounds = GUHobbi_voifeda GUHobbi_voifedb GUHobbi_voifedc GUHobbi_voifedd
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
PitchShift = -2 2
Limit = 1
PlayPercent = #ADD( EMOTION_PLAY_PERCENT 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceFearDoom
Sounds = GUHobbi_voifeoa GUHobbi_voifeob GUHobbi_voifeoc GUHobbi_voifeod
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
PitchShift = -2 2
Limit = 1
PlayPercent = #ADD( EMOTION_PLAY_PERCENT 5 )
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceFearTrample
Sounds = GUHobbi_voifeta GUHobbi_voifetb GUHobbi_voifetc GUHobbi_voifetd GUHobbi_voifete
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceMove
Sounds = GUHobbi_voimova GUHobbi_voimovb GUHobbi_voimovc GUHobbi_voimovd GUHobbi_voimove GUHobbi_voimovf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceRetreat
Sounds = GUHobbi_voireta GUHobbi_voiretb GUHobbi_voiretc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceSalute
Sounds = GUHobbi_voisalb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceSaluteInn
Sounds = GUHobbi_voisala
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceSelect
Sounds = GUHobbi_voisela GUHobbi_voiselb GUHobbi_voiselc GUHobbi_voiseld GUHobbi_voisele GUHobbi_voiself
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceSelectBattle
Sounds = GUHobbi_voiseba GUHobbi_voisebb GUHobbi_voisebc GUHobbi_voisebd GUHobbi_voisebe GUHobbi_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound HobbitShirriffVoiceSelectMS
Subsounds = HobbitShirriffVoiceSelect PeasantVoiceSelect2 ;YeomanArcherVoiceSelect2
End
;--------------------------------- HobbitShirriffEnslaved HobbitEnslaved -------------------------------
AudioEvent HobbitShirriffVoiceMoveEnslaved
Sounds = GUHoSla_voimova GUHoSla_voimovb GUHoSla_voimovc GUHoSla_voimovd GUHoSla_voimove
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceMoveEnslavedGarrison
Sounds = GUHoSla_voigara GUHoSla_voigarb GUHoSla_voigarc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent HobbitShirriffVoiceSelectEnslaved
Sounds = GUHoSla_voisela GUHoSla_voiselb GUHoSla_voiselc GUHoSla_voiseld GUHoSla_voisele ;GUHoSla_voiself
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- IsengardBannerOrc ---------------------------------------------
AudioEvent IsengardBannerVoiceJoin
Sounds = EUIseBa_voijana EUIseBa_voijanb EUIseBa_voijanc EUIseBa_voijand
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBannerVoiceMove
Sounds = EUIseBa_voimova EUIseBa_voimovb EUIseBa_voimovc EUIseBa_voimovd EUIseBa_voimove EUIseBa_voimovf EUIseBa_voimovg EUIseBa_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound IsengardBannerVoiceMoveMS
Subsounds = IsengardBannerVoiceMove OrcVoiceMove2
End
AudioEvent IsengardBannerVoiceSelect
Sounds = EUIseBa_voisela EUIseBa_voiselb EUIseBa_voiselc EUIseBa_voiseld EUIseBa_voisele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound IsengardBannerVoiceSelectMS
Subsounds = IsengardBannerVoiceSelect GondorBannerVoiceSelect2
End
;-------------------------------- IsengardBuilder ------------------------------------------
AudioEvent IsengardBuilderVoiceBuild
Sounds = ECGoBui_Builda ECGoBui_Buildb ECGoBui_Buildc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceNoBuild
Sounds = ECGoBui_NoBuilda ECGoBui_NoBuildb ECGoBui_NoBuildc ECGoBui_NoBuildd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceCapture
Sounds = EUOrcLa_voicona EUOrcLa_voiconb EUOrcLa_voiconc EUOrcLa_voicond EUOrcLa_voicone
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceCompleteFortress
Sounds = ECGoBui_voicfoa ECGoBui_voicfob
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceCompleteGeneric
Sounds = ECGoBui_voicgea ECGoBui_voicgeb ECGoBui_voicgec ECGoBui_voicged
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceFearCower
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceFearDisperse
Sounds = EUOrcLa_voifeda EUOrcLa_voifedb EUOrcLa_voifedc EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf
Sounds = EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceFearDoom
Sounds = EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceFearTrample
Sounds = EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceMove
Sounds = ECGoBui_voimova ECGoBui_voimovb ECGoBui_voimovc ECGoBui_voimovd
Sounds = EUOrcLa_voimova EUOrcLa_voimovb EUOrcLa_voimovc EUOrcLa_voimovd EUOrcLa_voimove EUOrcLa_voimovf EUOrcLa_voimovg EUOrcLa_voimovh EUOrcLa_voimovi EUOrcLa_voimovj EUOrcLa_voimovk
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceMoveCamp
Sounds = EUOrcLa_voimoca EUOrcLa_voimocb EUOrcLa_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceMoveGarrison
Sounds = EUOrcLa_voigara EUOrcLa_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceRetreat
Sounds = EUOrcLa_voireta EUOrcLa_voiretb
;Sounds = EUPorGe_voisala EUPorGe_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceSelect
Sounds = EUOrcLa_voisela EUOrcLa_voiselb EUOrcLa_voiselc EUOrcLa_voiseld EUOrcLa_voisele EUOrcLa_voiself EUOrcLa_voiselg EUOrcLa_voiselh ;from BFME1 OrcLaborer
;Sounds = EUPorGe_voisela EUPorGe_voiselb EUPorGe_voiselc EUPorGe_voiseld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceSelectBattle
Sounds = EUOrcLa_voisebd:1500
Sounds = EUOrcLa_voirepe:1500
Sounds = EUOrcLa_voisela EUOrcLa_voiselb EUOrcLa_voiselc EUOrcLa_voiseld EUOrcLa_voisele EUOrcLa_voiself EUOrcLa_voiselg EUOrcLa_voiselh ;from BFME1 OrcLaborer
;Sounds = EUPorGe_voisela EUPorGe_voiselb EUPorGe_voiselc EUPorGe_voiseld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsengardBuilderVoiceSelectIdle
Sounds = EUOrcLa_voifera EUOrcLa_voiferb EUOrcLa_voiferc
Sounds = ECGoBui_voicseia ECGoBui_voicseib ECGoBui_voicseic ECGoBui_voicseid
Sounds = EUOrcLa_voisela EUOrcLa_voiselb EUOrcLa_voiselc EUOrcLa_voiseld EUOrcLa_voisele EUOrcLa_voiself EUOrcLa_voiselg EUOrcLa_voiselh ;from BFME1 OrcLaborer
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound IsengardBuilderVoiceSelectMS
Subsounds = IsengardBuilderVoiceSelect IsengardBuilderFoleySelect
End
;------------------------------------------------ Isildur ------------------------------------
AudioEvent IsildurVoiceAttackCharge
;Sounds = GUIsild_voiatca GUIsild_voiatcb GUIsild_voiatcc
;Sounds = GUIsild_voiatta GUIsild_voiattb GUIsild_voiattc GUIsild_voiattd GUIsild_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceAttack
;Sounds = GUIsild_voiatta GUIsild_voiattb GUIsild_voiattc GUIsild_voiattd GUIsild_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceDie
;Sounds = GUIsild_voidiea GUIsild_voidieb GUIsild_voidiec GUIsild_voidied GUIsild_voidiee
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceDisengage
;Sounds = GUIsild_voidisa GUIsild_voidisb GUIsild_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceHelpMe
;Sounds = GUIsild_voihela GUIsild_voihelb GUIsild_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceJoinAnybody
;Sounds = GUIsild_voijana GUIsild_voijanb GUIsild_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceMove
;Sounds = GUIsild_voimova GUIsild_voimovb GUIsild_voimovc GUIsild_voimovd GUIsild_voimove GUIsild_voimovf GUIsild_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceMoveGroup
;Sounds = GUIsild_voimova GUIsild_voimovb GUIsild_voimovc GUIsild_voimovd GUIsild_voimove GUIsild_voimovf GUIsild_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceRespawn
;Sounds = GUIsild_voiresa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceSalute
;Sounds = GUIsild_voisala ;GUIsild_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceSelectBattle
;Sounds = GUIsild_voiseba GUIsild_voisebb GUIsild_voisebc GUIsild_voisebd GUIsild_voisebe GUIsild_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent IsildurVoiceSelect
;Sounds = GUIsild_voisela GUIsild_voiselb GUIsild_voiselc GUIsild_voiseld GUIsild_voisele GUIsild_voiself GUIsild_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound IsildurVoiceSelectMS
Subsounds = IsildurVoiceSelect HeroVoiceSelect2
End
;------------------------------------------- Legolas ---------------------------------------------
AudioEvent LegolasVoiceAttackCharge
Sounds = GULegol_voiatca
Sounds = GULegol_voiatta GULegol_voiattb GULegol_voiattc GULegol_voiattd GULegol_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceAttack
Sounds = GULegol_voiatta GULegol_voiattb GULegol_voiattc GULegol_voiattd GULegol_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceDisengage
Sounds = GULegol_voidisa GULegol_voidisb GULegol_voidisc GULegol_voidisd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceGarrison
Sounds = GULegol_voigara GULegol_voigarb GULegol_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceHelpMe
Sounds = GULegol_voihela GULegol_voihelb GULegol_voihelc GULegol_voiheld GULegol_voihele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent LegolasVoiceJoinAragorn
Sounds = GULegol_voijara GULegol_voijarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceJoinGandalf
Sounds = GULegol_voijgaa GULegol_voijgab
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceJoinGimli
Sounds = GULegol_voijgia GULegol_voijgib
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceModeArrowWind
Sounds = GULegol_voimknc
Sounds = GULegol_voimara:500 GULegol_voimarb:500 GULegol_voimarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceModeHawkStrike
Sounds = GULegol_voiattc GULegol_voiattd
Sounds = GULegol_voimhaa:500 GULegol_voimhab:500
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceModeKnifeFighter
Sounds = GULegol_voimkna GULegol_voimknb GULegol_voimknc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceMoveCamp
Sounds = GULegol_voimoca GULegol_voimocb GULegol_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceMove
Sounds = GULegol_voimova GULegol_voimovb GULegol_voimovc GULegol_voimovd GULegol_voimove GULegol_voimovf GULegol_voimovg GULegol_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceRespawn
Sounds = GULegol_voiresa GULegol_voiresb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceSalute
Sounds = GULegol_voisalc ;GULegol_voisala GULegol_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceSelectBattle
Sounds = GULegol_voiseba GULegol_voisebb GULegol_voisebc GULegol_voisebd GULegol_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LegolasVoiceSelect
Sounds = GULegol_voisela GULegol_voiselb GULegol_voiselc GULegol_voiseld GULegol_voisele GULegol_voiself GULegol_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound LegolasVoiceSelectMS
Subsounds = LegolasVoiceSelect HeroVoiceSelect2
End
;---------------------------------------------- Lurtz ----------------------------------------------
AudioEvent LurtzVoiceAttackBuilding
Sounds = EULurtz_voiatba EULurtz_voiatbb EULurtz_voiatbc EULurtz_voiatbd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LurtzVoiceAttackCharge
Sounds = EULurtz_voiatca EULurtz_voiatcb EULurtz_voiatcc EULurtz_voiatcd
Sounds = EULurtz_voiatta EULurtz_voiattb EULurtz_voiattc EULurtz_voiattd EULurtz_voiatte EULurtz_voiattf EULurtz_voiattg EULurtz_voiatth EULurtz_voiatti EULurtz_voiattj EULurtz_voiattk EULurtz_voiattl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LurtzVoiceEnterStateAttackCharge
Sounds = EULurtz_voiatca EULurtz_voiatcb EULurtz_voiatcc EULurtz_voiatcd
Sounds = EULurtz_voiatta EULurtz_voiattb EULurtz_voiattc EULurtz_voiattd EULurtz_voiatte EULurtz_voiattf EULurtz_voiattg EULurtz_voiatth EULurtz_voiatti EULurtz_voiattj EULurtz_voiattk EULurtz_voiattl
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent LurtzVoiceAttackCripplingStrike
Sounds = EULurtz_voiatsa EULurtz_voiatsb EULurtz_voiatsc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LurtzVoiceAttack
Sounds = EULurtz_voiatta EULurtz_voiattb EULurtz_voiattc EULurtz_voiattd EULurtz_voiatte EULurtz_voiattf EULurtz_voiattg EULurtz_voiatth EULurtz_voiatti EULurtz_voiattj EULurtz_voiattk EULurtz_voiattl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound LurtzVoiceAttackMS
Subsounds = LurtzVoiceAttack OrcVoiceAttack2
End
AudioEvent LurtzVoiceDie
Sounds = EULurtz_voidiea EULurtz_voidieb EULurtz_voidiec EULurtz_voidied EULurtz_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent LurtzVoiceHelpMe
Sounds = EULurtz_voihela EULurtz_voihelb EULurtz_voihelc EULurtz_voiheld EULurtz_voihele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent LurtzVoiceMoveCamp
Sounds = EULurtz_voimoca EULurtz_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LurtzVoiceMove
Sounds = EULurtz_voimova EULurtz_voimovb EULurtz_voimovc EULurtz_voimovd EULurtz_voimove EULurtz_voimovf EULurtz_voimovg EULurtz_voimovh EULurtz_voimovj ;EULurtz_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound LurtzVoiceMoveMS
Subsounds = LurtzVoiceMove OrcVoiceMove2
End
AudioEvent LurtzVoiceMoveGroup
Sounds = EULurtz_voimova EULurtz_voimovb EULurtz_voimovc EULurtz_voimovd EULurtz_voimove EULurtz_voimovf EULurtz_voimovg EULurtz_voimovh EULurtz_voimovj ;EULurtz_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LurtzVoiceModeCripplingStrike
Sounds = EULurtz_voimstb ;EULurtz_voimsta EULurtz_voimstc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;Wave files incorporated into CampOrcCreateLurtz. Please see.
;
;AudioEvent LurtzVoiceSalute
; Sounds = EULurtz_voisala EULurtz_voisalb EULurtz_voisalc EULurtz_voisald
; Volume = UNIT_RESPONSE_VOLUME
; MinVolume = UNIT_RESPONSE_MINVOLUME
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent LurtzVoiceSelectBattle
Sounds = EULurtz_voiseba EULurtz_voisebb EULurtz_voisebc EULurtz_voisebd EULurtz_voisebf EULurtz_voisebg EULurtz_voisebh EULurtz_voisebi EULurtz_voisebj ;EULurtz_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent LurtzVoiceSelect
Sounds = EULurtz_voisela EULurtz_voiselb EULurtz_voiselc EULurtz_voiseld EULurtz_voisele EULurtz_voiself EULurtz_voiselg EULurtz_voiselh EULurtz_voiseli
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound LurtzVoiceSelectMS
Subsounds = LurtzVoiceSelect HeroVoiceSelect2
End
;--------------------------------- Half-Troll HalfTroll Marauder -------------------------------
AudioEvent MarauderVoiceAttack
Sounds = EUMarau_voiatta EUMarau_voiattb EUMarau_voiattc EUMarau_voiattd EUMarau_voiatte EUMarau_voiattf EUMarau_voiattg EUMarau_voiatth EUMarau_voiatti
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceEnterStateAttack
Sounds = EUMarau_voiatta EUMarau_voiattb EUMarau_voiattc EUMarau_voiattd EUMarau_voiatte EUMarau_voiattf EUMarau_voiattg EUMarau_voiatth EUMarau_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MarauderVoiceAttackBuilding
Sounds = EUMarau_voiatba EUMarau_voiatbb EUMarau_voiatbc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceEnterStateAttackBuilding
Sounds = EUMarau_voiatba EUMarau_voiatbb EUMarau_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MarauderVoiceAttackCharge
Sounds = EUMarau_voiatca EUMarau_voiatcb EUMarau_voiatcc EUMarau_voiatcd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceEnterStateAttackCharge
Sounds = EUMarau_voiatca EUMarau_voiatcb EUMarau_voiatcc EUMarau_voiatcd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MarauderVoiceCaptureBuilding
Sounds = EUMarau_voicapa EUMarau_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceDie
Sounds = EUMarau_voidiea EUMarau_voidieb EUMarau_voidiec EUMarau_voidied EUMarau_voidiee EUMarau_voidief EUMarau_voidieg EUMarau_voidieh EUMarau_voidiei
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
Multisound MarauderVoxDieMS
Control = PLAY_ONE
Subsounds = MarauderVoiceDie UrukVoiceDie
End
AudioEvent MarauderVoiceDisengage
Sounds = EUMarau_voidisa EUMarau_voidisb EUMarau_voidisc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceEnterStateDisengage
Sounds = EUMarau_voidisa EUMarau_voidisb EUMarau_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MarauderVoiceFearCower
Sounds = EUMarau_voifeca EUMarau_voifecb EUMarau_voifecc EUMarau_voifecd EUMarau_voifece
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
PitchShift = -2 2
Limit = 1
PlayPercent = #ADD( EMOTION_PLAY_PERCENT 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceFearDisperse
Sounds = EUMarau_voifeda EUMarau_voifedb EUMarau_voifedc EUMarau_voifedd
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
PitchShift = -2 2
Limit = 1
PlayPercent = #ADD( EMOTION_PLAY_PERCENT 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceFearDoom
Sounds = EUMarau_voifeoa EUMarau_voifeob EUMarau_voifeoc
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
PitchShift = -2 2
Limit = 1
PlayPercent = #ADD( FEAR_DOOM_PLAY_PERCENT_BFME2 5 )
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceFearTrample
Sounds = EUMarau_voifeta EUMarau_voifetb EUMarau_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent MarauderVoiceMove
Sounds = EUMarau_voimova EUMarau_voimovb EUMarau_voimovc EUMarau_voimovd EUMarau_voimove EUMarau_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceEnterStateMove
Sounds = EUMarau_voimova EUMarau_voimovb EUMarau_voimovc EUMarau_voimovd EUMarau_voimove EUMarau_voimovf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MarauderVoiceMoveCamp
Sounds = EUMarau_voimoca EUMarau_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceEnterStateMoveCamp
Sounds = EUMarau_voimoca EUMarau_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MarauderVoiceMoveGarrison
Sounds = EUMarau_voigara EUMarau_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceMoveShip
Sounds = EUMarau_voimosa EUMarau_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoicePorcupine
Sounds = EUMarau_voipo1a EUMarau_voipo1b
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceRetreat
Sounds = EUMarau_voireta EUMarau_voiretb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceEnterStateRetreat
Sounds = EUMarau_voireta EUMarau_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MarauderVoiceSelect
Sounds = EUMarau_voisela EUMarau_voiselb EUMarau_voiselc EUMarau_voiseld EUMarau_voisele EUMarau_voiself EUMarau_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MarauderVoiceSelectBattle
Sounds = EUMarau_voiseba EUMarau_voisebb EUMarau_voisebc EUMarau_voisebd EUMarau_voisebe EUMarau_voisebf EUMarau_voisebg EUMarau_voisebh EUMarau_voisebi EUMarau_voisebj
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound MarauderVoiceSelectMS
Subsounds = MarauderVoiceSelect UrukPikemanVoiceSelect2
End
;--------------------------------- MenBuilder MenOfTheWestBuilder -------------------------------
AudioEvent MenBuilderVoiceBuild
Sounds = GUMeBui_voibuia GUMeBui_voibuib GUMeBui_voibuic GUMeBui_voibuid GUMeBui_voibuie GUMeBui_voibuif GUMeBui_voibuig GUMeBui_voibuih GUMeBui_voibuii
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceCompleteArcheryRange
Sounds = GUMeBui_voicara GUMeBui_voicarb
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceCompleteBarracks
Sounds = GUMeBui_voicbaa GUMeBui_voicbab
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceCompleteFortress
Sounds = GUMeBui_voicfoa GUMeBui_voicfob
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceCompleteGeneric
Sounds = GUMeBui_voicgea GUMeBui_voicgeb GUMeBui_voicgec GUMeBui_voicged
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceCompleteStables
Sounds = GUMeBui_voicsta GUMeBui_voicstb
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceCompleteWorkshop
Sounds = GUMeBui_voicwoa GUMeBui_voicwob
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceDie
Sounds = GUMeBui_voidiea GUMeBui_voidieb GUMeBui_voidiec GUMeBui_voidied GUMeBui_voidiee GUMeBui_voidief GUMeBui_voidieg GUMeBui_voidieh GUMeBui_voidiei GUMeBui_voidiej
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceFearCower
Sounds = GUMeBui_voifeca GUMeBui_voifecb GUMeBui_voifecc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceFearDisperse
Sounds = GUMeBui_voifeda GUMeBui_voifedb GUMeBui_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceFearDoom
Sounds = GUMeBui_voifeoa GUMeBui_voifeob GUMeBui_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceFearTrample
Sounds = GUMeBui_voifeoa GUMeBui_voifeob GUMeBui_voifeoc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceGarrison
Sounds = GUMeBui_voimova GUMeBui_voimovb GUMeBui_voimovc GUMeBui_voimovd GUMeBui_voimove GUMeBui_voimovf GUMeBui_voimovg GUMeBui_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceMove
Sounds = GUMeBui_voimova GUMeBui_voimovb GUMeBui_voimovc GUMeBui_voimovd GUMeBui_voimove GUMeBui_voimovf GUMeBui_voimovg GUMeBui_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceSalute
Sounds = GUMeBui_voisala GUMeBui_voisalb GUMeBui_voisalc
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenBuilderVoiceSelect
Sounds = GUMeBui_voisela GUMeBui_voiselb GUMeBui_voiselc GUMeBui_voiseld GUMeBui_voisele GUMeBui_voiself
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound MenBuilderVoiceSelectMS
Subsounds = MenBuilderVoiceSelect MenBuilderFoleySelect
End
;--------------------------------- MenOfDale MenofDale -------------------------------
AudioEvent MenOfDaleVoiceAttack
Sounds = GUDwMen_voiatta GUDwMen_voiattb GUDwMen_voiattc GUDwMen_voiattd GUDwMen_voiatte GUDwMen_voiattf GUDwMen_voiattg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateAttack
Sounds = GUDwMen_voiatta GUDwMen_voiattb GUDwMen_voiattc GUDwMen_voiattd GUDwMen_voiatte GUDwMen_voiattf GUDwMen_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceAttackBuilding
Sounds = GUDwMen_voiatba GUDwMen_voiatbb GUDwMen_voiatbc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateAttackBuilding
Sounds = GUDwMen_voiatba GUDwMen_voiatbb GUDwMen_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceAttackCharge
Sounds = GUDwMen_voiatca GUDwMen_voiatcb GUDwMen_voiatcc GUDwMen_voiatcd GUDwMen_voiatce GUDwMen_voiatcf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateAttackCharge
Sounds = GUDwMen_voiatca GUDwMen_voiatcb GUDwMen_voiatcc GUDwMen_voiatcd GUDwMen_voiatce GUDwMen_voiatcf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceCaptureBuilding
Sounds = GUDwMen_voicapa GUDwMen_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceDie
Sounds = GUDwMen_voidiea GUDwMen_voidieb GUDwMen_voidiec GUDwMen_voidied GUDwMen_voidiee GUDwMen_voidief GUDwMen_voidieg GUDwMen_voidieh GUDwMen_voidiei
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceDisengage
Sounds = GUDwMen_voidisa GUDwMen_voidisb GUDwMen_voidisc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateDisengage
Sounds = GUDwMen_voidisa GUDwMen_voidisb GUDwMen_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceFearCower
Sounds = GUDwMen_voifeca GUDwMen_voifecb GUDwMen_voifecc GUDwMen_voifecd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceFearDisperse
Sounds = GUDwMen_voifeda GUDwMen_voifedb GUDwMen_voifedc GUDwMen_voifedd GUDwMen_voifede
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceFearDoom
Sounds = GUDwMen_voifeoa GUDwMen_voifeob GUDwMen_voifeoc GUDwMen_voifeod
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceFearTrample
Sounds = GUDwMen_voifeta GUDwMen_voifetb GUDwMen_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceMoveGarrison
Sounds = GUDwMen_voigara GUDwMen_voigarb GUDwMen_voigarc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceMove
Sounds = GUDwMen_voimova GUDwMen_voimovb GUDwMen_voimovc GUDwMen_voimovd GUDwMen_voimove GUDwMen_voimovf GUDwMen_voimovg GUDwMen_voimovh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateMove
Sounds = GUDwMen_voimova GUDwMen_voimovb GUDwMen_voimovc GUDwMen_voimovd GUDwMen_voimove GUDwMen_voimovf GUDwMen_voimovg GUDwMen_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceMoveCamp
Sounds = GUDwMen_voimoca GUDwMen_voimocb GUDwMen_voimocc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateMoveCamp
Sounds = GUDwMen_voimoca GUDwMen_voimocb GUDwMen_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceMoveHighGround
Sounds = GUDwMen_voimoha GUDwMen_voimohb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateMoveHighGround
Sounds = GUDwMen_voimoha GUDwMen_voimohb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceMoveShip
Sounds = GUDwMen_voimosa GUDwMen_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceRetreat
Sounds = GUDwMen_voireta GUDwMen_voiretb GUDwMen_voiretc GUDwMen_voiretd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceEnterStateRetreat
Sounds = GUDwMen_voireta GUDwMen_voiretb GUDwMen_voiretc GUDwMen_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent MenOfDaleVoiceSalute
Sounds = GUDwMen_voisalb ;GUDwMen_voisala GUDwMen_voisalc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceSalute-Inn
Sounds = GUDwMen_voisald
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceSelect
Sounds = GUDwMen_voisela GUDwMen_voiselb GUDwMen_voiselc GUDwMen_voiseld GUDwMen_voisele GUDwMen_voiself GUDwMen_voiselg GUDwMen_voiselh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent MenOfDaleVoiceSelectBattle
Sounds = GUDwMen_voiseba GUDwMen_voisebb GUDwMen_voisebc GUDwMen_voisebd GUDwMen_voisebe GUDwMen_voisebf GUDwMen_voisebg GUDwMen_voisebh
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound MenOfDaleVoiceSelectMS
Subsounds = MenOfDaleVoiceSelect YeomanArcherVoiceSelect2
End
;------------------------------------------------- Merry ----------------------------------------------
AudioEvent MerryVoiceAmbush
Sounds = GUMerry_voiamba
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceAttackCharge
Sounds = GUMerry_voiatca GUMerry_voiatcb GUMerry_voiatcc GUMerry_voiatcd
Sounds = GUMerry_voiatta GUMerry_voiattb GUMerry_voiattc GUMerry_voiattd GUMerry_voiatte GUMerry_voiattf GUMerry_voiattg GUMerry_voiatth GUMerry_voiatti GUMerry_voiattj GUMerry_voiattk GUMerry_voiattl GUMerry_voiattm GUMerry_voiattn GUMerry_voiatto GUMerry_voiattp
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceAttack
Sounds = GUMerry_voiatta GUMerry_voiattb GUMerry_voiattc GUMerry_voiattd GUMerry_voiatte GUMerry_voiattf GUMerry_voiattg GUMerry_voiatth GUMerry_voiatti GUMerry_voiattj GUMerry_voiattk GUMerry_voiattl GUMerry_voiattm GUMerry_voiattn GUMerry_voiatto GUMerry_voiattp
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceDropHorse
Sounds = GUMerry_voidhoa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceDisengage
Sounds = GUMerry_voidisa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceGarrison
Sounds = GUMerry_voigara GUMerry_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceHelpMe
Sounds = GUMerry_voihela GUMerry_voihelc GUMerry_voiheld GUMerry_voihele GUMerry_voihelf GUMerry_voihelg GUMerry_voihelh ;GUMerry_voihelb
Volume = UNIT_RESPONSE_VOLUME
;MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent MerryVoiceJoinHorse
Sounds = GUMerry_voijhoa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceMove
Sounds = GUMerry_voimova GUMerry_voimovb GUMerry_voimovc GUMerry_voimovd GUMerry_voimove GUMerry_voimovf GUMerry_voimovg GUMerry_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceMoveGroup
Sounds = GUMerry_voimova GUMerry_voimovb GUMerry_voimovc GUMerry_voimovd GUMerry_voimove GUMerry_voimovf GUMerry_voimovg GUMerry_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceRespawn
Sounds = GUMerry_voiresa GUMerry_voiresb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceRetreat
Sounds = GUMerry_voireta GUMerry_voiretb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceSalute
Sounds = GUMerry_voisalb ;GUMerry_voisala
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceSelectBattle
Sounds = GUMerry_voiseba GUMerry_voisebb GUMerry_voisebc GUMerry_voisebd GUMerry_voisebe GUMerry_voisebf GUMerry_voisebg GUMerry_voisebh GUMerry_voisebi GUMerry_voisebj GUMerry_voisebk GUMerry_voisebl GUMerry_voisebm GUMerry_voisebn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MerryVoiceSelect
Sounds = GUMerry_voisela GUMerry_voiselb GUMerry_voiselc GUMerry_voiseld GUMerry_voisele GUMerry_voiself
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound MerryVoiceSelectMS
Subsounds = MerryVoiceSelect HeroVoiceSelect2
End
;------------------------------------------- MordorBannerOrc ---------------------------------------------
AudioEvent MordorBannerOrcVoiceAttack
Sounds = EUMoBan_voiAtta EUMoBan_voiAttb EUMoBan_voiAttc EUMoBan_voiAttd EUMoBan_voiAtte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound MordorBannerOrcVoiceAttackMS
Subsounds = MordorBannerOrcVoiceAttack OrcVoiceAttack2
End
AudioEvent MordorBannerOrcVoiceDie
Sounds = EUMoBan_voidiea EUMoBan_voidieb EUMoBan_voidiec EUMoBan_voidied EUMoBan_voidiee EUMoBan_voidief
Volume = 100
VolumeShift = -20
; MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent MordorBannerOrcVoiceJoin
Sounds = EUMoBan_voijana EUMoBan_voijanb EUMoBan_voijanc EUMoBan_voijand
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MordorBannerOrcVoiceMove
Sounds = EUMoBan_voimova EUMoBan_voimovb EUMoBan_voimovc EUMoBan_voimovd EUMoBan_voimove EUMoBan_voimovf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound MordorBannerOrcVoiceMoveMS
Subsounds = MordorBannerOrcVoiceMove OrcVoiceMove2
End
AudioEvent MordorBannerOrcVoiceSelect
Sounds = EUMoBan_voisela EUMoBan_voiselb EUMoBan_voiselc EUMoBan_voiseld EUMoBan_voisele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound MordorBannerOrcVoiceSelectMS
Subsounds = MordorBannerOrcVoiceSelect RohanBannerVoiceSelect2
End
;-------------------------------- MordorBuilder ------------------------------------------
AudioEvent MordorBuilderVoiceBuild
Sounds = EUPorGe_voidela EUPorGe_voidelb EUPorGe_voidelc EUPorGe_voideld EUPorGe_voidele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MordorBuilderVoiceFearTrample
Sounds = EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent MordorBuilderVoiceMove
Sounds = EUPorGe_voimova EUPorGe_voimovb EUPorGe_voimovc EUPorGe_voimovd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MordorBuilderVoiceSalute
Sounds = EUPorGe_voisala EUPorGe_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent MordorBuilderVoiceSelect
Sounds = EUPorGe_voisela EUPorGe_voiselb EUPorGe_voiselc EUPorGe_voiseld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound MordorBuilderVoiceSelectMS
Subsounds = MordorBuilderVoiceSelect MordorBuilderFoleySelect
End
;--------------------------------- MouthOfSauron -------------------------------
AudioEvent MouthOfSauronVoiceAttack
Sounds = EUMouth_voiatta EUMouth_voiattb EUMouth_voiattc EUMouth_voiattd EUMouth_voiatte EUMouth_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceAttackBuilding
Sounds = EUMouth_voiatba EUMouth_voiatbb EUMouth_voiatbc EUMouth_voiatbd
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceAttackCharge
Sounds = EUMouth_voiatca EUMouth_voiatcb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceCaptureBuilding
Sounds = EUMouth_voicapa EUMouth_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceDie
Sounds = EUMouth_voidiea EUMouth_voidieb EUMouth_voidiec EUMouth_voidied EUMouth_voidiee EUMouth_voidief EUMouth_voidieg EUMouth_voidieh EUMouth_voidiei EUMouth_voidiej
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceDisengage
Sounds = EUMouth_voidisa EUMouth_voidisb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceHelpMe
Sounds = EUMouth_voihela EUMouth_voihelb EUMouth_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( HELPME_MINVOLUME -5 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceMove
Sounds = EUMouth_voimova EUMouth_voimovb EUMouth_voimovc EUMouth_voimovd EUMouth_voimove EUMouth_voimovf EUMouth_voimovg EUMouth_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceMoveCamp
Sounds = EUMouth_voimoca EUMouth_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceMoveGarrisonNoTower
Sounds = EUMouth_voigara EUMouth_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceMoveGarrisonTower
Sounds = EUMouth_voigara EUMouth_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceMoveMount
Sounds = EUMouth_voimoma
Sounds = EUMouth_voimova EUMouth_voimovb EUMouth_voimovc EUMouth_voimovd EUMouth_voimove EUMouth_voimovf EUMouth_voimovg EUMouth_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceMoveShip
Sounds = EUMouth_voimosa EUMouth_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceRespawn
Sounds = EUMouth_voiresa EUMouth_voiresb
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceRetreat
Sounds = EUMouth_voireta EUMouth_voiretb EUMouth_voiretc
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceSelect
Sounds = EUMouth_voisela EUMouth_voiselb EUMouth_voiselc EUMouth_voiseld EUMouth_voisele EUMouth_voiself EUMouth_voiselg EUMouth_voiselh
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceSelectBattle
Sounds = EUMouth_voiseba EUMouth_voisebb EUMouth_voisebc EUMouth_voisebd EUMouth_voisebe EUMouth_voisebf EUMouth_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent MouthOfSauronVoiceEvilEye
Sounds = EUMouth_voiatta EUMouth_voiattb EUMouth_voiattc EUMouth_voiattd EUMouth_voiatte EUMouth_voiattf
Volume = #ADD( UNIT_RESPONSE_VOLUME -5 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -5 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound MouthOfSuaronVoiceDismountMS
Subsounds = UnmountButtonFoley
End
Multisound MouthOfSuaronVoiceMountMS
Subsounds = HorseWhinnyForMountButton
End
Multisound MouthOfSauronVoiceSelectMS
Subsounds = MouthOfSauronVoiceSelect HeroVoiceSelect2
End
Multisound MouthOfSauronVoiceSelectMountedMS
Subsounds = MouthOfSauronVoiceSelect WargRiderVoiceSelect2
End
;-------------------------------------------- OrcArcher -----------------------------
AudioEvent OrcArcherVoiceAmbushed
Sounds = EUOrcAr_voiamba EUOrcAr_voiambb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceAttackBuilding
Sounds = EUOrcAr_voiatba EUOrcAr_voiatbb EUOrcAr_voiatbc EUOrcAr_voiatbd
Sounds = EUOrcAr_voiattb EUOrcAr_voiattl EUOrcAr_voiattm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceEnterStateAttackBuilding
Sounds = EUOrcAr_voiatba EUOrcAr_voiatbb EUOrcAr_voiatbc EUOrcAr_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcArcherVoiceAttackCharge
