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INI.big
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data_ini_meshinstancingmanager.ini
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2006-01-31
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711 lines
;-------------------------------------------
; Setup file for the instancing manager.
;-------------------------------------------
; Rules without a dot apply to all meshes inside a W3D file, eg everything in a barracks can have 3 instances
MeshNameMatches GBBarracks_SKN
Instances = 3
End
; Individual sub-meshes can be specified with a dot after the W3D file name, eg instance all the tiny spears more often than the big meshes
; The more precise a rule, the higher its priority, ie. this rule for a subobject dominates the rule above.
MeshNameMatches GBBarracks_SKN.Spear
Instances = 10
End
; Ideal candiates for instancing are small objects that are rendered multiple times, like horde member subobjects (e.g. GUMAArms_SKN.BAT_SHIELD)
MeshNameMatches PROCKCARADHRA02
Instances = 5
End
MeshNameMatches PRSNOWY17
Instances = 5
End
MeshNameMatches PRSNOWY02
Instances = 5
End
MeshNameMatches PRSNOWY07
Instances = 5
End
MeshNameMatches PRDARKGREY02
Instances = 5
End
MeshNameMatches CBETTNMRSWALL01
Instances = 10
End
MeshNameMatches CBETTNMRSWALL04
Instances = 5
End
MeshNameMatches CBETTNMRSWALL02
Instances = 4
End
MeshNameMatches CBETTENMRSTWR01
Instances = 4
End
MeshNameMatches CBHARRUIN02.CBHARRUIN02
Instances = 2
End
MeshNameMatches CBHARRUIN03.CBHARRUIN03
Instances = 2
End
MeshNameMatches PCAMPFIRE_N.PLANE01
Instances = 6
End
MeshNameMatches PCAMPFIRE_N.ASH PILE
Instances = 5
End
MeshNameMatches PBARRICADE
Instances = 8
End
MeshNameMatches PBARRACADE_02D
Instances = 4
End
MeshNameMatches MUSKELTON
Instances = 5
End
MeshNameMatches EXLIGHT01
Instances = 20
End
MeshNameMatches DOLGULWALL.GATE03
Instances = 10
End
MeshNameMatches DOLGULHUB.GATE01
Instances = 6
End
MeshNameMatches CBDOLGULTOWER2.CBDOLGULTOWER2
Instances = 4
End
MeshNameMatches CBDOLGULTOWER.CBDOLGULTOWER
Instances = 4
End
MeshNameMatches CBDOLGULWALL01.CBDOLGULWALL01
Instances = 6
End
MeshNameMatches CBDOLGULWALL02.CBDOLGULWALL02
Instances = 6
End
MeshNameMatches EB_EDGE.OBJECT01
Instances = 10
End
MeshNameMatches EB_EDGEEND.OBJECT01
Instances = 6
End
MeshNameMatches DALEPROPS4.OBJECT03
Instances = 5
End
;---------------------------------------------------------------------------------------------
; Units:
;
; Low LOD
;
MeshNameMatches IUCRSBOWMN_SKNL.FIREAROWTIP
Instances = 15 ; one horde
End
MeshNameMatches IUWARGRIDR_SKNL.Forged_Blade
Instances = 10 ; one horde
End
MeshNameMatches IUUrukahi_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches IUPikeman_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches MUGblnSwrd_SKNL.Forged_Blade
Instances = 20 ; one horde
End
MeshNameMatches MUSpidRdr_SKNL.Forged_Blade
Instances = 6 ; one horde
End
MeshNameMatches WUMaraud_SKNL.Forged_Blade
Instances = 8 ; one horde
End
MeshNameMatches EULorWar_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EUMthlnd_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EURivenLan_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EUDwarfAxe_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EUDwarfGua_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches DUPhalanx_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches GUCavalry_SKNL.Forged_Blade
Instances = 10 ; one horde
End
MeshNameMatches GUMAArms_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches GUTOWERGRD_SKNL.FORGED_BLADE ; one horde
Instances = 15
End
MeshNameMatches GUTwrGrd_SKNL.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches RURohrm_SKNL.Forged_Blade
Instances = 10 ; one horde
End
MeshNameMatches MUESTRLG_SKN.FORGED_BLADE
Instances = 15 ; one horde
End
