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data_ini_livingworldautoresolveweapon.ini
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2006-01-31
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; Weapons for auto-resolved battles. This controls how much damage a unit causes during an auto-resolved battle
; Format:
; AutoResolveWeapon <name>
; DamagePerRound gives the amount of damage a weapon does during an auto-resolve round against a specific type
; of enemy
; LevelBonus gives a multiplier for all damage based on the level of unit. Bonuses are not cumulative.
; If no bonus is listed for the unit's current level, the next lowest level is used.
; ReduceAttackWhenHurt means that the unit's damage will be reduced by an amount each to the unit's current
; damage level. E.g. if the unit has 100 max hitpoints, and is currently at 75 hitpoints, all the
; unit's attacks will be at 75% of normal damage
;================================================================================================
; BEGIN #defines (have to all be before other entries in the file, to speed up processing)
;================================================================================================
;/////////////////////////////////////
; Global Faction Damage Scalars
;/////////////////////////////////////
#define MEN_DAMAGE_SCALAR 1.0
#define ELVES_DAMAGE_SCALAR 1.0
#define DWARVES_DAMAGE_SCALAR 1.0
#define MORDOR_DAMAGE_SCALAR 1.0
#define ISENGARD_DAMAGE_SCALAR 1.0
#define GOBLIN_DAMAGE_SCALAR 1.0
;/////////////////////////////////////
; Archetype Base Damage Values
;/////////////////////////////////////
;------------- Archers ---------------
#define ARCHER_BASIC_WEAK_DEFAULT_DAMAGE 45
#define ARCHER_BASIC_WEAK_UPGRADED_DAMAGE 90
#define ARCHER_ELITE_WEAK_DEFAULT_DAMAGE 90
#define ARCHER_ELITE_WEAK_UPGRADED_DAMAGE 180
#define ARCHER_BASIC_MODERATE_DEFAULT_DAMAGE 70
#define ARCHER_BASIC_MODERATE_UPGRADED_DAMAGE 140
#define ARCHER_ELITE_MODERATE_DEFAULT_DAMAGE 140
#define ARCHER_ELITE_MODERATE_UPGRADED_DAMAGE 280
#define ARCHER_BASIC_STRONG_DEFAULT_DAMAGE 95
#define ARCHER_BASIC_STRONG_UPGRADED_DAMAGE 190
#define ARCHER_ELITE_STRONG_DEFAULT_DAMAGE 190
#define ARCHER_ELITE_STRONG_UPGRADED_DAMAGE 380
;------------- Soldiers --------------
#define SOLDIER_BASIC_WEAK_DEFAULT_DAMAGE 50
#define SOLDIER_BASIC_WEAK_UPGRADED_DAMAGE 100
#define SOLDIER_ELITE_WEAK_DEFAULT_DAMAGE 100
#define SOLDIER_ELITE_WEAK_UPGRADED_DAMAGE 200
#define SOLDIER_BASIC_MODERATE_DEFAULT_DAMAGE 75
#define SOLDIER_BASIC_MODERATE_UPGRADED_DAMAGE 150
#define SOLDIER_ELITE_MODERATE_DEFAULT_DAMAGE 150
#define SOLDIER_ELITE_MODERATE_UPGRADED_DAMAGE 300
#define SOLDIER_BASIC_STRONG_DEFAULT_DAMAGE 100
#define SOLDIER_BASIC_STRONG_UPGRADED_DAMAGE 200
#define SOLDIER_ELITE_STRONG_DEFAULT_DAMAGE 200
#define SOLDIER_ELITE_STRONG_UPGRADED_DAMAGE 400
#define SOLDIER_ELITE_SINGLE_DEFAULT_DAMAGE 175
;------------- Pikemen ---------------
#define PIKEMAN_BASIC_WEAK_DEFAULT_DAMAGE 60
#define PIKEMAN_BASIC_WEAK_UPGRADED_DAMAGE 120
#define PIKEMAN_ELITE_WEAK_DEFAULT_DAMAGE 120
#define PIKEMAN_ELITE_WEAK_UPGRADED_DAMAGE 240
#define PIKEMAN_BASIC_MODERATE_DEFAULT_DAMAGE 80
#define PIKEMAN_BASIC_MODERATE_UPGRADED_DAMAGE 160
#define PIKEMAN_ELITE_MODERATE_DEFAULT_DAMAGE 160
#define PIKEMAN_ELITE_MODERATE_UPGRADED_DAMAGE 320
#define PIKEMAN_BASIC_STRONG_DEFAULT_DAMAGE 100
#define PIKEMAN_BASIC_STRONG_UPGRADED_DAMAGE 200
#define PIKEMAN_ELITE_STRONG_DEFAULT_DAMAGE 200
#define PIKEMAN_ELITE_STRONG_UPGRADED_DAMAGE 400
;------------- Cavalry ---------------
#define CAVALRY_BASIC_WEAK_DEFAULT_DAMAGE 75
#define CAVALRY_BASIC_WEAK_UPGRADED_DAMAGE 150
#define CAVALRY_ELITE_WEAK_DEFAULT_DAMAGE 150
#define CAVALRY_ELITE_WEAK_UPGRADED_DAMAGE 300
#define CAVALRY_BASIC_MODERATE_DEFAULT_DAMAGE 100
#define CAVALRY_BASIC_MODERATE_UPGRADED_DAMAGE 200
#define CAVALRY_ELITE_MODERATE_DEFAULT_DAMAGE 200
#define CAVALRY_ELITE_MODERATE_UPGRADED_DAMAGE 400
#define CAVALRY_ELITE_MODERATE_UPGRADED1_DAMAGE 350
#define CAVALRY_ELITE_MODERATE_UPGRADED2_DAMAGE 350
#define CAVALRY_ELITE_MODERATE_UPGRADED3_DAMAGE 450
#define CAVALRY_BASIC_STRONG_DEFAULT_DAMAGE 125
#define CAVALRY_BASIC_STRONG_UPGRADED_DAMAGE 250
#define CAVALRY_ELITE_STRONG_DEFAULT_DAMAGE 250
#define CAVALRY_ELITE_STRONG_UPGRADED_DAMAGE 500
#define CAVALRY_ELITE_STRONG_UPGRADED1_DAMAGE 450
#define CAVALRY_ELITE_STRONG_UPGRADED2_DAMAGE 450
#define CAVALRY_ELITE_STRONG_UPGRADED3_DAMAGE 550
#define CAVALRY_BASIC_SINGLE_DEFAULT_DAMAGE 100
#define CAVALRY_BASIC_SINGLE_UPGRADED_DAMAGE 200
#define CAVALRY_ELITE_SINGLE_DEFAULT_DAMAGE 200
#define CAVALRY_ELITE_SINGLE_UPGRADED_DAMAGE 300
;----------- Army Leaders ------------