Sounds = EUOrcAr_voiatca EUOrcAr_voiatcb EUOrcAr_voiatcc EUOrcAr_voiatcd EUOrcAr_voiatce EUOrcAr_voiatcf EUOrcAr_voiatcg EUOrcAr_voiatch
Sounds = EUOrcAr_voiatta EUOrcAr_voiattb EUOrcAr_voiattc EUOrcAr_voiattd EUOrcAr_voiatte EUOrcAr_voiattf EUOrcAr_voiattg EUOrcAr_voiatth EUOrcAr_voiatti EUOrcAr_voiattj EUOrcAr_voiattk EUOrcAr_voiattl EUOrcAr_voiattm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceEnterStateAttackCharge
Sounds = EUOrcAr_voiatca EUOrcAr_voiatcb EUOrcAr_voiatcc EUOrcAr_voiatcd EUOrcAr_voiatce EUOrcAr_voiatcf EUOrcAr_voiatcg EUOrcAr_voiatch
Sounds = EUOrcAr_voiatta EUOrcAr_voiattb EUOrcAr_voiattc EUOrcAr_voiattd EUOrcAr_voiatte EUOrcAr_voiattf EUOrcAr_voiattg EUOrcAr_voiatth EUOrcAr_voiatti EUOrcAr_voiattj EUOrcAr_voiattk EUOrcAr_voiattl EUOrcAr_voiattm
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcArcherVoiceAttack
Sounds = EUOrcAr_voiatta EUOrcAr_voiattb EUOrcAr_voiattc EUOrcAr_voiattd EUOrcAr_voiatte EUOrcAr_voiattf EUOrcAr_voiattg EUOrcAr_voiatth EUOrcAr_voiatti EUOrcAr_voiattj EUOrcAr_voiattk EUOrcAr_voiattl EUOrcAr_voiattm
Limit = 1
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound OrcArcherVoiceAttackMS
Subsounds = OrcArcherVoiceAttack OrcVoiceAttack2
End
AudioEvent OrcArcherVoiceEnterStateAttack
Sounds = EUOrcAr_voiatta EUOrcAr_voiattb EUOrcAr_voiattc EUOrcAr_voiattd EUOrcAr_voiatte EUOrcAr_voiattf EUOrcAr_voiattg EUOrcAr_voiatth EUOrcAr_voiatti EUOrcAr_voiattj EUOrcAr_voiattk EUOrcAr_voiattl EUOrcAr_voiattm
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcArcherVoiceDisengage
Sounds = EUOrcAr_voidisa EUOrcAr_voidisb EUOrcAr_voidisc EUOrcAr_voidisd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceEnterStateDisengage
Sounds = EUOrcAr_voidisa EUOrcAr_voidisb EUOrcAr_voidisc EUOrcAr_voidisd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcArcherVoiceFearCower
Sounds = EUOrcAr_voifeca EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg EUOrcAr_voifech
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceFearDisperse
Sounds = EUOrcAr_voifeda EUOrcAr_voifedb EUOrcAr_voifedc EUOrcAr_voifedd EUOrcAr_voifede EUOrcAr_voifedf EUOrcAr_voifedg EUOrcAr_voifedh EUOrcAr_voifedi EUOrcAr_voifedj EUOrcAr_voifedk EUOrcAr_voifedl EUOrcAr_voifegh
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceFearHit
Sounds = EUOrcAr_voifeha
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceFearRegroup
Sounds = EUOrcAr_voifera EUOrcAr_voiferb EUOrcAr_voiferc EUOrcAr_voiferd
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceGarrison
Sounds = EUOrcAr_voigara EUOrcAr_voigarb EUOrcAr_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceEnterMumakil
Sounds = EUOrcAr_voigara EUOrcAr_voigarc EUOrcAr_voijana EUOrcAr_voijanc EUOrcAr_voijand EUOrcAr_voijane EUOrcAr_voijanf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceGarrisonSlaughterHouse
Sounds = EUOrcAr_voigara EUOrcAr_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceEnterShip
Sounds = EUOrcAr_voigara EUOrcAr_voigarc EUOrcAr_voijana EUOrcAr_voijanc EUOrcAr_voijand EUOrcAr_voijane EUOrcAr_voijanf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceJoinAnybody
Sounds = EUOrcAr_voijana EUOrcAr_voijanb EUOrcAr_voijanc EUOrcAr_voijand EUOrcAr_voijane EUOrcAr_voijanf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceMove
Sounds = EUOrcAr_voimova EUOrcAr_voimovb EUOrcAr_voimovc EUOrcAr_voimovd EUOrcAr_voimove EUOrcAr_voimovf EUOrcAr_voimovg EUOrcAr_voimovh EUOrcAr_voimovi EUOrcAr_voimovj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound OrcArcherVoiceMoveMS
Subsounds = OrcArcherVoiceMove OrcVoiceMove2
End
AudioEvent OrcArcherVoiceEnterStateMove
Sounds = EUOrcAr_voimova EUOrcAr_voimovb EUOrcAr_voimovc EUOrcAr_voimovd EUOrcAr_voimove EUOrcAr_voimovf EUOrcAr_voimovg EUOrcAr_voimovh EUOrcAr_voimovi EUOrcAr_voimovj
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcArcherVoiceRetreat
Sounds = EUOrcAr_voireta EUOrcAr_voiretb EUOrcAr_voiretc EUOrcAr_voiretd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceEnterStateRetreat
Sounds = EUOrcAr_voireta EUOrcAr_voiretb EUOrcAr_voiretc EUOrcAr_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcArcherVoiceSelectBattle
Sounds = EUOrcAr_voiseba EUOrcAr_voisebb EUOrcAr_voisebc EUOrcAr_voisebd EUOrcAr_voisebe EUOrcAr_voisebf EUOrcAr_voisebg EUOrcAr_voisebh EUOrcAr_voisebi EUOrcAr_voisebj EUOrcAr_voisebk
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcArcherVoiceSelect
Sounds = EUOrcAr_voisela EUOrcAr_voiselb EUOrcAr_voiselc EUOrcAr_voiseld EUOrcAr_voisele EUOrcAr_voiself EUOrcAr_voiselg EUOrcAr_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound OrcArcherVoiceSelectMS
Subsounds = OrcArcherVoiceSelect UrukCrossbowmanVoiceSelect2
End
;-----------------------------------Orc Battering Ram-------------------------
AudioEvent OrcBatteringRamVoiceAttackBuilding
Sounds = MEMinas_OrcH009 MEMinas_OrcH037 MENearH_OrcH018 MESouth_OrcH011 MGBlack_OrcH004 MGBlack_OrcH006 MGMinas_OrcH006
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcBatteringRamVoiceEnterStateAttackBuilding
Sounds = MEMinas_OrcH009 MEMinas_OrcH037 MENearH_OrcH018 MESouth_OrcH011 MGBlack_OrcH004 MGBlack_OrcH006 MGMinas_OrcH006
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcBatteringRamVoiceAttackCharge
Sounds = MEMinas_OrcH009 MEMinas_OrcH037 MENearH_OrcH018 MESouth_OrcH011 MGBlack_OrcH004 MGBlack_OrcH006 MGMinas_OrcH006 MESouth_OrcH002 MESouth_OrcH003
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcBatteringRamVoiceEnterStateAttackCharge
Sounds = MEMinas_OrcH009 MEMinas_OrcH037 MENearH_OrcH018 MESouth_OrcH011 MGBlack_OrcH004 MGBlack_OrcH006 MGMinas_OrcH006 MESouth_OrcH002 MESouth_OrcH003
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcBatteringRamVoiceAttack
Sounds = MEMinas_OrcH009 MEMinas_OrcH037 MENearH_OrcH018 MESouth_OrcH011 MGBlack_OrcH004 MGBlack_OrcH006 MGMinas_OrcH006
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcBatteringRamVoiceEnterStateAttack
Sounds = MEMinas_OrcH009 MEMinas_OrcH037 MENearH_OrcH018 MESouth_OrcH011 MGBlack_OrcH004 MGBlack_OrcH006 MGMinas_OrcH006
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcBatteringRamVoiceDisengage
Sounds = MEMinas_OrcH031 MEMinas_OrcH033 MEMinas_OrcH034 MEMinas_OrcH046 MEMinas_OrcH051 MENearH_OrcH021 MENearH_OrcH022
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcBatteringRamVoiceEnterStateDisengage
Sounds = MEMinas_OrcH031 MEMinas_OrcH033 MEMinas_OrcH034 MEMinas_OrcH046 MEMinas_OrcH051 MENearH_OrcH021 MENearH_OrcH022
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcBatteringRamVoiceMoveCamp
Sounds = MEMinas_OrcH031 MEMinas_OrcH033 MEMinas_OrcH034 MEMinas_OrcH046 MEMinas_OrcH051 MENearH_OrcH021 MENearH_OrcH022
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcBatteringRamVoiceEnterStateMoveCamp
Sounds = MEMinas_OrcH031 MEMinas_OrcH033 MEMinas_OrcH034 MEMinas_OrcH046 MEMinas_OrcH051 MENearH_OrcH021 MENearH_OrcH022
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcBatteringRamVoiceMove
Sounds = MEMinas_OrcH031 MEMinas_OrcH033 MEMinas_OrcH034 MEMinas_OrcH046 MEMinas_OrcH051 MENearH_OrcH021 MENearH_OrcH022 MGMinas_OrcH003
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound OrcBatteringRamVoiceMoveMS
Subsounds = OrcBatteringRamVoiceMove OrcVoiceMove2
End
AudioEvent OrcBatteringRamVoiceEnterStateMove
Sounds = MEMinas_OrcH031 MEMinas_OrcH033 MEMinas_OrcH034 MEMinas_OrcH046 MEMinas_OrcH051 MENearH_OrcH021 MENearH_OrcH022 MGMinas_OrcH003
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcBatteringRamVoiceSelectBattle
Sounds = EUOrcHo_voiselc EUOrcHo_voiselg MENearH_OrcH002 MENearH_OrcH006 MGMinas_OrcH001 MGMinas_OrcH013
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcBatteringRamVoiceSelect
Sounds = EUOrcHo_voiselc EUOrcHo_voiselg MENearH_OrcH002 MENearH_OrcH006 MGMinas_OrcH001 MGMinas_OrcH013
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;--------------------------------------------- OrcFighter OrcWarrior MordorFighter -----------------------------------
AudioEvent OrcFighterVoiceAttackBuilding
Sounds = EUOrcHo_voiatba EUOrcHo_voiatbb EUOrcHo_voiatbc EUOrcHo_voiatbd EUOrcHo_voiatbe EUOrcHo_voiatbf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceEnterStateAttackBuilding
Sounds = EUOrcHo_voiatba EUOrcHo_voiatbb EUOrcHo_voiatbc EUOrcHo_voiatbd EUOrcHo_voiatbe EUOrcHo_voiatbf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcFighterVoiceAttackCharge
Sounds = EUOrcHo_voiatca EUOrcHo_voiatcb EUOrcHo_voiatcc EUOrcHo_voiatcd EUOrcHo_voiatce EUOrcHo_voiatcf EUOrcHo_voiatcg EUOrcHo_voiatch EUOrcHo_voiatci
Sounds = EUOrcHo_voiatta EUOrcHo_voiattb EUOrcHo_voiattc EUOrcHo_voiattd EUOrcHo_voiatte EUOrcHo_voiattf EUOrcHo_voiattg EUOrcHo_voiatth EUOrcHo_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceEnterStateAttackCharge
Sounds = EUOrcHo_voiatca EUOrcHo_voiatcb EUOrcHo_voiatcc EUOrcHo_voiatcd EUOrcHo_voiatce EUOrcHo_voiatcf EUOrcHo_voiatcg EUOrcHo_voiatch EUOrcHo_voiatci
Sounds = EUOrcHo_voiatta EUOrcHo_voiattb EUOrcHo_voiattc EUOrcHo_voiattd EUOrcHo_voiatte EUOrcHo_voiattf EUOrcHo_voiattg EUOrcHo_voiatth EUOrcHo_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcFighterVoiceAttack
Sounds = EUOrcHo_voiatta EUOrcHo_voiattb EUOrcHo_voiattc EUOrcHo_voiattd EUOrcHo_voiatte EUOrcHo_voiattf EUOrcHo_voiattg EUOrcHo_voiatth EUOrcHo_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound OrcFighterVoiceAttackMS
Subsounds = OrcFighterVoiceAttack OrcVoiceAttack2
End
AudioEvent OrcFighterVoiceEnterStateAttack
Sounds = EUOrcHo_voiatta EUOrcHo_voiattb EUOrcHo_voiattc EUOrcHo_voiattd EUOrcHo_voiatte EUOrcHo_voiattf EUOrcHo_voiattg EUOrcHo_voiatth EUOrcHo_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcFighterVoiceFearCower
Sounds = EUOrcHo_voifeca EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecd EUOrcHo_voifece EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecl EUOrcHo_voifecm
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceFearDisperse
Sounds = EUOrcHo_voifeda EUOrcHo_voifedb EUOrcHo_voifedc EUOrcHo_voifede EUOrcHo_voifedf EUOrcHo_voifedg EUOrcHo_voifedh EUOrcHo_voifedi EUOrcHo_voifedj EUOrcHo_voifedk EUOrcHo_voifedl EUOrcHo_voifedm EUOrcHo_voifedo EUOrcHo_voifedp EUOrcHo_voifedq ;EUOrcHo_voifedd EUOrcHo_voifedn
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceFearHit
Sounds = EUOrcHo_voifeha EUOrcHo_voifehb EUOrcHo_voifehc EUOrcHo_voifehd EUOrcHo_voifehe EUOrcHo_voifehf EUOrcHo_voifehg EUOrcHo_voifehh
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceFearPoint
Sounds = EUOrcHo_voifepa
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceFearRegroup
Sounds = EUOrcHo_voifera EUOrcHo_voiferb EUOrcHo_voiferc EUOrcHo_voifere EUOrcHo_voiferf EUOrcHo_voiferg EUOrcHo_voiferh EUOrcHo_voiferi ;EUOrcHo_voiferd
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceEnterMumakil
Sounds = EUOrcHo_voigara EUOrcHo_voijanb EUOrcHo_voijand
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceGarrison
Sounds = EUOrcHo_voigara EUOrcHo_voigarb EUOrcHo_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceGarrisonSlaughterHouse
Sounds = EUOrcHo_voigara EUOrcHo_voigarc ;EUOrcHo_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceJoinAnybody
Sounds = EUOrcHo_voijana EUOrcHo_voijanb EUOrcHo_voijanc EUOrcHo_voijand EUOrcHo_voijane
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceJoinArcher
Sounds = EUOrcHo_voijara EUOrcHo_voijarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceMoveCamp
Sounds = EUOrcHo_voimoca EUOrcHo_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceEnterStateMoveCamp
Sounds = EUOrcHo_voimoca EUOrcHo_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcFighterVoiceMove
Sounds = EUOrcHo_voimova EUOrcHo_voimovb EUOrcHo_voimovc EUOrcHo_voimovd EUOrcHo_voimove EUOrcHo_voimovf EUOrcHo_voimovg EUOrcHo_voimovh EUOrcHo_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound OrcFighterVoiceMoveMS
Subsounds = OrcFighterVoiceMove OrcVoiceMove2
End
AudioEvent OrcFighterVoiceEnterStateMove
Sounds = EUOrcHo_voimova EUOrcHo_voimovb EUOrcHo_voimovc EUOrcHo_voimovd EUOrcHo_voimove EUOrcHo_voimovf EUOrcHo_voimovg EUOrcHo_voimovh EUOrcHo_voimovi
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcFighterVoiceRetreat
Sounds = EUOrcHo_voireta EUOrcHo_voiretb EUOrcHo_voiretc EUOrcHo_voiretd EUOrcHo_voirete EUOrcHo_voiretf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceEnterStateRetreat
Sounds = EUOrcHo_voireta EUOrcHo_voiretb EUOrcHo_voiretc EUOrcHo_voiretd EUOrcHo_voirete EUOrcHo_voiretf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcFighterVoiceSelectBattle
Sounds = EUOrcHo_voiseba EUOrcHo_voisebb EUOrcHo_voisebc EUOrcHo_voisebd EUOrcHo_voisebe EUOrcHo_voisebf EUOrcHo_voisebg EUOrcHo_voisebh EUOrcHo_voisebi EUOrcHo_voisebj EUOrcHo_voisebk EUOrcHo_voisebl EUOrcHo_voisebm
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcFighterVoiceSelect
Sounds = EUOrcHo_voisela EUOrcHo_voiselb EUOrcHo_voiseld EUOrcHo_voisele EUOrcHo_voiself EUOrcHo_voiselh EUOrcHo_voiseli EUOrcHo_voiselj ;EUOrcHo_voiselc EUOrcHo_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound OrcFighterVoiceSelectMS
Subsounds = OrcFighterVoiceSelect UrukSwordmanVoiceSelect2
End
;--------------------------------- OrcHorde -------------------------------
AudioEvent OrcHordeVoiceCaptureBuilding
Sounds = EUOrcHo_voicapa EUOrcHo_voicapb EUOrcHo_voicapc EUOrcHo_voicapd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
;--------------------------------------------- OrcLaborer -----------------------------------------
AudioEvent OrcLaborerVoiceAttackBuilding
Sounds = EUOrcLa_voiatba EUOrcLa_voiatbb EUOrcLa_voiatbc
Sounds = EUOrcLa_voiatte EUOrcLa_voiattf EUOrcLa_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceEnterStateAttackBuilding
Sounds = EUOrcLa_voiatba EUOrcLa_voiatbb EUOrcLa_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcLaborerVoiceAttackEnt
Sounds = EUOrcLa_voiatea EUOrcLa_voiateb EUOrcLa_voiatec
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceAttack
Sounds = EUOrcLa_voiatta EUOrcLa_voiattb EUOrcLa_voiattc EUOrcLa_voiattd EUOrcLa_voiatte EUOrcLa_voiattf EUOrcLa_voiattg EUOrcLa_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound OrcLaborerVoiceAttackMS
Subsounds = OrcLaborerVoiceAttack OrcVoiceAttack2
End
AudioEvent OrcLaborerVoiceEnterStateAttack
Sounds = EUOrcLa_voiatta EUOrcLa_voiattb EUOrcLa_voiattc EUOrcLa_voiattd EUOrcLa_voiatte EUOrcLa_voiattf EUOrcLa_voiattg EUOrcLa_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcLaborerVoiceConstruct
Sounds = EUOrcLa_voicona EUOrcLa_voiconb EUOrcLa_voiconc EUOrcLa_voicond EUOrcLa_voicone
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceFearCower
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceFearDisperse
Sounds = EUOrcLa_voifeda EUOrcLa_voifedb EUOrcLa_voifedc EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceFearRegroup
Sounds = EUOrcLa_voifera EUOrcLa_voiferb EUOrcLa_voiferc
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceGarrison
Sounds = EUOrcLa_voigara EUOrcLa_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceGarrisonSlaughterHouse
Sounds = EUOrcLa_voigara ;EUOrcLa_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceGather
Sounds = EUOrcLa_voigata EUOrcLa_voigatb EUOrcLa_voigatc EUOrcLa_voigatd EUOrcLa_voigate
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceMoveCamp
Sounds = EUOrcLa_voimoca EUOrcLa_voimocb EUOrcLa_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceEnterStateMoveCamp
Sounds = EUOrcLa_voimoca EUOrcLa_voimocb EUOrcLa_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcLaborerVoiceMove
Sounds = EUOrcLa_voimova EUOrcLa_voimovb EUOrcLa_voimovc EUOrcLa_voimovd EUOrcLa_voimove EUOrcLa_voimovf EUOrcLa_voimovg EUOrcLa_voimovh EUOrcLa_voimovi EUOrcLa_voimovj EUOrcLa_voimovk
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound OrcLaborerVoiceMoveMS
Subsounds = OrcLaborerVoiceMove OrcVoiceMove2
End
AudioEvent OrcLaborerVoiceEnterStateMove
Sounds = EUOrcLa_voimova EUOrcLa_voimovb EUOrcLa_voimovc EUOrcLa_voimovd EUOrcLa_voimove EUOrcLa_voimovf EUOrcLa_voimovg EUOrcLa_voimovh EUOrcLa_voimovi EUOrcLa_voimovj EUOrcLa_voimovk
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent OrcLaborerVoiceRepair
Sounds = EUOrcLa_voirepa EUOrcLa_voirepb EUOrcLa_voirepc EUOrcLa_voirepd EUOrcLa_voirepe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceRetreat
Sounds = EUOrcLa_voireta EUOrcLa_voiretb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceSelect
Sounds = EUOrcLa_voisela EUOrcLa_voiselb EUOrcLa_voiselc EUOrcLa_voiseld EUOrcLa_voisele EUOrcLa_voiself EUOrcLa_voiselg EUOrcLa_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcLaborerVoiceSelectBattle
Sounds = EUOrcLa_voiseba EUOrcLa_voisebb EUOrcLa_voisebc EUOrcLa_voisebd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- OrcPorterFireArrows FlamingArrows ------------------------------------
AudioEvent OrcPorterFireArrowsVoiceDeliver
Sounds = EUPorFA_voidela EUPorFA_voidelb EUPorFA_voidelc EUPorFA_voideld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterFireArrowsVoiceSalute
Sounds = EUPorFA_voisala ;EUPorFA_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterFireArrowsVoiceSelect
Sounds = EUPorFA_voisela EUPorFA_voiselb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- OrcPorterForgedBlades ------------------------------------
AudioEvent OrcPorterForgedBladesVoiceDeliver
Sounds = EUPorFB_voidela EUPorFB_voidelb EUPorFB_voidelc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterForgedBladesVoiceSalute
Sounds = EUPorFB_voisalb ;EUPorFB_voisala
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterForgedBladesVoiceSelect
Sounds = EUPorFB_voisela EUPorFB_voiselb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- OrcPorterGold ------------------------------------
AudioEvent OrcPorterGoldVoiceDeliver
Sounds = EUPorGo_voidela EUPorGo_voidelb EUPorGo_voidelc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterGoldVoiceSalute
Sounds = EUPorGo_voisalb ;EUPorGo_voisala EUPorGo_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterGoldVoiceSelect
Sounds = EUPorGo_voisela EUPorGo_voiselb EUPorGo_voiselc EUPorGo_voiseld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- OrcPorterHeavyArmor ------------------------------------
AudioEvent OrcPorterHeavyArmorVoiceDeliver
Sounds = EUPorHA_voidelb ;EUPorHA_voidela
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterHeavyArmorVoiceSalute
Sounds = EUPorHA_voisalc ;EUPorHA_voisala EUPorHA_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterHeavyArmorVoiceSelect
Sounds = EUPorHA_voisela EUPorHA_voiselb EUPorHA_voiselc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- OrcPorterGeneric ------------------------------------
AudioEvent OrcPorterGenericVoiceDeliver
Sounds = EUPorGe_voidela EUPorGe_voidelb EUPorGe_voidelc EUPorGe_voideld EUPorGe_voidele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterGenericVoiceMove
Sounds = EUPorGe_voimova EUPorGe_voimovb EUPorGe_voimovc EUPorGe_voimovd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound OrcPorterGenericVoiceMoveMS
Subsounds = OrcPorterGenericVoiceMove OrcVoiceMove2
End
AudioEvent OrcPorterGenericVoiceSalute
Sounds = EUPorGe_voisala EUPorGe_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent OrcPorterGenericVoiceSelect
Sounds = EUPorGe_voisela EUPorGe_voiselb EUPorGe_voiselc EUPorGe_voiseld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound OrcPorterGenericVoiceSelectMS
Subsounds = OrcPorterGenericVoiceSelect OrcPorterVoiceSelect2
End
;---------------------------------------------- Peasant1 Old Man PeasantMale OldMan ----------------------------------------------
AudioEvent PeasantMaleVoiceSelect
Sounds = GUPeasm_voisela GUPeasm_voiselb GUPeasm_voiselc GUPeasm_voiseld GUPeasm_voisele GUPeasm_voiself GUPeasm_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound PeasantMaleVoiceSelectMS
Subsounds = PeasantMaleVoiceSelect PeasantVoiceSelect2
End
AudioEvent PeasantMaleVoiceSelectBattle
Sounds = GUPeasm_voiseba GUPeasm_voisebb GUPeasm_voisebc GUPeasm_voisebd GUPeasm_voisebe GUPeasm_voisebf GUPeasm_voisebg GUPeasm_voisebh GUPeasm_voisebi GUPeasm_voisebj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceMove
Sounds = GUPeasm_voimova GUPeasm_voimovb GUPeasm_voimovc GUPeasm_voimovd GUPeasm_voimove GUPeasm_voimovf GUPeasm_voimovg GUPeasm_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceEnterStateMove
Sounds = GUPeasm_voimova GUPeasm_voimovb GUPeasm_voimovc GUPeasm_voimovd GUPeasm_voimove GUPeasm_voimovf GUPeasm_voimovg GUPeasm_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantMaleVoiceMoveCamp
Sounds = GUPeasm_voimoca GUPeasm_voimocb GUPeasm_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceEnterStateMoveCamp
Sounds = GUPeasm_voimoca GUPeasm_voimocb GUPeasm_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantMaleVoiceGarrison
Sounds = GUPeasm_voigara GUPeasm_voigarb GUPeasm_voigarc GUPeasm_voigard
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceRetreat
Sounds = GUPeasm_voireta GUPeasm_voiretb GUPeasm_voiretc GUPeasm_voiretd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceEnterStateRetreat
Sounds = GUPeasm_voireta GUPeasm_voiretb GUPeasm_voiretc GUPeasm_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantMaleVoiceAttack
Sounds = GUPeasm_voiatta GUPeasm_voiattb GUPeasm_voiattc GUPeasm_voiattd GUPeasm_voiatte GUPeasm_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceEnterStateAttack
Sounds = GUPeasm_voiatta GUPeasm_voiattb GUPeasm_voiattc GUPeasm_voiattd GUPeasm_voiatte GUPeasm_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantMaleVoiceAttackCharge
Sounds = GUPeasm_voiatca GUPeasm_voiatcb GUPeasm_voiatcc GUPeasm_voiatcd GUPeasm_voiatce
Sounds = GUPeasm_voiatta GUPeasm_voiattb GUPeasm_voiattc GUPeasm_voiattd GUPeasm_voiatte GUPeasm_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceEnterStateAttackCharge
Sounds = GUPeasm_voiatca GUPeasm_voiatcb GUPeasm_voiatcc GUPeasm_voiatcd GUPeasm_voiatce
Sounds = GUPeasm_voiatta GUPeasm_voiattb GUPeasm_voiattc GUPeasm_voiattd GUPeasm_voiatte GUPeasm_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantMaleVoiceAttackBuilding
Sounds = GUPeasm_voiatba GUPeasm_voiatbb GUPeasm_voiatbc
Sounds = GUPeasm_voiatta GUPeasm_voiattb GUPeasm_voiattc GUPeasm_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceEnterStateAttackBuilding
Sounds = GUPeasm_voiatba GUPeasm_voiatbb GUPeasm_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantMaleVoiceDisengage
Sounds = GUPeasm_voidisa GUPeasm_voidisb GUPeasm_voidisc GUPeasm_voidisd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceEnterStateDisengage
Sounds = GUPeasm_voidisa GUPeasm_voidisb GUPeasm_voidisc GUPeasm_voidisd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantMaleVoiceRepair
Sounds = GUPeasm_voirepa GUPeasm_voirepb GUPeasm_voirepc GUPeasm_voirepd GUPeasm_voirepe GUPeasm_voirepf GUPeasm_voirepg GUPeasm_voireph
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceRepairWall
Sounds = GUPeasm_voirewa GUPeasm_voirewb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceRepairGate
Sounds = GUPeasm_voirega GUPeasm_voiregb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceSalute
Sounds = GUPeasm_voisalb ;GUPeasm_voisala GUPeasm_voisalc GUPeasm_voisald GUPeasm_voisale
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceDraftUpgrade
Sounds = GUPeasm_voiupga GUPeasm_voiupgb GUPeasm_voiupgc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceJoinArchers
Sounds = GUPeasm_voijara GUPeasm_voijarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceJoinHorsemen
Sounds = GUPeasm_voijhoa GUPeasm_voijhob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceJoinAnybody
Sounds = GUPeasm_voijana GUPeasm_voijanb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceFearDisperse
Sounds = GUPeasm_voifeda GUPeasm_voifedb GUPeasm_voifedc GUPeasm_voifedd GUPeasm_voifede GUPeasm_voifedf GUPeasm_voifedg
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceFearRegroup
Sounds = GUPeasm_voifera GUPeasm_voiferb GUPeasm_voiferc
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceFearCower
Sounds = GUPeasm_voifeca GUPeasm_voifecb GUPeasm_voifecc GUPeasm_voifecd GUPeasm_voifece GUPeasm_voifecf GUPeasm_voifecg GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceFearHit
Sounds = GUPeasm_voifeha
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantMaleVoiceDie
Sounds = GUPeasm_voidiea GUPeasm_voidieb GUPeasm_voidiec GUPeasm_voidied GUPeasm_voidiee GUPeasm_voidief GUPeasm_voidieg
Volume = 100
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
;------------------------- PeasantVoiceDraft --------------------
;------ combines both male and female peasant voices ------------
;----------------------------------------------------------------
AudioEvent PeasantVoiceDraftUpgrade
Sounds = GUPeasm_voiupga GUPeasF_voidraa GUPeasm_voiupgb GUPeasF_voidrab GUPeasm_voiupgc
Volume = 110
MinVolume = 100
PitchShift = -1 1
Limit = 1
Type = world shrouded player ;voice ;it won't play if peasant units are cheering, etc...
SubmixSlider = voice
End
;---------------------------------------------- PeasantFemale Peasant4 Woman Rohan ----------------------------------------------
AudioEvent PeasantFemaleVoiceAttackBuilding
Sounds = GUPeasF_voiatba GUPeasF_voiatbb GUPeasF_voiatbc
Sounds = GUPeasF_voiatta GUPeasF_voiattb GUPeasF_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceEnterStateAttackBuilding
Sounds = GUPeasF_voiatba GUPeasF_voiatbb GUPeasF_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantFemaleVoiceAttackCharge
Sounds = GUPeasF_voiatca GUPeasF_voiatcb GUPeasF_voiatcc
Sounds = GUPeasF_voiatta GUPeasF_voiattb GUPeasF_voiattc GUPeasF_voiattd GUPeasF_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceEnterStateAttackCharge
Sounds = GUPeasF_voiatca GUPeasF_voiatcb GUPeasF_voiatcc
Sounds = GUPeasF_voiatta GUPeasF_voiattb GUPeasF_voiattc GUPeasF_voiattd GUPeasF_voiatte
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantFemaleVoiceAttack
Sounds = GUPeasF_voiatta GUPeasF_voiattb GUPeasF_voiattc GUPeasF_voiattd GUPeasF_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceEnterStateAttack
Sounds = GUPeasF_voiatta GUPeasF_voiattb GUPeasF_voiattc GUPeasF_voiattd GUPeasF_voiatte
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantFemaleVoiceDie
Sounds = GUPeasF_voidiea GUPeasF_voidieb GUPeasF_voidiec GUPeasF_voidied GUPeasF_voidiee GUPeasF_voidief GUPeasF_voidieg GUPeasF_voidieh GUPeasF_voidiei
Volume = 100
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceDisengage
Sounds = GUPeasF_voidisa GUPeasF_voidisb GUPeasF_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceEnterStateDisengage
Sounds = GUPeasF_voidisa GUPeasF_voidisb GUPeasF_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantFemaleVoiceDraftUpgrade
Sounds = GUPeasF_voidraa GUPeasF_voidrab
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceFearCower
Sounds = GUPeasF_voifeca GUPeasF_voifecb GUPeasF_voifecc GUPeasF_voifecd GUPeasF_voifece
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceFearDisperse
Sounds = GUPeasF_voifeda GUPeasF_voifedb GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceFearRegroup
Sounds = GUPeasF_voifera GUPeasF_voiferb GUPeasF_voiferc GUPeasF_voiferd GUPeasF_voifere GUPeasF_voiferf GUPeasF_voiferg
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceGarrison
Sounds = GUPeasF_voigara GUPeasF_voigarb GUPeasF_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceJoinAnybody
Sounds = GUPeasF_voijana GUPeasF_voijanb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceJoinArchers
Sounds = GUPeasF_voijara GUPeasF_voijarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceJoinHorsemen
Sounds = GUPeasF_voijhoa GUPeasF_voijhob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceMoveCamp
Sounds = GUPeasF_voimoca GUPeasF_voimocb GUPeasF_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceEnterStateMoveCamp
Sounds = GUPeasF_voimoca GUPeasF_voimocb GUPeasF_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantFemaleVoiceMove
Sounds = GUPeasF_voimova GUPeasF_voimovb GUPeasF_voimovc GUPeasF_voimovd GUPeasF_voimove GUPeasF_voimovf GUPeasF_voimovg GUPeasF_voimovh GUPeasF_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceEnterStateMove
Sounds = GUPeasF_voimova GUPeasF_voimovb GUPeasF_voimovc GUPeasF_voimovd GUPeasF_voimove GUPeasF_voimovf GUPeasF_voimovg GUPeasF_voimovh GUPeasF_voimovi
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantFemaleVoiceRepair
Sounds = GUPeasF_voirepa GUPeasF_voirepb GUPeasF_voirepc GUPeasF_voirepd GUPeasF_voirepe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceRetreat
Sounds = GUPeasF_voireta GUPeasF_voiretb GUPeasF_voiretc GUPeasF_voiretd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceEnterStateRetreat
Sounds = GUPeasF_voireta GUPeasF_voiretb GUPeasF_voiretc GUPeasF_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent PeasantFemaleVoiceSalute
Sounds = GUPeasF_voisalb ;GUPeasF_voisala GUPeasF_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceSelectBattle
Sounds = GUPeasF_voiseba GUPeasF_voisebb GUPeasF_voisebc GUPeasF_voisebd GUPeasF_voisebe GUPeasF_voisebf GUPeasF_voisebg GUPeasF_voisebh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PeasantFemaleVoiceSelect
Sounds = GUPeasF_voisela GUPeasF_voiselb GUPeasF_voiselc GUPeasF_voiseld GUPeasF_voisele GUPeasF_voiself GUPeasF_voiselg GUPeasF_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound PeasantFemaleVoiceSelectMS
Subsounds = PeasantFemaleVoiceSelect PeasantVoiceSelect2
End
;------------------------------------------------- Pippin ----------------------------------------------
AudioEvent PippinVoiceAmbush
Sounds = GUPippi_voiamba
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceAttackCharge
Sounds = GUPippi_voiatca GUPippi_voiatcb GUPippi_voiatcc
Sounds = GUPippi_voiatta GUPippi_voiattb GUPippi_voiattc GUPippi_voiattd GUPippi_voiatte GUPippi_voiattf GUPippi_voiattg GUPippi_voiatth GUPippi_voiatti GUPippi_voiattj GUPippi_voiattk GUPippi_voiattl GUPippi_voiattm GUPippi_voiattn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceAttack
Sounds = GUPippi_voiatta GUPippi_voiattb GUPippi_voiattc GUPippi_voiattd GUPippi_voiatte GUPippi_voiattf GUPippi_voiattg GUPippi_voiatth GUPippi_voiatti GUPippi_voiattj GUPippi_voiattk GUPippi_voiattl GUPippi_voiattm GUPippi_voiattn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceDie
Sounds = GUPippi_voidiea GUPippi_voidieb GUPippi_voidiec GUPippi_voidied GUPippi_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PippinVoiceDisengage
Sounds = GUPippi_voidisa GUPippi_voidisb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceGarrison
Sounds = GUPippi_voimova GUPippi_voimovb GUPippi_voimovc GUPippi_voimovd GUPippi_voimove GUPippi_voimovf GUPippi_voimovg
Sounds = GUPippi_voimovh GUPippi_voimovi GUPippi_voimovj GUPippi_voimovk GUPippi_voimovl GUPippi_voimovm GUPippi_voimovn
Sounds = GUPippi_voiattn GUPippi_voiretb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceHelpMe
Sounds = GUPippi_voihela GUPippi_voihelb GUPippi_voihelc GUPippi_voiheld GUPippi_voihele
Volume = UNIT_RESPONSE_VOLUME
;MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent PippinVoiceMove
Sounds = GUPippi_voimova GUPippi_voimovb GUPippi_voimovc GUPippi_voimovd GUPippi_voimove GUPippi_voimovf GUPippi_voimovg GUPippi_voimovh GUPippi_voimovi GUPippi_voimovj GUPippi_voimovk GUPippi_voimovl GUPippi_voimovm GUPippi_voimovn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceMoveGroup
Sounds = GUPippi_voimova GUPippi_voimovb GUPippi_voimovc GUPippi_voimovd GUPippi_voimove GUPippi_voimovf GUPippi_voimovg GUPippi_voimovh GUPippi_voimovi GUPippi_voimovj GUPippi_voimovk GUPippi_voimovl GUPippi_voimovm GUPippi_voimovn
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceModeRock
Sounds = GUPippi_voimtha
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceRespawn
Sounds = GUPippi_voisebq GUPippi_voiatcb GUPippi_voiselj GUPippi_voiself
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceRetreat
Sounds = GUPippi_voireta GUPippi_voiretb GUPippi_voiretc GUPippi_voiretd GUPippi_voirete
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceSalute
Sounds = GUPippi_voisala ;GUPippi_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceSelectBattle
Sounds = GUPippi_voiseba GUPippi_voisebb GUPippi_voisebc GUPippi_voisebd GUPippi_voisebe GUPippi_voisebf GUPippi_voisebg GUPippi_voisebh GUPippi_voisebi GUPippi_voisebj GUPippi_voisebk GUPippi_voisebl GUPippi_voisebm GUPippi_voisebn GUPippi_voisebo GUPippi_voisebp GUPippi_voisebq
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PippinVoiceSelect
Sounds = GUPippi_voisela GUPippi_voiselb GUPippi_voiselc GUPippi_voiseld GUPippi_voisele GUPippi_voiself GUPippi_voiselg GUPippi_voiselh GUPippi_voiseli GUPippi_voiselj GUPippi_voiselk
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound PippinVoiceSelectMS
Subsounds = PippinVoiceSelect HeroVoiceSelect2
End
;---------------------------- PorterFireArrows PorterFlamingArrows (new) -------------------------------
AudioEvent PorterFireArrowsVoiceReady
Sounds = GUPorFA_voisalb ;GUPorFA_voisala
Volume = UNIT_RESPONSE_VOLUME
Priority = high
MinRange = 320
MinVolume = 70
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterFireArrowsVoiceSelect
Sounds = GUPorFA_voisela GUPorFA_voiselb GUPorFA_voiselc GUPorFA_voiseld GUPorFA_voisele GUPorFA_voiself
Volume = UNIT_RESPONSE_VOLUME
Priority = high
MinRange = 320
MinVolume = 70
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterFireArrowsVoiceDeliver
Sounds = GUPorFA_voidela GUPorFA_voidelb GUPorFA_voidelc GUPorFA_voideld GUPorFA_voidele
Volume = UNIT_RESPONSE_VOLUME
Priority = high
MinRange = 320
MinVolume = 70
Type = world player voice
SubmixSlider = voice
End
;These wave files got integrated in PorterGenericVoiceDie.