MeshNameMatches MUCORSAR_SKNL.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAR_SKNL.FORGED_BLADE01
Instances = 5
End
MeshNameMatches MUCORSAR4_SKNL.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAR4_SKNL.FORGED_BLADE01
Instances = 5
End
MeshNameMatches MUCORSAI3_SKNL.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAI3_SKNL.FORGED_BLADE01
Instances = 5
End
MeshNameMatches MUCORSAR2_SKNL.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAR2_SKNL.FORGED_BLADE01
Instances = 5
End
MeshNameMatches GUARCHER_SKNL.ARROWNOCK
Instances = 15
End
MeshNameMatches GUARCHER_SKNL.FIREAROWTIP
Instances = 15
End
MeshNameMatches RUARCHER_SKNL.ARROWNOCK
Instances = 10
End
MeshNameMatches RUARCHER_SKNL.FIREAROWTIP
Instances = 10
End
MeshNameMatches GURANGER_SKNL.ARROWNOCK
Instances = 10
End
MeshNameMatches GURANGER_SKNL.FIREAROWTIP
Instances = 10
End
MeshNameMatches MUORCARCHR_SKNL.ARROWNOCK
Instances = 20
End
MeshNameMatches MUORCARCHR_SKNL.ARROWFIRE
Instances = 20
End
MeshNameMatches MUHARADIM_SKNL.ARROWNOCK
Instances = 10
End
MeshNameMatches MUHARALNC_SKNL.LANCE
Instances = 10
End
MeshNameMatches MUHARADIM_SKNL.ARRROW
Instances = 10
End
MeshNameMatches MUHARADIM_SKNL.FIREAROWTIP
Instances = 10
End
MeshNameMatches MUSPIDRDR_SKNL.ARROWNOCK
Instances = 6
End
MeshNameMatches MUSPIDRDR_SKNL.ARRROW
Instances = 6
End
MeshNameMatches MUSPIDRDR_SKNL.FIREAROWTIP
Instances = 6
End
MeshNameMatches EUMIRKARCH_SKNL.ARROWNOCK
Instances = 10
End
MeshNameMatches EULORARCH_SKNL.ARROWNOCK
Instances = 15
End
MeshNameMatches MUGOBARCH_SKNL.ARRROW
Instances = 20
End
MeshNameMatches MUGOBARCH_SKNL.ARRROWNOCK
Instances = 20
End
MeshNameMatches EUDWARFAXE_SKNL.AXE01
Instances = 15
End
MeshNameMatches EUDWARFGUA_SKNL.AXE
Instances = 15
End
MeshNameMatches EUDWARFGUA_SKNL.HAMMER1
Instances = 15
End
MeshNameMatches EUDWARFGUA_SKNL.SHIELD
Instances = 15
End
MeshNameMatches GUMAArms_SKNL.BAT_SHIELD
Instances = 15
End
MeshNameMatches RUROHRM_SKNL.SHIELD
Instances = 10
End
MeshNameMatches GUCAVALRY_SKNL.SSHIELD
Instances = 10
End
MeshNameMatches IUWILDMAN_SKNL.TORCH
Instances = 5
End
MeshNameMatches IUWILDMAN2_SKNL.TORCH
Instances = 5
End
MeshNameMatches IUWILDMAN3_SKNL.TORCH
Instances = 5
End
MeshNameMatches IUWILDMAN4_SKNL.TORCH
Instances = 5
End
MeshNameMatches IUWILDMAN_SKNL.WEAPON_L
Instances = 5
End
MeshNameMatches IUWILDMAN2_SKNL.WEAPON_L
Instances = 5
End
MeshNameMatches IUWILDMAN3_SKNL.WEAPON_L
Instances = 5
End
MeshNameMatches IUWILDMAN4_SKNL.WEAPON_L
Instances = 5
End
MeshNameMatches IUCRSBOWMN_SKNL.ARROWNOCK
Instances = 15
End
;
; high LOD
;
MeshNameMatches IUWARGRIDR_SKN.Forged_Blade
Instances = 10 ; one horde
End
MeshNameMatches IUUrukahi_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches IUPikeman_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches MUGblnSwrd_SKN.Forged_Blade
Instances = 20 ; one horde
End
MeshNameMatches MUSpidRdr_SKN.Forged_Blade
Instances = 6 ; one horde
End
MeshNameMatches WUMaraud_SKN.Forged_Blade
Instances = 8 ; one horde
End
MeshNameMatches EULorWar_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EUMthlnd_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EURivenLan_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EUDwarfAxe_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches EUDwarfGua_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches DUPhalanx_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches GUCavalry_SKN.Forged_Blade
Instances = 10 ; one horde
End
MeshNameMatches GUMAArms_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches GUTOWERGRD_SKN.FORGED_BLADE ; one horde
Instances = 15
End
MeshNameMatches GUTwrGrd_SKN.Forged_Blade
Instances = 15 ; one horde
End
MeshNameMatches RURohrm_SKN.Forged_Blade
Instances = 10 ; one horde
End
MeshNameMatches MUESTRLG_SKN.FORGED_BLADE
Instances = 15 ; one horde
End
