EnabledHotKeyPressed = Gui_EnabledHotkeyPressed ; Pressed an enabled hotkey (e.g. 'M' to change formations)
DisabledHotKeyPressed = Gui_DisabledHotkeyPressed ; Pressed a disabled hotkey
DisabledButtonClicked = GUIClickDisabled ; Clicked on a disabled button
LowLODShellMusic = ShellLowLOD ; Music played when low LOD shell image is up (not shell map)
HighLODShellMusic = ShellLowLOD ; Music played when high LOD shell map is up
ScoreScreenMusic = ScoreScreenMusic ; Music played while score screen is visible
ShellMapLoadMusic = NoSound ; Shell2Music ; Music played while loading the shell map. Now set to nothing as shell map load is very quick and we don't hear much of this
FullScreenSubMenuMusic = Shell2Music ; Music played while a full-screen submenu of the main menu is up (e.g. set up skirmish)
SaveFileLoadMusic = Shell2MusicForLoadScreen ; Music played while loading a save file
CreditsMusic = Credits ; Music played behind the credits window
VolumeSampleMusic = VolumeSampleMusic ; Music sample to play while user is adjusting music volume slider
VolumeSampleSoundFX = VolumeSampleSoundFX ; Sound effect sample to play while user is adjusting sound volume slider
VolumeSampleVoice = VolumeSampleVoice ; Voice sound effect sample to play while user is adjusting voice volume slider
VolumeSampleAmbient = VolumeSampleAmbient ; Ambient sound effect sample to play while user is adjusting ambient volume slider
VolumeSampleMovie = VolumeSampleMovie ; Movie-ish sound effect sample to play while user is adjusting movie volume slider
MissionBriefingCharacterClick = MissionBriefingCharacter ; Click made as EACH CHARACTER in a mission briefing appears
ComboBoxClick = GUIComboBoxClick ; Click made as list boxes are played with
RIFThingTemplateReloadedSound = UIBomp ; Sound to play when RIF reloads a ThingTemplate
RIFObjectsRefreshedSound = UIBaboop ; Sound to play when RIF refreshes Objects from a reloaded ThingTemplate
FastForwardModeOn = UIBaboop ; Sound to play when entering Fast Forward mode
FastForwardModeOff = UIBomp ; Sound to play when exiting Fast Forward mode
RallyPointSet = RallyPointSet ; Sound to play when local player sets a rally point
UnableToSetRallyPoint = UnableToSetRallyPoint ; Sound to play when clicking on a spot which cannot accept the rally point flag
PlanningModeOrderGiven = RallyPointSet ; Sound to play when local player is in planning mode & gives an order to be executed later
BuildingPlacementSound = PlaceBuilding ; Sound to play when a dozer selects a spot to start building a building at (e.g. when dozer is first ordered over to the building site)
BadBuildingPlacementSound = NoCanDoSound ; Sound to play when user tries to place building in bad location
WallPlacementSound = PlaceBuilding ; Sound to play when a dozer selects a spot to start building a wall at