#define HERO_LEADER_WEAK_DAMAGE 400
#define HERO_LEADER_MODERATE_DAMAGE 500
#define HERO_LEADER_STRONG_DAMAGE 600
;----------- Minor Heroes ------------
#define HERO_NORMAL_WEAK_DAMAGE 350
#define HERO_NORMAL_MODERATE_DAMAGE 450
#define HERO_NORMAL_STRONG_DAMAGE 550
#define CREATE_A_HERO_WEAK_DAMAGE 350
#define CREATE_A_HERO_MODERATE_DAMAGE 450
#define CREATE_A_HERO_STRONG_DAMAGE 550
;------------- Fortress --------------
#define FORTRESS_DEFAULT_DAMAGE 750
;================================================================================================
;/////////////////////////////////////
; Units
;/////////////////////////////////////
;////////// Men Of The West //////////
;------------- Archers ---------------
#define GONDORARCHERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_BASIC_MODERATE_DEFAULT_DAMAGE MEN_DAMAGE_SCALAR )
#define GONDORARCHERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_BASIC_MODERATE_UPGRADED_DAMAGE MEN_DAMAGE_SCALAR )
#define GONDORRANGERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_ELITE_MODERATE_DEFAULT_DAMAGE MEN_DAMAGE_SCALAR )
#define GONDORRANGERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_ELITE_MODERATE_UPGRADED_DAMAGE MEN_DAMAGE_SCALAR )
;------------- Soldiers --------------
#define GONDORFIGHTERHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_BASIC_MODERATE_DEFAULT_DAMAGE MEN_DAMAGE_SCALAR )
#define GONDORFIGHTERHORDE_UPGRADED_DAMAGE #MULTIPLY( SOLDIER_BASIC_MODERATE_UPGRADED_DAMAGE MEN_DAMAGE_SCALAR )
;------------- Pikemen ---------------
#define GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE #MULTIPLY( PIKEMAN_ELITE_MODERATE_DEFAULT_DAMAGE MEN_DAMAGE_SCALAR )
#define GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE #MULTIPLY( PIKEMAN_ELITE_MODERATE_UPGRADED_DAMAGE MEN_DAMAGE_SCALAR )
;------------- Cavalry ---------------
#define GONDORKNIGHTHORDE_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_BASIC_MODERATE_DEFAULT_DAMAGE MEN_DAMAGE_SCALAR )
#define GONDORKNIGHTHORDE_UPGRADED_DAMAGE #MULTIPLY( CAVALRY_BASIC_MODERATE_UPGRADED_DAMAGE MEN_DAMAGE_SCALAR )
#define ROHANROHIRRIMHORDE_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_DEFAULT_DAMAGE MEN_DAMAGE_SCALAR )
#define ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_UPGRADED1_DAMAGE MEN_DAMAGE_SCALAR )
#define ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_UPGRADED2_DAMAGE MEN_DAMAGE_SCALAR )
#define ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_UPGRADED3_DAMAGE MEN_DAMAGE_SCALAR )
;/////////////// Elves ///////////////
;------------- Archers ---------------
#define ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_BASIC_STRONG_DEFAULT_DAMAGE ELVES_DAMAGE_SCALAR )
#define ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_BASIC_STRONG_UPGRADED_DAMAGE ELVES_DAMAGE_SCALAR )
#define ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_ELITE_STRONG_DEFAULT_DAMAGE ELVES_DAMAGE_SCALAR )
#define ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_ELITE_STRONG_UPGRADED_DAMAGE ELVES_DAMAGE_SCALAR )
;------------- Soldiers --------------
#define ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_BASIC_MODERATE_DEFAULT_DAMAGE ELVES_DAMAGE_SCALAR )
#define ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE #MULTIPLY( SOLDIER_BASIC_MODERATE_UPGRADED_DAMAGE ELVES_DAMAGE_SCALAR )
;------------- Pikemen ---------------
#define ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_DEFAULT_DAMAGE ELVES_DAMAGE_SCALAR )
#define ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_UPGRADED_DAMAGE ELVES_DAMAGE_SCALAR )
;------------- Cavalry ---------------
#define ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_BASIC_MODERATE_DEFAULT_DAMAGE ELVES_DAMAGE_SCALAR )
#define ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE #MULTIPLY( CAVALRY_BASIC_MODERATE_UPGRADED_DAMAGE ELVES_DAMAGE_SCALAR )
;////////////// Dwarves //////////////
;------------- Archers ---------------
#define DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_BASIC_MODERATE_DEFAULT_DAMAGE DWARVES_DAMAGE_SCALAR )
#define DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_BASIC_MODERATE_UPGRADED_DAMAGE DWARVES_DAMAGE_SCALAR )
#define DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_ELITE_MODERATE_DEFAULT_DAMAGE DWARVES_DAMAGE_SCALAR )
#define DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_ELITE_MODERATE_UPGRADED_DAMAGE DWARVES_DAMAGE_SCALAR )
;------------- Soldiers --------------
#define DWARVENGUARDIANHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_ELITE_STRONG_DEFAULT_DAMAGE DWARVES_DAMAGE_SCALAR )
#define DWARVENGUARDIANHORDE_UPGRADED_DAMAGE #MULTIPLY( SOLDIER_ELITE_STRONG_UPGRADED_DAMAGE DWARVES_DAMAGE_SCALAR )