;
;AudioEvent PorterFireArrowsVoiceDie
; Sounds = GUPorGe_voidief GUPorGe_voidieg GUPorGe_voidieh GUPorGe_voidiei GUPorGe_voidiej
; Volume = UNIT_RESPONSE_VOLUME
; Priority = high
; MinRange = 320
; MinVolume = 70
; Type = world shrouded everyone voice
; SubmixSlider = voice
;End
;---------------------------- PorterFireStones -------------------------------
AudioEvent PorterFireStonesVoiceReady
Sounds = GUPorFS_voisalb ;GUPorFS_voisala
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterFireStonesVoiceSelect
Sounds = GUPorFS_voisela GUPorFS_voiselb GUPorFS_voiselc GUPorFS_voiseld
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterFireStonesVoiceDeliver
Sounds = GUPorFS_voidela GUPorGe_voidela GUPorGe_voidelb GUPorGe_voidelc GUPorGe_voideld GUPorGe_voidele GUPorGe_voidelf GUPorGe_voidelg GUPorGe_voidelh GUPorGe_voideli
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;---------------------------- PorterForgedBlades -------------------------------
AudioEvent PorterForgedBladesVoiceReady
Sounds = GUPorFB_voisalb ;GUPorFB_voisala
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterForgedBladesVoiceSelect
Sounds = GUPorFB_voisela GUPorFB_voiselb GUPorFB_voiselc
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterForgedBladesVoiceDeliver
Sounds = GUPorFB_voidela GUPorGe_voidela GUPorGe_voidelb GUPorGe_voidelc GUPorGe_voideld GUPorGe_voidele GUPorGe_voidelf GUPorGe_voidelg GUPorGe_voidelh GUPorGe_voideli ;GUPorFB_voidelb
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;---------------------------- PorterGeneric -------------------------------
AudioEvent PorterGenericVoiceBannerReady
Sounds = GUPorGe_voisale
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterGenericVoiceDeliver
Sounds = GUPorGe_voidela GUPorGe_voidelb GUPorGe_voidelc GUPorGe_voideld GUPorGe_voidele GUPorGe_voidelf GUPorGe_voidelg GUPorGe_voidelh GUPorGe_voideli
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterGenericVoiceDie
Sounds = GUPorGe_voidiea GUPorGe_voidieb GUPorGe_voidiec GUPorGe_voidied GUPorGe_voidiee GUPorGe_voidief GUPorGe_voidieg GUPorGe_voidieh GUPorGe_voidiei GUPorGe_voidiej
Priority = high
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PorterGenericVoiceHelpMe
Sounds = GUPorGe_voihela GUPorGe_voihelb GUPorGe_voihelc GUPorGe_voiheld GUPorGe_voihele GUPorGe_voihelf
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent PorterGenericVoiceMove
Sounds = GUPorGe_voimova GUPorGe_voimovb GUPorGe_voimovc GUPorGe_voimovd GUPorGe_voimove GUPorGe_voimovf
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterGenericVoiceReady
Sounds = GUPorGe_voisala GUPorGe_voisalb GUPorGe_voisalc GUPorGe_voisald GUPorGe_voisale
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterGenericVoiceSelect
Sounds = GUPorGe_voisela GUPorGe_voiselb GUPorGe_voiselc GUPorGe_voiseld GUPorGe_voisele GUPorGe_voiself
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound PorterGenericVoiceSelectMS
Subsounds = PorterGenericVoiceSelect HumanPorterVoiceSelect2
End
;---------------------------- PorterHeavyArmor -------------------------------
AudioEvent PorterHeavyArmorVoiceDeliver
Sounds = GUPorHA_voidela GUPorGe_voidela GUPorGe_voidelb GUPorGe_voidelc GUPorGe_voideld GUPorGe_voidele GUPorGe_voidelf GUPorGe_voidelg GUPorGe_voidelh GUPorGe_voideli
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterHeavyArmorVoiceReady
Sounds = GUPorHA_voisala ;GUPorHA_voisalb
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterHeavyArmorVoiceSelect
Sounds = GUPorHA_voisela GUPorHA_voiselb GUPorHA_voiselc GUPorHA_voiseld
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;---------------------------- PorterHorseBows -------------------------------
AudioEvent PorterHorseBowsVoiceDeliver
Sounds = GUPorHB_voidela GUPorHB_voidelb GUPorGe_voidela GUPorGe_voidelb GUPorGe_voidelc GUPorGe_voideld GUPorGe_voidele GUPorGe_voidelf GUPorGe_voidelg GUPorGe_voidelh GUPorGe_voideli
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterHorseBowsVoiceReady
Sounds = GUPorHB_voisala GUPorHB_voisalb
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterHorseBowsVoiceSelect
Sounds = GUPorHB_voisela GUPorHB_voiselb GUPorHB_voiselc GUPorHB_voiseld
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;---------------------------- PorterHorseShields -------------------------------
AudioEvent PorterHorseShieldsVoiceDeliver
Sounds = GUPorHS_voidela GUPorHS_voidelb GUPorGe_voidela GUPorGe_voidelb GUPorGe_voidelc GUPorGe_voideld GUPorGe_voidele GUPorGe_voidelf GUPorGe_voidelg GUPorGe_voidelh GUPorGe_voideli
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterHorseShieldsVoiceReady
Sounds = GUPorHS_voisala GUPorHS_voisalb
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterHorseShieldsVoiceSelect
Sounds = GUPorHS_voisela GUPorHS_voiselb GUPorHS_voiselc
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;---------------------------- PorterKnightShields -------------------------------
AudioEvent PorterKnightShieldsVoiceReady
Sounds = GUPorHS_voisalb ;GUPorKS_voisala GUPorKS_voisalb
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterKnightShieldsVoiceSelect
Sounds = GUPorKS_voisela GUPorKS_voiselb GUPorKS_voiselc GUPorKS_voiseld
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent PorterKnightShieldsVoiceDeliver
Sounds = GUPorKS_voidela GUPorGe_voidela GUPorGe_voidelb GUPorGe_voidelc GUPorGe_voideld GUPorGe_voidele GUPorGe_voidelf GUPorGe_voidelg GUPorGe_voidelh GUPorGe_voideli
Priority = high
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;----------------------------------------------- Ranger ---------------------------------
AudioEvent RangerVoiceAmbushFormation
Sounds = GURange_voiamfa GURange_voiamfb GURange_voiamfc GURange_voiamfd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound RangerVoiceAmbushFormationMS
Subsounds = RangerVoiceAmbushFormation RangerBirdcallFormation1
End
AudioEvent RangerVoiceAttackBuilding
Sounds = GURange_voiatba GURange_voiatbb GURange_voiatbc
Sounds = GURange_voiatta GURange_voiattb GURange_voiattc GURange_voiattd GURange_voiattf GURange_voiattg GURange_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceEnterStateAttackBuilding
Sounds = GURange_voiatba GURange_voiatbb GURange_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceAttack
Sounds = GURange_voiatta GURange_voiattb GURange_voiattc GURange_voiattd GURange_voiatte GURange_voiattf GURange_voiattg GURange_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceEnterStateAttack
Sounds = GURange_voiatta GURange_voiattb GURange_voiattc GURange_voiattd GURange_voiatte GURange_voiattf GURange_voiattg GURange_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceAttackSword
Sounds = GURange_voiat2a GURange_voiat2b GURange_voiat2c GURange_voiat2d GURange_voiat2e
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;; !!! Not hooked up -- hook up in Weapon.ini if desired !!! ;;
AudioEvent RangerVoiceEnterStateAttackSword
Sounds = GURange_voiat2a GURange_voiat2b GURange_voiat2c GURange_voiat2d GURange_voiat2e
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceDie
Sounds = GURange_voidiea GURange_voidieb GURange_voidiec GURange_voidied GURange_voidiee GURange_voidief GURange_voidieg GURange_voidieh GURange_voidiei
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent RangerVoiceDisengage
Sounds = GURange_voidisa GURange_voidisb GURange_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceEnterStateDisengage
Sounds = GURange_voidisa GURange_voidisb GURange_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceFearCower
Sounds = GURange_voifeca
Volume = UNIT_RESPONSE_VOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceFearDisperse
Sounds = GURange_voifeda GURange_voifedb GURange_voifedc GURange_voifedd GURange_voifede GURange_voifedf
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent RangerVoiceFearRegroup
Sounds = GURange_voifera GURange_voiferb GURange_voiferc GURange_voiferd GURange_voifere
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent RangerVoiceGarrison
Sounds = GURange_voigara GURange_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceJoinAnybody
Sounds = GURange_voijana GURange_voijanb GURange_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceLineFormation
Sounds = GURange_voilina GURange_voilinb GURange_voilinc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound RangerVoiceLineFormationMS
Subsounds = RangerVoiceLineFormation RangerBirdcallFormation2
End
AudioEvent RangerVoiceLongShot
Sounds = GURange_voiatta GURange_voiattb GURange_voiattc GURange_voiattd GURange_voiatte GURange_voiattf GURange_voiattg GURange_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceModeBow
Sounds = GURange_voimboa GURange_voimbob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceModeSword
Sounds = GURange_voimswa GURange_voimswb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceMoveCamp
Sounds = GURange_voimoca GURange_voimocb GURange_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceEnterStateMoveCamp
Sounds = GURange_voimoca GURange_voimocb GURange_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceMoveTrees
Sounds = GURange_voimota GURange_voimotb GURange_voimotc GURange_voimotd GURange_voimote GURange_voimotf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceEnterStateMoveTrees
Sounds = GURange_voimota GURange_voimotb GURange_voimotc GURange_voimotd GURange_voimote GURange_voimotf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceMove
Sounds = GURange_voimova GURange_voimovb GURange_voimovc GURange_voimovd GURange_voimove GURange_voimovf GURange_voimovg GURange_voimovh GURange_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceEnterStateMove
Sounds = GURange_voimova GURange_voimovb GURange_voimovc GURange_voimovd GURange_voimove GURange_voimovf GURange_voimovg GURange_voimovh GURange_voimovi
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceRetreat
Sounds = GURange_voireta GURange_voiretb GURange_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceEnterStateRetreat
Sounds = GURange_voireta GURange_voiretb GURange_voiretc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RangerVoiceSalute
Sounds = GURange_voisalc ;GURange_voisala GURange_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceSelectBattle
Sounds = GURange_voiseba GURange_voisebb GURange_voisebc GURange_voisebd GURange_voisebe GURange_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RangerVoiceSelect
Sounds = GURange_voisela GURange_voiselb GURange_voiselc GURange_voiseld GURange_voisele GURange_voiself GURange_voiselg GURange_voiselh GURange_voiseli GURange_voiselj
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound RangerVoiceSelectMS
Subsounds = RangerVoiceSelect YeomanArcherVoiceSelect2
End
;------------------------------------------- RohanBannerCarrier ---------------------------------------------
AudioEvent RohanBannerVoiceSelect
Sounds = GURoBan_voisela GURoBan_voiselb GURoBan_voiselc GURoBan_voiseld GURoBan_voisele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound RohanBannerVoiceSelectMS
Subsounds = RohanBannerVoiceSelect RohanBannerVoiceSelect2
End
AudioEvent RohanBannerVoiceMove
Sounds = GURoBan_voimova GURoBan_voimovb GURoBan_voimovc GURoBan_voimovd GURoBan_voimove GURoBan_voimovf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohanBannerVoiceSalute
;Sounds = GURoBan_voisalb ;GURoBan_voisala GURoBan_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohanBannerVoiceJoin
Sounds = GURoBan_voijana GURoBan_voijanb GURoBan_voijanc GURoBan_voijand GURoBan_voijane
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohanBannerVoiceDie
Sounds = GURoBan_voidiea GURoBan_voidieb GURoBan_voidiec GURoBan_voidied GURoBan_voidiee GURoBan_voidief GURoBan_voidieg GURoBan_voidieh
Volume = 100
VolumeShift = -20
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
;------------------------------------------- RohanBannerRider ---------------------------------------------
AudioEvent RohanBannerRiderVoiceSelect
Sounds = GURoBan_voiSela GURoBan_voiSelb GURoBan_voiSelc GURoBan_voiSeld GURoBan_voiSele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohanBannerRiderVoiceMove
Sounds = GURoBan_voiMova GURoBan_voiMovb GURoBan_voiMovc GURoBan_voiMovd GURoBan_voiMove
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;----------------------------------- Rohirrim Rohirim Rohan Cavalry Horsemen Knight RidersOfRohan ----------------------------------------
AudioEvent RohirrimVoiceSelect
Sounds = GURohir_voisela GURohir_voiselb GURohir_voiselc GURohir_voiseld GURohir_voisele GURohir_voiself GURohir_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound RohirrimVoiceSelectMS
Subsounds = RohirrimVoiceSelect RohirrimAttention
End
AudioEvent RohirrimVoiceSelectBattle
Sounds = GURohir_voiseba GURohir_voisebb GURohir_voisebc GURohir_voisebd GURohir_voisebe GURohir_voisebf GURohir_voisebg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimArcherVoiceSelectBattle
Sounds = GURohir_voiseba GURohir_voisebb GURohir_voisebd GURohir_voisebe GURohir_voisebf GURohir_voisebg ;GURohir_voisebc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceMove
Sounds = GURohir_voimova GURohir_voimovb GURohir_voimovc GURohir_voimovd GURohir_voimove GURohir_voimovf GURohir_voimovg GURohir_voimovh GURohir_voimovi GURohir_voimovj GURohir_voimovk
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceEnterStateMove
Sounds = GURohir_voimova GURohir_voimovb GURohir_voimovc GURohir_voimovd GURohir_voimove GURohir_voimovf GURohir_voimovg GURohir_voimovh GURohir_voimovi GURohir_voimovj GURohir_voimovk
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RohirrimVoiceMoveCamp
Sounds = GURohir_voimoca GURohir_voimocb GURohir_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceEnterStateMoveCamp
Sounds = GURohir_voimoca GURohir_voimocb GURohir_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RohirrimVoiceRetreat
Sounds = GURohir_voireta GURohir_voiretb GURohir_voiretc GURohir_voiretd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceEnterStateRetreat
Sounds = GURohir_voireta GURohir_voiretb GURohir_voiretc GURohir_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RohirrimVoiceAttack
Sounds = GURohir_voiatta GURohir_voiattb GURohir_voiattc GURohir_voiattd GURohir_voiatte GURohir_voiattf GURohir_voiattg GURohir_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceEnterStateAttack
Sounds = GURohir_voiatta GURohir_voiattb GURohir_voiattc GURohir_voiattd GURohir_voiatte GURohir_voiattf GURohir_voiattg GURohir_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RohirrimVoiceAttackBow
Sounds = GURohir_voiat2a GURohir_voiat2b GURohir_voiat2c GURohir_voiat2d GURohir_voiat2e
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceEnterStateAttackBow
Sounds = GURohir_voiat2a GURohir_voiat2b GURohir_voiat2c GURohir_voiat2d GURohir_voiat2e
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RohirrimVoiceAttackCharge
Sounds = GURohir_voiatca GURohir_voiatcb GURohir_voiatcc GURohir_voiatcd GURohir_voiatce GURohir_voiatcf GURohir_voiatcg
Sounds = GURohir_voiatta GURohir_voiattb GURohir_voiattc GURohir_voiattd GURohir_voiatte GURohir_voiattf GURohir_voiattg GURohir_voiatth
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceEnterStateAttackCharge
Sounds = GURohir_voiatca GURohir_voiatcb GURohir_voiatcc GURohir_voiatcd GURohir_voiatce GURohir_voiatcf GURohir_voiatcg
Sounds = GURohir_voiatta GURohir_voiattb GURohir_voiattc GURohir_voiattd GURohir_voiatte GURohir_voiattf GURohir_voiattg GURohir_voiatth
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RohirrimVoiceDisengage
Sounds = GURohir_voidisa GURohir_voidisb GURohir_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceEnterStateDisengage
Sounds = GURohir_voidisa GURohir_voidisb GURohir_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent RohirrimVoiceSalute
Sounds = GURohir_voisalc ;GURohir_voisala GURohir_voisalb GURohir_voisald
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimArcherVoiceSalute
Sounds = GURohir_voisald ; GURohir_voisala GURohir_voisalb GURohir_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceJoinAnybody
Sounds = GURohir_voijana GURohir_voijanb GURohir_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceModeSpear
Sounds = GURohir_voimspa GURohir_voimspb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceModeBow
Sounds = GURohir_voimboa GURohir_voimbob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceLineFormation
Sounds = GURohir_voilina GURohir_voilinb GURohir_voilinc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceWedgeFormation
Sounds = GURohir_voiweda GURohir_voiwedb GURohir_voiwedc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceFearDisperse
Sounds = GURohir_voifeda GURohir_voifedb GURohir_voifedc
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceFearRegroup
Sounds = GURohir_voifera GURohir_voiferb GURohir_voiferc GURohir_voiferd GURohir_voifere
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceFearCower
Sounds = GURohir_voifeca GURohir_voifecb GURohir_voifecc GURohir_voifecd
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent RohirrimVoiceDie
Sounds = GURohir_voidiea GURohir_voidieb GURohir_voidiec GURohir_voidied GURohir_voidiee GURohir_voidief GURohir_voidieg GURohir_voidieh GURohir_voidiei GURohir_voidiej GURohir_voidiek GURohir_voidiel
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
;------------------------------------------------- Sam Samwise --------------------------------------------------
AudioEvent SamVoiceAttackCharge
Sounds = GUSamwi_voiatca GUSamwi_voiatcb GUSamwi_voiatcc GUSamwi_voiatcd GUSamwi_voiatce GUSamwi_voiatcf
Sounds = GUSamwi_voiatta GUSamwi_voiattb GUSamwi_voiattc GUSamwi_voiattd GUSamwi_voiatte GUSamwi_voiattf GUSamwi_voiattg GUSamwi_voiatth GUSamwi_voiatti GUSamwi_voiattj GUSamwi_voiattk GUSamwi_voiattl GUSamwi_voiattm GUSamwi_voiattn GUSamwi_voiatto GUSamwi_voiattp GUSamwi_voiattq
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceAttack
Sounds = GUSamwi_voiatta GUSamwi_voiattb GUSamwi_voiattc GUSamwi_voiattd GUSamwi_voiatte GUSamwi_voiattf GUSamwi_voiattg GUSamwi_voiatth GUSamwi_voiatti GUSamwi_voiattj GUSamwi_voiattk GUSamwi_voiattl GUSamwi_voiattm GUSamwi_voiattn GUSamwi_voiatto GUSamwi_voiattp GUSamwi_voiattq
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceDie
Sounds = GUSamwi_voiatcf
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SamVoiceElvenCloak
Sounds = GUSamwi_voimcla
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceFreeWebbedSoldier
Sounds =
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceGarrison
Sounds = GUSamwi_voigara GUSamwi_voigarb GUSamwi_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceHelpMe
Sounds = GUSamwi_voihela GUSamwi_voihelb GUSamwi_voiheld ;GUSamwi_voihelc
Volume = UNIT_RESPONSE_VOLUME
; MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent SamVoiceHelpMeShelobsLair
Sounds = GUSamwi_voihela GUSamwi_voihelb GUSamwi_voiheld ;GUSamwi_voihelc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent SamVoiceMove
Sounds = GUSamwi_voimova GUSamwi_voimovb GUSamwi_voimovc GUSamwi_voimovd GUSamwi_voimove GUSamwi_voimovg GUSamwi_voimovh GUSamwi_voimovi GUSamwi_voimovj GUSamwi_voimovk GUSamwi_voimovl GUSamwi_voimovq ;GUSamwi_voimovo GUSamwi_voimovf GUSamwi_voimovm GUSamwi_voimovn GUSamwi_voimovp
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceModeThrow
Sounds = GUSamwi_voimtha
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceUsePhial
Sounds = GUSamwi_voiphia
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceRespawn
Sounds = GUSamwi_voiresa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceRetreat
Sounds = GUSamwi_voireta GUSamwi_voiretb GUSamwi_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceModeRing
Sounds = GUSamwi_voirina
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceSalute
Sounds = GUSamwi_voisalb ;GUSamwi_voisala
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceSelectBattle
Sounds = GUSamwi_voisebb GUSamwi_voisebc GUSamwi_voisebd GUSamwi_voisebe GUSamwi_voisebf GUSamwi_voisebg GUSamwi_voisebh GUSamwi_voisebi GUSamwi_voisebj GUSamwi_voisebk GUSamwi_voisebl GUSamwi_voisebm GUSamwi_voisebn GUSamwi_voisebo GUSamwi_voisebp GUSamwi_voisebq GUSamwi_voisebr
Sounds = GUSamwi_voisebs GUSamwi_voisebt GUSamwi_voisebu GUSamwi_voisebv GUSamwi_voisebw GUSamwi_voisebx GUSamwi_voiseby GUSamwi_voisebz ; GUSamwi_voiseba
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SamVoiceSelect
Sounds = GUSamwi_voisela GUSamwi_voiselb GUSamwi_voiselc GUSamwi_voiseld GUSamwi_voisele GUSamwi_voiself GUSamwi_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound SamVoiceSelectMS
Subsounds = SamVoiceSelect HeroVoiceSelect2
End
AudioEvent SamVoiceSelectBattleShelobsLair
Sounds = GUSamwi_voisela GUSamwi_voiselb GUSamwi_voiselc GUSamwi_voiseld GUSamwi_voisele GUSamwi_voiself GUSamwi_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- Saruman ---------------------------------------------
AudioEvent SarumanVoiceAttackCharge
Sounds = EUSarum_voiatca EUSarum_voiatcb EUSarum_voiatcc EUSarum_voiatcd EUSarum_voiatce
Sounds = EUSarum_voiatta EUSarum_voiattb EUSarum_voiattc EUSarum_voiattd EUSarum_voiatte EUSarum_voiattf EUSarum_voiattg EUSarum_voiatth EUSarum_voiatti EUSarum_voiattj
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceAttack
Sounds = EUSarum_voiatta EUSarum_voiattb EUSarum_voiattc EUSarum_voiattd EUSarum_voiatte EUSarum_voiattf EUSarum_voiattg EUSarum_voiatth EUSarum_voiatti EUSarum_voiattj
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceAttackWizardBlast
Sounds = EUSarum_voiattc
Sounds = EUSarum_voiatcc
Sounds = EUSarum_voisebh EUSarum_voisebi EUSarum_voisebm EUSarum_voisebn
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceAttackFireball
Sounds = EUSarum_voiattc
Sounds = EUSarum_voiatcc
Sounds = EUSarum_voisebh EUSarum_voisebi EUSarum_voisebm EUSarum_voisebn
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceDie
Sounds = EUSarum_voidieb EUSarum_voidiec EUSarum_voidied ;EUSarum_voidiea
Volume = SARUMAN_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceDisengage
Sounds = EUSarum_voidisa EUSarum_voidisb EUSarum_voidisc
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceDominate
Sounds = EUSarum_voidoma EUSarum_voidomb EUSarum_voidomc EUSarum_voidomd EUSarum_voidome EUSarum_voidomf
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceHelpMe
Sounds = EUSarum_voihela EUSarum_voihelb EUSarum_voihelc EUSarum_voiheld
Volume = SARUMAN_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent SarumanVoiceMove
Sounds = EUSarum_voimova EUSarum_voimovb EUSarum_voimovc EUSarum_voimovd EUSarum_voimove EUSarum_voimovf EUSarum_voimovg EUSarum_voimovh EUSarum_voimovi EUSarum_voimovj EUSarum_voimovk
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceMoveGroup
Sounds = EUSarum_voimova EUSarum_voimovb EUSarum_voimovc EUSarum_voimovd EUSarum_voimove EUSarum_voimovf EUSarum_voimovg EUSarum_voimovh EUSarum_voimovi EUSarum_voimovj EUSarum_voimovk
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceRespawn
Sounds = EUSarum_voiresa EUSarum_voiresb EUSarum_voiresc EUSarum_voiresd
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;Wave audio files incorporated into CampOrcCreateSaruman
;
;AudioEvent SarumanVoiceSalute
; Sounds = EUSarum_voisala EUSarum_voisalb EUSarum_voisalc EUSarum_voisald
; Volume = UNIT_RESPONSE_VOLUME
; MinVolume = UNIT_RESPONSE_MINVOLUME
; Type = world player voice
; SubmixSlider = voice
;End
AudioEvent SarumanVoiceSelect
Sounds = EUSarum_voisela EUSarum_voiselb EUSarum_voiselc EUSarum_voiseld EUSarum_voisele EUSarum_voiself EUSarum_voiselg EUSarum_voiselh EUSarum_voiseli
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound SarumanVoiceSelectMS
Subsounds = SarumanVoiceSelect HeroVoiceSelect2
End
AudioEvent SarumanVoiceSelectBattle
Sounds = EUSarum_voiseba EUSarum_voisebb EUSarum_voisebc EUSarum_voisebd EUSarum_voisebe EUSarum_voisebf EUSarum_voisebg EUSarum_voisebh EUSarum_voisebi EUSarum_voisebj EUSarum_voisebk EUSarum_voisebl EUSarum_voisebm EUSarum_voisebn
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SarumanVoiceSpeechCraft
Sounds = EUSarum_voispea EUSarum_voispeb EUSarum_voispec EUSarum_voisped
Volume = SARUMAN_VOLUME
MinVolume = SARUMAN_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;--------------------------------- Sharku -------------------------------
AudioEvent SharkuVoiceAttack
Sounds = EUShark_voiatta EUShark_voiattb EUShark_voiattc EUShark_voiattd EUShark_voiatte EUShark_voiattf EUShark_voiattg EUShark_voiatth EUShark_voiatti EUShark_voiattj
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceAttackBuilding
Sounds = EUShark_voiatba EUShark_voiatbb EUShark_voiatbc EUShark_voiatbd EUShark_voiatbe
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceAttackCharge
Sounds = EUShark_voiatca EUShark_voiatcb EUShark_voiatcc EUShark_voiatcd EUShark_voiatce
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceAttackTrampleOwner
Sounds = EUShark_voiat2a EUShark_voiat2b EUShark_voiat2c
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
Limit = 1
PlayPercent = ATTACK_TRAMPLE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceAttackTrampleOther
Sounds = EUShark_voiat2a EUShark_voiat2b EUShark_voiat2c
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
MaxRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = ATTACK_TRAMPLE_OTHER_PLAY_PERCENT
Type = world allies enemies voice shrouded
SubmixSlider = voice
End
AudioEvent SharkuVoiceCaptureBuilding
Sounds = EUShark_voicapa EUShark_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceDie
Sounds = EUShark_voidiea EUShark_voidieb EUShark_voidiec EUShark_voidied EUShark_voidiee EUShark_voidief EUShark_voidieg EUShark_voidieh EUShark_voidiei EUShark_voidiej
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceDisengage
Sounds = EUShark_voidisa EUShark_voidisb EUShark_voidisc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceManeater
Sounds = EUShark_voispea EUShark_voispeb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceManeaterOthers
Sounds = EUShark_voispea EUShark_voispeb
Volume = #ADD( UNIT_RESPONSE_VOLUME -10 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -10 )
Type = world enemies allies voice
SubmixSlider = voice
End
Multisound SharkuManeaterStartMS
Subsounds = SharkuVoiceManeater SharkuVoiceManeaterOthers SharkuManEaterWargApproachHowl
End
AudioEvent SharkuVoiceHelpMe
Sounds = EUShark_voihela EUShark_voihelb EUShark_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceMove
Sounds = EUShark_voimova EUShark_voimovb EUShark_voimovc EUShark_voimovd EUShark_voimove EUShark_voimovf EUShark_voimovg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceMoveCamp
Sounds = EUShark_voimoca EUShark_voimocb EUShark_voimocc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceMoveGarrison
Sounds = EUShark_voigara EUShark_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceMoveShip
Sounds = EUShark_voimosa EUShark_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceRespawn
Sounds = EUShark_voiresa
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceRetreat
Sounds = EUShark_voireta EUShark_voiretb EUShark_voiretc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceSelect
Sounds = EUShark_voisela EUShark_voiselb EUShark_voiselc EUShark_voiseld EUShark_voisele EUShark_voiself EUShark_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SharkuVoiceSelectBattle
Sounds = EUShark_voiseba EUShark_voisebb EUShark_voisebc EUShark_voisebd EUShark_voisebe EUShark_voisebf EUShark_voisebg EUShark_voisebh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound SharkuVoiceAttackTrampleMS
Subsounds = SharkuVoiceAttackTrampleOwner SharkuVoiceAttackTrampleOther
End
Multisound SharkuDieMS
Subsounds = SharkuVoiceDie WargVoxDie
End
Multisound SharkuVoiceSelectMS
Subsounds = SharkuVoiceSelect WargRiderVoiceSelect2
End
;------------------------------------------- SiegeLadder ---------------------------------------------
AudioEvent SiegeLadderVoiceSelect
Sounds = EUSiege_voisela EUSiege_voiselb EUSiege_voiselc EUSiege_voiseld EUSiege_voisele EUSiege_voiself
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound SiegeLadderVoiceSelectMS
Subsounds = SiegeLadderVoiceSelect SiegeLadderVoiceSelect2
End
AudioEvent SiegeLadderVoiceMove
Sounds = EUSiege_voimova EUSiege_voimovb EUSiege_voimovc EUSiege_voimovd EUSiege_voimove EUSiege_voimovf EUSiege_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound SiegeLadderVoiceMoveMS
Subsounds = SiegeLadderVoiceMove OrcVoiceMove2
End
AudioEvent SiegeLadderVoiceEnterStateMove
Sounds = EUSiege_voimova EUSiege_voimovb EUSiege_voimovc EUSiege_voimovd EUSiege_voimove EUSiege_voimovf EUSiege_voimovg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SiegeLadderVoiceAttack
Sounds = EUSiege_voiatta EUSiege_voiattb EUSiege_voiattc EUSiege_voiattd EUSiege_voiatte EUSiege_voiattf EUSiege_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound SiegeLadderVoiceAttackMS
Subsounds = SiegeLadderVoiceAttack OrcVoiceAttack2
End
AudioEvent SiegeLadderVoiceEnterStateAttack
Sounds = EUSiege_voiatta EUSiege_voiattb EUSiege_voiattc EUSiege_voiattd EUSiege_voiatte EUSiege_voiattf EUSiege_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SiegeLadderVoiceSelectBattle
Sounds = EUSiege_voiseba EUSiege_voisebb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound SiegeLadderVoiceSelectBattleMS
Subsounds = SiegeLadderVoiceSelectBattle SiegeLadderVoiceSelect2
End
AudioEvent SiegeLadderVoiceMoveCamp
Sounds = EUSiege_voimoca EUSiege_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SiegeLadderVoiceEnterStateMoveCamp
Sounds = EUSiege_voimoca EUSiege_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SiegeLadderVoiceDisengage
Sounds = EUSiege_voidisa EUSiege_voidisb EUSiege_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound SiegeLadderVoiceDisengageMS
Subsounds = SiegeLadderVoiceDisengage OrcVoiceMove2
End
AudioEvent SiegeLadderVoiceEnterStateDisengage
Sounds = EUSiege_voidisa EUSiege_voidisb EUSiege_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SiegeLadderVoiceJoin
Sounds = EUSiege_voijana EUSiege_voijanb EUSiege_voijanc EUSiege_voijand
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SiegeLadderJoinMine
Sounds = EUSiege_voijmia EUSiege_voijmib
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- Smeagol ---------------------------------------------
; these audio files have been integrated into Gollum
;AudioEvent SmeagolVoiceAttackCharge
; Sounds = EUSmeag_voiatca EUSmeag_voiatcb EUSmeag_voiatcc
; Volume = UNIT_RESPONSE_VOLUME
; MinVolume = UNIT_RESPONSE_MINVOLUME
; Type = world player voice
; SubmixSlider = voice
;End
;AudioEvent SmeagolVoiceAttack
; Sounds = EUSmeag_voiatta EUSmeag_voiattb EUSmeag_voiattc EUSmeag_voiattd EUSmeag_voiatte EUSmeag_voiattf EUSmeag_voiattg EUSmeag_voiatth
; Volume = UNIT_RESPONSE_VOLUME
; MinVolume = UNIT_RESPONSE_MINVOLUME
; Type = world player voice
; SubmixSlider = voice
;End
;AudioEvent SmeagolVoiceFearCower
; Sounds = EUSmeag_voifeca EUSmeag_voifecb EUSmeag_voifecc EUSmeag_voifecd EUSmeag_voifece EUSmeag_voifecf EUSmeag_voifecg
; Volume = UNIT_RESPONSE_VOLUME
; MinVolume = UNIT_RESPONSE_MINVOLUME
; Type = world player voice
; SubmixSlider = voice
;End
;AudioEvent SmeagolVoiceMove
; Sounds = EUSmeag_voimova EUSmeag_voimovb EUSmeag_voimovc EUSmeag_voimovd EUSmeag_voimove EUSmeag_voimovf EUSmeag_voimovg EUSmeag_voimovh ;EUSmeag_voimovi EUSmeag_voimovj
; Volume = UNIT_RESPONSE_VOLUME
; MinVolume = UNIT_RESPONSE_MINVOLUME
; Type = world player voice
; SubmixSlider = voice
;End
;AudioEvent SmeagolVoiceSelect
; Sounds = EUSmeag_voisela EUSmeag_voiselb EUSmeag_voiselc EUSmeag_voiseld EUSmeag_voisele EUSmeag_voiself EUSmeag_voiselg EUSmeag_voiselh ;EUSmeag_voiseli EUSmeag_voiselj EUSmeag_voiselk EUSmeag_voisell EUSmeag_voiselm
; Volume = UNIT_RESPONSE_VOLUME
; MinVolume = UNIT_RESPONSE_MINVOLUME
; Type = world player voice
; SubmixSlider = voice
;End
;------------------------------------------- SoldierOfRhun ---------------------------------------------
AudioEvent SoldierOfRhunVoiceAmbushed
Sounds = EUSoldR_voiamba EUSoldR_voiambb EUSoldR_voiambc EUSoldR_voiambd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
MinRange = 400
MaxRange = 1000
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceAttackBuilding
Sounds = EUSoldR_voiatba EUSoldR_voiatbb EUSoldR_voiatbc
Sounds = EUSoldR_voiatta EUSoldR_voiattb EUSoldR_voiattd EUSoldR_voiatte EUSoldR_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceEnterStateAttackBuilding
Sounds = EUSoldR_voiatba EUSoldR_voiatbb EUSoldR_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SoldierOfRhunVoiceAttackCharge
Sounds = EUSoldR_voiatca EUSoldR_voiatcb ;EUSoldR_voiatcc
Sounds = EUSoldR_voiatta EUSoldR_voiattb EUSoldR_voiattc EUSoldR_voiattd EUSoldR_voiatte EUSoldR_voiattf EUSoldR_voiattg EUSoldR_voiatth EUSoldR_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceEnterStateAttackCharge
Sounds = EUSoldR_voiatca EUSoldR_voiatcb EUSoldR_voiatcc
Sounds = EUSoldR_voiatta EUSoldR_voiattb EUSoldR_voiattc EUSoldR_voiattd EUSoldR_voiatte EUSoldR_voiattf EUSoldR_voiattg EUSoldR_voiatth EUSoldR_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SoldierOfRhunVoiceAttack
Sounds = EUSoldR_voiatta EUSoldR_voiattb EUSoldR_voiattc EUSoldR_voiattd EUSoldR_voiatte EUSoldR_voiattf EUSoldR_voiattg EUSoldR_voiatth EUSoldR_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceEnterStateAttack
Sounds = EUSoldR_voiatta EUSoldR_voiattb EUSoldR_voiattc EUSoldR_voiattd EUSoldR_voiatte EUSoldR_voiattf EUSoldR_voiattg EUSoldR_voiatth EUSoldR_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SoldierOfRhunVoiceDie
Sounds = EUSoldR_voidiea EUSoldR_voidieb EUSoldR_voidiec EUSoldR_voidied EUSoldR_voidiee EUSoldR_voidief EUSoldR_voidieg EUSoldR_voidieh EUSoldR_voidiei EUSoldR_voidiej
Volume = 90
VolumeShift = -20
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceDisengage
Sounds = EUSoldR_voidisa EUSoldR_voidisb EUSoldR_voidisc EUSoldR_voidisd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceEnterStateDisengage
Sounds = EUSoldR_voidisa EUSoldR_voidisb EUSoldR_voidisc EUSoldR_voidisd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SoldierOfRhunVoiceFearCower
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd
Volume = UNIT_RESPONSE_VOLUME
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceFearDisperse
Sounds = EUSoldR_voifeda EUSoldR_voifedb EUSoldR_voifedc EUSoldR_voifedd EUSoldR_voifede
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceFearRegroup
Sounds = EUSoldR_voifera EUSoldR_voiferb EUSoldR_voiferc EUSoldR_voiferd EUSoldR_voifere EUSoldR_voiferf
Volume = UNIT_RESPONSE_VOLUME
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceGarrison
Sounds = EUSoldR_voigara EUSoldR_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceGarrisonSlaughterHouse
Sounds = EUSoldR_voimova EUSoldR_voimovb EUSoldR_voimovc EUSoldR_voimovf EUSoldR_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceLineFormation
Sounds = EUSoldR_voilina EUSoldR_voilinb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceMoveCamp
Sounds = EUSoldR_voimoca EUSoldR_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceEnterStateMoveCamp
Sounds = EUSoldR_voimoca EUSoldR_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SoldierOfRhunVoiceMove
Sounds = EUSoldR_voimova EUSoldR_voimovb EUSoldR_voimovc EUSoldR_voimovd EUSoldR_voimove EUSoldR_voimovf EUSoldR_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceEnterStateMove
Sounds = EUSoldR_voimova EUSoldR_voimovb EUSoldR_voimovc EUSoldR_voimovd EUSoldR_voimove EUSoldR_voimovf EUSoldR_voimovg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SoldierOfRhunVoicePorcupineFormation
Sounds = EUSoldR_voipora ;EUSoldR_voiporb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoicePorcupineEveryone
Sounds = EUSoldR_voipora ;EUSoldR_voiporb
Volume = 100
MinRange = 400
MaxRange = 1000
Limit = 1
Type = world everyone allies voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceRetreat
Sounds = EUSoldR_voireta EUSoldR_voiretb EUSoldR_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceEnterStateRetreat
Sounds = EUSoldR_voireta EUSoldR_voiretb EUSoldR_voiretc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SoldierOfRhunVoiceSelectBattle
Sounds = EUSoldR_voiseba EUSoldR_voisebb EUSoldR_voisebc EUSoldR_voisebd EUSoldR_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent SoldierOfRhunVoiceSelect
Sounds = EUSoldR_voisela EUSoldR_voiselb EUSoldR_voiselc EUSoldR_voiseld EUSoldR_voisele EUSoldR_voiself EUSoldR_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound SoldierOfRhunVoiceSelectMS
Subsounds = SoldierOfRhunVoiceSelect ElvenWarriorVoiceSelect2
End
;--------------------------------- SpiderRider -------------------------------
AudioEvent SpiderRiderVoiceAttack
Sounds = EUSpiRi_voiatta EUSpiRi_voiattb EUSpiRi_voiattc EUSpiRi_voiattd EUSpiRi_voiatte EUSpiRi_voiattf EUSpiRi_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateAttack
Sounds = EUSpiRi_voiatta EUSpiRi_voiattb EUSpiRi_voiattc EUSpiRi_voiattd EUSpiRi_voiatte EUSpiRi_voiattf EUSpiRi_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceAttackBuilding
Sounds = EUSpiRi_voiatba EUSpiRi_voiatbb EUSpiRi_voiatbc EUSpiRi_voiatbd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateAttackBuilding
Sounds = EUSpiRi_voiatba EUSpiRi_voiatbb EUSpiRi_voiatbc EUSpiRi_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceAttackCharge
Sounds = EUSpiRi_voiatca EUSpiRi_voiatcb EUSpiRi_voiatcc EUSpiRi_voiatcd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateAttackCharge
Sounds = EUSpiRi_voiatca EUSpiRi_voiatcb EUSpiRi_voiatcc EUSpiRi_voiatcd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceAttackTrampleOwner
Sounds = EUSpiRi_voiat2a EUSpiRi_voiat2b EUSpiRi_voiat2c
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
Limit = 1
PlayPercent = ATTACK_TRAMPLE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceAttackTrampleOther
Sounds = EUSpiRi_voiat2a EUSpiRi_voiat2b EUSpiRi_voiat2c
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
MaxRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = ATTACK_TRAMPLE_OTHER_PLAY_PERCENT
Type = world allies enemies voice shrouded
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceCaptureBuilding
Sounds = EUSpiRi_voicapa EUSpiRi_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceDie
Sounds = EUSpiRi_voidiea EUSpiRi_voidieb EUSpiRi_voidiec EUSpiRi_voidied EUSpiRi_voidiee EUSpiRi_voidief EUSpiRi_voidieg EUSpiRi_voidieh EUSpiRi_voidiei EUSpiRi_voidiej
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceDisengage
Sounds = EUSpiRi_voidisa EUSpiRi_voidisb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateDisengage
Sounds = EUSpiRi_voidisa EUSpiRi_voidisb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceFearCower
Sounds = EUSpiRi_voifeca EUSpiRi_voifecb EUSpiRi_voifecc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceFearDisperse
Sounds = EUSpiRi_voifeda EUSpiRi_voifedb EUSpiRi_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceFearDoom
Sounds = EUSpiRi_voifeoa EUSpiRi_voifeob EUSpiRi_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceGuard
Sounds = EUSpiRi_voimova EUSpiRi_voimovb EUSpiRi_voimovc EUSpiRi_voimovd EUSpiRi_voimove EUSpiRi_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceMove
Sounds = EUSpiRi_voimova EUSpiRi_voimovb EUSpiRi_voimovc EUSpiRi_voimovd EUSpiRi_voimove EUSpiRi_voimovf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateMove
Sounds = EUSpiRi_voimova EUSpiRi_voimovb EUSpiRi_voimovc EUSpiRi_voimovd EUSpiRi_voimove EUSpiRi_voimovf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceMoveCamp
Sounds = EUSpiRi_voimoca EUSpiRi_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateMoveCamp
Sounds = EUSpiRi_voimoca EUSpiRi_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceMoveHighGround
Sounds = EUSpiRi_voimoha EUSpiRi_voimohb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateMoveHighGround
Sounds = EUSpiRi_voimoha EUSpiRi_voimohb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceMoveShip
Sounds = EUSpiRi_voimosa EUSpiRi_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceMoveWalls
Sounds = EUSpiRi_voimowa EUSpiRi_voimowb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateMoveWalls
Sounds = EUSpiRi_voimowa EUSpiRi_voimowb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoicePoison
Sounds = EUSpiRi_voispea EUSpiRi_voispeb EUSpiRi_voispec
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceRetreat
Sounds = EUSpiRi_voireta EUSpiRi_voiretb EUSpiRi_voiretc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceEnterStateRetreat
Sounds = EUSpiRi_voireta EUSpiRi_voiretb EUSpiRi_voiretc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent SpiderRiderVoiceSelect
Sounds = EUSpiRi_voisela EUSpiRi_voiselb EUSpiRi_voiselc EUSpiRi_voiseld EUSpiRi_voisele EUSpiRi_voiself EUSpiRi_voiselg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent SpiderRiderVoiceSelectBattle
Sounds = EUSpiRi_voiseba EUSpiRi_voisebb EUSpiRi_voisebc EUSpiRi_voisebd EUSpiRi_voisebe EUSpiRi_voisebf
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound SpiderRiderVoiceAttackTrampleMS
Subsounds = SpiderRiderVoiceAttackTrampleOwner SpiderRiderVoiceAttackTrampleOther
End
Multisound SpiderRiderVoiceSelectMS
Subsounds = SpiderRiderVoiceSelect WildSpiderRiderVoxSelect WildSpiderRiderFoleySelect
End
Multisound SpiderRiderVoiceSelectBattleMS
Subsounds = SpiderRiderVoiceSelectBattle WildSpiderRiderVoxSelect WildSpiderRiderFoleySelect
End
;------------------------------------------- Spiderling enter state -------------------------------
; Here not SoundEffects.ini so that we can use the BATTLE_CHATTER #defines
AudioEvent WildSpiderlingVoxEnterStateAttack
Sounds = EUShelo_voiatta EUShelo_voiattb EUShelo_voiattc EUShelo_voiattd EUShelo_voidieb EUShelo_voidied EUShelo_voisela EUShelo_voiselc EUShelo_voiselk
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
PitchShift = 10 20
End
AudioEvent WildSpiderlingVoxEnterStateHurt
Sounds = EUShelo_voidiea EUShelo_voidieb EUShelo_voidiec EUShelo_voidied EUShelo_voidiee
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
VolumeShift = -10
PitchShift = 10 30
End
AudioEvent WildSpiderlingVoxEnterStateMove
Sounds = EUShelo_voimova EUShelo_voisela EUShelo_voiselb EUShelo_voiselc EUShelo_voiseld EUShelo_voisele EUShelo_voiself EUShelo_voiselg:500 EUSHelo_voiselh:500 EUSHelo_voiseli:500 EUSHelo_voiselj:500 EUSHelo_voiselk:500 EUSHelo_voisell:500 EUSHelo_voiselm:500
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
PitchShift = 10 20
End
;------------------------------------------- Theoden ---------------------------------------------
AudioEvent TheodenVoiceAttackBuilding
Sounds = GUTheod_voiatba GUTheod_voiatbb GUTheod_voiatbc GUTheod_voiatbd
Sounds = GUTheod_voiatta GUTheod_voiattb GUTheod_voiattc GUTheod_voiattd GUTheod_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceAttackCharge
Sounds = GUTheod_voiatca GUTheod_voiatcb GUTheod_voiatcc GUTheod_voiatcd GUTheod_voiatce GUTheod_voiatcf GUTheod_voiatcg GUTheod_voiatch GUTheod_voiatci
Sounds = GUTheod_voiatta GUTheod_voiattb GUTheod_voiattc GUTheod_voiattd GUTheod_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceAttack
Sounds = GUTheod_voiatta GUTheod_voiattb GUTheod_voiattc GUTheod_voiattd GUTheod_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceDismountHobbit
Sounds = GUTheod_voidhoa GUTheod_voidhob GUTheod_voidhoc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceDie
Sounds = GUTheod_voidiea GUTheod_voidieb GUTheod_voidiec GUTheod_voidied GUTheod_voidiee
Volume = UNIT_RESPONSE_VOLUME
MinRange = 500
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceFavor
Sounds = GUTheod_voifava GUTheod_voifavb GUTheod_voifavc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Delay = 800 800
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceGarrison
Sounds = GUTheod_voigara GUTheod_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceGloriousCharge
Sounds = GUTheod_voigloa GUTheod_voiglob GUTheod_voigloc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceHelpMe
Sounds = GUTheod_voihela GUTheod_voihelb GUTheod_voihelc GUTheod_voiheld
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
AudioEvent TheodenVoiceJoinHobbit
Sounds = GUTheod_voijhoa GUTheod_voijhob GUTheod_voijhoc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceModeFoot
Sounds = GUTheod_voimfoa GUTheod_voimfob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TheodenVoiceModeFootMS
Subsounds = TheodenVoiceModeFoot UnmountButtonFoley
End
AudioEvent TheodenVoiceModeMount
Sounds = GUTheod_voimmoa GUTheod_voimmob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TheodenVoiceModeMountMS
Subsounds = TheodenVoiceModeMount HorseWhinnyForMountButton
End
AudioEvent TheodenVoiceMoveCamp
Sounds = GUTheod_voimoca GUTheod_voimocb GUTheod_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceMoveMounted
Sounds = GUTheod_voimoma GUTheod_voimomb GUTheod_voimomc GUTheod_voimomd GUTheod_voimome GUTheod_voimomf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceMove
Sounds = GUTheod_voimova GUTheod_voimovb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceMoveGroup
Sounds = GUTheod_voimova GUTheod_voimovb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceRespawn
Sounds = GUTheod_voiresa GUTheod_voiresb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceSalute
Sounds = GUTheod_voisala ;GUTheod_voisalb GUTheod_voisalc GUTheod_voisald
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceSelectBattle
Sounds = GUTheod_voiseba GUTheod_voisebb GUTheod_voisebc GUTheod_voisebd GUTheod_voisebe GUTheod_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TheodenVoiceSelect
Sounds = GUTheod_voisela GUTheod_voiselb GUTheod_voiselc GUTheod_voiseld GUTheod_voisele GUTheod_voiself GUTheod_voiselg GUTheod_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TheodenVoiceSelectMS
Subsounds = TheodenVoiceSelect HeroVoiceSelect2
End
Multisound TheodenVoiceSelectMountedMS
Subsounds = TheodenVoiceSelect BannerRiderVoiceSelect2
End
AudioEvent TheodenVoiceSpeech
Sounds = GUTheod_voispea GUTheod_voispeb GUTheod_voispec
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------- old below --------------------
AudioEvent TheodenRousingSpeech
; Sounds = GUTheod_speech
Limit = 1
Volume = 160
Priority = high
MinRange = 400
MaxRange = 8000
Type = world shrouded everyone voice
SubmixSlider = voice
End
;----------------------------------------------------- Thranduil ---------------------------------------------------
AudioEvent ThranduilVoiceAttack
Sounds = GUThran_voiatta GUThran_voiattb GUThran_voiattc GUThran_voiattd GUThran_voiatte GUThran_voiattf GUThran_voiattg GUThran_voiatth GUThran_voiatti
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceAttackBuilding
Sounds = GUThran_voiatba GUThran_voiatbb GUThran_voiatbc GUThran_voiatbd
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceAttackCharge
Sounds = GUThran_voiatca GUThran_voiatcb GUThran_voiatcc
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceCaptureBuilding
Sounds = GUThran_voicapa GUThran_voicapb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceDie
Sounds = GUThran_voidiea GUThran_voidieb GUThran_voidiec GUThran_voidied GUThran_voidiee GUThran_voidief
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceDisengage
Sounds = GUThran_voidisa GUThran_voidisb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceHelpMe
Sounds = GUThran_voihela GUThran_voihelb GUThran_voihelc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceMove
Sounds = GUThran_voimova GUThran_voimovb GUThran_voimovc GUThran_voimovd GUThran_voimove GUThran_voimovf GUThran_voimovg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceMoveCamp
Sounds = GUThran_voimoca GUThran_voimocb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceMoveForest
Sounds = GUThran_voimofa GUThran_voimofb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceMoveGarrison
Sounds = GUThran_voigara GUThran_voigarb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceMoveShip
Sounds = GUThran_voimosa GUThran_voimosb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceRespawn
Sounds = GUThran_voiresa
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceRetreat
Sounds = GUThran_voireta GUThran_voiretb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceSalute
Sounds = GUThran_voisala ;GUThran_voisalb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceSelect
Sounds = GUThran_voisela GUThran_voiselb GUThran_voiselc GUThran_voiseld GUThran_voisele GUThran_voiself GUThran_voiselg
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent ThranduilVoiceSelectBattle
Sounds = GUThran_voiseba GUThran_voisebb GUThran_voisebc GUThran_voisebd GUThran_voisebe GUThran_voisebf
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Type = world player voice
SubmixSlider = voice
End
Multisound ThranduilVoiceSelectMS
Subsounds = ThranduilVoiceSelect HeroVoiceSelect2
End
;--------------------------------- TomBombadil -------------------------------
AudioEvent TomBombadilVoiceAmbientLoop
;--- humming ---
Sounds = GUTomBo_voihu2a GUTomBo_voihu2b GUTomBo_voihu2c GUTomBo_voihuma GUTomBo_voihumb GUTomBo_voihumc GUTomBo_voihumd GUTomBo_voihume
Sounds = GUTomBo_voihumf GUTomBo_voihumg GUTomBo_voihumh GUTomBo_voihumi GUTomBo_voihumj GUTomBo_voihumk GUTomBo_voihuml GUTomBo_voihumm
Sounds = GUTomBo_voihumn GUTomBo_voihumo GUTomBo_voihump GUTomBo_voihumq GUTomBo_voihumr GUTomBo_voihums GUTomBo_voihumt GUTomBo_voihumu
Sounds = GUTomBo_voihumv GUTomBo_voihumx GUTomBo_voihumy GUTomBo_voihumz
;--- singing ---
Sounds = GUTomBo_voisina GUTomBo_voisinb GUTomBo_voisinc GUTomBo_voisind GUTomBo_voisine GUTomBo_voisinf GUTomBo_voising GUTomBo_voisinh
Sounds = GUTomBo_voisini GUTomBo_voisinj GUTomBo_voisink GUTomBo_voisinl GUTomBo_voisinm GUTomBo_voisinn GUTomBo_voisino GUTomBo_voisinp
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
Control = loop
Delay = 8000 18000
Type = world everyone voice
SubmixSlider = voice
End
AudioEvent TomBombadilVoiceAttack
;--- battle ---
Sounds = GUTomBo_voiam2a GUTomBo_voiam2b GUTomBo_voiam2c GUTomBo_voiam2d GUTomBo_voiam2e GUTomBo_voiamba GUTomBo_voiambb
Sounds = GUTomBo_voiambc GUTomBo_voiambd GUTomBo_voiambe GUTomBo_voiambf GUTomBo_voiambg GUTomBo_voiambh GUTomBo_voiambi
Sounds = GUTomBo_voiambj GUTomBo_voiambk GUTomBo_voiambl GUTomBo_voiambm GUTomBo_voiambn GUTomBo_voiambo GUTomBo_voiambp
Sounds = GUTomBo_voiambq GUTomBo_voiambr GUTomBo_voiambs GUTomBo_voiambt GUTomBo_voiambu GUTomBo_voiambv GUTomBo_voiambw
Sounds = GUTomBo_voiambx GUTomBo_voiamby GUTomBo_voiambz
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -15 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent TomBombadilVoiceBattleAmbience
Sounds = GUTomBo_voiam2a GUTomBo_voiam2b GUTomBo_voiam2c GUTomBo_voiam2d GUTomBo_voiam2e GUTomBo_voiamba GUTomBo_voiambb
Sounds = GUTomBo_voiambc GUTomBo_voiambd GUTomBo_voiambe GUTomBo_voiambf GUTomBo_voiambg GUTomBo_voiambh GUTomBo_voiambi
Sounds = GUTomBo_voiambj GUTomBo_voiambk GUTomBo_voiambl GUTomBo_voiambm GUTomBo_voiambn GUTomBo_voiambo GUTomBo_voiambp
Sounds = GUTomBo_voiambq GUTomBo_voiambr GUTomBo_voiambs GUTomBo_voiambt GUTomBo_voiambu GUTomBo_voiambv GUTomBo_voiambw
Sounds = GUTomBo_voiambx GUTomBo_voiamby GUTomBo_voiambz
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
;MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -15 )
PlayPercent = 30
Type = world everyone voice
SubmixSlider = voice
End
AudioEvent TomBombadilVoiceDie
Sounds = GUTomBo_voidiea GUTomBo_voidieb GUTomBo_voidiec GUTomBo_voidied GUTomBo_voidiee GUTomBo_voidief GUTomBo_voidieg GUTomBo_voidieh GUTomBo_voidiei
; --- below are TomBombadil dies with dialogue ---
Sounds = GUTomBo_voidiva GUTomBo_voidivb GUTomBo_voidivc GUTomBo_voidivd GUTomBo_voidive GUTomBo_voidivf GUTomBo_voidivg GUTomBo_voidivh
Sounds = GUTomBo_voidivi GUTomBo_voidivj GUTomBo_voidivk GUTomBo_voidivl GUTomBo_voidivm GUTomBo_voidivn GUTomBo_voidivo GUTomBo_voidivp
Volume = #ADD( UNIT_RESPONSE_VOLUME 10 )
MinRange = 500
MaxRange = 1000
Limit = 2
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent TomBombadilVoiceMoveLoop
;--- battle ---
Sounds = GUTomBo_voiam2a:400 GUTomBo_voiam2b:400 GUTomBo_voiam2c:400 GUTomBo_voiam2d:400 GUTomBo_voiam2e:400 GUTomBo_voiamba:400 GUTomBo_voiambb:400
Sounds = GUTomBo_voiambc:400 GUTomBo_voiambd:400 GUTomBo_voiambe:400 GUTomBo_voiambf:400 GUTomBo_voiambg:400 GUTomBo_voiambh:400 GUTomBo_voiambi:400
Sounds = GUTomBo_voiambj:400 GUTomBo_voiambk:400 GUTomBo_voiambl:400 GUTomBo_voiambm:400 GUTomBo_voiambn:400 GUTomBo_voiambo:400 GUTomBo_voiambp:400
Sounds = GUTomBo_voiambq:400 GUTomBo_voiambr:400 GUTomBo_voiambs:400 GUTomBo_voiambt:400 GUTomBo_voiambu:400 GUTomBo_voiambv:400 GUTomBo_voiambw:400
Sounds = GUTomBo_voiambx:400 GUTomBo_voiamby:400 GUTomBo_voiambz:400
;--- humming ---
Sounds = GUTomBo_voihu2a GUTomBo_voihu2b GUTomBo_voihu2c GUTomBo_voihuma GUTomBo_voihumb GUTomBo_voihumc GUTomBo_voihumd GUTomBo_voihume
Sounds = GUTomBo_voihumf GUTomBo_voihumg GUTomBo_voihumh GUTomBo_voihumi GUTomBo_voihumj GUTomBo_voihumk GUTomBo_voihuml GUTomBo_voihumm
Sounds = GUTomBo_voihumn GUTomBo_voihumo GUTomBo_voihump GUTomBo_voihumq GUTomBo_voihumr GUTomBo_voihums GUTomBo_voihumt GUTomBo_voihumu
Sounds = GUTomBo_voihumv GUTomBo_voihumx GUTomBo_voihumy GUTomBo_voihumz
;--- singing ---
Sounds = GUTomBo_voisina GUTomBo_voisinb GUTomBo_voisinc GUTomBo_voisind GUTomBo_voisine GUTomBo_voisinf GUTomBo_voising GUTomBo_voisinh
Sounds = GUTomBo_voisini GUTomBo_voisinj GUTomBo_voisink GUTomBo_voisinl GUTomBo_voisinm GUTomBo_voisinn GUTomBo_voisino GUTomBo_voisinp
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
Control = loop
Delay = 5000 12000
Type = world everyone voice
SubmixSlider = voice
End
AudioEvent TomBombadilVoiceMoveAttackLoop
;--- battle ---
Sounds = GUTomBo_voiam2a GUTomBo_voiam2b GUTomBo_voiam2c GUTomBo_voiam2d GUTomBo_voiam2e GUTomBo_voiamba GUTomBo_voiambb
Sounds = GUTomBo_voiambc GUTomBo_voiambd GUTomBo_voiambe GUTomBo_voiambf GUTomBo_voiambg GUTomBo_voiambh GUTomBo_voiambi
Sounds = GUTomBo_voiambj GUTomBo_voiambk GUTomBo_voiambl GUTomBo_voiambm GUTomBo_voiambn GUTomBo_voiambo GUTomBo_voiambp
Sounds = GUTomBo_voiambq GUTomBo_voiambr GUTomBo_voiambs GUTomBo_voiambt GUTomBo_voiambu GUTomBo_voiambv GUTomBo_voiambw
Sounds = GUTomBo_voiambx GUTomBo_voiamby GUTomBo_voiambz
;--- humming ---
Sounds = GUTomBo_voihu2a GUTomBo_voihu2b GUTomBo_voihu2c GUTomBo_voihuma GUTomBo_voihumb GUTomBo_voihumc GUTomBo_voihumd GUTomBo_voihume
Sounds = GUTomBo_voihumf GUTomBo_voihumg GUTomBo_voihumh GUTomBo_voihumi GUTomBo_voihumj GUTomBo_voihumk GUTomBo_voihuml GUTomBo_voihumm
Sounds = GUTomBo_voihumn GUTomBo_voihumo GUTomBo_voihump GUTomBo_voihumq GUTomBo_voihumr GUTomBo_voihums GUTomBo_voihumt GUTomBo_voihumu
Sounds = GUTomBo_voihumv GUTomBo_voihumx GUTomBo_voihumy GUTomBo_voihumz
;--- singing ---
Sounds = GUTomBo_voisina GUTomBo_voisinb GUTomBo_voisinc GUTomBo_voisind GUTomBo_voisine GUTomBo_voisinf GUTomBo_voising GUTomBo_voisinh
Sounds = GUTomBo_voisini GUTomBo_voisinj GUTomBo_voisink GUTomBo_voisinl GUTomBo_voisinm GUTomBo_voisinn GUTomBo_voisino GUTomBo_voisinp
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
Control = loop
Delay = 3000 8000
Type = world everyone voice
SubmixSlider = voice
End
AudioEvent TomBombadilVoiceSelect
;--- humming ---
Sounds = GUTomBo_voihu2a:400 GUTomBo_voihu2b:400 GUTomBo_voihu2c:400 GUTomBo_voihuma:400 GUTomBo_voihumb:400 GUTomBo_voihumc:400 GUTomBo_voihumd:400 GUTomBo_voihume:400
Sounds = GUTomBo_voihumf:400 GUTomBo_voihumg:400 GUTomBo_voihumh:400 GUTomBo_voihumi:400 GUTomBo_voihumj:400 GUTomBo_voihumk:400 GUTomBo_voihuml:400 GUTomBo_voihumm:400
Sounds = GUTomBo_voihumn:400 GUTomBo_voihumo:400 GUTomBo_voihump:400 GUTomBo_voihumq:400 GUTomBo_voihumr:400 GUTomBo_voihums:400 GUTomBo_voihumt:400 GUTomBo_voihumu:400
Sounds = GUTomBo_voihumv:400 GUTomBo_voihumx:400 GUTomBo_voihumy:400 GUTomBo_voihumz:400
;--- singing ---
Sounds = GUTomBo_voisina GUTomBo_voisinb GUTomBo_voisinc GUTomBo_voisind GUTomBo_voisine GUTomBo_voisinf GUTomBo_voising GUTomBo_voisinh
Sounds = GUTomBo_voisini GUTomBo_voisinj GUTomBo_voisink GUTomBo_voisinl GUTomBo_voisinm GUTomBo_voisinn GUTomBo_voisino GUTomBo_voisinp
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -15 )
Type = world player voice
SubmixSlider = voice
End
Multisound TomBombadilVoiceSelectMS
Subsounds = TomBombadilVoiceSelect HeroVoiceSelect2 ;PeasantVoiceSelect2
End
AudioEvent TomBombadilVoiceSonicSong
Sounds = ;GUTomBo_voispea GUTomBo_voispeb
Priority = high
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -15 )
Type = world player voice
SubmixSlider = voice
End
AudioEvent TomBombadilVoiceSonicSongEnemiesAllies
Sounds = ;GUTomBo_voispea GUTomBo_voispeb
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME -15 )
Type = world shrouded enemies allies
SubmixSlider = voice
End
Multisound TomBombadilSonicSongMS
Subsounds = TomBombadilSonicSong TomBombadilVoiceSonicSong TomBombadilVoiceSonicSongEnemiesAllies
End
;----------------------------------------------------- Trebuchet ---------------------------------------------------
AudioEvent TrebuchetLaunchVoice
Sounds = GUTrebu_launcha GUTrebu_launchb GUTrebu_launchc
PlayPercent = 14
Volume = 90
Priority = high
MinRange = 140
MaxRange = 800
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceAttack
Sounds = GUTrebu_voiatta GUTrebu_voiattb GUTrebu_voiattc GUTrebu_voiattd GUTrebu_voiatte GUTrebu_voiattf ;GUTrebu_launcha GUTrebu_launchb GUTrebu_launchc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceEnterStateAttack
Sounds = GUTrebu_voiatta GUTrebu_voiattb GUTrebu_voiattc GUTrebu_voiattd GUTrebu_voiatte GUTrebu_voiattf ;GUTrebu_launcha GUTrebu_launchb GUTrebu_launchc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TrebuchetVoiceDisengage
Sounds = GUTrebu_voidisa GUTrebu_voidisb GUTrebu_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceEnterStateDisengage
Sounds = GUTrebu_voidisa GUTrebu_voidisb GUTrebu_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TrebuchetVoiceJoinAnybody
Sounds = GUTrebu_voijana GUTrebu_voijanb GUTrebu_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceJoinDefend
Sounds = GUTrebu_voijdea GUTrebu_voijdeb GUTrebu_voijdec
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceMove
Sounds = GUTrebu_voimova GUTrebu_voimovb GUTrebu_voimovc GUTrebu_voimovd GUTrebu_voimove GUTrebu_voimovf GUTrebu_voimovg GUTrebu_voimovh GUTrebu_voimovi GUTrebu_voimovj GUTrebu_voimovk GUTrebu_voimovl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceEnterStateMove
Sounds = GUTrebu_voimova GUTrebu_voimovb GUTrebu_voimovc GUTrebu_voimovd GUTrebu_voimove GUTrebu_voimovf GUTrebu_voimovg GUTrebu_voimovh GUTrebu_voimovi GUTrebu_voimovj GUTrebu_voimovk GUTrebu_voimovl
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TrebuchetVoiceMoveCamp
Sounds = GUTrebu_voimoca GUTrebu_voimocb GUTrebu_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceEnterStateMoveCamp
Sounds = GUTrebu_voimoca GUTrebu_voimocb GUTrebu_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TrebuchetVoiceUnpack
Sounds = GUTrebu_voipdoa GUTrebu_voipdob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoicePack
Sounds = GUTrebu_voipupa GUTrebu_voipupb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceSalute
Sounds = GUTrebu_voisalc ;GUTrebu_voisala GUTrebu_voisalb GUTrebu_voisald
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceSelectBattle
Sounds = GUTrebu_voiseba GUTrebu_voisebb GUTrebu_voisebc GUTrebu_voisebd GUTrebu_voisebe GUTrebu_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent TrebuchetVoiceSelect
Sounds = GUTrebu_voisela GUTrebu_voiselb GUTrebu_voiselc GUTrebu_voiseld GUTrebu_voisele GUTrebu_voiself GUTrebu_voiselg GUTrebu_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world shrouded player voice
SubmixSlider = voice
End
Multisound TrebuchetVoiceSelectMS
Subsounds = TrebuchetVoiceSelect TrebuchetVoiceSelect2
End
;----------------------------------------------- TowerGuard ---------------------------------
AudioEvent TowerGuardVoiceAmbushed
Sounds = GUTower_voiamba GUTower_voiambb GUTower_voiambc GUTower_voiambd GUTower_voiambe GUTower_voiambf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceAttackBuilding
Sounds = GUTower_voiatba GUTower_voiatbb GUTower_voiatbc GUTower_voiatbd
Sounds = GUTower_voiatta GUTower_voiattd GUTower_voiattf GUTower_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceEnterStateAttackBuilding
Sounds = GUTower_voiatba GUTower_voiatbb GUTower_voiatbc GUTower_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TowerGuardVoiceAttackCharge
Sounds = GUTower_voiatca GUTower_voiatcb GUTower_voiatcc GUTower_voiatcd GUTower_voiatce
Sounds = GUTower_voiatta GUTower_voiattb GUTower_voiattc GUTower_voiattd GUTower_voiatte GUTower_voiattf GUTower_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceEnterStateAttackCharge
Sounds = GUTower_voiatca GUTower_voiatcb GUTower_voiatcc GUTower_voiatcd GUTower_voiatce
Sounds = GUTower_voiatta GUTower_voiattb GUTower_voiattc GUTower_voiattd GUTower_voiatte GUTower_voiattf GUTower_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TowerGuardVoiceAttack
Sounds = GUTower_voiatta GUTower_voiattb GUTower_voiattc GUTower_voiattd GUTower_voiatte GUTower_voiattf GUTower_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceEnterStateAttack
Sounds = GUTower_voiatta GUTower_voiattb GUTower_voiattc GUTower_voiattd GUTower_voiatte GUTower_voiattf GUTower_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TowerGuardVoiceDie
Sounds = GUTower_voidiea GUTower_voidieb GUTower_voidiec GUTower_voidied GUTower_voidiee
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceDisengage
Sounds = GUTower_voidisa GUTower_voidisb GUTower_voidisc GUTower_voidisd GUTower_voidise
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceEnterStateDisengage
Sounds = GUTower_voidisa GUTower_voidisb GUTower_voidisc GUTower_voidisd GUTower_voidise
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TowerGuardVoiceFearCower
Sounds = GUTower_voifeca GUTower_voifecb GUTower_voifecc GUTower_voifecd GUTower_voifece GUTower_voifecf GUTower_voifecg
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceFearDisperse
Sounds = GUTower_voifeda GUTower_voifedb GUTower_voifedc GUTower_voifedd GUTower_voifede GUTower_voifedf GUTower_voifedg
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceFearRegroup
Sounds = GUTower_voifera GUTower_voiferb GUTower_voiferc GUTower_voiferd GUTower_voifere
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceGarrison
Sounds = GUTower_voigara GUTower_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceJoinAnybody
Sounds = GUTower_voijana GUTower_voijanb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceJoinArchers
Sounds = GUTower_voijara
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceJoinKnights
Sounds = GUTower_voijkna GUTower_voijknb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceJoinTrebuchet
Sounds = GUTower_voijtra GUTower_voijtrb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceLineFormation
Sounds = GUTower_voilina GUTower_voilinb GUTower_voilinc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceMoveCamp
Sounds = GUTower_voimoca GUTower_voimocb GUTower_voimocc GUTower_voimocd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceEnterStateMoveCamp
Sounds = GUTower_voimoca GUTower_voimocb GUTower_voimocc GUTower_voimocd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TowerGuardVoiceMove
Sounds = GUTower_voimova GUTower_voimovb GUTower_voimovc GUTower_voimovd GUTower_voimove GUTower_voimovf GUTower_voimovg GUTower_voimovh GUTower_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceEnterStateMove
Sounds = GUTower_voimova GUTower_voimovb GUTower_voimovc GUTower_voimovd GUTower_voimove GUTower_voimovf GUTower_voimovg GUTower_voimovh GUTower_voimovi
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TowerGuardVoiceRetreat
Sounds = GUTower_voireta GUTower_voiretb GUTower_voiretc GUTower_voiretd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceEnterStateRetreat
Sounds = GUTower_voireta GUTower_voiretb GUTower_voiretc GUTower_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent TowerGuardVoiceSalute
Sounds = GUTower_voisalc ;GUTower_voisala GUTower_voisalb GUTower_voisald
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceSelectBattle
Sounds = GUTower_voiseba GUTower_voisebb GUTower_voisebc GUTower_voisebd GUTower_voisebe GUTower_voisebf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TowerGuardVoiceSelect
Sounds = GUTower_voisela GUTower_voiselb GUTower_voiselc GUTower_voiseld GUTower_voisele GUTower_voiself GUTower_voiselg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TowerGuardVoiceSelectMS
Subsounds = TowerGuardVoiceSelect GondorTowerGuardVoiceSelect2
End
AudioEvent TowerGuardVoiceWallFormation
Sounds = GUTower_voiwalb ; GUTower_voiwala GUTower_voiwalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;------------------------------------------- Treebeard ---------------------------------------------
AudioEvent TreebeardVoiceAttackBuilding
Sounds = GUTreeb_voiatba GUTreeb_voiatbb GUTreeb_voiatbc GUTreeb_voiatbd
Sounds = GUTreeb_voiatta GUTreeb_voiattd GUTreeb_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceAttackBuildingMS
Subsounds = TreebeardVoiceAttackBuilding TreebeardVoice
End
AudioEvent TreebeardVoiceAttackCharge
Sounds = GUTreeb_voiatca GUTreeb_voiatcb GUTreeb_voiatcc
Sounds = GUTreeb_voiatta GUTreeb_voiattc GUTreeb_voiattd GUTreeb_voiatte GUTreeb_voiattf GUTreeb_voiattg GUTreeb_voiatth ;GUTreeb_voiattb "little orcs"
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceAttackChargeMS
Subsounds = TreebeardVoiceAttackCharge TreebeardVoice
End
AudioEvent TreebeardVoiceAttack
Sounds = GUTreeb_voiatta GUTreeb_voiattc GUTreeb_voiattd GUTreeb_voiatte GUTreeb_voiattf GUTreeb_voiattg GUTreeb_voiatth ;GUTreeb_voiattb "little orcs"
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceAttackMS
Subsounds = TreebeardVoiceAttack TreebeardVoice
End
AudioEvent TreebeardVoiceDropHobbit
Sounds = GUTreeb_voidhoa GUTreeb_voidhob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TreebeardVoiceGrabBuildingChunk
Sounds = GUTreeb_voimove GUTreeb_voimovg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceGrabBuildingChunkMS
Subsounds = TreebeardVoiceGrabBuildingChunk TreebeardVoice
End
AudioEvent TreebeardVoiceGrabRock
Sounds = GUTreeb_voijroa GUTreeb_voijrob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceGrabRockMS
Subsounds = TreebeardVoiceGrabRock TreebeardVoice
End
AudioEvent TreebeardVoiceModeThrow
Sounds = GUTreeb_voimovh
Sounds = GUTreeb_voiatbc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceModeThrowMS
Subsounds = TreebeardVoiceModeThrow TreebeardVoice
End
AudioEvent TreebeardVoiceModeMelee
Sounds = GUTreeb_voimovi
Sounds = GUTreeb_voiselg GUTreeb_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceModeMeleeMS
Subsounds = TreebeardVoiceModeMelee TreebeardVoice
End
AudioEvent TreebeardVoiceHelpMe
Sounds = GUTreeb_voihela GUTreeb_voihelb GUTreeb_voihelc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = HELPME_MINVOLUME
Type = world player voice
Priority = critical
SubmixSlider = voice
End
Multisound TreebeardVoiceHelpMeMS
Subsounds = TreebeardVoiceHelpMe TreebeardVoice
End
AudioEvent TreebeardVoiceJoinHobbit
Sounds = GUTreeb_voijhoa GUTreeb_voijhob GUTreeb_voijhoc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TreebeardVoiceJoinOrc
Sounds = GUTreeb_voijora GUTreeb_voijorb GUTreeb_voijorc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TreebeardVoiceJoinRock
Sounds = GUTreeb_voijroa GUTreeb_voijrob
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TreebeardVoiceMove
Sounds = GUTreeb_voimova GUTreeb_voimovb GUTreeb_voimovc GUTreeb_voimovd GUTreeb_voimove GUTreeb_voimovf GUTreeb_voimovg GUTreeb_voimovh GUTreeb_voimovi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceMoveMS
Subsounds = TreebeardVoiceMove TreebeardVoice
End
AudioEvent TreebeardVoiceRespawn
Sounds = GUTreeb_voiresa GUTreeb_voiresb GUTreeb_voiresc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent TreebeardVoiceSalute
Sounds = GUTreeb_voisala ;GUTreeb_voisald GUTreeb_voisalb ;GUTreeb_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceSaluteMS
Subsounds = TreebeardVoiceSalute TreebeardVoice
End
AudioEvent EntMootTheEntsAreGoingToWar
Sounds = GUTreeb_voisalb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent TreebeardVoiceSelectBattle
Sounds = GUTreeb_voiseba
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceSelectBattleMS
Subsounds = TreebeardVoiceSelectBattle TreebeardVoice
End
AudioEvent TreebeardVoiceSelect
Sounds = GUTreeb_voisela GUTreeb_voiselb GUTreeb_voiselc GUTreeb_voiseld GUTreeb_voisele GUTreeb_voiself GUTreeb_voiselg GUTreeb_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound TreebeardVoiceSelectMS
Subsounds = TreebeardVoiceSelect TreebeardVoice
End
;-------------------------------- Isengard UrukHaiCrossbowman UrukCrossbowman ------------------------------
AudioEvent UrukCrossbowmanVoiceSelect
Sounds = EUUruCr_voisela EUUruCr_voiselb EUUruCr_voiselc EUUruCr_voiseld EUUruCr_voisele EUUruCr_voiself EUUruCr_voiselg EUUruCr_voiselh EUUruCr_voiseli
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukCrossbowmanVoiceSelectMS
Subsounds = UrukCrossbowmanVoiceSelect UrukCrossbowmanVoiceSelect2
End
AudioEvent UrukCrossbowmanVoiceMove
Sounds = EUUruCr_voimova EUUruCr_voimovb EUUruCr_voimovc EUUruCr_voimovd EUUruCr_voimove EUUruCr_voimovf
Volume = UNIT_RESPONSE_VOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukCrossbowmanVoiceMoveMS
Subsounds = UrukCrossbowmanVoiceMove OrcVoiceMove2
End
AudioEvent UrukCrossbowmanVoiceEnterStateMove
Sounds = EUUruCr_voimova EUUruCr_voimovb EUUruCr_voimovc EUUruCr_voimovd EUUruCr_voimove EUUruCr_voimovf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukCrossbowmanVoiceMoveCamp
Sounds = EUUruCr_voimoca EUUruCr_voimocb EUUruCr_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceEnterStateMoveCamp
Sounds = EUUruCr_voimoca EUUruCr_voimocb EUUruCr_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukCrossbowmanVoiceGarrison
Sounds = EUUruCr_voigara EUUruCr_voigarb EUUruCr_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceGarrisonSlaughterHouse
Sounds = EUUruCr_voigarc ;EUUruCr_voigara EUUruCr_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceDisengage
Sounds = EUUruCr_voidisa EUUruCr_voidisb EUUruCr_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceEnterStateDisengage
Sounds = EUUruCr_voidisa EUUruCr_voidisb EUUruCr_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukCrossbowmanVoiceLineFormation
Sounds = EUUruCr_voilina EUUruCr_voilinb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceWedgeFormation
Sounds = EUUruCr_voiweda EUUruCr_voiwedb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceJoinAnybody
Sounds = EUUruCr_voijana EUUruCr_voijanb EUUruCr_voijanc EUUruCr_voijand
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceAttack
Sounds = EUUruCr_voiatta EUUruCr_voiattb EUUruCr_voiattc EUUruCr_voiattd EUUruCr_voiatte EUUruCr_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukCrossbowmanVoiceAttackMS
Subsounds = UrukCrossbowmanVoiceAttack OrcVoiceAttack2
End
AudioEvent UrukCrossbowmanVoiceEnterStateAttack
Sounds = EUUruCr_voiatta EUUruCr_voiattb EUUruCr_voiattc EUUruCr_voiattd EUUruCr_voiatte EUUruCr_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukCrossbowmanVoiceAttackCharge
Sounds = EUUruCr_voiatca EUUruCr_voiatcb EUUruCr_voiatcc
Sounds = EUUruCr_voiatta EUUruCr_voiattb EUUruCr_voiattc EUUruCr_voiattd EUUruCr_voiatte EUUruCr_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceEnterStateAttackCharge
Sounds = EUUruCr_voiatca EUUruCr_voiatcb EUUruCr_voiatcc
Sounds = EUUruCr_voiatta EUUruCr_voiattb EUUruCr_voiattc EUUruCr_voiattd EUUruCr_voiatte EUUruCr_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukCrossbowmanVoiceAttackBuilding
Sounds = EUUruCr_voiatba EUUruCr_voiatbb EUUruCr_voiatbc EUUruCr_voiatbd
Sounds = EUUruCr_voiatta EUUruCr_voiattc EUUruCr_voiattd EUUruCr_voiatte
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceEnterStateAttackBuilding
Sounds = EUUruCr_voiatba EUUruCr_voiatbb EUUruCr_voiatbc EUUruCr_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukCrossbowmanVoiceRetreat
Sounds = EUUruCr_voireta EUUruCr_voiretb EUUruCr_voiretc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceEnterStateRetreat
Sounds = EUUruCr_voireta EUUruCr_voiretb EUUruCr_voiretc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukCrossbowmanVoiceSelectBattle
Sounds = EUUruCr_voiseba EUUruCr_voisebb EUUruCr_voisebc EUUruCr_voisebd EUUruCr_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceAmbushed
Sounds = EUUruCr_voiamba EUUruCr_voiambb EUUruCr_voiambc EUUruCr_voiambd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceFearDisperse
Sounds = EUUruCr_voifeda EUUruCr_voifedb EUUruCr_voifedc EUUruCr_voifedd EUUruCr_voifede EUUruCr_voifedf
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceFearRegroup
Sounds = EUUruCr_voifera EUUruCr_voiferb EUUruCr_voiferc EUUruCr_voiferd
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceFearCower
Sounds = EUUruCr_voifeca EUUruCr_voifecb EUUruCr_voifecc EUUruCr_voifecd EUUruCr_voifece
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukCrossbowmanVoiceDie
Sounds = EUUrukh_voidiea EUUrukh_voidieb EUUrukh_voidiec EUUrukh_voidied EUUrukh_voidiee EUUrukh_voidief EUUrukh_voidieg EUUrukh_voidieh EUUrukh_voidiei EUUrukh_voidiej EUUrukh_voidiek EUUrukh_voidiel EUUrukh_voidiem EUUrukh_voidien EUUrukh_voidieo
Volume = UNIT_RESPONSE_VOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
;---------------------------------- UrukHaiPikeman UrukPikeman ------------------------------
AudioEvent UrukPikemanVoiceSelect
Sounds = EUUruPi_voisela EUUruPi_voiselb EUUruPi_voiselc EUUruPi_voiseld EUUruPi_voiself EUUruPi_voisele
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukPikemanVoiceSelectMS
Subsounds = UrukPikemanVoiceSelect UrukPikemanVoiceSelect2
End
AudioEvent UrukPikemanVoiceSelectBattle
Sounds = EUUruPi_voiseba EUUruPi_voisebb EUUruPi_voisebc EUUruPi_voisebd
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceMove
Sounds = EUUruPi_voimova EUUruPi_voimovb EUUruPi_voimovc EUUruPi_voimovd EUUruPi_voimove EUUruPi_voimovf
Volume = UNIT_RESPONSE_VOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukPikemanVoiceMoveMS
Subsounds = UrukPikemanVoiceMove OrcVoiceMove2
End
AudioEvent UrukPikemanVoiceEnterStateMove
Sounds = EUUruPi_voimova EUUruPi_voimovb EUUruPi_voimovc EUUruPi_voimovd EUUruPi_voimove EUUruPi_voimovf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukPikemanVoiceMoveCamp
Sounds = EUUruPi_voimoca EUUruPi_voimocb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceEnterStateMoveCamp
Sounds = EUUruPi_voimoca EUUruPi_voimocb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukPikemanVoiceGarrison
Sounds = EUUruPi_voigara EUUruPi_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceGarrisonSlaughterHouse
Sounds = EUUruPi_voigara ;EUUruPi_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceRetreat
Sounds = EUUruPi_voireta EUUruPi_voiretb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukPikemanVoiceRetreatMS
Subsounds = UrukPikemanVoiceRetreat OrcVoiceMove2
End
AudioEvent UrukPikemanVoiceEnterStateRetreat
Sounds = EUUruPi_voireta EUUruPi_voiretb
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukPikemanVoiceAttack
Sounds = EUUruPi_voiatta EUUruPi_voiattb EUUruPi_voiattc EUUruPi_voiattd EUUruPi_voiatte EUUruPi_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukPikemanVoiceAttackMS
Subsounds = UrukPikemanVoiceAttack OrcVoiceAttack2
End
AudioEvent UrukPikemanVoiceEnterStateAttack
Sounds = EUUruPi_voiatta EUUruPi_voiattb EUUruPi_voiattc EUUruPi_voiattd EUUruPi_voiatte EUUruPi_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukPikemanVoiceAttackCharge
Sounds = EUUruPi_voiatca EUUruPi_voiatcb EUUruPi_voiatcc
Sounds = EUUruPi_voiatta EUUruPi_voiattb EUUruPi_voiattc EUUruPi_voiattd EUUruPi_voiatte EUUruPi_voiattf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceEnterStateAttackCharge
Sounds = EUUruPi_voiatca EUUruPi_voiatcb EUUruPi_voiatcc
Sounds = EUUruPi_voiatta EUUruPi_voiattb EUUruPi_voiattc EUUruPi_voiattd EUUruPi_voiatte EUUruPi_voiattf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukPikemanVoiceAttackBuilding
Sounds = EUUruPi_voiatba EUUruPi_voiatbb EUUruPi_voiatbc
Sounds = EUUruPi_voiattb EUUruPi_voiattc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceEnterStateAttackBuilding
Sounds = EUUruPi_voiatba EUUruPi_voiatbb EUUruPi_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukPikemanVoiceDisengage
Sounds = EUUruPi_voidisa EUUruPi_voidisb EUUruPi_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceEnterStateDisengage
Sounds = EUUruPi_voidisa EUUruPi_voidisb EUUruPi_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukPikemanVoiceJoinAnybody
Sounds = EUUruPi_voijana EUUruPi_voijanb EUUruPi_voijanc EUUruPi_voijand EUUruPi_voijane
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceJoinOrcs
Sounds = EUUruPi_voijora EUUruPi_voijorb EUUruPi_voijorc EUUruPi_voijord
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoicePorcupine
Sounds = EUUruPi_voiporb ;EUUruPi_voipora EUUruPi_voiporc EUUruPi_voipord
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanPorcupineEveryone
Sounds = EUUruPi_voiporb ;EUUruPi_voipora EUUruPi_voiporc EUUruPi_voipord
Volume = 100
MinRange = 400
MaxRange = 1000
Limit = 1
Type = world allies enemies
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceLineFormation
Sounds = EUUruPi_voilina EUUruPi_voilinb ;EUUruPi_voilinc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceFearDisperse
Sounds = EUUruPi_voifeda EUUruPi_voifedb EUUruPi_voifedd
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceFearRegroup
Sounds = EUUruPi_voifera EUUruPi_voiferb EUUruPi_voiferc
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukPikemanVoiceFearCower
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc EUUruPi_voifecd EUUruPi_voifece
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
;------------------------------- Isengard UrukHaiWarrior UrukWarrior -------------------------------
AudioEvent UrukWarriorVoiceAmbushed
Sounds = EUUrukh_voiamba EUUrukh_voiambb EUUrukh_voiambc EUUrukh_voiambd EUUrukh_voiambe EUUrukh_voiambf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceAttack
Sounds = EUUrukh_voiatta EUUrukh_voiattb EUUrukh_voiattc EUUrukh_voiattd EUUrukh_voiatte EUUrukh_voiattf EUUrukh_voiattg EUUrukh_voiatth EUUrukh_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound BatteringRamCrewVoiceAttackMS
Subsounds = UrukWarriorVoiceAttack OrcVoiceAttack2
End
Multisound UrukWarriorVoiceAttackMS
Subsounds = UrukWarriorVoiceAttack OrcVoiceMove2
End
AudioEvent UrukWarriorVoiceEnterStateAttack
Sounds = EUUrukh_voiatta EUUrukh_voiattb EUUrukh_voiattc EUUrukh_voiattd EUUrukh_voiatte EUUrukh_voiattf EUUrukh_voiattg EUUrukh_voiatth EUUrukh_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukWarriorVoiceAttackBuilding
Sounds = EUUrukh_voiatba EUUrukh_voiatbb EUUrukh_voiatbc
Sounds = EUUrukh_voiatta EUUrukh_voiattc EUUrukh_voiattg EUUrukh_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceEnterStateAttackBuilding
Sounds = EUUrukh_voiatba EUUrukh_voiatbb EUUrukh_voiatbc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukWarriorVoiceAttackCharge
Sounds = EUUrukh_voiatca EUUrukh_voiatcb EUUrukh_voiatcc EUUrukh_voiatcd
Sounds = EUUrukh_voiatta EUUrukh_voiattb EUUrukh_voiattc EUUrukh_voiattd EUUrukh_voiatte EUUrukh_voiattf EUUrukh_voiattg EUUrukh_voiatth EUUrukh_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceEnterStateAttackCharge
Sounds = EUUrukh_voiatca EUUrukh_voiatcb EUUrukh_voiatcc EUUrukh_voiatcd
Sounds = EUUrukh_voiatta EUUrukh_voiattb EUUrukh_voiattc EUUrukh_voiattd EUUrukh_voiatte EUUrukh_voiattf EUUrukh_voiattg EUUrukh_voiatth EUUrukh_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukWarriorVoiceDie
Sounds = EUUrukh_voidiea EUUrukh_voidieb EUUrukh_voidiec EUUrukh_voidied EUUrukh_voidiee EUUrukh_voidief EUUrukh_voidieg EUUrukh_voidieh EUUrukh_voidiei EUUrukh_voidiej EUUrukh_voidiek EUUrukh_voidiel EUUrukh_voidiem EUUrukh_voidien EUUrukh_voidieo
Volume = UNIT_RESPONSE_MINVOLUME
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceDisengage
Sounds = EUUrukh_voidisa EUUrukh_voidisb EUUrukh_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukWarriorVoiceDisengageMS
Subsounds = UrukWarriorVoiceDisengage OrcVoiceMove2
End
AudioEvent UrukWarriorVoiceEnterStateDisengage
Sounds = EUUrukh_voidisa EUUrukh_voidisb EUUrukh_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukWarriorVoiceFearCower
Sounds = EUUrukh_voifeca EUUrukh_voifecb EUUrukh_voifecc EUUrukh_voifecd EUUrukh_voifece EUUrukh_voifecf EUUrukh_voifecg EUUrukh_voifech EUUrukh_voifeci EUUrukh_voifecj
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceFearDisperse
Sounds = EUUrukh_voifeda EUUrukh_voifedc EUUrukh_voifedd EUUrukh_voifede EUUrukh_voifedf EUUrukh_voifedg
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceFearRegroup
Sounds = EUUrukh_voifera EUUrukh_voiferb EUUrukh_voiferc EUUrukh_voiferd EUUrukh_voifere
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceFormationLine ;nothing specific recorded for this
Sounds = EUUrukh_voimocb EUUruPi_voilina EUUruPi_voilinb EUUruPi_voilinc EUUruPi_voimoca EUUrukh_voijanb
Volume = UNIT_RESPONSE_VOLUME
;PlayPercent = 30
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceFormationBlock ;nothing specific recorded for this
Sounds = EUUruPi_voipora EUUruPi_voiporc EUUruPi_voiMovb EUUrukh_voisele EUUrukh_voijana EUUrukh_voifere
Volume = UNIT_RESPONSE_VOLUME
;PlayPercent = 30
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceGarrison
Sounds = EUUrukh_voigara EUUrukh_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceGarrisonSlaughterHouse
Sounds = EUUrukh_voigara ;EUUrukh_voigarb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceJoin
Sounds = EUUrukh_voijana EUUrukh_voijanb EUUrukh_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceJoinOrcs
Sounds = EUUrukh_voijora EUUrukh_voijorb EUUrukh_voijorc EUUrukh_voijord
Sounds = EUUruPi_voijora EUUruPi_voijorb EUUruPi_voijorc EUUruPi_voijord
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceJoinOrcsBattleChatter
Sounds = EUUrukh_voijora EUUrukh_voijorb EUUrukh_voijorc EUUrukh_voijord
Sounds = EUUruPi_voijora EUUruPi_voijorb EUUruPi_voijorc EUUruPi_voijord
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
End
Multisound UrukWarriorVoiceJoinOrcsMS
Subsounds = UrukWarriorVoiceJoinOrcs UrukWarriorVoiceJoinOrcsBattleChatter
End
AudioEvent UrukWarriorVoiceMove
Sounds = EUUrukh_voimova EUUrukh_voimovb EUUrukh_voimovc EUUrukh_voimovd EUUrukh_voimove
Volume = UNIT_RESPONSE_VOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukWarriorVoiceMoveMS
Subsounds = UrukWarriorVoiceMove OrcVoiceMove2
End
AudioEvent UrukWarriorVoiceEnterStateMove
Sounds = EUUrukh_voimova EUUrukh_voimovb EUUrukh_voimovc EUUrukh_voimovd EUUrukh_voimove
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukWarriorVoiceMoveCamp
Sounds = EUUrukh_voimoca EUUrukh_voimocb EUUrukh_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceEnterStateMoveCamp
Sounds = EUUrukh_voimoca EUUrukh_voimocb EUUrukh_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent UrukWarriorVoiceQuarrel
Sounds = EUUrukh_voiquaa EUUrukh_voiquab EUUrukh_voiquac EUUrukh_voiquad EUUrukh_voiquae
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceSelect
Sounds = EUUrukh_voisela EUUrukh_voiselb EUUrukh_voiselc EUUrukh_voiseld EUUrukh_voisele EUUrukh_voiself
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound UrukWarriorVoiceSelectMS
Subsounds = UrukWarriorVoiceSelect UrukSwordmanVoiceSelect2
End
AudioEvent UrukWarriorVoiceSelectBattle
Sounds = EUUrukh_voiseba EUUrukh_voisebb EUUrukh_voisebc EUUrukh_voisebd EUUrukh_voisebe
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceTauntEnemy
Sounds = EUUrukh_voitaea EUUrukh_voitaeb EUUrukh_voitaec EUUrukh_voitaed
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent UrukWarriorVoiceTauntFriend
Sounds = EUUrukh_voitafa EUUrukh_voitafb EUUrukh_voitafc EUUrukh_voitafd EUUrukh_voitafe EUUrukh_voitaff EUUrukh_voitafg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
;---- old stuff below ---
AudioEvent UrukVoiceSelect
End
AudioEvent UrukVoiceMove
End
Multisound UrukVoiceMoveMS
Subsounds = UrukVoiceMove OrcVoiceMove2
End
AudioEvent UrukVoiceAttack
End
Multisound UrukVoiceAttackMS
Subsounds = UrukVoiceAttack OrcVoiceAttack2
End
;------------------------------------------- WargRider ---------------------------------------------
AudioEvent WargRiderVoiceAttackBuilding
Sounds = EUWargR_voiatba EUWargR_voiatbb EUWargR_voiatbc EUWargR_voiatbd
Sounds = EUWargR_voiatta
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceEnterStateAttackBuilding
Sounds = EUWargR_voiatba EUWargR_voiatbb EUWargR_voiatbc EUWargR_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent WargRiderVoiceAttackCharge
Sounds = EUWargR_voiatca EUWargR_voiatcb EUWargR_voiatcc EUWargR_voiatcd EUWargR_voiatce EUWargR_voiatcf EUWargR_voiatcg EUWargR_voiatch
Sounds = EUWargR_voiatta EUWargR_voiattb EUWargR_voiattc EUWargR_voiattd EUWargR_voiatte EUWargR_voiattf EUWargR_voiattg EUWargR_voiatth EUWargR_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceEnterStateAttackCharge
Sounds = EUWargR_voiatca EUWargR_voiatcb EUWargR_voiatcc EUWargR_voiatcd EUWargR_voiatce EUWargR_voiatcf EUWargR_voiatcg EUWargR_voiatch
Sounds = EUWargR_voiatta EUWargR_voiattb EUWargR_voiattc EUWargR_voiattd EUWargR_voiatte EUWargR_voiattf EUWargR_voiattg EUWargR_voiatth EUWargR_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent WargRiderVoiceAttack
Sounds = EUWargR_voiatta EUWargR_voiattb EUWargR_voiattc EUWargR_voiattd EUWargR_voiatte EUWargR_voiattf EUWargR_voiattg EUWargR_voiatth EUWargR_voiatti
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound WargRiderVoiceAttackMS
Subsounds = WargRiderVoiceAttack OrcVoiceAttack2
End
AudioEvent WargRiderVoiceEnterStateAttack
Sounds = EUWargR_voiatta EUWargR_voiattb EUWargR_voiattc EUWargR_voiattd EUWargR_voiatte EUWargR_voiattf EUWargR_voiattg EUWargR_voiatth EUWargR_voiatti
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent WargRiderVoiceDie
Sounds = EUWargR_voidiea EUWargR_voidieb EUWargR_voidiec EUWargR_voidied EUWargR_voidiee EUWargR_voidief EUWargR_voidieg EUWargR_voidieh EUWargR_voidiei EUWargR_voidiej
Volume = 100
VolumeShift = -20
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceDisengage
Sounds = EUWargR_voidisa EUWargR_voidisb EUWargR_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceEnterStateDisengage
Sounds = EUWargR_voidisa EUWargR_voidisb EUWargR_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent WargRiderVoiceFearCower
Sounds = EUWargR_voifeca EUWargR_voifecb EUWargR_voifecc EUWargR_voifecd EUWargR_voifece EUWargR_voifecf EUWargR_voifecg EUWargR_voifech
Volume = UNIT_RESPONSE_VOLUME
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceFearDisperse
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd EUWargR_voifede ;EUWargR_voifedb EUWargR_voifedf
Volume = UNIT_RESPONSE_VOLUME
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceFearRegroup
Sounds = EUWargR_voifera EUWargR_voiferb EUWargR_voiferc
Volume = UNIT_RESPONSE_VOLUME
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceMove
Sounds = EUWargR_voimova EUWargR_voimovb EUWargR_voimovc EUWargR_voimovd EUWargR_voimove EUWargR_voimovf EUWargR_voimovg EUWargR_voimovh EUWargR_voimovi EUWargR_voimovj EUWargR_voimovk EUWargR_voimovl
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
