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Text File  |  2006-01-31  |  35KB  |  1,525 lines

  1. ;////////////////////////////////////////////////////////////////////////////////
  2. ;//                                                                                                                                                        //
  3. ;//  (c) 2001-2005 Electronic Arts Inc.                                                                                //
  4. ;//                                                                                                                                                        //
  5. ;////////////////////////////////////////////////////////////////////////////////
  6. ;
  7. ;// FILE: LivingWorldBuildingIcons.ini ////////////////////////////////////////////////////////////
  8. ;// Author: Ian Barkley-Yeung, April 2005
  9. ;// Desc:   Defines the appearance of the buildings which can be built on the living world map
  10. ;//////////////////////////////////////////////////////////////////////////////////////////////////
  11.  
  12. ; NOTE: These LivingWorldBuildingIcons could easily be turned into a field with LivingWorldBuilding,
  13. ; but this way avoids the clutter of mixing visual and logical data
  14.  
  15. #define BUILDING_SELECTION_FADEOUT_HOLD_PERCENT    0.16
  16.  
  17.  
  18. ;////////// Men Of The West //////////
  19.  
  20. ;------------- Fortress --------------
  21.  
  22. LivingWorldBuildingIcon LWBIcon_MenFortress                    ;BuildingIconGoodCastle
  23.     OnSelectedSound     = WorldFortressSelect
  24.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  25.     OnConstructionFinishedSound = NoSound
  26.     
  27.     ; Main building
  28.     Object Building
  29.         Model        = LWSMoWFort
  30.         SubObjects    = LWSMOWFORT
  31.         AnimMode    = ONCE
  32.         ZOffset        = 0
  33.         OrientAngle     = -15.0
  34.         Scale        = 1.0
  35.         Clickable    = Yes
  36.         Pickbox        = ArmyAntsGlow
  37.         Shadow        = SHADOW_VOLUME
  38.         HideWhenUnderConstruction = Yes
  39.     End
  40.     
  41.     Object ProducingUnit
  42.         Model        = LWSMoWFort
  43.         SubObjects    = GLOW
  44.         ZOffset        = 0
  45.         OrientAngle = -15.0
  46.         Scale        = 1.0
  47.         HideWhenUnderConstruction = Yes
  48.         HideWhenNotProducing = Yes
  49.         ShowOnlyForAllies = Yes
  50.     End
  51.     
  52.     ; Under construction artwork
  53.     Object Scaffold    
  54.         Model        = LWSScafold
  55.         AnimMode    = ONCE
  56.         ZOffset        = 0
  57.         OrientAngle     = -15.0
  58.         Scale        = 1.0
  59.         Clickable    = Yes
  60.         Shadow        = SHADOW_VOLUME
  61.         HideWhenNotUnderConstruction = Yes
  62.     End
  63.  
  64.     ; Displayed when selectable
  65.     Object HilightedRing
  66.         Model        = ArmyAntsLoc
  67.         ZOffset        = 10
  68.         Scale        = 1.0
  69.         HideWhenUnhilighted = Yes
  70.         FadeTypeForHilighting = IN
  71.         FadeTypeForUnhilighting = OUT
  72.         FadeMethod    = Additive
  73.     End
  74.     
  75.     ; Displayed when selected
  76.     Object SelectedGlow
  77.         Model        = ArmyAntsGlow
  78.         ZOffset        = 10
  79.         Scale        = 1.0
  80.         HideWhenUnselected = Yes
  81.         FadeTypeForSelection = INOUT
  82.         FadeMethod    = Additive
  83.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  84.     End
  85. End
  86.  
  87. ;------------- Barracks --------------
  88.  
  89. LivingWorldBuildingIcon LWBIcon_GondorBarracks                    ;BuildingIconBarracks
  90.     OnSelectedSound    = WorldBarracksSelect    
  91.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  92.     OnConstructionFinishedSound = NoSound
  93.     
  94.     ; Main building
  95.     Object Building
  96.         Model        = LWSMoWBarracks
  97.         SubObjects    = LWSMOWBARRACKS
  98.         AnimMode    = ONCE
  99.         ZOffset        = 0
  100.         OrientAngle     = -15.0
  101.         Scale        = 1.0
  102.         Clickable    = Yes
  103.         Pickbox        = ArmyAntsGlow
  104.         Shadow        = SHADOW_VOLUME
  105.         HideWhenUnderConstruction = Yes
  106.     End
  107.     
  108.     Object ProducingUnit
  109.         Model        = LWSMoWBarracks
  110.         SubObjects    = GLOW
  111.         ZOffset        = 0
  112.         OrientAngle = -15.0
  113.         Scale        = 1.0
  114.         HideWhenUnderConstruction = Yes
  115.         HideWhenNotProducing = Yes
  116.         ShowOnlyForAllies = Yes
  117.     End
  118.  
  119.     ; Under construction artwork
  120.     Object Scaffold    
  121.         Model        = LWSScafold
  122.         AnimMode    = ONCE
  123.         ZOffset        = 0
  124.         OrientAngle     = -15.0
  125.         Scale        = 1.0
  126.         Clickable    = Yes
  127.         Shadow        = SHADOW_VOLUME
  128.         HideWhenNotUnderConstruction = Yes
  129.     End
  130.     
  131.     ; Displayed when selectable
  132.     Object HilightedRing
  133.         Model        = ArmyAntsLoc
  134.         ZOffset        = 10
  135.         Scale        = 1.0
  136.         HideWhenUnhilighted = Yes
  137.         FadeTypeForHilighting = IN
  138.         FadeTypeForUnhilighting = OUT
  139.         FadeMethod    = Additive
  140.     End
  141.     
  142.     ; Displayed when selected
  143.     Object SelectedGlow
  144.         Model        = ArmyAntsGlow
  145.         ZOffset        = 10
  146.         Scale        = 1.0
  147.         HideWhenUnselected = Yes
  148.         FadeTypeForSelection = INOUT
  149.         FadeMethod    = Additive
  150.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  151.     End
  152. End
  153.  
  154. ;-------------- Armory ---------------
  155.  
  156. LivingWorldBuildingIcon LWBIcon_GondorBlackSmith                ;BuildingIconBlacksmith
  157.     OnSelectedSound     = WorldForgeSelect
  158.     OnConstructionBegunSound = WorldForgeBeginConstruction
  159.     OnConstructionFinishedSound = NoSound
  160.     
  161.     ; Main building
  162.     Object Building
  163.         Model        = LWSMoWArmory
  164.         AnimMode    = ONCE
  165.         ZOffset        = 0
  166.         OrientAngle     = -15.0
  167.         Scale        = 1.0
  168.         Clickable    = Yes
  169.         Shadow        = SHADOW_VOLUME
  170.         HideWhenUnderConstruction = Yes
  171.     End
  172.     
  173.     ; Under construction artwork
  174.     Object Scaffold    
  175.         Model        = LWSScafold
  176.         AnimMode    = ONCE
  177.         ZOffset        = 0
  178.         OrientAngle     = -15.0
  179.         Scale        = 1.0
  180.         Clickable    = Yes
  181.         Shadow        = SHADOW_VOLUME
  182.         HideWhenNotUnderConstruction = Yes
  183.     End
  184.  
