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data_ini_livingworldbuildingicons.ini
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;////////////////////////////////////////////////////////////////////////////////
;// //
;// (c) 2001-2005 Electronic Arts Inc. //
;// //
;////////////////////////////////////////////////////////////////////////////////
;
;// FILE: LivingWorldBuildingIcons.ini ////////////////////////////////////////////////////////////
;// Author: Ian Barkley-Yeung, April 2005
;// Desc: Defines the appearance of the buildings which can be built on the living world map
;//////////////////////////////////////////////////////////////////////////////////////////////////
; NOTE: These LivingWorldBuildingIcons could easily be turned into a field with LivingWorldBuilding,
; but this way avoids the clutter of mixing visual and logical data
#define BUILDING_SELECTION_FADEOUT_HOLD_PERCENT 0.16
;////////// Men Of The West //////////
;------------- Fortress --------------
LivingWorldBuildingIcon LWBIcon_MenFortress ;BuildingIconGoodCastle
OnSelectedSound = WorldFortressSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMoWFort
SubObjects = LWSMOWFORT
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSMoWFort
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;------------- Barracks --------------
LivingWorldBuildingIcon LWBIcon_GondorBarracks ;BuildingIconBarracks
OnSelectedSound = WorldBarracksSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMoWBarracks
SubObjects = LWSMOWBARRACKS
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSMoWBarracks
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;-------------- Armory ---------------
LivingWorldBuildingIcon LWBIcon_GondorBlackSmith ;BuildingIconBlacksmith
OnSelectedSound = WorldForgeSelect
OnConstructionBegunSound = WorldForgeBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMoWArmory
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;--------------- Farm ----------------
LivingWorldBuildingIcon LWBIcon_GondorFarm ;BuildingIconFarm
OnSelectedSound = WorldFarmSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMOWFarm
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;/////////////// Elves ///////////////
;------------- Fortress --------------
LivingWorldBuildingIcon LWBIcon_ElvenFortress
OnSelectedSound = WorldElvenFortress ;WorldFortressSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSElvnFort
SubObjects = LWSELVNFORT
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSElvnFort
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;------------- Barracks --------------
LivingWorldBuildingIcon LWBIcon_ElvenBarracks
OnSelectedSound = WorldElvenBarracks ;WorldBarracksSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSElvnBarracks
SubObjects = LWSELVNBARRACKS
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSElvnBarracks
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;-------------- Armory ---------------
LivingWorldBuildingIcon LWBIcon_ElvenEregionForge
OnSelectedSound = WorldEregionForge ;WorldForgeSelect
OnConstructionBegunSound = WorldForgeBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSElvnArmory
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;--------------- Farm ----------------
LivingWorldBuildingIcon LWBIcon_ElvenMallornTree
OnSelectedSound = WorldMallornTree ;WorldFarmSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSElvnFarm
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;////////////// Dwarves //////////////
;------------- Fortress --------------
LivingWorldBuildingIcon LWBIcon_DwarvenFortress
OnSelectedSound = WorldDwarvenFortress ;WorldFortressSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSDwfFort
SubObjects = LSWDWFFORT
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSDwfFort
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;------------- Barracks --------------
LivingWorldBuildingIcon LWBIcon_DwarvenHallOfWarriors
OnSelectedSound = WorldDwarvenBarracks ;WorldBarracksSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSDwfBarracks
SubObjects = EBBARRAKFIRE01 LWSDWFBARRACKS LWSDWFBARRACKSR
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSDwfBarracks
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;-------------- Armory ---------------
LivingWorldBuildingIcon LWBIcon_DwarvenForgeWorks
OnSelectedSound = WorldForgeSelect
OnConstructionBegunSound = WorldForgeBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSDwfArmory
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;--------------- Farm ----------------
LivingWorldBuildingIcon LWBIcon_DwarvenMineShaft
OnSelectedSound = WorldDwarvenMineShaft ;WorldFarmSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSDwfFarm
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;////////////// Mordor ///////////////
;------------- Fortress --------------
LivingWorldBuildingIcon LWBIcon_MordorFortress