Multisound WargRiderVoiceMoveMS
Subsounds = WargRiderVoiceMove OrcVoiceMove2
End
AudioEvent WargRiderVoiceEnterStateMove
Sounds = EUWargR_voimova EUWargR_voimovb EUWargR_voimovc EUWargR_voimovd EUWargR_voimove EUWargR_voimovf EUWargR_voimovg EUWargR_voimovh EUWargR_voimovi EUWargR_voimovj EUWargR_voimovk EUWargR_voimovl
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent WargRiderVoiceMoveCamp
Sounds = EUWargR_voimoca EUWargR_voimocb EUWargR_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceEnterStateMoveCamp
Sounds = EUWargR_voimoca EUWargR_voimocb EUWargR_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent WargRiderVoiceRetreat
Sounds = EUWargR_voireta EUWargR_voiretc EUWargR_voiretd ;EUWargR_voiretb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceEnterStateRetreat
Sounds = EUWargR_voireta EUWargR_voiretb EUWargR_voiretc EUWargR_voiretd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent WargRiderVoiceSelectBattle
Sounds = EUWargR_voiseba EUWargR_voisebb EUWargR_voisebc EUWargR_voisebd EUWargR_voisebe EUWargR_voisebf EUWargR_voisebg EUWargR_voisebh EUWargR_voisebi
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent WargRiderVoiceSelect
Sounds = EUWargR_voisela EUWargR_voiselb EUWargR_voiselc EUWargR_voiseld EUWargR_voisele EUWargR_voiself EUWargR_voiselg EUWargR_voiselh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound WargRiderVoiceSelectMS
Subsounds = WargRiderVoiceSelect WargRiderVoiceSelect2
End
AudioEvent WargRiderVoiceTauntEnemy
Sounds = EUWargR_voitaea EUWargR_voitaeb EUWargR_voitaec EUWargR_voitaed EUWargR_voitaee EUWargR_voitaeg ;EUWargR_voitaef
Volume = UNIT_RESPONSE_VOLUME
MinRange = 400
MaxRange = 1000
Type = world shrouded everyone voice
SubmixSlider = voice
End
;--------------------------------- WildMen (Dunland?) -------------------------------
AudioEvent WildMenVoiceAttack
Sounds = EUWildm_voiatta EUWildm_voiattb EUWildm_voiattc EUWildm_voiattd EUWildm_voiatte EUWildm_voiattf EUWildm_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceAttackBuilding
Sounds = EUWildm_voiatba EUWildm_voiatbb EUWildm_voiatbc EUWildm_voiatbd EUWildm_voiatbe EUWildm_voiatbf
Sounds = EUWildm_voispea EUWildm_voispeb EUWildm_voispec
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceAttackCharge
Sounds = EUWildm_voiatca EUWildm_voiatcb EUWildm_voiatcc EUWildm_voiatcd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceCaptureBuilding
Sounds = EUWildm_voicapa EUWildm_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceDie
Sounds = EUWildm_voidiea EUWildm_voidieb EUWildm_voidiec EUWildm_voidied EUWildm_voidiee EUWildm_voidief
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceFearCower
Sounds = EUWildm_voifeca EUWildm_voifecb EUWildm_voifecc EUWildm_voifecd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceFearDisperse
Sounds = EUWildm_voifeda EUWildm_voifedb EUWildm_voifedc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceFearDoom
Sounds = EUWildm_voifeoa EUWildm_voifeob EUWildm_voifeoc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceFearTrample
Sounds = EUWildm_voifeta EUWildm_voifetb EUWildm_voifetc EUWildm_voifetd
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent WildMenVoiceMove
Sounds = EUWildm_voimova EUWildm_voimovb EUWildm_voimovc EUWildm_voimovd EUWildm_voimove EUWildm_voimovf EUWildm_voimovg EUWildm_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceMoveCamp
Sounds = EUWildm_voimoca EUWildm_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceMoveGarrison
Sounds = EUWildm_voigara EUWildm_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceMoveShip
Sounds = EUWildm_voimosa EUWildm_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoicePillage
Sounds = EUWildm_voispea EUWildm_voispeb EUWildm_voispec
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceSelect
Sounds = EUWildm_voisela EUWildm_voiselb EUWildm_voiselc EUWildm_voiseld EUWildm_voisele EUWildm_voiself EUWildm_voiselg EUWildm_voiselh EUWildm_voiseli
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WildMenVoiceSelectBattle
Sounds = EUWildm_voiseba EUWildm_voisebb EUWildm_voisebc EUWildm_voisebd EUWildm_voisebe EUWildm_voisebf EUWildm_voisebg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound WildMenVoiceSelectMS
Subsounds = WildMenVoiceSelect PeasantVoiceSelect2
End
;--------------------------------- Wormtongue -------------------------------
AudioEvent WormtongueVoiceAttack
Sounds = EUWormto_voiatta EUWormto_voiattb EUWormto_voiattc EUWormto_voiattd EUWormto_voiatte EUWormto_voiattf EUWormto_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceAttackBuilding
Sounds = EUWormto_voiatba EUWormto_voiatbb EUWormto_voiatbc EUWormto_voiatbd EUWormto_voiatbe
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceAttackCharge
Sounds = EUWormto_voiatca EUWormto_voiatcb EUWormto_voiatcc EUWormto_voiatcd EUWormto_voiatce
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceBackstab
Sounds = EUWormto_voiatta EUWormto_voiattb EUWormto_voiattc EUWormto_voiattd EUWormto_voiatte EUWormto_voiattf EUWormto_voiattg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceCaptureBuilding
Sounds = EUWormto_voicapa EUWormto_voicapb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceCorrodeAllegiance
Sounds = EUWormto_voispea EUWormto_voispeb EUWormto_voispec
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceDie
Sounds = EUWormto_voidiea EUWormto_voidieb EUWormto_voidiec EUWormto_voidied EUWormto_voidiee EUWormto_voidief EUWormto_voidieg EUWormto_voidieh EUWormto_voidiei
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinRange = 500
MaxRange = 1000
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceDisengage
Sounds = EUWormto_voidisa EUWormto_voidisb EUWormto_voidisc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceHelpMe
Sounds = EUWormto_voihela EUWormto_voihelb EUWormto_voihelc EUWormto_voiheld EUWormto_voihele EUWormto_voihelf EUWormto_voihelg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceHelpMeEnemy
Sounds = EUWormto_voihela EUWormto_voihelc EUWormto_voiheld EUWormto_voihelg
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( HELPME_MINVOLUME 0 )
Priority = critical
Type = world shrouded player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceMove
Sounds = EUWormto_voimova EUWormto_voimovb EUWormto_voimovc EUWormto_voimovd EUWormto_voimove EUWormto_voimovf EUWormto_voimovg EUWormto_voimovh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceMoveCamp
Sounds = EUWormto_voimoca EUWormto_voimocb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceMoveGarrison
Sounds = EUWormto_voigara EUWormto_voigarb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceMoveShip
Sounds = EUWormto_voimosa EUWormto_voimosb
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceRespawn
Sounds = EUWormto_voiresa EUWormto_voiresb EUWormto_voiresc
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceRetreat
Sounds = EUWormto_voireta EUWormto_voiretb EUWormto_voiretc EUWormto_voiretd
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceSelect
Sounds = EUWormto_voisela EUWormto_voiselb EUWormto_voiselc EUWormto_voiseld EUWormto_voisele EUWormto_voiself EUWormto_voiselg EUWormto_voiselh EUWormto_voiseli
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
AudioEvent WormtongueVoiceSelectBattle
Sounds = EUWormto_voiseba EUWormto_voisebb EUWormto_voisebc EUWormto_voisebd EUWormto_voisebe EUWormto_voisebf EUWormto_voisebg EUWormto_voisebh
Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
Priority = high
Type = world player voice
SubmixSlider = voice
End
Multisound WormtongueVoiceSelectMS
Subsounds = WormtongueVoiceSelect HeroVoiceSelect2
End
;------------------------------------------------- YeomanArcher Rohan Rohirrim Archer ----------------------------------------
AudioEvent YeomanArcherVoiceSelect
Sounds = ;GUYeoAr_voiselb GUYeoAr_voiselc GUYeoAr_voiseld GUYeoAr_voisele GUYeoAr_voiself GUYeoAr_voiselg ;GUYeoAr_voisela
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
Multisound YeomanArcherVoiceSelectMS
Subsounds = YeomanArcherVoiceSelect YeomanArcherVoiceSelect2
End
AudioEvent YeomanArcherVoiceSelectBattle
Sounds = ;GUYeoAr_voiseba GUYeoAr_voisebb GUYeoAr_voisebc GUYeoAr_voisebd GUYeoAr_voisebe GUYeoAr_voisebf GUYeoAr_voisebg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceMove
Sounds = ; GUYeoAr_voimova GUYeoAr_voimovb GUYeoAr_voimovc GUYeoAr_voimovd GUYeoAr_voimove GUYeoAr_voimovf GUYeoAr_voimovg GUYeoAr_voimovh
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
PlayPercent = VOICE_MOVE_PLAY_PERCENT
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceEnterStateMove
Sounds = ;GUYeoAr_voimova GUYeoAr_voimovb GUYeoAr_voimovc GUYeoAr_voimovd GUYeoAr_voimove GUYeoAr_voimovf GUYeoAr_voimovg GUYeoAr_voimovh
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent YeomanArcherVoiceMoveCamp
Sounds = ;GUYeoAr_voimoca GUYeoAr_voimocb GUYeoAr_voimocc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceEnterStateMoveCamp
Sounds = ;GUYeoAr_voimoca GUYeoAr_voimocb GUYeoAr_voimocc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent YeomanArcherVoiceGarrison
Sounds = ;GUYeoAr_voigara GUYeoAr_voigarb GUYeoAr_voigarc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceRetreat
Sounds = ;GUYeoAr_voireta GUYeoAr_voiretb GUYeoAr_voiretc GUYeoAr_voiretd GUYeoAr_voirete GUYeoAr_voiretf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceEnterStateRetreat
Sounds = ;GUYeoAr_voireta GUYeoAr_voiretb GUYeoAr_voiretc GUYeoAr_voiretd GUYeoAr_voirete GUYeoAr_voiretf
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
;PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent YeomanArcherVoiceAttack
Sounds = ;GUYeoAr_voiatta GUYeoAr_voiattb GUYeoAr_voiattc GUYeoAr_voiattd GUYeoAr_voiatte GUYeoAr_voiattf GUYeoAr_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceEnterStateAttack
Sounds = ;GUYeoAr_voiatta GUYeoAr_voiattb GUYeoAr_voiattc GUYeoAr_voiattd GUYeoAr_voiatte GUYeoAr_voiattf GUYeoAr_voiattg
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent YeomanArcherVoiceAttackCharge
Sounds = ;GUYeoAr_voiatca GUYeoAr_voiatcb GUYeoAr_voiatcc GUYeoAr_voiatcd GUYeoAr_voiatce GUYeoAr_voiatcf GUYeoAr_voiatcg GUYeoAr_voiatch
Sounds = ;GUYeoAr_voiatta GUYeoAr_voiattb GUYeoAr_voiattc GUYeoAr_voiattd GUYeoAr_voiatte GUYeoAr_voiattf GUYeoAr_voiattg
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceEnterStateAttackCharge
Sounds = ;GUYeoAr_voiatca GUYeoAr_voiatcb GUYeoAr_voiatcc GUYeoAr_voiatcd GUYeoAr_voiatce GUYeoAr_voiatcf GUYeoAr_voiatcg GUYeoAr_voiatch
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent YeomanArcherVoiceAttackBuilding
Sounds = ;GUYeoAr_voiatbb GUYeoAr_voiatbc GUYeoAr_voiatbd ;GUYeoAr_voiatba
Sounds = ;GUYeoAr_voiatta GUYeoAr_voiattb GUYeoAr_voiattc GUYeoAr_voiattd GUYeoAr_voiatte GUYeoAr_voiattf GUYeoAr_voiattg
Limit = 1
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceEnterStateAttackBuilding
Sounds = ;GUYeoAr_voiatba GUYeoAr_voiatbb GUYeoAr_voiatbc GUYeoAr_voiatbd
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent YeomanArcherVoiceDisengage
Sounds = ;GUYeoAr_voidisa GUYeoAr_voidisb GUYeoAr_voidisc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceEnterStateDisengage
Sounds = ;GUYeoAr_voidisa GUYeoAr_voidisb GUYeoAr_voidisc
Limit = 1
Volume = BATTLE_CHATTER_VOLUME
MinVolume = BATTLE_CHATTER_MIN_VOLUME
Type = world allies enemies voice shrouded
SubmixSlider = voice
MaxRange = BATTLE_CHATTER_RANGE
PlayPercent = BATTLE_CHATTER_PLAY_PERCENT
End
AudioEvent YeomanArcherVoiceAmbushed
Sounds = GUYeoAr_voiamba GUYeoAr_voiambb GUYeoAr_voiambc GUYeoAr_voiambd GUYeoAr_voiambe GUYeoAr_voiambf
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceSalute
Sounds = ;GUYeoAr_voisalb ;GUYeoAr_voisala GUYeoAr_voisalc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Limit = 1
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceJoinPeasants
Sounds = ;GUYeoAr_voijpea
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceJoinRohirrim
Sounds = ;GUYeoAr_voijroa
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceJoinAnybody
Sounds = ;GUYeoAr_voijana GUYeoAr_voijanb GUYeoAr_voijanc
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceLineFormation
Sounds = ;GUYeoAr_voilina GUYeoAr_voilinb
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceSkirmishFormation
Sounds = ;GUYeoAr_voiskia GUYeoAr_voiskib
Volume = UNIT_RESPONSE_VOLUME
MinVolume = UNIT_RESPONSE_MINVOLUME
Type = world player voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceFearPoint
Sounds = GUYeoAr_voifepa GUYeoAr_voifepb GUYeoAr_voifepc
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceFearDisperse
Sounds = GUYeoAr_voifeda GUYeoAr_voifedb GUYeoAr_voifedc GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceFearRegroup
Sounds = GUYeoAr_voifera GUYeoAr_voiferb GUYeoAr_voiferc GUYeoAr_voiferd GUYeoAr_voifere GUYeoAr_voiferf
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceFearCower
Sounds = GUYeoAr_voifeca GUYeoAr_voifecb GUYeoAr_voifecc GUYeoAr_voifecd GUYeoAr_voifece
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceFearHit
Sounds = GUYeoAr_voifeha GUYeoAr_voifehb
Volume = UNIT_RESPONSE_VOLUME
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent YeomanArcherVoiceDie
Sounds = GUYeoAr_voidiea GUYeoAr_voidieb GUYeoAr_voidiec GUYeoAr_voidied GUYeoAr_voidiee GUYeoAr_voidief GUYeoAr_voidieg GUYeoAr_voidieh
Volume = 90
VolumeShift = -20
Type = world shrouded everyone voice
SubmixSlider = voice
End
; ------- Generic Die sounds ------
;------------ Dwarf ------------
AudioEvent DwarfGenericVoiceDie
Sounds = GUDwAxe_voidiea GUDwAxe_voidieb GUDwAxe_voidiec GUDwAxe_voidied GUDwAxe_voidiee GUDwAxe_voidief GUDwAxe_voidieg
Sounds = GUDwBat_voidiea GUDwBat_voidieb GUDwBat_voidiec GUDwBat_voidied GUDwBat_voidiee GUDwBat_voidief GUDwBat_voidieg GUDwBat_voidieh GUDwBat_voidiei
Sounds = GUDwDem_voidiea GUDwDem_voidieb GUDwDem_voidiec GUDwDem_voidied GUDwDem_voidiee GUDwDem_voidief GUDwDem_voidieg
Sounds = GUDwGua_voidiea GUDwGua_voidieb GUDwGua_voidiec GUDwGua_voidied GUDwGua_voidiee GUDwGua_voidief GUDwGua_voidieg GUDwGua_voidieh
Sounds = GUDwGua_voidiei GUDwGua_voidiej GUDwGua_voidiek GUDwGua_voidiel GUDwGua_voidiem GUDwGua_voidien GUDwGua_voidieo GUDwGua_voidiep
Sounds = GUDwPha_voidiea GUDwPha_voidieb GUDwPha_voidiec GUDwPha_voidied GUDwPha_voidiee GUDwPha_voidief GUDwPha_voidieg GUDwPha_voidieh GUDwPha_voidiei GUDwPha_voidiej
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
Multisound DwarfBattleWagonDieMS
Subsounds = DwarfRhinocerousVoxDie DwarfBattleWagonDie DwarfGenericVoiceDie
End
Multisound DwarfDemolisherDieMS
Subsounds = DwarfRhinocerousVoxDie DwarfDemolisherDie DwarfGenericVoiceDie
End
;------------ Elf ------------
AudioEvent ElfGenericVoiceDie
;--- from BFME1 ---
Sounds = GUElven_voidiea GUElven_voidieb GUElven_voidiec GUElven_voidied GUElven_voidiee
Sounds = GUElven_voidief GUElven_voidieg GUElven_voidieh GUElven_voidiei GUElven_voidiej
;--- from BFME2 ---
Sounds = GUElLan_voidiea GUElLan_voidieb GUElLan_voidiec GUElLan_voidied GUElLan_voidiee GUElLan_voidief GUElLan_voidieg
Sounds = GUElMir_voidiea GUElMir_voidieb GUElMir_voidiec GUElMir_voidied GUElMir_voidiee GUElMir_voidief GUElMir_voidieg
Sounds = GUElSen_voidiea GUElSen_voidieb GUElSen_voidiec GUElSen_voidied GUElSen_voidiee GUElSen_voidief GUElSen_voidieg GUElSen_voidieh
Sounds = GUElWar_voidiea GUElWar_voidieb GUElWar_voidiec GUElWar_voidied GUElWar_voidiee GUElWar_voidief GUElWar_voidieg GUElWar_voidieh
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
;------------ Goblin ------------
Multisound GoblinVoxDieMS
Control = PLAY_ONE
Subsounds = GoblinArcherVoiceDie GoblinVoiceDie
End
Multisound SpiderRiderDieMS
Subsounds = SpiderRiderVoiceDie WildSpiderRiderSpiderVoxDie
End
;------------ ManEvil ------------
AudioEvent ManEvilGenericVoiceDie
;--- from BFME1 ---
Sounds = EUHarad_voidiea EUHarad_voidieb EUHarad_voidiec EUHarad_voidied EUHarad_voidiee EUHarad_voidief EUHarad_voidieg EUHarad_voidieh
Sounds = EUSoldR_voidiea EUSoldR_voidieb EUSoldR_voidiec EUSoldR_voidied EUSoldR_voidiee EUSoldR_voidief EUSoldR_voidieg EUSoldR_voidieh EUSoldR_voidiei EUSoldR_voidiej
;--- from BFME2 ---
Sounds = EUCorsa_voidiea EUCorsa_voidieb EUCorsa_voidiec EUCorsa_voidied EUCorsa_voidiee EUCorsa_voidief
Sounds = EUCorsa_voidieg EUCorsa_voidieh EUCorsa_voidiei EUCorsa_voidiej EUCorsa_voidiek
Sounds = EUEaste_voidiea EUEaste_voidieb EUEaste_voidiec EUEaste_voidied EUEaste_voidiee EUEaste_voidief EUEaste_voidieg EUEaste_voidieh
Sounds = EUWildm_voidiea EUWildm_voidieb EUWildm_voidiec EUWildm_voidied EUWildm_voidiee EUWildm_voidief
Sounds = EUManRT_voxdiea
Volume = #ADD( UNIT_RESPONSE_VOLUME -15 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
;------------ ManGood ------------
AudioEvent HumanVoiceDie
;--- from BFME1 ---
Sounds = GUTower_voidiea GUTower_voidieb GUTower_voidiec GUTower_voidied GUTower_voidiee
Sounds = GUArchg_voidiea GUArchg_voidieb GUArchg_voidiec GUArchg_voidied GUArchg_voidiee GUArchg_voidief GUArchg_voidieg
Sounds = GURange_voidiea GURange_voidieb GURange_voidiec GURange_voidied GURange_voidiee GURange_voidief GURange_voidieg GURange_voidieh GURange_voidiei
Sounds = GUSoldg_voidiea GUSoldg_voidieb GUSoldg_voidiec GUSoldg_voidied GUSoldg_voidiee GUSoldg_voidief GUSoldg_voidieg GUSoldg_voidieh GUSoldg_voidiei GUSoldg_voidiej
Sounds = GUYeoAr_voidiea GUYeoAr_voidieb GUYeoAr_voidiec GUYeoAr_voidied GUYeoAr_voidiee GUYeoAr_voidief GUYeoAr_voidieg GUYeoAr_voidieh
Sounds = GURohir_voidiea GURohir_voidieb GURohir_voidiec GURohir_voidied GURohir_voidiee GURohir_voidief
Sounds = GURohir_voidieg GURohir_voidieh GURohir_voidiei GURohir_voidiej GURohir_voidiek GURohir_voidiel
Sounds = GUIsild_voidiea GUIsild_voidieb GUIsild_voidiec GUIsild_voidied GUIsild_voidiee
Sounds = GUSoldi_diea GUSoldi_dieb GUSoldi_diec GUSoldi_died GUSoldi_diee GUSoldi_dief GUSoldi_dieg GUSoldi_dieh GUSoldi_diei
;--- from BFME2 ---
Sounds = GUDuned_voidiea GUDuned_voidieb GUDuned_voidiec GUDuned_voidied GUDuned_voidiee GUDuned_voidief
Sounds = GUDwMen_voidiea GUDwMen_voidieb GUDwMen_voidiec GUDwMen_voidied GUDwMen_voidiee GUDwMen_voidief GUDwMen_voidieg GUDwMen_voidieh GUDwMen_voidiei
Sounds = GUManRT_voxdiea
Volume = #ADD( UNIT_RESPONSE_VOLUME -20 )
VolumeShift = -20
PitchShift = -5 5
Priority = low
Limit = 3
Type = world shrouded everyone voice
SubmixSlider = voice
End
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
; -=-=-=-=-=-=- EMOTIONS =-=-=-=-=-=-=
; -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AudioEvent HumanVoiceTerrorAragornElendil
Sounds = GUTower_voifeda GUTower_voifedc GUTower_voifedd GUTower_voifede GUTower_voifedf GUTower_voifedg
Sounds = GUArchg_voifeda GUArchg_voifedb GUArchg_voifedc GUArchg_voifedd GUArchg_voifede GUArchg_voifedf GUArchg_voifedg GUArchg_voifedh GUArchg_voifedi
Sounds = GUArchg_voifeha GUArchg_voifehb GUArchg_voifehc GUArchg_voifehd GUArchg_voifehe GUArchg_voifehf
Sounds = GUKnigh_voifeda GUKnigh_voifedb GUKnigh_voifedc GUKnigh_voifedd GUKnigh_voifede GUKnigh_voifedf GUKnigh_voifedg GUKnigh_voifedh GUKnigh_voifedi
Sounds = GURange_voifedc GURange_voifedd
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Sounds = GUYeoAr_voifeda GUYeoAr_voifedb GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Sounds = GURohir_voifeda GURohir_voifedb GURohir_voifedc
;--- BFME2 below ---
Sounds = GUDuned_voifeda GUDuned_voifedb GUDuned_voifedc GUDuned_voifedd
Sounds = GUMeBui_voifeda GUMeBui_voifedb GUMeBui_voifedc
Sounds = GUDwMen_voifeda GUDwMen_voifedb GUDwMen_voifedc GUDwMen_voifedd GUDwMen_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HumanVoiceDoomIncoming
Sounds = GUTower_voifeda GUTower_voifedc GUTower_voifede GUTower_voifedf GUTower_voifedg
Sounds = GUArchg_voifeda GUArchg_voifedb GUArchg_voifedc GUArchg_voifedd GUArchg_voifede GUArchg_voifedf GUArchg_voifedg GUArchg_voifedh GUArchg_voifedi
Sounds = GUArchg_voifeha GUArchg_voifehb GUArchg_voifehc GUArchg_voifehd GUArchg_voifehe GUArchg_voifehf
Sounds = GUKnigh_voifeda GUKnigh_voifedb GUKnigh_voifedc GUKnigh_voifedd GUKnigh_voifedf GUKnigh_voifedh GUKnigh_voifedi
Sounds = GURange_voifeda GURange_voifedc GURange_voifedd GURange_voifede
Sounds = GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifedd GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Sounds = GUYeoAr_voifedb GUYeoAr_voifedc GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Sounds = GURohir_voifeda GURohir_voifedc
Sounds = GUYeoAr_voifeha GUYeoAr_voifehb
;--- BFME2 below ---
Sounds = GUDuned_voifeoa GUDuned_voifeob GUDuned_voifeoc GUDuned_voifeod
Sounds = GUMeBui_voifeoa GUMeBui_voifeob GUMeBui_voifeoc
Sounds = GUDwMen_voifeoa GUDwMen_voifeob GUDwMen_voifeoc GUDwMen_voifeod
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = DOOM_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ManGoodVoiceFearCower ;HumanVoiceCower
Sounds = GUArchg_voifeca GUArchg_voifecb GUArchg_voifecc GUArchg_voifecd GUArchg_voifece GUArchg_voifecf GUArchg_voifecg
Sounds = GUTower_voifeca GUTower_voifecb GUTower_voifecc GUTower_voifecd GUTower_voifece GUTower_voifecf GUTower_voifecg
Sounds = GUKnigh_voifeca GUKnigh_voifecb GUKnigh_voifecc GUKnigh_voifecd GUKnigh_voifece GUKnigh_voifecf
Sounds = GUKnigh_voifecg GUKnigh_voifech GUKnigh_voifeci GUKnigh_voifeck GUKnigh_voifecl
Sounds = GURange_voifeca
Sounds = GUSoldg_voifeca GUSoldg_voifecb GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifece GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifeca GUYeoAr_voifecb GUYeoAr_voifecc GUYeoAr_voifecd GUYeoAr_voifece
Sounds = GURohir_voifecb GURohir_voifecc
;--- BFME2 below ---
Sounds = GUDuned_voifeca GUDuned_voifecb GUDuned_voifecc GUDuned_voifecd GUDuned_voifece
Sounds = GUMeBui_voifeca GUMeBui_voifecb GUMeBui_voifecc
Sounds = GUDwMen_voifeca GUDwMen_voifecb GUDwMen_voifecc GUDwMen_voifecd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ManGoodVoiceFearCowerBoromirHorn
Sounds = GUArchg_voifeca GUArchg_voifecb GUArchg_voifecc GUArchg_voifece GUArchg_voifecf GUArchg_voifecg
Sounds = GUTower_voifeca GUTower_voifecb GUTower_voifecc GUTower_voifecd GUTower_voifecf GUTower_voifecg
Sounds = GUKnigh_voifeca GUKnigh_voifecb GUKnigh_voifecc GUKnigh_voifece GUKnigh_voifecf GUKnigh_voifech GUKnigh_voifeci GUKnigh_voifeck GUKnigh_voifecl
Sounds = GURange_voifeca
Sounds = GUSoldg_voifeca GUSoldg_voifecb GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifece GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifecb GUYeoAr_voifecc GUYeoAr_voifecd GUYeoAr_voifece
Sounds = GURohir_voifecb GURohir_voifecc
;--- BFME2 below ---
Sounds = GUDuned_voifeda GUDuned_voifedb GUDuned_voifedc GUDuned_voifedd
Sounds = GUMeBui_voifeda GUMeBui_voifedb GUMeBui_voifedc
Sounds = GUDwMen_voifeda GUDwMen_voifedb GUDwMen_voifedc GUDwMen_voifedd GUDwMen_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ManGoodVoiceFearCowerBusy
Sounds = GUArchg_voifeca GUArchg_voifecb GUArchg_voifecf GUArchg_voifecg
Sounds = GUKnigh_voifeca GUKnigh_voifecb GUKnigh_voifecc GUKnigh_voifecd GUKnigh_voifecg GUKnigh_voifech GUKnigh_voifeci GUKnigh_voifeck GUKnigh_voifecl
Sounds = GUTower_voifeca GUTower_voifecb GUTower_voifecc GUTower_voifecd GUTower_voifece GUTower_voifecf GUTower_voifecg
Sounds = GURange_voifeca
Sounds = GUSoldg_voifeca GUSoldg_voifecb GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifece GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifeca
Sounds = GURohir_voifecb GURohir_voifecc
;--- BFME2 below ---
Sounds = GUDuned_voifeca GUDuned_voifecb GUDuned_voifecc GUDuned_voifecd GUDuned_voifece
Sounds = GUMeBui_voifeca GUMeBui_voifecb GUMeBui_voifecc
Sounds = GUDwMen_voifeca GUDwMen_voifecb GUDwMen_voifecc GUDwMen_voifecd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HumanVoiceRegroup
Sounds = GUTower_voifera GUTower_voiferb GUTower_voiferc GUTower_voiferd
Sounds = GUArchg_voifera GUArchg_voiferc GUArchg_voiferd GUArchg_voifere GUArchg_voiferf
Sounds = GUKnigh_voifere GUKnigh_voiferf GUKnigh_voiferg
Sounds = GURange_voifera GURange_voiferb GURange_voiferc GURange_voiferd GURange_voifere
Sounds = GUSoldg_voifera GUSoldg_voiferb GUSoldg_voiferc GUSoldg_voiferd GUSoldg_voifere GUSoldg_voiferg GUSoldg_voiferh GUSoldg_voiferi
Sounds = GUYeoAr_voifera GUYeoAr_voiferb GUYeoAr_voiferc GUYeoAr_voiferd GUYeoAr_voifere GUYeoAr_voiferf
Sounds = GURohir_voiferb GURohir_voiferc GURohir_voiferd GURohir_voifere
Volume = 80
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HumanVoicePointGeneric
Sounds = GUArchg_voifepc
Sounds = GUKnigh_voifepa GUKnigh_voifech
Sounds = GUSoldg_voifedd
Sounds = GUYeoAr_voifehb
Sounds = GUTower_voifeda
Sounds = GURohir_voifeda
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HumanVoicePointNazgul
Sounds = GUArchg_voifepa GUArchg_voifepb GUArchg_voifepc
Sounds = GUKnigh_voifepa GUKnigh_voifedg GUKnigh_voifech
Sounds = GUSoldg_voifepa GUSoldg_voifepb
Sounds = GUYeoAr_voifepa GUYeoAr_voifepb GUYeoAr_voifepc
Sounds = GURange_voifedb GURange_voifedf
Sounds = GUTower_voifedb
Sounds = GURohir_voifedb
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HumanVoiceTerrorHeads
;disperse portion
Sounds = GUTower_voifedc GUTower_voifede GUTower_voifedf GUTower_voifedg
Sounds = GUArchg_voifedb GUArchg_voifedc GUArchg_voifedd GUArchg_voifede GUArchg_voifedf GUArchg_voifedh GUArchg_voifedi
Sounds = GUArchg_voifeha GUArchg_voifehb GUArchg_voifehc GUArchg_voifehd GUArchg_voifehe GUArchg_voifehf
Sounds = GUKnigh_voifeda GUKnigh_voifedb GUKnigh_voifedd GUKnigh_voifedf
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifedd GUSoldg_voifede GUSoldg_voifedi
Sounds = GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Sounds = GURohir_voifeda GURohir_voifedb GURohir_voifedc
;cower portion
Sounds = GUArchg_voifece GUArchg_voifecf
Sounds = GUTower_voifecb GUTower_voifecd GUTower_voifecf GUTower_voifecg
Sounds = GUKnigh_voifecg GUKnigh_voifech GUKnigh_voifeci GUKnigh_voifeck GUKnigh_voifecl
Sounds = GURange_voifeca
Sounds = GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifecb GUYeoAr_voifecc GUYeoAr_voifece
;--- BFME2 below ---
Sounds = GUDuned_voifeda GUDuned_voifedb GUDuned_voifedc GUDuned_voifedd
Sounds = GUMeBui_voifeda GUMeBui_voifedb GUMeBui_voifedc
Sounds = GUDwMen_voifeda GUDwMen_voifedb GUDwMen_voifedc GUDwMen_voifedd GUDwMen_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HumanVoiceTerrorScreech
Sounds = GUTower_voifeda GUTower_voifedc GUTower_voifedd GUTower_voifede GUTower_voifedf GUTower_voifedg
Sounds = GUArchg_voifeda GUArchg_voifedb GUArchg_voifedc GUArchg_voifedd GUArchg_voifede GUArchg_voifedf GUArchg_voifedg GUArchg_voifedh GUArchg_voifedi
Sounds = GUArchg_voifeha GUArchg_voifehb GUArchg_voifehc GUArchg_voifehd GUArchg_voifehe GUArchg_voifehf
Sounds = GUKnigh_voifeda GUKnigh_voifedb GUKnigh_voifedc GUKnigh_voifedd GUKnigh_voifede GUKnigh_voifedf GUKnigh_voifedg GUKnigh_voifedh GUKnigh_voifedi
Sounds = GURange_voifedc GURange_voifedd
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Sounds = GUYeoAr_voifeda GUYeoAr_voifedb GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Sounds = GURohir_voifeda GURohir_voifedb GURohir_voifedc
;--- BFME2 below ---
Sounds = GUDuned_voifeda GUDuned_voifedb GUDuned_voifedc GUDuned_voifedd
Sounds = GUMeBui_voifeda GUMeBui_voifedb GUMeBui_voifedc
Sounds = GUDwMen_voifeda GUDwMen_voifedb GUDwMen_voifedc GUDwMen_voifedd GUDwMen_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;----- MORDOR ISENGARD EMOTIONS -------
AudioEvent MordorVoiceTerrorAragornElendil
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcAr_voifeca EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg EUOrcAr_voifech
Sounds = EUOrcHo_voifeca EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecd EUOrcHo_voifece EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecl EUOrcHo_voifecm
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd EUWargR_voifede ; EUWargR_voifedb EUWargR_voifedf ;from BFME1
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent MordorVoiceDoomIncoming
Sounds = EUOrcLa_voifeda EUOrcLa_voifedb EUOrcLa_voifedc EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl EUOrcAr_voifeha
Sounds = EUOrcAr_voifeda EUOrcAr_voifedb EUOrcAr_voifedc EUOrcAr_voifedd EUOrcAr_voifede EUOrcAr_voifedf EUOrcAr_voifedg EUOrcAr_voifedh EUOrcAr_voifedi EUOrcAr_voifedj EUOrcAr_voifedk EUOrcAr_voifedl EUOrcAr_voifegh EUOrcAr_voifera
Sounds = EUOrcHo_voifeda EUOrcHo_voifedb EUOrcHo_voifedc EUOrcHo_voifede EUOrcHo_voifedf EUOrcHo_voifedg EUOrcHo_voifedh EUOrcHo_voifedi EUOrcHo_voifedj EUOrcHo_voifedk EUOrcHo_voifedl EUOrcHo_voifedm EUOrcHo_voifedo EUOrcHo_voifedp EUOrcHo_voifedq
Sounds = EUOrcHo_voifeha EUOrcHo_voifehb EUOrcHo_voifehc EUOrcHo_voifehd EUOrcHo_voifehe EUOrcHo_voifehf EUOrcHo_voifehg EUOrcHo_voifehh
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd EUWargR_voifede ;EUWargR_voifedb EUWargR_voifedf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = DOOM_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent MordorVoicePointGeneric
Sounds = EUOrcHo_voifepa EUOrcHo_voifecb
Sounds = EUUrukh_voifecf
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc
Sounds = EUUruCr_voifedb
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd
Sounds = EUOrcAr_voifecb EUOrcAr_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 7 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent MordorVoicePointEagle
Sounds = EUOrcHo_voifepa EUOrcHo_voifecb ;EUOrcHo_voifedd
Sounds = EUUruPi_voifedc EUUruPi_voifede EUUruPi_voifecb EUUruPi_voifecc
Sounds = EUUruCr_voifeda EUUruCr_voifedb
Sounds = EUUrukh_voifeda EUUrukh_voifedb
Sounds = EUWargR_voifedb EUWargR_voifedf
Sounds = EUOrcAr_voifecb
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 7 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent OrcVoiceFearCower ;MordorVoiceCower
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci ;from BFME1
Sounds = EUOrcAr_voifeca EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg EUOrcAr_voifech
Sounds = EUOrcHo_voifeca EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecd EUOrcHo_voifece EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecl EUOrcHo_voifecm ;from BFME1
Sounds = EUWargR_voifeca EUWargR_voifecb EUWargR_voifecc EUWargR_voifecd EUWargR_voifece EUWargR_voifecf EUWargR_voifecg EUWargR_voifech ;from BFME1
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent OrcVoiceFearCowerBusy
Sounds = EUOrcLa_voifeca EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg
Sounds = EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecm
Sounds = EUWargR_voifeca EUWargR_voifecb EUWargR_voifecc EUWargR_voifecd EUWargR_voifece EUWargR_voifecf EUWargR_voifecg EUWargR_voifech
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 4 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent MordorVoiceCowerBoromirHorn
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcAr_voifeca EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg EUOrcAr_voifech
Sounds = EUOrcHo_voifeca EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecd EUOrcHo_voifece EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecl EUOrcHo_voifecm
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd EUWargR_voifede ;EUWargR_voifedb EUWargR_voifedf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent MordorVoiceRegroup
Sounds = EUOrcAr_voifera EUOrcAr_voiferb EUOrcAr_voiferc EUOrcAr_voiferd
Sounds = EUOrcHo_voifera EUOrcHo_voiferb EUOrcHo_voiferc EUOrcHo_voifere EUOrcHo_voiferf EUOrcHo_voiferg EUOrcHo_voiferh EUOrcHo_voiferi
Sounds = EUOrcLa_voifera EUOrcLa_voiferb EUOrcLa_voiferc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent MordorVoiceTerrorHeads
;disperse portion
Sounds = EUOrcLa_voifeda EUOrcLa_voifedb EUOrcLa_voifedc EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl EUOrcAr_voifeha
Sounds = EUOrcAr_voifeda EUOrcAr_voifedb EUOrcAr_voifedc EUOrcAr_voifedd EUOrcAr_voifede EUOrcAr_voifedf EUOrcAr_voifedg EUOrcAr_voifedh EUOrcAr_voifedi EUOrcAr_voifedj EUOrcAr_voifedk EUOrcAr_voifedl EUOrcAr_voifegh EUOrcAr_voifera
Sounds = EUOrcHo_voifeda EUOrcHo_voifedb EUOrcHo_voifedc EUOrcHo_voifede EUOrcHo_voifedf EUOrcHo_voifedg EUOrcHo_voifedh EUOrcHo_voifedi EUOrcHo_voifedj EUOrcHo_voifedk EUOrcHo_voifedl EUOrcHo_voifedm EUOrcHo_voifedo EUOrcHo_voifedp EUOrcHo_voifedq
Sounds = EUOrcHo_voifeha EUOrcHo_voifehb EUOrcHo_voifehc EUOrcHo_voifehd EUOrcHo_voifehe EUOrcHo_voifehf EUOrcHo_voifehg EUOrcHo_voifehh
;cower portion
Sounds = EUOrcLa_voifeca EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg
Sounds = EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecm
Sounds = EUWargR_voifeca EUWargR_voifecb EUWargR_voifecc EUWargR_voifecd EUWargR_voifece EUWargR_voifecf EUWargR_voifecg EUWargR_voifech
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 7 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent MordorVoiceTerrorScreech
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcAr_voifeca EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg EUOrcAr_voifech
Sounds = EUOrcHo_voifeca EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecd EUOrcHo_voifece EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecl EUOrcHo_voifecm
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd EUWargR_voifede ;EUWargR_voifedb EUWargR_voifedf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 7 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
; -------- ISENGARD EMOTIONS ----------
AudioEvent IsengardVoiceTerrorAragornElendil
Sounds = EUUruCr_voifeda EUUruCr_voifedb EUUruCr_voifedc EUUruCr_voifedd EUUruCr_voifede EUUruCr_voifedf
Sounds = EUUruPi_voifeda EUUruPi_voifedb EUUruPi_voifedd
Sounds = EUUrukh_voifedc EUUrukh_voifedd EUUrukh_voifede EUUrukh_voifedf EUUrukh_voifedg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent UrukVoiceFearCower ;IsengardVoiceCower
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc EUUruPi_voifecd EUUruPi_voifece
Sounds = EUUruCr_voifecb EUUruCr_voifecc EUUruCr_voifecd EUUruCr_voifece
Sounds = EUUrukh_voifeca EUUrukh_voifecb EUUrukh_voifecc EUUrukh_voifecd EUUrukh_voifece EUUrukh_voifecf EUUrukh_voifecg EUUrukh_voifech EUUrukh_voifeci EUUrukh_voifecj
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent IsengardVoiceCowerBoromirHorn
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc EUUruPi_voifecd EUUruPi_voifece
Sounds = EUUruCr_voifecb EUUruCr_voifecc EUUruCr_voifecd EUUruCr_voifece
Sounds = EUUrukh_voifeca EUUrukh_voifecb EUUrukh_voifecc EUUrukh_voifecd EUUrukh_voifece EUUrukh_voifecf EUUrukh_voifecg EUUrukh_voifech EUUrukh_voifeci EUUrukh_voifecj
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent UrukVoiceFearCowerBusy
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc EUUruPi_voifecd EUUruPi_voifece
Sounds = EUUruCr_voifecc EUUruCr_voifecd EUUruCr_voifece
Sounds = EUUrukh_voifeca EUUrukh_voifecb EUUrukh_voifecc EUUrukh_voifece EUUrukh_voifecf EUUrukh_voifecg EUUrukh_voifech EUUrukh_voifeci EUUrukh_voifecj
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent IsengardVoiceDoomIncoming
Sounds = EUUruPi_voifeda EUUruPi_voifedb EUUruPi_voifedd
Sounds = EUUruCr_voifeda EUUruCr_voifedb EUUruCr_voifedc EUUruCr_voifedd EUUruCr_voifede EUUruCr_voifedf
Sounds = EUUrukh_voifedc EUUrukh_voifedd EUUrukh_voifede EUUrukh_voifedf EUUrukh_voifedg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = DOOM_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent IsengardVoicePointEagle
Sounds = EUOrcHo_voifepa EUOrcHo_voifecb ;EUOrcHo_voifedd
Sounds = EUUruPi_voifedc EUUruPi_voifede EUUruPi_voifecb EUUruPi_voifecc
Sounds = EUUruCr_voifeda EUUruCr_voifedb
Sounds = EUUrukh_voifeda EUUrukh_voifedb
Sounds = EUWargR_voifedb EUWargR_voifedf
Sounds = EUOrcAr_voifecb
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent IsengardVoicePointGeneric
Sounds = EUOrcHo_voifepa EUOrcHo_voifecb
Sounds = EUUrukh_voifecf
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc
Sounds = EUUruCr_voifedb
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd
Sounds = EUOrcAr_voifecb EUOrcAr_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent IsengardVoiceRegroup
Sounds = EUUruPi_voifera EUUruPi_voiferb EUUruPi_voiferc
Sounds = EUUruCr_voifera EUUruCr_voiferb EUUruCr_voiferc EUUruCr_voiferd
Sounds = EUUrukh_voifera EUUrukh_voiferb EUUrukh_voiferc EUUrukh_voiferd EUUrukh_voifere
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent IsengardVoiceTerrorHeads
;disperse portion
Sounds = EUUruPi_voifeda EUUruPi_voifedb EUUruPi_voifedd
Sounds = EUUruCr_voifeda EUUruCr_voifedb EUUruCr_voifedc EUUruCr_voifedd EUUruCr_voifede EUUruCr_voifedf
Sounds = EUUrukh_voifedc EUUrukh_voifedd EUUrukh_voifede EUUrukh_voifedf EUUrukh_voifedg
;cower portion
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc EUUruPi_voifecd EUUruPi_voifece
Sounds = EUUruCr_voifecb EUUruCr_voifecc EUUruCr_voifecd EUUruCr_voifece
Sounds = EUUrukh_voifeca EUUrukh_voifecb EUUrukh_voifecc EUUrukh_voifecd EUUrukh_voifece EUUrukh_voifecf EUUrukh_voifecg EUUrukh_voifech EUUrukh_voifeci EUUrukh_voifecj
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent IsengardVoiceTerrorScreech
;disperse portion
Sounds = EUUruCr_voifeda EUUruCr_voifedb EUUruCr_voifedc EUUruCr_voifedd EUUruCr_voifede EUUruCr_voifedf
Sounds = EUUruPi_voifeda EUUruPi_voifedb EUUruPi_voifedd
Sounds = EUUrukh_voifedc EUUrukh_voifedd EUUrukh_voifede EUUrukh_voifedf EUUrukh_voifedg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;------ PEASANT EMOTIONS --------
AudioEvent PeasantMaleVoiceTerrorAragornElendil
Sounds = GUPeasm_voifeda GUPeasm_voifedb GUPeasm_voifedc GUPeasm_voifedd GUPeasm_voifede GUPeasm_voifedf GUPeasm_voifedg
Sounds = GUPeasm_voifecb
Sounds = GUArchg_voifeha GUArchg_voifehb GUArchg_voifehc GUArchg_voifehd GUArchg_voifehe GUArchg_voifehf
Sounds = GURange_voifedc GURange_voifedd
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Sounds = GUYeoAr_voifeda GUYeoAr_voifedb GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoiceDoomIncoming
Sounds = GUPeasm_voifeda GUPeasm_voifedb GUPeasm_voifede GUPeasm_voifedf GUPeasm_voifedg
Sounds = GUPeasm_voiretc GUPeasm_voifeha
Sounds = GURange_voifeda GURange_voifedc GURange_voifedd GURange_voifede
Sounds = GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifedd GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Sounds = GUYeoAr_voifedb GUYeoAr_voifedc GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Sounds = GUYeoAr_voifeha GUYeoAr_voifehb
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = DOOM_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoiceCower
Sounds = GUPeasm_voifeca GUPeasm_voifecb GUPeasm_voifecc GUPeasm_voifecd GUPeasm_voifece GUPeasm_voifecf GUPeasm_voifecg GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl
Sounds = GURange_voifeca
Sounds = GUSoldg_voifeca GUSoldg_voifecb GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifece GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifeca GUYeoAr_voifecb GUYeoAr_voifecc GUYeoAr_voifecd GUYeoAr_voifece
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoiceCowerBoromirHorn
Sounds = GUPeasm_voifecd GUPeasm_voifece GUPeasm_voifecf GUPeasm_voifecg GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl
Sounds = GURange_voifeca
Sounds = GUSoldg_voifeca GUSoldg_voifecb GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifece GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifecb GUYeoAr_voifecc GUYeoAr_voifecd GUYeoAr_voifece
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoiceCowerBusy
Sounds = GUPeasm_voifeca GUPeasm_voifecb GUPeasm_voifecd GUPeasm_voifece GUPeasm_voifecf GUPeasm_voifecg GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl
Sounds = GURange_voifeca
Sounds = GUSoldg_voifeca GUSoldg_voifecb GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifece GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifeca
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoiceRegroup
Sounds = GUPeasm_voifera GUPeasm_voiferb GUPeasm_voiferc
Sounds = GURange_voifera GURange_voiferb GURange_voiferc GURange_voiferd GURange_voifere
Sounds = GUSoldg_voifera GUSoldg_voiferb GUSoldg_voiferc GUSoldg_voiferd GUSoldg_voifere GUSoldg_voiferg GUSoldg_voiferh GUSoldg_voiferi
Sounds = GUYeoAr_voifera GUYeoAr_voiferb GUYeoAr_voiferc GUYeoAr_voiferd GUYeoAr_voifere GUYeoAr_voiferf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoicePointGeneric
Sounds = GUPeasm_voifeha
Sounds = GUYeoAr_voifehb
Sounds = GURohir_voifeda
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 2 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoicePointNazgul
Sounds = GUSoldg_voifepa GUSoldg_voifepb
Sounds = GUYeoAr_voifepa GUYeoAr_voifepb GUYeoAr_voifepc
Sounds = GURange_voifedb GURange_voifedf
Sounds = GURohir_voifedb
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoiceTerrorHeads
;disperse portion
Sounds = GUPeasm_voifede GUPeasm_voifedf GUPeasm_voifedg
Sounds = GUPeasm_voiretc GUPeasm_voifeha
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifedd GUSoldg_voifede GUSoldg_voifedi
Sounds = GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
;cower portion
Sounds = GUPeasm_voifecd GUPeasm_voifece GUPeasm_voifecf GUPeasm_voifecg GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl
Sounds = GURange_voifeca
Sounds = GUSoldg_voifecc GUSoldg_voifecd GUSoldg_voifecf GUSoldg_voifecg
Sounds = GUYeoAr_voifecb GUYeoAr_voifecc GUYeoAr_voifece
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantMaleVoiceTerrorScreech
Sounds = GUPeasm_voifeda GUPeasm_voifedb GUPeasm_voifedc GUPeasm_voifedd GUPeasm_voifede GUPeasm_voifedf GUPeasm_voifedg
Sounds = GUPeasm_voifecb
Sounds = GUArchg_voifeha GUArchg_voifehb GUArchg_voifehc GUArchg_voifehd GUArchg_voifehe GUArchg_voifehf
Sounds = GURange_voifedc GURange_voifedd
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Sounds = GUYeoAr_voifeda GUYeoAr_voifedb GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;------ PEASANT FEMALE EMOTIONS --------
AudioEvent PeasantFemaleVoiceTerrorAragornElendil
Sounds = GUPeasF_voifeda GUPeasF_voifedb GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede GUPeasF_voireta
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoiceDoomIncoming
Sounds = GUPeasF_voifeda GUPeasF_voifedb GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede GUPeasF_voireta
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = DOOM_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoiceCower
Sounds = GUPeasF_voifeca GUPeasF_voifecb GUPeasF_voifecc GUPeasF_voifecd GUPeasF_voifece
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoiceCowerBoromirHorn
Sounds = GUPeasF_voifeca GUPeasF_voifecb GUPeasF_voifecc GUPeasF_voifecd GUPeasF_voifece
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoiceCowerBusy
Sounds = GUPeasF_voifeda GUPeasF_voifedb GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede GUPeasF_voireta GUPeasF_voiferd GUPeasF_voifere
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoiceRegroup
Sounds = GUPeasF_voifera GUPeasF_voiferb GUPeasF_voiferc GUPeasF_voiferd GUPeasF_voifere GUPeasF_voiferf GUPeasF_voiferg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoicePointNazgul
Sounds = GUPeasF_voifece GUPeasF_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoicePointGeneric
Sounds = GUPeasF_voifece GUPeasF_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 2 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoiceTerrorHeads
Sounds = GUPeasF_voifeca GUPeasF_voifecb GUPeasF_voifecc GUPeasF_voifecd GUPeasF_voifece
Sounds = GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede GUPeasF_voireta
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent PeasantFemaleVoiceTerrorScreech
Sounds = GUPeasF_voifeda GUPeasF_voifedb GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede GUPeasF_voireta
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;----------- ELVEN WARRIOR EMOTIONS -------
AudioEvent ElvenWarriorVoiceTerrorAragornElendil
Sounds = GUElven_voifedb GUElven_voifedc GUElven_voifedd GUElven_voifede GUElven_voifedf