  185.     ; Displayed when selectable
  186.     Object HilightedRing
  187.         Model        = ArmyAntsLoc
  188.         ZOffset        = 10
  189.         Scale        = 1.0
  190.         HideWhenUnhilighted = Yes
  191.         FadeTypeForHilighting = IN
  192.         FadeTypeForUnhilighting = OUT
  193.         FadeMethod    = Additive
  194.     End
  195.     
  196.     ; Displayed when selected
  197.     Object SelectedGlow
  198.         Model        = ArmyAntsGlow
  199.         ZOffset        = 10
  200.         Scale        = 1.0
  201.         HideWhenUnselected = Yes
  202.         FadeTypeForSelection = INOUT
  203.         FadeMethod    = Additive
  204.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  205.     End
  206. End
  207.  
  208. ;--------------- Farm ----------------
  209.  
  210. LivingWorldBuildingIcon LWBIcon_GondorFarm                    ;BuildingIconFarm
  211.     OnSelectedSound     = WorldFarmSelect
  212.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  213.     OnConstructionFinishedSound = NoSound
  214.     
  215.     ; Main building
  216.     Object Building
  217.         Model        = LWSMOWFarm
  218.         AnimMode    = ONCE
  219.         ZOffset        = 0
  220.         OrientAngle     = -15.0
  221.         Scale        = 1.0
  222.         Clickable    = Yes
  223.         Shadow        = SHADOW_VOLUME
  224.         HideWhenUnderConstruction = Yes
  225.         FadeTypeForShowing = NONE    //IN
  226.         FadeTypeForHiding = NONE    //OUT
  227.         FadeInTime = 10            // Frames
  228.         FadeOutTime = 10        // Frames
  229.     End
  230.     
  231.     ; Under construction artwork
  232.     Object Scaffold    
  233.         Model        = LWSScafold
  234.         AnimMode    = ONCE
  235.         ZOffset        = 0
  236.         OrientAngle     = -15.0
  237.         Scale        = 1.0
  238.         Clickable    = Yes
  239.         Shadow        = SHADOW_VOLUME
  240.         HideWhenNotUnderConstruction = Yes
  241.         FadeTypeForShowing = NONE    //IN
  242.         FadeTypeForHiding = NONE    //OUT
  243.         FadeInTime = 10            // Frames
  244.         FadeOutTime = 10        // Frames
  245.     End
  246.  
  247.     ; Displayed when selectable
  248.     Object HilightedRing
  249.         Model        = ArmyAntsLoc
  250.         ZOffset        = 10
  251.         Scale        = 1.0
  252.         HideWhenUnhilighted = Yes
  253.         FadeTypeForHilighting = IN
  254.         FadeTypeForUnhilighting = OUT
  255.         FadeMethod    = Additive
  256.     End
  257.     
  258.     ; Displayed when selected
  259.     Object SelectedGlow
  260.         Model        = ArmyAntsGlow
  261.         ZOffset        = 10
  262.         Scale        = 1.0
  263.         HideWhenUnselected = Yes
  264.         FadeTypeForSelection = INOUT
  265.         FadeMethod    = Additive
  266.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  267.     End
  268. End
  269.  
  270.  
  271. ;/////////////// Elves ///////////////
  272.  
  273. ;------------- Fortress --------------
  274.  
  275. LivingWorldBuildingIcon LWBIcon_ElvenFortress
  276.     OnSelectedSound     = WorldElvenFortress    ;WorldFortressSelect
  277.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  278.     OnConstructionFinishedSound = NoSound
  279.     
  280.     ; Main building
  281.     Object Building
  282.         Model        = LWSElvnFort
  283.         SubObjects    = LWSELVNFORT
  284.         AnimMode    = ONCE
  285.         ZOffset        = 0
  286.         OrientAngle     = -15.0
  287.         Scale        = 1.0
  288.         Clickable    = Yes
  289.         Pickbox        = ArmyAntsGlow
  290.         Shadow        = SHADOW_VOLUME
  291.         HideWhenUnderConstruction = Yes
  292.     End
  293.     
  294.     Object ProducingUnit
  295.         Model        = LWSElvnFort
  296.         SubObjects    = GLOW
  297.         ZOffset        = 0
  298.         OrientAngle = -15.0
  299.         Scale        = 1.0
  300.         HideWhenUnderConstruction = Yes
  301.         HideWhenNotProducing = Yes
  302.         ShowOnlyForAllies = Yes
  303.     End
  304.     
  305.     ; Under construction artwork
  306.     Object Scaffold    
  307.         Model        = LWSScafold
  308.         AnimMode    = ONCE
  309.         ZOffset        = 0
  310.         OrientAngle     = -15.0
  311.         Scale        = 1.0
  312.         Clickable    = Yes
  313.         Shadow        = SHADOW_VOLUME
  314.         HideWhenNotUnderConstruction = Yes
  315.     End
  316.  
  317.     ; Displayed when selectable
  318.     Object HilightedRing
  319.         Model        = ArmyAntsLoc
  320.         ZOffset        = 10
  321.         Scale        = 1.0
  322.         HideWhenUnhilighted = Yes
  323.         FadeTypeForHilighting = IN
  324.         FadeTypeForUnhilighting = OUT
  325.         FadeMethod    = Additive
  326.     End
  327.     
  328.     ; Displayed when selected
  329.     Object SelectedGlow
  330.         Model        = ArmyAntsGlow
  331.         ZOffset        = 10
  332.         Scale        = 1.0
  333.         HideWhenUnselected = Yes
  334.         FadeTypeForSelection = INOUT
  335.         FadeMethod    = Additive
  336.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  337.     End
  338. End
  339.  
  340. ;------------- Barracks --------------
  341.  
  342. LivingWorldBuildingIcon LWBIcon_ElvenBarracks
  343.     OnSelectedSound    = WorldElvenBarracks        ;WorldBarracksSelect
  344.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  345.     OnConstructionFinishedSound = NoSound
  346.     
  347.     ; Main building
  348.     Object Building
  349.         Model        = LWSElvnBarracks
  350.         SubObjects    = LWSELVNBARRACKS
  351.         AnimMode    = ONCE
  352.         ZOffset        = 0
  353.         OrientAngle     = -15.0
  354.         Scale        = 1.0
  355.         Clickable    = Yes
  356.         Pickbox        = ArmyAntsGlow
  357.         Shadow        = SHADOW_VOLUME
  358.         HideWhenUnderConstruction = Yes
  359.     End
  360.     
  361.     Object ProducingUnit
  362.         Model        = LWSElvnBarracks
  363.         SubObjects    = GLOW
  364.         ZOffset        = 0
  365.         OrientAngle = -15.0
  366.         Scale        = 1.0
  367.         HideWhenUnderConstruction = Yes
  368.         HideWhenNotProducing = Yes
  369.         ShowOnlyForAllies = Yes
  370.     End
  371.  
  372.     ; Under construction artwork
  373.     Object Scaffold    
  374.         Model        = LWSScafold
  375.         AnimMode    = ONCE
  376.         ZOffset        = 0
  377.         OrientAngle     = -15.0
  378.         Scale        = 1.0
  379.         Clickable    = Yes
  380.         Shadow        = SHADOW_VOLUME
  381.         HideWhenNotUnderConstruction = Yes
  382.     End
  383.     
