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Text File  |  2006-01-31  |  7KB  |  64 lines

  1.  
  2. MiscAudio
  3.   RadarNotifyHarvesterUnderAttackSound  = NoSound ; BaseUnderAttackHorn             ; played when the radar indicates a harvester is under attack
  4.   RadarNotifyStructureUnderAttackSound  = NoSound ; BaseUnderAttackHorn             ; played when the radar indicates a structure is under attack
  5.   RadarNotifyInfiltrationSound          = NoSound                         ; played when the radar indicates something is infiltrated
  6.   RadarNotifyOnlineSound                = NoSound                         ; played when radar goes online
  7.   RadarNotifyOfflineSound               = NoSound                         ; played when radar goes offline
  8.   GenericRadarEvent                        = RadarEvent                      ; Some radar event happened, play sound
  9.   BeaconPlacedSound                        = Gui_BeaconPlaced                  ; Beacon was placed by ally (positioned at beacon)
  10.   BeaconPlacementFailed                    = NoSound ; BeaconPlacementFailed ; User could not place beacon
  11.   DefectorTimerTickSound                = CaptureBuildingFlag             ; played when a unit is defecting, etc.
  12.   DefectorTimerDingSound                = NoSound
  13.   AllCheerSound                         = NoSound                         ; played when the units cheer
  14.   NoCanDoSound                          = NoCanDoSound                    ; played when user can't perform an action
  15.   StealthDiscoveredSound                = NoSound                         ; I just discovered a stealthed enemy unit
  16.   StealthNeutralizedSound               = NoSound                         ; My stealth unit was just discovered by the enemy
  17.   MoneyDepositSound                     = MoneyDeposited                  ; Money has been deposited in my account
  18.   MoneyWithdrawSound                    = MoneyWithdraw                   ; Money has been withdrawn from my account
  19.   BuildingDisabled                      = NoSound                         ; Building has lost power, been hit with an EMP, or disable hacked.
  20.   BuildingReenabled                     = NoSound                         ; Building has recovered from being disabled.
  21.   VehicleDisabled                       = NoSound                         ; Vehicle has been disabled via EMP or hacker attack.
  22.   VehicleReenabled                      = NoSound                         ; Vehicle has recovered from being disabled.
  23.   SplatterVehiclePilotsBrain            = NoSound                         ; Pilot has been sniped by Jarmen Kell.
  24.   CrateHeal                             = NoSound                         ; When unit picks up a heal crate.
  25.   CrateShroud                           = NoSound                         ; When unit picks up a shroud crate.
  26.   CrateFreeUnit                         = NoSound                         ; When unit picks up a free unit crate.
  27.   CrateMoney                            = TreasurePickup                  ; When unit picks up a money crate.
  28.   UnitPromoted                          = NoSound                          ; When unit gets promoted (not used???)
  29.   RepairSparks                          = NoSound                         ; When battle drone repairs unit.
  30.   EnterCloseCombat                        = Gui_ZoomIn                      ; Plays when entering close combat mode
  31.   ExitCloseCombat                        = Gui_ZoomIn                      ; Plays when exiting close combat mode
  32.   IncomingChatNotification                = GUIMessageReceived              ; Plays when another player in an MP game sends a chat message to us
  33.   PrivateMessageNotification            = GUIMessageReceived              ; Plays when private message is received
  34.   BuddyMessageNotification                = GUIMessageReceived              ; Plays when a buddy sends a message
  35.   GameSpyCommunicatorOpen                = NoSound ; GUICommunicatorOpen      ; ? Opening up GameSpy communicator
  36.   EnabledHotKeyPressed                    = Gui_EnabledHotkeyPressed          ; Pressed an enabled hotkey (e.g. 'M' to change formations)
  37.   DisabledHotKeyPressed                    = Gui_DisabledHotkeyPressed          ; Pressed a disabled hotkey 
  38.   DisabledButtonClicked                    = GUIClickDisabled                  ; Clicked on a disabled button
  39.   LowLODShellMusic                        = ShellLowLOD                      ; Music played when low LOD shell image is up (not shell map)
  40.   HighLODShellMusic                        = ShellLowLOD                      ; Music played when high LOD shell map is up 
  41.   ScoreScreenMusic                        = ScoreScreenMusic                  ; Music played while score screen is visible
  42.   ShellMapLoadMusic                        = NoSound ; Shell2Music              ; Music played while loading the shell map. Now set to nothing as shell map load is very quick and we don't hear much of this
  43.   FullScreenSubMenuMusic                = Shell2Music                      ; Music played while a full-screen submenu of the main menu is up (e.g. set up skirmish)
  44.   SaveFileLoadMusic                        = Shell2MusicForLoadScreen          ; Music played while loading a save file
  45.   CreditsMusic                            = Credits                          ; Music played behind the credits window
  46.   VolumeSampleMusic                        = VolumeSampleMusic                  ; Music sample to play while user is adjusting music volume slider
  47.   VolumeSampleSoundFX                    = VolumeSampleSoundFX              ; Sound effect sample to play while user is adjusting sound volume slider
  48.   VolumeSampleVoice                        = VolumeSampleVoice                  ; Voice sound effect sample to play while user is adjusting voice volume slider
  49.   VolumeSampleAmbient                    = VolumeSampleAmbient              ; Ambient sound effect sample to play while user is adjusting ambient volume slider
  50.   VolumeSampleMovie                        = VolumeSampleMovie                  ; Movie-ish sound effect sample to play while user is adjusting movie volume slider
  51.   MissionBriefingCharacterClick            = MissionBriefingCharacter          ; Click made as EACH CHARACTER in a mission briefing appears
  52.   ComboBoxClick                            = GUIComboBoxClick                  ; Click made as list boxes are played with
  53.   RIFThingTemplateReloadedSound         = UIBomp                          ; Sound to play when RIF reloads a ThingTemplate
  54.   RIFObjectsRefreshedSound                = UIBaboop                          ; Sound to play when RIF refreshes Objects from a reloaded ThingTemplate
  55.   FastForwardModeOn                        = UIBaboop                          ; Sound to play when entering Fast Forward mode
  56.   FastForwardModeOff                    = UIBomp                          ; Sound to play when exiting Fast Forward mode
  57.   RallyPointSet                            = RallyPointSet                      ; Sound to play when local player sets a rally point
  58.   UnableToSetRallyPoint                    = UnableToSetRallyPoint              ; Sound to play when clicking on a spot which cannot accept the rally point flag
  59.   PlanningModeOrderGiven                = RallyPointSet                      ; Sound to play when local player is in planning mode & gives an order to be executed later
  60.   BuildingPlacementSound                = PlaceBuilding                      ; Sound to play when a dozer selects a spot to start building a building at (e.g. when dozer is first ordered over to the building site)
  61.   BadBuildingPlacementSound                = NoCanDoSound                      ; Sound to play when user tries to place building in bad location
  62.   WallPlacementSound                    = PlaceBuilding                      ; Sound to play when a dozer selects a spot to start building a wall at 
  63. End
  64.