;------------- Pikemen ---------------
#define DWARVENPHALANXHORDE_DEFAULT_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_DEFAULT_DAMAGE DWARVES_DAMAGE_SCALAR )
#define DWARVENPHALANXHORDE_UPGRADED_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_UPGRADED_DAMAGE DWARVES_DAMAGE_SCALAR )
;------------- Cavalry ---------------
#define DWARVENBATTLEWAGON_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_BASIC_STRONG_DEFAULT_DAMAGE DWARVES_DAMAGE_SCALAR )
;////////////// Mordor ///////////////
;------------- Archers ---------------
#define MORDORARCHERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_BASIC_MODERATE_DEFAULT_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDORARCHERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_BASIC_MODERATE_UPGRADED_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_ELITE_MODERATE_DEFAULT_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_ELITE_MODERATE_UPGRADED_DAMAGE MORDOR_DAMAGE_SCALAR )
;------------- Soldiers --------------
#define MORDORFIGHTERHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_BASIC_MODERATE_DEFAULT_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_ELITE_MODERATE_DEFAULT_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE #MULTIPLY( SOLDIER_ELITE_MODERATE_UPGRADED_DAMAGE MORDOR_DAMAGE_SCALAR )
;------------- Pikemen ---------------
#define MORDOREASTERLINGHORDE_DEFAULT_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_DEFAULT_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDOREASTERLINGHORDE_UPGRADED_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_UPGRADED_DAMAGE MORDOR_DAMAGE_SCALAR )
;------------- Cavalry ---------------
#define MORDORDRUMMERTROLL_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_BASIC_SINGLE_DEFAULT_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDORMOUNTAINTROLL_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_ELITE_SINGLE_DEFAULT_DAMAGE MORDOR_DAMAGE_SCALAR )
#define MORDORATTACKTROLL_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_ELITE_SINGLE_UPGRADED_DAMAGE MORDOR_DAMAGE_SCALAR )
;///////////// Isengard //////////////
;------------- Archers ---------------
#define ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_BASIC_STRONG_DEFAULT_DAMAGE ISENGARD_DAMAGE_SCALAR )
#define ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_BASIC_STRONG_UPGRADED_DAMAGE ISENGARD_DAMAGE_SCALAR )
;------------- Soldiers --------------
#define ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_BASIC_STRONG_DEFAULT_DAMAGE ISENGARD_DAMAGE_SCALAR )
#define ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE #MULTIPLY( SOLDIER_BASIC_STRONG_UPGRADED_DAMAGE ISENGARD_DAMAGE_SCALAR )
#define ISENGARDBESERKER_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_ELITE_SINGLE_DEFAULT_DAMAGE ISENGARD_DAMAGE_SCALAR )
#define ISENGARDWILDMANHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_ELITE_STRONG_DEFAULT_DAMAGE ISENGARD_DAMAGE_SCALAR )
;------------- Pikemen ---------------
#define ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_DEFAULT_DAMAGE ISENGARD_DAMAGE_SCALAR )
#define ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE #MULTIPLY( PIKEMAN_BASIC_MODERATE_UPGRADED_DAMAGE ISENGARD_DAMAGE_SCALAR )
;------------- Cavalry ---------------
#define ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_BASIC_MODERATE_DEFAULT_DAMAGE ISENGARD_DAMAGE_SCALAR )
#define ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE #MULTIPLY( CAVALRY_BASIC_MODERATE_UPGRADED_DAMAGE ISENGARD_DAMAGE_SCALAR )
;////////// Corrupted Wild ///////////
;------------- Archers ---------------
#define WILDARCHERHORDE_DEFAULT_DAMAGE #MULTIPLY( ARCHER_BASIC_WEAK_DEFAULT_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDARCHERHORDE_UPGRADED_DAMAGE #MULTIPLY( ARCHER_BASIC_WEAK_UPGRADED_DAMAGE GOBLIN_DAMAGE_SCALAR )
;------------- Soldiers --------------
#define WILDFIGHTERHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_BASIC_WEAK_DEFAULT_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDFIGHTERHORDE_UPGRADED_DAMAGE #MULTIPLY( SOLDIER_BASIC_WEAK_UPGRADED_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDSPIDERLINGHORDE_DEFAULT_DAMAGE #MULTIPLY( SOLDIER_ELITE_MODERATE_DEFAULT_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDSPIDERLINGHORDE_UPGRADED_DAMAGE #MULTIPLY( SOLDIER_ELITE_MODERATE_UPGRADED_DAMAGE GOBLIN_DAMAGE_SCALAR )
;------------- Pikemen ---------------
#define WILDMARAUDERHORDE_DEFAULT_DAMAGE #MULTIPLY( PIKEMAN_BASIC_STRONG_DEFAULT_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDMARAUDERHORDE_UPGRADED_DAMAGE #MULTIPLY( PIKEMAN_BASIC_STRONG_UPGRADED_DAMAGE GOBLIN_DAMAGE_SCALAR )
;------------- Cavalry ---------------