  384.     ; Displayed when selectable
  385.     Object HilightedRing
  386.         Model        = ArmyAntsLoc
  387.         ZOffset        = 10
  388.         Scale        = 1.0
  389.         HideWhenUnhilighted = Yes
  390.         FadeTypeForHilighting = IN
  391.         FadeTypeForUnhilighting = OUT
  392.         FadeMethod    = Additive
  393.     End
  394.     
  395.     ; Displayed when selected
  396.     Object SelectedGlow
  397.         Model        = ArmyAntsGlow
  398.         ZOffset        = 10
  399.         Scale        = 1.0
  400.         HideWhenUnselected = Yes
  401.         FadeTypeForSelection = INOUT
  402.         FadeMethod    = Additive
  403.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  404.     End
  405. End
  406.  
  407. ;-------------- Armory ---------------
  408.  
  409. LivingWorldBuildingIcon LWBIcon_ElvenEregionForge
  410.     OnSelectedSound     = WorldEregionForge    ;WorldForgeSelect
  411.     OnConstructionBegunSound = WorldForgeBeginConstruction
  412.     OnConstructionFinishedSound = NoSound
  413.     
  414.     ; Main building
  415.     Object Building
  416.         Model        = LWSElvnArmory
  417.         AnimMode    = ONCE
  418.         ZOffset        = 0
  419.         OrientAngle     = -15.0
  420.         Scale        = 1.0
  421.         Clickable    = Yes
  422.         Shadow        = SHADOW_VOLUME
  423.         HideWhenUnderConstruction = Yes
  424.     End
  425.     
  426.     ; Under construction artwork
  427.     Object Scaffold    
  428.         Model        = LWSScafold
  429.         AnimMode    = ONCE
  430.         ZOffset        = 0
  431.         OrientAngle     = -15.0
  432.         Scale        = 1.0
  433.         Clickable    = Yes
  434.         Shadow        = SHADOW_VOLUME
  435.         HideWhenNotUnderConstruction = Yes
  436.     End
  437.  
  438.     ; Displayed when selectable
  439.     Object HilightedRing
  440.         Model        = ArmyAntsLoc
  441.         ZOffset        = 10
  442.         Scale        = 1.0
  443.         HideWhenUnhilighted = Yes
  444.         FadeTypeForHilighting = IN
  445.         FadeTypeForUnhilighting = OUT
  446.         FadeMethod    = Additive
  447.     End
  448.     
  449.     ; Displayed when selected
  450.     Object SelectedGlow
  451.         Model        = ArmyAntsGlow
  452.         ZOffset        = 10
  453.         Scale        = 1.0
  454.         HideWhenUnselected = Yes
  455.         FadeTypeForSelection = INOUT
  456.         FadeMethod    = Additive
  457.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  458.     End
  459. End
  460.  
  461. ;--------------- Farm ----------------
  462.  
  463. LivingWorldBuildingIcon LWBIcon_ElvenMallornTree
  464.     OnSelectedSound     = WorldMallornTree        ;WorldFarmSelect
  465.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  466.     OnConstructionFinishedSound = NoSound
  467.     
  468.     ; Main building
  469.     Object Building
  470.         Model        = LWSElvnFarm
  471.         AnimMode    = ONCE
  472.         ZOffset        = 0
  473.         OrientAngle     = -15.0
  474.         Scale        = 1.0
  475.         Clickable    = Yes
  476.         Shadow        = SHADOW_VOLUME
  477.         HideWhenUnderConstruction = Yes
  478.         FadeTypeForShowing = NONE    //IN
  479.         FadeTypeForHiding = NONE    //OUT
  480.         FadeInTime = 10            // Frames
  481.         FadeOutTime = 10        // Frames
  482.     End
  483.     
  484.     ; Under construction artwork
  485.     Object Scaffold    
  486.         Model        = LWSScafold
  487.         AnimMode    = ONCE
  488.         ZOffset        = 0
  489.         OrientAngle     = -15.0
  490.         Scale        = 1.0
  491.         Clickable    = Yes
  492.         Shadow        = SHADOW_VOLUME
  493.         HideWhenNotUnderConstruction = Yes
  494.         FadeTypeForShowing = NONE    //IN
  495.         FadeTypeForHiding = NONE    //OUT
  496.         FadeInTime = 10            // Frames
  497.         FadeOutTime = 10        // Frames
  498.     End
  499.  
  500.     ; Displayed when selectable
  501.     Object HilightedRing
  502.         Model        = ArmyAntsLoc
  503.         ZOffset        = 10
  504.         Scale        = 1.0
  505.         HideWhenUnhilighted = Yes
  506.         FadeTypeForHilighting = IN
  507.         FadeTypeForUnhilighting = OUT
  508.         FadeMethod    = Additive
  509.     End
  510.     
  511.     ; Displayed when selected
  512.     Object SelectedGlow
  513.         Model        = ArmyAntsGlow
  514.         ZOffset        = 10
  515.         Scale        = 1.0
  516.         HideWhenUnselected = Yes
  517.         FadeTypeForSelection = INOUT
  518.         FadeMethod    = Additive
  519.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  520.     End
  521. End
  522.  
  523.  
  524. ;////////////// Dwarves //////////////
  525.  
  526. ;------------- Fortress --------------
  527.  
  528. LivingWorldBuildingIcon LWBIcon_DwarvenFortress
  529.     OnSelectedSound     = WorldDwarvenFortress        ;WorldFortressSelect
  530.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  531.     OnConstructionFinishedSound = NoSound
  532.     
  533.     ; Main building
  534.     Object Building
  535.         Model        = LWSDwfFort
  536.         SubObjects    = LSWDWFFORT
  537.         AnimMode    = ONCE
  538.         ZOffset        = 0
  539.         OrientAngle     = -15.0
  540.         Scale        = 1.0
  541.         Clickable    = Yes
  542.         Pickbox        = ArmyAntsGlow
  543.         Shadow        = SHADOW_VOLUME
  544.         HideWhenUnderConstruction = Yes
  545.     End
  546.     
  547.     Object ProducingUnit
  548.         Model        = LWSDwfFort
  549.         SubObjects    = GLOW
  550.         ZOffset        = 0
  551.         OrientAngle = -15.0
  552.         Scale        = 1.0
  553.         HideWhenUnderConstruction = Yes
  554.         HideWhenNotProducing = Yes
  555.         ShowOnlyForAllies = Yes
  556.     End
  557.     
  558.     ; Under construction artwork
  559.     Object Scaffold    
  560.         Model        = LWSScafold
  561.         AnimMode    = ONCE
  562.         ZOffset        = 0
  563.         OrientAngle     = -15.0
  564.         Scale        = 1.0
  565.         Clickable    = Yes
  566.         Shadow        = SHADOW_VOLUME
  567.         HideWhenNotUnderConstruction = Yes
  568.     End
  569.  
  570.     ; Displayed when selectable
  571.     Object HilightedRing
  572.         Model        = ArmyAntsLoc
  573.         ZOffset        = 10
  574.         Scale        = 1.0
  575.         HideWhenUnhilighted = Yes
  576.         FadeTypeForHilighting = IN
  577.         FadeTypeForUnhilighting = OUT
  578.         FadeMethod    = Additive
  579.     End
  580.     