MeshNameMatches MUCORSAR_SKN.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAR_SKN.FORGED_BLADE01
Instances = 5
End
MeshNameMatches MUCORSAR4_SKN.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAR4_SKN.FORGED_BLADE01
Instances = 5
End
MeshNameMatches MUCORSAI3_SKN.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAI3_SKN.FORGED_BLADE01
Instances = 5
End
MeshNameMatches MUCORSAR2_SKN.FORGED_BLADE
Instances = 5
End
MeshNameMatches MUCORSAR2_SKN.FORGED_BLADE01
Instances = 5
End
MeshNameMatches GUARCHER_SKN.ARROWNOCK
Instances = 15
End
MeshNameMatches GUARCHER_SKN.FIREAROWTIP
Instances = 15
End
MeshNameMatches RUARCHER_SKN.ARROWNOCK
Instances = 10
End
MeshNameMatches RUARCHER_SKN.FIREAROWTIP
Instances = 10
End
MeshNameMatches GURANGER_SKN.ARROWNOCK
Instances = 10
End
MeshNameMatches GURANGER_SKN.FIREAROWTIP
Instances = 10
End
MeshNameMatches MUORCARCHR_SKN.ARROWNOCK
Instances = 20
End
MeshNameMatches MUORCARCHR_SKN.ARROWFIRE
Instances = 20
End
MeshNameMatches MUHARADIM_SKN.ARROWNOCK
Instances = 10
End
MeshNameMatches MUHARADIM_SKN.ARRROW
Instances = 10
End
MeshNameMatches MUHARALNC_SKN.LANCE
Instances = 10
End
MeshNameMatches MUHARADIM_SKN.FIREAROWTIP
Instances = 10
End
MeshNameMatches MUSPIDRDR_SKN.ARROWNOCK
Instances = 6
End
MeshNameMatches MUSPIDRDR_SKN.ARRROW
Instances = 6
End
MeshNameMatches MUSPIDRDR_SKN.FIREAROWTIP
Instances = 6
End
MeshNameMatches EUMIRKARCH_SKN.ARROWNOCK
Instances = 10
End
MeshNameMatches EULORARCH_SKN.ARROWNOCK
Instances = 15
End
MeshNameMatches MUGOBARCH_SKN.ARRROW
Instances = 20
End
MeshNameMatches MUGOBARCH_SKN.ARRROWNOCK
Instances = 20
End
MeshNameMatches EUDWARFAXE_SKN.AXE01
Instances = 15
End
MeshNameMatches EUDWARFGUA_SKN.AXE
Instances = 15
End
MeshNameMatches EUDWARFGUA_SKN.HAMMER1
Instances = 15
End
MeshNameMatches EUDWARFGUA_SKN.SHIELD
Instances = 15
End
MeshNameMatches GUMAArms_SKN.BAT_SHIELD
Instances = 15
End
MeshNameMatches RUROHRM_SKN.SHIELD
Instances = 10
End
MeshNameMatches GUCAVALRY_SKN.SSHIELD
Instances = 10
End
MeshNameMatches IUWILDMAN_SKN.TORCH
Instances = 5
End
MeshNameMatches IUWILDMAN2_SKN.TORCH
Instances = 5
End
MeshNameMatches IUWILDMAN3_SKN.TORCH
Instances = 5
End
MeshNameMatches IUWILDMAN4_SKN.TORCH
Instances = 5
End
MeshNameMatches IUCRSBOWMN_SKN.ARROWNOCK
Instances = 15
End
;---------------------------------------------------------------------------------------------
; Structures:
;
;
MeshNameMatches GBWALLN.BOX01
Instances = 16
End
MeshNameMatches GBGFWHUB.BOX01
Instances = 4
End
MeshNameMatches GBGFWHUB.OBJECT03
Instances = 4
End
MeshNameMatches GBFOUNDATIONB.GBFUPGB
Instances = 4
End
MeshNameMatches GBWALLRMPRTN.OBJECT03
Instances = 6
End
MeshNameMatches GBFARTOWB.GBFARTOWB
Instances = 4
End
MeshNameMatches MBFOUNDATION.MBFOUNDATION
Instances = 4
End
MeshNameMatches MBFBARRIC.MBFBARRIC
Instances = 7
End
MeshNameMatches DBFOUNDATION.DBFOUNDATION
Instances = 4
End
MeshNameMatches DBWALLN.DBWALLN
Instances = 16
End
MeshNameMatches DBFTOWER.DBFTOWER
Instances = 7
End
MeshNameMatches DBGFWHUB.DBWALLRMPRTN
Instances = 4
End
MeshNameMatches DBWALLRMPRTN.DBWALLRMPRTN
Instances = 4
End
MeshNameMatches EBWALLN.EBWALLN
Instances = 16
End
MeshNameMatches EBEFWHUB.SPHERE01
Instances = 4
End
MeshNameMatches EBEFWHUB.EBWALLRMPRTN
Instances = 4
End
MeshNameMatches EBFOUNDATION.EBFOUNDATION
Instances = 4
End
MeshNameMatches EBFWTOWER.EBFWTOWER
Instances = 6
End
MeshNameMatches EBFWTOWER.EBFWTBIB
Instances = 6
End
MeshNameMatches WBFOUNDATION.WBFOUNDATION
Instances = 4
End
MeshNameMatches WBFADEN.WBFARRDEN
Instances = 7
End
MeshNameMatches IBWALLN.IBWALLN
Instances = 16
End
MeshNameMatches IBWALLRMPRTN.IBFBALTOW01
Instances = 4
End
MeshNameMatches IBFWHUB.IBFBALTOW01
Instances = 4
End
MeshNameMatches IBFOUNDATION.IBFOUNDATION
Instances = 4
End
MeshNameMatches IBFITOWER.IBFITOWER
Instances = 7
End
MeshNameMatches IBFITOWER.IBFITOWERB
Instances = 7
End