;--- BFME2 below ---
Sounds = GUElLan_voifeda GUElLan_voifedb GUElLan_voifedc
Sounds = GUElMir_voifeda GUElMir_voifedb GUElMir_voifedc
Sounds = GUElSen_voifeda GUElSen_voifedb GUElSen_voifedc GUElSen_voifedd
Sounds = GUElWar_voifeda GUElWar_voifedb GUElWar_voifedc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElfVoiceDoomIncoming
Sounds = GUElven_voifedb GUElven_voifedc GUElven_voifedd GUElven_voifede GUElven_voifedf
Sounds = GUElven_voifeha GUElven_voifehb
;--- BFME2 below ---
Sounds = GUElLan_voifeoa GUElLan_voifeob GUElLan_voifeoc
Sounds = GUElLan_voimova GUElLan_voimovb GUElLan_voimovc GUElLan_voimovd GUElLan_voimove GUElLan_voimovf GUElLan_voimovg GUElLan_voimovh
Sounds = GUElMir_voifeoa GUElMir_voifeob GUElMir_voifeoc
Sounds = GUElSen_voifeoa GUElSen_voifeob GUElSen_voifeoc
Sounds = GUElWar_voifeoa GUElWar_voifeob GUElWar_voifeoc
Sounds = GUElven_voifedb GUElven_voifedc GUElven_voifedd GUElven_voifede GUElven_voifedf
Sounds = GUElven_voifeha GUElven_voifehb
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = #ADD( EMOTION_PLAY_PERCENT 10 )
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoiceCower
Sounds = GUElven_voifeca GUElven_voifecb GUElven_voifecc GUElven_voifecd GUElven_voifece GUElven_voifecf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoiceCowerBoromirHorn
Sounds = GUElLan_voifeda GUElLan_voifedb GUElLan_voifedc
Sounds = GUElMir_voifeda GUElMir_voifedb GUElMir_voifedc
Sounds = GUElSen_voifeda GUElSen_voifedb GUElSen_voifedc GUElSen_voifedd
Sounds = GUElWar_voifeda GUElWar_voifedb GUElWar_voifedc
;--- BFME1 below ---
Sounds = GUElven_voifecc GUElven_voifecd GUElven_voifece GUElven_voifecf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoiceCowerBusy
Sounds = GUElven_voifeca GUElven_voifecb GUElven_voifecc GUElven_voifecd GUElven_voifece GUElven_voifecf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoiceRegroup
Sounds = GUElven_voifera GUElven_voiferb GUElven_voiferc GUElven_voiferd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoicePointGeneric
Sounds = GUElven_voifedb GUElven_voifeha
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 1 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoicePointNazgul
Sounds = GUElven_voifeda GUElven_voifecb GUElven_voifecd GUElven_voifece GUElven_voifecf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoiceTerrorHeads
Sounds = GUElven_voifeca GUElven_voifecb GUElven_voifecc GUElven_voifecd GUElven_voifece GUElven_voifecf
Sounds = GUElven_voifeha GUElven_voifehb
;--- BFME2 below ---
Sounds = GUElLan_voifeda GUElLan_voifedb GUElLan_voifedc
Sounds = GUElMir_voifeda GUElMir_voifedb GUElMir_voifedc
Sounds = GUElSen_voifeda GUElSen_voifedb GUElSen_voifedc GUElSen_voifedd
Sounds = GUElWar_voifeda GUElWar_voifedb GUElWar_voifedc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElvenWarriorVoiceTerrorScreech
Sounds = GUElven_voifedb GUElven_voifedc GUElven_voifedd GUElven_voifede GUElven_voifedf
;--- BFME2 below ---
Sounds = GUElLan_voifeda GUElLan_voifedb GUElLan_voifedc
Sounds = GUElMir_voifeda GUElMir_voifedb GUElMir_voifedc
Sounds = GUElSen_voifeda GUElSen_voifedb GUElSen_voifedc GUElSen_voifedd
Sounds = GUElWar_voifeda GUElWar_voifedb GUElWar_voifedc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;----- SOLDIERS OF RHUN EMOTIONS -------
AudioEvent SoldierOfRhunVoiceTerrorAragornElendil
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd
;--- BFME2 below ---
Sounds = EUEaste_voifeda EUEaste_voifedb EUEaste_voifedc
Sounds = EHEaste_voifeda
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 3
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoiceDoomIncoming
Sounds = EUSoldR_voifedd EUSoldR_voifede
;--- BFME2 below ---
Sounds = EHEaste_voifeoa EHEaste_voifeob
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 2
PlayPercent = DOOM_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoiceCower
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 3
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoiceCowerBusy
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc
Sounds = EHEaste_voifeca EHEaste_voifecb
Sounds = EUEaste_voifeca EUEaste_voifecb EUEaste_voifecc EUEaste_voifecd EUEaste_voifece EUEaste_voifecf EUEaste_voifecg EUEaste_voifech
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 1 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoiceCowerBoromirHorn
Sounds = EHEaste_voifeda
Sounds = EUEaste_voifeda EUEaste_voifedb EUEaste_voifedc
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd ;from BFME1
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 3
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoicePointEagle
Sounds = EUSoldR_voifedd EUSoldR_voifeda
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 2
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoicePointGeneric
Sounds = EUSoldR_voifedd EUSoldR_voifeda
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 2 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoiceRegroup
Sounds = EUSoldR_voifera EUSoldR_voiferb EUSoldR_voiferc EUSoldR_voiferd EUSoldR_voifere EUSoldR_voiferf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 3 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoiceTerrorHeads
Sounds = EUSoldR_voifedd EUSoldR_voifede
;cower portion
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd
;--- BFME2 below ---
Sounds = EUEaste_voifeda EUEaste_voifedb EUEaste_voifedc
Sounds = EHEaste_voifeda
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent SoldierOfRhunVoiceTerrorScreech
Sounds = EUEaste_voifeda EUEaste_voifedb EUEaste_voifedc
Sounds = EHEaste_voifeda
;--- BFME1 below ---
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 3
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;----- HARADRIM EMOTIONS -------
AudioEvent HaradrimVoiceTerrorAragornElendil
;Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Sounds = EUHarad_voifeda EUHarad_voifedb EUHarad_voifedc EUHarad_voifedd EUHarad_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoiceDoomIncoming
Sounds = EUHarad_voifeda EUHarad_voifedb EUHarad_voifedc EUHarad_voifedd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = DOOM_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoiceCower
Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoiceCowerBusy
Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoiceCowerBoromirHorn
Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoicePointEagle
Sounds = EUHarad_voifede EUHarad_voiatte
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoicePointGeneric
Sounds = EUHarad_voiatte EUHarad_voifedd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 2 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoiceRegroup
Sounds = EUHarad_voifera EUHarad_voiferb EUHarad_voiferc EUHarad_voiferd EUHarad_voifere
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = 5 ;EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoiceTerrorHeads
;disperse portion
Sounds = EUHarad_voifeda EUHarad_voifedb EUHarad_voifedc EUHarad_voifedd
;cower portion
Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimVoiceTerrorScreech
Sounds = EUHarad_voifeda EUHarad_voifedb EUHarad_voifedc EUHarad_voifedd
;Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;--------------------- BFME2 EMOTIONS ----------------
;============================= COWER COWER COWER COWER COWER COWER COWER ===============================
;============================= COWER COWER COWER COWER COWER COWER COWER ===============================
AudioEvent GoblinVoiceFearCower
Sounds = EUOrcLa_voifeca EUOrcLa_voifecb EUOrcLa_voifecc EUOrcLa_voifecd EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUGobAr_voifeca EUGobAr_voifecb EUGobAr_voifecc EUGobAr_voifecd EUGobAr_voifece
Sounds = EUGobWa_voifeca EUGobWa_voifecb EUGobWa_voifecc EUGobWa_voifecd EUGobWa_voifece EUGobWa_voifecf EUGobWa_voifecg EUGobWa_voifech
Sounds = EUSpiRi_voifeca EUSpiRi_voifecb EUSpiRi_voifecc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent DwarfVoiceFearCower
Sounds = GUDwAxe_voifeca GUDwAxe_voifecb GUDwAxe_voifecc
Sounds = GUDwBat_voifeca GUDwBat_voifecb GUDwBat_voifecc GUDwBat_voifecd GUDwBat_voifece GUDwBat_voifecf GUDwBat_voifecg
Sounds = GUDwBui_voifeca GUDwBui_voifecb GUDwBui_voifecc
Sounds = GUDwCat_voifeca GUDwCat_voifecb GUDwCat_voifecc
Sounds = GUDwDem_voifeca GUDwDem_voifecb GUDwDem_voifecc
Sounds = GUDwGua_voifeca GUDwGua_voifecb GUDwGua_voifecc
Sounds = GUDwPha_voifeca GUDwPha_voifecb GUDwPha_voifecc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElfVoiceFearCower
Sounds = GUElLan_voifeca GUElLan_voifecb GUElLan_voifecc
Sounds = GUElMir_voifeca GUElMir_voifecb GUElMir_voifecc
Sounds = GUElSen_voifeca GUElSen_voifecb GUElSen_voifecc
Sounds = GUElWar_voifeca GUElWar_voifecb GUElWar_voifecc GUElWar_voifecd
Sounds = GUElven_voifeca GUElven_voifecb GUElven_voifecc GUElven_voifecd GUElven_voifece GUElven_voifecf ;from BFME1
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent EasterlingCompiledVoiceFearCower
Sounds = EHEaste_voifeca EHEaste_voifecb
Sounds = EUEaste_voifeca EUEaste_voifecb EUEaste_voifecc EUEaste_voifecd EUEaste_voifece EUEaste_voifecf EUEaste_voifecg EUEaste_voifech
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd ;from BFME1
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent CorsairAndWildmanVoiceFearCower
Sounds = EUCorsa_voifeca EUCorsa_voifecb EUCorsa_voifecc
Sounds = EUWildm_voifeca EUWildm_voifecb EUWildm_voifecc EUWildm_voifecd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;======================== DISPERSE DISPERSE DISPERSE DISPERSE DISPERSE DISPERSE DISPERSE (terror) ===============================
;======================== DISPERSE DISPERSE DISPERSE DISPERSE DISPERSE DISPERSE DISPERSE (terror) ===============================
AudioEvent CorsairAndWildmanVoiceFearDisperse
Sounds = EUCorsa_voifeda EUCorsa_voifedb EUCorsa_voifedc EUCorsa_voifedd
Sounds = EUWildm_voifeda EUWildm_voifedb EUWildm_voifedc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent DwarfVoiceFearDisperse
Sounds = GUDwAxe_voifeda GUDwAxe_voifedb GUDwAxe_voifedc
Sounds = GUDwBat_voifeda GUDwBat_voifedb
Sounds = GUDwBui_voifeda GUDwBui_voifedb GUDwBui_voifedc
Sounds = GUDwCat_voifeda GUDwCat_voifedb GUDwCat_voifedc
Sounds = GUDwDem_voifeda GUDwDem_voifedb GUDwDem_voifedc
Sounds = GUDwGua_voifeda GUDwGua_voifedb GUDwGua_voifedc
Sounds = GUDwPha_voifeda GUDwPha_voifedb GUDwPha_voifedc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent EasterlingCompiledVoiceFearDisperse
Sounds = EUEaste_voifeda EUEaste_voifedb EUEaste_voifedc
Sounds = EHEaste_voifeda
;--- BFME1 below ---
Sounds = EUSoldR_voifedd EUSoldR_voifede
Sounds = EUSoldR_voifeca EUSoldR_voifecb EUSoldR_voifecc EUSoldR_voifecd
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElfVoiceFearDisperse
Sounds = GUElLan_voifeda GUElLan_voifedb GUElLan_voifedc
Sounds = GUElMir_voifeda GUElMir_voifedb GUElMir_voifedc
Sounds = GUElSen_voifeda GUElSen_voifedb GUElSen_voifedc GUElSen_voifedd
Sounds = GUElWar_voifeda GUElWar_voifedb GUElWar_voifedc
;--- BFME1 below ---
Sounds = GUElven_voifedb GUElven_voifedc GUElven_voifedd GUElven_voifede GUElven_voifedf
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = #DIVIDE( EMOTION_PLAY_PERCENT 2 )
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent GoblinVoiceFearDisperse
Sounds = EUGobAr_voifeda EUGobAr_voifedb EUGobAr_voifedc
Sounds = EUOrcLa_voifeda EUOrcLa_voifedb EUOrcLa_voifedc EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf
Sounds = EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Sounds = EUGobWa_voifeda EUGobWa_voifedb
Sounds = GUArchg_voifeda GUArchg_voifedb GUArchg_voifedc GUArchg_voifedd GUArchg_voifede GUArchg_voifedf GUArchg_voifedg GUArchg_voifedh GUArchg_voifedi
Sounds = EUSpiRi_voifeda EUSpiRi_voifedb EUSpiRi_voifedc
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent HaradrimCompiledVoiceFearDisperse
Sounds = EUHarad_voifeca EUHarad_voifecb EUHarad_voifecc EUHarad_voifecd EUHarad_voifece EUHarad_voifecf EUHarad_voifecg
Sounds = EUHarad_voifeda EUHarad_voifedb EUHarad_voifedc EUHarad_voifedd EUHarad_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ManGoodCompiledVoiceFearDisperse
Sounds = GUArchg_voifeda GUArchg_voifedb GUArchg_voifedc GUArchg_voifedd GUArchg_voifede GUArchg_voifedf GUArchg_voifedg GUArchg_voifedh GUArchg_voifedi
Sounds = GUKnigh_voifeda GUKnigh_voifedb GUKnigh_voifedc GUKnigh_voifedd GUKnigh_voifede GUKnigh_voifedf GUKnigh_voifedg GUKnigh_voifedh GUKnigh_voifedi
Sounds = GUSoldg_voifeda GUSoldg_voifedb GUSoldg_voifedc GUSoldg_voifedd GUSoldg_voifede GUSoldg_voifedf GUSoldg_voifedg GUSoldg_voifedi
Sounds = GURange_voifeda GURange_voifedb GURange_voifedc GURange_voifedd GURange_voifede GURange_voifedf
Sounds = GURohir_voifeda GURohir_voifedb GURohir_voifedc
Sounds = GUTower_voifeda GUTower_voifedb GUTower_voifedc GUTower_voifedd GUTower_voifede GUTower_voifedf GUTower_voifedg
Sounds = GUYeoAr_voifeda GUYeoAr_voifedb GUYeoAr_voifedc GUYeoAr_voifedd GUYeoAr_voifede GUYeoAr_voifedf GUYeoAr_voifedg GUYeoAr_voifedh
;--- BFME2 below ---
Sounds = GUDuned_voifeda GUDuned_voifedb GUDuned_voifedc GUDuned_voifedd
Sounds = GUMeBui_voifeda GUMeBui_voifedb GUMeBui_voifedc
Sounds = GUDwMen_voifeda GUDwMen_voifedb GUDwMen_voifedc GUDwMen_voifedd GUDwMen_voifede
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent OrcCompiledVoiceFearDisperse
;disperse portion
Sounds = EUOrcAr_voifeda EUOrcAr_voifedb EUOrcAr_voifedc EUOrcAr_voifedd EUOrcAr_voifede EUOrcAr_voifedf EUOrcAr_voifedg EUOrcAr_voifedh EUOrcAr_voifedi EUOrcAr_voifedj EUOrcAr_voifedk EUOrcAr_voifedl EUOrcAr_voifegh
Sounds = EUOrcHo_voifeda EUOrcHo_voifedb EUOrcHo_voifedc EUOrcHo_voifede EUOrcHo_voifedf EUOrcHo_voifedg EUOrcHo_voifedh EUOrcHo_voifedi EUOrcHo_voifedj EUOrcHo_voifedk EUOrcHo_voifedl EUOrcHo_voifedm EUOrcHo_voifedo EUOrcHo_voifedp EUOrcHo_voifedq ;EUOrcHo_voifedd EUOrcHo_voifedn
Sounds = EUOrcLa_voifeda EUOrcLa_voifedb EUOrcLa_voifedc EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Sounds = EUWargR_voifeda EUWargR_voifedc EUWargR_voifedd EUWargR_voifede ;EUWargR_voifedb EUWargR_voifedf
;cower portion
Sounds = EUOrcLa_voifeca EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcAr_voifecb EUOrcAr_voifecc EUOrcAr_voifecd EUOrcAr_voifece EUOrcAr_voifecf EUOrcAr_voifecg
Sounds = EUOrcHo_voifecb EUOrcHo_voifecc EUOrcHo_voifecf EUOrcHo_voifecg EUOrcHo_voifech EUOrcHo_voifeci EUOrcHo_voifecj EUOrcHo_voifeck EUOrcHo_voifecm
Sounds = EUWargR_voifeca EUWargR_voifecb EUWargR_voifecc EUWargR_voifecd EUWargR_voifece EUWargR_voifecf EUWargR_voifecg EUWargR_voifech ;from BFME1
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent UrukCompiledVoiceFearDisperse
;disperse portion
Sounds = EUUruCr_voifeda EUUruCr_voifedb EUUruCr_voifedc EUUruCr_voifedd EUUruCr_voifede EUUruCr_voifedf
Sounds = EUUruPi_voifeda EUUruPi_voifedb EUUruPi_voifedd
Sounds = EUUrukh_voifedc EUUrukh_voifedd EUUrukh_voifede EUUrukh_voifedf EUUrukh_voifedg
;cower portion
Sounds = EUUruPi_voifeca EUUruPi_voifecb EUUruPi_voifecc EUUruPi_voifecd EUUruPi_voifece
Sounds = EUUruCr_voifecb EUUruCr_voifecc EUUruCr_voifecd EUUruCr_voifece
Sounds = EUUrukh_voifeca EUUrukh_voifecb EUUrukh_voifecc EUUrukh_voifecd EUUrukh_voifece EUUrukh_voifecf EUUrukh_voifecg EUUrukh_voifech EUUrukh_voifeci EUUrukh_voifecj
Volume = EMOTION_VOLUME
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = EMOTION_PLAY_PERCENT
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;============================= DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM ===============================
;============================= DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM DOOM ===============================
AudioEvent CorsairAndWildmanVoiceFearDoom
Sounds = EUCorsa_voifeoa EUCorsa_voifeob
Sounds = EUWildm_voifeoa EUWildm_voifeob EUWildm_voifeoc
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = #ADD( FEAR_DOOM_PLAY_PERCENT_BFME2 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent DwarfVoiceFearDoom
Sounds = GUDwAxe_voifeoa GUDwAxe_voifeob GUDwAxe_voifeoc
Sounds = GUDwBat_voifeoa GUDwBat_voifeob GUDwBat_voifeoc
Sounds = GUDwBui_voifeoa GUDwBui_voifeob GUDwBui_voifeoc
Sounds = GUDwCat_voifeoa GUDwCat_voifeob GUDwCat_voifeoc
Sounds = GUDwDem_voifeoa GUDwDem_voifeob GUDwDem_voifeoc
Sounds = GUDwGua_voifeoa GUDwGua_voifeob GUDwGua_voifeoc
Sounds = GUDwPha_voifeoa GUDwPha_voifeob GUDwPha_voifeoc
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = #ADD( FEAR_DOOM_PLAY_PERCENT_BFME2 10 )
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent ElfVoiceFearDoom
Sounds = GUElLan_voifeoa GUElLan_voifeob GUElLan_voifeoc
Sounds = GUElLan_voimova GUElLan_voimovb GUElLan_voimovc GUElLan_voimovd GUElLan_voimove GUElLan_voimovf GUElLan_voimovg GUElLan_voimovh
Sounds = GUElMir_voifeoa GUElMir_voifeob GUElMir_voifeoc
Sounds = GUElSen_voifeoa GUElSen_voifeob GUElSen_voifeoc
Sounds = GUElWar_voifeoa GUElWar_voifeob GUElWar_voifeoc
Sounds = GUElven_voifedb GUElven_voifedc GUElven_voifedd GUElven_voifede GUElven_voifedf
Sounds = GUElven_voifeha GUElven_voifehb
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = #ADD( FEAR_DOOM_PLAY_PERCENT_BFME2 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
AudioEvent GoblinVoiceFearDoom
Sounds = EUGobAr_voifeoa EUGobAr_voifeob EUGobAr_voifeoc
Sounds = EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Sounds = EUGobWa_voifeoa EUGobWa_voifeob
Sounds = EUSpiRi_voifeoa EUSpiRi_voifeob EUSpiRi_voifeoc
Volume = #ADD( EMOTION_VOLUME 0 )
MinRange = 300
MaxRange = 800
VolumeShift = -20
Limit = 1
PlayPercent = #ADD( FEAR_DOOM_PLAY_PERCENT_BFME2 0 )
Type = world shrouded everyone voice
SubmixSlider = voice
PitchShift = -2 2
End
;============================= TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE ===============================
;============================= TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE TRAMPLE ===============================
AudioEvent GoblinVoiceFearTrample
Sounds = EUGobAr_voifeta EUGobAr_voifetb
Sounds = EUOrcLa_voifece EUOrcLa_voifecf EUOrcLa_voifecg EUOrcLa_voifech EUOrcLa_voifeci
Sounds = EUOrcLa_voifedd EUOrcLa_voifede EUOrcLa_voifedf EUOrcLa_voifedg EUOrcLa_voifedh EUOrcLa_voifedi EUOrcLa_voifedj EUOrcLa_voifedk EUOrcLa_voifedl
Sounds = EUGobWa_voifeta EUGobWa_voifetb
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent DwarfVoiceFearTrample
Sounds = GUDwAxe_voifeta GUDwAxe_voifetb
Sounds = GUDwBui_voifeta GUDwBui_voifetb
Sounds = GUDwGua_voifeta GUDwGua_voifetb
Sounds = GUDwPha_voifeta GUDwPha_voifetb GUDwPha_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent ElfVoiceFearTrample
Sounds = GUElMir_voifeta GUElMir_voifetb GUElMir_voifetc
Sounds = GUElSen_voifeta GUElSen_voifetb GUElSen_voifetc
Sounds = GUElSen_voimova GUElSen_voimovb GUElSen_voimovc GUElSen_voimovd GUElSen_voimove GUElSen_voimovf
Sounds = GUElWar_voifeta GUElWar_voifetb GUElWar_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent ManEvilVoiceFearTrample
Sounds = EUCorsa_voifeta EUCorsa_voifetb EUCorsa_voifetc EUCorsa_voifetd
Sounds = EUWildm_voifeta EUWildm_voifetb EUWildm_voifetc EUWildm_voifetd
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
AudioEvent ManGoodVoiceFearTrample
Sounds = GUDuned_voifeta GUDuned_voifetb
Sounds = GUMeBui_voifeoa GUMeBui_voifeob GUMeBui_voifeoc
Sounds = GUDwMen_voifeta GUDwMen_voifetb GUDwMen_voifetc
Volume = BATTLE_CHATTER_VOLUME
MinRange = BATTLE_CHATTER_RANGE
Limit = 1
PlayPercent = FEAR_TRAMPLE_PLAY_PERCENT
Delay = FEAR_TRAMPLE_MIN_DELAY FEAR_TRAMPLE_MAX_DELAY
Type = world everyone shrouded
SubmixSlider = voice
End
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;============================================ MISSION CHATTER DIALOGUE BEGINS BELOW ======================================
;========================== BFME2 MISSION CHATTER DIALOGUE BEGINS BELOW ===============================
;-------------------------------- Mission Evil 1 Lorien ---------------------------------
AudioEvent MELorie_Celeborn01
Sounds = MELorie_Cele001
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Celeborn02
Sounds = MELorie_Cele002
Volume = #ADD( MISSION_DIALOG_VOLUME 30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Celeborn03
Sounds = MELorie_Cele003
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Cele004
Sounds = MELorie_Cele004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Cele005
Sounds = MELorie_Cele005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf101
Sounds = MELorie_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf102
Sounds = MELorie_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME -20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf103
Sounds = MELorie_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf104
Sounds = MELorie_Elf1004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf105
Sounds = MELorie_Elf1005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf106
Sounds = MELorie_Elf1006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf201
Sounds = MELorie_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Elf202
Sounds = MELorie_Elf2002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Galadriel01
Sounds = MELorie_Gala001
Volume = #ADD( MISSION_DIALOG_VOLUME 30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Galadriel02
Sounds = MELorie_Gala002
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Galadriel003
Sounds = MELorie_Gala003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Galadriel004
Sounds = MELorie_Gala004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Galadriel005
Sounds = MELorie_Gala005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Galadriel006
Sounds = MELorie_Gala006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Galadriel007
Sounds = MELorie_Gala007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Goblin01
Sounds = MELorie_Gobl001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Goblin02
Sounds = MELorie_Gobl002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Goblin03
Sounds = MELorie_Gobl003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Goblin04
Sounds = MELorie_Gobl004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Haldir01
Sounds = MELorie_Hald001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Haldir02
Sounds = MELorie_Hald002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Haldir03
Sounds = MELorie_Hald003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Haldir04
Sounds = MELorie_Hald004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Haldir05
Sounds = MELorie_Hald005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_Haldir06
Sounds = MELorie_Hald006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron01
Sounds = MELorie_Mout001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron02
Sounds = MELorie_Mout002
Volume = #ADD( MISSION_DIALOG_VOLUME -10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -10 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron03
Sounds = MELorie_Mout003
Volume = #ADD( MISSION_DIALOG_VOLUME 35 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 35 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:60
VolumeSliderMultiplier = Slider:SoundFX Multiplier:60
VolumeSliderMultiplier = Slider:Ambient Multiplier:60
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron04
Sounds = MELorie_Mout004
Volume = #ADD( MISSION_DIALOG_VOLUME 35 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 35 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:60
VolumeSliderMultiplier = Slider:SoundFX Multiplier:60
VolumeSliderMultiplier = Slider:Ambient Multiplier:60
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron05
Sounds = MELorie_Mout005
Volume = #ADD( MISSION_DIALOG_VOLUME 25 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 25 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron06
Sounds = MELorie_Mout006
Volume = #ADD( MISSION_DIALOG_VOLUME 25 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 25 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron07
Sounds = MELorie_Mout007
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron08
Sounds = MELorie_Mout008
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron09
Sounds = MELorie_Mout009
Volume = #ADD( MISSION_DIALOG_VOLUME -10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -10 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron010
Sounds = MELorie_Mout010
Volume = #ADD( MISSION_DIALOG_VOLUME -10 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -10 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron011
Sounds = MELorie_Mout011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron012
Sounds = MELorie_Mout012
Volume = #ADD( MISSION_DIALOG_VOLUME 30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron013
Sounds = MELorie_Mout013
Volume = #ADD( MISSION_DIALOG_VOLUME 10 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron014
Sounds = MELorie_Mout014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron015
Sounds = MELorie_Mout015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron016
Sounds = MELorie_Mout016
Volume = #ADD( MISSION_DIALOG_VOLUME -35 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -35 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron017 ;pickup session 2
Sounds = MELorie_Mout017
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_MouthOfSauron018 ;pickup session 2
Sounds = MELorie_Mout018
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer01
Sounds = MELorie_OffG001
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer02
Sounds = MELorie_OffG002
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer03
Sounds = MELorie_OffG003
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer04
Sounds = MELorie_OffG004
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer05
Sounds = MELorie_OffG005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer06
Sounds = MELorie_OffG006
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
Type = world everyone voice
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer007
Sounds = MELorie_OffG007
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer008
Sounds = MELorie_OffG008
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer009
Sounds = MELorie_OffG009
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer010
Sounds = MELorie_OffG010
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer011
Sounds = MELorie_OffG011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer012
Sounds = MELorie_OffG012
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer013
Sounds = MELorie_OffG013
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer014
Sounds = MELorie_OffG014
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer015
Sounds = MELorie_OffG015
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer016
Sounds = MELorie_OffG016
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer017
Sounds = MELorie_OffG017
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer018
Sounds = MELorie_OffG018
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer019
Sounds = MELorie_OffG019
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer020
Sounds = MELorie_OffG020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer021
Sounds = MELorie_OffG021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer022
Sounds = MELorie_OffG022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer023
Sounds = MELorie_OffG023
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer024
Sounds = MELorie_OffG024
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer025
Sounds = MELorie_OffG025
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer026
Sounds = MELorie_OffG026
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer027
Sounds = MELorie_OffG027
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer028
Sounds = MELorie_OffG028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer029
Sounds = MELorie_OffG029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer030
Sounds = MELorie_OffG030
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer031
Sounds = MELorie_OffG031
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer032
Sounds = MELorie_OffG032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer033
Sounds = MELorie_OffG033
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer034
Sounds = MELorie_OffG034
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer035
Sounds = MELorie_OffG035
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer036
Sounds = MELorie_OffG036
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer037
Sounds = MELorie_OffG037
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer038
Sounds = MELorie_OffG038
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer039
Sounds = MELorie_OffG039
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer040
Sounds = MELorie_OffG040
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer041
Sounds = MELorie_OffG041
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer042
Sounds = MELorie_OffG042
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer043
Sounds = MELorie_OffG043
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer044
Sounds = MELorie_OffG044
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer045
Sounds = MELorie_OffG045
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer046
Sounds = MELorie_OffG046
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer047
Sounds = MELorie_OffG047
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer048
Sounds = MELorie_OffG048
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer049
Sounds = MELorie_OffG049
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer050
Sounds = MELorie_OffG050
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer051
Sounds = MELorie_OffG051
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer052
Sounds = MELorie_OffG052
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer053
Sounds = MELorie_OffG053
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer054
Sounds = MELorie_OffG054
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer055
Sounds = MELorie_OffG055
Volume = #ADD( MISSION_DIALOG_VOLUME -30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer056
Sounds = MELorie_OffG056
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer057
Sounds = MELorie_OffG057
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer058
Sounds = MELorie_OffG058
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer059
Sounds = MELorie_OffG059
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer060
Sounds = MELorie_OffG060
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer061
Sounds = MELorie_OffG061
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer062
Sounds = MELorie_OffG062
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer063
Sounds = MELorie_OffG063
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer064
Sounds = MELorie_OffG064
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer065
Sounds = MELorie_OffG065
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer066
Sounds = MELorie_OffG066
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer067
Sounds = MELorie_OffG067
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer068
Sounds = MELorie_OffG068
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MELorie_GoblinOfficer069 ;pickup session 2
Sounds = MELorie_OffG069
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Evil 2 Grey Havens ---------------------------------
AudioEvent MEGreyH_Corsair01
Sounds = MEGreyH_Cors001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair02
Sounds = MEGreyH_Cors002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair03
Sounds = MEGreyH_Cors003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair04
Sounds = MEGreyH_Cors004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair05
Sounds = MEGreyH_Cors005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair06
Sounds = MEGreyH_Cors006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair07
Sounds = MEGreyH_Cors007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair08
Sounds = MEGreyH_Cors008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair09
Sounds = MEGreyH_Cors009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair10
Sounds = MEGreyH_Cors010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair011
Sounds = MEGreyH_Cors011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair012
Sounds = MEGreyH_Cors012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair013
Sounds = MEGreyH_Cors013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair014
Sounds = MEGreyH_Cors014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair015
Sounds = MEGreyH_Cors015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair016
Sounds = MEGreyH_Cors016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair017
Sounds = MEGreyH_Cors017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair018
Sounds = MEGreyH_Cors018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair019
Sounds = MEGreyH_Cors019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair020
Sounds = MEGreyH_Cors020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair021
Sounds = MEGreyH_Cors021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair022
Sounds = MEGreyH_Cors022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair023
Sounds = MEGreyH_Cors023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair024
Sounds = MEGreyH_Cors024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Corsair025
Sounds = MEGreyH_Cors025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_CorsairOfficer026 ;pickup session 2
Sounds = MEGreyH_Cors026
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Elf101
Sounds = MEGreyH_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Elf1002
Sounds = MEGreyH_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Elf1003
Sounds = MEGreyH_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Elf1004
Sounds = MEGreyH_Elf1004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Elf201
Sounds = MEGreyH_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Elf2002
Sounds = MEGreyH_Elf2002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_Elf2003
Sounds = MEGreyH_Elf2003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinKing01
Sounds = MEGreyH_GobK001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinKing02
Sounds = MEGreyH_GobK002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinKing03
Sounds = MEGreyH_GobK003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinKing04
Sounds = MEGreyH_GobK004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinOfficer001
Sounds = MEGreyH_OffG001
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinOfficer002
Sounds = MEGreyH_OffG002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinOfficer003
Sounds = MEGreyH_OffG003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinOfficer004
Sounds = MEGreyH_OffG004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinOfficer005
Sounds = MEGreyH_OffG005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEGreyH_GoblinOfficer006
Sounds = MEGreyH_OffG006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Evil 3 The Shire ---------------------------------
AudioEvent MEShire_Dunedain01
Sounds = MEShire_Dune001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain02
Sounds = MEShire_Dune002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain03
Sounds = MEShire_Dune003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain04
Sounds = MEShire_Dune004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain05
Sounds = MEShire_Dune005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain06
Sounds = MEShire_Dune006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain07
Sounds = MEShire_Dune007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain08
Sounds = MEShire_Dune008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain09
Sounds = MEShire_Dune009
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Dunedain010
Sounds = MEShire_Dune010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinKing01
Sounds = MEShire_GobK001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinKing02
Sounds = MEShire_GobK002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinKing03
Sounds = MEShire_GobK003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinKing04
Sounds = MEShire_GobK004
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinKing05
Sounds = MEShire_GobK005
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinKing06
Sounds = MEShire_GobK006
Volume = #ADD( MISSION_DIALOG_VOLUME 30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinKing07
Sounds = MEShire_GobK007
Volume = #ADD( MISSION_DIALOG_VOLUME 30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Goblin01
Sounds = MEShire_Gobl001
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit01
Sounds = MEShire_Hobb001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit02
Sounds = MEShire_Hobb002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit03
Sounds = MEShire_Hobb003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit04
Sounds = MEShire_Hobb004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit05
Sounds = MEShire_Hobb005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit06
Sounds = MEShire_Hobb006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit07
Sounds = MEShire_Hobb007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit08
Sounds = MEShire_Hobb008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit09
Sounds = MEShire_Hobb009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit10
Sounds = MEShire_Hobb010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit11
Sounds = MEShire_Hobb011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit12
Sounds = MEShire_Hobb012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Hobbit13
Sounds = MEShire_Hobb013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer01
Sounds = MEShire_OffG001
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer02
Sounds = MEShire_OffG002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer03
Sounds = MEShire_OffG003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer04
Sounds = MEShire_OffG004
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer05
Sounds = MEShire_OffG005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer06
Sounds = MEShire_OffG006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer07
Sounds = MEShire_OffG007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer008
Sounds = MEShire_OffG008
Volume = #ADD( MISSION_DIALOG_VOLUME -20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer009
Sounds = MEShire_OffG009
Volume = #ADD( MISSION_DIALOG_VOLUME -20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer010
Sounds = MEShire_OffG010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer011
Sounds = MEShire_OffG011
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer012
Sounds = MEShire_OffG012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer013
Sounds = MEShire_OffG013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer014
Sounds = MEShire_OffG014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer015
Sounds = MEShire_OffG015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer016
Sounds = MEShire_OffG016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer017
Sounds = MEShire_OffG017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer018
Sounds = MEShire_OffG018
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer019
Sounds = MEShire_OffG019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer020
Sounds = MEShire_OffG020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer021
Sounds = MEShire_OffG021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer022
Sounds = MEShire_OffG022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer023
Sounds = MEShire_OffG023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer024
Sounds = MEShire_OffG024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer025
Sounds = MEShire_OffG025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer026
Sounds = MEShire_OffG026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer027
Sounds = MEShire_OffG027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer028 ;pickup session 2
Sounds = MEShire_OffG028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer029 ;pickup session 2
Sounds = MEShire_OffG029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer030 ;pickup session 2
Sounds = MEShire_OffG030
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer031 ;pickup session 2
Sounds = MEShire_OffG031
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer032 ;pickup session 2
Sounds = MEShire_OffG032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_GoblinOfficer033 ;pickup session 2
Sounds = MEShire_OffG033
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Wildmen001 ;pickup session 2
Sounds = MEShire_Wild001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Wormtongue01
Sounds = MEShire_Worm001
Volume = #ADD( MISSION_DIALOG_VOLUME 30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Wormtongue02
Sounds = MEShire_Worm002
Volume = #ADD( MISSION_DIALOG_VOLUME 30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEShire_Wormtongue03
Sounds = MEShire_Worm003
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Evil 4 Fornost ---------------------------------
AudioEvent MEForno_Dunedain01
Sounds = MEForno_Dune001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Dunedain02
Sounds = MEForno_Dune002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Dwarf01
Sounds = MEForno_Dwar001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Gloin01
Sounds = MEForno_Gloi001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Gloin02
Sounds = MEForno_Gloi002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Gloin03
Sounds = MEForno_Gloi003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinKing01
Sounds = MEForno_GobK001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinKing02
Sounds = MEForno_GobK002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Goblin01
Sounds = MEForno_Gobl001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Goblin02
Sounds = MEForno_Gobl002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Goblin03
Sounds = MEForno_Gobl003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_Goblin04
Sounds = MEForno_Gobl004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_DwarfOfficer01
Sounds = MEForno_OffD001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_DwarfOfficer02
Sounds = MEForno_OffD002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_DwarfOfficer03
Sounds = MEForno_OffD003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_DwarfOfficer04
Sounds = MEForno_OffD004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_DwarfOfficer05
Sounds = MEForno_OffD005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_DwarfOfficer06
Sounds = MEForno_OffD006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer01
Sounds = MEForno_OffG001
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer02
Sounds = MEForno_OffG002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer03
Sounds = MEForno_OffG003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer04
Sounds = MEForno_OffG004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer05
Sounds = MEForno_OffG005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer06
Sounds = MEForno_OffG006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer07
Sounds = MEForno_OffG007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer08
Sounds = MEForno_OffG008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer09
Sounds = MEForno_OffG009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer10
Sounds = MEForno_OffG010
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer11
Sounds = MEForno_OffG011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer12