  581.     ; Displayed when selected
  582.     Object SelectedGlow
  583.         Model        = ArmyAntsGlow
  584.         ZOffset        = 10
  585.         Scale        = 1.0
  586.         HideWhenUnselected = Yes
  587.         FadeTypeForSelection = INOUT
  588.         FadeMethod    = Additive
  589.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  590.     End
  591. End
  592.  
  593. ;------------- Barracks --------------
  594.  
  595. LivingWorldBuildingIcon LWBIcon_DwarvenHallOfWarriors
  596.     OnSelectedSound    = WorldDwarvenBarracks        ;WorldBarracksSelect    
  597.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  598.     OnConstructionFinishedSound = NoSound
  599.     
  600.     ; Main building
  601.     Object Building
  602.         Model        = LWSDwfBarracks
  603.         SubObjects    = EBBARRAKFIRE01 LWSDWFBARRACKS LWSDWFBARRACKSR
  604.         AnimMode    = ONCE
  605.         ZOffset        = 0
  606.         OrientAngle     = -15.0
  607.         Scale        = 1.0
  608.         Clickable    = Yes
  609.         Pickbox        = ArmyAntsGlow
  610.         Shadow        = SHADOW_VOLUME
  611.         HideWhenUnderConstruction = Yes
  612.     End
  613.     
  614.     Object ProducingUnit
  615.         Model        = LWSDwfBarracks
  616.         SubObjects    = GLOW
  617.         ZOffset        = 0
  618.         OrientAngle = -15.0
  619.         Scale        = 1.0
  620.         HideWhenUnderConstruction = Yes
  621.         HideWhenNotProducing = Yes
  622.         ShowOnlyForAllies = Yes
  623.     End
  624.  
  625.     ; Under construction artwork
  626.     Object Scaffold    
  627.         Model        = LWSScafold
  628.         AnimMode    = ONCE
  629.         ZOffset        = 0
  630.         OrientAngle     = -15.0
  631.         Scale        = 1.0
  632.         Clickable    = Yes
  633.         Shadow        = SHADOW_VOLUME
  634.         HideWhenNotUnderConstruction = Yes
  635.     End
  636.     
  637.     ; Displayed when selectable
  638.     Object HilightedRing
  639.         Model        = ArmyAntsLoc
  640.         ZOffset        = 10
  641.         Scale        = 1.0
  642.         HideWhenUnhilighted = Yes
  643.         FadeTypeForHilighting = IN
  644.         FadeTypeForUnhilighting = OUT
  645.         FadeMethod    = Additive
  646.     End
  647.     
  648.     ; Displayed when selected
  649.     Object SelectedGlow
  650.         Model        = ArmyAntsGlow
  651.         ZOffset        = 10
  652.         Scale        = 1.0
  653.         HideWhenUnselected = Yes
  654.         FadeTypeForSelection = INOUT
  655.         FadeMethod    = Additive
  656.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  657.     End
  658. End
  659.  
  660. ;-------------- Armory ---------------
  661.  
  662. LivingWorldBuildingIcon LWBIcon_DwarvenForgeWorks
  663.     OnSelectedSound     = WorldForgeSelect
  664.     OnConstructionBegunSound = WorldForgeBeginConstruction
  665.     OnConstructionFinishedSound = NoSound
  666.     
  667.     ; Main building
  668.     Object Building
  669.         Model        = LWSDwfArmory
  670.         AnimMode    = ONCE
  671.         ZOffset        = 0
  672.         OrientAngle     = -15.0
  673.         Scale        = 1.0
  674.         Clickable    = Yes
  675.         Shadow        = SHADOW_VOLUME
  676.         HideWhenUnderConstruction = Yes
  677.     End
  678.     
  679.     ; Under construction artwork
  680.     Object Scaffold    
  681.         Model        = LWSScafold
  682.         AnimMode    = ONCE
  683.         ZOffset        = 0
  684.         OrientAngle     = -15.0
  685.         Scale        = 1.0
  686.         Clickable    = Yes
  687.         Shadow        = SHADOW_VOLUME
  688.         HideWhenNotUnderConstruction = Yes
  689.     End
  690.  
  691.     ; Displayed when selectable
  692.     Object HilightedRing
  693.         Model        = ArmyAntsLoc
  694.         ZOffset        = 10
  695.         Scale        = 1.0
  696.         HideWhenUnhilighted = Yes
  697.         FadeTypeForHilighting = IN
  698.         FadeTypeForUnhilighting = OUT
  699.         FadeMethod    = Additive
  700.     End
  701.     
  702.     ; Displayed when selected
  703.     Object SelectedGlow
  704.         Model        = ArmyAntsGlow
  705.         ZOffset        = 10
  706.         Scale        = 1.0
  707.         HideWhenUnselected = Yes
  708.         FadeTypeForSelection = INOUT
  709.         FadeMethod    = Additive
  710.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  711.     End
  712. End
  713.  
  714. ;--------------- Farm ----------------
  715.  
  716. LivingWorldBuildingIcon LWBIcon_DwarvenMineShaft
  717.     OnSelectedSound     = WorldDwarvenMineShaft        ;WorldFarmSelect
  718.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  719.     OnConstructionFinishedSound = NoSound
  720.     
  721.     ; Main building
  722.     Object Building
  723.         Model        = LWSDwfFarm
  724.         AnimMode    = ONCE
  725.         ZOffset        = 0
  726.         OrientAngle     = -15.0
  727.         Scale        = 1.0
  728.         Clickable    = Yes
  729.         Shadow        = SHADOW_VOLUME
  730.         HideWhenUnderConstruction = Yes
  731.         FadeTypeForShowing = NONE    //IN
  732.         FadeTypeForHiding = NONE    //OUT
  733.         FadeInTime = 10            // Frames
  734.         FadeOutTime = 10        // Frames
  735.     End
  736.     
  737.     ; Under construction artwork
  738.     Object Scaffold    
  739.         Model        = LWSScafold
  740.         AnimMode    = ONCE
  741.         ZOffset        = 0
  742.         OrientAngle     = -15.0
  743.         Scale        = 1.0
  744.         Clickable    = Yes
  745.         Shadow        = SHADOW_VOLUME
  746.         HideWhenNotUnderConstruction = Yes
  747.         FadeTypeForShowing = NONE    //IN
  748.         FadeTypeForHiding = NONE    //OUT
  749.         FadeInTime = 10            // Frames
  750.         FadeOutTime = 10        // Frames
  751.     End
  752.  
  753.     ; Displayed when selectable
  754.     Object HilightedRing
  755.         Model        = ArmyAntsLoc
  756.         ZOffset        = 10
  757.         Scale        = 1.0
  758.         HideWhenUnhilighted = Yes
  759.         FadeTypeForHilighting = IN
  760.         FadeTypeForUnhilighting = OUT
  761.         FadeMethod    = Additive
  762.     End
  763.     
  764.     ; Displayed when selected
  765.     Object SelectedGlow
  766.         Model        = ArmyAntsGlow
  767.         ZOffset        = 10
  768.         Scale        = 1.0
  769.         HideWhenUnselected = Yes
  770.         FadeTypeForSelection = INOUT
  771.         FadeMethod    = Additive
  772.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  773.     End
  774. End
  775.  