OnSelectedSound = WorldMordorFortress ;WorldFortressSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMorFort
SubObjects = LWSMORFORT
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSMorFort
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;------------- Barracks --------------
LivingWorldBuildingIcon LWBIcon_MordorOrcPit
OnSelectedSound = WorldMordorOrcPit ;WorldBarracksSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMorBarracks
SubObjects = LWSMORBARRACKS
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSMorBarracks
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;-------------- Armory ---------------
LivingWorldBuildingIcon LWBIcon_MordorTavern
OnSelectedSound = WorldMordorTavern ;WorldForgeSelect
OnConstructionBegunSound = WorldForgeBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMorTavern
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;--------------- Farm ----------------
LivingWorldBuildingIcon LWBIcon_MordorSlaughterhouse
OnSelectedSound = WorldMordorSlaughterHouse ;WorldFarmSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSMorFarm
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;///////////// Isengard //////////////
;------------- Fortress --------------
LivingWorldBuildingIcon LWBIcon_IsengardFortress
OnSelectedSound = WorldIsengardFortress ;WorldFortressSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSIsenFort
SubObjects = LWSISENFORT
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSIsenFort
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;------------- Barracks --------------
LivingWorldBuildingIcon LWBIcon_IsengardUrukPit
OnSelectedSound = WorldBarracksSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSIsenBarracks
SubObjects = LWSISENBARRACKS
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSIsenBarracks
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;-------------- Armory ---------------
LivingWorldBuildingIcon LWBIcon_IsengardArmory
OnSelectedSound = WorldIsengardArmory ;WorldForgeSelect
OnConstructionBegunSound = WorldForgeBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSIsenArmory
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;--------------- Farm ----------------
LivingWorldBuildingIcon LWBIcon_IsengardFurnace
OnSelectedSound = WorldIsengardFurnace ;WorldFarmSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSIsenFarm
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
FadeTypeForShowing = NONE //IN
FadeTypeForHiding = NONE //OUT
FadeInTime = 10 // Frames
FadeOutTime = 10 // Frames
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;////////// Corrupted Wild ///////////
;------------- Fortress --------------
LivingWorldBuildingIcon LWBIcon_WildFortress ;BuildingIconEvilCastle
OnSelectedSound = WorldGoblinFortress ;WorldFortressSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSGobFort
SubObjects = LWSGOBFORT
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSGobFort
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;------------- Barracks --------------
LivingWorldBuildingIcon LWBIcon_WildCave ;BuildingIconUrukPit
OnSelectedSound = WorldGoblinCave ;WorldUrukPitSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSGobBarracks
SubObjects = LWSGOBBARRACKS
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Pickbox = ArmyAntsGlow
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
Object ProducingUnit
Model = LWSGobBarracks
SubObjects = GLOW
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
HideWhenUnderConstruction = Yes
HideWhenNotProducing = Yes
ShowOnlyForAllies = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;-------------- Armory ---------------
LivingWorldBuildingIcon LWBIcon_WildTreasureTrove ;BuildingIconFoundry
OnSelectedSound = WorldGoblinTreasureTrove ;WorldFurnaceSelect
OnConstructionBegunSound = WorldForgeBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSGobArmory
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End
;--------------- Farm ----------------
LivingWorldBuildingIcon LWBIcon_WildMineShaft ;BuildingIconLumbermill
OnSelectedSound = WorldGoblinMineShaft ;WorldLumberMillSelect
OnConstructionBegunSound = WorldBarracksBeginConstruction
OnConstructionFinishedSound = NoSound
; Main building
Object Building
Model = LWSGobFarm
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenUnderConstruction = Yes
End
; Under construction artwork
Object Scaffold
Model = LWSScafold
AnimMode = ONCE
ZOffset = 0
OrientAngle = -15.0
Scale = 1.0
Clickable = Yes
Shadow = SHADOW_VOLUME
HideWhenNotUnderConstruction = Yes
End
; Displayed when selectable
Object HilightedRing
Model = ArmyAntsLoc
ZOffset = 10
Scale = 1.0
HideWhenUnhilighted = Yes
FadeTypeForHilighting = IN
FadeTypeForUnhilighting = OUT
FadeMethod = Additive
End
; Displayed when selected
Object SelectedGlow
Model = ArmyAntsGlow
ZOffset = 10
Scale = 1.0
HideWhenUnselected = Yes
FadeTypeForSelection = INOUT
FadeMethod = Additive
FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
End
End