#define WILDCAVETROLL_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_ELITE_SINGLE_DEFAULT_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_DEFAULT_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_UPGRADED1_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_UPGRADED2_DAMAGE GOBLIN_DAMAGE_SCALAR )
#define WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE #MULTIPLY( CAVALRY_ELITE_MODERATE_UPGRADED3_DAMAGE GOBLIN_DAMAGE_SCALAR )
;/////////////////////////////////////
; Heroes
;/////////////////////////////////////
;////////// Men Of The West //////////
;----------- Army Leaders ------------
#define ARAGORN_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
#define THEODEN_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
#define BOROMIR_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
;----------- Minor Heroes ------------
#define GANDALF_DEFAULT_DAMAGE #ADD( HERO_NORMAL_STRONG_DAMAGE 0 )
#define FARAMIR_DEFAULT_DAMAGE #ADD( HERO_NORMAL_MODERATE_DAMAGE 0 )
#define EOMER_DEFAULT_DAMAGE #ADD( HERO_NORMAL_WEAK_DAMAGE 0 )
#define EOWYN_DEFAULT_DAMAGE #ADD( HERO_NORMAL_WEAK_DAMAGE 0 )
;/////////////// Elves ///////////////
;----------- Army Leaders ------------
#define ELROND_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
#define HALDIR_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
#define THRANDUIL_DEFAULT_DAMAGE #ADD( HERO_LEADER_STRONG_DAMAGE 0 )
;----------- Minor Heroes ------------
#define LEGOLAS_DEFAULT_DAMAGE #ADD( HERO_NORMAL_STRONG_DAMAGE 0 )
#define GLORFINDEL_DEFAULT_DAMAGE #ADD( HERO_NORMAL_MODERATE_DAMAGE 0 )
#define ARWEN_DEFAULT_DAMAGE #ADD( HERO_NORMAL_WEAK_DAMAGE 0 )
;////////////// Dwarves //////////////
;----------- Army Leaders ------------
#define GIMLI_DEFAULT_DAMAGE #ADD( HERO_LEADER_STRONG_DAMAGE 0 )
#define DAIN_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
#define GLOIN_DEFAULT_DAMAGE #ADD( HERO_LEADER_WEAK_DAMAGE 0 )
;----------- Minor Heroes ------------
; NOTE: No additional Dwarven heroes
;////////////// Mordor ///////////////
;----------- Army Leaders ------------
#define WITCHKING_DEFAULT_DAMAGE #ADD( HERO_LEADER_STRONG_DAMAGE 0 )
#define NAZGUL_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
;----------- Minor Heroes ------------
#define MOUTH_OF_SAURON_DEFAULT_DAMAGE #ADD( HERO_NORMAL_MODERATE_DAMAGE 0 )
#define BLACKRIDER_DEFAULT_DAMAGE #ADD( HERO_NORMAL_WEAK_DAMAGE 0 )
;///////////// Isengard //////////////
;----------- Army Leaders ------------
#define SARUMAN_DEFAULT_DAMAGE #ADD( HERO_LEADER_STRONG_DAMAGE 0 )
#define LURTZ_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
#define SHARKU_DEFAULT_DAMAGE #ADD( HERO_LEADER_WEAK_DAMAGE 0 )
;----------- Minor Heroes ------------
#define WORMTONGUE_DEFAULT_DAMAGE #ADD( HERO_NORMAL_MODERATE_DAMAGE 0 )
;////////// Corrupted Wild ///////////
;----------- Army Leaders ------------
#define DROGOTH_DEFAULT_DAMAGE #ADD( HERO_LEADER_STRONG_DAMAGE 0 )
#define WILD_GOBLIN_KING_DEFAULT_DAMAGE #ADD( HERO_LEADER_WEAK_DAMAGE 0 )
#define SHELOB_DEFAULT_DAMAGE #ADD( HERO_LEADER_MODERATE_DAMAGE 0 )
;----------- Minor Heroes ------------
; NOTE: No additional Corrupted Wild heroes
;/////////// Create-A-Hero ///////////
#define CREATEAHERO_DEFAULT_DAMAGE #ADD( CREATE_A_HERO_MODERATE_DAMAGE 0 )
;/////////////////////////////////////
; Structures
;/////////////////////////////////////
;////////// Men Of The West //////////
;------------- Fortress --------------
#define MENFORTRESS_DEFAULT_DAMAGE #ADD( FORTRESS_DEFAULT_DAMAGE 0 )
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;/////////////// Elves ///////////////
;------------- Fortress --------------
#define ELVENFORTRESS_DEFAULT_DAMAGE #ADD( FORTRESS_DEFAULT_DAMAGE 0 )
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;////////////// Dwarves //////////////
;------------- Fortress --------------
#define DWARVENFORTRESS_DEFAULT_DAMAGE #ADD( FORTRESS_DEFAULT_DAMAGE 0 )
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;////////////// Mordor ///////////////
;------------- Fortress --------------
#define MORDORFORTRESS_DEFAULT_DAMAGE #ADD( FORTRESS_DEFAULT_DAMAGE 0 )
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;///////////// Isengard //////////////
;------------- Fortress --------------
#define ISENGARDFORTRESS_DEFAULT_DAMAGE #ADD( FORTRESS_DEFAULT_DAMAGE 0 )
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;////////// Corrupted Wild ///////////
;------------- Fortress --------------
#define WILDFORTRESS_DEFAULT_DAMAGE #ADD( FORTRESS_DEFAULT_DAMAGE 0 )
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;================================================================================================