Sounds = MEForno_OffG012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer13
Sounds = MEForno_OffG013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer014
Sounds = MEForno_OffG014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer015
Sounds = MEForno_OffG015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer016
Sounds = MEForno_OffG016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEForno_GoblinOfficer017 ;pickup session 2
Sounds = MEForno_OffG017
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Evil 5 Old Forest Road ---------------------------------
AudioEvent MEOldFo_Elf101
Sounds = MEOldFo_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Elf102
Sounds = MEOldFo_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Elf103
Sounds = MEOldFo_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME -10 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -10 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Elf201
Sounds = MEOldFo_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Elf202
Sounds = MEOldFo_Elf2002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Elf203
Sounds = MEOldFo_Elf2003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron01
Sounds = MEOldFo_Mout001
Volume = #ADD( MISSION_DIALOG_VOLUME -10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron02
Sounds = MEOldFo_Mout002
Volume = #ADD( MISSION_DIALOG_VOLUME 30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron03
Sounds = MEOldFo_Mout003
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron04
Sounds = MEOldFo_Mout004
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron05
Sounds = MEOldFo_Mout005
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron06
Sounds = MEOldFo_Mout006
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron07
Sounds = MEOldFo_Mout007
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MouthOfSauron08
Sounds = MEOldFo_Mout008
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer01
Sounds = MEOldFo_OffM001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer02
Sounds = MEOldFo_OffM002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer03
Sounds = MEOldFo_OffM003
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer04
Sounds = MEOldFo_OffM004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer05
Sounds = MEOldFo_OffM005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer06
Sounds = MEOldFo_OffM006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer07
Sounds = MEOldFo_OffM007
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer08
Sounds = MEOldFo_OffM008
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer09
Sounds = MEOldFo_OffM009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer10
Sounds = MEOldFo_OffM010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer11
Sounds = MEOldFo_OffM011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer12
Sounds = MEOldFo_OffM012
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer13
Sounds = MEOldFo_OffM013
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer14
Sounds = MEOldFo_OffM014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer15
Sounds = MEOldFo_OffM015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer16
Sounds = MEOldFo_OffM016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer17
Sounds = MEOldFo_OffM017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer018 ;pickup session 2
Sounds = MEOldFo_OffM018
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer019 ;pickup session 2
Sounds = MEOldFo_OffM019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer020 ;pickup session 2
Sounds = MEOldFo_OffM020
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer021 ;pickup session 2
Sounds = MEOldFo_OffM021
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer022 ;pickup session 2
Sounds = MEOldFo_OffM022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer023 ;pickup session 2
Sounds = MEOldFo_OffM023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer024 ;pickup session 2
Sounds = MEOldFo_OffM024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer025 ;pickup session 2
Sounds = MEOldFo_OffM025
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_MordorOfficer026 ;pickup session 2
Sounds = MEOldFo_OffM026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc01
Sounds = MEOldFo_Orc001
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc02
Sounds = MEOldFo_Orc002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc03
Sounds = MEOldFo_Orc003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc04
Sounds = MEOldFo_Orc004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc05
Sounds = MEOldFo_Orc005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc06
Sounds = MEOldFo_Orc006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc07
Sounds = MEOldFo_Orc007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc08
Sounds = MEOldFo_Orc008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc09
Sounds = MEOldFo_Orc009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc10
Sounds = MEOldFo_Orc010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc11
Sounds = MEOldFo_Orc011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc12
Sounds = MEOldFo_Orc012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc13
Sounds = MEOldFo_Orc013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc14
Sounds = MEOldFo_Orc014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc15
Sounds = MEOldFo_Orc015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc16
Sounds = MEOldFo_Orc016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Orc17
Sounds = MEOldFo_Orc017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Thranduil01
Sounds = MEOldFo_Thra001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Thranduil02
Sounds = MEOldFo_Thra002
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEOldFo_Thranduil03
Sounds = MEOldFo_Thra003
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Evil 6 Withered Heath ---------------------------------
AudioEvent MEWithe_MouthOfSauron01
Sounds = MEWithe_Mout001
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron02
Sounds = MEWithe_Mout002
Volume = #ADD( MISSION_DIALOG_VOLUME 25 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 25 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron03
Sounds = MEWithe_Mout003
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron04
Sounds = MEWithe_Mout004
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron05
Sounds = MEWithe_Mout005
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron06
Sounds = MEWithe_Mout006
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron07
Sounds = MEWithe_Mout007
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron08
Sounds = MEWithe_Mout008
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron09
Sounds = MEWithe_Mout009
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron10
Sounds = MEWithe_Mout010
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron011
Sounds = MEWithe_Mout011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron012
Sounds = MEWithe_Mout012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron013
Sounds = MEWithe_Mout013
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron014
Sounds = MEWithe_Mout014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron015
Sounds = MEWithe_Mout015
Volume = #ADD( MISSION_DIALOG_VOLUME 30 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 30 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron016
Sounds = MEWithe_Mout016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron017
Sounds = MEWithe_Mout017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron018
Sounds = MEWithe_Mout018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron019
Sounds = MEWithe_Mout019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron020
Sounds = MEWithe_Mout020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron021
Sounds = MEWithe_Mout021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron022
Sounds = MEWithe_Mout022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron023
Sounds = MEWithe_Mout023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron024
Sounds = MEWithe_Mout024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MouthOfSauron025 ;pickup session 2
Sounds = MEWithe_Mout025
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer01
Sounds = MEWithe_OffM001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer02
Sounds = MEWithe_OffM002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer03
Sounds = MEWithe_OffM003
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer04
Sounds = MEWithe_OffM004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer05
Sounds = MEWithe_OffM005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer06
Sounds = MEWithe_OffM006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer07
Sounds = MEWithe_OffM007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer08
Sounds = MEWithe_OffM008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer09
Sounds = MEWithe_OffM009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer10
Sounds = MEWithe_OffM010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer11
Sounds = MEWithe_OffM011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer12
Sounds = MEWithe_OffM012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer13
Sounds = MEWithe_OffM013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer014
Sounds = MEWithe_OffM014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer015
Sounds = MEWithe_OffM015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer016
Sounds = MEWithe_OffM016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer017
Sounds = MEWithe_OffM017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer018
Sounds = MEWithe_OffM018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer019
Sounds = MEWithe_OffM019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer020
Sounds = MEWithe_OffM020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer021
Sounds = MEWithe_OffM021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer022
Sounds = MEWithe_OffM022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer023
Sounds = MEWithe_OffM023
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer024
Sounds = MEWithe_OffM024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer025
Sounds = MEWithe_OffM025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer026
Sounds = MEWithe_OffM026
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer027
Sounds = MEWithe_OffM027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer028
Sounds = MEWithe_OffM028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer029
Sounds = MEWithe_OffM029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer030
Sounds = MEWithe_OffM030
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer031
Sounds = MEWithe_OffM031
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer032
Sounds = MEWithe_OffM032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer033 ;pickup session 2
Sounds = MEWithe_OffM033
Volume = #ADD( MISSION_DIALOG_VOLUME 25 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 25 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_MordorOfficer034 ;pickup session 2
Sounds = MEWithe_OffM034
Volume = #ADD( MISSION_DIALOG_VOLUME 25 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 25 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc01
Sounds = MEWithe_Orc001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc02
Sounds = MEWithe_Orc002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc03
Sounds = MEWithe_Orc003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc04
Sounds = MEWithe_Orc004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc05
Sounds = MEWithe_Orc005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc06
Sounds = MEWithe_Orc006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc07
Sounds = MEWithe_Orc007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc08
Sounds = MEWithe_Orc008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEWithe_Orc09
Sounds = MEWithe_Orc009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Evil 7 Erebor ---------------------------------
AudioEvent MEErebo_Brand01
Sounds = MEErebo_Bran001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_Dain01
Sounds = MEErebo_Dain001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_Dwarf01
Sounds = MEErebo_Dwar001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_Dwarf02
Sounds = MEErebo_Dwar002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_Dwarf03
Sounds = MEErebo_Dwar003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_Dwarf04
Sounds = MEErebo_Dwar004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_Dwarf05
Sounds = MEErebo_Dwar005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_Dwarf06
Sounds = MEErebo_Dwar006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_MouthOfSauron01
Sounds = MEErebo_Mout001
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_MouthOfSauron02
Sounds = MEErebo_Mout002
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_MouthOfSauron03
Sounds = MEErebo_Mout003
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_MouthOfSauron04
Sounds = MEErebo_Mout004
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_MouthOfSauron05
Sounds = MEErebo_Mout005
Volume = #ADD( MISSION_DIALOG_VOLUME 25 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 25 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_MouthOfSauron06
Sounds = MEErebo_Mout006
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MEErebo_MordorOfficer01
Sounds = MEErebo_OffM001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer02
Sounds = MEErebo_OffM002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer03
Sounds = MEErebo_OffM003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer04
Sounds = MEErebo_OffM004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer05
Sounds = MEErebo_OffM005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer06
Sounds = MEErebo_OffM006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer07
Sounds = MEErebo_OffM007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer08
Sounds = MEErebo_OffM008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer09
Sounds = MEErebo_OffM009
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer10
Sounds = MEErebo_OffM010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer11
Sounds = MEErebo_OffM011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer12
Sounds = MEErebo_OffM012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer13
Sounds = MEErebo_OffM013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer14
Sounds = MEErebo_OffM014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer15
Sounds = MEErebo_OffM015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer16
Sounds = MEErebo_OffM016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer17
Sounds = MEErebo_OffM017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer18
Sounds = MEErebo_OffM018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer19
Sounds = MEErebo_OffM019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer20
Sounds = MEErebo_OffM020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer21
Sounds = MEErebo_OffM021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer22
Sounds = MEErebo_OffM022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer23
Sounds = MEErebo_OffM023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer24
Sounds = MEErebo_OffM024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer025
Sounds = MEErebo_OffM025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer026
Sounds = MEErebo_OffM026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer027
Sounds = MEErebo_OffM027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer028
Sounds = MEErebo_OffM028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer029
Sounds = MEErebo_OffM029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer030
Sounds = MEErebo_OffM030
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer031
Sounds = MEErebo_OffM031
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer032
Sounds = MEErebo_OffM032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer033
Sounds = MEErebo_OffM033
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer034
Sounds = MEErebo_OffM034
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer035
Sounds = MEErebo_OffM035
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer036 ;pickup session 2
Sounds = MEErebo_OffM036
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer037 ;pickup session 2
Sounds = MEErebo_OffM037
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MEErebo_MordorOfficer038 ;pickup session 2
Sounds = MEErebo_OffM038
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
;-------------------------------- Mission Evil 8 Rivendell ---------------------------------
AudioEvent MERiven_Arwen01
Sounds = MERiven_Arwe001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Arwen02
Sounds = MERiven_Arwe002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Arwen03
Sounds = MERiven_Arwe003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Arwen04
Sounds = MERiven_Arwe004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Arwen05
Sounds = MERiven_Arwe005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Arwen06
Sounds = MERiven_Arwe006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Arwen07
Sounds = MERiven_Arwe007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elf101
Sounds = MERiven_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elf102
Sounds = MERiven_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elf103
Sounds = MERiven_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elf1004
Sounds = MERiven_Elf1004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elf201
Sounds = MERiven_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elrond01
Sounds = MERiven_Elro001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elrond02
Sounds = MERiven_Elro002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Elrond03
Sounds = MERiven_Elro003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinKing01
Sounds = MERiven_GobK001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinKing02
Sounds = MERiven_GobK002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinKing03
Sounds = MERiven_GobK003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinKing04
Sounds = MERiven_GobK004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinKing05
Sounds = MERiven_GobK005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinKing06
Sounds = MERiven_GobK006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinKing07
Sounds = MERiven_GobK007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Goblin01
Sounds = MERiven_Gobl001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Goblin02
Sounds = MERiven_Gobl002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Goblin03
Sounds = MERiven_Gobl003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Goblin04
Sounds = MERiven_Gobl004
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer01
Sounds = MERiven_OffG001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer02
Sounds = MERiven_OffG002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer03
Sounds = MERiven_OffG003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer04
Sounds = MERiven_OffG004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer05
Sounds = MERiven_OffG005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer06
Sounds = MERiven_OffG006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer07
Sounds = MERiven_OffG007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer08
Sounds = MERiven_OffG008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer09
Sounds = MERiven_OffG009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer10
Sounds = MERiven_OffG010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer11
Sounds = MERiven_OffG011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer12
Sounds = MERiven_OffG012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer013
Sounds = MERiven_OffG013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer014
Sounds = MERiven_OffG014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer015
Sounds = MERiven_OffG015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer016
Sounds = MERiven_OffG016
Volume = #ADD( MISSION_DIALOG_VOLUME 20 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer017
Sounds = MERiven_OffG017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer018
Sounds = MERiven_OffG018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer019
Sounds = MERiven_OffG019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer020
Sounds = MERiven_OffG020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer021
Sounds = MERiven_OffG021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer022
Sounds = MERiven_OffG022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer023
Sounds = MERiven_OffG023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer024
Sounds = MERiven_OffG024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer025 ;pickup session 2
Sounds = MERiven_OffG025
Volume = #ADD( MISSION_DIALOG_VOLUME 25 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 25 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer026 ;pickup session 2
Sounds = MERiven_OffG026
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_GoblinOfficer027 ;pickup session 2
Sounds = MERiven_OffG027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Sauron01
Sounds = MERiven_Saur001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Sauron02
Sounds = MERiven_Saur002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Sauron03
Sounds = MERiven_Saur003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MERiven_Sauron04
Sounds = MERiven_Saur004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Evil Skirmish ---------------------------------
AudioEvent MESkirm_MordorOfficer01
Sounds = MESkirm_OffM001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer02
Sounds = MESkirm_OffM002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer03
Sounds = MESkirm_OffM003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer04
Sounds = MESkirm_OffM004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer05
Sounds = MESkirm_OffM005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer06
Sounds = MESkirm_OffM006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer07
Sounds = MESkirm_OffM007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer08
Sounds = MESkirm_OffM008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer09
Sounds = MESkirm_OffM009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer10
Sounds = MESkirm_OffM010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer11
Sounds = MESkirm_OffM011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MESkirm_MordorOfficer12
Sounds = MESkirm_OffM012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good 1 Rivendell ---------------------------------
AudioEvent MGRiven_Arwen01
Sounds = MGRiven_Arwe001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen002
Sounds = MGRiven_Arwe002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen003
Sounds = MGRiven_Arwe003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen004
Sounds = MGRiven_Arwe004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen005
Sounds = MGRiven_Arwe005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen006
Sounds = MGRiven_Arwe006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen007
Sounds = MGRiven_Arwe007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen008
Sounds = MGRiven_Arwe008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen009
Sounds = MGRiven_Arwe009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen010
Sounds = MGRiven_Arwe010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen011
Sounds = MGRiven_Arwe011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen012
Sounds = MGRiven_Arwe012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen013
Sounds = MGRiven_Arwe013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen014
Sounds = MGRiven_Arwe014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Arwen015
Sounds = MGRiven_Arwe015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf101
Sounds = MGRiven_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf102
Sounds = MGRiven_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf103
Sounds = MGRiven_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf104
Sounds = MGRiven_Elf1004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf105
Sounds = MGRiven_Elf1005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf106
Sounds = MGRiven_Elf1006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf1007
Sounds = MGRiven_Elf1007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf1008
Sounds = MGRiven_Elf1008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf1009 ;pickup session 2
Sounds = MGRiven_Elf1009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf1010 ;pickup session 2
Sounds = MGRiven_Elf1010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf201
Sounds = MGRiven_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf202
Sounds = MGRiven_Elf2002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf2003
Sounds = MGRiven_Elf2003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elf2004
Sounds = MGRiven_Elf2004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elrond01
Sounds = MGRiven_Elro001
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elrond02
Sounds = MGRiven_Elro002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elrond03
Sounds = MGRiven_Elro003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elrond04
Sounds = MGRiven_Elro004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elrond05
Sounds = MGRiven_Elro005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elrond06
Sounds = MGRiven_Elro006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Elrond07
Sounds = MGRiven_Elro007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Gloin01
Sounds = MGRiven_Gloi001
Volume = #ADD( MISSION_DIALOG_VOLUME -10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Gloin02
Sounds = MGRiven_Gloi002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Glorfindel01
Sounds = MGRiven_Glor001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Glorfindel02
Sounds = MGRiven_Glor002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Glorfindel03
Sounds = MGRiven_Glor003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Goblin01
Sounds = MGRiven_Gobl001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_Goblin02
Sounds = MGRiven_Gobl002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer01
Sounds = MGRiven_OffE001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer02
Sounds = MGRiven_OffE002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer03
Sounds = MGRiven_OffE003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer04
Sounds = MGRiven_OffE004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer05
Sounds = MGRiven_OffE005
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer06
Sounds = MGRiven_OffE006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer07
Sounds = MGRiven_OffE007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer08
Sounds = MGRiven_OffE008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer09
Sounds = MGRiven_OffE009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer10
Sounds = MGRiven_OffE010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer11
Sounds = MGRiven_OffE011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer12
Sounds = MGRiven_OffE012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer13
Sounds = MGRiven_OffE013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer014
Sounds = MGRiven_OffE014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer015
Sounds = MGRiven_OffE015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer016
Sounds = MGRiven_OffE016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer017
Sounds = MGRiven_OffE017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer018
Sounds = MGRiven_OffE018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer019
Sounds = MGRiven_OffE019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer020
Sounds = MGRiven_OffE020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer021
Sounds = MGRiven_OffE021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer022
Sounds = MGRiven_OffE022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer023
Sounds = MGRiven_OffE023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer024
Sounds = MGRiven_OffE024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer025
Sounds = MGRiven_OffE025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer026
Sounds = MGRiven_OffE026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer027
Sounds = MGRiven_OffE027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer028
Sounds = MGRiven_OffE028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer029
Sounds = MGRiven_OffE029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer030
Sounds = MGRiven_OffE030
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer031
Sounds = MGRiven_OffE031
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer032
Sounds = MGRiven_OffE032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer033
Sounds = MGRiven_OffE033
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer034
Sounds = MGRiven_OffE034
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer035
Sounds = MGRiven_OffE035
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer036
Sounds = MGRiven_OffE036
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer037
Sounds = MGRiven_OffE037
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer038
Sounds = MGRiven_OffE038
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer039
Sounds = MGRiven_OffE039
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer040
Sounds = MGRiven_OffE040
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer041
Sounds = MGRiven_OffE041
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer042
Sounds = MGRiven_OffE042
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer043
Sounds = MGRiven_OffE043
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer044
Sounds = MGRiven_OffE044
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer045
Sounds = MGRiven_OffE045
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer046
Sounds = MGRiven_OffE046
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer047
Sounds = MGRiven_OffE047
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer048
Sounds = MGRiven_OffE048
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer049
Sounds = MGRiven_OffE049
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer050
Sounds = MGRiven_OffE050
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer051
Sounds = MGRiven_OffE051
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer052
Sounds = MGRiven_OffE052
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer053
Sounds = MGRiven_OffE053
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer054
Sounds = MGRiven_OffE054
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer055
Sounds = MGRiven_OffE055
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer056
Sounds = MGRiven_OffE056
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer057
Sounds = MGRiven_OffE057
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer058
Sounds = MGRiven_OffE058
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer059
Sounds = MGRiven_OffE059
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer060
Sounds = MGRiven_OffE060
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer061 ;pickup session 2
Sounds = MGRiven_OffE061
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer062 ;pickup session 2
Sounds = MGRiven_OffE062
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGRiven_ElfOfficer063 ;pickup session 2
Sounds = MGRiven_OffE063
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good 2 High Pass ---------------------------------
AudioEvent MGHighP_Elf101
Sounds = MGHighP_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf102
Sounds = MGHighP_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf103
Sounds = MGHighP_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf104
Sounds = MGHighP_Elf1004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf105
Sounds = MGHighP_Elf1005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf106
Sounds = MGHighP_Elf1006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf107
Sounds = MGHighP_Elf1007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf108
Sounds = MGHighP_Elf1008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Elf201
Sounds = MGHighP_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Gloin01
Sounds = MGHighP_Gloi001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Gloin02
Sounds = MGHighP_Gloi002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Gloin03
Sounds = MGHighP_Gloi003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Gloin04
Sounds = MGHighP_Gloi004
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Gloin05
Sounds = MGHighP_Gloi005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Gloin06
Sounds = MGHighP_Gloi006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Gloin07
Sounds = MGHighP_Gloi007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Glorfindel01
Sounds = MGHighP_Glor001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Glorfindel02
Sounds = MGHighP_Glor002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Glorfindel03
Sounds = MGHighP_Glor003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Glorfindel04
Sounds = MGHighP_Glor004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Glorfindel05
Sounds = MGHighP_Glor005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Haldir01
Sounds = MGHighP_Hald001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Haldir02
Sounds = MGHighP_Hald002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Haldir03
Sounds = MGHighP_Hald003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_Haldir04
Sounds = MGHighP_Hald004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer01
Sounds = MGHighP_OffE001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer02
Sounds = MGHighP_OffE002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer03
Sounds = MGHighP_OffE003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer04
Sounds = MGHighP_OffE004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer05
Sounds = MGHighP_OffE005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer006
Sounds = MGHighP_OffE006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer007
Sounds = MGHighP_OffE007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer008
Sounds = MGHighP_OffE008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer009
Sounds = MGHighP_OffE009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer010
Sounds = MGHighP_OffE010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer011
Sounds = MGHighP_OffE011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer012
Sounds = MGHighP_OffE012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer013
Sounds = MGHighP_OffE013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer014
Sounds = MGHighP_OffE014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer015
Sounds = MGHighP_OffE015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer016
Sounds = MGHighP_OffE016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer017 ;pickup session 2
Sounds = MGHighP_OffE017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer018 ;pickup session 2
Sounds = MGHighP_OffE018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer019 ;pickup session 2
Sounds = MGHighP_OffE019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer020 ;pickup session 2
Sounds = MGHighP_OffE020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer021 ;pickup session 2
Sounds = MGHighP_OffE021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer022 ;pickup session 2
Sounds = MGHighP_OffE022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGHighP_ElfOfficer023 ;pickup session 2
Sounds = MGHighP_OffE023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good 3 Ettenmoors ---------------------------------
AudioEvent MGEtten_Elf101
Sounds = MGEtten_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Elf102
Sounds = MGEtten_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Elf103
Sounds = MGEtten_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Elf1004
Sounds = MGEtten_Elf1004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Elf1005
Sounds = MGEtten_Elf1005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Elf2002
Sounds = MGEtten_Elf2002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Elf201
Sounds = MGEtten_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Elf301
Sounds = MGEtten_Elf3001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_GoblinKing01
Sounds = MGEtten_GobK001
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_GoblinKing02
Sounds = MGEtten_GobK002
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_GoblinKing03
Sounds = MGEtten_GobK003
Volume = #ADD( MISSION_DIALOG_VOLUME 20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_GoblinOfficer001
Sounds = MGEtten_OffG001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_GoblinOfficer002
Sounds = MGEtten_OffG002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_GoblinOfficer003
Sounds = MGEtten_OffG003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Haldir01
Sounds = MGEtten_Hald001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_Haldir02
Sounds = MGEtten_Hald002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer01
Sounds = MGEtten_OffE001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer02
Sounds = MGEtten_OffE002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer03
Sounds = MGEtten_OffE003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer04
Sounds = MGEtten_OffE004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer005
Sounds = MGEtten_OffE005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer006
Sounds = MGEtten_OffE006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer007
Sounds = MGEtten_OffE007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer008
Sounds = MGEtten_OffE008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer009
Sounds = MGEtten_OffE009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer010
Sounds = MGEtten_OffE010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer011
Sounds = MGEtten_OffE011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer012
Sounds = MGEtten_OffE012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer013
Sounds = MGEtten_OffE013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer014
Sounds = MGEtten_OffE014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer015 ;pickup session 2
Sounds = MGEtten_OffE015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer016 ;special editing request
Sounds = MGEtten_OffE016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer017 ;special editing request
Sounds = MGEtten_OffE017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGEtten_ElfOfficer018 ;special editing request
Sounds = MGEtten_OffE018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good 4 Blue Mountain ---------------------------------
AudioEvent MGBlueM_Dwarf01
Sounds = MGBlueM_Dwar001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf02
Sounds = MGBlueM_Dwar002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf03
Sounds = MGBlueM_Dwar003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf04
Sounds = MGBlueM_Dwar004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf05
Sounds = MGBlueM_Dwar005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf06
Sounds = MGBlueM_Dwar006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf07
Sounds = MGBlueM_Dwar007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf08
Sounds = MGBlueM_Dwar008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf09
Sounds = MGBlueM_Dwar009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf10
Sounds = MGBlueM_Dwar010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf11
Sounds = MGBlueM_Dwar011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwarf12
Sounds = MGBlueM_Dwar012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwar013
Sounds = MGBlueM_Dwar013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwar014
Sounds = MGBlueM_Dwar014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Dwar015
Sounds = MGBlueM_Dwar015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin01
Sounds = MGBlueM_Gloi001
Volume = #ADD( MISSION_DIALOG_VOLUME 15 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 15 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin02
Sounds = MGBlueM_Gloi002
Volume = #ADD( MISSION_DIALOG_VOLUME 15 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 15 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin03
Sounds = MGBlueM_Gloi003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin04
Sounds = MGBlueM_Gloi004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin05
Sounds = MGBlueM_Gloi005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin06
Sounds = MGBlueM_Gloi006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin07
Sounds = MGBlueM_Gloi007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin08
Sounds = MGBlueM_Gloi008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin09
Sounds = MGBlueM_Gloi009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin10
Sounds = MGBlueM_Gloi010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin11
Sounds = MGBlueM_Gloi011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Gloin12
Sounds = MGBlueM_Gloi012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Glorfindel01
Sounds = MGBlueM_Glor001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Glorfindel02
Sounds = MGBlueM_Glor002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Glorfindel03
Sounds = MGBlueM_Glor003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Glorfindel04
Sounds = MGBlueM_Glor004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Glorfindel05
Sounds = MGBlueM_Glor005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_Glorfindel06
Sounds = MGBlueM_Glor006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer01
Sounds = MGBlueM_OffD001
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer02
Sounds = MGBlueM_OffD002
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer03
Sounds = MGBlueM_OffD003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer04
Sounds = MGBlueM_OffD004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer05
Sounds = MGBlueM_OffD005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer06
Sounds = MGBlueM_OffD006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer07
Sounds = MGBlueM_OffD007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer08
Sounds = MGBlueM_OffD008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer09
Sounds = MGBlueM_OffD009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer10
Sounds = MGBlueM_OffD010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer11
Sounds = MGBlueM_OffD011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer12
Sounds = MGBlueM_OffD012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer13
Sounds = MGBlueM_OffD013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer14
Sounds = MGBlueM_OffD014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer15
Sounds = MGBlueM_OffD015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer16
Sounds = MGBlueM_OffD016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer017
Sounds = MGBlueM_OffD017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer018
Sounds = MGBlueM_OffD018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer019