  776.  
  777. ;////////////// Mordor ///////////////
  778.  
  779. ;------------- Fortress --------------
  780.  
  781. LivingWorldBuildingIcon LWBIcon_MordorFortress
  782.     OnSelectedSound     = WorldMordorFortress        ;WorldFortressSelect
  783.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  784.     OnConstructionFinishedSound = NoSound
  785.     
  786.     ; Main building
  787.     Object Building
  788.         Model        = LWSMorFort
  789.         SubObjects    = LWSMORFORT
  790.         AnimMode    = ONCE
  791.         ZOffset        = 0
  792.         OrientAngle     = -15.0
  793.         Scale        = 1.0
  794.         Clickable    = Yes
  795.         Pickbox        = ArmyAntsGlow
  796.         Shadow        = SHADOW_VOLUME
  797.         HideWhenUnderConstruction = Yes
  798.     End
  799.     
  800.     Object ProducingUnit
  801.         Model        = LWSMorFort
  802.         SubObjects    = GLOW
  803.         ZOffset        = 0
  804.         OrientAngle = -15.0
  805.         Scale        = 1.0
  806.         HideWhenUnderConstruction = Yes
  807.         HideWhenNotProducing = Yes
  808.         ShowOnlyForAllies = Yes
  809.     End
  810.     
  811.     ; Under construction artwork
  812.     Object Scaffold    
  813.         Model        = LWSScafold
  814.         AnimMode    = ONCE
  815.         ZOffset        = 0
  816.         OrientAngle     = -15.0
  817.         Scale        = 1.0
  818.         Clickable    = Yes
  819.         Shadow        = SHADOW_VOLUME
  820.         HideWhenNotUnderConstruction = Yes
  821.     End
  822.  
  823.     ; Displayed when selectable
  824.     Object HilightedRing
  825.         Model        = ArmyAntsLoc
  826.         ZOffset        = 10
  827.         Scale        = 1.0
  828.         HideWhenUnhilighted = Yes
  829.         FadeTypeForHilighting = IN
  830.         FadeTypeForUnhilighting = OUT
  831.         FadeMethod    = Additive
  832.     End
  833.     
  834.     ; Displayed when selected
  835.     Object SelectedGlow
  836.         Model        = ArmyAntsGlow
  837.         ZOffset        = 10
  838.         Scale        = 1.0
  839.         HideWhenUnselected = Yes
  840.         FadeTypeForSelection = INOUT
  841.         FadeMethod    = Additive
  842.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  843.     End
  844. End
  845.  
  846. ;------------- Barracks --------------
  847.  
  848. LivingWorldBuildingIcon LWBIcon_MordorOrcPit
  849.     OnSelectedSound    = WorldMordorOrcPit        ;WorldBarracksSelect    
  850.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  851.     OnConstructionFinishedSound = NoSound
  852.     
  853.     ; Main building
  854.     Object Building
  855.         Model        = LWSMorBarracks
  856.         SubObjects    = LWSMORBARRACKS
  857.         AnimMode    = ONCE
  858.         ZOffset        = 0
  859.         OrientAngle     = -15.0
  860.         Scale        = 1.0
  861.         Clickable    = Yes
  862.         Pickbox        = ArmyAntsGlow
  863.         Shadow        = SHADOW_VOLUME
  864.         HideWhenUnderConstruction = Yes
  865.     End
  866.     
  867.     Object ProducingUnit
  868.         Model        = LWSMorBarracks
  869.         SubObjects    = GLOW
  870.         ZOffset        = 0
  871.         OrientAngle = -15.0
  872.         Scale        = 1.0
  873.         HideWhenUnderConstruction = Yes
  874.         HideWhenNotProducing = Yes
  875.         ShowOnlyForAllies = Yes
  876.     End
  877.  
  878.     ; Under construction artwork
  879.     Object Scaffold    
  880.         Model        = LWSScafold
  881.         AnimMode    = ONCE
  882.         ZOffset        = 0
  883.         OrientAngle     = -15.0
  884.         Scale        = 1.0
  885.         Clickable    = Yes
  886.         Shadow        = SHADOW_VOLUME
  887.         HideWhenNotUnderConstruction = Yes
  888.     End
  889.     
  890.     ; Displayed when selectable
  891.     Object HilightedRing
  892.         Model        = ArmyAntsLoc
  893.         ZOffset        = 10
  894.         Scale        = 1.0
  895.         HideWhenUnhilighted = Yes
  896.         FadeTypeForHilighting = IN
  897.         FadeTypeForUnhilighting = OUT
  898.         FadeMethod    = Additive
  899.     End
  900.     
  901.     ; Displayed when selected
  902.     Object SelectedGlow
  903.         Model        = ArmyAntsGlow
  904.         ZOffset        = 10
  905.         Scale        = 1.0
  906.         HideWhenUnselected = Yes
  907.         FadeTypeForSelection = INOUT
  908.         FadeMethod    = Additive
  909.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  910.     End
  911. End
  912.  
  913. ;-------------- Armory ---------------
  914.  
  915. LivingWorldBuildingIcon LWBIcon_MordorTavern
  916.     OnSelectedSound     = WorldMordorTavern        ;WorldForgeSelect
  917.     OnConstructionBegunSound = WorldForgeBeginConstruction
  918.     OnConstructionFinishedSound = NoSound
  919.     
  920.     ; Main building
  921.     Object Building
  922.         Model        = LWSMorTavern
  923.         AnimMode    = ONCE
  924.         ZOffset        = 0
  925.         OrientAngle     = -15.0
  926.         Scale        = 1.0
  927.         Clickable    = Yes
  928.         Shadow        = SHADOW_VOLUME
  929.         HideWhenUnderConstruction = Yes
  930.     End
  931.     
  932.     ; Under construction artwork
  933.     Object Scaffold    
  934.         Model        = LWSScafold
  935.         AnimMode    = ONCE
  936.         ZOffset        = 0
  937.         OrientAngle     = -15.0
  938.         Scale        = 1.0
  939.         Clickable    = Yes
  940.         Shadow        = SHADOW_VOLUME
  941.         HideWhenNotUnderConstruction = Yes
  942.     End
  943.  
  944.     ; Displayed when selectable
  945.     Object HilightedRing
  946.         Model        = ArmyAntsLoc
  947.         ZOffset        = 10
  948.         Scale        = 1.0
  949.         HideWhenUnhilighted = Yes
  950.         FadeTypeForHilighting = IN
  951.         FadeTypeForUnhilighting = OUT
  952.         FadeMethod    = Additive
  953.     End
  954.     
  955.     ; Displayed when selected
  956.     Object SelectedGlow
  957.         Model        = ArmyAntsGlow
  958.         ZOffset        = 10
  959.         Scale        = 1.0
  960.         HideWhenUnselected = Yes
  961.         FadeTypeForSelection = INOUT
  962.         FadeMethod    = Additive
  963.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  964.     End
  965. End
  966.  
  967. ;--------------- Farm ----------------
  968.  
  969. LivingWorldBuildingIcon LWBIcon_MordorSlaughterhouse
  970.     OnSelectedSound     = WorldMordorSlaughterHouse        ;WorldFarmSelect
  971.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  972.     OnConstructionFinishedSound = NoSound
  973.     