; END #defines
;================================================================================================
;///////////// Default ///////////////
;------------- This is the default; all other weapons are copied from it. Name is hard-coded, do not change! --------------
AutoResolveWeapon AutoResolve_DefaultWeapon
DamagePerRound = Damage:50 Against:AutoResolveUnit_Archer
DamagePerRound = Damage:50 Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:50 Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:50 Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:50 Against:AutoResolveUnit_Hero
DamagePerRound = Damage:50 Against:AutoResolveUnit_Monster
DamagePerRound = Damage:50 Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:50 Against:AutoResolveUnit_INVALID ; For now, since not everyone has a type yet
; All LevelBonuses initialize to no-bonus
ReduceAttackWhenHurt = Yes
MissPercentChance = 50 ; default = all weapons miss 50% of the time.
End
;------------- Create-A-Hero --------------
AutoResolveWeapon AutoResolve_CreateAHeroWeapon
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:CREATEAHERO_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;/////////////////////////////////////
; Units
;/////////////////////////////////////
;////////// Men Of The West //////////
;------------- Archers ---------------
AutoResolveWeapon AutoResolve_GondorArcherWeapon
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GondorArcherUpgradedWeapon
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GondorRangerWeapon
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORRANGERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GondorRangerUpgradedWeapon
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORRANGERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Soldiers --------------
AutoResolveWeapon AutoResolve_GondorSoldierWeapon
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GondorSoldierUpgradedWeapon
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Pikemen ---------------
AutoResolveWeapon AutoResolve_GondorTowerGuardWeapon
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GondorTowerGuardUpgradedWeapon
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORTOWERGUARDHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Cavalry ---------------
AutoResolveWeapon AutoResolve_GondorKnightWeapon
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORKNIGHTHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GondorKnightUpgradedWeapon
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GONDORKNIGHTHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_RohanRohirrimWeapon
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ROHANROHIRRIMHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_RohanRohirrimFireArrows
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_RohanRohirrimForgedBlades
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_RohanRohirrimForgedBladesAndFireArrows
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ROHANROHIRRIMHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;/////////////// Elves ///////////////
;------------- Archers ---------------
AutoResolveWeapon AutoResolve_ElvenLorienArcherWeapon
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_ElvenLorienArcherUpgradedWeapon
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENLORIENARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_ElvenMirkwoodArcherWeapon
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_ElvenMirkwoodArcherUpgradedWeapon
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENMIRKWOODARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Soldiers --------------
AutoResolveWeapon AutoResolve_ElvenLorienWarriorWeapon
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_ElvenLorienWarriorUpgradedWeapon
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENLORIENWARRIORHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Pikemen ---------------
AutoResolveWeapon AutoResolve_ElvenMithlondSentryWeapon
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_ElvenMithlondSentryUpgradedWeapon
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENMITHLONDSENTRYHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Cavalry ---------------
AutoResolveWeapon AutoResolve_ElvenRivendellLancerWeapon
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_ElvenRivendellLancerUpgradedWeapon
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENRIVENDELLLANCERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;////////////// Dwarves //////////////
;------------- Archers ---------------
AutoResolveWeapon AutoResolve_DwarvenAxeThrowerWeapon