Sounds = MGBlueM_OffD019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer020
Sounds = MGBlueM_OffD020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer021
Sounds = MGBlueM_OffD021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer022
Sounds = MGBlueM_OffD022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer023
Sounds = MGBlueM_OffD023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer024 ;pickup session 2
Sounds = MGBlueM_OffD024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer025 ;pickup session 2
Sounds = MGBlueM_OffD025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGBlueM_DwarfOfficer026 ;pickup session 2
Sounds = MGBlueM_OffD026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
;-------------------------------- Mission Good 5 Grey Havens ---------------------------------
AudioEvent MGGreyH_Dwarf01
Sounds = MGGreyH_Dwar001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Dwarf02
Sounds = MGGreyH_Dwar002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Dwarf03
Sounds = MGGreyH_Dwar003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Dwarf04
Sounds = MGGreyH_Dwar004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Elf101
Sounds = MGGreyH_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Elf102
Sounds = MGGreyH_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Elf103
Sounds = MGGreyH_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Gloin01
Sounds = MGGreyH_Gloi001
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Gloin02
Sounds = MGGreyH_Gloi002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Gloin03
Sounds = MGGreyH_Gloi003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Gloin04
Sounds = MGGreyH_Gloi004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Glorfindel01
Sounds = MGGreyH_Glor001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Glorfindel02
Sounds = MGGreyH_Glor002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Glorfindel03
Sounds = MGGreyH_Glor003
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_Glorfindel04
Sounds = MGGreyH_Glor004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_DwarfOfficer01
Sounds = MGGreyH_OffD001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_DwarfOfficer02
Sounds = MGGreyH_OffD002
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_DwarfOfficer003
Sounds = MGGreyH_OffD003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_DwarfOfficer004
Sounds = MGGreyH_OffD004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer01
Sounds = MGGreyH_OffE001
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer02
Sounds = MGGreyH_OffE002
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer03
Sounds = MGGreyH_OffE003
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer04
Sounds = MGGreyH_OffE004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer05
Sounds = MGGreyH_OffE005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer06
Sounds = MGGreyH_OffE006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer07
Sounds = MGGreyH_OffE007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer08
Sounds = MGGreyH_OffE008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer009
Sounds = MGGreyH_OffE009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer010
Sounds = MGGreyH_OffE010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer011
Sounds = MGGreyH_OffE011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer012
Sounds = MGGreyH_OffE012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer013
Sounds = MGGreyH_OffE013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer014
Sounds = MGGreyH_OffE014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer015
Sounds = MGGreyH_OffE015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer016
Sounds = MGGreyH_OffE016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer017
Sounds = MGGreyH_OffE017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer018
Sounds = MGGreyH_OffE018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer019
Sounds = MGGreyH_OffE019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer020
Sounds = MGGreyH_OffE020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer021
Sounds = MGGreyH_OffE021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer022
Sounds = MGGreyH_OffE022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer023
Sounds = MGGreyH_OffE023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer024
Sounds = MGGreyH_OffE024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer025
Sounds = MGGreyH_OffE025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer026
Sounds = MGGreyH_OffE026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer027
Sounds = MGGreyH_OffE027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer028
Sounds = MGGreyH_OffE028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer029
Sounds = MGGreyH_OffE029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer030
Sounds = MGGreyH_OffE030
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer031
Sounds = MGGreyH_OffE031
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer032
Sounds = MGGreyH_OffE032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer033
Sounds = MGGreyH_OffE033
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer034
Sounds = MGGreyH_OffE034
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer035
Sounds = MGGreyH_OffE035
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer036
Sounds = MGGreyH_OffE036
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer037
Sounds = MGGreyH_OffE037
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer038
Sounds = MGGreyH_OffE038
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer039
Sounds = MGGreyH_OffE039
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer040
Sounds = MGGreyH_OffE040
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer041
Sounds = MGGreyH_OffE041
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer042
Sounds = MGGreyH_OffE042
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer043
Sounds = MGGreyH_OffE043
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer044
Sounds = MGGreyH_OffE044
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer045
Sounds = MGGreyH_OffE045
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer046
Sounds = MGGreyH_OffE046
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer047
Sounds = MGGreyH_OffE047
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer048
Sounds = MGGreyH_OffE048
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer049
Sounds = MGGreyH_OffE049
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer050
Sounds = MGGreyH_OffE050
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer051 ;pickup session 2
Sounds = MGGreyH_OffE051
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer052 ;pickup session 2
Sounds = MGGreyH_OffE052
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer053 ;pickup session 2
Sounds = MGGreyH_OffE053
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer054 ;pickup session 2
Sounds = MGGreyH_OffE054
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer055 ;pickup session 2
Sounds = MGGreyH_OffE055
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer056 ;pickup session 2
Sounds = MGGreyH_OffE056
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGGreyH_ElfOfficer057 ;pickup session 2
Sounds = MGGreyH_OffE057
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good 6 Celduin ---------------------------------
AudioEvent MGCeldu_Dain01
Sounds = MGCeldu_Dain001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dain02
Sounds = MGCeldu_Dain002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dain03
Sounds = MGCeldu_Dain003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dain04
Sounds = MGCeldu_Dain004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf01
Sounds = MGCeldu_Dwar001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf02
Sounds = MGCeldu_Dwar002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf03
Sounds = MGCeldu_Dwar003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf04
Sounds = MGCeldu_Dwar004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf05
Sounds = MGCeldu_Dwar005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf06
Sounds = MGCeldu_Dwar006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf07
Sounds = MGCeldu_Dwar007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf08
Sounds = MGCeldu_Dwar008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf09
Sounds = MGCeldu_Dwar009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf10
Sounds = MGCeldu_Dwar010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf11
Sounds = MGCeldu_Dwar011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf12
Sounds = MGCeldu_Dwar012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf13
Sounds = MGCeldu_Dwar013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf14
Sounds = MGCeldu_Dwar014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf15
Sounds = MGCeldu_Dwar015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf16
Sounds = MGCeldu_Dwar016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf17
Sounds = MGCeldu_Dwar017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf18
Sounds = MGCeldu_Dwar018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf19
Sounds = MGCeldu_Dwar019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf20
Sounds = MGCeldu_Dwar020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Dwarf21
Sounds = MGCeldu_Dwar021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_MenOfDale01
Sounds = MGCeldu_Meno001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_MenOfDale02
Sounds = MGCeldu_Meno002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_MenOfDale003 ;pickup session 2
Sounds = MGCeldu_Meno003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer01
Sounds = MGCeldu_OffD001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer02
Sounds = MGCeldu_OffD002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer03
Sounds = MGCeldu_OffD003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer04
Sounds = MGCeldu_OffD004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer05
Sounds = MGCeldu_OffD005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer06
Sounds = MGCeldu_OffD006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer007
Sounds = MGCeldu_OffD007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer008
Sounds = MGCeldu_OffD008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer009
Sounds = MGCeldu_OffD009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer010
Sounds = MGCeldu_OffD010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer011
Sounds = MGCeldu_OffD011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer012
Sounds = MGCeldu_OffD012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer013
Sounds = MGCeldu_OffD013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer014
Sounds = MGCeldu_OffD014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer015 ;pickup session 2
Sounds = MGCeldu_OffD015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer016 ;pickup session 2
Sounds = MGCeldu_OffD016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer017 ;pickup session 2
Sounds = MGCeldu_OffD017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer018 ;pickup session 2
Sounds = MGCeldu_OffD018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer019 ;pickup session 2
Sounds = MGCeldu_OffD019
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer020 ;pickup session 2
Sounds = MGCeldu_OffD020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer021 ;pickup session 2
Sounds = MGCeldu_OffD021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer022 ;pickup session 2
Sounds = MGCeldu_OffD022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_DwarfOfficer023 ;pickup session 2
Sounds = MGCeldu_OffD023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Elf1001 ;pickup session 2
Sounds = MGCeldu_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGCeldu_Elf1002 ;pickup session 2
Sounds = MGCeldu_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good 7 Erebor ---------------------------------
AudioEvent MGErebo_Dain01
Sounds = MGErebo_Dain001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dain02
Sounds = MGErebo_Dain002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dain03
Sounds = MGErebo_Dain003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dain04
Sounds = MGErebo_Dain004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf01
Sounds = MGErebo_Dwar001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf02
Sounds = MGErebo_Dwar002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf03
Sounds = MGErebo_Dwar003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf04
Sounds = MGErebo_Dwar004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf05
Sounds = MGErebo_Dwar005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf06
Sounds = MGErebo_Dwar006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf07
Sounds = MGErebo_Dwar007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf008 ;pickup session 2
Sounds = MGErebo_Dwar008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf009 ;pickup session 2
Sounds = MGErebo_Dwar009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf010 ;pickup session 2
Sounds = MGErebo_Dwar010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf011 ;pickup session 2
Sounds = MGErebo_Dwar011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf012 ;pickup session 2
Sounds = MGErebo_Dwar012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf013 ;pickup session 2
Sounds = MGErebo_Dwar013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Dwarf014 ;pickup session 2
Sounds = MGErebo_Dwar014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_MouthOfSauron01
Sounds = MGErebo_Mout001
Volume = #ADD( MISSION_DIALOG_VOLUME 10 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 10 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer01
Sounds = MGErebo_OffD001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer02
Sounds = MGErebo_OffD002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer03
Sounds = MGErebo_OffD003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer04
Sounds = MGErebo_OffD004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer05
Sounds = MGErebo_OffD005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer06
Sounds = MGErebo_OffD006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer07
Sounds = MGErebo_OffD007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer08
Sounds = MGErebo_OffD008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer09
Sounds = MGErebo_OffD009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer10
Sounds = MGErebo_OffD010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer11
Sounds = MGErebo_OffD011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer12
Sounds = MGErebo_OffD012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer013
Sounds = MGErebo_OffD013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer014
Sounds = MGErebo_OffD014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer015
Sounds = MGErebo_OffD015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer016
Sounds = MGErebo_OffD016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer017
Sounds = MGErebo_OffD017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer018
Sounds = MGErebo_OffD018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer019
Sounds = MGErebo_OffD019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer020
Sounds = MGErebo_OffD020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer021
Sounds = MGErebo_OffD021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer022
Sounds = MGErebo_OffD022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer023
Sounds = MGErebo_OffD023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer024
Sounds = MGErebo_OffD024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer025
Sounds = MGErebo_OffD025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer026
Sounds = MGErebo_OffD026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer027
Sounds = MGErebo_OffD027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer028
Sounds = MGErebo_OffD028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer029
Sounds = MGErebo_OffD029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer030
Sounds = MGErebo_OffD030
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer031
Sounds = MGErebo_OffD031
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer032
Sounds = MGErebo_OffD032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer033
Sounds = MGErebo_OffD033
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer034
Sounds = MGErebo_OffD034
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer035
Sounds = MGErebo_OffD035
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer036 ;pickup session 2
Sounds = MGErebo_OffD036
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer037 ;pickup session 2
Sounds = MGErebo_OffD037
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer038 ;pickup session 2
Sounds = MGErebo_OffD038
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer039 ;pickup session 2
Sounds = MGErebo_OffD039
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer040 ;pickup session 2
Sounds = MGErebo_OffD040
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer041 ;pickup session 2
Sounds = MGErebo_OffD041
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer042 ;pickup session 2
Sounds = MGErebo_OffD042
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer043 ;pickup session 2
Sounds = MGErebo_OffD043
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer044 ;pickup session 2
Sounds = MGErebo_OffD044
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer045 ;pickup session 2
Sounds = MGErebo_OffD045
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer046 ;pickup session 2
Sounds = MGErebo_OffD046
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer047 ;pickup session 2
Sounds = MGErebo_OffD047
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer048 ;pickup session 2
Sounds = MGErebo_OffD048
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer049 ;pickup session 2
Sounds = MGErebo_OffD049
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer050 ;pickup session 2
Sounds = MGErebo_OffD050
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer051 ;pickup session 2
Sounds = MGErebo_OffD051
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer052 ;pickup session 2
Sounds = MGErebo_OffD052
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer053 ;pickup session 2
Sounds = MGErebo_OffD053
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer054 ;pickup session 2
Sounds = MGErebo_OffD054
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer055 ;pickup session 2
Sounds = MGErebo_OffD055
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer056 ;pickup session 2
Sounds = MGErebo_OffD056
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer057 ;pickup session 2
Sounds = MGErebo_OffD057
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer058 ;pickup session 2
Sounds = MGErebo_OffD058
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer059 ;pickup session 2
Sounds = MGErebo_OffD059
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer060 ;pickup session 2
Sounds = MGErebo_OffD060
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer061 ;pickup session 2
Sounds = MGErebo_OffD061
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer062 ;pickup session 2
Sounds = MGErebo_OffD062
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer063 ;pickup session 2
Sounds = MGErebo_OffD063
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer064 ;pickup session 2
Sounds = MGErebo_OffD064
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer065 ;pickup session 2
Sounds = MGErebo_OffD065
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer066 ;pickup session 2
Sounds = MGErebo_OffD066
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer067 ;pickup session 2
Sounds = MGErebo_OffD067
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer068 ;pickup session 2
Sounds = MGErebo_OffD068
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer069 ;pickup session 2
Sounds = MGErebo_OffD069
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer070 ;pickup session 2
Sounds = MGErebo_OffD070
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer071 ;pickup session 2
Sounds = MGErebo_OffD071
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer072 ;pickup session 2
Sounds = MGErebo_OffD072
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer073 ;pickup session 2
Sounds = MGErebo_OffD073
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer074 ;pickup session 2
Sounds = MGErebo_OffD074
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer075 ;pickup session 2
Sounds = MGErebo_OffD075
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer076 ;pickup session 2
Sounds = MGErebo_OffD076
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer077 ;pickup session 2
Sounds = MGErebo_OffD077
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer078 ;pickup session 2
Sounds = MGErebo_OffD078
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_DwarfOfficer079 ;pickup session 2
Sounds = MGErebo_OffD079
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
ReverbEffectLevel = 0
Limit = 1
End
AudioEvent MGErebo_Thranduil01
Sounds = MGErebo_Thra001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Thranduil02
Sounds = MGErebo_Thra002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGErebo_Thranduil03
Sounds = MGErebo_Thra003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good 8 Dol Guldur ---------------------------------
AudioEvent MGDolGu_Dain01
Sounds = MGDolGu_Dain001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf101
Sounds = MGDolGu_Elf1001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf102
Sounds = MGDolGu_Elf1002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf103
Sounds = MGDolGu_Elf1003
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf1004
Sounds = MGDolGu_Elf1004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf1005
Sounds = MGDolGu_Elf1005
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf1006
Sounds = MGDolGu_Elf1006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf1007
Sounds = MGDolGu_Elf1007
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf1008 ;pickup session 2
Sounds = MGDolGu_Elf1008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf1009 ;pickup session 2
Sounds = MGDolGu_Elf1009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elf201
Sounds = MGDolGu_Elf2001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
;MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elrond01
Sounds = MGDolGu_Elro001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elrond02
Sounds = MGDolGu_Elro002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elrond03
Sounds = MGDolGu_Elro003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elrond04
Sounds = MGDolGu_Elro004
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Elrond05
Sounds = MGDolGu_Elro005
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Glorfindel01
Sounds = MGDolGu_Glor001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer01
Sounds = MGDolGu_OffE001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer02
Sounds = MGDolGu_OffE002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer03
Sounds = MGDolGu_OffE003
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer04
Sounds = MGDolGu_OffE004
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer05
Sounds = MGDolGu_OffE005
Volume = #ADD( MISSION_DIALOG_VOLUME -30 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -30 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer06
Sounds = MGDolGu_OffE006
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer07
Sounds = MGDolGu_OffE007
Volume = #ADD( MISSION_DIALOG_VOLUME -20 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME -20 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer08
Sounds = MGDolGu_OffE008
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer09
Sounds = MGDolGu_OffE009
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer10
Sounds = MGDolGu_OffE010
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer011
Sounds = MGDolGu_OffE011
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer012
Sounds = MGDolGu_OffE012
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer013
Sounds = MGDolGu_OffE013
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer014
Sounds = MGDolGu_OffE014
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer015
Sounds = MGDolGu_OffE015
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer016
Sounds = MGDolGu_OffE016
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer017
Sounds = MGDolGu_OffE017
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer018
Sounds = MGDolGu_OffE018
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer019
Sounds = MGDolGu_OffE019
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer020
Sounds = MGDolGu_OffE020
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer021
Sounds = MGDolGu_OffE021
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer022
Sounds = MGDolGu_OffE022
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer023
Sounds = MGDolGu_OffE023
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer024
Sounds = MGDolGu_OffE024
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer025
Sounds = MGDolGu_OffE025
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer026
Sounds = MGDolGu_OffE026
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer027
Sounds = MGDolGu_OffE027
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer028
Sounds = MGDolGu_OffE028
Volume = #ADD( MISSION_DIALOG_VOLUME 0 ) ;pickup session 1
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 ) ;pickup session 1
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer029 ;pickup session 2
Sounds = MGDolGu_OffE029
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer030 ;pickup session 2
Sounds = MGDolGu_OffE030
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer031 ;pickup session 2
Sounds = MGDolGu_OffE031
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_ElfOfficer032 ;pickup session 2
Sounds = MGDolGu_OffE032
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Thranduil01
Sounds = MGDolGu_Thra001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGDolGu_Thranduil02
Sounds = MGDolGu_Thra002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;-------------------------------- Mission Good Skirmish ---------------------------------
AudioEvent MGSkirm_ElfOfficer01
Sounds = MGSkirm_OffE001
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGSkirm_ElfOfficer02
Sounds = MGSkirm_OffE002
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MGSkirm_ElfOfficer03
Sounds = MGSkirm_OffE003
Volume = #ADD( MISSION_DIALOG_VOLUME 0 )
MinVolume = #ADD( MISSION_DIALOG_MINVOLUME 0 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
;========================== BFME2 MISSION CHATTER DIALOGUE ENDS =========================
;------------- BFME2 Training Advanced Tutorial ------------------
AudioEvent MTrAdv_TrainingOfficer001
Sounds = MTrAdv_OffT001
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer002
Sounds = MTrAdv_OffT002
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer003
Sounds = MTrAdv_OffT003
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer004
Sounds = MTrAdv_OffT004
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer005
Sounds = MTrAdv_OffT005
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer006
Sounds = MTrAdv_OffT006
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer007
Sounds = MTrAdv_OffT007
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer008
Sounds = MTrAdv_OffT008
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer009
Sounds = MTrAdv_OffT009
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer010
Sounds = MTrAdv_OffT010
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer011
Sounds = MTrAdv_OffT011
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer012
Sounds = MTrAdv_OffT012
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer013
Sounds = MTrAdv_OffT013
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer014
Sounds = MTrAdv_OffT014
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer015
Sounds = MTrAdv_OffT015
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer016
Sounds = MTrAdv_OffT016
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer017
Sounds = MTrAdv_OffT017
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer018
Sounds = MTrAdv_OffT018
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer019
Sounds = MTrAdv_OffT019
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer020
Sounds = MTrAdv_OffT020
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer021
Sounds = MTrAdv_OffT021
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer022
Sounds = MTrAdv_OffT022
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer023
Sounds = MTrAdv_OffT023
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer024
Sounds = MTrAdv_OffT024
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer025
Sounds = MTrAdv_OffT025
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer026
Sounds = MTrAdv_OffT026
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer027
Sounds = MTrAdv_OffT027
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer028
Sounds = MTrAdv_OffT028
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer029
Sounds = MTrAdv_OffT029
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer030
Sounds = MTrAdv_OffT030
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer031
Sounds = MTrAdv_OffT031
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer032
Sounds = MTrAdv_OffT032
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer033
Sounds = MTrAdv_OffT033
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer034
Sounds = MTrAdv_OffT034
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer035
Sounds = MTrAdv_OffT035
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer036
Sounds = MTrAdv_OffT036
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer037
Sounds = MTrAdv_OffT037
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer038
Sounds = MTrAdv_OffT038
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer039
Sounds = MTrAdv_OffT039
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer040
Sounds = MTrAdv_OffT040
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer041
Sounds = MTrAdv_OffT041
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer042
Sounds = MTrAdv_OffT042
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer043
Sounds = MTrAdv_OffT043
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer044
Sounds = MTrAdv_OffT044
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer045
Sounds = MTrAdv_OffT045
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer046
Sounds = MTrAdv_OffT046
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer047
Sounds = MTrAdv_OffT047
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer048
Sounds = MTrAdv_OffT048
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer049
Sounds = MTrAdv_OffT049
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer050
Sounds = MTrAdv_OffT050
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer051
Sounds = MTrAdv_OffT051
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer052
Sounds = MTrAdv_OffT052
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer053
Sounds = MTrAdv_OffT053
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer054
Sounds = MTrAdv_OffT054
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer055
Sounds = MTrAdv_OffT055
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer056
Sounds = MTrAdv_OffT056
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer057
Sounds = MTrAdv_OffT057
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer058
Sounds = MTrAdv_OffT058
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer059
Sounds = MTrAdv_OffT059
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer060
Sounds = MTrAdv_OffT060
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer061
Sounds = MTrAdv_OffT061
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer062
Sounds = MTrAdv_OffT062
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer063
Sounds = MTrAdv_OffT063
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_TrainingOfficer064
Sounds = MTrAdv_OffT064
Volume = TRAINING_ADVANCED_MINVOLUME
MinVolume = TRAINING_ADVANCED_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrAdv_Soldier001
Sounds = MTrAdv_Sold001
Volume = #ADD( TRAINING_ADVANCED_MINVOLUME 15 )
MinVolume = #ADD( TRAINING_ADVANCED_MINVOLUME 15 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
;------------- BFME2 Training Basic Tutorial ------------------
AudioEvent MTrBas_TrainingOfficer001
Sounds = MTrBas_OffT001
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer002
Sounds = MTrBas_OffT002
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer003
Sounds = MTrBas_OffT003
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer004
Sounds = MTrBas_OffT004
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer005
Sounds = MTrBas_OffT005
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer006
Sounds = MTrBas_OffT006
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer007
Sounds = MTrBas_OffT007
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer008
Sounds = MTrBas_OffT008
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer009
Sounds = MTrBas_OffT009
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer010
Sounds = MTrBas_OffT010
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer011
Sounds = MTrBas_OffT011
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer012
Sounds = MTrBas_OffT012
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer013
Sounds = MTrBas_OffT013
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer014
Sounds = MTrBas_OffT014
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer015
Sounds = MTrBas_OffT015
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer016
Sounds = MTrBas_OffT016
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer017
Sounds = MTrBas_OffT017
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer018
Sounds = MTrBas_OffT018
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer019
Sounds = MTrBas_OffT019
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer020
Sounds = MTrBas_OffT020
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer021
Sounds = MTrBas_OffT021
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer022
Sounds = MTrBas_OffT022
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer023
Sounds = MTrBas_OffT023
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer024
Sounds = MTrBas_OffT024
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer025
Sounds = MTrBas_OffT025
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer026
Sounds = MTrBas_OffT026
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer027
Sounds = MTrBas_OffT027
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer028
Sounds = MTrBas_OffT028
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer029
Sounds = MTrBas_OffT029
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer030
Sounds = MTrBas_OffT030
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer031
Sounds = MTrBas_OffT031
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer032
Sounds = MTrBas_OffT032
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer033
Sounds = MTrBas_OffT033
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer034
Sounds = MTrBas_OffT034
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer035
Sounds = MTrBas_OffT035
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer036
Sounds = MTrBas_OffT036
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer037
Sounds = MTrBas_OffT037
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer038
Sounds = MTrBas_OffT038
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer039
Sounds = MTrBas_OffT039
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer040
Sounds = MTrBas_OffT040
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer041
Sounds = MTrBas_OffT041
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer042
Sounds = MTrBas_OffT042
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer043
Sounds = MTrBas_OffT043
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer044
Sounds = MTrBas_OffT044
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer045
Sounds = MTrBas_OffT045
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer046
Sounds = MTrBas_OffT046
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer047
Sounds = MTrBas_OffT047
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer048
Sounds = MTrBas_OffT048
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer049
Sounds = MTrBas_OffT049
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer050
Sounds = MTrBas_OffT050
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer051
Sounds = MTrBas_OffT051
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer052
Sounds = MTrBas_OffT052
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer053
Sounds = MTrBas_OffT053
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer054
Sounds = MTrBas_OffT054
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer055
Sounds = MTrBas_OffT055
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer056
Sounds = MTrBas_OffT056
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer057
Sounds = MTrBas_OffT057
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer058
Sounds = MTrBas_OffT058
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer059
Sounds = MTrBas_OffT059
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer060
Sounds = MTrBas_OffT060
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer061
Sounds = MTrBas_OffT061
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer062
Sounds = MTrBas_OffT062
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer063
Sounds = MTrBas_OffT063
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer064
Sounds = MTrBas_OffT064
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer065
Sounds = MTrBas_OffT065
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer066
Sounds = MTrBas_OffT066
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer067
Sounds = MTrBas_OffT067
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer068
Sounds = MTrBas_OffT068
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer069
Sounds = MTrBas_OffT069
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer070
Sounds = MTrBas_OffT070
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer071
Sounds = MTrBas_OffT071
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer072
Sounds = MTrBas_OffT072
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer073
Sounds = MTrBas_OffT073
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer074
Sounds = MTrBas_OffT074
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer075
Sounds = MTrBas_OffT075
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer076
Sounds = MTrBas_OffT076
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer077
Sounds = MTrBas_OffT077
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer078
Sounds = MTrBas_OffT078
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer079
Sounds = MTrBas_OffT079
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer080
Sounds = MTrBas_OffT080
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer081
Sounds = MTrBas_OffT081
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer082
Sounds = MTrBas_OffT082
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer083
Sounds = MTrBas_OffT083
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer084
Sounds = MTrBas_OffT084
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer085
Sounds = MTRBas_OffT085
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer086
Sounds = MTRBas_OffT086
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer087
Sounds = MTRBas_OffT087
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_TrainingOfficer088
Sounds = MTRBas_OffT088
Volume = TRAINING_BASIC_MINVOLUME
MinVolume = TRAINING_BASIC_MINVOLUME
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_Soldier001
Sounds = MTrBas_Sold001
Volume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
MinVolume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_Soldier002
Sounds = MTrBas_Sold002
Volume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
MinVolume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_Soldier003
Sounds = MTrBas_Sold003
Volume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
MinVolume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
AudioEvent MTrBas_Soldier004
Sounds = MTrBas_Sold004
Volume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
MinVolume = #ADD( TRAINING_BASIC_MINVOLUME 15 )
VolumeSliderMultiplier = Slider:Voice Multiplier:70
VolumeSliderMultiplier = Slider:SoundFX Multiplier:70
VolumeSliderMultiplier = Slider:Ambient Multiplier:70
Limit = 1
Type = world everyone voice
SubmixSlider = Voice
End
;------------------------------------------ Skirmish ---------------------------------------------
AudioEvent MSkirmi_GondorOfficer001
Sounds = MSkirmi_GonO001
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_GondorOfficer002
Sounds = MSkirmi_GonO002
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_GondorOfficer003
Sounds = MSkirmi_GonO003
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_GondorOfficer004
Sounds = MSkirmi_GonO004
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer001
Sounds = MSkirmi_IseO001
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer002
Sounds = MSkirmi_IseO002
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer003
Sounds = MSkirmi_IseO003
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer004
Sounds = MSkirmi_IseO004
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer005
Sounds = MSkirmi_IseO005
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer006
Sounds = MSkirmi_IseO006
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer007
Sounds = MSkirmi_IseO007
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer008
Sounds = MSkirmi_IseO008
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer009
Sounds = MSkirmi_IseO009
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
AudioEvent MSkirmi_IsengardOfficer010
Sounds = MSkirmi_IseO010
Volume = 85
MinRange = 400
MaxRange = 1000
Type = world everyone voice
SubmixSlider = voice
Limit = 1
End
; ------- End mission dialog -------
; ------- End mission dialog -------
; ------- End mission dialog -------
; ------- End mission dialog -------
AudioEvent EvilEdorasPeasantsRunning
Sounds = GUPeasF_voifeda GUPeasF_voifedb GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede GUPeasF_voifeca GUPeasF_voifecb GUPeasF_voifecc GUPeasF_voifecd GUPeasF_voifece
Sounds = GUPeasm_voifecd GUPeasm_voifece GUPeasm_voifecf GUPeasm_voifecg GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl GUPeasm_voifede GUPeasm_voifedf GUPeasm_voifedg
Control = loop
Delay = 2000 9000
Volume = 110
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent PeasantPanicScreams
Sounds = GUPeasF_voifeda GUPeasF_voifedb GUPeasF_voifedc GUPeasF_voifedd GUPeasF_voifede GUPeasF_voifeca GUPeasF_voifecb GUPeasF_voifecc GUPeasF_voifecd GUPeasF_voifece
Sounds = GUPeasm_voifecd GUPeasm_voifece GUPeasm_voifecf GUPeasm_voifecg GUPeasm_voifech GUPeasm_voifeci GUPeasm_voifecj GUPeasm_voifeck GUPeasm_voifecl GUPeasm_voifede GUPeasm_voifedf GUPeasm_voifedg
Volume = 110
Type = world shrouded everyone voice
SubmixSlider = voice
End
AudioEvent GUI_GollumHappy
Sounds = UGollumHappy
Volume = 70
Type = ui player
SubmixSlider = SoundFX
End