FastTurnRadius = 33 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 33 ;
FormationPriority = MELEE1 ;MELEE2
WaitForFormation = Yes ; When moving into formations, these guys stop & wait for others.
Acceleration = 500 ; 1 second to accelerate to full speed.
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = No
ZAxisBehavior = NO_Z_MOTIVE_FORCE
Appearance = HORDE
MaxTurnWithoutReform = 45 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
FastTurnRadius = 40 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 40 ;
FormationPriority = MELEE1 ;MELEE2
Acceleration = 500 ; 1 second to accelerate to full speed.
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = No
ZAxisBehavior = NO_Z_MOTIVE_FORCE
Appearance = HORDE
MaxTurnWithoutReform = 55 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
FastTurnRadius = 33 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 33 ;
FormationPriority = MELEE1 ;MELEE2
WaitForFormation = Yes ; When moving into formations, these guys stop & wait for others.
Acceleration = 500 ; 1 second to accelerate to full speed.
ChargeAvailable = No ; no normal charging available, only during special ability
ChargeSpeed = 200%
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = No
ZAxisBehavior = NO_Z_MOTIVE_FORCE
Appearance = HORDE
MaxTurnWithoutReform = 45 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
FastTurnRadius = 33 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 33 ;
FormationPriority = MELEE1 ;MELEE2
Acceleration = 500 ; 1 second to accelerate to full speed.
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = Yes
ZAxisBehavior = NO_Z_MOTIVE_FORCE
Appearance = HORDE
MaxTurnWithoutReform = 45 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
FastTurnRadius = 33 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 33 ;
FormationPriority = MELEE1 ;RANGED2
WaitForFormation = Yes ; When moving into formations, these guys stop & wait for others.
Acceleration = 500 ; 1 second to accelerate to full speed.
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = No
ZAxisBehavior = NO_Z_MOTIVE_FORCE
Appearance = HORDE
MaxTurnWithoutReform = 45 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
FastTurnRadius = 33 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 33 ;
FormationPriority = MELEE1 ;RANGED2
Acceleration = 500 ; 1 second to accelerate to full speed.
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = No
ZAxisBehavior = NO_Z_MOTIVE_FORCE
Appearance = HORDE
MaxTurnWithoutReform = 45 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
ScalesWalls = Yes; A NEW FEATURE!!!!!!!!!!!!!!!!!!!!!!!!
Surfaces = GROUND RUBBLE OBSTACLE ;not CLIFF this is impassable.
TurnTime = 2000
TurnTimeDamaged = 2000
FastTurnRadius = 33 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 33 ;
FormationPriority = MELEE1 ;MELEE2
WaitForFormation = Yes ; When moving into formations, these guys stop & wait for others.
Acceleration = 500 ; 1 second to accelerate to full speed.
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = No
ZAxisBehavior = SCALING_WALLS
Appearance = HORDE
MaxTurnWithoutReform = 45 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.
ScalesWalls = Yes; A NEW FEATURE!!!!!!!!!!!!!!!!!!!!!!!!
Surfaces = GROUND RUBBLE OBSTACLE //CLIFF
TurnTime = 2000
TurnTimeDamaged = 2000
FastTurnRadius = 33 ; Can turn in a 40 foot radius circle when moving.
SlowTurnRadius = 33 ;
FormationPriority = MELEE1 ;MELEE2
WaitForFormation = Yes ; When moving into formations, these guys stop & wait for others.
Acceleration = 500 ; 1 second to accelerate to full speed.
Braking = 500 ; 1 second to brake from full speed.
MinTurnSpeed = 100% ; Must be going full speed to be able to turn if 100%. Low end is 25%, as in must move quarter speed to turn (for locos that care).
CanMoveBackwards = No
ZAxisBehavior = SCALING_WALLS
Appearance = HORDE
MaxTurnWithoutReform = 45 ; Try to turn beyond this angle, and we will reform instead of wheel
StickToGround = Yes ; walking guys aren't allowed to catch huge (or even small) air.