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_DwarvenAxeThrowerUpgradedWeapon
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENAXETHROWERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_DwarvenMenOfDaleWeapon
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_DwarvenMenOfDaleUpgradedWeapon
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENMENOFDALEHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Soldiers --------------
AutoResolveWeapon AutoResolve_DwarvenGuardianWeapon
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENGUARDIANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_DwarvenGuardianUpgradedWeapon
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENGUARDIANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Pikemen ---------------
AutoResolveWeapon AutoResolve_DwarvenPhalanxWeapon
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENPHALANXHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_DwarvenPhalanxUpgradedWeapon
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENPHALANXHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Cavalry ---------------
AutoResolveWeapon AutoResolve_DwarvenBattleWagonWeapon
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENBATTLEWAGON_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = No
End
;////////////// Mordor ///////////////
;------------- Archers ---------------
AutoResolveWeapon AutoResolve_MordorArcherWeapon
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_MordorArcherUpgradedWeapon
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_MordorHaradrimArcherWeapon
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_MordorHaradrimArcherUpgradedWeapon
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORHARADRIMARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Soldiers --------------
AutoResolveWeapon AutoResolve_MordorFighterWeapon
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_MordorCorsairsOfUmbarWeapon
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_MordorCorsairsOfUmbarUpgradedWeapon
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORCORSAIRSOFUMBARHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Pikemen ---------------
AutoResolveWeapon AutoResolve_MordorEasterlingWeapon
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDOREASTERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_MordorEasterlingUpgradedWeapon
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDOREASTERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Cavalry ---------------
AutoResolveWeapon AutoResolve_MordorDrummerTrollWeapon
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORDRUMMERTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_MordorMountainTrollWeapon
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORMOUNTAINTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_MordorAttackTrollWeapon
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORATTACKTROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = No
End
;///////////// Isengard //////////////
;------------- Archers ---------------
AutoResolveWeapon AutoResolve_IsengardUrukCrossbowWeapon
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_IsengardUrukCrossbowUpgradedWeapon
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDURUKCROSSBOWHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Soldiers --------------
AutoResolveWeapon AutoResolve_IsengardFighterWeapon
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_IsengardFighterUpgradedWeapon
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_IsengardBeserkerWeapon
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDBESERKER_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_IsengardWildmanWeapon
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDWILDMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Pikemen ---------------
AutoResolveWeapon AutoResolve_IsengardPikemanWeapon
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_IsengardPikemanUpgradedWeapon
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDPIKEMANHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Cavalry ---------------
AutoResolveWeapon AutoResolve_IsengardWargRiderWeapon
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_IsengardWargRiderUpgradedWeapon
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDWARGRIDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;////////// Corrupted Wild ///////////
;------------- Archers ---------------
AutoResolveWeapon AutoResolve_GoblinArcherWeapon
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDARCHERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GoblinArcherUpgradedWeapon
