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GameStar 2006 April
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INI.big
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data_ini_gamedatadebug.ini
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2006-01-31
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2KB
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42 lines
;//////////////////////////////////////////////////////////////////////////////
; FILE: GameData.ini (DEBUG) //////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
; This is for switches that are only defined in DEBUG or INTERNAL builds.
; THIS FILE WILL NOT BE SHIPPED.
GameData
Wireframe = No
StateMachineDebug = No
UseCameraConstraints = Yes
ShroudOn = Yes
FogOfWarOn = No
ShowCollisionExtents = No
DebugProjectileTileWidth = 5 ; Tile used with the debug key to see bezier arcs on projectiles.
DebugProjectileTileDuration = 50
DebugProjectileTileColor = R:0 G:0 B:100
DebugAerialTileWidth = 10 ; Tile used with aerial pathfinder to see catmull rom spline controls.
DebugAerialTileDuration = 90
DebugAerialTileColor = R:255 G:0 B:0
DebugVisibilityTileCount = 64 ; How many visibility tiles should we use to approximate a circle?
DebugVisibilityTileWidth = 10.0 ; What's the width of the visibility tiles
DebugVisibilityTileDuration = 90 ; How long (in frames) should visibility tiles remain visible
DebugVisibilityTileTargettableColor = R:50 G:0 B:0 ; Color that the targettable tiles use
DebugVisibilityTileDeshroudColor = R:100 G:100 B:100 ; Color that the deshrouding tiles use
DebugVisibilityTileGapColor = R:0 G:0 B:0 ; Color that the gap tiles use
DebugThreatMapTileDuration = 30 ; How many frames should the tile redraw.
MaxDebugThreatMapValue = 5000 ; Any tile that has >= this value will show full red.
DebugCashValueMapTileDuration = 30 ; How many frames should the tile redraw.
MaxDebugCashValueMapValue = 10000 ; Any tile that has >= this value will show full green.
VTune = No
End