  974.     ; Main building
  975.     Object Building
  976.         Model        = LWSMorFarm
  977.         AnimMode    = ONCE
  978.         ZOffset        = 0
  979.         OrientAngle     = -15.0
  980.         Scale        = 1.0
  981.         Clickable    = Yes
  982.         Shadow        = SHADOW_VOLUME
  983.         HideWhenUnderConstruction = Yes
  984.         FadeTypeForShowing = NONE    //IN
  985.         FadeTypeForHiding = NONE    //OUT
  986.         FadeInTime = 10            // Frames
  987.         FadeOutTime = 10        // Frames
  988.     End
  989.     
  990.     ; Under construction artwork
  991.     Object Scaffold    
  992.         Model        = LWSScafold
  993.         AnimMode    = ONCE
  994.         ZOffset        = 0
  995.         OrientAngle     = -15.0
  996.         Scale        = 1.0
  997.         Clickable    = Yes
  998.         Shadow        = SHADOW_VOLUME
  999.         HideWhenNotUnderConstruction = Yes
  1000.         FadeTypeForShowing = NONE    //IN
  1001.         FadeTypeForHiding = NONE    //OUT
  1002.         FadeInTime = 10            // Frames
  1003.         FadeOutTime = 10        // Frames
  1004.     End
  1005.  
  1006.     ; Displayed when selectable
  1007.     Object HilightedRing
  1008.         Model        = ArmyAntsLoc
  1009.         ZOffset        = 10
  1010.         Scale        = 1.0
  1011.         HideWhenUnhilighted = Yes
  1012.         FadeTypeForHilighting = IN
  1013.         FadeTypeForUnhilighting = OUT
  1014.         FadeMethod    = Additive
  1015.     End
  1016.     
  1017.     ; Displayed when selected
  1018.     Object SelectedGlow
  1019.         Model        = ArmyAntsGlow
  1020.         ZOffset        = 10
  1021.         Scale        = 1.0
  1022.         HideWhenUnselected = Yes
  1023.         FadeTypeForSelection = INOUT
  1024.         FadeMethod    = Additive
  1025.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1026.     End
  1027. End
  1028.  
  1029.  
  1030. ;///////////// Isengard //////////////
  1031.  
  1032. ;------------- Fortress --------------
  1033.  
  1034. LivingWorldBuildingIcon LWBIcon_IsengardFortress
  1035.     OnSelectedSound     = WorldIsengardFortress        ;WorldFortressSelect
  1036.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  1037.     OnConstructionFinishedSound = NoSound
  1038.     
  1039.     ; Main building
  1040.     Object Building
  1041.         Model        = LWSIsenFort
  1042.         SubObjects    = LWSISENFORT
  1043.         AnimMode    = ONCE
  1044.         ZOffset        = 0
  1045.         OrientAngle     = -15.0
  1046.         Scale        = 1.0
  1047.         Clickable    = Yes
  1048.         Pickbox        = ArmyAntsGlow
  1049.         Shadow        = SHADOW_VOLUME
  1050.         HideWhenUnderConstruction = Yes
  1051.     End
  1052.     
  1053.     Object ProducingUnit
  1054.         Model        = LWSIsenFort
  1055.         SubObjects    = GLOW
  1056.         ZOffset        = 0
  1057.         OrientAngle = -15.0
  1058.         Scale        = 1.0
  1059.         HideWhenUnderConstruction = Yes
  1060.         HideWhenNotProducing = Yes
  1061.         ShowOnlyForAllies = Yes
  1062.     End
  1063.     
  1064.     ; Under construction artwork
  1065.     Object Scaffold    
  1066.         Model        = LWSScafold
  1067.         AnimMode    = ONCE
  1068.         ZOffset        = 0
  1069.         OrientAngle     = -15.0
  1070.         Scale        = 1.0
  1071.         Clickable    = Yes
  1072.         Shadow        = SHADOW_VOLUME
  1073.         HideWhenNotUnderConstruction = Yes
  1074.     End
  1075.  
  1076.     ; Displayed when selectable
  1077.     Object HilightedRing
  1078.         Model        = ArmyAntsLoc
  1079.         ZOffset        = 10
  1080.         Scale        = 1.0
  1081.         HideWhenUnhilighted = Yes
  1082.         FadeTypeForHilighting = IN
  1083.         FadeTypeForUnhilighting = OUT
  1084.         FadeMethod    = Additive
  1085.     End
  1086.     
  1087.     ; Displayed when selected
  1088.     Object SelectedGlow
  1089.         Model        = ArmyAntsGlow
  1090.         ZOffset        = 10
  1091.         Scale        = 1.0
  1092.         HideWhenUnselected = Yes
  1093.         FadeTypeForSelection = INOUT
  1094.         FadeMethod    = Additive
  1095.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1096.     End
  1097. End
  1098.  
  1099. ;------------- Barracks --------------
  1100.  
  1101. LivingWorldBuildingIcon LWBIcon_IsengardUrukPit
  1102.     OnSelectedSound    = WorldBarracksSelect    
  1103.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  1104.     OnConstructionFinishedSound = NoSound
  1105.     
  1106.     ; Main building
  1107.     Object Building
  1108.         Model        = LWSIsenBarracks
  1109.         SubObjects    = LWSISENBARRACKS
  1110.         AnimMode    = ONCE
  1111.         ZOffset        = 0
  1112.         OrientAngle     = -15.0
  1113.         Scale        = 1.0
  1114.         Clickable    = Yes
  1115.         Pickbox        = ArmyAntsGlow
  1116.         Shadow        = SHADOW_VOLUME
  1117.         HideWhenUnderConstruction = Yes
  1118.     End
  1119.     
  1120.     Object ProducingUnit
  1121.         Model        = LWSIsenBarracks
  1122.         SubObjects    = GLOW
  1123.         ZOffset        = 0
  1124.         OrientAngle = -15.0
  1125.         Scale        = 1.0
  1126.         HideWhenUnderConstruction = Yes
  1127.         HideWhenNotProducing = Yes
  1128.         ShowOnlyForAllies = Yes
  1129.     End
  1130.  
  1131.     ; Under construction artwork
  1132.     Object Scaffold    
  1133.         Model        = LWSScafold
  1134.         AnimMode    = ONCE
  1135.         ZOffset        = 0
  1136.         OrientAngle     = -15.0
  1137.         Scale        = 1.0
  1138.         Clickable    = Yes
  1139.         Shadow        = SHADOW_VOLUME
  1140.         HideWhenNotUnderConstruction = Yes
  1141.     End
  1142.     
  1143.     ; Displayed when selectable
  1144.     Object HilightedRing
  1145.         Model        = ArmyAntsLoc
  1146.         ZOffset        = 10
  1147.         Scale        = 1.0
  1148.         HideWhenUnhilighted = Yes
  1149.         FadeTypeForHilighting = IN
  1150.         FadeTypeForUnhilighting = OUT
  1151.         FadeMethod    = Additive
  1152.     End
  1153.     
  1154.     ; Displayed when selected
  1155.     Object SelectedGlow
  1156.         Model        = ArmyAntsGlow
  1157.         ZOffset        = 10
  1158.         Scale        = 1.0
  1159.         HideWhenUnselected = Yes
  1160.         FadeTypeForSelection = INOUT
  1161.         FadeMethod    = Additive
  1162.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1163.     End
  1164. End
  1165.  