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDARCHERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Soldiers --------------
AutoResolveWeapon AutoResolve_GoblinWarriorWeapon
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDFIGHTERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_GoblinWarriorUpgradedWeapon
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDFIGHTERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_WildSpiderlingWeapon
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDSPIDERLINGHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_WildSpiderlingUpgradedWeapon
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDSPIDERLINGHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Pikemen ---------------
AutoResolveWeapon AutoResolve_WildMarauderWeapon
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDMARAUDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_WildMarauderUpgradedWeapon
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDMARAUDERHORDE_UPGRADED_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;------------- Cavalry ---------------
AutoResolveWeapon AutoResolve_WildCaveTrollWeapon
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDCAVETROLL_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_WildSpiderRiderWeapon
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_WildSpiderRiderFireArrows
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED1_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_WildSpiderRiderForgedBlades
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED2_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
AutoResolveWeapon AutoResolve_WildSpiderRiderForgedBladesAndFireArrows
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDSPIDERRIDERHORDE_UPGRADED3_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
ReduceAttackWhenHurt = Yes
End
;/////////////////////////////////////
; Heroes
;/////////////////////////////////////
;////////// Men Of The West //////////
;----------- Army Leaders ------------
AutoResolveWeapon AutoResolve_AragornWeapon
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ARAGORN_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_TheodenWeapon
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:THEODEN_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_BoromirWeapon
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:BOROMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;----------- Minor Heroes ------------
AutoResolveWeapon AutoResolve_GandalfWeapon
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GANDALF_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_FaramirWeapon
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:FARAMIR_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_EomerWeapon
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:EOMER_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_EowynWeapon
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:EOWYN_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;/////////////// Elves ///////////////
;----------- Army Leaders ------------
AutoResolveWeapon AutoResolve_ElrondWeapon
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELROND_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_HaldirWeapon
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:HALDIR_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_ThranduilWeapon
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:THRANDUIL_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;----------- Minor Heroes ------------
AutoResolveWeapon AutoResolve_LegolasWeapon
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:LEGOLAS_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_GlorfindelWeapon
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GLORFINDEL_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_ArwenWeapon
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ARWEN_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;////////////// Dwarves //////////////
;----------- Army Leaders ------------
AutoResolveWeapon AutoResolve_GimliWeapon
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GIMLI_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_DainWeapon
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DAIN_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_GloinWeapon
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:GLOIN_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;----------- Minor Heroes ------------
; NOTE: No additional Dwarven heroes
;////////////// Mordor ///////////////
;----------- Army Leaders ------------
AutoResolveWeapon AutoResolve_WitchKingWeapon