  1166. ;-------------- Armory ---------------
  1167.  
  1168. LivingWorldBuildingIcon LWBIcon_IsengardArmory
  1169.     OnSelectedSound     = WorldIsengardArmory        ;WorldForgeSelect
  1170.     OnConstructionBegunSound = WorldForgeBeginConstruction
  1171.     OnConstructionFinishedSound = NoSound
  1172.     
  1173.     ; Main building
  1174.     Object Building
  1175.         Model        = LWSIsenArmory
  1176.         AnimMode    = ONCE
  1177.         ZOffset        = 0
  1178.         OrientAngle     = -15.0
  1179.         Scale        = 1.0
  1180.         Clickable    = Yes
  1181.         Shadow        = SHADOW_VOLUME
  1182.         HideWhenUnderConstruction = Yes
  1183.     End
  1184.     
  1185.     ; Under construction artwork
  1186.     Object Scaffold    
  1187.         Model        = LWSScafold
  1188.         AnimMode    = ONCE
  1189.         ZOffset        = 0
  1190.         OrientAngle     = -15.0
  1191.         Scale        = 1.0
  1192.         Clickable    = Yes
  1193.         Shadow        = SHADOW_VOLUME
  1194.         HideWhenNotUnderConstruction = Yes
  1195.     End
  1196.  
  1197.     ; Displayed when selectable
  1198.     Object HilightedRing
  1199.         Model        = ArmyAntsLoc
  1200.         ZOffset        = 10
  1201.         Scale        = 1.0
  1202.         HideWhenUnhilighted = Yes
  1203.         FadeTypeForHilighting = IN
  1204.         FadeTypeForUnhilighting = OUT
  1205.         FadeMethod    = Additive
  1206.     End
  1207.     
  1208.     ; Displayed when selected
  1209.     Object SelectedGlow
  1210.         Model        = ArmyAntsGlow
  1211.         ZOffset        = 10
  1212.         Scale        = 1.0
  1213.         HideWhenUnselected = Yes
  1214.         FadeTypeForSelection = INOUT
  1215.         FadeMethod    = Additive
  1216.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1217.     End
  1218. End
  1219.  
  1220. ;--------------- Farm ----------------
  1221.  
  1222. LivingWorldBuildingIcon LWBIcon_IsengardFurnace
  1223.     OnSelectedSound     = WorldIsengardFurnace        ;WorldFarmSelect
  1224.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  1225.     OnConstructionFinishedSound = NoSound
  1226.     
  1227.     ; Main building
  1228.     Object Building
  1229.         Model        = LWSIsenFarm
  1230.         AnimMode    = ONCE
  1231.         ZOffset        = 0
  1232.         OrientAngle     = -15.0
  1233.         Scale        = 1.0
  1234.         Clickable    = Yes
  1235.         Shadow        = SHADOW_VOLUME
  1236.         HideWhenUnderConstruction = Yes
  1237.         FadeTypeForShowing = NONE    //IN
  1238.         FadeTypeForHiding = NONE    //OUT
  1239.         FadeInTime = 10            // Frames
  1240.         FadeOutTime = 10        // Frames
  1241.     End
  1242.     
  1243.     ; Under construction artwork
  1244.     Object Scaffold    
  1245.         Model        = LWSScafold
  1246.         AnimMode    = ONCE
  1247.         ZOffset        = 0
  1248.         OrientAngle     = -15.0
  1249.         Scale        = 1.0
  1250.         Clickable    = Yes
  1251.         Shadow        = SHADOW_VOLUME
  1252.         HideWhenNotUnderConstruction = Yes
  1253.         FadeTypeForShowing = NONE    //IN
  1254.         FadeTypeForHiding = NONE    //OUT
  1255.         FadeInTime = 10            // Frames
  1256.         FadeOutTime = 10        // Frames
  1257.     End
  1258.  
  1259.     ; Displayed when selectable
  1260.     Object HilightedRing
  1261.         Model        = ArmyAntsLoc
  1262.         ZOffset        = 10
  1263.         Scale        = 1.0
  1264.         HideWhenUnhilighted = Yes
  1265.         FadeTypeForHilighting = IN
  1266.         FadeTypeForUnhilighting = OUT
  1267.         FadeMethod    = Additive
  1268.     End
  1269.     
  1270.     ; Displayed when selected
  1271.     Object SelectedGlow
  1272.         Model        = ArmyAntsGlow
  1273.         ZOffset        = 10
  1274.         Scale        = 1.0
  1275.         HideWhenUnselected = Yes
  1276.         FadeTypeForSelection = INOUT
  1277.         FadeMethod    = Additive
  1278.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1279.     End
  1280. End
  1281.  
  1282.  
  1283. ;////////// Corrupted Wild ///////////
  1284.  
  1285. ;------------- Fortress --------------
  1286.  
  1287. LivingWorldBuildingIcon LWBIcon_WildFortress                    ;BuildingIconEvilCastle
  1288.     OnSelectedSound     = WorldGoblinFortress        ;WorldFortressSelect
  1289.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  1290.     OnConstructionFinishedSound = NoSound
  1291.     
  1292.     ; Main building
  1293.     Object Building
  1294.         Model        = LWSGobFort
  1295.         SubObjects    = LWSGOBFORT
  1296.         AnimMode    = ONCE
  1297.         ZOffset        = 0
  1298.         OrientAngle     = -15.0
  1299.         Scale        = 1.0
  1300.         Clickable    = Yes
  1301.         Pickbox        = ArmyAntsGlow
  1302.         Shadow        = SHADOW_VOLUME
  1303.         HideWhenUnderConstruction = Yes
  1304.     End
  1305.     
  1306.     Object ProducingUnit
  1307.         Model        = LWSGobFort
  1308.         SubObjects    = GLOW
  1309.         ZOffset        = 0
  1310.         OrientAngle = -15.0
  1311.         Scale        = 1.0
  1312.         HideWhenUnderConstruction = Yes
  1313.         HideWhenNotProducing = Yes
  1314.         ShowOnlyForAllies = Yes
  1315.     End
  1316.     
  1317.     ; Under construction artwork
  1318.     Object Scaffold    
  1319.         Model        = LWSScafold
  1320.         AnimMode    = ONCE
  1321.         ZOffset        = 0
  1322.         OrientAngle     = -15.0
  1323.         Scale        = 1.0
  1324.         Clickable    = Yes
  1325.         Shadow        = SHADOW_VOLUME
  1326.         HideWhenNotUnderConstruction = Yes
  1327.     End
  1328.  
  1329.     ; Displayed when selectable
  1330.     Object HilightedRing
  1331.         Model        = ArmyAntsLoc
  1332.         ZOffset        = 10
  1333.         Scale        = 1.0
  1334.         HideWhenUnhilighted = Yes
  1335.         FadeTypeForHilighting = IN
  1336.         FadeTypeForUnhilighting = OUT
  1337.         FadeMethod    = Additive
  1338.     End
  1339.     
  1340.     ; Displayed when selected
  1341.     Object SelectedGlow
  1342.         Model        = ArmyAntsGlow
  1343.         ZOffset        = 10
  1344.         Scale        = 1.0
  1345.         HideWhenUnselected = Yes
  1346.         FadeTypeForSelection = INOUT
  1347.         FadeMethod    = Additive
  1348.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1349.     End
  1350. End
  1351.  