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WITCHKING_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_NazgulWeapon
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:NAZGUL_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;----------- Minor Heroes ------------
AutoResolveWeapon AutoResolve_MouthOfSauronWeapon
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MOUTH_OF_SAURON_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_BlackRiderWeapon
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:BLACKRIDER_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;///////////// Isengard //////////////
;----------- Army Leaders ------------
AutoResolveWeapon AutoResolve_SarumanWeapon
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:SARUMAN_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_LurtzWeapon
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:LURTZ_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_SharkuWeapon
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:SHARKU_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;----------- Minor Heroes ------------
AutoResolveWeapon AutoResolve_WormtongueWeapon
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WORMTONGUE_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;////////// Corrupted Wild ///////////
;----------- Army Leaders ------------
AutoResolveWeapon AutoResolve_DrogothWeapon
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DROGOTH_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_GoblinKingWeapon
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILD_GOBLIN_KING_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
AutoResolveWeapon AutoResolve_ShelobWeapon
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:SHELOB_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
LevelBonus = Level:2 Bonus:10%
LevelBonus = Level:3 Bonus:15%
LevelBonus = Level:4 Bonus:20%
LevelBonus = Level:5 Bonus:25%
LevelBonus = Level:6 Bonus:30%
LevelBonus = Level:7 Bonus:35%
LevelBonus = Level:8 Bonus:40%
LevelBonus = Level:9 Bonus:45%
LevelBonus = Level:10 Bonus:50%
ReduceAttackWhenHurt = No
End
;----------- Minor Heroes ------------
; NOTE: No additional Corrupted Wild heroes
;/////////////////////////////////////
; Structures
;/////////////////////////////////////
;////////// Men Of The West //////////
;------------- Fortress --------------
AutoResolveWeapon AutoResolve_MenFortressWeapon
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
ReduceAttackWhenHurt = No
End
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;/////////////// Elves ///////////////
;------------- Fortress --------------
AutoResolveWeapon AutoResolve_ElvenFortressWeapon
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ELVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
ReduceAttackWhenHurt = No
End
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;////////////// Dwarves //////////////
;------------- Fortress --------------
AutoResolveWeapon AutoResolve_DwarvenFortressWeapon
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:DWARVENFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
ReduceAttackWhenHurt = No
End
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;////////////// Mordor ///////////////
;------------- Fortress --------------
AutoResolveWeapon AutoResolve_MordorFortressWeapon
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:MORDORFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
ReduceAttackWhenHurt = No
End
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;///////////// Isengard //////////////
;------------- Fortress --------------
AutoResolveWeapon AutoResolve_IsengardFortressWeapon
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:ISENGARDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
ReduceAttackWhenHurt = No
End
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------
;////////// Corrupted Wild ///////////
;------------- Fortress --------------
AutoResolveWeapon AutoResolve_WildFortressWeapon
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Archer
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Soldier
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Pikemen
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Cavalry
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Hero
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Monster
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_Fortress
DamagePerRound = Damage:WILDFORTRESS_DEFAULT_DAMAGE Against:AutoResolveUnit_INVALID
ReduceAttackWhenHurt = No
End
;------------- Barracks --------------
;-------------- Armory ---------------
;--------------- Farm ----------------