  1352. ;------------- Barracks --------------
  1353.  
  1354. LivingWorldBuildingIcon LWBIcon_WildCave                    ;BuildingIconUrukPit
  1355.     OnSelectedSound     = WorldGoblinCave        ;WorldUrukPitSelect
  1356.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  1357.     OnConstructionFinishedSound = NoSound
  1358.  
  1359.     ; Main building
  1360.     Object Building
  1361.         Model        = LWSGobBarracks
  1362.         SubObjects    = LWSGOBBARRACKS
  1363.         AnimMode    = ONCE
  1364.         ZOffset        = 0
  1365.         OrientAngle     = -15.0
  1366.         Scale        = 1.0
  1367.         Clickable    = Yes
  1368.         Pickbox        = ArmyAntsGlow
  1369.         Shadow        = SHADOW_VOLUME
  1370.         HideWhenUnderConstruction = Yes
  1371.     End
  1372.     
  1373.     Object ProducingUnit
  1374.         Model        = LWSGobBarracks
  1375.         SubObjects    = GLOW
  1376.         ZOffset        = 0
  1377.         OrientAngle = -15.0
  1378.         Scale        = 1.0
  1379.         HideWhenUnderConstruction = Yes
  1380.         HideWhenNotProducing = Yes
  1381.         ShowOnlyForAllies = Yes
  1382.     End
  1383.  
  1384.     ; Under construction artwork
  1385.     Object Scaffold    
  1386.         Model        = LWSScafold
  1387.         AnimMode    = ONCE
  1388.         ZOffset        = 0
  1389.         OrientAngle     = -15.0
  1390.         Scale        = 1.0
  1391.         Clickable    = Yes
  1392.         Shadow        = SHADOW_VOLUME
  1393.         HideWhenNotUnderConstruction = Yes
  1394.     End
  1395.     
  1396.     ; Displayed when selectable
  1397.     Object HilightedRing
  1398.         Model        = ArmyAntsLoc
  1399.         ZOffset        = 10
  1400.         Scale        = 1.0
  1401.         HideWhenUnhilighted = Yes
  1402.         FadeTypeForHilighting = IN
  1403.         FadeTypeForUnhilighting = OUT
  1404.         FadeMethod    = Additive
  1405.     End
  1406.     
  1407.     ; Displayed when selected
  1408.     Object SelectedGlow
  1409.         Model        = ArmyAntsGlow
  1410.         ZOffset        = 10
  1411.         Scale        = 1.0
  1412.         HideWhenUnselected = Yes
  1413.         FadeTypeForSelection = INOUT
  1414.         FadeMethod    = Additive
  1415.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1416.     End
  1417. End
  1418.  
  1419. ;-------------- Armory ---------------
  1420.  
  1421. LivingWorldBuildingIcon LWBIcon_WildTreasureTrove                ;BuildingIconFoundry
  1422.     OnSelectedSound     = WorldGoblinTreasureTrove        ;WorldFurnaceSelect
  1423.     OnConstructionBegunSound = WorldForgeBeginConstruction
  1424.     OnConstructionFinishedSound = NoSound
  1425.     
  1426.     ; Main building
  1427.     Object Building
  1428.         Model        = LWSGobArmory
  1429.         AnimMode    = ONCE
  1430.         ZOffset        = 0
  1431.         OrientAngle     = -15.0
  1432.         Scale        = 1.0
  1433.         Clickable    = Yes
  1434.         Shadow        = SHADOW_VOLUME
  1435.         HideWhenUnderConstruction = Yes
  1436.     End
  1437.     
  1438.     ; Under construction artwork
  1439.     Object Scaffold    
  1440.         Model        = LWSScafold
  1441.         AnimMode    = ONCE
  1442.         ZOffset        = 0
  1443.         OrientAngle     = -15.0
  1444.         Scale        = 1.0
  1445.         Clickable    = Yes
  1446.         Shadow        = SHADOW_VOLUME
  1447.         HideWhenNotUnderConstruction = Yes
  1448.     End
  1449.  
  1450.     ; Displayed when selectable
  1451.     Object HilightedRing
  1452.         Model        = ArmyAntsLoc
  1453.         ZOffset        = 10
  1454.         Scale        = 1.0
  1455.         HideWhenUnhilighted = Yes
  1456.         FadeTypeForHilighting = IN
  1457.         FadeTypeForUnhilighting = OUT
  1458.         FadeMethod    = Additive
  1459.     End
  1460.     
  1461.     ; Displayed when selected
  1462.     Object SelectedGlow
  1463.         Model        = ArmyAntsGlow
  1464.         ZOffset        = 10
  1465.         Scale        = 1.0
  1466.         HideWhenUnselected = Yes
  1467.         FadeTypeForSelection = INOUT
  1468.         FadeMethod    = Additive
  1469.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1470.     End
  1471. End
  1472.  
  1473. ;--------------- Farm ----------------
  1474.  
  1475. LivingWorldBuildingIcon LWBIcon_WildMineShaft                    ;BuildingIconLumbermill
  1476.     OnSelectedSound     = WorldGoblinMineShaft        ;WorldLumberMillSelect
  1477.     OnConstructionBegunSound = WorldBarracksBeginConstruction
  1478.     OnConstructionFinishedSound = NoSound
  1479.     
  1480.     ; Main building
  1481.     Object Building
  1482.         Model        = LWSGobFarm
  1483.         AnimMode    = ONCE
  1484.         ZOffset        = 0
  1485.         OrientAngle     = -15.0
  1486.         Scale        = 1.0
  1487.         Clickable    = Yes
  1488.         Shadow        = SHADOW_VOLUME
  1489.         HideWhenUnderConstruction = Yes
  1490.     End
  1491.     
  1492.     ; Under construction artwork
  1493.     Object Scaffold    
  1494.         Model        = LWSScafold
  1495.         AnimMode    = ONCE
  1496.         ZOffset        = 0
  1497.         OrientAngle     = -15.0
  1498.         Scale        = 1.0
  1499.         Clickable    = Yes
  1500.         Shadow        = SHADOW_VOLUME
  1501.         HideWhenNotUnderConstruction = Yes
  1502.     End
  1503.  
  1504.     ; Displayed when selectable
  1505.     Object HilightedRing
  1506.         Model        = ArmyAntsLoc
  1507.         ZOffset        = 10
  1508.         Scale        = 1.0
  1509.         HideWhenUnhilighted = Yes
  1510.         FadeTypeForHilighting = IN
  1511.         FadeTypeForUnhilighting = OUT
  1512.         FadeMethod    = Additive
  1513.     End
  1514.     
  1515.     ; Displayed when selected
  1516.     Object SelectedGlow
  1517.         Model        = ArmyAntsGlow
  1518.         ZOffset        = 10
  1519.         Scale        = 1.0
  1520.         HideWhenUnselected = Yes
  1521.         FadeTypeForSelection = INOUT
  1522.         FadeMethod    = Additive
  1523.         FadeHoldPercent = BUILDING_SELECTION_FADEOUT_HOLD_PERCENT
  1524.     End
  1525. End